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离线 陽光

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变体职业
« 回帖 #140 于: 2016-11-27, 周日 16:38:59 »
祈求者(Invoker)出自《驱灵英雄手册》(Haunted Heroes Handbook)
分类:女巫变体职业
祈求者运用她的魔宠来引导神秘的庇护主的某一方面到她的体内,从而增强她的技能并且赐予她强大的能力。无论是来自于一个单一的实体或与女巫的庇护主有一系列联系的精魂之力的增幅都是可能发生变化的,所以在很多情况下,一位祈求者是不能认识到精魂的真相的。

祈求者庇护主(Invoker Patron,Su):在1级时,一位祈求者可以通过一个迅捷动作(在脑海中进行)来请求一个与她的庇护主有所联系的精魂进入她的体内。除了模拟方面要从下列中选择之外,这个能力与猎人的动物之力相似。祈求者每日能够使用该能力的分钟数等同于她的等级。这些时间不需要连续,但是必须以1分钟为单位来使用。这个能力替换了1级,8级和16级的女巫巫术

束缚:祈求者在力量上获得+2的增强加值。这个加值在8级时增加到+4,并且在16级时增加到+6。

桥梁:祈求者面对其他生物的DR和SR时视为降低了2点,这个增强在8级时将降低5点,并且在16级时将降低10点。

危机:祈求者在体质上获得+2的增强加值。这个加值在8级时增加到+4,并且在16级增加到+6。

求知:祈求者的巫术与庇护主法术的DC+1。这些DC的提升将会在8级和16级时额外+1.

决心:祈求者在敏捷上获得+2的增强加值。这个加值在8级时增加到+4,并且在16级时增加到+6。

幸运:祈求者在豁免检定时获得+1抗力加值。这个加值将在8级时增加到+3,并且在16级时增加到+5。

天堂:祈求者在脱逃和专注检定上获得+3的表现加值。这个加值在8级时增加到+6,并且在16级时增加到+9。

入神:祈求者可以延长她施放于自身的法术的持续时间+1轮。这个能力只适用于持续时间为瞬间以外的法术。延长时间在8级时将变为2轮,并在16级时变为3轮。

审判:祈求者在来源于法术和天生武器攻击的每一个伤害骰上获得1点洞察加值。8级时,祈求者可以在法术与天生武器所造成重击威胁的确认上获得+4的加值。16级时,祈求者的法术与天生武器的重击威胁翻倍,就如同精通重击专长一样。

启示:祈求者在武器攻击检定骰上获得+1的洞察加值。这个加值在8级增加到+2,并且在16级时增加到+3.

第二祈唤(Second Invocation ,Su):在10级时,无论何时祈求者使用她的祈求者庇护主能力,她都能选择两个不同方面的庇护主以取代原本的一个。另外,这个能力就类似于猎人的第二动物之力。这个能力取代了10级女巫巫术。
劇透 -   :
Invoker
Source:Haunted Heroes Handbook pg. 14

The invoker uses her familiar to summon facets of her mysterious patron directly into her body, enhancing her skills and granting her powerful abilities. Whether these spiritual enhancements come from a single entity or a host of spiritual forces associated with the witch’s patron can vary, and in many cases, a particular invoker never learns the truth of this matter.

Invoke Patron (Su): At 1st level, an invoker can invite spirits associated with her patron’s themes into her body and mind as a swift action. This functions like a hunter’s animal focus (Pathfinder RPG Advanced Class Guide 27), except she emulates facets of her patron, chosen from the list below. The invoker can use this ability for a number of minutes per day equal to her level; this duration need not be consecutive, but it must be spent in 1-minute increments. This replaces the witch’s 1st-, 8th-, and 16th-level hexes.

Bondage: The invoker gains a +2 enhancement bonus to her Strength. This bonus increases to +4 at 8th level and +6 at 16th level.

Bridge:The invoker treats other creatures as if their damage reduction and spell resistance were 2 lower. This increases to 5 lower at 8th level and 10 lower at 16th level.

Crisis: The invoker gains a +2 enhancement bonus to her Constitution. This bonus increases to +4 at 8th level and +6 at 16th level.

Curiosity: The DCs of the invoker’s hexes and patron spells increase by 1. These DCs increase by an additional 1 at 8th level and 16th level.

Decisions: The invoker gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 16th level.

Fortune: The invoker gains a +1 resistance bonus on saving throws. This bonus increases to +3 at 8th level and +5 at 16th level.

Paradise: The invoker gains a +3 competence bonus on Acrobatics checks and concentration checks. This bonus increases to +6 at 8th level and +9 at 16th level.

Rapture: The invoker can increase the duration of any spell she casts on herself by 1 round. This applies only to spells with a duration other than instantaneous. This increases to 2 rounds at 8th level and 3 rounds at 16th level.

Reckoning: The invoker adds an insight bonus on damage rolls from attacks made with spells and natural attacks, gaining 1 point of damage per die rolled. At 8th level, the invoker gains a +4 bonus to confirm critical hits threatened with spells and natural attacks. At 16th level, the critical threat range of the invoker’s spells and natural attacks doubles, as if from Improved Critical.

Revelation: The invoker gains a +1 insight bonus on attack rolls made with weapons. This bonus increases to +2 at 8th level and +3 at 16th level.

Second Invocation (Su): At 10th level, whenever an invoker uses her invoke patron ability, she selects two different facets of her patron for herself instead of one. Otherwise, this functions like a hunter’s second animal focus ability.This ability replaces the witch’s 10th-level hex
« 上次编辑: 2016-11-27, 周日 17:07:52 由 陽光 »

离线 非常道

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矮人的种族背景
头脑清醒Clearheaded:你能看穿欺骗和谎言。当对抗唬骗和易容技能时你获得+1背景加值,并且你在对错觉影响的豁免检定上获得+1背景加值。

深刻标记Deep Marker:你敢于面对gladdringgar的未知隧道(name-runes凿开的地下深处)。你在生存检定上得到+ 1背景加值,在对抗恐惧效果的豁免检定同样获得+1背景加值。

黄金探测器Goldsni?er:对于隐藏起来的财富你拥有敏锐的察觉能力。在与金属、珠宝和宝石相关的察觉检定上你获得+2背景加值。

底盘低Grounded:在精神和肉体上你都很平衡。在平衡有关的特技检定上你获得+2背景加值,并且你获得+1反射背景加值。

无情Ruthless:在挥出致命一击时你从不犹豫。在重击确认时你获得+1背景加值。

坑道战士Tunnel Fighte:洞穴和隧道是你的第二个家。在地下环境,你获得+2先攻背景加值并且+1武器重击伤害((该伤害能够因重击加倍)。

战斗工匠Warsmith:你对金属和岩石的弱点了如指掌。当攻击对象是主要由粘土、水晶、泥土、金属或石头构成时,你在伤害检定上获得+1背景加值。你获得知识(工程)作为你的本职技能。

战斗激情Zest for Battle:战斗是你最大的快乐,以正义或是卑劣的理由尽情鞭笞你的敌人吧!当你在攻击检定上拥有士气加值时,在伤害检定上同样获得+1背景加值。



