作者 主题: 【Blood of the Beast】野兽血脉整合(除变体职业)  (阅读 75968 次)

副标题: 施工完毕,欢迎抓虫

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #10 于: 2017-03-12, 周日 00:44:03 »
战士进阶武器训练
有一些战士专注于利用魔法武器奥秘而不是拓展他们的武技。进阶武器训练选项取代了战士在9,13,17级选择的额外的武器训练组类,并且在《Pathfinder Player Companion: Weapon Master’s Handbook》中有详细记述。

轻巧双武(Effortless Dual-Wielding,Ex):战士在决定双武器攻击减值时,可以将他所选的武器训练组类的单手武器视作轻型武器。
剧透 -   :
Effortless Dual-Wielding (Ex): The fighter treats all one-handed weapons that belong to the associated weapon group as though they were light weapons when determining his penalties on attack rolls for fighting with two weapons.
斗士耐力(Fighter’s Stamina,Ex):战士可以将战斗耐力(combat stamina,PU)当做奖励专长,即使他并没有持用一把合适武器组的武器。如果战士已经获得了这个专长,那么他会获得额外耐力(extra stamina,PU)作为代替。
剧透 -   :
PU=Pathfinder Unchained,该能力属于扩展规则:耐力与战策
Fighter’s Stamina (Ex): The fighter gains Combat StaminaPU as a bonus feat, even when not wielding a weapon from the appropriate weapon group. If the fighter already has this feat, he gains Extra StaminaPU as a bonus feat instead.
击晕训练(Knockout Training,Ex):战士在使用来自相关武器训练组的通常造成致命伤害的武器时,不会因为尝试造成非致命伤害而承受减值。另外,每当战士使用相关武器训练组的武器造成非致命伤害时,他可以在伤害中加入双倍的武器训练加值。这个能力不会与其他能够在伤害中加入双倍武器训练加值的能力叠加,例如trained finesse或流星飞掷(Trained Throw)。
剧透 -   :
Knockout Training (Ex): The fighter takes no penalties on attack rolls when attempting to deal nonlethal damage with a weapon from the associated fighter weapon group that normally deals lethal damage.
In addition, whenever the fighter deals nonlethal damage with a weapon from the associated fighter weapon group,he doubles his weapon training bonus on the damage roll.This doesn’t stack with other advanced weapon training options that allow the fighter to double his weapon training bonus on damage rolls, such as trained finesse or trained throw.
« 上次编辑: 2017-03-12, 周日 01:42:24 由 折剑者绯月 »

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #11 于: 2017-03-12, 周日 01:15:36 »
树蛙人
  尽管树蛙人在Avistan很罕见,但是在Garund却很常见,他们在那块大陆的丛林与雨林中繁衍生息。数以百计的树蛙人定居点在Sodden Lands繁荣发展并且遍及芒吉草原。
  树蛙人在内海并不常见,因为他们很少有人会离开丛林出去见见世面。经管曾经在芒吉草原很常见,但是树蛙人发现他们已经被东面积极扩张领土的charau-ka和西面谋取暴利的人类圈住了。幸运的是,这些蛙人很少被视作一种威胁,不仅是因为他们相对落后的科技,也是因为他们适度的野心。他们最大的堡垒坐落于Kaava Lands,即使他们的领土不断缩水,年轻的树蛙人依然是被强迫着去探索,去适应先进的攻击,去学着如何在Garund维持他们的地位。来自天夏Valashmai丛林的树蛙人则远不会这么畏缩,因为那里的原始森林总是会毁灭除了最强居民之外的所有生物。这些树蛙人显示出了以他们的体型难以预料的残忍,他们为了保护领土或者获取关键资源而大胆地团结起来对抗丛林的巨型野兽。这些部落很少会离开他们的领土边界,但是当他们一旦离开,他们的勇敢与显眼着色的身体总会令那些Garundi远亲大吃一惊。
  树蛙人与大自然进行调和并弥补了在先进工业上的缺陷。一身冷暖色调驳杂混合的肤色帮助他们在五颜六色的丛林中隐藏以及在湿地中保证健康,并且他们展开的脚蹼和钩状的脚趾让他们便于在泥沼中行动和攀登高树。数千年来,树蛙人已经发展出了丰富的宗教和文化传统来照顾他们的家园,他们之间的联系早已超越了物理形态。一些居住在自然崩溃区域附近的蛙人部落,尽管那里已经化作血腥的战场或是邪恶的神庙,他们已经发展出了极力遏制这些邪恶的方法。某种程度上树蛙人已经成为了一个地区精神健康的标准,并且当他们被从先祖的土地中赶走时,芒吉草原中有关邪恶废墟的报告变得越来越频繁。

出身于芒吉草原的树蛙人可以选择下列背景专长
  丛林土著(地区):你的子民世世代代称呼丛林为他们的家园,并且在那种地形中可以异常熟练地移动。你在对抗疾病和毒素的豁免检定中获得+1背景加值,在丛林地形的先攻检定+1背景加值以及生存成为你的本职技能。
剧透 -   :
Gripplis native to the Mwangi Expanse have access to the following trait.
Jungle Native (Region): Your people have called the jungles home for generations, and they are extremely proficient in moving about in that terrain. You gain a +1 trait bonus on saving throws against diseases and poisons,a +1 trait bonus on initiative checks attempted in jungle terrain, and Survival is a class skill for you.

