作者 主题: 【暗影狂奔第五版核心规则书翻译】街头装备STREET GEARS 416,418-420  (阅读 7160 次)

副标题: 主译:猪之哀伤;校对:Razr;本人代发;[s]啊懒得做格式了[/s]

离线 马非鱼

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有了好装备,什么都不怕!
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Nothing to fear if you’ve got the gear!

一个没有好装备的人不可能轻松地完成任务。每位Runner都需要一个通讯链来联系队友;也需要枪支、弹药、利刃来痛击对手;有时,还会需要一些事前准备来确保行动不被发现。在合适的时间拥有合适的道具——不论是急救包、烟雾弹、防暴盾、小电焊、磁力锁钥匙、易容包——都决定着你是将成为一位为自己而战的传奇勇士,还是人行道上一滩渐渐隐去的血污。
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Nobody can do a brisk business in the field of shadowrunning without the right kit. A commlink to organize and communicate with the people you like, guns, ammo, blades, and other weaponry for the people you don’t like, armor to deal with the people who don’t like you, and maybe a few precautions to keep the whole thing in the shadows and completely out of the light of day. Having the right tool at the right time—whether it’s a stimulant patch, gas grenade, riot shield, miniwelder, maglock passkey, or a disguise kit—can mean the difference between being a legend in your own right, or a fading stain on the pavement.

许多Runner都深爱着自己的装备,并为他们附上各种时尚又引人注目的装扮,无论是一位拥有镀金Predators的街头武士,还是一个天天抚摸自己deck的落魄技师,更有甚者,因为鄙视那些硬件崇拜者而创造了属于自己的工具箱————不仅整合了各式各样的方便道具,还彰显了自己强大的使用它们的能力。说了这么多,都离不开一个真理:Runner需要专门的装备去完成任务。
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Many runners love their equipment, playing favorites and installing ashy and impressive customizations, from a street samurai with gold-plated Predators to a techie pimping out his cyberdeck case. Others disdain this hardware fetishism and take a more pragmatic “toolbox” approach—it’s not the gadgets that matter, it’s the skill needed to use them right. But either way, there’s no get- ting around the fact that shadowrunners need specialized equipment to do their jobs.

这一章节介绍了所有与装备相关的规则————隐藏、负重、购买、分销————并提供一些并不详尽但极具代表性的装备选择建议。无论是对于Runner、帮派分子、黑手党、都市士兵、公司安保还是别的什么猛男,这都是他们在2075年残酷的街道生活中赖以生存的根本。
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This section introduces all the rules you need for gear—concealing, carrying, buying, and selling—and includes a representative, but not exhaustive, selection of the toys that runners, gangers, mob and metroplex soldiers, corp-cops, and other hardcases play with on the mean streets of 2075.


装备等级 GEAR RATINGS   
                                               
本章节列出的每个物品都有一系列的数值。每个物品都有各自的可获得性等级和价格。除武器、护甲和单纯给予能力的道具以外的物品,都有一个总体等级(Rating),这个值通常是1-6之间的整数。一般而言,等级会决定该物品的可获得性和价格。
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Every item described in this chapter includes a set of statistics. Every item has a cost along with an Availability Rating, and most non-weapon, non-armor items, except those that simply confer an ability or don’t, have an overall Rating, usually between 1 and 6. Often a gear’s Cost and Availability are functions of its Rating.

其他属性则取决于物品的种类————武器会有伤害、装弹量等属性,防弹衣则有护甲属性,装备等级术语表 部分将具体介绍相关内容。
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The other statistics that depend on the type of item— damage for weapons, capacity for rearms, armor value for protective clothing, and so on—are explained in the Gear Ratings Glossary.

购买装备 BUYING GEARS           
                                       
物品的可获得性等级决定了买到中意装备的难易度。可获得性是一个抽象概念,综合考量了一件物品的稀有度、是否合法、供需关系等因素。可获得性由一个整数加R或F构成,这个字母决定了该物品是管制(Restricted)还是禁止(Forbidden)。GM有权利更改所有物品的可获得性,因为可获得性和故事的背景密切相关——玩家们既可能去一个缺乏法规的战乱地区,也可能去一个紧缩财政的国家。
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Gear’s Availability Rating determines how easy (or hard, or practically impossible) it is to acquire a needed or de- sired piece of equipment. Availability is an abstract amalgamation of factors like rarity, legality, distribution issues, supply, demand, and so on. The letter that follows an item’s numerical Availability Rating shows whether the item is Restricted (R) or Forbidden (F). For this reason, the gamemaster should feel free to modify an item’s Availability Rating—either the numerical value, or its legality code—in situations that would warrant it, like if the runner is in a war zone or in a country with a restricted economy.