矮人的地区背景
浴血者Blooded (Mindspin Mountains):令人绝望的战斗磨练了你针对那些矮人远古宿敌的战斗技巧。当你面对你巨人、地精和兽人时,在武器伤害检定上获得+1背景加值。

霜血Frostborn (Lands of the Linnorm Kings):北地寒冬的漫漫长夜让你习惯了寒冷。在任何抵抗寒冷环境影响的检定中你获得+ 4背景加值,并且获得+ 1背景豁免加值在对应对“冷”的效果时。

先人的荣耀Glory of Old (Five Kings Mountains):你的血管里流淌着来自矮人英雄Tar Taargadth的血。你获得+ 1背景加值在对抗法术、类法术和毒素的豁免上。

毅力Perseverance (Five Kings Mountains):这关键时刻任何困难都可以被克服和忍耐。当你拥有在抵抗一个效果(如高等命令术、控制人类,)时进行超过1次意志豁免的能力(例如使用幸运领域的好运能力)那么在对那个效果进行意志豁免重投时你获得+3背景加值。

战地诗人Warrior Poet (Lands of the Linnorm Kings): 你被吟游诗人,Kalsgard口耳相传习俗的守护者,所训练。当使用吟游诗人吟唱能力时,你获得+1背景加值在有关矮人相关的知识检定(矮人历史、矮人建设等等)并且在任何强韧豁免上获得+1背景加值。

原文
劇透 -   :
Clearheaded: You see through deception and lies. You
gain a +1 trait bonus on opposed checks against the Bluff
and Disguise skills and a +1 trait bonus on saving throws
against illusion effects.

Deep Marker: You’ve dared uncharted tunnels in
pursuit of the gladdringgar (the chiseling of name-runes
in subterranean depths). You gain a +1 trait bonus on
Survival checks, and a +1 trait bonus on saving throws
against fear effects.

Goldsniffer: Your keen senses lead you to hidden
treasures. You gain a +2 trait bonus on Perception checks
related to metals, jewels, and gemstones.

Grounded: You are well balanced, both physically and
mentally. You gain a +2 trait bonus on balance-related
Acrobatics checks, and a +1 trait bonus on Reflex saves.

Ruthless: You never hesitate to strike a killing blow. You
gain a +1 trait bonus on attack rolls to confrm critical hits.
Tunnel Fighter: Caves and tunnels are a second home
to you. While underground, you receive a +2 trait bonus to
initiative checks and a +1 trait bonus on weapon damage
rolls for critical hits (this damage is multiplied on a
critical hit).

Warsmith: You have an intuitive grasp of the weak points
of metal and stone. You gain a +1 trait bonus to damage
rolls against creatures and objects made primarily of clay,
crystal, earth, metal, or stone. Knowledge (engineering) is
a class skill for you.

Zest for Battle: Your greatest joy is being in the thick of
battle, and smiting your enemies for a righteous or even
dastardly cause. Whenever you have a morale bonus to
weapon attack rolls, you also receive a +1 trait bonus on
weapon damage rolls

Blooded (Mindspin Mountains): Desperate battles have
honed your fghting skills against the ancient enemies
of the dwarves. You receive a +1 trait bonus on
weapon damage rolls against giants,
goblins, and orcs.

Frostborn (Lands of the Linnorm
Kings): Long nights in the frigid winters of
the north have inured you to cold. You gain
a +4 trait bonus on any savings throws made
to resist the effects of cold environments, as
well as a +1 trait bonus on all saving throws
against cold effects.

Glory of Old (Five Kings Mountains): In
your veins flows the blood of dwarven heroes
from Tar Taargadth. You receive a +1 trait bonus
on saving throws against spells, spell-like abilities,
and poison.

Perseverance (Five Kings Mountains): In time, any
obstacle can be endured and overcome. When you have
more than 1 Will saving throw to overcome an effect
(such as greater command, hold person, or by using the good
fortune ability of the Luck domain), you receive a +3 trait
bonus on the extra Will saves against that effect.

Warrior Poet (Lands of the Linnorm Kings): You were
trained by the skalds, keepers of the oral tradition of
Kalsgard. You gain a +1 trait bonus on Knowledge checks
related to dwarves (dwarven history, dwarven construction,
and so on) and a +1 trait bonus on Fortitude saves in any
round in which you use a bardic performance ability.
 
« 上次编辑: 2016-11-27, 周日 20:35:40 由 非常道 »

离线 mikun

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背景
« 回帖 #142 于: 2016-12-04, 周日 09:18:46 »
黑荆棘牧场主(Blackthorn Rancher) 出自河域诸国的居民(People of the River)
类型:地区背景
需求:来自利伯瑟恩
利伯瑟恩的家畜以他们的韧性著称。你的驯养动物检定获得+1背景加值,并且将驯养动物视为你的本职技能。你的动物伙伴或者坐骑纽带的总生命值获得永久的+3背景加值


劇透 -   :
Blackthorn Rancher
Source People of the River
Category Region
Requirement(s) Lambreth
Domestic animals from Lambreth are known for their resiliency. You gain a +1 trait bonus on Handle Animal checks and Handle Animal is a class skill for you. Your animal companion or bonded mount gains a permanent +3 trait bonus to its maximum hit point total.

配图:
劇透 -   :
« 上次编辑: 2016-12-04, 周日 09:27:03 由 mikun »
『莫扎特曾经说过大胆地踏上旅途吧,我不知道路途的前方究竟有什么,但是,我们还是迈出了步伐,我们仍在旅途之中。』

劇透 -  成就列表 21/21:
《魔鬼筋肉人》 1/1: 力量超过35
《汽车人,变形出发!》 1/1: 力量超过50
《老娘是最强的》 1/1:在DND团中到达⑨级
《I Am Legend》 15/20 :在DND团中到达20级
《力量与荣耀!!》 1/1:在仅剩5HP的情况下杀死战场上的所有敌人。
《女权主义者》 1/1 在PF团里成功诱拐小LOLI,并且在结局里带着她四处旅行。
《职业?我们是主唱,贝斯,副吉他,鼓手和伴舞》 1/1:在PF模组团中组成乐队。
《没有什么是一个全家桶解决不了的,如果有。。。》 1/1:在PF团中选择召唤师,并且通过两桶全家桶强行将幻灵画皮为女仆。
《主线?不存在的》 1/1: 硬生生的用交涉将悬疑PF团跑成galgame团
《我要圆润一点的那种直角》 1/1:使用各种颜色和音乐来装点自己的论坛团团贴
《感动中国2017:论坛回帖王》 1/1:顶着老板的监视在工作时间回复论坛帖
《初入PFS》 1/1:申请PFS账号并且成功完成一个模组。
《世界这么大,我要出去看看》 20/??:在PFS中参与不同的GM举办的游戏。(灰灰,星云,左手,莉莉,梦子,考喵,面包,海鸥,白魔,受,静姐,笨哈,空山,道是无常,阳光,马丁,TT,凯文,牧语,小尘)
《懒癌也要开团团》 1/??:在PFS中作为GM成功完成一次团团并且没有人退票
《最初的愿望》 1/1:在第一次参加的圣杯团中夺取圣杯,并让御主怀上自己的孩子
《粉红团小学生毕业证书》 1/1:参加粉红团,提高自己姿势水平
《新手运》 1/1:在首次COC团中完成TE并且全员存活
《iroll20s》 1/1:在失去关键线索的COC团中依靠骰运强行GE
《全回合快速多重集束射击》 1/1:双枪射杀TOC团的BOSS
《仔细想想,不充钱你能变强吗?》 1/1:入坑炉石一周后到达天梯5级
《真是一段又長,又奇妙的旅行》 3/∞:生命不息,跑团不止(2014.11.21)

