作者 主题: 【NLoS】《奈多,阴影之地》(Nidal, Land of Shadows)  (阅读 67436 次)

副标题: 全文翻译完毕,施工完毕,一点玩家资源都木有的请放心阅读2333 图床崩坏中

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怪物志:愉悦者
« 回帖 #10 于: 2019-01-10, 周四 16:50:22 »
愉悦者 Joyful Thing CR 6
这个蛞蝓一般的人形缺少四肢,身上还缠绕着带刺的锈蚀链条。它那耷拉下来的长舌上流着浓厚的涎水。
XP 2400
守序邪恶 中型异界生物(本地)
先攻+2;感官 黑暗视觉60尺;察觉+11

防御

AC 19,接触 11,措手不及 19(-2敏捷,+8天生,+3祟邪)
hp 68(8d10+24)
强韧+11,反射+5,意志+9
免疫 恐惧,痛苦效果;SR 17

进攻

速度 10尺
近战 刺链+11/+6 (2d4+3外加攫抓)
特殊攻击 品尝恐惧
类法术能力(CL8;专注+11)
常驻-浮空术,法师之手;
随意-绝望术(DC14),惊恐术(DC14),命令术(DC14),黑暗术
每日3次-降咒(DC16),极度绝望(DC17),人类定身术(DC15),镜影术
每日1次-占卜术,召唤(3环,1邪窥魔(augur kyton B335%)

数据

力量 10,敏捷 6,体质 15,智力 16,感知 11,魅力 17
BAB+8;CMB+8(+10擒抱);CMD 19(21对抗擒抱,无法被摔绊)
专长 精通擒抱,精通先攻,闪电反射,健壮
技能 交涉+14,威吓+14,知识(本地)+14,知识(贵族)+11,知识(位面)+14,知识(宗教)+14,察觉+11,察言观色+11,法术辨识+14
语言 通用语,哈利德语,暗影语(shadowtongue)
SQ 痛苦祝福,攫取痛苦,阴影之拥

生态

环境 任意
组织 独行,成对,或集聚(3-8)
财宝 标准

特殊能力

痛苦祝福 Blessing of Pain(Su)作为向宗库松献祭自己的交换,愉悦者的AC、全豁免骰、攻击骰和伤害骰上都获得了祟邪加值,数值等同于其魅力加值。若愉悦者的阵营因任何原因偏离了守序邪恶,它会失去这些加值。

攫取痛苦 Exploit Pain(Su)若目标正受到情绪、恐惧或痛苦效果的影响时,愉悦者对其的攻击骰与伤害骰获得+1士气加值。

品尝痛苦 Taste Fear(Su)以一个标准动作,愉悦者可以通过将其拉长的舌头缠上被它擒抱目标的头颅,以试图将将其压制。当目标被如此压制时,愉悦者可以读出其思维,如同它正受到侦测思想法术的效果一般。

阴影之拥 Umbral Embrace(Su)愉悦者总是视为满足其精通擒抱的先决条件,哪怕大多数愉悦者并无足够的敏捷属性或是精通徒手击打专长。


那些对宗库松信仰最为虔诚之人有时会对自己施加一种鬼畜的仪式,在仪式中他们会被截断四肢,并被移除其他并不致命的脏器。这群被称为愉悦者的生物得以获得由影界提取出的力量,而又能成为痛苦、献祭和永恒折磨的具现——这正是宗库松信徒来世必受之果报。此等为午夜领主光荣受难的模范们在其他宗库松信徒中享有着不小的影响力,而拥有一位或多位愉悦者的神庙会被认为是受到了黑暗之神的祝福。

剧透 -  译者注:
Joyful thing最初出自PF的奈多小说《夜之镜》,作者与奈多战役设定作者是同一人。
剧透 -  原文:
Joyful Thing
This sluglike humanoid has neither arms nor legs and is covered in spiked, rusted chains. Its lolling tongue drips with thick saliva.
Joyful Thing CR 6
Source Nidal, Land of Shadows pg. 57
XP 2,400
LE Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +11
Defense
AC 19, touch 11, flat-footed 19 (-2 Dex, +8 natural, +3 profane)
hp 68 (8d10+24)
Fort +11, Ref +5, Will +9
Immune fear, pain effects; SR 17
Offense
Speed 10 ft.
Melee spiked chain +11/+6 (2d4+3 plus grab)
Special Attacks taste fear
Spell-Like Abilities (CL 8th; concentration +11)
Constant—levitate, mage hand
At will—bane (DC 14), cause fear (DC 14), command (DC 14), darkness
3/day—bestow curse (DC 16), crushing despair (DC 17), hold person (DC 15), mirror image
1/day—augury, summon (level 3, 1 augur kyton 35%)
Statistics
Str 10, Dex 6, Con 15, Int 16, Wis 11, Cha 17
Base Atk +8; CMB +8 (+10 grapple); CMD 19 (21 vs. grapple, can't be tripped)
Feats Improved Grapple, Improved Initiative, Lightning Reflexes, Toughness
Skills Diplomacy +14, Intimidate +14, Knowledge (local) +11, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +14, Perception +11, Sense Motive +11, Spellcraft +14
Languages Common, Hallit, Shadowtongue
SQ blessing of pain, exploid pain, umbral embrace
Ecology
Environment any
Organization solitary, pair, or coven (3-8)
Treasure standard
Special Abilities
Blessing of Pain (Su) In exchange for its sacrifice to Zon-Kuthon, a Joyful Thing gains a profane bonus equal to its Charisma bonus to AC, on all saving throws, and on attack and damage rolls. A Joyful Thing whose alignment shifts away from lawful evil for any reason loses these bonuses.

Exploit Pain (Su) A Joyful Thing gains a +1 morale bonus on attack and damage rolls against any target under the effects of an emotion, fear, or pain effect.

Taste Fear (Su) As a standard action, a Joyful Thing can attempt to pin a grappled target by wrapping its elongated tongue around the creature’s head. While the target is so pinned, the Joyful Thing can read its thoughts as if it were under the effect of detect thoughts.

Umbral Embrace (Su) A Joyful Thing is always treated as if it qualified for its Improved Grapple feat, even though most Joyful Things do not have the normal requisite Dexterity score or the Improved Unarmed Strike feat.

