作者 主题: 【DC】打造你的梦想 P147-155  (阅读 8052 次)

副标题: AKA亏本赚吆喝系列

离线 Terrie18

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【DC】打造你的梦想 P147-155
« 于: 2022-06-01, 周三 18:11:48 »
载具基本概览 Basic Overview of a Vehicle

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谢谢你TB,我才喝了三杯,所以没关系!首先让我们从一些最基本的载具设计开始。虽然我知道你们大多数不是专业工程师,但我也知道如果你们不是对建造一台载具的技术方面至少有一点兴趣,是不会来读这个的。
不过,为了确保我们不会在之后产生误会,我不会过多地讲技术行话。取而代之的是,我会在谈及工作时为其解释含义。
剧透 -   :
Thanks TB, and I’ve only had three pots so far,
so null sheen! So let’s start this off by going through
some basics of vehicle design. While I know most
of you aren’t full on engineers, I also know you
wouldn’t be reading this if you didn’t have at least
some interest in the technical side of building a
vehicle. However, just so we don’t have any confusion
going forward, I don’t want to get bogged
down in too much technical jargon. Instead, I’ll set
some expectations about what I mean when I’m
talking shop.
此外,值得注意的是虽然所有的无人机都是载具,但不是所有的载具都是无人机。所以这意味着当我在这边讲到“载具”时,我所说的将同时适用于两者,除非我明确说明了是无人机。
剧透 -   :
It is also worth noting again that while all
drones are vehicles, not all vehicles are drones, so
that means when I am talking about vehicles here,
what I say applies equally to both unless I specifically
say drones.

底盘 Chassis

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LTA(lighter-than-air)-你不是很常见到这些玩意儿,但是它们任在现今世界占据这很重要的一席之地。这个类别囊括了所有利用浮力待在空中的东西,有时候它们会配备动力推进来进行移动,或者仅仅是依赖风来驱动它们。不管怎样,它们都能在空中待很久,虽然它们可能没那么快,但是这通常使他们足够隐匿。
剧透 -   :
LTA (lighter-than-air)—you don’t see these
puppies around as much, but they still fill a very
useful niche in today’s world. This class includes
everything that can stay in the air just by utilizing
buoyancy to its advantage, sometimes they
can have power-assisted thrust to move around,
or maybe they just depend on the wind to move
them around. Either way, they can stay in the air
for quite some time, and while they may not be too
fast, they are usually pretty stealthy.
无人机是我想涵盖的最后一个底盘种类。虽然这些玩具有着种类繁多的功能,形态和大小,但它们都具有一个相同的特征。它们不载人。所以我同一将各种无人机底盘用其通常的大小做分类而不是形态。
剧透 -   :
Drones are the last chassis category I want to
cover. While there is a great variety of function,
form, and size of these toys, they share one common
feature. They don’t carry passengers. So I
lump the various drones chassis together by their
general size rather than form.

动力系统 Powertrain

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所以,你需要一台引擎。你需要为你的载具添加动力-不然的话,它说不上是一台载具。现如今,这通常是一台电机引擎或混合燃料引擎,但也有些例外。在剩下的这些选项里,已经出现了某些重大改变。以防有人要问,便携式聚变设备仍然是科幻小说专属-除非你有一台特别大的载具。
剧透 -   :
So, you need an engine. You need to have mobility
for your vehicle—otherwise, it isn’t really
a vehicle. In today’s world, this is most often an
electrical engine or multifuel, though there are
exceptions. There are some serious changes that
have taken place in the remaining options. And
before anyone asks, the portable fusion devices
are still in sci-fi only—unless you’ve got a really
big vehicle.
如今几乎所有的燃机引擎使用液态燃料,同时大部分民用载具使用多燃料引擎以任何合适的,可燃液态驱动。很多飞行器和大型地上和海上载具运用一种喷气涡轮推进来驱动。
剧透 -   :
Nearly all combustion engines today utilize liquid
fuels with most civilian craft utilizing a multifuel
engine that operates on any suitable, flammable
liquid. Most aircraft as well as significantly
larger ground and marine craft utilize a form of
jet-turbine propulsion.
电力总的来说是广泛由你的本地网域导航提供,然后通常以电池或电容储存作为扩展。当然,也有其他形式的发电系统来扩展,补充或者在某些情况下完全替代网域导航的必要性(同时花费更多,因为超企想要他们的新円,这意味他们想你待在网域上)。
剧透 -   :
Electrical power is, by and large, something provided
by your local GridGuide and often augmented
by battery or capacitor-storage devices. There
are of course other forms of electrical generating
systems that augment, supplement, or in some cases
completely replace the necessity for GridGuide (and they cost more, because the megas want their nuyen, which means they want you on the grid).
环境和异种发电器也是存在的,如风力,太阳能和核能,我们会尽可能在这一节囊括它们和任何影响它们的东西。
剧透 -   :
Environmental and exotic power plants also exist,
such as sail, solar, and nuclear, and we will do
our best to cover them and all things that impact
them in this section.