离线 前尘如梦新月酱

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魔战士变体
« 回帖 #143 于: 2016-12-10, 周六 14:34:43 »
魔武者(魔战士变体)出自内海诡道(inner sea intrigue)
经过一种可以追溯到老法师贾特比的十位魔武者时期的传统方式的训练,魔武者通过放弃他们的身份来掌控魔法的力量,成为所属文明的勇者,在莽吉荒原与更广阔的世界中学习。

本职技能:魔武者将知识(历史与自然)加入他的本职技能列表,取代知识(地城与位面)。
这一能力调整了魔战士的本职技能。

无名面具(Ex):一位魔武者通过用一个动物化的面具隐藏他的身份来获得力量,但也要承受如此做的缺点。当戴着她的面具时,魔武者在对抗探知子学派的预言法术时豁免获得+2加值。然而,对魔武者传统不熟悉或者蔑视这一传统的NPC会对穿戴面具的魔武者拥有不友好的初始态度。如果使用影响系统(极限诡道102),需要一个额外成功来提高这种NPC的影响等级。
魔武者不能再她从未见过或不信任的任何人面前揭露真名或摘下面具。如果她触犯这一禁忌,她必须摧毁面具并且创造或持有一个新面具,才可以获得穿戴面具带来的好处。

魔武者面相(Su):
3级时,一名魔武者可以获得一种动物力量的一面。这一动物必须与魔武者的面具相匹配(如果魔武者创造或持有信面具时这一动物也会改变)。以一个标准动作,一名魔武者可以获得一种野兽形态I的能力列表中这一动物拥有的能力(这一能力无法让她改变体型)。这一能力持续每魔战士等级一分钟。【注:我大概是没看错这个能力……没有资源消耗诶?】
此能力取代3级获得的魔战士奥能。

无名隐匿者(Su):8级时,一名魔武者的无名面具可以在预言法术下保护它。每天一次,只要她处于面具身份下,她可以使用回避侦测法术,用魔战士等级作为施法者等级。
这一能力取代精通法术战斗。

精通法术战斗(Ex):14级时,一名魔武者获得精通法术战斗能力。
这一能力取代高等法术战斗。

玛甘比法术通路(Su):
19级时,一名魔武者学习到了使用自然魔法的古代奥秘。它从德鲁伊的法术列表中选择7个法术,将它们作为与德鲁伊法术同环的魔战士法术加入她的法术书。她在下列每一环获得一个魔战士法术列表上没有的德鲁伊法术:0环、1环、2环、3环、4环、5环、6环。她可以忽略这些法术的法器成分。
这一能力取代高等法术通路。

魔战士奥能:
下列魔战士奥能可以完善魔武者变体:精确打击UC,奥能精准UM,奥能遮蔽UC,奥能刀锋UC,破敌刀锋UC,虔诚刀锋UC,强效法术UM,极效法术UM,瞬发法术UM,默发法术UM,法术混合UM,定发法术UM。


劇透 -   :
Magic Warrior (Magus Archetype)
Trained in a tradition stretching back to Old-Mage Jatembe’s Ten Magic Warriors, magic warriors renounce their identities to master magical might and serve as champions of culture and learning across the Mwangi Expanse and beyond.

Class Skills: A magic warrior adds Knowledge (history and nature) to her list of class skills, instead of Knowledge(dungeoneering and planes).
This ability alters the magus’s class skills.

Nameless Mask (Ex): A magic warrior gains strength in hiding her identity behind an animalistic mask, but also suffers drawbacks from doing so. While wearing her mask, a magic warrior gains a +2 bonus on saving throws against divinations in the scrying subschool. However, NPCs who are unfamiliar with or have a poor opinion of the magic warrior tradition have a starting attitude of unfriendly toward the magic warrior while she wears her mask. If using the influence system (Ultimate Intrigue 102), it takes one additional success to increase her influence level over such an NPC.
The magic warrior cannot reveal her name or remove her mask in front of anyone she has never met before or in front of anyone she does not trust. If she violates this taboo, she must
discard her mask and create or obtain a new mask and wear it before she can gain any benefits that result from wearing her mask.

Magic Warrior’s Aspect (Su): At 3rd level, a magic warrior can gain an aspect of an animal’s
might. The animal must suit the magic warrior’s mask (and the animal changes if the magic
warrior must create or obtain a new mask). As a standard action, the magic warrior gains one ability possessed by that animal from the list of abilities given in beast shape I (this ability does not allow her to change her size). The ability lasts for 1 minute per magus level.
This ability replaces the magus arcana gained at 3rd level.

Nameless Anonymity (Su): At 8th level, a magic warrior’s nameless masked identity protects her from divinations. Once per day, as long as she is in her masked identity, she can cast nondetection using her magus level as her caster level.
This ability replaces improved spell combat.

Improved Spell Combat (Ex):At 14th level, a magic warrior gains improved spell combat.
This ability replaces greater spell combat.

Magaambya Spell Access(Su): At 19th level, a magic warrior learns ancient secrets to using natural magic. She learns seven spells from the druid’s spell list and places them in her spellbook as magus spells of her druid level. She gains one of each of the following druid spells not on the magus spell list: 0-level, 1st-level,2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. She can ignore the divine focus component of these spells.
This ability replaces greater spell access.

Magus Arcana: The following magus arcana complement the magic warrior archetype: accurate
strikeUC, arcane accuracyUM, arcane cloakUC, arcane edgeUC, bane bladeUC, devoted bladeUC, empowered magicUM, maximized magicUM, quickened magicUM, silent magicUM, spell blendingUM, still magicUM.
« 上次编辑: 2017-01-21, 周六 23:56:15 由 前尘如梦新月酱 »

