详细
末日法术(超魔)
出自:《位面冒险》(Planar Adventures pg. 22)
你的法术获得了来自天启驭者的毁灭性恐怖之力,短暂的将现实变化为一片变幻莫测的废土
效果:你能够调整一个影响效果为区域,持续时间为立刻的法术,当你释放此法术,你法术效果影响的区域立刻化为一片饱受蹂躏的废土。在此区域的所有表面视为困难地形,并且在此区域进行的任何攀爬,飞行,游泳检定受到等同于法术初始环级的减值,困难地形与技能罚值效果持续等同于法术初始环级轮,一个末日法术获得【邪恶】描述符
一个末日法术使用高于原本法术环级1环的法术位。具有【善良】描述符的法术无法成为末日法术调整的目标
Apocalyptic Spell (Metamagic)
Source Planar Adventures pg. 22
Your spell becomes infused with the devastating horror personified by the Horsemen of the Apocalypse, temporarily transforming reality into a treacherous ruin.
Benefit: You can alter a spell with an area of effect and a duration of instantaneous to become an apocalyptic spell. When you cast the spell, the area affected by the spell’s instantaneous effect becomes ruined and devastated in appearance. All surfaces in the area are treated as difficult terrain, and Climb, Fly, and Swim checks attempted in the area take a penalty equal to the spell’s original spell level. The difficult terrain and skill penalties last for a number of rounds equal to the spell’s original spell level. An apocalyptic spell gains the evil descriptor.
An apocalyptic spell uses a spell slot 1 level higher than the spell’s normal spell level. Spells with the good descriptor can’t be apocalyptic spells.
樱花法术(开花法术)(超魔)
出自:《荒野缘起》(Wilderness Origins pg. 10)
你的法术获得了一一种力量,能够利用衰老来削弱法术目标的肉体,或让其心志重返年轻的愚昧无知
效果:当你的法术效果对一个活着的生物造成伤害,那个生物受到两点力量,敏捷与体质伤害,或是受到两点智力,感知,魅力伤害(由你选择)。如果你的这一法术通常不允许豁免,目标可以尝试通过一个强韧检定来避免负面效果。没有年龄或是不朽的生物免疫这一效果。这是一个魔法年龄效果,但不会改变目标生物的真正年龄——该法术仅是模拟肉体的衰老效果,或是回溯其精神年龄让其变得更为幼稚。樱花法术使用高于原本法术环级3级的法术位。不造成伤害的法术无法获得本专长的益处。
Cherry Blossom Spell (Metamagic)
Source Wilderness Origins pg. 10
You can infuse your spells with the ability to cripple your targets with old age or regress them to the folly of youth.
Benefit: When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice). If the spell does not normally allow a save, the target can attempt a Fortitude save to negate the effect. Ageless or immortal creatures are immune to this effect. This is a magical aging effect, but it does not alter the creature’s true age—it merely simulates the effects of old age on the flesh or the reversion to a more infantile mental age. A cherry blossom spell uses up a slot 3 levels higher than the spell’s actual level. Spells that don’t deal damage don’t benefit from this feat.
喝令法术(超魔)
出自:《位面冒险》(Planar Adventures pg. 22)
你的法术蕴含着来自轴心境错综复杂而理想化的律法,喝令你的敌人服从于律法的限制之下。
效果:你可以调整任何一个以单一生物为目标的法术,使其成为喝令法术。当你释放一个喝令法术,从以下行为中选择一项禁止;向你移动靠近,向远离你移动,进行一次近战攻击,进行一次远程攻击,释放一个有害(offensive)法术,释放一个无害性法术。(make a melee weapon attack, make a ranged weapon attack, cast an offensive spell, or cast a nonoffensive spell.)一个受到喝令法术效果并且豁免失败的生物(假如法术允许豁免)在下一轮无法进行任何你所选择的禁止的行为。喝令法术获得【守序】描述符,其效果是一个【影响心灵】的效果。
喝令法术使用高于原本法术环级2级的法术位.具有【混乱】描述符的法术无法成为末日法术调整的目标
Authoritative Spell (Metamagic);
Source Planar Adventures pg. 25
Your magic holds all the intricacies of Axis’s idealized laws, enforcing their strictures upon your enemies.
Benefit: You can alter any spell that targets a single creature to become an authoritative spell. When you cast an authoritative spell, choose one of the following activities to prohibit: move closer to you, move away from you, make a melee weapon attack, make a ranged weapon attack, cast an offensive spell, or cast a nonoffensive spell. A creature that is affected by the spell and fails its saving throw against that spell (if the spell allows a saving throw to resist) cannot perform any action of the selected type on its next turn. An authoritative spell gains the lawful descriptor, and the additional effect is a mind-affecting compulsion effect.
