作者 主题: 【APG】装备Equipment (不定期更新)  (阅读 12000 次)

副标题: 陷阱、炼金灵药、弱奇物 翻译:薛猫

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【APG】装备Equipment (不定期更新)
« 于: 2017-09-30, 周六 11:26:41 »
陷阱
陷阱有两种类型,机械式和炼金式。没有经验的人可以使用机械陷阱,但为了速度和安全考虑,建议选择陷阱专家(Trapper)能力。若使用炼金陷阱,则必须有陷阱专家或烟火师(Pyrotechnics)能力。

炼金地雷
炼金地雷由具同时具有陷阱专家和烟火师能力或其中一种能力的炼金术师制造。炼金地雷被触发后会朝目标喷出可燃物质并造成若干轮火焰伤害。把这些可燃物去除需要一个战斗动作,并且需要通过[敏捷←智识]检定,后者为制作者的属性值(可认为一般炼金术师智识为13)。另一种解决办法是跳入水中,在水中停留的时间内火焰会被熄灭。若同伴试图帮助被着火的目标去除可燃物质则需要另外进行检定。
弱:爆炸造成1d8伤害,可燃物造成1d4伤害,持续1d4轮。
中:爆炸造成1d10伤害,可燃物造成1d6伤害,持续1d6轮。
强:爆炸造成1d12伤害,可燃物造成1d8伤害,持续1d8轮。

机械陷阱
机械陷阱有多种设计,但最基础的版本为两个铰链连结的半圆环,触发后会夹上。挣脱需要通过[强壮←智识]检定,后者为制造者的属性(可认为一般陷阱制造者智识为13)。每次试图挣脱都当作战斗动作。
弱:陷阱造成1d8伤害。
中:陷阱造成1d10伤害。
强:陷阱造成1d12伤害。

表19:陷阱
陷阱   价格
炼金地雷
弱   2t
中   4t
强   8t
机械陷阱
弱   1t
中   2t
强   3t


炼金灵药
安珀利亚和达沃卡的炼金术师间的知识交流让安珀利亚人能买到更多灵药。有些药剂为非法,又或者太过出格,贩卖和购买都会引来官方和猎巫人的注意,因此只能在蓟花要塞这类地方的黑市购买。这些药剂全都会带来腐化;安珀利亚人和蛮族都秘密地处理这类药物贸易。
要在安珀利亚的黑市里找到特定的灵药需要具有人脉(宝藏猎人或类似)优势的人进行智识检定。

解毒蜡烛
点燃后,这种蜡烛会散发出的烟雾对周围所有生物有解毒效果。弱解毒蜡烛能影响附近所有生物,使正在作用的毒药等级降低1级——强效毒药变为中效,中效毒药变为弱效,弱效毒药被中和。中解毒蜡烛作用相似,降低2级毒药等级:强效毒药变为弱效,中效毒药和弱效毒药被中和。注意不影响已经受到的伤害。

昏睡露
昏睡露是一种用昏睡孢子(drone spore)制造的液体灵药,内含(睡眠)促进剂。摄入一剂这种灵药后,若强壮检定失败,摄入者马上昏睡一小时,或受到伤害醒来。若通过强壮检定,摄入者会马上晕眩一小时,每轮只能有一个动作,并且无法使用任何主动能力。

火染剂
投入任意火中后,火染剂中的盐能够改变火焰的颜色。若该颜色对使用者和观察的盟友有特定含义,火染剂便可跨域长距传达信息。它们也被富人用来娱乐,被骗徒用来吸引顾客。

闪光粉末
这是一种颗粒极细的粉末,抛出后会发出炫目的光芒。闪光粉末需要配合新手级烟火专家能力使用。

圣水
圣水蕴含着普里奥斯的光芒,能够治愈伤口、安抚灵魂。它的作用为效果+1的疗伤草药(即无治愈能力时+2体质),同时移除1点临时腐化。

自导箭
炼金术师将箭矢浸泡在有导航作用的精华里,从而创造出能够自动绕过其他参战者的箭矢,即不需要射击视线。但弓手必须能看到部分目标,并且如常进行攻击检定。

人造人
种下一颗种子,一天后地上就会长出一个小型仆从。人造人体型和儿童一样小,没有能力,所有属性为5.它会忠心地为制造者服务,一个月后枯萎;只剩下一小堆灰尘。制造人造人破坏了自然秩序,使用人造人种子的人承受1d6临时腐化。