标准物品 STANDARD GOODS                     
                             
没有可获得性的标准物品能够很容易地在超市、便利店、自动售货机或网络上买到,你只需要支付需要的价格即可。同样,GM也可以根据ta认为适当的故事发生地的经济状况,对标准物品做出价格调整,。
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Standard items with no Availability rating can be purchased at your local Kong-WalMart, Stuffer Shack, or Microdeck, or perhaps ordered online or picked up from a vending machine. All you have to do is pay the cost listed in the book for the item (with adjustments from the gamemaster if she wants, according to local market fluctuations or other extenuating circumstances she deems appropriate).

标准物品虽然容易被买到,但也容易被追踪。合法购买的记录基本上都会被保存、分享、交叉索引,无论这些记录指向的是一个假SIN还是一个真SIN,它都可能会成为你的潜在阻碍:消费习惯对商业公司来说很重要,做出上述购买后,你可能会开始收到AR广告;同时,老大哥时时刻刻都在注视着你,那些存贮了你消费记录的矩阵主机,肯定不会像你自己的通讯链那样安全。假ID可能会在这无处不在的网络监控中保护你,但只要你长期在矩阵网络中上线,即使是假ID也会积累他自己的使用痕迹,所以,总可能有某些人能找到一些你不想泄露的信息。
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While easy to buy, standard goods are eminently traceable. Records of legal purchases are almost always kept, shared, and cross-indexed; whether this datatrail gets stuck to your fake SIN or, worse, a real one, it’s a potential liability. Purchasing habits are valuable to marketing companies, so you’ll start seeing AR advertisements tailored to what you buy and what you like. And since Big Brother Commerce is watching, remember that the Matrix host that knows and remembers your favorite store to buy sneakers at isn’t necessarily as secure as your commlink. Fake IDs can be used to shield yourself from this pervasive data-mining, but as long as you’re on the grid, even fake IDs will accumulate pro les of their own after long-term use. And there’s always the chance someone can find out more about you than you want to let go.

当然,标准物品也能去黑市购买以避免追查,但GM也有权利决定某物在黑市上更加昂贵,为你疑神疑鬼的行为增加额外的费用。
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Of course, standard goods can also be purchased on the black market to avoid traceability, but the gamemaster may decide that the latest copy of Miracle Shooter is more expensive with the digital serial numbers led off and apply a surcharge for your paranoia.

初始物品 STANDARD GOODS             
                                     
如同人物创建章节 (p.62) 所述,初始物品的等级不能超过6,可获得性不能超过12。初始物品也不会留下任何购买记录(除非你选择了某些特定特质)。游戏开始后,你可以通过乞讨、租借、偷窃等任意你能想到的方式来获取新的物品——至少你可以试试看。
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Like it says in character creation (p. 62), starting characters may not purchase items with a rating greater than 6 or an Availability greater than 12 during character creation. You don’t need to worry about your purchases at character creation going on some kind of permanent record (although there are some qualities you can take that would). Once the game is on, you can beg, borrow, and steal whatever gear you can get your grubby little hands on—at least, you can certainly try.

黑市交易 BLACK MARKET GOODS   
                                               
当你想要买到好东西时,它的可获得性等级越高,就越难买到。当你想买个什么东西又不入账时,进行可获得性检定。这是一个对抗检定,你的协商+魅力【社交】v. 物品的可获得性等级。如果你赢得了对抗检定,那么你能以通常价格买到它,并在{标准的递送时间/净成功}的时间后收到该物品,见〖递送时间表〗。如果你的净成功为0,那么你依然能找到那件装备,但是递送时间翻倍。如果你的检定失败,你可以在翻倍的递送时间之后再次尝试。
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When you get to the good stuff, the higher the Availability Rating is, the harder it is to acquire the item. To purchase an item off the books, make an Availability Test. This is an Opposed Test of your Negotiation + Charisma [Social] versus the item’s Availability Rating. If you win the Opposed Test, you find the gear at the listed price, and it is delivered in the amount of time given on the Delivery Times table divided by your net hits. If you tie in the test, you find the gear, but the delivery time is twice that listed on the table. If you fail the test, you can try again after twice the amount of time on the table.

表:递送时间表
装备价格            递送时间
100¥以下            6小时
101¥到1000¥         1天
1001¥到10000¥      2天
10001¥到100000¥      1周
超过100000¥         1个月

但正如那句老话,有钱能使鬼推磨,如果你愿意支付更多钱,你将更有可能找到卖家。你愿意支付的收购价格每比原价高出25%,你的协商检定就获得+1骰池调整。当你将收购价格提高到4倍时(+12骰池调整),继续提高收购价格将不会带来更高的骰池调整。即使你的钱多到可以烧着玩也没用。
 
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As they say on the street, money solves all problems. If you’re willing to throw money at the situation, you can increase your chances of finding a willing seller: for every additional twenty-five percent of the item’s value you are willing to pay, you get an additional die on the Negotiation Test. Once you get up to 400 percent of the item’s value (12 extra dice), throwing money at the problem doesn’t get you any more dice. Even if you had money left to throw.