An authoritative spell uses a spell slot 2 levels higher than the spell’s normal spell level. Spells with the chaotic descriptor can’t be authoritative spells.
福佑法术(超魔)
出自:《位面冒险》(Planar Adventures pg. 26)
来自涅槃境的纯粹的平和注入了你的法术,阻碍你的敌人或是为你的盟友带来勇毅
效果:你调整选择任何一个以单一生物为目标的法术使其成为福佑法术,超魔的实际效果会根据法术是增益还是有害发生变化。一个被伤害性福佑法术命中(若法术需要攻击检定)或是对抗伤害性的福佑法术豁免失败的生物在1轮内命中骰与武器伤害骰受到-2的罚值。而一个增益性的福佑法术除了其本身效果外,还会在一轮内使目标在技能检定与豁免检定上获得+2的士气加值。一个福佑法术获得【善良】描述符,其效果是一个【影响心灵】的效果。
福佑法术用高于原本法术环级1级的法术位.具有【邪恶】描述符的法术无法成为福佑法术调整的目标
Blissful Spell (Metamagic)
Source Planar Adventures pg. 26
The absolute peace of Nirvana infuses your spells, giving pause to foes and granting boldness to allies.
Benefit: You can alter any spell that targets a single creature to become a blissful spell, although the exact effects of the metamagic vary depending on whether the spell is beneficial or offensive. A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round. A beneficial blissful spell instead grants affected creatures a +2 morale bonus on skill checks and saving throws for 1 round in addition to its normal effects. A blissful spell gains the good descriptor, and the additional effect is a mind-affecting compulsion effect.
A blissful spell uses a spell slot 1 level higher than the spell’s normal spell level. Spells with the evil descriptor can’t be blissful spells.
纯净法术(超魔)
出自:《天使之血》(Blood of Angels pg. 25)
先决条件:阿斯莫,能够准备并释放祝圣术CRB
你向法术中注入神圣的力量,使其在对抗邪恶的先驱时效果大幅提升。
效果:纯净法术在对抗邪恶生物或是具有邪恶亚种的生物时,视为法术极效。但在对抗其他生物时,纯净法术将不会对法术产生任何效果(例如一个纯净火球术在对抗善良生物时视为普通火球术。)纯净法术与无法与法术极效叠加。
纯净法术用高于原本法术环级2级的法术位.
Consecrate Spell (Metamagic)
Source Blood of Angels pg. 25
You infuse spells with heavenly power, drastically increasing their effectiveness against would-be heralds of evil.
Prerequisites: Aasimar, able to prepare or cast consecrate.
Benefit: A consecrated spell is treated as a maximized spell against evil creatures and creatures with the evil subtype. Against all other creatures, this feat does not modify the spell in any way (for example, a consecrated fireball acts as a normal fireball against neutral or good creatures). This feat does not stack with Maximize Spell. A consecrated spell uses up a spell slot two levels higher than the spell’s actual level.s.
瘟疫法术(超魔)
出自:《惧怖冒险》(Horror Adventures pg. 84)
解除你的你的法术变得具有风险,并且可能适得其反。
效果:当一次尝试移除或是解除瘟疫法术施法者检定失败了5点或以上时,将会使得法术效果从原始的目标生物上传播到尝试进行本次检定的生物身上。传播出去的法术效果忽视其范围与其他例如接触或攻击检定需求的限制。法术被视为你直接对新的目标释放,新的目标可以尝试一次豁免或(or)法术抗力检定(若适用)如果原本的法术允许豁免。
你只能对那些距离非个人的有害法术添加瘟疫法术,瘟疫法术永远不会传播到那些能从成为瘟疫法术获益的生物身上。瘟疫法术使用高于原本法术环级2级的法术位.
特殊:一个瘟疫法术能够通过一个成功的法术辨识检定被正常的辨识,然而,辨识一个法术是否具有传染性需要使用解析咒文 (Analyze Dweomer)或是类似的效果。
Contagious Spell (Metamagic)
Source Horror Adventures pg. 84
Your spells are dangerous to dispel and likely to backfire upon those who try.
Benefit: A caster level check to dispel or remove a contagious spell that fails by 5 or more causes it to spread from the original target to the creature that attempted to remove it. The spell spreads to the new target regardless of its normal range or any special targeting requirement like a melee or ranged touch attack. The spell is treated as if you had just cast it on the new target. The new target receives a saving throw or the benefit of spell resistance (if applicable) if the spell normally allows it.