引用
起飞和降落 takeoff and landing
飞机和直升机还有其他类似的从地面以各种角度起飞,这意味着它们在进入空中前要穿过不同的水平地面距离-在它们回归地面时同理。有三种不同的飞行器类别:长距,短距和垂直起降。长距离用于那些非具备短距或垂直起降能力以及飞艇属性的飞机。
剧透 -   :
Planes and helicopters and such go from ground to air
at different angles, meaning they have different amounts
of horizontal land they need to traverse before they get
airborne—and when they get back down to the ground.
There are three different aircraft profiles: long, short,
and VTOL. Long distances are used for planes that are not
specified to have either short landing or VTOL capabilities,
or lighter-than-air properties.
起落距离(单位米)
飞行器类别起飞降落
长距2,0001,800
短距200300
垂直起降--

引用
起飞和降落 takeoff and landing
虽然载具使用各种除了汽油外的燃料源,它们任然都用着什么,这意味着它们最终都会耗尽驱动着它们的东西。载具正常情况下能在需要加油/充电(或接入网域导航)/或者其他的什么前运行6小时;在低能耗模式(如空转)下运行能延长此时长,同时高能耗运行(如在最高速度下运行很长一段时间)会缩短时长。每分钟都纪录是没必要的。这点是为了让玩家偶尔考虑到他们的能量需求而不让他们能不充电/加油就无限制地行动。
剧透 -   :
While vehicles use a variety of fuel sources besides simple
gasoline, they all still use something, which means eventually
they run out of what is powering them. Vehicles operating
normally can function for six hours before needing
refueling/recharging (or connection to GridGuide)/whatever;
operating in a low-power mode (such as idling) extends
that time, while higher-powered travels (such as moving at
top speeds for prolonged periods) shorten it. Keeping minute-
by-minute records is not necessary. The point is to make
the players occasionally consider their power needs and not
allow them unlimited travel without powering/fueling up.

电子设备/控制面板 Electronics/Consoles

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包括了通讯和所有提供如人工传感器,雷达,通讯链,机师面板数据,自动驾驶,导航和隐私保护功能的东西基本都可以在这里找到(除了隔音设备-去别的地方找那玩意儿)。
剧透 -   :
This includes communications and all things provided
through the artificial sensorium. Radar, commlinks,
rigger console statistics, piloting, navigation,
and privacy measures are nearly all found here (except
sound proofing—look elsewhere for that).
« 上次编辑: 2023-06-25, 周日 11:38:53 由 Terrie18 »

离线 Terrie18

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Re: 【DC】打造你的梦想
« 回帖 #1 于: 2022-07-06, 周三 21:16:56 »
综合设计&建造总览 General Design & Build Overview

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拥有一台载具并往这儿那儿加点秘料是一回事,真的从头开始建造载具则是完全不同的另一件事。下列的载具设计阶段能让你做到那些。注意列在把它变成你自己章节的改装也可能在设计阶段中用到。
剧透 -   :
It’s one thing to own a vehicle and add a few
secret touches here and there. It’s an entirely different
thing to actually create a vehicle from scratch.
The vehicle design process outline below allows
you to do exactly that. Note that modifications
listed in Making It Yours (p. 119) may also be used
during the design process.
和精心设计的角色一样,一台精心设计的载具需要玩家在设计机器时具备一定的巧思和创造力。
剧透 -   :
Like a well-designed character, a well-designed
vehicle demands some thought and creativity
on the part of the player designing the
machine.
这些设计规则不包括以市场上现有模型做客制化改造的载具。那些落在载具自定义规则的范畴里。设计阶段从选择载具的底盘,动力系统和控制面板开始,这些一起组成了载具的基础设计点数值。设计点数值是所有加到载具上的设计点数的总和。因为额外的改进,增强,改装和饰品是可选的,更多的设计点数被加到载具的设计点数值上。在设计的最后,你将设计点数值乘以增值来决定载具的最终价格并确定载具的可获得性以及建造难度。
剧透 -   :
These design rules do not cover custom-modified
vehicles created from existing stock models
available on the market. Those fall under the jurisdiction
of the vehicle customization rules. The design
process begins with the selection of a vehicle
chassis, powertrain, and console, which together
form the base for the vehicle’s Design Point Value.
The Design Point Value is the total sum of all the
Design Points added to the vehicle. As additional
improvements, enhancements, modifications and
accessories are selected, more Design Points are
added to the vehicle’s Design Point Value. At the
end of the process, you multiply the Design Point
Value by the Mark-up to determine the final price
of the vehicle and set the vehicle’s Availability and
Build Difficulty.
设计阶段可以被分为六个步骤:
  • 选一个底盘
  • 选一个动力系统
  • 选一个控制面板
  • 添加设计选项和特征系数
  • 做最终的计算
  • 决定载具最终价格和建造难度
剧透 -   :
The design process can be divided into six steps:
1.   Select a chassis
2.   Select a powertrain
3.   Select a console
4.   Add design options and quality factors
5.   Make final calculations
6.   Determine final vehicle cost and difficulty