毒蜡烛
毒蜡烛看起来是普通的蜡烛,但点燃后会散发有毒烟雾:发现需要通过[察觉←炼金术师的隐匿]检定。毒药通过空气传播,能影响房间内或附近的所有人。蜡烛在释放毒药前燃烧1d4轮。弱效毒药每轮造成2点伤害,中效毒药造成3每轮造成3点伤害。

紫药水
紫药水由一种紫色山谷百合的汁液制成,很久以前,达沃卡的女巫发现了种花具有净化和抵抗腐化的能力。由于原料稀有,有制造技艺的炼金术师也不多,这种灵药十分昂贵。灵药对永久腐化或已经显现腐化印记(blight marked)的使用者无效。
弱效:新手炼金术师制造,能立刻去除使用者灵魂上1d4的腐化。
中效:行家炼金术师制造,能立刻去除使用者灵魂上1d6的腐化。
强效:大师炼金术师制造,能立刻去除使用者灵魂上1d8的腐化。

显形烛光
这种蜡烛点燃后会让活体生物(不包括不死生物和秽物)在黑暗中微微发光,使其难以藏身。(潜行靠近某人有第二次失败机会,或发现某人靠近有第二次成功机会)。蜡烛影响房间内或附近的所有人,包括点燃蜡烛者。

暗影染剂
这种奇臭无比的灵药曾经被秘术师用来隐藏他们有多靠近完全腐化,所有术士都愿意在自己的秘药收藏里加上这个。
只要能咽下这种粘液,谁都能让自己的暗影在一个场景内改变形态,让总腐化看起来降低1d6。

烟雾弹
烟雾弹是一个陶瓷容器,破碎后会发出浓重的炼金烟雾,需和行家级烟火专家能力配合使用。烟雾会充满一个房间,或者复盖一群正在近战的人。

精魂友人
这种被称作精魂友人的奇妙药剂用坩埚熬制,但封装的不是熬制的液体,而是蒸汽。这种灰白色的蒸汽被装在小陶瓷罐里,需要时吸入。精魂友人给予使用者等级I的虚体特质。效果持续1d4轮,代价则是同样多的临时腐化。

击晕弩箭
炼金术师将弩箭涂上快速起效的肌肉松弛机,被这种弩箭射中的对象必须通过[强壮-伤害]检定,否则倒地。检定时,怪物特质魁梧每等级提供+2强壮。

荆棘兽
在地上撒一把种子,一轮后会出现1d4只荆棘兽为使用者服务。荆棘兽体型较小,像是荆棘组成的人形生物。它们不会说话,但会弯曲按压的树枝一样发出嘎吱生。荆棘兽能存在一个场景,随后干枯,看起来像女巫的荆棘玩偶。
召唤荆棘兽显然违背了自然法则,也就是说使用者受到1d6临时腐化。

雷爆球
这种炼金物品被扔出并引爆后会发出巨响和闪光。需和大师等级的烟火大师配合使用。

变形粉末
这种强力的变异药剂会将使用者的身体变为怪物。使用者会在一个场景内变成半兽半人,并且所有影响检定有第二次失败机会,直到效果消退。
这种粉末给使用者一种怪物特质,持续一个场景。特质的等级由灵药强度决定。同时每摄入一剂药剂造成的灵识腐化也由灵药的强度决定。当然,身体变形和腐化效果足以让它在市面上被禁止,只有在安珀利亚的黑市才能买到。可以获得以下怪物特质的一种,由制造的炼金术师决定:天生护甲、天生武器、魁梧和有翼。
弱效:粉末提供I级的所选怪物特质,造成1d4临时腐化。
中效:粉末提供II级的所选怪物特质,造成1d6临时腐化。
强效:粉末提供III级的所选怪物特质,造成1d8临时腐化。

