作者 主题: 【Bestiary II】朽战尸(Draugr)  (阅读 11056 次)

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【Bestiary II】朽战尸(Draugr)
« 于: 2013-07-06, 周六 17:47:30 »
朽战尸 Draugr

  这具覆满藤壶的尸首看起来就像是普通的丧尸,然而他不断滴落着盐水,散发出令人无法忍耐的恶臭的躯体则说明这东西并非寻常怪物。


朽战尸,挑战等级2
XP600
混乱邪恶 中型不死生物(水系亚种)
先攻+0;感官:黑暗视觉60尺,察觉+6

防御能力

防御等级14,接触10,措手不及14(+2护甲,+2天生)
生命值19(3d8+6)
强韧+2,反射+1,意志+3
DR5/钝击或挥砍;免疫:不死生物特性
抗力:火焰10

攻击能力

速度30尺,游泳30尺
近战:巨斧+5(1d12+4/x3附加反胃)或挥击+5(1d10+4附加反胃)

数据

力量17,敏捷10,体质—,智力8,感知10,魅力13
基础攻击+2;CMB+5;CMD15
专长:猛力攻击,健壮
技能:攀爬+6,察觉+6,潜行+6,游泳+11
语言:通用语(不能说)

生态

环境:任意沿海
组织:单独或一船(2-8)
财宝:标准(包括巨斧,皮甲及其他财宝)

特殊能力

反胃恶臭(Su):所有受到朽战尸伤害的生物都必须通过一个DC12的强韧检定否则将恶心1轮。这个能力的豁免DC基于魅力。


  朽战尸带着一阵如腐败海水般的恶臭,并且在它们所到之处都会洒下这种肮脏的物质。这些污秽的不死生物通常来源于在充斥着死灵能量的海域沉船的人类,这些死去船员的尸首怀着对活人激烈的恶意重生,攻击任何接近它们的有生之物。朽战尸的攻击充斥着腐肉、海草和寄生虫的恶毒气味,在命中时着气味也会在它们的目标身上挥之不去。

  如果一整船水手都在船毁人亡后变成了朽战尸,它们通常会呆在自己沉船的残骸里。也有一些朽战尸群落受到某个特定的水栖死灵师的控制,而其他一些朽战尸甚至会组成海盗船队,在海洋上四处留下幽灵船的恶名。

  朽战尸船长(CR3)

  和低级的朽战尸不同,朽战尸船长拥有一对赤红灼热的恶意双眼。这些朽战尸可能准备有更加华贵的服饰和护甲——虽然它们的状态不可能好到哪去。

  朽战尸船长是拥有进化模版的朽战尸。除此之外,朽战尸船长通常还拥有职业等级,比如野蛮人,战士或游荡者。除此之外,朽战尸船长还拥有每天3次的隐雾术类法术能力(施法者等级5,专注+8)。朽战尸船长的攻击不会使生物恶心,而是会在命中时对目标造成一个负向等级(包括武器命中)。使用武器攻击时,朽战尸船长最多每轮造成一个负向等级。


劇透 -   :
Draugr

This barnacle-encrusted walking corpse looks like a zombie, but is dripping with water and gives off a nauseating stench.

Draugr CR 2

XP 600

CE Medium undead (water)

Init +0; Senses darkvision 60 ft., Perception +6

Defense

AC 14, touch 10, flat-footed 14 (+2 armor, +2 natural)

hp 19 (3d8+6)

Fort +2, Ref +1, Will +3

DR 5/bludgeoning or slashing; Immune undead traits; Resist fire 10

Offense

Speed 30 ft., swim 30 ft.

Melee greataxe +5 (1d12+4/×3 plus nausea) or

slam +5 (1d10+4 plus nausea)

Statistics

Str 17, Dex 10, Con —, Int 8, Wis 10, Cha 13

Base Atk +2; CMB +5; CMD 15

Feats Power Attack, Toughness

Skills Climb +9, Perception +6, Stealth +6, Swim +11

Languages Common (cannot speak)

Ecology

Environment any coastal

Organization solitary or crew (2–8)

Treasure standard (greataxe, leather armor, other treasure)

Special Abilities

Nausea (Su) A creature that is damaged by a draugr must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.

Draugr smell of decay and the sea, and drip water wherever they go. These foul beings are usually created when humanoid creatures are lost at sea in regions haunted by evil spirits or necromantic effects. The corpses of these drowned sailors cling fiercely to unlife, attacking any living creatures that intrude upon them. Their attacks smear rancid flesh, rotting seaweed, and swaths of vermin on whatever they hit.

In the case of draugr who manifest when an entire ship sinks, these undead usually stay with the wreck of their ship. Some draugr may be found under the control of aquatic necromancers, while others may wander the seas as undead pirates aboard ghost ships.

Draugr Captain (CR 3)

Draugr captains have malevolent, burning red eyes. They may be more richly dressed than other draugr, though their clothes are always in a similar tattered condition.

A draugr captain is a draugr with the advanced simple template. In addition to this, most draugr captains have additional class levels, usually as barbarians, fighters, or rogues. Draugr captains can also use obscuring mist as a spell-like ability (CL 5th, concentration +8) three times per day, and instead of causing nausea with a successful hit, they bestow 1 negative level on a hit. A draugr captain can even bestow a negative level via a weapon it wields, but if it gains multiple attacks with a weapon, it can only bestow 1 negative level per round in this manner.