The most dedicated of Zon-Kuthon’s faithful sometimes undergo a brutal ritual in which their limbs are amputated and their nonvital organs are removed. This imbues the so-called Joyful Things with powers drawn from the Plane of Shadow but also makes them embodiments of pain, sacrifice, and the eternal torment that awaits Kuthites in the afterlife. These exemplars of the Midnight Lord’s glorious suffering hold positions of influence among other Kuthites, and any temple that hosts one or more Joyful Things is considered blessed by the god of darkness.

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怪物志:链魔,督教魔(瘦身成功的愉悦者)
« 回帖 #11 于: 2019-01-10, 周四 16:52:50 »
链魔,督教魔 Kyton,Suffragan CR5
这个人形被截断的四肢上长出了带刃鞭条和刺链。它那肿胀嘴部伸出的长舌上同样布满了刀刃和锯齿。
XP 1600
守序邪恶 中型异界生物(邪恶,跨位面,链魔,守序)
先攻+3;感官 黑暗视觉60尺; 察觉+12

防御

AC 18,接触 14 ,措手不及 14(+3敏捷,+1闪避,+4天生)
hp 51(6d10+18);再生2(善良武器与法术,银制武器)
强韧+5,反射+8,意志+8
DR 5/善良或银;免疫 寒冷;SR 16

进攻

速度 30尺,攀爬30尺
近战 4刃肢+8(1d6+1外加摔绊)

数据

力量 13,敏捷 16,体质 17,智力 11,感知 16,魅力 14
BAB+6;CMB+7;CMD 21(25对抗摔绊)
专长 闪避,猛力攻击,武器专攻(刃肢)
技能 特技+12,攀爬+9,医疗+12,威吓+11,知识(位面)+6,察觉+12,察言观色+9,隐匿+12
语言 通用语,炼狱语
SQ 锁链构型,缓落

生态

环境 任意(影界)
组织 独行,成对,或成堆(3-6)
财宝 标准

特殊能力

刃肢 Bladed Limbs(Ex) 由督教魔残肢处长出的锁链和开刃长鞭能造成挥砍或穿刺伤害,每次攻击时督教魔可以选择伤害类型。

锁链构型 Configuration of Chains(Ex)以一个不引发借机攻击的迅捷动作,督教魔可以重塑从它残肢处长出的刃条和锁链的构造。督教魔的锁链构型能力会影响其攻击次数、触及、基础速度和攀爬速度,根据构型类型的不同,还会影响到其他数据或赋予其额外的能力。可用的构型种类列于下文。督教魔会保持着所选的构型,直至它再花一个迅捷动作作出改变为止。大多数督教魔会经常使用往日躯体构型,这反映在上文的怪物数据中。
引用
午夜祝福构型 Midnight`s Blessing Configuration:督教魔向后反卷身躯,让其所有的锁链和长鞭延伸到最长距离。该构型下,督教魔每轮可以进行至多8次刃肢攻击,且触及变为10尺。它的基础速度和攀爬速度变为5尺。

往日躯体构型 Old Form Configuration:督教魔将从自己被截肢的腿骨上长出的锁链和长鞭用于行走。该构型下,督教魔每轮可以进行至多4次刃肢攻击,并且这些刃肢攻击获得摔绊特殊能力。其基础速度和攀爬速度皆为30尺,并在对抗摔绊战技时CMD获得+4加值。

跟踪魔构型 Prowler Configuration:督教魔将大多数锁链和长鞭都用于移动,它会弓身贴地,如同甲虫一样行进。该构型下,督教魔每轮可以进行至多2次刃肢攻击。其基础速度和攀爬速度皆为50尺,并获得猛扑能力,在对抗冲撞、移位或摔绊战技时CMD获得+8加值。

缓落 Slow Fall(Ex)任何构型下的督教魔都可以用其刃鞭和锁链来减缓自身的坠落。当触及范围内有墙体时,督教魔能减缓下降速度,不会因坠落而受到任何伤害。



        督教魔外貌如同被截肢的类人躯干,其被截断的四肢上重新长出了锁链或者带刃的长鞭。它们诞生于宗库松最虔诚的狂信徒——愉悦者——的扭曲灵魂。督教魔们拥有一项高超的本领,它们可以重组自己的刃肢,让其在面对各种情景都游刃有余。若在生死关头,或是与无路可退的敌人作战时,大多数督教魔会卷起身躯,用全部的锁链和长鞭展开风暴般的袭击。尽管不太常见,除上述几种构型外,其他的督教魔构型包括由环环相扣的肢体组成的翅膀或鳍。
        督教魔的脸也是由血肉与钢铁组成的骇人融合物,正如它的身躯那样。它的嘴里挂满了带刺刀刃,而它的舌头也被替换成了带锯齿的钢片,在嘴中吞吐不定。
        和所有链魔一样,督教魔喜好施加恐惧与折磨,尤其喜欢将其施加于单纯而弱小之辈。它们喜欢用自己的刀锋与刃刺在俘虏的身上刮擦出微小但层层叠加、能带给人极致而漫长痛苦的创口。督教魔通常把折磨工作当成是自己代表残酷主神为受害者降下祝福,不过他们那塞满刀刃的嘴所说出的话语总是含糊不清。
        督教魔身高约有5尺,体重约为160磅。



生态

        督教魔诞生于愉悦者的灵魂,后者在经受了仪式的转化后是如此的扭曲而堕落,以至于他们终将成为宗库松的真正仆从:链魔。刚诞生的督教魔缺乏肢体和附着物,但它们会迅速而急切地设法满足源自链魔本源的,改进自身肉体的欲望。对督教魔而言,这代表着将锁链和长鞭拼接到自己的残肢上。由于督教魔早就舍弃了自己对普通人类形体的执念,这些生物迅速学会了如何重组自己的肢体,以便适应各种不同的状况。
        督教魔十分看重嘴部悬挂的钢片刀刃,它们会频密地将其替换为更长、更锋利、或是有着更加鲜艳色彩的钢片。他们明白这种独特的面部特征只会引起他人的厌恶乃至于失魂,但他们通常将这种反应误解为崇拜而非恐惧。
        在宗库松位于影界的庞大圣域中,督教魔充当着效命于邪隐魔(eremite kyton,B3 172)的忠诚管家和工作人员。督教魔在充满回声的建筑物中四处飞掠,以满腔热情执行着每一份工作。
        督教魔无需饮食,而它们通常早就失去了该习惯——它们生前就已经靠饲管或魔法来维生——以至于他们似乎已经完全忘记该如何进食。督教魔理解其他生物必须得进食,他们很乐意为自己的凡人受害者们准备自认为无比精致的大餐。不幸的是,督教魔的对食物的定义轻则严重跑偏(比如一碗飞蛾的翅膀),重则令人毛骨悚然(比如一团从督教魔躯干上切下来的血肉)。

