作者 主题: 【6E】机师和载具(RIGGING)  (阅读 18577 次)

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【6E】机师和载具(RIGGING)
« 于: 2020-02-19, 周三 21:16:50 »
在碟客和超链抛数据找信息或者控制设备的时候,机师在用更直接的办法处理事情。碟客可以通过主机在很远的地方控制某个东西,而机师则更进一步:利用植入物和专业装备将自己的意识和设备融为一体,成为一台无人机,一辆车,甚至一整栋建筑。机师不仅仅是单纯地驾驶载具,而是“成为”载具,感知着轮胎的每一道纹路和吹过机翼的微爆流。
剧透 -   :
While deckers and technomancers are about slinging code to gather information and control devices, riggers take a much more hands-on approach. Where a decker can control something remotely through a host, a rigger takes it a step further, using their augmentations and specialized equipment to merge their consciousness with a device, be it a drone, vehicle, or in some cases an entire building. A rigger doesn’t just drive a car, they become it, feeling every crack under the tires or microburst along the wings of an aircraft.
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Re: 【6E】机师和载具(RIGGING)
« 回帖 #1 于: 2020-02-19, 周三 21:20:20 »
基础 Basics
如果你想当机师,有几件事你肯定得知道:
1.   你可以远程遥控载具,或者通过跳入获得沉浸式体验。当然你也能跟普通人一样手动驾驶
2.   不管在什么模式下,一台载具或无人机一次只能有一个控制者。你不能同时跳入并远程遥控一台无人机
3.   如果你操纵你的载具的唯一方式就是你的驾驶技能的话,你不是个机师,你就个司机。成为一个机师意味着你植入了载具中控器(VCR,sb催化剂不知道为什么给中控器加了个载具),或者你有合适的复合程式。
4.   你可以在AR和VR模式下进行操作,冷模VR下主动性基础骰池为3D6,热模则是4D6
5.   如果你在进行远程遥控,杂讯惩罚会造成影响,详见p.176
6.   载具和无人机的攻击等级为驾驶者的驾驶技能+传感器,防御等级为驾驶技能+(应该是载具或者无人机的)护甲。
在这些之后,我们来聊聊两件重要的装备,载具中控器和机控面板
剧透 -   :
Basics
If you want to run vehicles, there are a few key things to know, namely:
1. You can control vehicles remotely, or you can “jump into” them for a full immersive experience. You can also drive them like an ordinary citizen.
2. Vehicles and drones can only have one driver/controller at a time, regardless of method. You can’t be both jumped into a drone and controlling it remotely.
3. If the only way you have to controlling vehicles is your Piloting skill, you’re not a rigger, you’re a driver. Being a rigger means having a vehicle control rig (or being a technomancer with the right complex forms).
4. Rigging can be done in AR and VR. Coldsim VR makes your Initiative Dice 3D6,
while hot-sim makes it 4D6.
5. If you’re rigging remotely, noise penalties apply; see p. 176.
6. Vehicles and drones have an Attack Rating of the driver’s Piloting skill + Sensor and a Defense Rating of the driver’s Piloting + Armor.
With that covered, let’s talk about two specialized
pieces of gear: vehicle control rigs and rigger
command consoles.
« 上次编辑: 2020-03-26, 周四 13:42:34 由 R2D2501 »
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Re: 【6E】机师和载具(RIGGING)
« 回帖 #2 于: 2020-02-19, 周三 21:22:24 »
你和你的中控器 Control Rigs and You
机师必须植入载具中控器(VCR)或者使用类似的超链复合程式以跳入载具,无人机或其他支援设备。中控器每级都为有关于已跳入设备的检定一个额外骰子。
在跳入后,机师使用它们的思想而非肉体,所以他们的肉体属性不再作为用于跳入设备后的检定。替换关系详见中控器表格。因此,在跳入无人机后,机师使用驾驶+直觉而非驾驶+反应。
不过在机师所处的载具遭到撞击时,机师一九使用他们的肉体属性以抵抗撞击伤害,毕竟人还在撤离。更多相关内容参见撞击部分(p200)。