You can apply Contagious Spell only to targeted spells that are harmful to their target and don’t have a range of personal; a contagious spell never spreads to someone who would benefit from being the target of the spell. A contagious spell uses up a spell slot 2 levels higher than the spell’s actual level.
Special: A contagious spell can be identified normally as it is being cast with a successful Spellcraft check. Identifying whether a spell is contagious by its effect, however, requires the use of the analyze dweomer spell or a similar effect.
纯净法术(超魔)
出自:《天使之血》(Blood of Angels pg. 25)
先决条件:阿斯莫,能够准备并释放祝圣术CRB
你向法术中注入神圣的力量,使其在对抗邪恶的先驱时效果大幅提升。
效果:纯净法术在对抗邪恶生物或是具有邪恶亚种的生物时,视为法术极效。但在对抗其他生物时,纯净法术将不会对法术产生任何效果(例如一个纯净火球术在对抗善良生物时视为普通火球术。)纯净法术与无法与法术极效叠加。
纯净法术用高于原本法术环级2级的法术位.
Consecrate Spell (Metamagic)
Source Blood of Angels pg. 25
You infuse spells with heavenly power, drastically increasing their effectiveness against would-be heralds of evil.
Prerequisites: Aasimar, able to prepare or cast consecrate.
Benefit: A consecrated spell is treated as a maximized spell against evil creatures and creatures with the evil subtype. Against all other creatures, this feat does not modify the spell in any way (for example, a consecrated fireball acts as a normal fireball against neutral or good creatures). This feat does not stack with Maximize Spell. A consecrated spell uses up a spell slot two levels higher than the spell’s actual level.s.
墓园法术(超魔)
出自:《位面冒险》( Planar Adventures pg. 26)
你向法术注入了来自骨园(Boneyard)不可动摇的力量,令敌人直面无可避免的审判。
效果:你可以将任何对敌人造成生命值伤害的法术转化为墓园法术。若收到墓园法术伤害的目标在被伤害的那一轮内死亡,在判断复生情况时,视为因受即死效果而死亡。受到墓园法术伤害的不死生物会在等同于法术原本环级的轮数内获得恶心(Sickened)状态,若目标成功通过法术豁免,恶心(Sickened)状态持续时间减半。若法术不允许豁免,则目标通过一个意志豁免来对抗恶心(Sickened)状态。墓园法术获得【死亡】描述符
墓园法术使用高于原本法术环级1级的法术位.
Crypt Spell (Metamagic)
Source Planar Adventures pg. 26
You can infuse your magic with the unswayable power of the Boneyard, sending foes to face ineluctable judgment.
Benefit: You can enhance any spell that inflicts hit point damage to become a crypt spell. A creature that dies within 1 round of being damaged by a crypt spell is considered to have been killed by a death effect for the purpose of being returned to life. An undead creature damaged by a crypt spell gains the sickened condition for a number of rounds equal to the spell’s original spell level; this duration is halved if the undead creature succeeds at its saving throw against the spell. If the spell does not allow a save, the target can attempt a Will save to negate the sickened effect. A crypt spell gains the death descriptor.
A crypt spell uses a spell slot 1 level higher than the spell’s normal spell level.
蚀日法术(超魔)翻译的很别扭,原文也挺别扭,一开始的主语就是Eclipsed Spell,后面也没有alter,还疑似拼错字。
出自:《阴影血脉》(Blood of Shadows pg. 25)
你能够调整你的法术如何影响光线
效果:只有那些能够创造出一片光照或黑暗区域的法术能应用蚀日法术。若一个蚀日法术效果为创造出一片如同火把般照明的区域(shines like a torch)或是提升区域内一级光照等级,那么你可以选择使法术影响区域内的光照等级降低一级,效果如同黑暗术CRB。若法术创造出如同日光般照明效果或是提升区域光照等级两级,那么那么你可以选择将降低法术的明度,使法术影响区域内的光照等级降低两级,并创造出一块魔法黑暗区域,效果如同深幽黑暗术CRB。
若一个蚀日法术降低区域内一级光照等级,那么你可以选择令法术效果在法术影响区域内发出常光(glow with normal light),效果如同光亮术CRB。若法术降低区域光照等级两级,你可以选择使令法术区域内布满强光(cause the affected area to shed(???) bright light),效果如同昼明术CRB
蚀日法术使用高于原本法术环级1级的法术位.
Eclipsed Spell (Metamagic)
Source Blood of Shadows pg. 25
You alter how your spells affect illumination.