暮光药剂
这种药剂由极其稀有的暮蓟干燥后的根和叶中提取。直到最近,这种草药的稀有程度(有时能在达沃卡遗迹的其它财宝里发现一两条暮蓟根,但找不到实际生长地点)外加它不出众的疗效让它不那么受追捧。它似乎对特定类型的湿疹有治疗效果,口服或许还能延缓衰老。但女王年迈的母亲让王庭对暮蓟的需求增多。当然,莱斯弗·夜剂如何买用一堆暮蓟买下土地、建立蓟花要塞的传奇故事在宝藏猎人中激起了对这种草药的狂热。
随后,另一种人群找到了使用暮光药剂的新方法:它被证明能够掩盖不死者身上的某些症状。那些不幸而又绝望的人——有的是炼金术师——寻求各种方式掩盖自己的死亡印记,一些人发现了暮光药剂(口服,而不是涂抹在皮肤上)能够暂时让不死者的躯体重获新生:皮肤重新变得红润、提问升高、口臭得到极大改善。
每次通过[强壮-永久腐化]检定,药剂的效果就能持续一星期。若检定失败,效果能维持1天,随后完全消失。对于完全腐化的生物,每剂效果持续1天,无需检定。

战绘
这种被秘术加持的涂料有助于战斗。战绘给敏捷或强壮+1加值,持续一个场景。战士在使用涂料时决定提升哪个属性。

野嚼
这种被称为野嚼的红色的口嚼树脂是一种强烈的兴奋剂,能够让咀嚼者更警觉、更鲁莽、更好斗。一剂野嚼能够将2点隐匿、智识和意志转移到敏捷、强壮和精准,持续一个场景。随后的场景中,使用者会感觉虚弱,所有属性-2。
若持续使用,野嚼有高度成瘾性,并伴随严重的戒断反应,使用者必须每周服用一剂。任何已知药剂都不能消除它的影响。

表17 炼金灵药
灵药   价格t
解毒剂
弱   1
中   2
强   3
解毒蜡烛
弱   6
中   9
集中魔法   1
窒息毒孢   2
Drone Dew 4
元素精华   2
生命灵药   12
明目灵药   2
火染剂   1
闪光粉末   1
幽灵蜡烛   2
疗伤草药   1
圣水   2
自导箭   2
人造人   2*
毒药
弱   2
中   4
强   6
毒蜡烛   
弱   8
中   12
护身滑油   2
紫药水
弱   4
中   8
强   12
显形烛光   2
暗影染剂   3*
烟雾弹   2
精魂友人   12
毒孢炸弹   3
击昏弩箭   1
荆棘兽   4*
雷暴球   3
变形粉末
弱   2*
中   4*
强   6*
暮光药剂   12
战绘   2
压缩面包   1
野嚼   1
幽灵粉末2
*只能在黑市购买


« 上次编辑: 2020-02-08, 周六 17:40:26 由 NewAlbionDrone »
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Re: 【APG】装备Equipment (不定期更新)
« 回帖 #1 于: 2017-11-10, 周五 17:37:59 »
剧透 -   :
Lesser Artifacts
wiTh The renaissance of artifact crafting, lesser artifacts have become available for purchase. These items are not necessarily more potent than alchemical elixirs, but are often of a more permanent kind. If a lesser artifact is of a disposable character (like all elixirs are), it will also require that the user has a certain ability. Some lesser artifacts are tightly linked to a mystical tradition or a mystical power and of little use in more general terms, but many of them can be used by anyone and are sure to be a welcomed addition to the tools and equipment of any treasure hunter venturing into Davokar.
弱奇物*
随着制作奇物技艺的复兴,弱奇物现已可购买。这类物品并不比炼金灵药强效,但通常是永久的。一次性使用的弱奇物(如同炼金灵药)通常要求使用者具有某种特定能力。有些弱奇物与秘术流派或秘术紧密相连,对一般人没有什么作用。但大部分弱奇物能被任何人使用,进入达沃卡冒险的宝藏猎人也十分欢迎在工具和装备里添上这些奇物。
(*译注:弱奇物有些相当微妙的部分,请GM考虑是否允许使用、如何使用)