天赋职业选项

野蛮人:当野蛮人穿兽皮盔甲或者骨质装甲时,护甲加值+1/5(最大+3)

诗人:一个吟游诗人表演的范围增加5尺

通灵者:任何受到通灵者灵力奔涌调整的检定1/4

先知:选择属于德鲁伊法术列表,带有[毒素]或[水]描述符的一个法术,将它加到先知的已知法术中。这个法术必须比先知能够施放的最高法术等级低1级。除非这个法术同时也在先知法术列表中。否则这个法术被认为比通常高1级。

萨满:选择属于德鲁伊法术列表,但不属于萨满法术列表的一个法术,将它加到萨满法术列表中。这个法术必须比萨满能够施放的最高法术等级低1级。

歌者:战怒之歌的每日使用轮数+1

杀手:使用骨质武器造成的伤害+1/3(最大+4)

游荡剑客:当游荡剑客使用大胆特技时,特技动作、攀爬、逃脱术、飞行、骑术和游泳检定获得+1/2加值

女巫:来自女巫魔宠的毒素的豁免DC+1/3
剧透 -   :
Barbarian: Add 1/5 to the armor bonus granted by hide armor or bone armor the barbarian wears (maximum +3).
Bard: Add 5 feet to the range of one bardic performance.
Medium: Add 1/4 to any checks modified by the medium’s spirit surge ability.
Oracle: Add one spell known with the poison or water descriptor from the druid’s spell list. This spell must be at least 1 level below the highest spell level the oracle can cast. The spell is treated as 1 spell level higher, unless it is also on the oracle spell list.
Shaman: Add one spell from the druid spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Skald: Increase the skald’s total number of raging song rounds per day by 1.
Slayer: Add 1/3 to the damage the slayer deals with bone weapons (maximum +4).
Swashbuckler: Add 1/2 to the swashbuckler’s Acrobatics, Climb, Escape Artist, Fly, Ride, and Swim checks when using the derring-do deed.
Witch: Add 1/3 to the saving throw DC to resist the poison of the witch’s familiar.
« 上次编辑: 2017-03-12, 周日 01:23:32 由 折剑者绯月 »

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #12 于: 2017-03-12, 周日 01:26:19 »
天狗
  天狗能在所有内海地区被找到,尤其是在海盗船或者锁铐群岛的港口城市。在天夏,Kwanlai拥有格拉里昂最大的天狗人口。
  天狗的贪婪传遍了格拉里昂的每个角落。这些狡猾的鸟人种具有冒险精神,乐于助人并且很聪明——至少他们自己是这么认为的。他们对新鲜事物,新的风景以及新的创意十分崇拜,并且他们对于符合他们胃口的任何东西都不会顾忌物品所有权,他们会占有任何东西,从贵重物品到传统到语言。
  由于他们喜欢游荡的天性,大多数天狗不能正确认识到他们带不走的东西的价值,尤其是名贵的珠宝和华丽的衣服。很多天狗将这个态度传递给了与他们同行之人,并且成为了狂热的航海人士的一员或像喜爱宠物一般收集冒险伙伴。

出身于锁铐群岛的天狗可以选择下列背景特性
  厄运吞噬者(魔法):你的存在本身将会抑制诅咒和其他不幸的效果。你在对抗诅咒,包括女巫和萨满的巫术能力时,豁免检定+1背景加值。每天1次,你可以用一个直觉动作将这个加值赋予距你30尺内所有盟友,持续一轮。
剧透 -   :
Tengus native to the Shackles have access to the following trait.
Jinx Eater (Magic): Your presence dampens curses and other ill effects. You gain a +1 trait bonus on saves against curses, including the hex class ability of shamans and witches. Once per day, you can grant this bonus to all allies within 30 feet for 1 round as an immediate action.