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Re: 自用自翻资源帖
« 回帖 #144 于: 2016-12-10, 周六 22:26:56 »
以下都是矮人专用的东西啦(from <Dwarves of Golarion>)还有是第一次翻译资料。。。多多包涵啊 :em032
魔法背景:
大地的加护:一股源自地下世界的微弱力量在你身上流动,这让你能驾驭来自岩石与大地的召唤物。你召唤出的任何属于岩石子类又或是拥有挖掘速度的生物都会获得攻击检定+1的士气加值和盔甲ac+1的增强。
劇透 -  引用:
Deep Guardian
   The subtle power of the deep places of the world flows within you, and grants you mastery of summoning beings of earth and stone. Any creature you conjure with a summon spell that has the earth subtype or a burrow speed gains a +1 morale bonus on attack rolls and a +1 enhancement bonus to Armor Class for the duration of the spell that summoned it.
紧贴大地:你的德鲁伊在施放法术时可以用少量的泥土或沙子当做他们的法器。当你触碰大地时,你在对大气亚种的生物所释放的法术的豁免检定的dc以及克服对方的法术抗力时在施法者等级上获得+2的加值。
劇透 -  引用:
Earthbound
   Your druid spells use a handful of earth or sand as a divine focus in addition to the normal components. While you are touching the ground, you add a +2 trait bonus to saving throw DCs and on caster level checks to overcome spell resistance for all spells you cast against creatures with the air subtype.
出色的工匠:你花了漫长的时间在学习关于熔炉的神秘知识,以及一些传说由托拉格传下的宗教仪式。无论什么时候你使用工艺或者使用专长去制造材料为石头或金属的物品时,你可以减少5%的花费。这包括只有端部是金属的武器,比如斧子、枪或是矛。(然而肯定PFS不能用啦)
劇透 -  引用:
Eldritch Smith
   You are learned in the secret lore of the forge, rituals handed down for generations that some say come from Torag himself. Whenever you use the Craft skill or a crafting feat to make a stone or metal item, you reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears.
大地之力:你可以汲取地脉的力量以粉碎较弱的魔法。你在触碰大地或者未被加工的石头时进行驱散魔法和法术抗力的检定,你的施法者等级+1背景加值。
劇透 -  引用:
Strength of the Land
   You are able to tap into the living energy of the world to shatter lesser magic. You gain a +1 trait bonus on caster level checks while touching the ground or unworked stone. This includes dispel checks and checks to overcome spell resistance.

矮人的神明以及宗教背景【名字渣翻,请轻敲 :em006。原文来自矮人书,神职、圣徽、偏好武器、领域等摘自pathfinder wiki。】:
安哥拉徳(熔炉之炎)LG
与他擅长于防守的兄长托拉格相反,安哥拉徳司掌着战争以及侵略性的策略。他与马格林一同照看战场,一起以他们 的英勇事迹鼓舞矮人们的士气。
神职:火 ,传统,战争
圣徽:冒烟的火炉
偏好武器:巨斧
领域:火,善良,秩序,战争
  宗教背景:
战地法师【注:此背景是Angradd, Gorum, Torag, Trudd通用】
你的信仰会保护你,即使是你在战场的中心地带施法。你在防御式施法的时候专注获得+1背景加值,而且在准备施法或是正在施法的时候对抗攻击检定获得ac+1的背景加值。
劇透 -  引用:
Angradd (The Forge-Fire)
   The counterpart to his older brother Torag’s defensive perspective, Angradd is the god of aggressive tactics and warfare. He and Magrim watch over battles, dividing the dwarven spirits between them according to how brave they were in combat.
    Battlefield Caster (Angradd, Gorum, Torag, Trudd):Your faith protects you even as you unleash spells in the thick of battle. You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against
attacks provoked by or readied against spellcasting.
波络卡(黄金眷赠)NG
她是托拉格与福格瑞特之女,这位快乐的女神有着一头金黄的头发和白皙的皮肤,即使是再顽固的男矮人看到她也会不由自主的呼吸加速。她促使人们步入婚姻的殿堂,也鼓励单身狗们去寻找自己的伴侣。
神职:美丽,欲望,爱情
圣徽:镶有宝石的黄金戒指
偏好武器:硬头锤(并未明确指出是重型还是轻型)
领域:魅惑,团队,善良,医疗
  宗教背景:
迷人魅力:你身上有一种能让人一看到就迷上你的魅力。你在与能被你吸引的生物交涉时获得+2背景加值。你可以每天使用一次晕眩术,这视为类法术能力且施法者等级等同你的角色等级。
劇透 -  引用:
Bolka (The Golden Gift)
   Daughter of Torag and Folgrit, this happy goddess has long blonde hair and a figure that would make even the most reserved dwarf catch his breath.She makes arranged marriages blossom into love and inspires confirmed bachelors to decide to seek a wife.
    Alluring (Bolka): You have the art of turning a passing glance into love. You receive a +2 trait bonus on Diplomacy checks with those who find you attractive. You can use daze once per day as a spell-like ability, with a caster level equal to your character level.
德朗维特(守债人)LN
这位面容冷漠的女神乃是托拉格同父异母(or同母异父)的妹妹。据一些神话记载她原本是要成为托拉格的娇妻但是最后托拉格选择了福格瑞特,为了赢得德朗维特的原谅托拉格赐予了她神格。矮人们视她为必要之恶,因为她会在有人冤枉别人时会出来安抚被冒犯的一方,但是只有满心愤怒与憎恨的人才会选择信仰她。她据说可能是科欧斯的生母,但福格瑞特对科欧斯视若己出。
神职:债务,工作,复仇
圣徽:交叉的双镐
偏好武器:轻型镐
领域:知识,秩序,力量,旅行
劇透 -  引用:
Dranngvit (The Debt Minder)
   This bitter goddess is Torag’s half-sister; some legends say she was to have been his bride but he chose Folgrit instead, and to earn her forgiveness he made her a goddess. The dwarves consider Dranngvit a necessary evil, a goddess to propitiate when they have wronged someone; only those consumed by hatred and bitterness choose her as a patron. She may be Kols’s mother, though Folgrit treats him like her own son.
福格瑞特(家庭女神【其实有一秒想过要不要翻成看家婆】)LG
托拉格的妻子是一名温柔的女神,她也常常为丈夫出点小主意和为他分忧。她是母亲、妻子以及孩童的守护者,特别是在战场上浴血奋战的人的妻儿。当然,她也看顾着寡妇与孤儿。她会尽自己的努力让丈夫托拉格的内心充满活力,好让他专注于为矮人提供庇护。
神职:孩童,灶炉,母亲
圣徽:刻有符文的心脏
偏好武器:木棍
领域:团队,秩序,高贵,善良
劇透 -  引用:
Folgrit (The Watchful Mother)
    Torag’s wife is a patient
goddess used to her husband planning and worrying too much. She is the goddess of motherhood, wives, and children, especially those whose husbands and fathers are at war. She is also the goddess of widows and orphans and does her best to keep Torag’s mind fresh so he can minimize dwarven casualties.