如果你在可获得性检定中失误,你的这次求购行为可能会引起不必要的注意:卧底警察针对你设下圈套(钓鱼执法懂吗,老弟?)、极道大佬们不再与你公平交易、敌对狂奔者可能知晓你的行踪,以及各种类似的麻烦。具体的结果将由DM裁定,但失误后,事情肯定不会像计划一样顺利。如果你在检定中大失败,上述可能的麻烦会同时发生,而且,你想要的东西肯定是拿不到手了。
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If you roll a glitch on an Availability Test, your inquiries may have attracted unwanted attention. This could be law enforcement like undercover Lone Star engaging in a sting operation (can you spell entrapment, omae?), your local Yakuza deciding not to shoot straight in their dealings, rival runners or enemies twigging to the deal, or something similar. The exact consequences are up to the gamemaster, but things do not go smoothly as planned. If you roll a critical glitch, the most extreme iteration of the above possibilities occurs, and you stand no chance of actually acquiring the item in question.

人脉与黑市 CONTACTS AND AVAILABILITY     
                                             
你可能会认识一些掮客、中间人、碟客板贩子,或者其他能够为你提供装备的人脉。他们寻找对应物品的能力比你更强。他们把大部分的时间都花在了建立和维持人际关系上,而你则是整天忙着与安保人员交火、驱逐邪恶精魂、黑进别人的主机,或是其他什么你在暗影狂奔中会干的好事——所以,他们有时间磨砺自己的物品获取能力。当人脉们帮你寻找物品时,使用他们的数据进行可获得性检定,并且将关系等级作为额外加值加至其社交界限。这是一个对抗检定,使用人脉的协商+魅力【社交+关系等级】v. 物品的可获得性等级。
 
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You probably have a fixer, talismonger, deckmeister, or other contact find the gear you’re looking for. Contacts are better than you at acquiring the gear they specialize in. They spend most of their time making and maintaining their connections to the rest of the world while you’re out shooting corp security or banishing evil spirits or hacking hosts or whatever you’re doing on your shadowruns, so they’ve had time to hone their gear-acquiring abilities. When contacts look for an item for you, they use their Negotiation and Charisma for the Availability Test, with their Connection Rating serving as a bonus to their Social limit.

如果这位人脉并未与你进行过许多互动,那么他可能会索求中介费。不过,这并不是人脉的主要赚钱手段,他们大多依靠分销赃物赚钱。
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If the contact hasn’t done a lot of business with you, he might ask for a finder’s fee. That’s not how contacts make their money on reselling, though. Most of it comes through fencing goods on the cheap.

物品分销 FENCING GEARS   
                                               
你可以在游戏过程中分销你搜刮的战利品来得到一些零花钱(不过,活着并且不被抓进监狱地完成任务远比搜刮尸体重要)。
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You can fence some of the loot you’ve obtained on a shadowrun as a way to scrape together a little extra operating cash during runs (just make sure looting bodies is a lower priority than finishing the run alive and out of jail).

一件被使用过的物品的价格,取决于它的可获得性:可获得性等级越高,它越有可能被高价卖出。此外,作为一条规则,分销标准物品(合法的,无可获得性等级的物品),最多只能获得几个新元,毕竟,没有人会想要你的“九成新医疗包”。
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The value you can get for used gear depends on its Availability: the higher the Availability Rating, the better chance the character has for getting a good value from the sale. As a rule, standard goods (legal items with no Availability Rating) can’t be fenced for more than a couple nuyen; no one wants your “near-mint” medkit.

分销物品有两个步骤。
第一步,找到买家:这个过程很花时间,进行一个延续检定,使用你的 礼仪+魅力【社交】 (10),检定间隔(interval)为对应的递送时间(见递送时间表)。你可以使用分销物品的可获得性等级来进行合作检定;你一次售卖的物品越罕见,你越容易找到买家。
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Fencing gear is a two-step process. First, you need to find a buyer. This is a time-consuming process that takes an Extended Etiquette + Charisma [Social] Test with a threshold of 10 and an interval equal to the de- livery time on the Delivery Times Table. You may use the item’s Availability in a Teamwork Test if you like; the more rare items you bundle together, the easier it is to find a buyer.