习性与社交

        即便在神秘莫测的链魔当中,督教魔的思维模式也可谓是尤为怪异的类型。督教魔完全不在意所谓的人形躯体;他们不假思索就能在爬行、匍匐和行走之间进行切换。哪怕有督教魔愿意屈尊使用类人的身形,他们似乎也忘记了该形态下该如何移动,要么得迈动痛苦扭曲的残肢,要么就只能屈膝而行。其他链魔经常觉得督教魔对宗库松的极度热诚过于做作,因此总是派给后者一些琐碎的任务或其他麻烦事,让督教魔们在一旁忙个不停,免得他们老在自己眼前打转。然而督教魔总是深信自己正忠诚地效力于更加强大或虔诚的链魔,无论再琐碎的任务,他们都会无比自豪地认真完成。
        督教魔通常担任拷打者或是狱卒,他们在向凡人施加痛苦时能体验到一种特有的,施虐性的喜悦。通常来说,链魔有时的确会向自身施加折磨,但这要么是某种堕落的自我启蒙手段,要么就是面对当权者的自贬方式。然而,督教魔淡化了这两者的边界。在全链魔种族中,他们大概是最酷烈的痛苦制造者,也是最狂热的宗库松仆从。他们深信自己全身的改造——以及在改造中他们曾经受且仍将忍受的绝伦痛苦——乃是最纯正有力的崇拜午夜领主的方式。因此,督教魔会将所谓宗库松之祝福施加在每个落入其魔爪的受害者身上,以确保自己永远维持着此等邪恶的敬神仪典。
        由于督教魔能轻松自如地切换自身构型,他们在与其他身体可塑性强的生物共处时通常会非常舒适。督教魔特别喜好泥形生物,如果条件允许,他们会将其养作宠物。他们会把受害者血肉或遗骸的边角碎块喂给自家娇贵的爱宠。督教魔认为变形怪(doppelganger B1)和无面潜伏者(faceless Stalker B2)非常有趣,这类俘虏若能用自己的变形能力来一场娱乐秀,说不定能为自己赢得逃脱的机会。

剧透 -  原文:
Kyton, Suffragan
Bladed whips and spiked chains sprout from the stumps of this humanoid torso’s amputated limbs. Elongated saw blades loll out of its distended mouth.
Suffragan CR 5
Source Nidal, Land of Shadows pg. 58
XP 1,600
LE Medium outsider (evil, extraplanar, kyton, lawful)
Init +3; Senses darkvision 60 ft.; Perception +12
Defense
AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 51 (6d10+18); regeneration 2 (good weapons and spells, silver weapons)
Fort +5, Ref +8, Will +8
DR 5/good or silver; Immune cold; SR 16
Offense
Speed 30 ft., climb 30 ft.
Melee 4 bladed limbs (1d6+1 plus trip)
Statistics
Str 13, Dex 16, Con 17, Int 11, Wis 16, Cha 14
Base Atk +6; CMB +7; CMD 21 (25 vs. trip)
Feats Dodge, Power Attack, Weapon Focus (bladed limb)
Skills Acrobatics +12, Climb +9, Heal +12, Intimidate +11, Knowledge (planes) +6, Perception +12, Sense Motive +9, Stealth +12
Languages Common, Infernal
SQ configuration of chains, slow fall
Ecology
Environment any (Plane of Shadow)
Organization solitary, pair, or tangle (3-6)
Treasure standard
Special Abilities
Bladed Limbs (Ex) The chains and bladed whips extruding from a suffragan’s stumps can deal piercing or slashing damage, as chosen by the suffragan with each attack. Configuration of Chains (Ex) As a swift action that does not provoke attacks of opportunity, a suffragan can choose the configuration of the blades and chains sprouting from its amputated limbs. The suffragan’s configuration of chains affects its number of attacks, its reach, its base speed, and its climb speed, in addition to affecting other statistics or granting additional abilities, depending on the configuration. The configurations available to the suffragan are described below, and the suffragan retains the selected configuration until it spends a swift action to change it. Most suffragans frequently use the old form configuration, which is reflected in the statistics above.

Midnight’s Blessing Configuration: The suffragan rolls onto its back and extends all of its chains and whips to their full lengths. The kyton can make up to eight bladed limb attacks each round and has a reach of 10 feet. Its base speed and climb speed are 5 feet.

Old Form Configuration: The suffragan uses the chains and whips sprouting from the stumps of its amputated legs to walk. The kyton can make up to four bladed limb attacks each round and gains the trip special ability with its bladed limb attacks. Its base speed and climb speed are both 30 feet, and it gains a +4 bonus to its CMD against trip combat maneuvers.

Prowler Configuration: The suffragan uses most of its chains and whips for locomotion while hunched low to the ground like a beetle. The kyton can make up to two bladed limb attacks each round. Its base speed and climb speed are both 50 feet, and it gains the pounce ability as well as a +8 bonus to its CMD against bull rush, reposition, or trip combat maneuvers.

Slow Fall (Ex) A suffragan in any configuration can use its bladed whips and chains to slow its fall. When within reach of a wall, a suffragan can slow its descent and fall any distance without harm.

Born from the twisted souls of the Joyful Things—Zon- Kuthon’s most devoted zealots—suffragans appear as humanoid torsos with chains or barbed whips sprouting from the stumps of their amputated arms and legs. Suffragans display an uncanny ability to reconfigure their barbed limbs to suit any task at hand. When desperate or when fighting a cornered foe, most suffragans roll onto their backs to strike with a tempest of chains and whips. Albeit uncommon, other suffragan configurations include wings or fins made of interlocked limbs.

A suffragan’s face is as much a horrific fusion of metal and flesh as its body. Barbed blades droop from its mouth, its tongue replaced with jagged metal that undulates eerily.

Like all kytons, suffragans delight in inflicting terror and suffering, particularly upon the pure and weak. They enjoy giving captives small, overlapping, painful lashes with their barbs and blades. Suffragans often refer to their torturous work as blessings they are bestowing on their cruel god’s behalf, though their words are garbled around their mouth blades.

A suffragan kyton stands about 5 feet tall and weighs 160 pounds.

