古玩家(antiquarian) [调查员变体]古玩家乃鑽研廢墟,尋找失落的傳說与文物的收集者、探險家和學者。遺物魔法(Relic Magic, Su):古玩家值着探索和记录失落文明的遗留物,效仿阿鲁斯顿——吉斯塔克帝国(Jistka Imperium)的創造者。古玩家携带一系列的圣徽与邪徽、護身符、小飾品,而不是化合煉成。盡管古玩家可能永远不知道是谁或什么東西给予他力量,他也可以產生出一样的魔法效果。除了以下方面,遺物魔法的职业特性如同煉金術。
古玩家开局时携带一系列宗教性質的小飾品,共重2磅,如同他的
公式本一样運作,每件小飾品就是一条
公式。增加新小飾品需要花费跟
记录公式相同的时间和金錢。古玩家可以从法師的法術書或煉金術師的公式本上學习
公式,但古玩家的小飾品则对于非古玩家而言太深奧,难以从中學習法术。古玩家冥想和向遗物充填超自然力量以準備法术,有着和準備化合煉成相同的须求和限制。但是,古玩家如同奧术施法者一样施法,而不是制作化合煉成,这意味着他能使用他的法术影響其他生物。古玩家不受奧術失敗機率影響。
古玩家不会獲得工艺[煉金]的表现加值,而且他不能以此技能鑒定藥水。还有,古玩家不能選擇煉金術士發現作為調查員天賦。
此改变了煉金术。物品學識(Item Lore, Ex):即使是最神秘的東西,古玩家能一眼就辨认来。2级起,研究一件物品1轮,他能辨别它是否含有魔法。一旦他以此方法辨认出一件魔法物品,他能使用法術辨識来鑒別该魔法物品,如同使用了偵測魔法。此外,若法術辨識检定的结果比DC超过5点,他还能偵測该物品是否被诅咒。
此取代了毒劑學識。咒诅抗力(Curse Resistance, Ex):2級起,古玩家在所有對抗有诅咒描述符(curse descriptor)的法术和效果的豁免檢定獲得+2加值。5級起,此加值提升至+4,並在8級起提升至+6。在11級時,古玩家將免疫此效果。
此取代了毒素抗力和毒素免疫。迅捷搜查(Swift Search, Ex):4級起,古玩家能以不可思议的速度研究一个地方的秘密。每当他在察覺检定中取20,只需要1分钟。
此取代了迅捷煉金。劇透 - 原文:
Antiquarian
Source Blood of the Ancients pg. 14
Antiquarians are collectors, explorers, and scholars who delve into ruined places in search of lost lore and artifacts.
Relic Magic (Su): Antiquarians emulate Arustun, founder of the Jistka Imperium, by exploring and recording the remnants of lost civilizations. Rather than using extracts, an antiquarian carries a collection of holy and unholy symbols, charms, and trinkets. Though an antiquarian may never know who or what grants him his power, he can produce magical effects all the same. Relic magic functions as the alchemy class feature, except as noted below.
An antiquarian begins play with a collection of religious trinkets that functions as his formula book and weighs 2 pounds total, with each trinket functioning as a formula. Adding new trinkets has the same cost and time requirement as adding formulae to a formula book. An antiquarian can study a wizard’s spellbook or alchemist’s formula book to learn formulae, but an antiquarian’s trinket collection is too esoteric for anyone except another antiquarian to learn spells from. An antiquarian prepares spells by meditating and charging relics with supernatural power, which has the same requirements and limitations as preparing extracts. However, instead of creating extracts, an antiquarian casts spells as though he were an arcane spellcaster, which means he can affect other creatures with his spells. An antiquarian does not suffer from arcane spell failure.
An antiquarian doesn’t gain a competence bonus on Craft (alchemy) checks to create alchemical items, and he cannot identify potions with that skill. Furthermore, he cannot select alchemist discoveries as investigator talents.
This alters alchemy.
Item Lore (Ex): An antiquarian can identify even the most esoteric objects at a glance. At 2nd level, he can discern whether an item is magical simply by studying it for 1 round. Once he identifies a magic item in this way, he can use Spellcraft to attempt to identify the properties of the magic item as if he had used detect magic. Furthermore, he can detect whether an item is cursed if his check to identify the magic item exceeds the DC by 5.
This replaces poison lore.
Curse Resistance (Ex): At 2nd level, an antiquarian gains a +2 bonus on all saving throws against spells and effects with the curse descriptor. This bonus increases to +4 at 5th level and to +6 at 8th level. At 11th level, the antiquarian becomes completely immune to such effects.
This replaces poison resistance and poison immunity.
Swift Search (Ex): At 4th level, an antiquarian can study the secrets of a location with incredible speed. Whenever he takes 20 on a Perception check, it takes him only 1 minute.
This replaces swift alchemy.