第二步,议价并售出物品:你与买家进行对抗检定, 协商+魅力【社交】v. 买家的骰池,最终价格为物品原价的25%,再加上你的每个净成功5%,或减去买家的每个净成功5%。在这之后,你可以选择进行交易,或者去与下一位可能的买家重复议价过程。
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The second step is to actually sell the item. You and the buyer make Opposed Negotiation + Charisma [Social] Tests. The final price the buyer offers is twenty-five percent of the item’s listed price, plus five percent for each of your net hits, or minus five percent for each of the buyer’s net hits. Once you have a price, you can sell, or you can take your item to another potential buyer and start the entire process over again.

如果你在第一步的检定中失误或大失败,则你会引起不必要的注意,结果如同黑市交易检定部分所述。如果你在第二步的检定中失误或大失败,则你讨价还价的行为会惹怒你的买家,交易将被取消,甚至会发生一些更不愉快的事。
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If you get a glitch or a critical glitch on an Etiquette test to find a buyer, then your attempts have attracted unwanted attention from the authorities (or other par- ties), similar to a glitch on a Black Market Goods Test (at left). If you roll a glitch or a critical glitch when you’re haggling in the Opposed Negotiation test, then you’ve managed to insult or otherwise piss off the buyer, and the deal might be off—or worse.

人脉与分销 CONTACTS AND FENCING       
                                           
你随时都可以找人脉来代你分销赃物。他们会很乐意卖掉你的东西,并给你 5% x忠诚度等级 的基础价格作为回报。自己亲手分销可能会得到更多钱,但通过人脉能够不产生任何麻烦地帮你完成这项任务。
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You can always go to a contact such as a fixer or relevant specialist to fence a hot item for you. He or she will happily take your item and offer you five percent of the item’s value times your Loyalty Rating with the contact. You might be able to get more selling it yourself, but your contact will take it off your hands, no questions asked.

合法与非法 (IL)Legal     
                                             
你的行为大多是非法的......或者至少是法外的......好吧,就说成是准合法吧。基本上,对一位Runner来说,法外行事就是家常便饭,这不仅仅指你的所作所为,你使用的物品也常常如此。你的工作常常需要你携带一包可疑的、管制的,或者干脆就是非法的东西。本章提到的某些装备,仅仅是持有它,就会被视为非法。
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Most of what you do is illegal ... or at least extra-legal ... well, let’s just go with quasi-legal. Basically, operating outside the law is your bag of soychips. It’s not just what you do that’s against the law, but the stuff you use to do it can be questionable as well. Your job often requires the possession of an array of shady, restricted, or at-out illegal items. Some of the gear in this chapter is considered illegal just to own.

物品被分类为合法Legal (无)、管制Restricted (R),以及禁止Forbidden (F)三类。合法物品可以被随意地、无限制地购买、持有、递送和使用。当然,使用一件合法的物品作案——例如使用医疗箱对一位路人进行钝器打击并致其死亡——仍然会受到公诉,如果警察抓到了你的话,但至少你不需要为持有更专业的凶器支付额外罚款!
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Items are classified as legal, restricted (R), or for- bidden (F). A legal item can be purchased freely, and owned, transported, and used—legally—without restriction. Of course, if you commit a crime with something that’s not normally seen as an illegal item—like killing a random passerby by applying blunt force trauma with a medkit—you will still be subject to prosecution normally, if they ever catch you. But at least you won’t face an extra charge for the piece of gear you used!

管制物品只能在特殊的情况下被合法地购买、持有和递送。你需要火器许可才能正常地购买枪支,你需要持枪证明才能带着枪械上街,当然,如果你用枪威胁或者——上帝保佑——射击某人,你依旧会被捉进监狱,并等待你的各类许可被注销。一位拥有合法SIN的公民,能够合法地拥有证件和许可;一位使用假SIN的Runner,也能获得专用的假证。一个假证与一个假SIN紧密连接,其中的任何一者暴露,二者均会失效(见假SIN,p.367)。
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A restricted item can be purchased, owned, and transported only under special circumstances. You are allowed to purchase and own a gun with the requisite rearms permit, and you can carry it with you with a special concealed carry permit. Of course, if you threat- en someone or—heavens forefend—shoot someone with your gun, permit or not, you can expect to spend a long time in jail before or after having your permit revoked. Licenses and permits can be obtained through legal channels, as long as you’re a solid citizen with a legal SIN—of course, that goes for shadowrunners with fake SINs acquiring fake licenses, too. A fake license is connected to a fake SIN, and if one of them is exposed, the other becomes worthless (see Fake SINs, p. 367).

禁止物品永远不能被合法地购买、持有、递送或使用(至少对普通人来说)。没有任何证件或许能有可能让执法者同意你持有禁止物品,所以,别被抓到了,哥们儿。
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Forbidden items are never okay for anyone to own or buy or have—at least not for you, a private citizen. No amount of licensing or permits will make owning one anything like permissible in the eyes of the law. Don’t get caught, chummer.