中控器表格:
体质——意志
力量——魅力
敏捷——逻辑
反应——直觉
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Control Rigs and You
In order to jump into a vehicle, drone, or other supported device, a rigger must have an implanted vehicle control rig (VCR), or the appropriate technomancer complex form. Each rating point of the control rig awards one extra die on tests involving the operation of a jumped-in device. While jumped in, riggers use their mind, not their meat body. As such, their Physical attributes are not used when making tests on a jumped in device. The conversion is shown in the Control Rigs chart. So, when jumped into a drone, a rigger would use Piloting + Intuition as opposed to Piloting + Reaction. Should the rigger be present in a vehicle that crashes, they would still use their Body attribute to resist the crash damage, as they are physically present in the vehicle. More information about crashes can be found in the section on Crashing (p. 200).
« 上次编辑: 2020-03-26, 周四 13:42:56 由 R2D2501 »
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Re: 【6E】机师和载具(RIGGING)
« 回帖 #3 于: 2020-02-20, 周四 00:35:23 »
RCC Rigger Command Console
第二项重点装备便是机控面板(RCC),有时候被戏称为船长座。它极宇机师同时控制多个载具和无人机的能力,这对希望掌控一支无人机大军的机师尤为重要。一部RCC一般能同时使其等级三倍的无人机从属其下,而机师可以发出一个命令给任意数量的从属无人机作为一个主要动作,这个命令会在无人机的主动性阶段起效。
通过允许机师控制多个无人机,RCC也能保护这些无人机,所有针对从属无人机的骇入都必须先通过RCC。为防止这种事情发生,RCC有自己的数据处理和防火墙等级。数据处理属性也决定了通过RCC运行VR模式的主动性。
在拥有防护能力的同时,RCC也可以运行自动软件并将其分享至所有处于RCC控制下的无人机。RCC可同时分享的程序或自动软件的最大数量等于RCC的数据处理属性。RCC同时具有降噪功能,它可以减免等同于其设备等级的噪音惩罚。讲真,他们非常有用,你应该也来一个。
剧透 -   :
The second piece of critical equipment is the rigger command console (RCC), which is sometimes referred to as a captain’s chair. It gives the rigger the ability to control more than one drone or vehicle at a time, which is important for riggers who want to wield a drone army. An RCC can have a number of slaved drones equal to its Rating x 3. A rigger can issue a single command to any number of the drones slaved to the RCC as a Major Action.
The command issued will then be carried out by the drones when their turn comes up in initiative. Along with allowing the rigger to control multiple drones, the RCC also provides protection to the drones. Any hacking attempts on a drone slaved to an RCC must first gain access to the RCC. In order to resist this, the RCC has its own Data Processing and Firewall ratings. The Data Processing attribute is also used to determine Initiative when running in VR with the RCC.
Along with its defensive capabilities, an RCC can run autosofts and can share them out to all slaved drones. The number of programs and autosofts it can share out is equal to the RCC’s Data Processing rating. RCCs also provide noise reduction, reducing noise penalties by their Device Rating. Honestly, they’re super useful, and you really should have one.