剧透 -   :
aniMal Mask
Blood wading witches tend to identify with the beasts of the wild, a sentiment embodied by the wearing of animal masks. Every animal mask with mystical properties symbolizes an animal and gives a +1 bonus on an attribute associated with that animal – Discreet, Quick, Cunning, Strong or Vigilant.
兽面具
选择鲜血之路的女巫通常和野兽联系在一起,这种情感联系体现在佩戴野兽面具上。每张兽面具都有象征某种动物的秘术特征,给该动物代表的一种属性+1加值——隐匿、敏捷、智识、强壮或察觉。
剧透 -   :
Bark Mask
Green weaving witches often cover their faces with a mask of bark, as a symbol of their connection to nature. Many of these masks are infused with power and provide one re-roll per scene on a test related to plants and anything growing, for example Thorn Cloak and Entangling Vines. The re-roll may be used for tests to activate such powers or to resist the effect of such powers.
树皮面具
编织绿色的女巫常常以树皮面具复面,代表了她们与自然的联系。大部分面具蕴含力量,每场景能重骰一次与植物或生长之物的检定,如荆棘长袍和藤蔓术。重骰可用于使用秘术或抵抗类似秘术的影响。
剧透 -   :
Burial shroud
The spiritualists among the witches often wear a shroud over their head when contacting the spirits of the dead, since this makes the spirits calmer and allows for a deeper connection. A mystic using such an artifact gains a +1 bonus to Resolute in all tests when dealing with spirits – both when trying to control them (as in the power Tormenting Spirits) and when trying to resist the effect of monstrous traits used by spirits, involving the Resolute attribute.
尸布
女巫中的招魂者联系死者的精魂时,常常在头上裹上尸布,者能够安抚精魂并且加深联系。使用该奇物的秘术师与精魂打交道时所有意志检定获得+1加值——包括控制对方(如拷问精魂)和抵抗精魂的怪物特质。
剧透 -   :
deaTh Mask
The necromancers’ aspiration to dominate death has led to the use of hideous death masks that have been infused with power. A death mask gives a +1 bonus on tests for all powers and rituals affecting the intersection between life and death, for instance the power Revenant Strike and the ritual Raise Undead.
死亡面具
为了满足支配死亡的野心,死灵术士会使用这种丑陋但蕴含力量的死亡面具。死亡面具给所有混淆生死交界的秘术和仪式的检定+1加值,例如亡灵挥击和不死召唤。
剧透 -   :
healing sPider
A small spider figurine which is placed on an open wound, where it quickly covers itself and the wound in a web that heals 1d12 Toughness over the course of a day. The spider cannot heal damage from poison or other internal injuries. When done, the spider creeps up from the wound to be reused on new ones. The one treated by the healing spider suffers one point in temporary corruption.
疗伤蜘蛛
一个小型蜘蛛雕像,放置在开放性伤口上,它会迅速用网将自己和伤口复盖,并用1天时间回复1d12体质。蜘蛛不能治疗毒药或其它内伤。治疗完成后,蜘蛛会从伤口上爬下,等待治疗下一个伤口。被治疗蜘蛛治愈的人承受1点临时腐化。
剧透 -   :
iron crown
Demonologists often wear a crown of rusty iron when tearing at the world’s fabric. These crowns give a +1 bonus when manipulating the world, as with the mystical powers Exorcize and Teleport, or the ritual Summon Daemon.
铁冠
恶魔术士撕开世界的纹理时常常戴着这种锈迹斑斑的铁冠。铁冠给操弄世界的检定+1加值,例如秘术驱散、传送,和秘仪召唤恶魔。
剧透 -   :
lucky coin
A gold coin instilled with energies of good fortune. The coin is carried in a pocket and gives a +1 bonus to one success test, once per scene. Whoever toys with such energies is at risk of suffering from the opposite effect; if the outcome of a test modified by the coin is 20, the carrier will have bad luck for the rest of the scene – all success tests have a second chance to fail.
幸运币
幸运币浸满好运能量。将幸运币放在口袋,能够给一次成功检定+1加值,每场景1次。染指幸运的人都必须承受反面风险;若调整的检定骰出20,使用者接下来整个场景都要承受厄运——所有成功检定有第二次失败机会。
剧透 -   :
MarliT caPe
The skin of a marlit, a reptile known for its sneaky hunting style, is treated with preserving alchemical preparations so that it keeps its camouflaging properties after the death of the beast. The wearer has a +1 bonus to Discreet when sneaking and hiding.