Ecology

Suffragan kytons are born from the souls of Joyful Things (see page 57) who were so warped and depraved in their post-ritual transformations that they became true servants of Zon-Kuthon: kytons. Newly created suffragans lack appendages, but they quickly and eagerly embrace the kyton desire to improve their flesh. For suffragans, this means affixing chains and whips to their stumps. As the creatures had long ago shed their attachment to typical human forms, suffragans learn how to reconfigure their limbs as needed to suit the task at hand.

Suffragans take pride in the bladed metal drooping from their mouths, replacing those components frequently with longer, sharper, or more brightly colored pieces of metal. They understand that their distinctive facial features evoke revulsion or even fascination in others, but they typically misinterpret this attention as adoration rather than horror.

Suffragans serve loyally as functionaries and majordomos to eremites in the massive sanctuaries to Zon-Kuthon on the Plane of Shadow. The suffragans skitter about these echoing structures, carrying about their various tasks with fervent devotion.

Suffragans have no need to eat or drink, and they are often so long out of the habit—having been fed through feeding tubes or magic while they were mortal—that they seem to have entirely forgotten how to. Suffragans understand that other creatures must eat, and they take delight in preparing what they believe to be elaborate meals for their mortal victims. Unfortunately, a suffragan’s ideas of food range from the unusual (such as a bowl of moth wings) to the gruesome (such as lumps of flesh cut from the suffragan’s torso).

Habitat & Society

Even among the inscrutable kytons, suffragans have a particularly alien mind-set. Suffragans don’t feel at all bound by the humanoid shape; they switch between climbing, crawling, and walking without much thought. When suffragans deign to take on humanoid forms, they seem to have forgotten how to move in that form, walking with painfully twisted torsos or in a disturbing crouch. Other kytons often find suffragans’ zealous dedication to Zon-Kuthon off-putting and prefer to assign them to minor tasks or other busywork to keep them occupied and out of the way. Suffragans tend to take great pride in these tasks, no matter how menial, believing they are loyally serving more powerful or devout kytons.

Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. Generally, kytons utilize torture now as an end to itself, but rather as a gateway to a perverse form of enlightenment or as a debasing method of dominance. Suffragans blur this line, however. They are among the cruelest pain inflictors and the most zealous Kuthite servants among their kind. They believe that their own bodily transformations—as well as the excruciating pain they have endured and continue to suffer—are the purest and most powerful method of worshiping the Midnight Lord. Thus, they seek to perpetuate this evil obeisance through inflicting what they refer to as the blessings of Zon-Kuthon upon any who fall into their grasp.

As suffragans switch easily and naturally between their configurations, they are often quite comfortable with other creatures that have malleable forms. Suffragans particularly like oozes, keeping them as pampered pets when possible and feeding them cast-off bits of flesh or the remains of their victims. Suffragans find doppelgangers and faceless stalkers intriguing, and such captives might earn an opportunity to escape by promising an entertaining display of shape-shifting.

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怪物志:影兽
« 回帖 #12 于: 2019-01-10, 周四 16:53:42 »
影兽 Shadow Animals
        这头狮子的皮毛褪色发白,其双爪落下的阴影不自然地延伸出更长的一段距离。

影兽狮 shadow animal lion CR 4
XP 1200
中立 大型异界生物(本地)
先攻 +9;感官 黑暗视觉60尺,昏暗视觉,灵敏嗅觉;察觉 +12

防御

AC 16,接触 14,措手不及 11(+5敏捷,+2天生,-1体型)
hp 32(5d8+10)
强韧+6,反射+9,意志+3
防御能力 影融

进攻

速度 50尺
近战 啮咬+7(1d8+5外加攫抓),2爪抓+7(1d4+5)
占据 10尺,触及 5尺
特殊攻击 猛扑,耙抓(2爪抓+7,1d4+5外加凶残致盲)

数据

力量 21,敏捷 21,体质 15,智力 4,感知 14,魅力 10
BAB+3;CMB+9(+13擒抱);CMD 24(28对抗摔绊)
专长 精通先攻,飞跑,技能专攻(察觉)
技能 特技+13,威吓+12,察觉+12,隐匿+13(+17在下层植物中);种族调整 +4特技,+4威吓,+4隐匿(+8在下层植物中)
语言 通用语,炼狱语(不能说)
SQ 影跃(50尺)

生态

环境 温带平原
组织 独行,成对,或成群(3-10)
财宝 标准

特殊能力

凶残致盲 Blinding Savagery (Ex) 每当影兽狮用其耙抓对生物造成伤害,受伤的生物就必须成功通过一次DC14的强韧豁免,否则会目盲1轮。该豁免DC基于感知。

影融 Shadow Blend(Su)身处在除强光以外的光照等级时,影兽狮的身形会融入阴影之中,使其获得隐蔽(20%失手率)。影兽狮可以用自由动作来压制或重新启动该能力。

影跃 Shadow Step(Su)影兽狮能以一个移动动作传送至多每HD10尺距离(50尺),该传送的起点和终点都需要处于昏暗或黑暗中。它每1d4轮可以使用该能力一次。


数千年来,影界可怖的能量一直泄露在奈多的乡间,让林木蒙影,山野落荫。虽然普通动物会避开这些被阴影侵扰的地区,饥饿和困顿有时会迫使动物来到此地。它们中有些被阴影能量完全转化,成为了影兽。
影兽远非寻常动物,它们褪去了鲜艳的色泽,成为了拥有非凡捕猎之力的猎手。哪怕草食动物在被转化后,也会变得暴躁而危险。
影兽拥有足以理解语言的兽性聪慧,但它们通常无法说话。


创造影兽 CREATING A SHADOW ANIMAL

影兽模板是一个原始或获得模板,可以附加给任何有生命、有实体的动物(下文称为基础生物)。除了下列的改动外,影兽使用基础生物所有的数据。

CR:若9HD或更低,则为基础生物CR+1;若10HD及以上,则为基础生物CR+2。

生物类型:生物类型改为异界生物(本地)。不要重新计算HD,BAB或豁免。

阵营:任意(通常非善良)

AC:若生物有天防加值,则降低1点(最低为0)。

感官:影兽获得60尺黑暗视觉和昏暗视觉(如果它还没有这些能力)。

防御能力:影兽获得以下防御能力。

    影融 Shadow Blend(Su)身处在除强光以外的光照等级时,影兽的身形会融入阴影之中,使其获得隐蔽(20%失手率)。影兽可以用自由动作来压制或重新启动该能力。