RCC    设备等级    数据处理    防火墙    可获得性    售价   
搓碟造·破烂 Scratch-Built Junk1321L1400¥
忠诚·控制中心 Allegiance Control Center2333L8000¥
埃西电机·无人机大师 Essy Motors DroneMaster3443L16000¥
地平线·监视者 Horizon Overseer4544L32000¥
快桅·蜘蛛 Maersk Spider4455L34000¥
伏尔甘·君王  Vulcan Liegelord5655L66000¥
普鲁图斯·波塞冬 Proteus Poseidon5566L68000¥
系通·夜灵 Transys Eidolon6657L75000¥
阿瑞斯·赤犬系列 Ares Red Dog Series6768L95000¥
阿兹特克科技·风暴主宰 Aztechnology Tlaloc6879L140000¥
« 上次编辑: 2022-03-20, 周日 21:53:15 由 Bloodmelon »
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Re: 【6E】机师和载具(RIGGING)
« 回帖 #4 于: 2020-02-20, 周四 00:36:34 »
通过矩阵以同步 Rigging through the Matrix
不管你通过AR还是VR来进行同步,你都在利用矩阵,也就是说来自矩阵的一切都会影响你。你在控制的载具和无人机可以被骇入,而你的角色或你的设备会因此受伤;你还可以强行从已跳入的载具或无人机跳出。类似一般的矩阵运用,你需要通过AR或VR来同步。你当然可以从两种VR模式中进行选择,冷模(+2D6主动性骰池)或热模(+3D6主动性骰池)
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Whether you are rigging with AR or VR, you’re using the Matrix, so all the aspects that come with the Matrix come with your experience. The vehicle or drone you’re controlling can be hacked, and your persona or those of your devices can be damaged. You also can be forcibly expelled from a vehicle or drone that you’re jumped into. As with normal Matrix use, you interact with your rigs through AR or VR, and you switch between the two with the Switch Interface Mode action
(p. 184). VR can be done in cold sim (+2D6 Initiative Dice) and hot sim (+3D6 Initiative Dice).
« 上次编辑: 2020-03-26, 周四 13:44:07 由 R2D2501 »
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Re: 【6E】机师和载具(RIGGING)
« 回帖 #5 于: 2020-02-20, 周四 00:37:42 »
对抗骇入 Resisting Hacking
骇客们坚信只要一项物品在线,它就能,也应该能被骇入——这意味着同步中的载具和无人机是不错的目标。因此机师要花费极大量的世界和努力保护他们的设备,这其中包括使用矩阵全防御动作(p182)。重启设备动作也是个常见的紧急对策,它可以驱逐正在骇入的骇客,只是别重启在快速飞行或者快速移动的无人机,你可不想看见它再次启动后的样子,如果它真的还能启动的话。
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Resisting Hacking
Hackers operate on the belief that if it is online, it can, and probably should, be hacked. That means rigged vehicles and drones are legitimate targets. Riggers spend a significant amount of time and effort protecting their gear, and that includes liberal use of the Full Matrix Defense action (p.182). The Reboot Device action is also popular in emergencies, as it can expel an invading hacker. Just don’t do it to a high-flying or fast-moving drone, because you may not like the result when the device comes back online. If it ever does.
« 上次编辑: 2020-03-26, 周四 13:45:00 由 R2D2501 »
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Re: 【6E】机师和载具(RIGGING)
« 回帖 #6 于: 2020-02-20, 周四 00:39:08 »
同步和甩致休克 Rigging and Dumpshock
很不幸,骇客们也会利用重启设备动作,他们还早就知道如何控制一件设备足够长的时间以导致强制重启来驱逐已跳入的机师。这还不是骇客的唯一能逼迫机师跳出的手段:他们可以砖化用于发布远程指令的设备,通讯链或机控面板;亦或摧毁机师已跳入的载具。如果你打算用老办法而且直接“插入”你的无人机或载具而某个人“拔掉了插头”,轰。你甩致休克了(描述见p176)。你同时失去了对载具的控制,而那台载具会继续进行它之前的动作直到有人重新控制住它或者什么东西让它停了下来。如果那台载具有自动驾驶系统,系统在被重启前会为设备进行导航。
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Rigging and Dumpshock
Unfortunately, hackers also know the uses of the Reboot Device action, and they have been known to gain control of a device just long enough to forcibly reboot it, thus expelling a jumped-in rigger. And that’s not the only way to force a rigger out—bricking the device they’re using for remote commands, whether it’s a commlink or RCC, or destroying the vehicle a rigger is jumped into expels the rigger. And if you go old-school and directly plug into a vehicle or drone to run it, and someone yanks the plug—boom, you get dumpshock, as described on p.176. You also lose control of the vehicle, and it continues on whatever course its was on until someone takes control or something stops it. If it has an autopilot, that will guide the device, except when it reboots.
« 上次编辑: 2021-12-06, 周一 22:26:51 由 Bloodmelon »
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Re: 【6E】机师和载具(RIGGING)
« 回帖 #7 于: 2020-02-20, 周四 00:40:57 »
机师软件 Rigger Programs
机师可以利用一系列碟客们使用的软件。用于RCC的已购程序不能在赛博碟板上使用,反之亦然。类似碟板,RCC不能同时运行多个相同的程序。这里有些为精明的机师和他们的基本需求准备的趁手程序。更多请见矩阵章节的程序一节(p184)
矩阵护甲:在对抗矩阵或电子战攻击时给予+2防御等级,在热模下同时给予机师+2dp伤害抵抗
加密器:防火墙属性+1
信号清理:减少两点杂讯
匿踪器:在进行隐藏动作时,获得一点极限并且必须在动作时使用该极限。
工具箱:数据处理属性+1
虚拟机:额外2个程序槽;被攻击时遭受额外1点不可抵抗的矩阵伤害
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Rigger Programs
Riggers can utilize a number of programs that deckers usually use. Programs purchased for use on an RCC cannot be used in a cyberdeck and vice versa. As with decks, RCCs cannot run more than one program of the same type, even if you rename it. Here’s a list of handy programs for the savvy rigger and their basic function. See the Programs section of the Matrix chapter (p. 184) for more detail.
Armor: +2 to the Defense Rating against Matrix-and Electronic Warfare-based attacks. It also grants +2 dice to the rigger’s Damage Resistance tests when in hot sim.
Encryption: +1 to Firewall.
Signal Scrubber: Reduce noise by 2.
Stealth: When performing Hide action, gain 1 Edge that must be spent as part of the action or vanish.
Toolbox: +1 to Data Processing.
Virtual Machine: 2 extra program slots; take 1 extra box of unresisted Matrix damage when attacked.
« 上次编辑: 2020-03-26, 周四 13:45:35 由 R2D2501 »
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Re: 【6E】机师和载具(RIGGING)
« 回帖 #8 于: 2020-02-20, 周四 00:45:29 »
掌握你的载具 Vehicle Rigging
现在你有了中控器,应该也在RCC上花了不少钱。现在该聊聊怎样让载具办你想办的事了。(我想照抄5E载具部分了)总之载具有一些属性。