天赋职业选项

吟游诗人:在破咒曲和清心的表演检定中获得+1/3加值

拳师:当使用啄击(啮咬)并作为次要天生武器进行攻击时,获得+1/2洞察加值(最大+3);你必须拥有啄击天生武器才可以选择这个选项。

牧师:在获取信息的交涉检定以及在辨别当地宗教活动与习俗的知识(地方,宗教)检定中获得+1/2加值。

猎人:猎人的动物伙伴获得1点技能点。如果猎人曾经替换过他的动物伙伴,那么新的动物伙伴或获得这些奖励技能点。

操念使:获得1/6个额外原力专长

通灵者:通灵者使用灵力奔涌的加值+1/4

杀手:在易容,知识(地方)和察觉检定中获得+1/4加值

唤魂师:唤魂师的魅影获得1/6个奖励专长。魅影必须满足所选专长的先决条件

游荡剑客:在使用大胆特技时,特技动作、攀爬、逃脱术、飞行、骑术和游泳检定获得1/2加值。
剧透 -   :
Bard: Gain a +1/3 bonus on Perform checks attempted as part of countersong and distraction bardic performances.
Brawler: Gain a +1/2 insight bonus on attack rolls made with the beak as a secondary natural attack (to a maximum of +3); the brawler must have a beak natural attack to select this option.
Cleric: Gain a +1/2 bonus on Diplomacy checks to gather information and on Knowledge (local and religion) checks to know local religious practices and superstitions.
Hunter: Add 1 skill rank to the hunter’s animal companion. If the hunter ever replaces her animal companion, the new companion gains these bonus skill ranks.
Kineticist: Gain 1/6 of an Extra Wild TalentOA feat.
Medium: Add 1/4 to the bonus on checks when the medium uses the spirit surge ability.
Mesmerist: Add 1/4 to the AC bonus provided by the meek facade mesmerist trick.
Slayer: Gain a +1/4 bonus on Disguise, Knowledge (local),and Perception checks.
Spiritualist: The spiritualist’s phantom gains 1/6 of a bonus feat. The phantom must meet all prerequisites of the selected feat.
Swashbuckler: Add 1/2 to the swashbuckler’s Acrobatics,Climb, Escape Artist, Fly, Ride, and Swim checks whenusing the derring-do deed.

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #13 于: 2017-03-12, 周日 01:38:31 »
娜迦裔
  大体来说,娜迦裔是一种简单,排外的种族,他们宁愿逗留在他们的家园Nagajor范围内。话虽这么说,支配Nagajor的娜迦们还是去要娜迦裔去一些他们不能去的地方充当他们的眼睛和耳朵,并且娜迦裔的小团体已经被安插在Vudra和Jalmeray充当Vudran和Tian娜迦的间谍。
  很少有种族像是娜迦裔这样神秘或者排外,他们几乎只出身于天夏南部的Nagajor。娜迦裔在大小和体型上像是无毛的爬虫类,很多类人费解的和经常是退化的特征又提示他们是哺乳类生物。有一些娜迦裔有折边脊和彩色的冠,而另外的则有更多蛇类生物的特征,那些虽然不醒目但是仍然属于娜迦裔的独特生理特性。除了他们的爬虫类特性,娜迦裔没有尾巴。娜迦裔是作为娜迦的劳动种姓创造出来的——这句话来自女神Nalinivati,她是Nagajor的第一任女王。尽管娜迦处于Nagajor的种姓社会的顶点,但是娜迦裔自己的种姓的地位会在那个系统中不断变化。娜迦和娜迦裔都讨厌离开他们在Nagajor的土地并且排斥外来者,但是他们也都看到了联盟的好处,导致一些娜迦裔离开Nagajor前往遥远的国度,例如Vudra, Jalmeray和Absalom,去传达Nagajor领导者的意志。

出身于Jalmeray的娜迦裔可以选择下列背景特性
  娜迦间谍(地区):你从小就被训练成为Nagajor的盟友在Jalmeray的间谍,并且因此你非常了解Jalmeray的人民。你的交涉检定获得+1背景加值,并且交涉成为你的本职技能。另外你获得Vudrani语作为奖励语言。
剧透 -   :
Nagaji native to Jalmeray have access to the following trait.
Naga Emissary (Region): You were groomed from childhood to act as an emissary to Nagajor’s allies in Jalmeray, and you understand much about the Jalmeri people as a result. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you. In addition,you gain Vudrani as a bonus language.

天赋职业选项

骑将:骑将坐骑的基础移动速度+1尺。在战斗中,这个效果只有在基本速度增加量是5的倍数时才会生效。如果骑将替换了他的坐骑,新的坐骑会获得这个加值。

催眠师:在使用惑控或幻象法术时,增加1/5HD限制和可以被影响的生物的总HD。此奖励与催眠师心智潜能(Mental Potency)职业特性叠加并且在同样的条件下适用。

先知:在决定一个启示的效果时先知等级+1/6。

圣骑士:圣骑士使用神契连接武器时持续时间+1/2分钟。

游侠:游侠的巨蟒或毒蛇动物伙伴技能点+1。

杀手:获得1/6个新的杀手天赋

术士:在决定术士对目标施展的变化法术的持续时间或带有[毒素]描述的法术时,她的有效施法者等级+1/2。

战争祭司:每日祝福的使用次数+1/2,但是只能用于属于魅力,魔法,高贵,符文或Scalykind(ACO)的祝福。

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #14 于: 2017-03-12, 周日 01:41:30 »
催眠师诡计