底盘 Chassis

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选一个底盘:这决定了载具的基本类型并给予其初始的机体,装甲,操纵性,座位和尺寸等级属性。
剧透 -   :
Select a chassis; this determines the base type
of vehicle and gives the starting values for Body,
Armor, Handling, Seating, and Size Class.
尺寸等级代表了载具纯粹的大小和重量,也决定了可用货仓空间的基础值。货仓空间以CFs(货仓系数):一单位的CF代表了半立方米和200kg,并且1CF约等于一个普通人的大小。各个尺寸等级的长度和重量都是约值。
剧透 -   :
Size Class represents the sheer size and mass
of a vehicle, and it also determines the baseline
amount of cargo space available. Cargo capacity is
measured in CFs (Cargo Factor); a single CF represents
a half cubic meter of volume and 200 kg,
and 1 CF is the approximate size of a typical human.
The length and weight of each size class are
approximate.
引用
尺寸等级表
尺寸等级长度重量货仓
00 – 2 cm~ 1 kg0
12 – 20 cm10 kg1 kg
220 cm - 1 m50 kg5 kg
31 - 2 m200 kg20 kg
42 - 3 m500 kg1/4 CF
53 - 4 m1,000 kg1/2 CF
64 – 6 m2,000 kg1 CF
76 – 8 m3,000 kg4 CF
88 – 10 m5,000 kg6 CF
910 – 15 m10,000 kg10 CF
1015 – 20 m15,000 kg15 CF
1120 – 25 m20,000 kg20 CF
1225 – 30 m25,000 kg50 CF
1330 – 40 m50,000 kg100 CF
1440 – 50 m75,000 kg150 CF
1560 – 100 m150,000 kg250 CF
16100 – 150 m300,000 kg500 CF
17150 – 200 m500,000 kg1000 CF
18200 – 300 m1,000,000 kg2000 CF
19300 – 500 m2,000,000 kg4000 CF
20500 m及以上5,000,000+ kg10,000+ CF
引用
底盘类型表
底盘类型机体护甲操纵性座位建造点数尺寸等级特殊
摩托4232340
轿车1043476
厢车/SUV12104687
卡车14124288额外货仓(+4 CF)
公交车1610512109
私人水上飞机423244
小艇1083686
轮船20124121612
潜水器10848166水下适应
固定翼12454126
旋翼12844146
垂直/短距起降141242158
飞艇844486
微型无人机003040
迷你无人机103061
小型无人机213082
中型无人机4630103
大型无人机6640124

动力系统 Powertrain

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选一个动力系统:这决定了初始加速度,速度区间,和最高速度属性。
剧透 -   :
Select a powertrain; this determines the starting
values for Acceleration, Speed Interval, and Top Speed.
引用
动力系统类型表
动力系统类型加速度速度区间最高速度建造点数特殊
轮子152025010
履带102515012-2越野操纵性
步行10153015机体&护甲不会降低最高速度
气垫154512012-2操纵性
螺旋桨(水下)101510012
喷水式102515020
55208
螺旋桨(空中)152530050
喷气式(空中)204040075
矢量推进4060500100
滑翔翼15251505
旋翼152535070
重力科技2020010001000

控制面板 Console

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选一个电子设备组:这决定了自驾和传感属性的初始值。
剧透 -   :
Select electronics package; this determines the
starting values for Pilot and Sensor.
引用
控制面板类型表
控制面板类型自驾传感器建造点数特殊
基本11310
中级22512
专家338-
高级4414-
« 上次编辑: 2023-04-21, 周五 16:06:07 由 Terrie18 »

离线 Terrie18

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Re: 【DC】打造你的梦想
« 回帖 #2 于: 2022-08-16, 周二 18:32:23 »
设计选项和特质系数Design Options and Quality Factors

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添加设计选项和特质系数
剧透 -   :
Add design options and quality factors.
设计选项是指在工程和生产阶段被制造商添加到载具上的提升,改装,增强和饰品。总的来说,任何会使得载具内部重构的功能或提升都被视作一个设计选项。此外,你可以重新指定任意载具改装作为一个设计选项,每点改装槽花费2建造点数。改装本身的价格必须加到载具最终建造点数花费上。
剧透 -   :
Design options are improvements, modifications,
enhancements and accessories added to the
vehicle by the manufacturer during the engineering
and manufacturing processes. As a general rule,
any feature or improvement that involves internal
restructuring of the vehicle is considered a design
option. Additionally, you may re-designate any vehicle
modification as a design option at the cost of
2 Build Points per Mod Slot. The cost of the mod
itself must be added to the final Build Point cost of
the vehicle.
功能性提升是无任何附加直接影响载具各种等级和属性的提升。在大多数情况下,决定载具底盘和动力系统时,每个选项的界限由其数据组所描述。所有的功能性提升都可以反过来用,即以减少载具属性牺牲性能来降低最终设计点数值。除非另外说明,否则最高等级也是能减少的最大数量。
剧透 -   :
Functional improvements are straightforward
improvements that directly affect the various ratings
and attributes of a vehicle with no strings attached.
In most cases, the limits for each option
are dictated by the statistics set when determining
the vehicle’s chassis and powertrain. All functional
improvements can be used in reverse as well, decreasing
a vehicle’s attributes to reduce the final
Design Point Value at the expense of performance;
unless stated otherwise, the maximum level is also
the maximum amount of decrease.