蜥皮斗篷
将marlit——一种以鬼祟的捕猎方式著称的蜥蜴——的皮用炼金方法防腐后,能在这种蜥蜴死亡后依然保留伪装特性。穿着者潜行和躲藏时的隐匿检定获得+1加值。
剧透 -   :
MeeTing sTone
A stone is loaded with an invitation to a specific person, who upon receiving and touching the artifact instinctively knows where the stone’s owner is waiting. Only a mystic (with at least one mystical power) can activate a meeting stone.
会面石
这种石头被施以某人的邀请,收到并且触碰了这件奇物的人潜意识会知道石头的主人在哪里等待。只有秘术师(拥有至少一项秘术)才能激活会面石。
剧透 -   :
Mind PrisM
The illusionists of Ordo Magica often use a prism to describe how the perception of reality may be broken down and understood. Some of these crystals are filled with so much suggestive energies that they provide a +1 bonus to all tests related to the creation of illusions.
思维棱镜
密法学会的幻象师常常用棱镜来解释多种角度的现实是如何被拆解和理解的。这种水晶物品有些被注入了大量暗示性的能量,给所有创造幻象有关的检定+1加值。
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MysTical focus
A tradition-specific focus gives a +1 bonus on all tests related to all powers of the tradition, but limited to one use per scene. The bonus may be used together with other lesser artifacts that also provide a bonus to success tests for the mystical power in question. A mystical focus is bound to the user as other, higher artifacts – that is, by spending an experience point or by willingly accepting one point in permanent corruption.
秘术集中
特定流派的集中物给该流派相关所有秘术检定+1加值,但每场景只能使用1次。加值可以与其它同样给该秘术成功检定加值的弱奇物叠加。秘术集中于使用者联结,和其它高级奇物一样——即需花费1点xp或主动接受1点永久腐化。
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order Medallion
The medallions of Ordo Magica are given to novices and stay with the wizards for their entire career. When the wizard reaches adept level, the medallion transforms to symbolize this step; the same thing happens when reaching master level. Some chapters have made the order medallion mandatory and have also bound certain functions to it, such as the ability to open doors which are closed to outsiders/novices/adepts and to activate the chapter’s magic circle.
学会徽章
徽章由秘法学会授予学徒,并伴随法师整个职业生涯。当法师达到XX等级时。徽章会变成能象征这一阶段的形状,成为学士也同样。一些分会要求法师必须佩戴徽章,并赋予其某些功能,如打卡一些不对外人/学徒/Adept开放的门、开启分会的通讯法阵。
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PesT Mask
In a world full of contagions and poisons it is no wonder that many methods – effective or only superstitious – have been developed to resist such phenomena. The Confessors of the Sun Church, for instance, carry pest masks to protect themselves. They allow the wearer to use their Resolute instead of Strong on tests to resist sicknesses and poisons.
虫面具
在一个充斥疫病和毒药的世界,那怪研究出了许多抵御它们的方法——不顾确实有效还是只是迷信。例如太阳神殿的告解师就携带了保护用面具。面具让使用者能用意志而不是强壮来进行抵御疾病和毒药的检定。
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riTual codex
A ritual is penned down in a codex so that another ritualist can perform it without having previously learned the ritual. The codex can only be used once.
秘仪手册
某个秘仪被记录在手册中,以便另一位仪式使用者不需事先学习就能进行该仪式。手册只能使用一次。
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riTual focus
A tradition-specific object which gives a +1 bonus on success tests for all rituals belonging to the tradition. See examples to the right.
秘仪集中
一个特定流派的物品,能够给该流派所有仪式成功检定+1加值。见右例*。
(*译注:待补)
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riTual seal
The artifact crafter binds a ritual to a seal; when broken, the effect of the ritual is triggered. The creator of the seal need not know the ritual, but must be in the company of one who does when it is created (or have access to a ritual codex explaining the ritual; the codex is destroyed with this act). He or she who breaks the seal suffers from temporary corruption as usual.