破除昏迷(Break Stupor):当对象正处于迷魂状态或者魔法睡眠(例如睡眠术)这样受到伤害或者明显的威胁就会解除的效果时,催眠师可以触发这个诡计。这个诡计会传递一个短暂的幻觉的威胁和痛感,然后结束这个效果。如果催眠师立即触发这个能力,则可以防止睡着的目标倒地或丢掉持有的东西。如果对象陷入困惑(如困惑术),催眠师同样可以触发这个诡计,但是如果他这么做,对象会在他的下一轮攻击催眠师,如同催眠师已经攻击过了对象。
剧透 -   :
Break Stupor: The mesmerist can trigger this trick whenever the subject is under an effect such as the fascinated condition or magical slumber as per the sleep spell that would be ended by the subject taking damage or by an obvious threat. The trick sends a momentary phantom threat and sensation of pain, ending the effect. This ability works fast enough to
prevent a sleeping creature from falling prone or dropping what it is holding, if the mesmerist uses it immediately. The mesmerist can also trigger the trick if the subject becomes confused as per confusion,but if he does so, the subject attacks the mesmerist on its next turn, as if the mesmerist attacked the subject.
魅惑之言(Enchanting Words):当对象尝试一次交涉或威吓检定来改变一个生物的态度时,催眠师可以触发这个诡计。对象使用催眠师的魅力修正代替自己的魅力修正来进行检定。如果对象立即进行威吓,态度调整的持续时间额外增加【10*催眠师魅力修正】分钟。(最少额外10分钟)
剧透 -   :
Enchanting Words: The mesmerist can trigger this trick whenever the subject attempts a Diplomacy or Intimidate check to adjust a creature’s attitude. The subject can use the mesmerist’s Charisma modifier instead of her own Charisma modif ier on the check. If
the subject uses Intimidate, the adjustment in attitude lasts an additional number of
minutes equal to 10 × the mesmerist’s Charisma modifier (minimum of 10 additional minutes).
回顾生命(Life Review):当对象尝试一次智力或知识检定来回忆以往的经历时,催眠师可以触发这个诡计。对象会收到目前为止的所有记忆闪回。对象可以使用催眠师的魅力修正来代替自己的智力修正来进行检定,并且她可以进行未受训的技能检定。在使用这个能力时,对象不会获得她曾经没有读过,听过或者在她人生中没有经历过的事件的信息。
剧透 -   :
Life Review: The mesmerist can trigger this trick when the subject attempts an Intelligence or Knowledge check to remember a previous experience. The subject receives flashes of her entire life up to this point. She can use the mesmerist’s Charisma modifier in place of her Intelligence modifier on the check, and she can attempt the check untrained. The subject cannot learn information that she has not previously read, heard, or otherwise experienced at
some point during her life when using this ability.


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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #15 于: 2017-03-12, 周日 01:57:30 »
娜迦血脉
  娜迦是一种难以置信的强力的魔法生物,他们与魔法有着天然的亲和力。作为娜迦仆人和创造物的娜迦裔,他们通常也会展示出强力的奥术血脉。尽管极其罕见,其他种族也会以娜迦之血作为燃料施展奥术力量,这暗示着娜迦的实验可能会比创造一个种族更进一步。

娜迦(血脉狂怒者血脉)
这种强力的被称为娜迦的畸变蛇血流淌在你的血管中,并作为你血怒的燃料。
奖励专长:警觉,战斗施法,战斗反射,闪避,闪电反射,猛力攻击,隐秘
奖励法术:7级-衰弱射线(Ray of enfeeblement),10级-隐形术(invisibility),13级-闪电束(lightning bolt),16级-毒击术(poison)
狂血之力:当你处于血怒时,奥术力量在你体内奔涌,将娜迦那怪异的能力与可怕的力量灌注全身。
  海蛇之牙(Serpent Fangs,Su):在1级时,你长出蛇一般弯曲的獠牙。这些獠牙被视作天生武器,并作为主要天生武器使你获得一次啮咬攻击。这个攻击造成1D8(1D6如果你是小型)+你的力量修正的伤害。在4级时,你的獠牙在克服伤害减免时被视作魔法武器。在8级时,造成的伤害提高到1D10(1D8如果你是小型)+你的力量修正。
剧透 -   :
Serpent Fangs (Su): At 1st level, you grow serpentine fangs.These fangs are treated as a natural weapon, granting you a bite attack as a primary natural weapon. This attack deals damage equal to 1d8 (1d6 if you are Small) + your Strength modifier. At 4th level, your fangs are considered magic weapons for the purpose of overcoming damage reduction. At 8th level, the damage increases to 1d10 (1d8 if you are Small) + your Strength modifier.
  蛇形游泳(Serpentine Swim,Su):在4级时,你可以扭曲身体来游泳,就像一条蛇一样。你获得等于你基础速度的游泳速度。
剧透 -   :
Serpentine Swim (Sp): At 4th level, you can swim sinuously,like a snake. You gain a swim speed equal to your base speed.
  娜迦防御(Naga Defenses,Su):在8级时,当你进入血怒时,你在天生防御上获得+2增强加值,以及对抗毒素的豁免获得+4加值。在16级时,你在天生防御上获得的加值提高到+4,在对抗毒素的豁免加值提高到+8。在20级时,你在天生防御上获得的加值提高到+6,并且你免疫毒素。
剧透 -   :
Naga Defenses (Su): At 8th level, when entering a bloodrage,you gain a +2 enhancement bonus to your natural armor bonus and a +4 bonus on saves against poison. At 16th level, the bonus to your natural armor increases to +4 and the bonus on saves against poison increases to +8. At 20th level, the bonus to your natural armor increases to +6, and you gain immunity to poison.
  毒性獠牙(Poison Fangs,Su):在12级时,你的啮咬攻击获得毒素效果。你的毒素如下:啮咬-伤口型;豁免 强韧DC=10+1/2血脉狂怒者等级+你的体质修正;频率 1次/轮,持续6轮;效果 1D2体质伤害;痊愈 1次豁免。
剧透 -   :
Poison Fangs (Su): At 12th level, you gain the poison special attack, tied to your bite attack. Your poison is as follows:bite—injury; save Fort DC = 10 + 1/2 your bloodrager level
+ your Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
  娜迦形态(Naga Form,Sp):在16级时,当你进入血怒时,你可以呈现出娜迦形态(如同施展了娜迦形态III)
剧透 -   :
Naga Form (Sp): At 16th level, when entering a bloodrage,you can assume the form of a naga (as per naga shape III;see page 19).
  娜迦思维(Naga Thoughts,Sp,Su):在20级时,当你进入血怒时,你免疫魅惑效果以及所有形式的心灵感应,你在对抗其他影响心灵效果的豁免中获得+2加值。你获得法术识破隐形的效果,并且你可以随意使用侦测思想。
剧透 -   :
Naga Thoughts (Sp, Su): At 20th level, when entering a bloodrage, you become immune to charm effects and all forms of mind reading, you gain a +2 bonus on saving throws against other mind-affecting effects, you gain the effects of the spell see invisibility, and you can use detect thoughts at will.