速度:影兽的所有移动速度都增加10尺。

特殊能力:影兽每有3HD,就获得一项以下的能力(向上取整)。

引用
凶残致盲 Blinding Savagery (Ex) 选择耙抓,撕咬,或践踏中的一项。每当影兽用所选的能力对生物造成伤害,受伤的生物就必须成功通过一次强韧豁免,否则会目盲1轮。该豁免DC为10+1/2影兽HD+影兽感知调整。该能力最多可选择3次,每次应用到一项不同的能力。

能量抗力 Energy Resistance (Ex) 影兽获得寒冷抗力10,或是将其现有的10点或更高的寒冷抗力提升为免疫寒冷。该能力最多可选择2次。

反射闪避 Evasion (Ex) 影兽获得反射闪避,如同盗贼同名能力。

恐惧灵光 Fear Aura (Su) 任何距离影兽60尺范围内,且能听到或看到影兽的生物,必须成功通过一次意志豁免(DC=10+1/2影兽HD+影兽魅力调整),否则只要仍身处灵光范围内,它就会战栗。无论豁免是否成功,该生物在24小时内不会再受同一只影兽的恐惧灵光影响。这是一个影响心灵的恐惧效果。

气势凶猛 Frightful Presence(Su)影兽获得气势凶猛通用怪物能力,它可以在冲锋、在突袭轮内攻击、或成功通过一次DC15威吓检定后以自由动作启动该能力。该气势凶猛范围为30尺,持续5d6轮。

视线躲藏 Hide in Plain Sight (Su) 哪怕被人注意时影兽也可以进行隐匿。只要影兽位于一处阴影10尺范围内(不能是它自己的影子),即使没有隐蔽或掩蔽,它也能尝试用隐匿技能隐藏自己。

看破黑暗 See in Darkness(Su)影兽能在任何黑暗中完美视物,包括深幽黑暗术。

影啮 Shadow Bite(Su) 影兽能选定一种天生武器,让其能透过自己的阴影进行攻击。它使用所选天生武器的触及会增加5尺,且被该天生武器所伤害的生物必须成功通过强韧豁免(DC=10+1/2影兽HD+影兽魅力调整),否则除了正常造成的伤害以外,它还会受到1点力量伤害。

影躯 Shadow Form (Su) 每天一次以一个标准动作,影兽能将自己化为一滩活化的黑暗,每天至多10分钟。使用时间无需连续,但必须以1分钟为单位。该能力如同气化形体法术一般运作。

影魂 Shadow Spirit (Su) 影兽在对抗能量吸取和死亡效果时豁免骰获得+4种族加值。该能力能选择至多2次;若第二次选择该能力时,影兽会改为获得对能量吸取和死亡效果的免疫。

影跃 Shadow Step(Su)影兽能以一个移动动作传送至多每HD10尺距离,该传送的起点和终点都需要处于昏暗或黑暗中。它每1d4轮可以使用该能力一次。

灵袭 Spectral Attacks(Su)影兽的天生武器能影响虚体生物,如同拥有幽冥武器特殊能力。

法术抗力 Spell Resistance (Ex) 影兽获得SR,数值为11+其CR。这不会与基础生物所拥有的任何SR叠加。

阴影快速痊愈 Umbral Fast Healing (Ex) 影兽在身处昏暗或黑暗区域时获得快速痊愈1。影兽必须有至少10HD才能选择该能力。

遁形 Vanish (Su) 以迅捷动作,影兽可以遁形1轮,如同受到隐形术法术的影响。它每天总共可以使用该能力HD轮。该能力的持续时间无需连续,但必须以1轮为单位使用。

属性:影兽的敏捷和魅力+4,智力和感知+2。

技能:影兽在威吓和隐匿检定获得+4种族加值,这不会与基础生物已有的任何种族加值叠加。影兽每种族HD获得的技能点为6+智力调整。其种族本职技能为特技,攀爬,飞行,威吓,察觉,隐匿和游泳。

语言:影兽获得通用语和炼狱语,但如果基础生物不能说话,它就只能理解这些语言。

剧透 -  原文:
Shadow Animal Lion
This lion has washed-out coloration and a sharp shadow that extends an unnaturally long distance from its claws.
Shadow Animal Lion CR 4
Source Nidal, Land of Shadows pg. 60
XP 1,200
N Large outsider (native)
Init +9; Senses darkvision 60 ft., low-light vision, scent; Perception +12
Defense
AC 16, touch 14, flat-footed 11 (+5 Dex, +2 natural, -1 size)
hp 32 (5d8+10)
Fort +6, Ref +9, Will +3
Defensive Abilities shadow blend
Offense
Speed 50 ft.
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5)
Space 10 ft., Reach 5 ft.
Special Attacks pounce, rake (2 claws +7, 1d4+5 plus blinding savagery)
Statistics
Str 21, Dex 21, Con 15, Int 4, Wis 14, Cha 10
Base Atk +3; CMB +9 (+13 grapple); CMD 24 (28 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception)
Skills Acrobatics +13, Intimidate +12, Perception +12, Stealth +13 (+17 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Intimidate, +4 Stealth (+8 in undergrowth)
Languages Common, Infernal (can't speak)
SQ shadow step (50 ft.)
Ecology
Environment warm plains
Organization solitary, pair, or pride (3-10)
Treasure standard
Special Abilities
Blinding Savagery (Ex) Whenever a shadow animal lion deals damage to a creature with its rake attack, the damaged creature must succeed at a DC 14 Fortitude save or be blinded for 1 round. The save DC is Wisdom-based.

Shadow Blend (Su) In any illumination other than bright light, a shadow animal lion blends into the shadows, giving it concealment (20% miss chance). A shadow animal lion can suspend or resume this ability as a free action.

Shadow Step (Su) A shadow animal lion can teleport up to 10 feet per Hit Die as a move action, so long as the creature starts and ends this travel in dim light or darkness. It can use this ability once every 1d4 rounds.

Dread energies from the Plane of Shadow have leaked into the countryside of Nidal for thousands of years, pooling in shadowed groves and along darkened hillsides. Although normal animals shun these shadow-haunted regions, hunger or adversity sometimes compels a creature to enter them. Some animals who do so are wholly transformed by these energies, becoming shadow animals.

Shadow animals are more than mere animals, becoming hunters bleached of bright colors and commanding unusual predatory powers. Even herbivores that undergo this transformation become short tempered and dangerous.

Shadow animals have the brute cunning to understand spoken language, but they generally cannot speak.