奎因迪勒(调停者)LG
这位能说会道的神明比他的姐姐波络卡更加擅长于调解纷争。他会减轻矮人之间的警戒心,鼓励他们与邻人友好相处,并确保即使他们不会忘记自己许久不见的老朋友。
神职:友谊,忠诚,和平
圣徽:闪光的黄金战锤
偏好武器:锤子(又是一个不说明什么锤子的。。)【官方解释:当warhammer】
领域:团队,善良,秩序,保护
  宗教背景:
甜言蜜语:你能很老练的爱抚愤怒中的人和说服铁石心肠的人。你在交涉上获得+1的背景加值。此外,你在非持续控制且以和平的方式结束的魅惑或胁迫效果(比如安定心神,睡眠术,放下武器的暗示术等)上获得dc+1的背景加值。
劇透 -  引用:
Grundinnar (The Peacemaker)
   This glib deity is well practiced in breaking up fights over his sister Bolka. He
mends fences, encourages dwarves to be neighborly, and makes sure that dwarves do not forget friends they haven’t seen in decades.
    Honeyed Words (Grundinnar): Your tact soothes bristling tempers and cools heated blood. You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion that does not
provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.
科欧斯(守誓者)LN
这位寡言的神明的大部分时间都花在跟随他的父亲托拉格以及看着他的兄弟奎因迪勒让他远离危险。他会惩罚那些逃避责任或是违背诺言的人。
神职:责任,荣誉,诺言
圣徽:一只蜥蜴停留在卷轴上
偏好武器:锤子(矮人真的都喜欢锤子诶。。)【官方解释:当warhammer】
领域:荣耀,秩序,高贵,力量
劇透 -  引用:
Kols  (Oath-Keeper)
   This tight-lipped god splits his time between following his father Torag and keeping his brother Grundinnar out of danger. He punishes those who shirk their obligations or break oaths.
马格林(监死者)LN
尽管他的教义如同他看护的矮人的往生一般阴郁,但是他与普通的矮人并没有太大不同。他决心要锻炼矮人们的内心,包括重铸他们破损的灵魂以让他们能更好的迎接来生。他是托拉格的长兄,也是第一个教会矮人们如何正确的与神明沟通的。
神职:死亡,命运,地下世界
圣徽:雕刻着符文的大门
偏好武器:锤子(。。。)【官方解释:当warhammer】
领域:秩序,土,安眠,符文
劇透 -  引用:
Magrim (The Taskmaster)
   Despite his gloomy role as the overseer of the dwarven afterlife, Magrim is no more dour than a typical mortal dwarf. He determines what tasks dwarf spirits must perform, including reforging worn-out souls to make them suitable for visiting the world again.He is Torag’s older brother, and taught the first mortal
dwarves how to properly commune with the gods.
杜鲁德(强壮者)NG
他是托拉格的幼子,虽然他的胡须并不长但是他却是矮人神系中最为强壮的。在他父亲外出
时便是他担当起看守父亲的殿堂的责任。
神职:勇气,防御,力量
圣徽:雕刻着符文的石王座
偏好武器:战锤(终于有一个写明什么锤子了!)
领域:善良,高贵,保护,力量
  宗教背景:见安哥拉徳部分
劇透 -  引用:
Trudd (The Mighty)
   Torag’s youngest son, he is the strongest of the dwarven gods despite his short beard. He guards his father’s hall while its lord is away.
德罗斯卡(暗之铁匠)NE【注:这是灰矮人之神】
尽管许多格拉里昂的学者都宁愿相信德罗斯卡已经死了,但实际上他的祭坛遍布所有有灰矮人的地方,灰矮人们在他的名下 大量生产武器以满足充斥着地下世界的各种冲突。他的教义是 “只要你重复做一件事,那么你就会越加熟练 。如果你有够努力,那你甚至可以成为一代大师。而不够努力的人就只能成为日夜辛勤工作或是会造出次品的家伙。”他深信使用奴隶可以让工匠们不用操心一些烦琐的小事以集中注意力在锻造上;当然了,如果造出了次品,这些奴隶也是一个很好的戴罪羔羊不是吗。如果你要和他的信徒进行比赛并想要做出一些特别的又或者是创新的东西的话,你需要万分提防你的对手或是优胜者偷走你的创意,还有绝对不要带着荣誉参赛。
神职:欺骗,奴隶,劳工
圣徽:一团在石拱门中央燃烧的火
偏好武器:轻锤
领域:手艺,魅惑,黑暗,邪恶,诡术
  宗教背景:
听天由命:只是活着就比永无休止的劳动毫无区别,只有劳动到疲惫不堪你才能成为大师。你在重投一次之前失败了的技能或者能力的检定时,获得+1的背景加值。
劳动工人:你精于制作一些不算高档的魔法武器、防具和盾牌。选择一个你至少有1点技能等级的手艺或者工艺。在计算是否能获得制造魔法武器和防具的专长时用你选择的技能等级替换你的施法者等级。你可以制造非特殊材质的精制武器、防具或盾牌,并用你选择的技能等级代替施法者等级。你必须要用你选择的技能来制造东西。你不可以更换选定的技能。【不用说造物禁用啦】
劇透 -  引用:
Droskar (The Dark Smith)
   Though many Golarion scholars would like to believe him dead, Droskar’s church
is the primary faith of the duergar, and in his name they churn out arms and armor for various conflicts deep under the surface. He teaches that repetitive work leads to improved skill, and that if you push yourself far enough,you will achieve greatness. Those who toil and still fail in this endeavor are either not working hard enough or aren’t putting their hearts into their work. He believes in using slave labor to allow craftsmen to focus on the creative aspects of work without worrying about minor details; slaves also provide convenient scapegoats when output
doesn’t measure up to the expected standards. Among the faithful there is strong competition, as one who manages to create something exceptional or innovative must beware a rival or superior stealing it or taking credit for the achievement.
    Resigned (Droksar): Existence is little more than unending toil. By laboring unto exhaustion, greatness can be achieved. You receive a +1 trait bonus when retrying a previously failed skill check or ability check, as well as when taking 20 on skill checks and ability checks.
    Toilcrafter (Droskar): You can craft passable if inferior magical weapons,  armors, and shields through diligence and toil. Choose one Craft or Profession skill in which you have at least 1 rank. Ranks in your chosen skill count as your caster level for the purpose of qualifying for the Craft Magic Arms and Armor feat. You may craft +1 armor,weapons, or shields (with no special qualities), substituting
your rank in the chosen skill for your caster level. You must use the chosen skill for the check to create the item.Crafting in this fashion takes twice as long as normal.These items cannot be upgraded with new abilities.
« 上次编辑: 2023-01-31, 周二 22:07:20 由 雾音 »
Even the smallest person can change the course of the future