娜迦(术士血统)
  娜迦血液流淌在你的体内。也许是一只好奇的娜迦在创造完美的仆人时对你的祖先进行了实验,或许你的祖先是一个变形过的娜迦。无论哪一种,你可以如同那些真正的娜迦一样爆发出力量。
本职技能:知识(地城)
奖励法术:3级-衰弱射线(Ray of enfeeblement),5级-隐形术(invisibility),7级-闪电束(lightning bolt),9级-毒击术(poison),11级-支配人类(dominate person),13级-隐匿之纱(veil),15级-有限祈愿术(limited wish),17级-群体魅惑怪物(mass charm monster),19级-形体变化(shapechange)
血统奥秘:当你施展一个带有[毒素]描述符的法术时,其DC+2
血统之力:你可以借助娜迦的远古魔法来诱惑那些低级生物的思想,并毁灭那些违抗你意志的生物。
  渐隐(Vanishing,Sp):在1级时,你可以用一个标准动作以幻象魔法使你自己隐形(如同隐形术),每日可用轮数等于【术士等级+你的魅力加值(如果有的话)】。这些轮数不必连续使用。
剧透 -   :
Vanishing (Sp): At 1st level, you can cloak yourself in illusory magic as a standard action, making you invisible(as per invisibility) for a number of rounds per day equal to your sorcerer level + your Charisma bonus (if any). These rounds need not be used consecutively.
  娜迦抗力(Naga Resistances,Ex):在3级时,你在对抗影响心灵和毒素效果时,豁免获得+2加值。在9级,这个加值提升到+4。
剧透 -   :
Naga Resistances (Ex): At 3rd level, you gain a +2 bonus on saving throws against mind-affecting effects and poison effects. At 9th level, this bonus increases to +4.
  诱惑之眼(Ensnaring Eyes,Su):9级时,在你使用一个令目标迷魂的魅惑子学派的法术,类法术或超自然能力时,其DC豁免+2。
剧透 -   :
Ensnaring Eyes (Su): At 9th level, add 2 to the save DC of any spell, spell-like ability, or supernatural ability you use that causes a target to become fascinated or that belongs to the charm subschool.
  无手施法(Cast without Hands,Su):在15级时,你学会了如何在施法时如同娜迦那样避开使用你的手。每当你施展一个需要姿势成分的奥术时,即使你没有空着的手,你也可以通过扭曲或旋转你的身体来施展这个法术。这会使来自你的盔甲的奥术失败率加倍(如果有的话),并且你在被压制或者无法移动时不能使用这个能力。
剧透 -   :
Cast without Hands (Su): At 15th level, you learn to eschew the use of your hands when casting spells, as a naga would. Whenever you cast an arcane spell with a somatic component,
you can do so even with your hands full, by twisting and gyrating your body. This doubles
the arcane spell failure chance from your armor(if any), and you can’t use this ability if you are pinned or immobile.
  娜迦之力(Power of the Naga,Su):在20级时,你的形态被娜迦之力增强。你免疫魅惑效果,影响心灵的效果和毒素。另外,你可以呈现出娜迦形态,如果你使用了娜迦形态III。
剧透 -   :
Power of the Naga (Su): At 20th level, your form becomes enhanced by the power of the naga. You gain immunity to charm effects, mind-reading effects, and poison. In addition, you can also assume the shape of a naga at will as if using naga shape III (see page 19).