操作性:作为检定阈值使用,并且有两个数值:公路/越野。在公路上用前者,在非柏油路环境下用后者。

加速 :代表每战斗轮的最大加速或减速米数

速度区间(新属性):代表操作载具的困难程度——你开得越快就越难。
司机要时刻跟踪他们的行车速度,每超过一个速度区间,他们在尝试操作载具或从载具进行攻击时就会承受-1dp的惩罚。

最大速度:和上面的速度区间一样,催化剂在第6版中使用米/战斗轮作为最大速度的单位,不要搞混。

机体:代表了载具结构的重量和坚固性

护甲:代表载具结构提供的额外保护

自驾系统:代表了内置程序的驾驶能力

传感器:代表了内置程序对周遭环境的反应能力

以及,座位,可获得性还有价格。
只要没有特别标注,所有载具和无人机都可以在再次加油/充电前运作6个小时。
每战斗轮行驶米数 = 当轮起始速度 * 1/2加速度属性。
剧透 -   :
Vehicle Rigging
So you have a control rig, and perhaps you splurged on an RCC. Let’s talk about the act of getting a vehicle to do what you want it to. First, let’s look at the numbers that determine how a vehicle moves. All vehicles have a Handling statistic, an Acceleration statistic, and two statistics for speed. We’ll review what they do.
The Handling statistic acts as a threshold for vehicles have two numbers that are part of their Handling; the first is for when they are on road, the second for off, which includes anything that’s not a paved road.
Acceleration measures the maximum meters per combat round the vehicle can safely accelerate or decelerate. Then we have speed stats.
Speed Interval is a measure of difficulty in driving the car—the faster the car, the trickier it is to keep under control, though some cars handle speed better than others. Drivers should track their current speed; each time they pass another Speed Interval, they incur a cumulative –1 dice pool penalty to any tests involving Handling for the vehicle, as well as attacks from the vehicle.
Top Speed shows the maximum number of meters the vehicle can travel in a combat round.
Beyond the speed statistics, vehicles have a Body stat to describe the general heft and solidity of their frame,
an Armor stat to represent how much extra protection that frame is given, and a Pilot and Sensor stat to represent the built-in programming the vehicle has to move itself and respond to surrounding conditions.
Vehicles also have a Seats listing showing how many people they carry in normal circumstances, and they have the customary Availability and Cost.
Unless its description states otherwise, all vehicles and drones can operate for six hours before having to refuel or recharge. Stats for a vehicle look like this:
Distance traveled in a combat round = Speed at beginning of turn ± 1/2 acceleration rate (if any).
« 上次编辑: 2020-03-26, 周四 13:47:44 由 R2D2501 »
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Re: 【6E】机师和载具(RIGGING)
« 回帖 #9 于: 2020-02-20, 周四 00:47:05 »
驾驶和检定 Tests and Driving
平时驾驶载具是不需要检定的。只有驾驶者或机师想要让载具做一些高难动作时才需要检定:在不被发现的情况下跟踪另一辆车,在高速状态下过一个发卡弯,飞跃一座在建的桥,或者别的什么东西。操作性检定是你的基础检定以决定你是否能让载具达成你的目的。玩家的骰池为驾驶技能+反应属性,而基础阈值为载具操作性。载具有两个操作性阈值,分别在公路和非公路情况下使用。GM可以根据情况增加或降低阈值。
有时玩家会遇到对抗检定,比如两个驾驶员在互相较量。这种情况下对抗检定为驾驶技能+反应属性 vs 驾驶技能+反应属性。确保两个驾驶员的骰池都经过驾驶区间调整,GM也可以在对抗后额外要求一个普通的驾驶技能+反应属性的测试以决定两个驾驶员在对决后是否能安然无恙。
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Tests and Driving
Normal vehicle operation does not require a test. Tests only come up when a driver/rigger wants to do something tricky with the car—follow another car without being spotted, make a hairpin turn at high speeds, jump over the still-under-construction bridge, that sort of thing. The primary test is the Handling test, made to see if you can coax the vehicle to do what you want to do. The player’s dice pool is Piloting + Reaction. The basic threshold is the Handling rating of the vehicle. Vehicles have two Handling ratings—one for on-road, one for off-road, so the appropriate one for the vehicle’s current location would be used. Gamemasters can increase or decrease that threshold based on the difficulty of the attempted maneuver. Sometimes the test may be Opposed, as two drivers pit their skills against each other. This would be Piloting + Reaction vs. Piloting + Reaction—may the best driver win! Make sure each driver makes dice-pool adjustments based on their current speed (Speed Interval, p. 199), and the gamemaster can require an additional Piloting + Reaction Simple test after an Opposed test to make sure each driver is able to survive the aftermath.
« 上次编辑: 2020-03-26, 周四 13:47:08 由 R2D2501 »
I claim this world for the Emperor of Humanity and his Imperium. I bring justice and truth for the loyal. Punishment and death for the guilty.