Benefit: Only spells that create areas of light or darkness can be eclipsed spells. If the eclipsed spell creates an area that shines like a torch or raises the light level by one step, you can choose to have the spell lower the illumination level in the affected area by one step, functioning like darkness. If the eclipsed spell creates an area that shines like daylight or raises the light level by two steps, you can choose to have the spell lower the illumination level in the affected area by two steps and create an area of magical darkness, functioning like deeper darkness.
If the eclipsed spell lowers the illumination level in the affected area by one step, you can choose to have the spell cause the affected area to glow with normal light, functioning like light. If the eclipsed spell lowers the illumination level in the affected area by two steps, you can choose to have the spell cause the affected area to shed bright light, functioning like daylight.
An eclipsed spell does not use up a higher-level spell slot than the spell’s actual level.
潜伏咒法(超魔)
出自:《巫团血脉》(Blood of the Coven pg. 20)
你将你的诅咒浸入物体
效果:你可以调整一个具有【诅咒】描述符的法术将其目标转化为物体而非一个生物。你的法术将立刻作用在下一个捡起,使用或以其他形式与物体发生交互的生物上,如同法术的原始目标为该生物。即使原始诅咒效果能够影响多名生物,经过潜伏咒法也仅能影响使用那件物体的生物。被注入潜伏咒法的物体在被侦测时视为魔法物品,法术灵光表现为法术原本的环级与学派。与所有被诅咒的物品一样,如果辨识此物品的技能检定结果超过所需DC10点或更多,诅咒的特性才会显示出来。
蚀日法术使用高于原本法术环级1级的法术位.只要潜伏咒法仍被在一件物品内保持可用,你就无法恢复释放潜伏咒法法术所消耗的法术位。潜伏咒法能够存留在物体内保持可用长达每施法者等级1天,但你可以在每天你恢复法术的时候以一个自由动作祛除潜伏咒法,使被注入诅咒的物品无害化,并且恢复你所消耗的法术位。然而并没有说要怎么解除以及范围与其他限制
潜伏咒法使用高于原本法术环级1级的法术位.
Latent Curse (Metamagic)
Source Blood of the Coven pg. 20
You can imbue curse magic into objects.
Benefit: You can alter a spell with the curse descriptor to target an object rather than a person. Your spell immediately targets the next creature to pick up, handle, or interact with the object as if that creature were the spell’s original target. The curse affects only the first creature to use the item, even if the curse originally affected multiple targets. An object invested with a latent curse detects as magical, with an aura appropriate for the spell’s original level and school. As with all cursed items, someone studying the object’s magic aura recognizes that it is cursed only if her Spellcraft check exceeds the target DC by 10 or more. So long as a latent curse remains active in an item, you cannot recover the spell slot used to cast that spell. A latent curse remains active in an item for 1 day per caster level, but you can dispel the latent curse whenever you recover your spells as a free action, rending the cursed object harmless and regaining the expended spell slot.
A latent curse spell uses up a spell slot 1 level higher than the spell’s actual level.
详细
福佑法术(超魔)
出自:《位面冒险》(Planar Adventures pg. 26)
来自涅槃境的纯粹的平和注入了你的法术,阻碍你的敌人或是为你的盟友带来勇毅
效果:你调整选择任何一个以单一生物为目标的法术使其成为福佑法术,超魔的实际效果会根据法术是增益还是有害发生变化。一个被伤害性福佑法术命中(若法术需要攻击检定)或是对抗伤害性的福佑法术豁免失败的生物在1轮内命中骰与武器伤害骰受到-2的罚值。而一个增益性的福佑法术除了其本身效果外,还会使目标在技能检定与豁免检定上获得+2的士气加值。一个福佑法术获得【善良】描述符,其效果是一个【影响心灵】的效果。
福佑法术用高于原本法术环级1级的法术位.具有【邪恶】描述符的法术无法成为末日法术调整的目标
Blissful Spell (Metamagic)
Source Planar Adventures pg. 26
The absolute peace of Nirvana infuses your spells, giving pause to foes and granting boldness to allies.
Benefit: You can alter any spell that targets a single creature to become a blissful spell, although the exact effects of the metamagic vary depending on whether the spell is beneficial or offensive. A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round. A beneficial blissful spell instead grants affected creatures a +2 morale bonus on skill checks and saving throws for 1 round in addition to its normal effects. A blissful spell gains the good descriptor, and the additional effect is a mind-affecting compulsion effect.
A blissful spell uses a spell slot 1 level higher than the spell’s normal spell level. Spells with the evil descriptor can’t be blissful spells.
如果我的渣翻没理解错,增益效果也是持续一轮,翻译没注明会产生误解的,以及最后一句话“描述符的法术无法成为末日法术调整的目标”错了吧。建议修正。