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #16 于: 2017-03-12, 周日 01:58:14 »
冥想专长
  灵猴族都是冥想的大师,并且有一些灵猴族声称那些标志性的Vudran姿势是起源于灵猴族的习俗。
  自从冥想难以置信地在格拉里昂流行,它就被作为一门用来消遣的武术,任何角色都可以使用下列专长来提升他们的冥想能力。冥想专长首次出现在《Pathfinder Player Companion: Faiths & Philosophies》,下列带有“*”的专长都可以在那本书中被找到。
  冥想专长:拳师和武僧都可以获得一个冥想专长来代替一个奖励专长。他们必须如常满足专长的所有先决条件。

扩展战斗冥想 Extended Combat Meditation (Combat, Meditation)
你能够从短暂冥想中获得更多的洞察并持续得更加长久。
先决条件:感知13,战斗冥想*,冥想大师*,角色等级9
专长效果:当你使用战斗冥想时,你从你的冥想专长中获取好处的持续轮数增加你的感知加值(如果有的话)。
剧透 -   :
Extended Combat Meditation (Combat, Meditation)
You are able to glean insight from your momentary meditation for longer than most can.
Prerequisites: Wis 13, Combat Meditation*, Meditation Master*, character level 9th.
Benefit: Add your Wisdom bonus (if any) to the number of rounds that you gain the benefits of your meditation feats when using Combat Meditation.
高阶冥想大师 Greater Meditation Master (Meditation)
你能够从短暂冥想中获得更多的洞察。
先决条件:感知15,战斗冥想*,冥想大师*,角色等级11
专长效果:当你冥想时,你获得+2洞察加值而不是+1洞察加值。你使用战斗冥想时,可以将这个加值任意分配到两个D20检定上,每个D20检定+1或者对任何一个D20检定使用全部加值,对单个检定+2。
剧透 -   :
Greater Meditation Master (Meditation)
You are able to glean insight from your momentary meditation longer than most.
Prerequisites: Wis 15, Combat Meditation*, Meditation Master*, character level 11th.
Benefit: When you meditate, you gain a +2 insight bonus instead of a +1 insight bonus. You can split this bonus between any two d20 rolls made over the duration of the feat that you used to meditate, adding +1 to each d20 roll,or using the full bonus on any one d20 roll, adding +2 to that single roll.
正念冥想 Mindful Meditation (Meditation)
你通过平静的吐纳练习来清除你脑内的焦虑与情绪。
先决条件:感知11,冥想大师*
专长效果:在你冥想后的24小时内,你在对抗魅惑,胁迫,情绪和恐惧效果时,你的意志豁免获得+1加值,并且对你进行虚招的唬骗检定DC和挫败士气的威吓检定DC+5。这个加值每5HD+1,并在20HD时最大+4
剧透 -   :
Mindful Meditation (Meditation)
You clear your mind of stress and emotion by focusing on calming breathing exercises.
Prerequisites: Wis 11, Meditation Master*.
Benefit: For 24 hours after you meditate, you gain a +1 bonus on Will saving throws against charm, compulsion, emotion, and fear effects, and increase the Bluff DC to feint you and the Intimidate DC to demoralize you by +5.These bonuses increase by 1 for every 5 Hit Dice you have to a maximum increase of +4 at 20 Hit Dice.
正念掌握 Mindfulness Mastery (Meditation)
进行冥想会强化你的精神以对抗精神攻击。
先决条件:感知19,冥想大师*,正觉冥想,角色等级13
专长效果:在你冥想后的24小时内,每当你在对抗魅惑,胁迫,情绪和恐惧效果的豁免中失败,你可以在1轮后以同样的DC重新进行一次检定。你只会获得这一次额外机会来使你的豁免检定成功。
剧透 -   :
Mindfulness Mastery (Meditation)
The act of meditation allows you to steel your mind against mental attacks.
Prerequisites: Wis 19, Meditation Master*, Mindful Meditation, character level 13th.
Benefit: For 24 hours after you meditate, whenever you fail your saving throw against a charm, compulsion, emotion, or fear effect, you can attempt a new saving throw again 1 round later at the same DC. You get only this one extra chance to succeed at your saving throw.
感觉制御 Sensory Control (Meditation)
冥想使你的观察力集中。
先决条件:感知15,盲斗,冥想大师*
专长效果:在你冥想后的24小时内,你会获得昏暗视觉和灵敏嗅觉,如同通用怪物能力所述。如果你已经拥有昏暗视觉,在24小时内你可以在昏暗环境内获得3倍人类的视距。如果你已经拥有灵敏嗅觉,在24小时内你用于探测气味的范围翻倍(即通常60尺,逆风30尺,顺风120尺)。
特殊情况:一个拥有此专长的武僧可以在6级选择精通盲斗作为奖励专长,在10级时选择高等盲斗作为奖励专长。他不需要满足这些专长的先决条件。
剧透 -   :
Sensory Control (Meditation)
Meditation focuses your powers of observation.
Prerequisites: Wis 15, Blind-Fight, Meditation Master*.
Benefit: For 24 hours after you meditate, you gain low-light vision and scent, as per the universal monster abilities. If you already have low-light vision, you gain the ability to see three times as far as a human in conditions of dim light for 24 hours. If you already have scent, the range at which you detect smells using scent doubles for 24 hours (60 feet normally, 30 feet upwind, and 120 feet downwind).
Special: A monk with this feat can select Improved Blind-Fight as a bonus feat beginning at 6th level, and Greater Blind-Fight as a bonus feat beginning at 10th level. He doesn’t need to meet the prerequisites of those feats.
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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #17 于: 2017-03-12, 周日 01:59:07 »
鼠人
  生命力顽强并且有创造天赋,鼠人能在格拉里昂的几乎任何地方繁衍生息。当到大量的鼠人在天夏南方之下的大鼠地下帝国发现时,繁荣的鼠人社群已经存在于干旱荒芜的人类国度的平原,例如卡塔佩什和杜鲁玛。
  喜爱流浪,足智多谋并且集体主义,鼠人是完美的幸存者并且是天然的解决问题的达人。他们与生俱来的好奇与群居特性将他们从卡斯马隆中部和天夏南部那块贫瘠的家乡中带出,并且现在鼠人的殖民地和交易篷车已经在格拉里昂大路上随处可见了——尽管他们的普遍胆小令他们坚持在阴影中或者伪装自己以免引发自己的慌乱。许多鼠人认为自己去冒险是好奇心的必然结果或者在食物紧缺时减轻家庭负担的需要。另外的鼠人则为了寻找新的宝藏或寻找快速发财的机会。