Creating a Shadow Animal
The shadow animal template is inherited or acquired and can be added to any living, corporeal animal (referred to hereafter as the base creature). A shadow animal uses all the base creature’s statistics and special abilities except as noted.

CR: If 9 HD or fewer, base creature’s CR + 1; if 10 HD or more, base creature’s CR + 2.

Type: The creature’s type changes to outsider (native). Do not recalculate HD, BAB, or saves.

Alignment: Any (usually nongood).

Armor Class: Reduce the creature’s natural armor, if any, by 1 (to a minimum of 0).

Senses: A shadow animal gains darkvision with a range up to 60 feet and low-light vision if it didn’t already have it.

Defensive Abilities: A shadow animal gains the following defensive ability.

Shadow Blend (Su): In any illumination other than bright light, a shadow animal blends into the shadows, giving it concealment (20% miss chance). A shadow animal can suspend or resume this ability as a free action.

Speed: All of the shadow animal’s movement speeds increase by 10 feet.

Special Abilities: A shadow animal gains one of the following abilities for every 3 HD it has (round up).

Blinding Savagery (Ex): Choose the rake, rend, or trample ability. Whenever the shadow animal creature uses the selected ability to deal damage to a creature, the damaged creature must succeed at a Fortitude saving throw or become blinded for 1 round. The save DC is equal to 10 + half the shadow animal’s Hit Dice + the shadow animal’s Wisdom modifier. This ability can be selected up to three times, applying it to a different ability each time.

Energy Resistance (Ex): The shadow animal gains cold resistance 10 or increases its existing cold resistance of 10 or greater to immunity to cold. This ability can be selected up to two times.

Evasion (Ex): The shadow animal gains evasion, as per the rogue ability of the same name.

Fear Aura (Su): Any creature within a 60-foot radius of the shadow animal that can see or hear it must succeed at a Will saving throw (DC = 10 + half the shadow animal’s HD + the shadow animal’s Charisma modifier) or be shaken for as long as it remains within the aura. Whether or not it succeeds at its save, that creature cannot be affected again by the same shadow animal’s fear aura for 24 hours. This is a mind-affecting fear effect.

Frightful Presence (Su): The shadow animal gains the frightful presence universal monster ability, which activates as a free action when the shadow animal charges, attacks during a surprise round, or succeeds at a DC 15 Intimidate check. Its frightful presence has a range of 30 feet and a duration of 5d6 rounds.

Hide in Plain Sight (Su): The shadow animal can use Stealth even while being observed. As long as it is within 10 feet of a shadow other than its own, a shadow animal can attempt to use Stealth to hide itself from view even if it does not have cover or concealment.

See in Darkness (Su): The shadow animal can see perfectly in darkness of any kind, including that created by deeper darkness.

Shadow Bite (Su): The shadow animal can make one of its natural attacks through its shadow. Its reach with the selected natural attack increases by 5 feet, and a creature damaged by this natural attack must succeed at a Fortitude save (DC = 10 + half the shadow animal’s HD + the shadow animal’s Charisma modifier) or take 1 point of Strength damage in addition to the normal damage dealt.

Shadow Form (Su): Once per day as a standard action, the shadow animal can turn into an animate pool of darkness for up to 10 minutes. This duration need not be used at all once, but it must be used in 1-minute increments. This ability functions as per gaseous form.

Shadow Spirit (Su): The shadow animal gains a +4 racial bonus on saving throws against energy drain and death effects. This ability can be selected up to two times; if this ability is selected a second time, the shadow animal instead gains immunity to energy drain and death effects.

Shadow Step (Su): The shadow animal can teleport up to 10 feet per Hit Die as a move action, so long as the creature starts and ends this travel in dim light or darkness. It can use this ability once every 1d4 rounds.

Spectral Attacks (Su): The shadow animal’s natural attacks affect incorporeal creatures as if they had the ghost touch weapon special ability.

Spell Resistance (Ex): The shadow animal gains SR equal to 11 + its CR. This does not stack with any SR the base creature has.

Umbral Fast Healing (Ex): The shadow animal gains fast healing 1 when in areas of dim light or darkness. A shadow animal must have at least 10 HD to select this ability.

Vanish (Su): As a swift action, the shadow animal can vanish for 1 round as if affected by invisibility. Each day, it can use this ability for 1 round per Hit Die. This ability’s duration need not be used all at once, but it must be used in 1-round increments.

Abilities: A shadow animal gains a +4 bonus to Dexterity and Charisma and a +2 bonus to Intelligence and Wisdom.

Skills: A shadow animal gains a +4 racial bonus on Intimidate and Stealth checks, which does not stack with any racial bonuses the base creature has. A shadow animal has a number of skill points per racial Hit Dice equal to 6 + its Intelligence modifier. Its racial class skills are Acrobatics, Climb, Fly, Intimidate, Perception, Stealth, and Swim.

Languages: Shadow animals gain Common and Infernal, but if the base creature is unable to speak, it can only understand these languages.

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怪物志:暗影蕨
« 回帖 #13 于: 2019-01-10, 周四 16:55:10 »
暗影蕨 Shadow Fern CR4
这种灰色植物有着暗色的叶脉,其粗茎上复盖着纤细的黑绒毛。
XP 1200
中立 中型植物
先攻+1;感官 昏暗视觉,看破黑暗;察觉+2

防御

AC 17,接触 11,措手不及 16(+1敏捷,+6天生)
hp 39(6d8+12);快速痊愈2
强韧+7,反射+3,意志+4
免疫 寒冷,植物特性;抗力 强酸5,闪电5,火焰5
弱点 光照易伤

进攻

速度 10尺
近战 2挥击+8(1d6+4)
特殊攻击 毒素,孢子雾

数据

力量 18,敏捷 13,体质 14,智力 -,感知 15,魅力 2
BAB+4;CMB+8;CMD 19(无法被摔绊)

生态

环境 任意森林或地下
组织 独行,成对,或成片(3-12)
财宝

特殊能力

毒素(Ex) 孢子雾——吸入;豁免 强韧 DC15;频率 1次/轮,共6轮;效果 1d2体质伤害;痊愈 2次连续豁免

孢子雾 Spore Cloud(Ex) 每天一次以一个标准动作,暗影蕨可以以自己为中心10尺爆发范围内爆散出一团带毒的孢子迷雾,持续1分钟后才会消散。常风(每小时11英里以上),例如造风术制造的风,能用4轮吹散雾气。强风(每小时21英里以上)能用1轮吹散雾气。若有生物因孢子的毒素而受到足够体质伤害而死,其尸体在一周后会长出新的暗影蕨。