提升机体Improved Body

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增加底盘本身的基本结构完整度。每级增加载具机体1。最大等级4。花费:4每级。
剧透 -   :
Increases the basic structural integrity of the
chassis itself. Each Level increases the Body of the
vehicle by 1. Maximum level is 4. Cost: 4 per level.

提升装甲Improved Armor

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在载具周围添加额外的板甲和保护来每级提高其基础装甲值1.最高等级为新装甲值不能超过载具机体的两倍。花费:2每级。
剧透 -   :
Adding additional plating and protection
throughout the vehicle to increase its base Armor
value by 1 for each level. Maximum level is new
Armor value cannot be higher than twice the vehicle’s
Body. Cost: 2 per level.

提升操纵性Improved Handling

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通过调整悬挂和控制系统的运行,一辆载具可以被调整成对手动或电子操控更为灵敏。操纵性最高能提升3级,每级减少1操作性。花费:所有的操纵性提升为5每级,只是针对赛道或越野的操作性提升为3每级。
剧透 -   :
By adjusting the suspension and/or adjusting
the workings of control systems, a vehicle can be
made more responsive to manual or electronic
controls. Handling can be improved a maximum
of 3 levels, each level reduces the Handling value
by 1. Cost: 5 per level for overall handling improvement,
3 per level if applied to just on road
or off road.

提升座椅Improved Seating

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为载具增加更多座椅能使其承载更多乘客。在需要增加其大小或空间前,你只能添加一定数量的座椅。最大提升为起始座位值的50%。花费:2每级。
剧透 -   :
Adding more seats to the vehicle allows it to
carry more passengers. There are only so many
seats you can add before needing to increase its
size or space. Maximum increase is 50 percent
more than the starting Seat value. Cost: 2 per level.

提升尺寸Improved Size

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有时候你只能把它变更大。每级提升尺寸能增加载具1尺寸等级,2机体和50%的座椅。除了载具不能超过尺寸等级20外,没有最大提升上限。最大减少为2级。无人机是个特例,改变其尺寸等级也会改变它们的底盘类型,除非你想把一个大型无人机变更大。花费:4每级。
剧透 -   :
Sometimes you just have to make it bigger. For
each level of Improved Size, increase the vehicle’s
Size Class by 1, Body value by 2, and Seat by 50
percent. There is no maximum increase other than
vehicles cannot go beyond Size Class 20; the maximum
decrease is 2 levels. Drones are a special case,
in that changing Size class also changes their base
chassis type, unless you are making a large drone
bigger. Cost: 4 per level.

提升加速度Improved Acceleration

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
通过使用各种工艺,如添加燃料催化剂,增强充电器,进气优化,加力燃烧器,或者水翼驱动,载具的加速度得意提升。由于载具设计自身的限制,它的加速度表现只能提升那么多。最后,没有什么比中枪前从零加速到消失更好的了。最大等级2.花费:5每级。
剧透 -   :
Using a variety of techniques, like adding fuel
accelerants, turbochargers, optimized air intakes,
afterburners, or hydrofoil drives, the acceleration
of a vehicle is increased. Due to inherent limitations
in a vehicle’s design, its acceleration performance
can only be increased so far. In the end, though,
there’s nothing like going from zero to gone before
you get shot. Each level increases the Acceleration
by 5. Maximum level is 2. Cost: 5 per level.

提升速度区间Improved Speed Interval

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
通过改变如机体气动,轮毂,悬挂组件,和控制面板,你让载具在高速下更容易操纵。每级提升速度区间5。最大等级3。花费:5每级。
剧透 -   :
By changing things like the body aerodynamics,
wheelbase, suspension components, and control
surfaces you make the vehicle easier to control at
higher speeds. Each level increases the Speed Interval
by 5. Maximum level is 3. Cost: 5 per level.

提升最高速度Improved Top Speed

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
和提升加速度差不多,使用各种工艺和设备(取决于载具),包括如同快速充电器,燃料分布优化和部件替换,载具的最高速度可以以此提升。在最高速度上的越大提升会需要对载具进行更大量的改装,因为这会远远超过载具原本的设计和极限。有些设计只能提升那么多。最后,拥有那顶尖的速度总能拯救你。每级增加最高速度25。最高等级为3。花费:5每级。
剧透 -   :
Much like Improved Acceleration, using a variety
of techniques and equipment (depending on
the vehicle), including things such as superchargers,
fuel distribution optimization, and parts replacement,
the top speed of the vehicle is increased.
More dramatic increases in top-end speed require
more extensive modifications to the vehicle as it
is pushed far beyond its original design and limitations.
Some designs can only be pushed so far.
In the end, though, having that raw top-end speed
can save your hoop. Each level increases the Top
Speed by 25. Maximum level is 3. Cost: 5 per level.