离线 mikun

  • 台词本信者
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  • 你安心地睡吧,就算你将遗忘一切,我也会永远记得。我将为你而生、为你而死。
背景
« 回帖 #145 于: 2016-12-11, 周日 04:29:21 »
新婚(The Newlyweds ) 出自异能奥秘(Occult Mysteries)
类型:宇宙背景
需求:出生于17 Calistril - 11 Pharast
你的星座是两位交织在一起的恋人。对于可能被你所吸引的人,你的交涉检定获得+2加值。并且交涉成为你的本职技能。


劇透 -   :
The Newlyweds
Cosmic
Source Occult Mysteries pg. 37 (Amazon)
Requirement(s) 17 Calistril - 11 Pharast
Your sign is of two lovers, intertwined as one. You gain a +2 bonus on Diplomacy checks to influence those who might be romantically attracted to you, and Diplomacy becomes a class skill for you.
« 上次编辑: 2017-05-01, 周一 09:20:47 由 mikun »
『莫扎特曾经说过大胆地踏上旅途吧,我不知道路途的前方究竟有什么,但是,我们还是迈出了步伐,我们仍在旅途之中。』

劇透 -  成就列表 21/21:
《魔鬼筋肉人》 1/1: 力量超过35
《汽车人,变形出发!》 1/1: 力量超过50
《老娘是最强的》 1/1:在DND团中到达⑨级
《I Am Legend》 15/20 :在DND团中到达20级
《力量与荣耀!!》 1/1:在仅剩5HP的情况下杀死战场上的所有敌人。
《女权主义者》 1/1 在PF团里成功诱拐小LOLI,并且在结局里带着她四处旅行。
《职业?我们是主唱,贝斯,副吉他,鼓手和伴舞》 1/1:在PF模组团中组成乐队。
《没有什么是一个全家桶解决不了的,如果有。。。》 1/1:在PF团中选择召唤师,并且通过两桶全家桶强行将幻灵画皮为女仆。
《主线?不存在的》 1/1: 硬生生的用交涉将悬疑PF团跑成galgame团
《我要圆润一点的那种直角》 1/1:使用各种颜色和音乐来装点自己的论坛团团贴
《感动中国2017:论坛回帖王》 1/1:顶着老板的监视在工作时间回复论坛帖
《初入PFS》 1/1:申请PFS账号并且成功完成一个模组。
《世界这么大,我要出去看看》 20/??:在PFS中参与不同的GM举办的游戏。(灰灰,星云,左手,莉莉,梦子,考喵,面包,海鸥,白魔,受,静姐,笨哈,空山,道是无常,阳光,马丁,TT,凯文,牧语,小尘)
《懒癌也要开团团》 1/??:在PFS中作为GM成功完成一次团团并且没有人退票
《最初的愿望》 1/1:在第一次参加的圣杯团中夺取圣杯,并让御主怀上自己的孩子
《粉红团小学生毕业证书》 1/1:参加粉红团,提高自己姿势水平
《新手运》 1/1:在首次COC团中完成TE并且全员存活
《iroll20s》 1/1:在失去关键线索的COC团中依靠骰运强行GE
《全回合快速多重集束射击》 1/1:双枪射杀TOC团的BOSS
《仔细想想,不充钱你能变强吗?》 1/1:入坑炉石一周后到达天梯5级
《真是一段又長,又奇妙的旅行》 3/∞:生命不息,跑团不止(2014.11.21)

离线 雾音

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Re: 自用自翻资源帖
« 回帖 #146 于: 2016-12-12, 周一 00:38:25 »
神祗:【精灵的神祗的圣徽都有图。。。看了看矮人神不说话】名字依旧渣翻,求轻拍

芬徳烈莱拉(引导之手)CG
尽管她代表了艺术与建筑工程,她却更偏爱维护现有的传统艺术而非鼓励创新的艺术。她既善良也冷酷,她蔑视那些短生种的艺术结晶且不愿意回应一切来自非精灵的祈祷。她永远穿着一身美丽而典雅的着装或是古风的衣服,在秘银或活树枝做的精致拱门下,沐浴着来自地平线的彼方的血红色阳光。她的圣徽是一只往上指向金色星星或是火焰的手指。
神职:艺术,建筑,黎明与黄昏
偏好武器:木棍
领域:气,手艺,混乱,团队,善良
圣徽:往上指向金色星星的手指
劇透 -  引用:
Findeladlara (The Guiding Hand)
Though she represents art and architecture, she is more a deity of preserving existing traditions than inspiring innovation.Well-meaning but aloof, she disdains the work of the younger races and never answers the prayers of non-elves. She is always shown dressed in beautiful classically styled or archaic clothing, framed in an elaborate archway of mithral or living branches, and illuminated in the ruddy glow of a sun just below the horizon. Her symbol is a hand pointing upward suspending a golden star or flame.
尅kei特芬斯(狩猎人)CG【求不要吐槽名字我找了好多相近发音愣是听不出怎么弄】
这位长脸的精灵神祗很少开口说话,除非要与其他生命合作以猎杀十分危险又或是非常罕见的猎物。他的圣象一直是赤着脚,穿着一身棕色与深绿色的紧身衣--以避免一些小障碍和发出多余的声响。他身边总有他的爱犬麦佐和猎鹰陨星相伴,不过他待它们如同亲友而非帮手,正如他喜欢用他箭艺来与人一决高下。他的圣徽是一只飞翔在银色新月前的猎鹰。
神职:狩猎,林地,奔跑,月亮
偏好武器:弓
领域:动物,混乱,善良,植物,天气
圣徽:一只在新月前展翅的猎鹰
劇透 -  引用:
Ketephys (The Hunter)
This long-faced elven god rarely speaks unless coordinating the efforts of other beings in a hunt for a dangerous or especially prized creature. In holy art, he is shown barefoot, wearing form-fitting brown and forest- green to prevent snags and excess noise. He is usually accompanied by his dog Meycho and his hawk Falling Star, though he keeps them for companionship rather than assistance, as he prefers to succeed or fail on his own skill.His symbol is a hawk on a silver crescent.
瑞拉努(智者)NG
瑞拉努是德鲁伊与魔法师们的守护者,她比起金属、武力和其他人工制品更偏爱自然魔法。那些崇拜她的宝石匠们会巧妙地利用木头、象牙、皮革以及宝石—当然他们只会稍稍打磨而非切割—来制造精美的手工品。她的形象是一个有着睿智目光衣着朴素的精灵女子 ,并围绕着和艾恩石有点相似的水晶。因为发现了半精灵身上的天赋,所以她十分欢迎半精灵成为她的信徒。她的圣徽是 三块在星星下交叠的三块三色水晶。
神职:魔法,水晶,珠宝
偏好武器:匕首
领域:手艺,土,善良,知识,魔法
圣徽:三块交叠的三色水晶
劇透 -  引用:
Yuelral (The Wise)
A patron of druids and mages alike, Yuelral prefers the magic of the natural world to that of metal, force, and other artificial things. Jewelers who worship her work in wood, ivory, and leather; they polish gemstones but do not cut them. In art she appears as an elven woman with wise eyes wearing simple garb and surrounded by floating magical crystals similar to ioun stones.Always quick to see talent, this goddess welcomes half-elves into her faith. Her symbol is a trio of crystals overlapping in a star shape.