光照易伤Vulnerable to Light (Ex) 暗影蕨需要利用黑暗来维持生命,就像普通植物需要阳光来进行光合作用那样。在常光和强光区域,暗影蕨的快速痊愈会被压制;而在强光区域内暗影蕨还会恍惚。


在奈多乌斯克森林树冠之下的永恒黑暗中,诞生了许多能适应这份黑暗的新品种动植物。而在产生此类进化的植物中,最为常见的莫过于生命力极其旺盛的暗影蕨,它们在森林中成片成片地生长着。在幽暗之地生活的居民——卡利尼、卓尔,以及不得不提的灰矮人——在地下也培育着暗影蕨,因为它们在无光的地底也能生长。数千年来,该植物甚至蔓延到了影界,使用行影术的旅人在暗影之旅中碰到它们的几率不断上升。有些暗影施法者认为,更古老品种的暗影蕨应该能同时在影界和物质位面生存,而这些施法者中很多人呢都在自己实验室里养了不少暗影蕨盆栽,以便后续研究。
乌斯克森林的邪恶德鲁伊们以用暗影蕨孢子作为武器而闻名,这些孢子扩散性极强,它们在杀死敌人后,又能在其尸体上生根,长出新一整片的暗影蕨。

剧透 -  原文:
Shadow Fern
The thick stalks of this dark-veined, gray plant are covered in a fine black fuzz.
Shadow Fern CR 4
Source Nidal, Land of Shadows pg. 62
XP 1,200
N Medium Plant
Init +1; Senses low-light vision, see in darkness; Perception +2
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 39 (6d9+12); fast healing 2
Fort +7, Ref +3, Will +4
Immune cold, plant traits; Resist acid 5, electricity 5, fire 5
Weaknesses vulnerable to light
Offense
Speed 10 ft.
Melee 2 slams +8 (1d6+4)
Statistics
Str 18, Dex 13, Con 14, Int —, Wis 15, Cha 2
Base Atk +4; CMB +8; CMD 19 (can't be tripped)
Ecology
Environment any forests or underground
Organization solitary, pair, or patch (3-12)
Treasure none
Special Abilities
Poison (Ex) Spore cloud—inhaled; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 2 consecutive saves.

Spore Cloud (Ex) Once per day as a standard action, a shadow fern can expel a cloud of poisonous spores in a 10-foot-radius burst that lingers for 1 minute before dispersing. A moderate wind (11+ mph), such as from a gust of wind spell, disperses the cloud in 4 rounds. A strong wind (21+ mph) disperses the cloud in 1 round. A new shadow fern grows out of the corpse of any creature that dies as a result of Constitution damage from this poison after 1 week.

Vulnerable to Light (Ex) Shadow ferns use darkness for essential life functions in the same way normal plants use sunlight for photosynthesis. Their fast healing is suppressed in areas of normal light and bright light, and they are staggered in areas of bright light.

The perpetual darkness under the canopy of the Uskwood in Nidal has given rise to new varieties of both flora and fauna unique to the preternaturally shadowy environment. Most prevalent among the plants exhibiting such adaptations are the fecund shadow ferns, which grow in large patches throughout the forest. Darklands-dwelling societies—including caligni, drow, and especially duergar—cultivate the plants underground, since they thrive in the lightless depths. Over the millennia, the plants have even spread into the Plane of Shadow, leading travelers using shadow walk to encounter the plants with increasing frequency during their umbral jaunts. Some shadowcasters believe that elder specimens of shadow ferns are capable of existing simultaneously on both the Material and Shadow Planes, and many such casters have a number of potted shadow ferns in their laboratories for further study.

The malevolent druids of the Uskwood have been known to weaponize shadow fern spores, killing their victims and seeding new patches of the invasive plant in their victims’ corpses.

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怪物志:烟影
« 回帖 #14 于: 2019-01-10, 周四 16:56:37 »
烟影 Smokeshade CR2
这团烟雾在空中不停地翻腾。烟雾中不时有黑烟组成的触须探出身外,又迅速地融回主体的烟团里去。
XP 600
中立邪恶 超小型异怪(跨位面,虚体)
先攻 +6; 感官 黑暗视觉60尺 ;察觉 +8

防御

AC 15,接触 15,措手不及 13(+1偏斜,+2敏捷,+2体型)
hp 22(4d8+2)
强韧+2,反射+5,意志+5
防御能力 不定形体;SR 13

进攻

速度 10尺,飞行60尺(机动性良好)
近战 触须+5(2d6负能量外加腻烦之影)
占据 2.5尺;触及 0尺(使用触须时5尺)

数据

力量 -,敏捷 15,体质 12,智力 8,感知 13,魅力 11
BAB+3;CMB+3;CMD 13(无法被摔绊)
专长 精通先攻,闪电反射
技能 特技+9,飞行+15,察觉+8,隐匿+15
语言 邪灵语(不能说);心灵感应60尺
SQ 视线躲藏,迷雾之躯

生态

环境 任意(影界)
组织 独行或成对
财宝 标准

特殊能力

腻烦之影 Cloying Shade (Su) 烟影的触须能造成负能量伤害。因被触须攻击而受到伤害的生物会被笼罩在一股由烦人的阴影所组成的薄雾中。这股腻烦之影会使目标的攻击骰和察觉技能检定受到-2减值,并在对抗不与目标相邻的敌方攻击时,为目标提供隐匿。该能力不会使目标在对抗烟影时获得隐蔽。

视线躲藏 Hide in Plain Sight (Su)哪怕被人注意时烟影也可以进行隐匿。只要距离昏暗区域10尺范围内,烟影就能尝试隐藏自己的踪迹,而无需寻找隐匿或掩蔽。烟影可以躲在其他生物的的影子中,但不能躲在自己的影子里。

迷雾之躯 Misty Form(Ex)烟影的身躯由一种半固体的黑雾组成,就像一大团均匀细腻的泡沫。除了虚体亚种以外,这种迷雾之躯还为烟影提供了不定形体的防御能力。该生物无法说话,或发出比低沉的隆隆声更响的其他声音。与一般的虚体生物不同,烟影无法进入水体或其他流体中,而且在判断风力对其造成的影响时,烟影总被视为一个超小型生物,哪怕其实际体型有所增长。