秘仪封印
奇物制造者将一个仪式封在封印内,当封印打破,秘仪的效果被激发。封印的制造者不需要能使用该秘仪,但制做时必须有一名学习了该秘仪的人在场(或能拿到关于该秘仪的秘仪手册,制作完成后手册被摧毁)。打破封印者必须如常承受临时腐化。
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ruler’s ring
Prominent mind-warping wizards often carry a gold ring on a finger, around the wrist or upper arm, or on the head in the form of a headband. To them, this represents the noble endeavor of the ruler. These rings are often instilled with the ability to dominate all living beings. If so, the gold ring gives a +1 bonus to all test involving powers and rituals of Wizardry affecting the will of the target, for example the use of, and resistance to, Bend Will and Telepathic Interrogation.
统治者金环
能扭曲思想的著名法师手指上、手腕上或上臂上通常戴着一个金环,还有的是头带的形式。对他们来说,这代表了统治者崇高的能力。金环一般被注入了能够支配活物的力量。若如此,金环给法术流派所有影响目标意志的秘术和仪式,如使用和抵抗意志操纵和心灵询问,的检定+1加值。
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rune sTaff
The hallmark of the staff mage is his or her personal staff, carved with the runes of the elements. In the hand of its owner, the staff emits a protective aura (Armor +1d4), and is also the instrument through which the mage wields his or her powers.
符文棍
棍法师的标准是专属的符文棍,上雕刻这元素符文。在所有者手中,符文棍能发出保护灵光(护甲+1d4),同时也是棍法师施展秘术的工具。
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soul sTone
A Soul Stone is the item required to perform the ritual with the same name.
灵魂石
用于进行同名秘仪。
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sPark sTone
The power of a Pyromancer is increased by this glowing amber. The spark stone is a weaker version of the renowned Sun Stones that the master pyromancers of old could craft from summoned fire spirits. Nowadays, the fire wizards have to make do with lesser artifacts, far from as powerful but still a great help to those whose skills relate to fire and burning. All powers with fire effects gain a +1 bonus to the effect die when used by someone with a spark stone in hand or on top of his or her staff.
火光石
这中发光的琥珀能增强火法师的能力。火光石是著名的太阳石的弱化版,旧时的火法师通过召唤火焰精魂制造出来。如今的火法师只能制造出这种弱奇物,威力远不及太阳石,但对与火焰和燃烧的技艺仍大有益处。持有火光时或在符文棍上装有火光石者,所有与火焰效果相关的秘术的效果获得+1加值。
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sPell scroll
Artifact crafters in Ordo Magica can bind a mystical power at the novice, adept or master level (depending on the level of the artifact) to a scroll. The power may then be activated by someone else who has Wizardry at a level equal to or higher than the level of the power, or someone who has the ability Loremaster at adept level. Whoever activates the scroll suffers temporary corruption as usual and the scroll is spent upon activation.
咒文卷轴
秘法学会的奇物制作师能够将新手、行家或大师等级的秘术能力(取决于奇物的等级)联结至卷轴。秘术能够由具有与该秘术相同等级或更高的法术传统者激发,或者被有行家等级博学能力者激发。激发卷轴者如常承受临时腐化,卷轴在激发后被消耗。
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sPell seal
An artifact crafter has bound a mystical power at the novice or adept level (depending on the level of the artifact) to a seal; when the seal is broken, the power is activated. Whoever breaks the seal suffers temporary corruption as usual and the seal is spent when broken.
咒文封印
奇物制作师能将一个新手或行家的秘术(取决于奇物等级)封印,打破封印则激活秘术。打破封印者如常承受临时腐化,封印被打破则被消耗。
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sTaff fooT
A staff foot forged with strengthening spells can give the staff of a staff mage extra power when used as a weapon. The artifact is attached to the staff and gives a +1 bonus on the effect tests of all melee or ranged attacks, and on all powers which directly use the staff as a weapon. Even if this artifact most often is attached to a rune staff, it may be attached to an ordinary wooden staff with the same effect.