出身于杜鲁玛的鼠人可以选择下列背景特性。
  洞穴先知(地区):也许你不是卡利斯拉德先知的务实追随者,但是你比大多数鼠人更加珍视人类货币并且将卡利斯拉德的商业习惯铭记于心。每当你做出一个技能检定来赚钱时,你赚到的钱提高5%。
剧透 -   :
Ratfolk native to Druma have access to the following trait.
Prophet of Burrows (Region): While you might not be a practicing follower of the Prophecies of Kalistrade, you value human coin more than most ratfolk do and have taken the mercantile practices of the Prophecies to heart. Whenever you roll a skill check to earn money, increase the amount of money that you earn by 5%.

天赋职业选项

奥能师:奥能师的转耗魔具奥能技艺的每日使用次数+1/3。

吟游诗人:吟游诗人表演提振技能的表现加值+1/6,并且能够被提振战力影响的盟友数量提升1/6。

猎人:猎人的动物伙伴獾,凶暴鼠或骑乘用鼠 (Pathfinder RPG Monster Codex 177)的技能+1。

审判者:在辨识生物的知识(地城)和察言观色的检定获得+1/2加值。

调查员:由灵感提供的对一个单个技能的加值提高1(最大+2)。这技能必须是调查员可以应用灵感的技能。调查员可以每级选择不同的技能。

催眠师:维持催眠注视的专注检定获得+1加值。

秘学士:获得1/6个新的灵器之力。

异能者:获得1/6个新的精神增幅。

唤魂师:唤魂师魅影增加1/2HP和1/2个技能点。

游荡剑客:有掩蔽或强化掩蔽提供的AC加值提高1/4。
剧透 -   :
Favored Class Options
Arcanist: Add 1/3 to the number of times per day the arcanist can use the consume magic items exploit.
Bard: Increase the bonus provided by the bard’s inspire competence performance by 1/6, and add 1/6 to the number of allies the bard can affect with his inspire greatness performance.
Hunter: Add 1 skill rank to the hunter’s badger, dire rat, or riding rat (Pathfinder RPG Monster Codex 177)animal companion.
Inquisitor: Add 1/2 to Sense Motive checks and Knowledge (dungeoneering) checks to identify creatures.
Investigator: Add 1 to the bonus provided to a single skill (maximum +2) by inspiration. This skill must be one to which the investigator can already apply inspiration.The investigator can select a different skill at each level.
Mesmerist: Gain a +1 bonus on concentration checks to maintain the mesmerist’s hypnotic stare.
Occultist: Gain 1/6 of a new focus power.
Psychic: Gain 1/6 of a new phrenic amplification.
Spiritualist: Add 1/2 hit point and 1/2 skill point to the spiritualist’s phantom.
Swashbuckler: Add 1/4 to the AC bonus provided by cover or improved cover.
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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #18 于: 2017-03-12, 周日 18:21:55 »
空间扭曲(精神境界)
鼠人神话声称他们是被众神委任去寻找世界的破碎边缘。无论是源自这个光荣角色的雷纳塔基(ranatagi)艺术还是有此类神话组成的来源,这个在乌笃剌和卡斯马隆东部的鼠人之间流传的精神传统解锁了异能受训者的异能潜力,教导他们如何发现现实中的断层和空洞。
精神力池属性:魅力
奖励法术:熵光护盾(Entropic shield;1级),隔空取物(apport object,OA;4级),移位术(displacement;6级),任意门(dimension door;8级),驱逐术(dismissal;10级),幻化灵体(ethereal jaunt;12级),次元锁(dimensional lock;16级),穿越术(interplanetary teleport,UM;20级)
境界之力:你的力量允许你跨越障碍,保护你自己以及撕开现实的空间来袭击他人。