提升货仓空间Improved Cargo Space

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
和提升座椅差不多,这个选项以增加更多隔间来给予载具更多货仓空间。你还是有那个问题,在提升载具尺寸等级前,只有那么多空间可供增加。每级增加2CF。最大增加为起始CF的两倍或者3级中少的那个。花费:2每级。
剧透 -   :
Much like Improved Seating, this gives the vehicle
more cargo space by adding compartments.
You still have the issue that there is only so much
you can add without increasing the vehicle’s Size
Class. Each level adds 2 CF. Maximum increase is
double the starting CF or 3 levels whichever is less.
Cost: 2 per level.

快速改装Easily Modified

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
专注于一种保留基本工程模块化的设计,你得到了一辆完美契合于售后改装的载具。每级增加2通用改装槽。最大等级为4或者载具本身机体值中低的那个。花费:4每级。
剧透 -   :
By focusing on a design that leaves the basic engineering
very modular, you get a vehicle that is the
perfect canvas for aftermarket modifications. Each level adds 2 universal mod slots. Maximum level
is 4 or the vehicle’s original Body value, whichever
is lower. Cost: 4 per level.

设计改装Design Modifications

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
设计改装是指特殊功能和改变载具表现的设计,使得通常无法实现的功能成为可能,或增强载具的常规表现参数。有些改装是积极的而有些则是消极的。
剧透 -   :
Design modifications are special features and
designs that change how a vehicle performs, allow
functions it normally can’t, or augments a
vehicle’s normal performance parameters. Some
are positive and some are negative.

运货车Cargo Hauler

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
运货车是旨在运输货物的特殊载具,包括如面包车,大货车,火车,拖船,运输直升机和油轮。这个改装会翻倍货仓容量但减少座椅的一半,座椅至少为2,且在决定速度减值时,只算其护甲的一半(向下取整)。在决定它的拖拽能力时,运货车视为大2个尺寸等级。只从高性能引擎或多引擎获得一半的增益。花费:20
剧透 -   :
Cargo Haulers are specialized vehicles that
are purpose built to transport goods, and include
such things as box vans, big rigs, land trains, tugboats,
sky cranes, and ocean tankers. This doubles
cargo capacity but reduces Seating by half
to a minimum of 2, and it only counts half of
its Armor (rounded down) when determining the
speed reduction (p. 133; does not stack with integrated
armor). Cargo Haulers also count as 2
Size Classes larger when determining their towing
capacity. Only gains half bonuses from High
Performance Engine or Multi Engine. Cost: 20

重装/轻型Heavy Duty/Lightweight

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
重装载具被建造的非常坚固且能承受很多的虐待,其增加50%的机体属性。轻型则是完全相反,需要其被小心地操纵,减少50%的机体属性。花费:重装+10,轻型-10。
剧透 -   :
Heavy duty vehicles are built tough and made
to take lots of abuse, increasing the Body by 50
percent. Lightweights are the exact opposite and
need to be handled carefully. Decrease Body by 50
percent. Cost: Heavy Duty +10, Lightweight –10

高性能/赛车/经济引擎High Performance/Racing/Economy Engines

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
你可以在大多数街头合法的运动跑车上找到高性能引擎,就是那种被调校到你能从中获得最好性能的引擎。增加3加速度和50的最高速度。赛车引擎是尖端性能的代名词且通常不是街头合法的。增加6加速度和100的最高速度。而另一边,经济引擎则完全是为了省钱,以牺牲性能为代价。降低3加速度并减少50的最高速度。花费:赛车+25,高性能+15,经济-15。
剧透 -   :
High performance engines are what you find
in most street legal sports cars and are just that,
engines engineered for the best performance
you can get out of it. Increase Acceleration by
3 and Top Speed by 50. Racing engines are the
top line of performance and are often not street
legal. Increase Acceleration by 6, and Top Speed
by 100. Economy engines, on the other hand,
are all about saving money, but at the expense
of performance. Decrease Acceleration by 3, and
reduce Top Speed by 50. Cost: Racing +25, High
Performance +15, Economy –15.

整合装甲Integrated Armor

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
大多数在安保和军用载具上能找到,它们的底盘被设计成增加装甲的重量来减少其对载具性能的影响。在计算速度调整时只算总装甲等级的一半。花费:20
剧透 -   :
Most often found in security and military vehicles,
the chassis is designed in a way that increased
weight of the armor has reduced impact
on the vehicle’s performance. Only count half of
the total armor rating when calculating the speed
modifier. Cost: 20

大众运输Mass Transit

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
大众运输载具全是为了运输人。这包括了如城市公交,火车,飞机,甚至巡洋舰的交通方式。将载具座位翻三倍。花费:10
剧透 -   :
Mass Transit vehicles are all about moving people
around. This covers transports such as city buses,
trains, airliners, or even cruise ships. Triples the
Seating of the vehicle. Cost: 10

多引擎Multi-Engine

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
总有那么一刻你会需要超过仅仅一颗引擎能带给你的动力。这个功能通常能在飞机和船只上找到。将最终的加速度和最高速度翻倍。花费:25
剧透 -   :
Every now and then you need more power than
what just one engine can give you. This feature is
found most often in aircraft and ships. Double the
final Acceleration and Top Speed. Cost: 25