管辖范围 JURISDICTION                                                   
法律在每个国家都不同,再加上逍遥法外的大型公司搅浑水,暗影狂奔中的这些事变得甚至更加复杂。由于治外法权的存在,在一个地方犯下的的小过错,在三个街区外可能就是重罪。在一个执法区域持有某件物品会引来警方的追捕,在另一个执法区域可能就不会。在埃及,魔法练习是完全禁止的,仅仅是使用法器(Foci)就会被抓进监狱;而在芝加哥,携带一把突击步枪都不算个事。
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The law varies from country to country, and with megacorporate extraterritoriality muddying the waters, things are even more complicated in Shadowrun. Extraterritoriality means what’s a misdemeanor here might be a felony three blocks over. Police officers in some jurisdictions will draw down on you for possessing an item in one jurisdiction that wouldn’t merit probable cause in another. The practice of magic in Egypt is banned entirely and active foci could land you in jail, but toting an assault fire in certain parts of Chicago isn’t looked on as a crime—it’s just common sense.

本书中,基本的法律法规将以加拿大与美利坚合众国(UCAS)的西雅图为参照。GM也可以自由的调整所有物品在各个地区的合法性和可获得性,在以后的《暗影狂奔》产品中,可能会包含世界各地的物品可获得性和合法性数据。
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The legality restrictions in the book use the basic Seattle, UCAS, guideline as their point of reference. Game- masters should feel free to adjust legality and availability of certain items in other regions of the world as they see fit, and future Shadowrun products may contain alternate availability and legality ratings for different jurisdictions around the Sixth World.

藏匿物品 CONCEALING GEAR     
                                             
火力并不代表一切,有时候,你需要为合适的任务选择合适的装备。否则,你可能会在见到任务目标前,就因携带致命武器被抓捕。突袭(サプライズ!)是一个Runeer最好的伙伴,谨慎地隐藏起你的武器可能会是死里求生的关键。有时候,作为一位Runeer,你总会带着不想让周围的人看到的物品,因为这些东西大都会引起不必要的注意,即使它算不上非法的;或者,你需要把仅有的资源藏起来,然后把它装成制胜王牌来唬骗对手。显然,有些物品非常容易隐藏,大部分手枪甚至可以藏在你的浴袍下面;但像武士刀这么酷炫的东西,即使是一件大衣也不容易藏住它。
物品的隐匿性表见此。
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It’s not just about repower; sometimes you need to choose the right tool for the setting. Failure to do this can mean getting arrested for carrying a deadly weapon before you make it from the meet to where the job is supposed to go down. Surprise is a shadowrunner’s best friend, and carrying a properly hidden hold-out can mean the difference between life and death. As a shadowrunner, you commonly tote around things you don’t want casual onlookers to observe. Things that would attract unwanted attention, even if they aren’t technically illegal. Or hidden “equalizers” you want to act as your ace in the hole. Some items are easier to hide than others, obviously: most hold-out pistols can be stowed away in a bathing suit if that’s what you happen to be wearing, but as awesome as it would be, hiding a katana under your long coat isn’t easy.
The Concealability Table lists a selection of items and the standard modifiers that apply.

表:物品藏匿性表
调整值*         范例物品
-6            RFID标签,窃听器方便贴,微型无人机,隐形眼镜
-4      掌心雷,单分子鞭,弹夹,信用条,芯片/软件,序列器/匙卡,自动开锁器,撬锁工具包,通讯链,眼镜
-2      轻型手枪,刀,闷棍,迷你无人机,微型榴弹,闪光包,干扰器,碟板,RCC
0      重型手枪,折叠枪托收起的机械手枪,手雷,目镜,弹链/弹鼓,棍棒,伸缩警棍(收起)
+2      SMG,展开折叠枪托的机械手枪,医疗箱,小型无人机,伸缩警棍(展开),电击警棍
+4            刀剑,截短枪管的霰弹枪,无托突击步枪(译注:如nissan optimum)
+6      武士刀,单分子刃刀剑,有托突击步枪(译注:如Colt M23),运动步枪,十字弩
+8            狙击步枪,弓,榴弹发射器,中型无人机
+10/想多了      机枪,火箭发射器,导弹发射器,手杖,阔剑,泛人类躯体

察觉藏匿的物品 NOTICING HIDDEN GEAR                 
                                 
观察者进行成功度检定,察觉+直觉+物品的藏匿性【精神】检定。该检定正常受到分心、距离、可见度(p175)带来的骰池调整。如果观察者在这次检定中获得至少1成功,则他将意识到周围人群中有人携带了隐藏物品。
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Have the observing character make a Perception + Intuition [Mental] Test with a dice pool modified by the item’s Concealability to determine whether they notice the item. This test should be penalized normally by distractions, distance, and visibility modifiers (p. 175). If the observing character generates at least one success, they notice the item concealed on someone else’s person.