烟影是一种原生自影界的,反复无常的生物。它有着由半固体烟雾和阴影组成的不定形躯体。烟影的自然形态如同一条蠕虫,但它可以操控自己的躯体变形出翅膀、螺丝锥,花点功夫甚至能变成一尊简陋的小雕像。无论烟影变成了什么形状,它的成分仍旧是一团漆黑翻腾的雾气。烟影虚荣而自大,它们通常会避免战斗,而喜欢用无礼的形状或手势嘲弄他人。

拥有进阶魔宠专长,阵营与中立邪恶相差不超过一阶,且等级至少为7级的施法者,可以选择烟影作为自己的魔宠。

剧透 -  原文:
Smokeshade
This tube of roiling mist writhes through the air. Thin tendrils of dark smoke reach tentatively out from its body as swiftly as they collapse back into its central mass.
Smokeshade CR 2
Source Nidal, Land of Shadows pg. 64
XP 600
NE Tiny aberration (extraplanar, incorporeal)
Init +6; Senses darkvision 60 ft.; Perception +8
Defense
AC 15, touch 15, flat-footed 13 (+1 deflection, +2 Dex, +2 size)
hp 22 (4d8+4)
Fort +2, Ref +5, Will +5
Defensive Abilities amorphous; SR 13
Offense
Speed 10 ft., fly 60 ft. (good)
Melee tendril +5 (2d6 negative energy plus cloying shade)
Space 2-1/2 ft., Reach 0 ft. (5 ft. with tendril)
Statistics
Str —, Dex 15, Con 12, Int 8, Wis 13, Cha 11
Base Atk +3; CMB +3; CMD 13 (can't be tripped)
Feats Improved Initiative, Lightning Reflexes
Skills Acrobatics +9, Fly +15, Perception +8, Stealth +15
Languages Aklo (can't speak); telepathy 60 ft.
SQ hide in plain sight, misty form
Ecology
Environment any (Plane of Shadow)
Organization solitary or pair
Treasure standard
Special Abilities
Cloying Shade (Su) A smokeshade’s tendrils deal negative energy damage. A creature that takes damage from a smokeshade’s tendril attack is surrounded by a haze of cloying shadow for 1 round. This cloying shade imposes a –2 penalty on attack rolls and Perception skill checks and grants the target concealment from attacks made by opponents that are not adjacent to it. This ability does not give the target concealment against the smokeshade.

Hide in Plain Sight (Su) A smokeshade can use the Stealth skill even while being observed. As long as it is within 10 feet of an area of dim light, a smokeshade can hide itself from view in the open without anything to actually hide behind. A smokeshade can hide in the shadows of other creatures but not in its own shadow.

Misty Form (Ex) A smokeshade’s body is composed of a semisolid black mist similar in consistency to thick foam. In addition to the incorporeal subtype, the smokeshade’s misty form grants it the amorphous defensive ability. The creature cannot speak or make other sounds beyond a low rumble. Unlike a normal incorporeal creature, a smokeshade cannot enter water or other fluids, and it is always treated as a Tiny creature for the purposes of how wind affects it, even if it increases in size.

Capricious natives of the Plane of Shadow, smokeshades are amorphous creatures that are made from semisolid smoke and shadow. Thought naturally wormlike in shape, smokeshades can contort themselves into rings, corkscrews, or even crude effigies with little effort. Regardless of a smokeshade’s shape, its composition remains purely a dark, roiling mist. Vain, preening creatures, smokeshades generally avoid combat and prefer to mock others with rude shapes or pantomime.

A spellcaster of at least 7th level with an alignment within one step of neutral evil who has the Improved Familiar feat can select a smokeshade as a familiar.
剧透 -  译者的话:
实践过后的测评:这只虽然有虚体亚种(免疫重击),原文防御能力一栏却木有虚体特性(穿墙免疫非魔法攻击法术半伤那堆),而且从能力描述上这团烟能被自然风吹跑且不能入液体,打人也是打普通ac,充满了大麻的风味。
建议dm使用前自己确定一下这个玩意的虚体效果怎么处理。顺便一提,它是只异界生物,还木有负能量亲和,如果按着cr放去低级团(且dm判其有大部分的虚体特性能力),连clw和引导都不吃。
« 上次编辑: 2019-05-15, 周三 21:34:13 由 灯泡powerbult »

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OVER
« 回帖 #15 于: 2019-01-10, 周四 17:16:51 »
全文翻译and大地图制图:灯泡powerbult
文中部分奈多老译名沿用空山静海的ISWG版本。
感谢诸位果园前辈翻译的奈多和zonzon的内容(特别是sigel最早翻译的远古版本奈多简介)
感谢朔风开了个即将结团的团(虽然我只能当个ob苦力),木有这个团我就没动力把奈多书干完了2333 也感谢他提供了部分校对

2019/5/15: 渣浪图床貌似出了问题,想看图的可以暂时先对着那个挂掉的图片复制链接到新的页面打开。
2023/8/10:pdf校对版本已发布
国内分流
https://pan.baidu.com/s/1XwlGf20zYHXqZokBdfCs1Q
提取码:zonz

原版果园版翻译可以看本人签名页链接(部分图片已失效)
专有名词如有差异请以pdf校对版为准
感谢空山静海的校对和pdf排版
« 上次编辑: 2023-08-10, 周四 20:22:28 由 灯泡powerbult »

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Re: PZO92108 奈多,阴影之地(Nidal,Land of Shadows)
« 回帖 #16 于: 2019-01-10, 周四 17:19:16 »
卧槽整本的战役设定,牛逼啊
我即刻敲打我的摸鱼校对
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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Re: PZO92108 奈多,阴影之地(Nidal,Land of Shadows)
« 回帖 #17 于: 2019-01-10, 周四 17:23:02 »
膜拜奈多大佬
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。

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Re: PZO92108 奈多,阴影之地(Nidal,Land of Shadows)
« 回帖 #18 于: 2019-01-10, 周四 17:25:14 »
不仅是战役设定,而且是传新的战役设定,而且是本大书,甚至还是经过了精排版。可以说是究极强力了。
女王的杂技团
见识短浅的调查员手册作者
优化一塌糊涂的三流玩家
开团必炸团的垃圾GM
看不懂英文的翻译
——丞相

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Re: PZO92108 奈多,阴影之地(Nidal,Land of Shadows)
« 回帖 #19 于: 2019-01-10, 周四 21:27:03 »
膜拜奈多!