越野底盘Off Road Chassis

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
有时你只是需要一台为了不走大路而生的载具。将一点赛道操纵性移到越野上。举例:一辆基本的货车有4操纵性,所以一辆越野货车具有5/3的操纵性,但是最高速度也会减10。花费:5
剧透 -   :
Sometimes you just need a vehicle that is built
to go where the roads don’t. Move one point of
on-road handling to off-road. Example: A base
truck has a Handling of 4, so an off-road truck
has a handling of 5/3, but reduces Top Speed by
10. Cost: 5

动力不足Underpowered

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
不管你是想偷工减料,省钱,或只需要那么多来运行,有时你最终会给一个堪堪能完成任务的载具装上引擎。最终速度减半。花费-20
剧透 -   :
Whether you want to cut corners, save money,
or just only have so much to work with, sometimes
you end up putting an engine in a vehicle
that just barely gets the job done. Final speed total
is halved. Cost: -20



离线 Terrie18

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Re: 【DC】打造你的梦想
« 回帖 #3 于: 2022-08-16, 周二 18:40:19 »
特质系数Quality Factors

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
特质系数和设计选项很想,除了它们代表着总统的功能设计或载具生产程序,所以这些都是乘数而不是简单的加数。
剧透 -   :
Quality factors are like design options, except
they represent the overall designed function or
manufacturing process of the vehicle, and as such
are multipliers rather than a simple add-on.

拟人化Anthropomorphic

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
拟人化载具,通常是无人机,某种程度上与大多数步行机的运作有所不同。首先,它们具备完整一套的两无人机臂和两无人机腿,通常是很显眼的但也可能是合成的。如果载具的大小是4或更小,它可以通过类似的肢体到达任何泛人类能去的地方。它们甚至能使用一些泛人类的装备,如衣服,武器,或工具。这会使其比大多数载具更灵活,但是价格也会体现出这一点。花费乘数:x2
剧透 -   :
Anthropomorphic vehicles, usually drones, operate
somewhat differently than most walkers. For
starters, they come with a full set of two drone
arms and two drone legs, which are usually Obvious
but may be Synthetic. If the vehicle is Size
Class 4 or less, it can go anywhere a metahuman
can, with similar limbs and build. They can even
use some metahuman equipment, such as clothing,
weapons, or tools. This makes them far more versatile
than most vehicles, but the price point reflects
that. Cost Multiplier: x2

尖端Cutting Edge

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
每过那么一段时间,有些人会搞出一些永远改变事物工作方式的新科技。说的就是你,GTI!使用这种技术的载具会具备一个非常昂贵的价格标签,直到市场搞清楚了它并学会如何复制。花费乘数:x10
剧透 -   :
Every now and then, someone comes up with
some new technology that changes the way things
work forever. I’m looking at you, GTI! Vehicles using
this tech comes with a pretty hefty price tag
until the market figures it out and learns how to
replicate it. Cost Multiplier: x10

无人机Drone

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
由于无人机的本质导致它不需要一大堆让载具变贵的功能,你可以省出很多零件,减少它们的花费和制造难度。花费乘数:x0.5
剧透 -   :
Due to the nature of drones not needing a lot
of the features that make vehicles more expensive,
you can leave a lot of components out, reducing
their cost and difficulty of construction. Cost Multiplier:
x0.5

环境适应Environmental Adaptation

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
所有的载具,不论型号,都旨在相对有限的环境里运行。有了这个增强,你能挑选一种极端环境,载具会适应它并且能不吃减值地在其中运行,同时为乘客提供基本的生命维持。环境类型包括水下,极地,火山,高空,和外太空。这种增强只能购买一次。花费乘数:x2
剧透 -   :
All vehicles, regardless of type, are meant to
operate in a fairly limited environment. With this
enhancement, you can choose one extreme environment,
and the vehicle is adapted to and functions
with no penalty as well as providing basic life
support for its passengers. Environmental types
include underwater, Arctic, volcanic, high altitude,
and outer space. This enhancement can only be
purchased once. Cost Multiplier: x2

大规模生产Mass Produced

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
亨利.福特在他建造流水线时知道他在做什么。虽然很多科技变了,但是那仍是最经济实惠的生产方式。企业运用了流水线需要的大型设施来比最好车行里的机械师更快更好地制造载具。花费乘数:x0.5
剧透 -   :
Henry Ford knew what he was doing when
he developed the mass production assembly line.
Even though much of the technology has changed,
it is still the most economical means of production.
Corporation utilizing the massive facilities
this requires can produce a vehicle much faster and
cheaper than any mechanic in even the best shop.
Cost Multiplier: x0.5

个人定制One-off Custom

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
真正的定制设计并从零开始建造,一台定制载具是任何正经工程师所梦寐以求的。虽然你可能要从别的造物和型号上回收零件与碎片,这个设计的大部分都是自己制作的且独一无二。花费乘数:x2
剧透 -   :
A truly custom design and build from the
ground up, a custom vehicle is the dream of any
true engineer. While you may be scavenging pieces
and parts from other makes and models the majority
of this design is self fabricated and truly unique.
Cost Multiplier: x2