主动藏匿  ACTIVELY HIDDEN GEAR     
                                           
如果你想把观察者搜寻的物品藏在身上的话,首先你需要一点的时间来隐藏它(至少是一个复杂动作),然后进行一个对抗检定,你的手上功夫+敏捷【物理】v. 侦察+直觉+物品的藏匿性【精神】。如果他愿意,他可以以手上功夫代替察觉进行检定。
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If you’re intentionally trying to hide something on your person that somebody else is looking for, and you’ve taken a little time to hide it (like a Complex Action or so), make an Opposed Palming + Agility [Physical] v. Perception + Intuition [Mental] Test. The observing character’s dice pool is modified by the item’s Concealability, and he can use Palming in place of Perception if he wants.

如果你被物理地放倒了,搜索者可以使用敏捷属性和物理上限代替直觉属性与精神上限来进行检定。除此以外,所有隐匿性减值/2,而所有隐匿性加值×2。
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If you’re being physically patted down, the searcher can use Agility and his Physical limit instead of Intuition and the Mental limit. Additionally, any negative Concealability modifier is cut in half, and any positive Concealability modifier is doubled.

携带物品 CARRYING GEAR   
                                               
只要玩家们还有理智,不会永远把所有武器和烤面包机带在身上(还得带上无尽的弹药和面包来让它们不停工作),负重和超重就不成问题。但是,依旧有角色负重产生影响的时候————例如,你闯入了一座满是金条的金库,需要计算扔下多少武器能把最多的金子装满背包的时候。
基本规则见举重/负重章节(p152),在此基础上,这里是更具体的细节。
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As long as the players are reasonable and don’t perpetually carry around every rearm and toaster in creation (with enough ammo and bread to operate them both continuously), weights and encumbrance aren’t important. There may, however, be circumstances where knowing roughly how much your character can carry may have an impact on the story—like if you break into a vault full of heavy gold bars and need to figure out how many guns you have to drop to haul out the maximum amount. The rules for Lifting/Carrying (p. 152), provide the basics, and here are some more details.

(校注:这里麻烦马丁老爷考虑一下chm怎么把举重负重部分编排到一起比较紧凑;回复:get~)

载重  Carrying Capacity
                                                 
角色能不需检定地随意搬运{力量×10}kg的物品————这是你的载重。若需要搬运更重的物品,进行成功度检定,力量+体质,每个成功可再增加10kg的重量。
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Characters can carry their Strength x 10 kilograms in weight without any sort of test—this is your carrying capacity. Lifting and carrying more calls for a Strength + Body Test. Each hit increases the weight you can carry by another 10 kilograms.

超重  ENCUMBRANCE       
                                           
如果一个角色携带了过多物品,他将受到超重减值。每超过载重15kg,其物理极限将受到-1减值(极限最低降到1)。这意味着一位力量为3(载重为30)但拖着50kg装备跋涉的角色的物理极限将-2。
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If a character overburdens himself with gear, he suffers encumbrance modifiers. For every 15 kilograms (or part thereof) by which you exceed your carrying capacity, you suffer a –1 modifier to your Physical Limit (minimum limit of 1). This means that a character with Strength 3 (Carrying Capacity 30) that is trudging along with 50 kilograms of equipment suffers a –2 penalty to his Physical Limit.

体型 SIZE COSTS                                       
           
巨魔拥有超级巨大的身体和四肢,而矮人则有较小的身体和四肢————所以,他们都不能使用为人类体型设计的装备。大型公司,比如进化公司的泛人类改造分部,就做了许多相关工作,让大部分产品都有适合矮人体型和巨魔体型的版本。这一项反应在了巨魔和矮人的生活花费(Lifestyle costs)部分:矮人需要额外支付20%的生活花费,巨魔则需要支付“巨魔税”——他们的生活花费翻倍。
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Trolls have incredibly large bodies and hands, while dwarfs have rather small bodies and hands—consequently, both have trouble using gear built for human dimensions. Corporate initiatives like Evo’s MetaErgonomics division have helped a lot; most products are available in dwarf- and troll-friendly sizes. This is reflected in the Lifestyle costs for dwarfs and trolls. Dwarfs have to pay twenty percent more on Lifestyle to make sure they are getting things that t them, while trolls need to pay the troll tax—their Lifestyle costs are doubled.