位面嗅觉(Planar Scent,Su):你可以直观地感受到次元的崩坏。此能力如同常驻侦测魔法,但是只能用于探测咒法呼来学派,咒法召唤学派,咒法传送学派和幻术幽影幻觉学派的效果。你在辨认这些效果时辨识法术检定获得+2洞察加值。
剧透 -   :
Planar Scent (Su): You can intuitively sense disruptions in the cosmos. This ability functions as a constant detect magic, but only for effects of the conjuration (calling),conjuration (summoning), conjuration (teleport), and illusion (shadow) subschools. You gain a +2 insight bonus on Spellcraft checks to identify such effects.
裂隙之手(Rift Reach,Su):以一个移动动作,你能够在现实中撕开一个恰好可以通过一臂的裂缝。这个传送门的远端必须在你10尺之内,但是另一端允许你操作物体,进行需要一只手的近战攻击或者施法。如果你不能看到你的目标,则你会承受通常的隐蔽罚值。你一旦创造了这个裂隙,就不能移动传送门的任意一端,并且当你离开目前的空间或撤回你的手臂时这个裂隙的入口会立即崩溃,但是远端会持续存在每异能者等级1轮。你的这个无形之手在对手以它为目标时使用你的AC并获得+4体型加值。这个加值不会应用到对抗卸武战技检定中。你每天可以使用此能力3+魅力修正次。在11级,你的裂隙之手的范围提高到20尺。在15级,范围提高到30尺。
剧透 -   :
Rift Reach (Su): As a move action, you can tear open a small rent in reality just large enough to reach an arm through. The far end of this portal must be within 10 feet of you, but otherwise allows you to manipulate objects,perform melee attacks requiring a single hand, or even cast spells. If you cannot see your target, standard concealment penalties apply. You cannot move either end of the portal once it’s created, and the opening collapses immediately when you leave your current space or withdraw your arm,but it otherwise lasts for 1 round per psychic level. Your disembodied hand uses your AC with a +4 size bonus,should opponents target it. This size bonus does not apply to disarm combat maneuver checks.You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, the range of your rift reach increases to 20 feet. At 15th level, your range increases to 30 feet.
滑步(Sidestep,Su):你从现实中的孔洞中挤过去,一个大步穿过遥远的距离。在13级时,以一个移动动作,你每天可以传送至少每异能者等级10尺的距离。你必须以5尺为基数进行传送并且这样的移动不会引发借机攻击。使用此能力时你必须有你的目的地的视觉线。你可以携带其他自愿生物一起传送,但是你必须为每个生物花费等额的传送距离。
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Sidestep (Su): You can push your way through holes in reality, crossing vast distances in a single stride. At 13th level, you can teleport up to 10 feet per psychic level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature transported.
闪避(Turn Aside,Su):你可以压缩或膨胀周围的空间来回避远程攻击。在5级时,你获得拨挡飞箭(Deflect Arrows)作为奖励专长。你可以用一个迅捷动作,从你的精神力池中花费1点精神力在对抗一次远程攻击时获得+4偏斜加值。
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Turn Aside (Su): You can compress or inflate enough space around you to turn aside ranged attacks. At 5th level, you gain Deflect Arrows as a bonus feat. You can expend 1 point from your phrenic pool as an immediate action to gain a +4 deflection bonus against a single ranged attack.
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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #19 于: 2017-03-17, 周五 15:52:48 »
猫科 Feline (Wildsoul Natural Course)
当一个使用了化兽侠变体的侠客(Pathfinder RPG Ultimate Intrigue 61)选择侠客天赋时,他可以选择下列自然之道。猫科化兽侠的静脉中流淌着大型猫科动物的血液。

猫科特性(Feline Attributes,Ex):在2级时,猫科化兽侠获得昏暗视觉和灵敏嗅觉,并且任何因为距离过远而产生的罚值减少1/2侠客等级(最小0)。如果他从一个专长或者种族特性中获得了昏暗视觉和灵敏嗅觉,他每拥有一个上述特性则会在察觉上获得+2加值。另外,他可以无视先决条件选择化兽态(Aspect of the Beast,APG)。
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Feline Attributes (Ex): At 2nd level, a feline wildsoul gains the low-light vision and scent special abilities and reduces any penalty he takes on Perception checks due to distance by an amount equal to 1/2 his vigilante level(minimum 0). If he also gains low-light vision or scent from a feat or racial trait, he instead gains a +2 bonus on Perception checks for each ability he already has. In addition, he can take Aspect of the BeastAPG, ignoring the feat’s prerequisites.
猫类优雅(Feline Grace,Ex):在6级时,猫科化兽侠获得直觉闪避,并使用他的侠客等级作为盗贼等级。在12级时,他还会获得精通直觉闪避。
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Feline Grace (Ex): At 6th level, a feline wildsoul gains uncanny dodge, using his vigilante level as his effective rogue level. At 12th level, he also gains improved uncanny dodge.
猫类猛扑(Feline Pounce,Ex):在12级时,猫科化兽侠可以在一瞬间迅速造成致命打击。他获得复仇侠客天赋一往无前(Mad Rush,Ex),即使他并不是一个复仇者。
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Feline Pounce (Ex): At 12th level, a feline wildsoul can strike quickly and lethally at a moment’s notice. He gains the mad rush avenger vigilante talent, even if he is not an avenger.
九命之猫(Nine Lives,Su):在18级时,猫科化兽侠可以从会杀死低级侠客的攻击中存活下来。他获得高等盗贼天赋防御翻滚(Defensive Roll),并且他可以使用这个能力每天8次。
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Nine Lives (Su): At 18th level, a feline wildsoul can survive attacks that would kill lesser vigilantes. He gains the defensive roll advanced rogue talent and can use this ability eight times per day.