垃圾场怪物Junkyard Frankenstein (x0.5 BP)

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
个人定制的反面,但也足够独特。垃圾场怪物很少有如球场女郎般的靓丽但也足够令人印象深刻。以任何你能找到的废品回收物组建,这个载具会花费你更少但是功能一样,如果你知道你在做啥的话。花费乘数:x0.5
剧透 -   :
The opposite of the one-off custom but yet just
as unique, the junkyard frankenstein is rarely the
prettiest girl at the ball but still very memorable.
Built from whatever leftover scraps you can find
this vehicle will cost you less but function just as
well if you know what you’re doing. Cost Multiplier:
x0.5

特种作业Specialized Function

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
具备特种功能的载具免费获得所有需要完成那种作业的改装。这通常以为着移动设施改装,但也可能是别的如特定的挂载位,生活空间,或特殊的货仓环境。典型的特种作业包含但不限于:医疗/救护,救火,急救,拖车,建筑载具,娱乐载具,运输直升机和科研船只。花费乘数:x2
剧透 -   :
Vehicles with a specialized function gain all of
the modifications required to perform that function
for free. This usually means the Portable Facility
mod, but could be other things such as specific
hardpoint mods, living quarters, or specialized
cargo environments. Typical specialized functions
include but are not limited to: medical/ambulance,
fire response, EMT, tow trucks, construction vehicles,
recreational vehicles, sky cranes, and research
vessels. Cost Multiplier: x2

豪华Luxury

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
高档时尚的代名词,但是是对于载具来说的。豪华特质载默认具有高端设施。这些载具的一切都彰显这钱,舒适以及魅力。花费乘数:x1.5
剧透 -   :
The equivalent of high fashion, but for vehicles.
Luxury quality vehicles come with High
Amenities as the default. Everything about these
vehicles scream money, comfort, and glamour.
Cost Multiplier: x1.5

安保Security

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
安保载具是大多数企业留给自己的玩具,但是对于狂奔者而言不是什么太难搞到手的东西。安保载具默认基底具有陶瓷板,且它们通常装备至少专家级电子设备。花费乘数:x2
剧透 -   :
Security vehicles are the toys that most of the
corporations keep to themselves, but they’re not
too hard for us shadowrunners to get our hands
on. Security vehicles have Ceramic Plate as their default
Foundation, and they usually come equipped
with at least Expert electronics. Cost Multiplier: x2

军用Military

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
大多数时候,你是会与这些坏家伙们为敌而不是使用他们。具有载具拥有军规板作为默认基底且它们必须装备至少专家级电子设备。花费乘数:x3
剧透 -   :
Most of the time you will go up against
these bad boys more than getting to use them.
Military vehicles have Milspec Plate as their default
Foundation and will have at least Expert
electronics. Cost Multiplier: x3

巨型结构Superstructure

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
这载具如此巨大以至于它更像是移动建筑而不是一台载具。当被任何非载具武器时,它们会获得自身机体+护甲的建筑等级来决定攻击是否打穿了载具。即使如此,攻击必须制造一个1平方米的洞才能对对象造成1CM的伤害。载具大小最小得是尺寸等级15.花费:x3
剧透 -   :
The vehicle is so large and massive that it
is more a mobile building than it is a vehicle.
When attacked by any non-vehicle weapon,
they get their Body + Armor as a Structural
Rating for determining if the attack punches a
hole in the vehicle. Even then, the attack has to
create a 1-meter-square hole before it inflicts a
box of damage on the target’s Condition Monitor.
Vehicle must be a minimum size category
of 15. Cost Multiplier: x3

离线 Terrie18

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Re: 【DC】打造你的梦想
« 回帖 #4 于: 2022-08-16, 周二 18:49:40 »
最终计算Final Calculations

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
一旦你有了底盘,动力系统,控制面板且所有设计选项都选好,整理好之后,是时候来做一些最终的计算了。载具的最终机体和护甲值决定了载具的最终加速度和最高速度。如有必要,所有计算向下取整。
剧透 -   :
Once you have a chassis, powertrain, console,
and design options all selected and sorted
out, it’s time to make some final calculations.
The vehicle’s final Body and Armor values
determine the vehicle’s final Acceleration and
Top Speed. All calculations are rounded down
when necessary.
最开始的计算是速度调整,为(机体/2)+护甲
剧透 -   :
The initial calculation is the speed modifier,
which is (Body/2) + Armor.
为了得到最终加速度,将速度调整除以2并从动力系统的基础加速度上减去。
剧透 -   :
To find the final Acceleration, divide the
speed modifier by 2 and subtract that from the
Powertrain’s base Acceleration.
为了得到最高速度,将速度调整乘以10并从动力系统的基础加速度上减去。步行机,因为它们的工作方式,不会受到最高速度的减值。基于尺寸,无人还有一个步骤。小型无人机将新的最终加速度乘以0.75,迷你无人机乘以0.5,微型乘以0.25。中型和大型无人机不受尺寸影响。
剧透 -   :
For Top Speed, multiply the speed modifier
by 10 and subtract that from the Powertrain’s
base Acceleration. Walkers, due to how they
function, do not suffer the Top Speed reduction.
Drones have one more step based on size.
Small drones multiply their new Acceleration
by 0.75, mini drones by 0.50, and micro drones
by 0.25. Medium and larger drones are unaffected
by size.