使用不合适的物品  USING UNADAPTED GEAR                   
                             
额外的生活花费意味着巨魔和矮人找到了合适自己的装备。若使用不适合自己的人类体型物品时,他们的骰池将受到-2减值,这个减值反过来也适用,例如一位使用矮人专用武器的精灵将受到-2的骰池减值。这个减值还可以叠加,一位使用巨魔物品的矮人(或者反过来)将受到-4的骰池减值,有些时候,这种强行使用的行为根本不可能发生,例如为不同体型定制的护甲永远无法被强行使用。
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The extra costs dwarfs and trolls pay mean they have equipment that fits them. When using an item not customized for their hand sizes, by contrast, dwarf and troll characters receive a –2 modifier on their dice pools for using human-sized weapons and equipment. This modifier also applies in reverse; an elf trying to use a dwarf-modified weapon suffers a –2 dice pool modifier. This effect is also cumulative, in the unlikely event it comes up, so a dwarf forced to use a troll-modified tool (or vice versa) suffers a –4 dice pool modifier (and possibly a hernia). In some cases it may be simply impossible for a dwarf or troll to use the other’s gear, like armor constructed for completely the wrong build.

无线功能 WIRELESS FUNCTIONALITY     
                                             
这个世界是无线的。几乎所有你能想到的设备都被电子化并装有无线连接接口,包括你的微波炉、你的枪,甚至你的眼睛。每个物品都内置了能够连接无线网络的计算机,即使是无活动部件的非电子设备也一样,所以,你的裤子可以保存你最稀饭的歌曲(并告诉你它什么时候该洗了。极少数不能无线连接的设备,大多会被以RFID 标签 (p.440)标记。
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The world is wireless. Almost every device you can think of has been computerized and equipped with a wireless link, including your microwave, your gun, may- be even your eyes. Every gear item has a wireless-enabled computer built in. Even non-electronic items without any moving parts have built-in computers, so now your pants can store your favorite music (and tell you when it’s time to do the laundry). The few devices that are non-wireless are most likely tagged with RFID tags (p. 440).

无线设备可以防止偷窃,或是监视自身的运行状况,并通过和主人间的个域网(PAN)来汇报自己的故障。比如,在骨骼网织层中,内置的微型传感器就能使你方便地监控压力导致的破损与其他缺陷。黑客无法骇入你的骨骼网织层来弄断你的骨头,但黑客可以告诉你的骨骼网织层:你的骨头断了,导致你的骨骼网织层通知你的通讯链呼叫医疗快车(Doc Wagon)来救援,或是通知你的医疗箱说你需要止疼药。
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Wireless-enabled items can prevent theft or monitor the item’s functionality and alert the user of any malfunctions via their personal area network. For instance, in bone lacing, sensor tags are a convenient way of monitoring for stress fractures and other complications. A hacker can’t hack into your bone lacing and break your bones, but a hacker can tell your bone lacing that your bones are broken, causing your bone lacing to tell your commlink to call DocWagon, or tell your medkit that you need painkillers.

每样东西都有无线功能意味着几乎每样东西都有一个设备等级除非在物品描述中特别指明,整体的设备等级可以按照设备等级表决定。
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Every item being wireless means that nearly every item has a device rating. Unless otherwise specified in an item’s description, the general Device Rating can be found on the Device Ratings table.

附表:设备等级表
类型   等级   范例
简单   1      一般设备,公众终端,娱乐系统
一般   2      标准个人电子设备,基础赛博改造,载具,无人机,武器,住宅安保设备
智能   3      安保用载具,阿尔法级改造,企业安保设备
先进   4      高端设备,贝塔级改造,军用载具,军用级安保设备
前沿   5      德尔塔级改造,信用棒,绝密行动用载具与安保设备
尖端   6      价值数亿新元的实验级设备,宇宙飞船

无线奖励WIRELESS BONUSES

几乎每一样装备与改造都是有无线功能的,这意味着几乎每一件装备与改造在“搅”进你的无线个人局域网(PAN)与整个矩阵而合众为一时都能得到夸张的好处。
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Because nearly every piece of gear and ’ware is wireless capable, it means nearly every piece of gear and cyberware benefits dramatically from being “meshed” into your wireless personal area network and the Matrix as a whole.

如果一样物品在连接到矩阵时有额外功能,此功能会在物品详述下的“无线”项具体描述。此功能只有在设备连接矩阵时生效,换句话说大多时候都生效,除非你的GM说有特殊情况,比如进入无线干扰区域。如果在网络噪音等级超过物品的设备等级的情况下,设备暂时失去其无线奖励功能(见噪声,p.230)。
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When an item has additional functionality when connected to the Matrix, it’s described under the “Wireless” entry in the item’s description. This functionality only applies when the device has access to the Matrix, which is most of the time unless your gamemaster says otherwise, like if you’ve entered a wireless static zone. If there is a Noise Rating from a situation that is greater than the item’s Device Rating, not including distance, the item temporarily loses its wireless functionality (see Noise, p. 230).