符文棍尾
具有强化咒文的棍尾在当武器使用时能给棍法师额外的力量。将该奇物附到符文棍后,能给所有近战和远程攻击、以及所有直接将符文棍作为武器的秘术的效果获得+1加值。虽然该奇物通常用于符文棍,但也能装在普通木棍上,并有同样效果。
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sTaff head
A special ornament at the top of the staff mage’s staff can provide extra focus. The staff head – often a beautiful stone encased in meteoric iron – gives a +1 bonus to all success tests that do not directly involve the staff as a weapon, as for instance Blood Storm and Sphere.
符文棍头
符文棍顶端的特殊装饰物能提供额外专注。符文棍头——通常是嵌在陨铁内的美丽石头——给所有不直接使用符文棍作为武器的(棍法流派秘术和秘仪)成功检定提供+1加值,如血暴和防御空间。
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sun Mask
The sun masks of the theurgs bestow spiritual warmth to the cold-hearted and spread light where no other light can reach. Worn by a theurg, they can also assist in combat against undead and abominations. The mask radiates light around the wearer as if it is a torch; also, all powers with holy or banishing effects have a +1 bonus to effect tests.
太阳面具
神术师的太阳面具能给冷血者以精神的温暖、将光明播撒至其它光线无法照耀之处。由神术师佩戴后,它们还能协助与不死者和秽物的战斗。面具光芒环绕在佩戴者周围,如同火炬一般;同时给所有神圣或驱逐邪恶的秘术效果+1加值。
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Toad guard
A figurine in the form of a toad acts as an alarm. The user – who has to know at least one mystical power – whispers a triggering condition to the figurine; the trigger has to be of a physical nature and must occur close to the toad guard, for example that “someone passes through the grove” or “the door is opened from outside.” If activated, the toad will wake everyone with a loud croaking.
蟾蜍守卫
一个蟾蜍形状的小雕像,能作为警报。使用者——至少学会一种秘术——对雕像轻声念出触发条件,触发条件必须是物理条件,且必须在靠近蟾蜍守卫的位置发生,例如“有人穿过这片树丛”或“门从外面打开”。被触发后,蟾蜍会呱呱大叫惊醒所有人。
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TranscendenTal  weaPon
These weapons were forged to allow a wielder to strike from a distance. Only mystics (defined as someone who has learned at least one mystical power) know how to use such an artifact.
The attack is rolled as if in melee combat but may hit distant targets and requires a clear line of sight, just as ranged attacks. Active abilities may be used, but at one level lower: a master may use the adept level of the ability through the transcendental weapon; an adept may use the novice level. A novice cannot use the ability together with a transcendental weapon.
跃迁武器
这类武器被打造为可以让使用者从远处攻击。只有秘术师(定义为至少学会一种秘术者)知道如何使用这种奇物。
攻击检定如同近战,但能击中远处的目标,并且需要清晰的视线,和远程武器一样。能使用主动能力,但降低一级:大师能使用行家级能力,行家能使用新手级能力。新手使用跃迁武器时无法使用能力。
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wiTch Braid
This braid is made from three types of hair or fur and keeps death at bay, giving a +1 bonus to Strong during death tests. Non-player characters with the braid get to make death tests, with the +1 bonus.
女巫穗带
女巫穗带用三种不同的毛发或皮毛制成,能够让死亡远离,频死检定时给强壮+1加值*。有女巫穗带NPC能够进行频死检定,同时有+1加值。
(*译注:频死检定并不需要强壮,所以……请GM自行解读)

奇物   价格t
兽面积   10
树皮面具   10
尸布   10
疗伤蜘蛛   4
铁冠   10
幸运币   8
蜥皮斗篷   4
会面石   2
思维棱镜   10
秘术聚焦   12
学会徽章   2
虫面具   8
秘仪手册   4
秘仪聚焦   8
秘仪封印   12
统治者金环   10
符文棍   12
灵魂石   10*
火光石   10
咒文封印
新手   8
行家   12
咒文卷轴
新手   2
行家   4
大师   6
符文棍脚   10
符文棍头   10
太阳面具   10
蟾蜍守卫   1
跃迁武器   12
女巫穗带   8
(译注:crb中为100t)
« 上次编辑: 2017-11-10, 周五 17:46:58 由 NewAlbionDrone »
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Re: 【APG】装备Equipment (不定期更新)
« 回帖 #2 于: 2021-01-03, 周日 18:51:18 »
感谢楼主(。ò ∀ ó。)