最终计算Final Calculations

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
为了决定最终的载具花费,将全部的设计点数值乘以1000来将点数转换成新円。这代表了载具的合理市场加值,同时这也是你从商贩那里购买的花费。自己建造会省去百分之50的费用,如果你有足够的技能和工具完成这它的话(稍后会详细讨论)。当企业制造了台新载具并于市场上贩售时,通常还有别的要素影响价格。购买这种载具意味着你会看到价格的浮动,这通常意味加上或减去25%的价格。偶尔,你可能能找到一家垄断市场的公司,他们能上涨的浮动有限。所有的载具可获得性基础是2,+1豪华,+1飞机,+1(L)安保,和+2(I)军用载具。这个价格还可以被安装的改装进一步调整,这种情况下用改装和载具可获得性中高者作为最终可获得性。
剧透 -   :
To determine the final cost of the vehicle, take
the full Design Point Value and multiply it by 1,000
to translate the points into nuyen. This represents
the fair market value for the vehicle and is what you
would pay if purchasing it from a dealer. Building
it yourself can save you 50 percent of the cost if
you have the proper skills and tools to complete the
work (that will be discussed more shortly). When
corporations produce a new vehicle to sell on the
market, there are often other factors that go into
this cost. Purchasing such a vehicle means you can
see price fluctuations that are plus or minus 25 percent
most of the time. Occasionally, though, you
may find a corp that has the market cornered, and
the sky’s the limit on how much they mark it up.
The base Availability is 2 for all vehicles, +1
for Luxury, +1 for aircraft, +1(L) for security, and
+2(I) for military vehicles. This may be further adjusted
based on any modifications that have been
installed; use the highest Availability of the vehicle
or modifications in that case.

自己打造Building It Yourself

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
狂奔者需要的第一件事便是部件和一个方案。设计载具和打造方案是至关重要且需要技能和精力,但除此之外的投入很少。设计阶段是建造者们靠着咖啡和时间度过了无数的夜晚直到他们将脑中的想法变成AR模型的过程。做一个工程学+逻辑(1天)的延续检定,阈值使用设计表决定。如果你具有相关知识技能(如航空工程学,在设计一艘飞机时),你能在每次检定上获得一个奖励极限。
剧透 -   :
The first things a runner needs are parts and a plan.
Designing the vehicle and crafting the plans is
crucial and requires skill and effort, but very little
investment beyond that. The design process is
where builders end up spending countless nights
running on nothing but coffee and longhaul until
they get it out of their head and into an AR model.
Make an Engineering + Logic (1 day) Extended
test with a threshold as determined on the Design
Table. If you have a related Knowledge skill (such
as Aeronautic Engineering while designing an aircraft),
you gain a bonus Edge on each roll.
使用在最终花费和建造难度中获得的载具基本可获得性来作为部件的可获得性。GM有资格去调整这些值,如果有特殊情况导致部件获取变容易或困难。根据其来源,你获得的部件可能是用过的或新的。你也可以从相似型号的载具上拆下你所需要的大部分甚至全部的零件。
剧透 -   :
Use the base Availability of the vehicle as determined
in the Final cost and difficulty step as
the Availability of the parts. The gamemaster is
free to modify these values if there are special circumstances
that would make the parts easier or
more difficult to acquire. Depending on the source,
the parts you get may be used or new. You can also find most if not all of the parts you need by stripping down a similar model vehicle (see Chop Shops, p. 165).
自己打造载具需要至少一个设施,更低的工具不足以支持从零建造载具。做一个工程学+逻辑(20,1星期)的延续检定来制造你的载具,当你有了一个设计并获得了所需部件时。
剧透 -   :
Building the vehicle itself requires at least a
Facility; anything less is just not enough to work
with when building a vehicle from scratch. Make
an Engineering + Logic (20, 1 week) Extended test
to construct the vehicle once you have a design and
obtained parts.

引用
虚拟车间 virtual garages
虚拟车间是一个可以被添加到设施上的有用工具。通过使用AR模型,你可以不担心永久性失败地实验。在设计过程中使用虚拟车间会在每次检定上获得一个奖励极限。
剧透 -   :
A virtual garage is a useful tool that can be added onto
a facility workspace. By utilizing an AR model, you can experiment
without fear of permanent failure. Using a virtual
garage during the design process you gain a bonus Edge
on each roll.
可获得性6价格5000¥

引用
设计表

基本阈值(总设计点数)/5
增加间隔至月从上计算出阈值,然后除以2
增加间隔至星期从上计算出阈值,然后除以4
« 上次编辑: 2023-02-20, 周一 21:49:15 由 Terrie18 »