注:以下背景全部是精灵限用
Racial Traits 种族背景
神奇把戏:尽管你学习魔法已经过去了数十年之久,你依旧无法忘记你最喜欢的小戏法。选择一个0环的奥术戏法,你可以把它当做类法术能力一样每天使用一次。你的法术等级等同于你最高的施法者等级,若无施法者等级则是做cl1.这个类法术能力的dc是根据你的智力或者魅力(在选择这一背景时需做出选择)。
劇透 -  引用:
Arcane Dabbler
Though your magical studies were decades ago, you still remember your favorite little trick. Choose a 0-level arcane spell. You may cast that spell once per day as a spell-like ability. Your caster level is equal to your highest class level in a spellcasting class; if you have no caster level, it functions at CL 1st. The spell-like ability’s save DC is Intelligence- or Charisma-based (chosen when you select this trait).
遗失的信仰:你还依稀记得些许你在神殿侍奉神明时做出的祷告。你获得每天可以释放一次治疗微伤的类法术能力,施法者等级视作1。豁免检定基于感知。【pfs禁用】
劇透 -  引用:
Lapsed Faith
You still remember a few prayers from your past experience serving in a temple. Once per day you may cast cure minor wounds as a spell-like ability at caster level 1. The save DC is Wisdom-based.
渴求光明:你打孩童时期开始便积极地寻找光亮。选择一项知识,你在使用这个知识进行探查检定时获得+1的背景加值。
劇透 -  引用:
Seeker of Brightness
You have been actively searching for signs of the Brightness since childhood. Choose a Knowledge skill; you gain a +1 trait bonus on Knowledge checks of that type and on Search checks.
顽皮往事:虽然你已经不再是一名游浪者,侦查员或是吟游诗人很久了,但你依旧记得如何在事情变糟的时候避开对方的拳击。你的反射豁免+1背景加值。
劇透 -  引用:
Youthful Mischief
Though you gave up the life of a padfoot, scout, or minstrel decades before, you still know how to roll with the punches when things turn sour. You  gain a +1 trait bonus on Reflex saves.
Religious Traits 信仰背景(居然只有一个精灵本族神的。。。)
神圣复仇(卡莉丝翠):你与卡莉丝翠之间有着特♂殊的联系,而这提升了你的能力让你更好达成复仇计划。如果一个生物在这一轮用武器对你造成了伤害,你在下一回合里使用武器攻击该生物时获得伤害+1的背景加值。若该生物为世仇,那么变为+2。
劇透 -  引用:
Sacred Avenger (Calistria)
You have a special connection between you and Calistria that enhances your ability to achieve vengeance. When a creature damages you with a weapon, on your next turn you gain a +1 trait bonus on weapon damage against that creature. If this creature is your ilduliel (see page 8), this bonus increases to +2.
Sovyrian的泛神论(全部精灵神):由于深受其他精灵的神秘王国的影响,所有格拉里昂的精灵神都对你 有着一定的影响力。你在用历史知识辨认或评价艺术品,工程知识,用于追踪的生存技能检定,关于奔跑的体质检定和对使用了水晶或宝石的法术辨识检定上获得+1的背景加值。
劇透 -  引用:
Sovyrian Pantheist (Any Elven Deity)
Strongly influenced by the elves’ mysterious other realm, you embrace obscure elven deities that have little influence on Golarion. You gain a +1 trait bonus on Knowledge (history) checks to recognize or evaluate art, Knowledge (architecture and engineering) checks, Survival checks to hunt game, Constitution checks to run, and Spellcraft checks involving crystals or gems.
黄蜂低语者(卡莉丝翠):你与卡莉丝翠联系使你的肉体能抵御毒素并祝福你使你能影响黄蜂和一些相似的昆虫。在对抗毒素时你的强韧豁免获得+1背景加值。你可以使用交涉(德鲁伊和游侠可以使用野性认同)来将敌视或者不友好的昆虫的态度改善为冷漠。
劇透 -  引用:
Wasp Whisperer (Calistria)
Your association with Calistria’s church has toughened your flesh against venom and blessed you with the ability to influence wasps and similar insectile vermin. You gain a +1 trait bonus on Fortitude saving throws against poison. You may make Diplomacy checks (or wild empathy checks if you are a druid or ranger) to improve a Hostile or Unfriendly insectile vermin’s attitude toward Indifferent.
Regional Traits 地区背景
孤独者(任何无精灵之地):你在远离传统的精灵社会居住了漫长的岁月,你深切体会到尘世的冷漠,危险以及对对弱者毫无怜悯。你的强韧豁免获得+1背景加值。
劇透 -  引用:
Forlorn (Any non-elven land)
Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. You gain a +1 trait bonus on Fortitude saving throws.
Iadaran的魔术师(奇奥尼):你在Iadaran居住了非常久的时间,久到让你十分熟悉各种幻术。你在施展幻术系魔法时你的施法者等级获得+1背景加值,你在否定一个幻术时也在意志豁免上获得+1背景加值。
劇透 -  引用:
Iadaran Illusionist (Kyonin)
You have lived in Iadara for so long that you are very familiar with illusions. You gain a +1 trait bonus on caster level checks with illusion spells and a +1 trait bonus on Will saves to disbelieve illusions.
奇奥尼的守门人(奇奥尼):你参与看守精灵传送门的任务并十分熟悉传送魔法的操作。你在辨识传送魔法时获得+1背景加值,并且你施展传送魔法时你的施法者等级获得+1的背景加值。你知道如何使用恰当的口令来使得一些特别的精灵传送门(大部分是经常被使用的精灵传送门,但gm可判断这道门也许并不常用又或是这门已被永久的关闭)运作。【pfs禁用】
劇透 -  引用:
Kyonin Gatekeeper (Kyonin)
You helped maintain the elf gates and are familiar with the operation of teleportation magic. You gain a +1 trait bonus on Spellcraft checks to identify teleportation magic and a +1 trait bonus to caster level checks when casting teleportation spells. You know the proper commands to operate a particular elf gate (most likely an often used elf gate, but at the GM’s discretion it may be a less popular or out-of-the-way elf gate).
被留下的人(莽吉平原,瓦瑞西安):你出生在莽吉平原,而且在黑暗之年亦不愿离开格拉里昂,所以你比大部分精灵都更加了解这个世界的人。你在与在人类社会里出生成长的精灵和非精灵族裔交涉和收集情报时获得+1背景加值。
劇透 -  引用:
Left Behind (Mwangi Expanse or Varisia)
Having been born to those who chose to remain on Golarion during the Age of Darkness in the Mwangi Expanse, you understand the people of this world better than most elves. You gain a +1 trait bonus on Diplomacy and Gather Information checks when interacting with Forlorn elves and non-elf races.
曼德特的传统:(曼德特尖塔)你与当地的精灵一同居住,所以你也了解他们的奇特之处。你在游泳检定和对抗惑控效果影响的豁免检定获得+1背景加值。
劇透 -  引用:
Mordant Heritage (Mordant Spire)
You lived among the Mordant Spire elves and know their strange ways. You gain a +1 trait bonus on Swim checks and a +1 trait bonus on saving throws against enchantment effects.
毁木者之灾(奇奥尼):你参与过多次与毁木者及其走狗的战斗,你已经学会如何最快的干掉各种被它控制的生物。你对恶魔、邪恶精类生物以及被腐化的动植物时武器伤害获得+2的背景加值。
劇透 -  引用:
Treerazer’s Bane (Kyonin)
Having fought in many battles against Treerazer and his minions, you have learned the best ways to kill the various creatures under his control. You gain a +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil.
« 上次编辑: 2017-08-15, 周二 23:29:44 由 雾音 »
Even the smallest person can change the course of the future