这些奖励只在物品的无线模式开关打开时才有可能生效。你的阿瑞斯阿尔法如果不能下载当地的秒级精度天气情况数据,便不能自动调整风偏;你的欧车西风3000型如果没有连接到网域导航,也不能知道下三个红绿灯的即时状态信息。一件无线设备面对无线通讯距离内的黑客的控制与颠复活动永远是那么脆弱。你可以利用一台好通讯链和个人局域网来保护你的装备(见PANs与WANs,p.233)。更妙的是,对抗矩阵来的威胁是你的队伍中的骇客的任务。如果ta干不了这个活,你可能得经常记着把无线开关关掉。
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These benefits only apply when the item’s wireless mode is on. Your Ares Alpha can’t auto-adjust for the wind direction and speed if it can’t download local upto-the-second weather conditions, and your Eurocar Westwind 3000 doesn’t know the status of the next three traffic lights if it’s not connected to GridGuide. A wireless device is always vulnerable to subversion and control by a hacker within wireless handshake range. You can defend your gear with a good commlink and a personal area network (see PANs and WANs, p. 233).
Even better, defending against threats from the Matrix is part of your team hacker’s job. If she’s not available, you might occasionally want to turn wireless off.

关掉设备TURNING IT OFF

将一件单独的设备的无线功能切换到关闭,与将所有你的无线设备都切换到关闭状态一样,都是一个自由动作。你失去无线奖励,但对应的物品不再会被骇入了。或者,你可以靠你队中的骇客来为你的个人局域网提供矩阵防御,同时得到两个世界方面的好处,在保证数码世界的安全的同时保持你的无线奖励。
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Toggling an individual device’s wireless functionality off is a Free Action, as is toggling all of your wireless devices to “wireless off.” You lose wireless bonuses, but the items can no longer be wirelessly hacked. Otherwise, you can rely on your team’s hacker to provide wireless defense to your personal area network and get the best of both worlds, keeping your wireless bonuses on while maintaining a defense from the digital world.

过时货THROWBACKS

有的设备是过时货,也就是无无线功能的设备。虽然它们依然存在,但在21世纪70年代它们正在变得越来越稀有。过时货不能通过无线连接介入,因此它们既不能被远程操控也不能得到无线奖励。
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Some devices are throwbacks, devices that do not have wireless capability. While they still exist, they are becoming more and more rare in the 2070s. Throwbacks cannot be accessed by wireless connection, and so can neither be controlled remotely nor gain a wireless bonus.

如果你觉得某样设备的无线连接是个麻烦,你可以进行一个延续检定,硬件+逻辑【精神】(8,10分钟) 。这可以使它变成一个过时货——或者一开始就直接买一个过时货版本的(总是会有这个版本,虽然可能会让你用它的时候看起来很滑稽)
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If you consider a device’s wireless link to be a nuisance, you can turn it into a throwback with a Hardware + Logic [Mental] (8, 10 minutes) Extended Test—or simply purchase the device as a throwback in the first place (always an option, though it may get you some funny looks).

即使过时货对通过无线矩阵的骇入完全免疫,所有设备都有一个通用接入接口。各种设备都可以很容易地用一根数据线连接上。如果你有植入的数据接口,你可以用它附赠的那卷伸缩微型线缆直接接入一件过时货,这意味着没有什么能对于一个有数据接口的骇客是完全安全的。当然了,如果一个骇客能潜行到你身边接入你的枪,比起矩阵方面来的骇入攻势,你可能有更应该担心的大麻烦(你的生命)。
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While throwbacks are immune to hacking via the wireless Matrix, all devices have a universal access port. Devices can be connected with a data cable with little problem. If you’ve got a datajack, you can use its included spooled data filament to connect to a throwback directly, which means nothing is completely safe from a hacker with a datajack. Of course, if a hacker is able to sneak up to you and plug into your gun, you might have bigger problems than hacking attacks from the Matrix.

不兼容性INCOMPATIBILITY

当两样物品彼此不兼容——比如一把霰弹枪和镭射瞄准器,或跳线反射与突触增幅器——你就不能同时拥有两者的效果。如果一件物品或装备A在详述中说明其与B不兼容,但B没有说明,那么它们依然不兼容。你依然可以同时拥有二者,只是需要决定在什么时候哪一件生效。
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When two items are incompatible—like a shotgun and a laser sight, or wired reflexes and synaptic boosters—you cannot use the effects of both items at the same time. If one item of gear says it’s incompatible and the other doesn’t, they’re incompatible. You can have both items if you want, you just have to pick what piece of gear to use at what time.