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奇物
« 回帖 #147 于: 2016-12-12, 周一 22:35:05 »
附魔箭矢(出自《格拉里昂的精灵》):
领队箭
灵光:微弱变化系,施法者等级5
位置:无,价格:+1
这把箭的箭身雕刻着螺旋状的花纹,顶端刻有眼睛模样的符文。这是为了在同时射击多支箭矢时保持箭矢的精准度,使其能顺着第一枝箭矢的轨道射程(比如使用多重射击专长)。当你使用这个附魔,所有你射出的箭矢都拥有以下特性。如果第一箭可以造成偷袭伤害或是重击,那么后面射出攻击同一目标时额外增加一半的偷袭伤害,若是重击则造成一半的普通重击伤害。
制造条件:「制造魔法武器和防具」「魔化武器」
劇透 -  引用:
Clustershot
Aura weak transmutation, CL 5th
Slot none; Price +1 bonus
DeSCriPtion
These arrows are inscribed with a spiral groove down the length of the haft and an eye-glyph on the head. They are designed to maintain accuracy when firing multiple arrows at the same time (such as with the Manyshot feat) by steering their paths toward the impact point of the first arrow. For a clustershot arrow to function, all arrows fired in the attack must have this property. If the first arrow can deal sneak attack damage or is a critical hit, the remaining arrows from that shot can deal half normal sneak attack damage, and if they critically hit deal half normal critical hit damage.
ConStruCtion
requirements Craft Magic Arms and Armor, magic weapon
医者之殇
灵光:微弱死灵系,施法者等级:5
位置:无,价格:+1
这枝用病态的灰色木头制作成的箭矢看起来十分的纤细脆弱。它是用苍白的亡灵骨头或棺材木制成的,当它撞上东西之后会自动碎裂,它的碎片会插入目标的身体以阻碍法术治疗。要完全拔出碎片需要花10分钟和过一个dc25的医疗检定。在碎片被完全拔出后,目标才能回复在这期间受到的魔法治疗量的一半。无论对方受到正能量还是负能量治疗。
制造条件:「制造魔法武器和防具」「死亡丧钟」
劇透 -  引用:
Healer’s Sorrow
Aura weak necromancy, CL 5th
Slot none; Price +1 bonus
DeSCriPtion
The sickly gray wood of this arrow seems quite fragile and delicate. Created from pale necromantic bone or casket wood, this arrow splinters when it impacts, embedding pieces of itself in the target and making the wound resistant to magical healing. Removing the splinters requires 10 minutes and a DC 25 Heal check. Until the splinters are removed, all magical healing effects used on the target restore only half as many hit points as normal. This applies whether the target requires positive or negative energy for healing.
ConStruCtion
requirements Craft Magic Arms and Armor, death knell
光尘水晶箭
灵光:微弱塑能系,施法者等级:3
位置:无,价格:+1
这支箭的箭头是一块大水晶,其上纳有一些细碎的光尘,如果你仔细观察,你会发现这是被定住不动的与萤火虫很相似的昆虫。当箭矢碰上目标,箭头的水晶将会被撞碎而其内的昆虫将会被释放,这会使你的目标不得不分心去应付它们。目标在一分钟内会受到攻击检定-1的减值,又或是目标想办法摆脱了这些虫子(比如跳进水里,强行通过一个有范围伤害的区域等)。虫子的光亮还会使目标的隐蔽降低一个等级(如果本来目标有50%的全隐蔽则降低为20%的隐蔽,若本来是隐蔽则变为无隐蔽)。
制造条件:「制造魔法武器和防具」「妖火」
劇透 -  引用:
Sparkfly Crystal Arrow
Aura weak evocation, CL 3rd
Slot none; Price +1 bonus
DeSCriPtion
The fat crystal head of this arrow contains tiny motes of light; on closer scrutiny, they are actually tiny glowing insects similar to fireflies, held in stasis. When the arrow hits a target, it shatters the crystal and releases the insects, which distract the target with their aggressive flight. The creature takes a –1 penalty on attacks and checks for the next minute or until they rid themselves of the flying pests (such as by diving into water, suffering a damaging area attack, and so on). The lights reduce a target’s concealment by one step (turning a 50% miss chance from total concealment into a 20% miss chance from concealment, and concealment into no concealment at all).
ConStruCtion
requirements Craft Magic Arms and Armor, faerie fire
« 上次编辑: 2016-12-22, 周四 07:15:41 由 雾音 »
Even the smallest person can change the course of the future

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背景
« 回帖 #148 于: 2016-12-13, 周二 02:41:18 »
冰雪裔(Snowblooded) 出自北地居民(People of the North )
类型:种族背景
需求:精灵-雪咒精灵
在你家族的悠远传统中,诞生了许多优秀的哨兵和暮语者。你对抗低温环境造成的非致命伤害的豁免获得+4背景加值,同时对抗拥有寒冷描述符的法术的豁免获得+1背景加值。


劇透 -   :
Snowblooded [Link]
Race Traits
Source People of the North pg. 9 (Amazon)
Requirement(s) Elf - Snowcaster
Your family has a long tradition of producing excellent sentries and twilight speakers. You gain a +4 trait bonus on Fortitude saving throws made to avoid nonlethal damage from cold environments, and gain a +1 trait bonus on saving throws against spells with the cold descriptor.
« 上次编辑: 2016-12-13, 周二 10:27:30 由 mikun »
『莫扎特曾经说过大胆地踏上旅途吧,我不知道路途的前方究竟有什么,但是,我们还是迈出了步伐,我们仍在旅途之中。』

劇透 -  成就列表 21/21:
《魔鬼筋肉人》 1/1: 力量超过35
《汽车人,变形出发!》 1/1: 力量超过50
《老娘是最强的》 1/1:在DND团中到达⑨级
《I Am Legend》 15/20 :在DND团中到达20级
《力量与荣耀!!》 1/1:在仅剩5HP的情况下杀死战场上的所有敌人。
《女权主义者》 1/1 在PF团里成功诱拐小LOLI,并且在结局里带着她四处旅行。
《职业?我们是主唱,贝斯,副吉他,鼓手和伴舞》 1/1:在PF模组团中组成乐队。
《没有什么是一个全家桶解决不了的,如果有。。。》 1/1:在PF团中选择召唤师,并且通过两桶全家桶强行将幻灵画皮为女仆。
《主线?不存在的》 1/1: 硬生生的用交涉将悬疑PF团跑成galgame团
《我要圆润一点的那种直角》 1/1:使用各种颜色和音乐来装点自己的论坛团团贴
《感动中国2017:论坛回帖王》 1/1:顶着老板的监视在工作时间回复论坛帖
《初入PFS》 1/1:申请PFS账号并且成功完成一个模组。
《世界这么大,我要出去看看》 20/??:在PFS中参与不同的GM举办的游戏。(灰灰,星云,左手,莉莉,梦子,考喵,面包,海鸥,白魔,受,静姐,笨哈,空山,道是无常,阳光,马丁,TT,凯文,牧语,小尘)
《懒癌也要开团团》 1/??:在PFS中作为GM成功完成一次团团并且没有人退票
《最初的愿望》 1/1:在第一次参加的圣杯团中夺取圣杯,并让御主怀上自己的孩子
《粉红团小学生毕业证书》 1/1:参加粉红团,提高自己姿势水平
《新手运》 1/1:在首次COC团中完成TE并且全员存活
《iroll20s》 1/1:在失去关键线索的COC团中依靠骰运强行GE
《全回合快速多重集束射击》 1/1:双枪射杀TOC团的BOSS
《仔细想想,不充钱你能变强吗?》 1/1:入坑炉石一周后到达天梯5级
《真是一段又長,又奇妙的旅行》 3/∞:生命不息,跑团不止(2014.11.21)

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Re: 自用自翻资源帖
« 回帖 #149 于: 2016-12-13, 周二 03:19:48 »
snowcaster是一个精灵的类似亚种的东西,一般译作雪巫精灵或雪咒精灵,他们并不总是法师。
始终如一的男人。

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