作者 主题: 【第二章】异能者精神境界——狂野(Ferocity)  (阅读 9620 次)

副标题: 我们法系的天生就是要当狂战士!

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精神境界(Psychic Disciplines)

狂野(Ferocity)
出自《極限荒野 pg. 92》
你與潛意識中最原始的部分聯繫起来。你的训練讓您解放動物般的感官和力量。

精神力池属性(Phrenic Pool Ability):感知

奖励法术(Bonus Spells):预知危险(anticipate peril)(1级),牛之力量(Bull's Strength)(4级),英雄氣概(Heroism)(6级),行動自如(Freedom of Movement)(8级),石膚術(Stoneskin)(10级),轉變術(Transformation)(12级),高等秘法視力(Arcane Sight, Greater)(14级),心靈屏障(Mind Blank)(16级),預警術(Foresight)(18级)

境界之力(Discipline Powers):透过你的精神訓練,你能释放出潛意識中最獸性的一面,来增强你的感官和身體机能。

增强感官(Enhanced Senses,Ex):你的思维能夠以極高的效率處理感官刺激,令你在大多类人生物都无法理解的世界中覺醒。你獲得通用怪物規則(Universal Monster Rules)中的靈敏嗅覺(Scent)能力。以一个标準动作,你能从精神力池中花费1点精神力来增幅你的嗅覺,獲得持续1分钟的盲感30尺。11级时,你的盲感持久生效,而且你能以一个标準动作,你能从精神力池中花费1点精神力来獲得持续1分钟的盲视30尺。

生存本能(Survival Instinct,Ex):通過純粹的意志力,你在到達极限后还能保持身体运作下去。你在決定死亡的體質屬性的負值,以及穩定或恢復意識(regain consciousness)的体质检定中加上你的感知调整值。

凶猛(Ferocity,Ex):5级起,你的求生欲变得越發凶猛。你獲得通用怪物規則(Universal Monster Rules)中的凶猛(Ferocity)能力。当你的hp為0或负數时,你的力量和敏捷獲得+4士氣加值,以及强韌豁免獲得+2士氣加值。8级起,你的hp為0或负數时不會陷入恍惚狀態,並在hp為0负數时自动穩定。

原始狂怒(Primal Fury ,Ex):13级起,以一个自由动作,你能释放出自己更為原始的形态。除了以下方面,此功能如同轉變術(Transformation)。你能使用此能力的轮數等同你的异能者等级。这些轮數不需要連貫使用。你能以一个自由动作结束此效果。在使用此能力后,你陷入疲乏(Fatigued),持續的輪數等同使用原始狂怒的輪數的2倍。你不能在陷入疲乏(Fatigued)或力竭(Exhausted)狀態時啟動新一次原始狂怒。若你失去意識(fall unconscious),你的原始狂怒將立即中止。

劇透 -   :
Ferocity
Source Ultimate Wilderness pg. 92
You are in touch with the most primal part of your subconscious. Your training allows you to unlock animalistic senses and powers.

Phrenic Pool Ability: Wisdom

Bonus Spells: anticipate peril (1st), bull's strength (4th), heroism (6th), freedom of movement (8th), stoneskin (10th), transformation (12th), greater arcane sight (14th), mind blank (16th), foresight (18th).

Discipline Powers: Through your psychic training, you can unleash the most animalistic portions of your subconscious, enhancing your senses and physical capabilities.

Enhanced Senses (Ex): Your mind can process sensory stimuli with exceptional efficiency, awakening you to a world most humanoids cannot comprehend. You gain scent as per the universal monster rule. You can spend 1 point from your phrenic pool as a standard action to amplify your sense of smell, gaining blindsense with a range of 30 feet for 1 minute. At 11th level, your blindsense is continuously active, and you can spend 1 point from your phrenic pool as a standard action to gain blindsight with a range of 30 feet for 1 minute.

Survival Instinct (Ex): Through sheer willpower, you can keep your body going longer than should be possible. You add your Wisdom bonus (minimum +1) to your Constitution score to determine the negative hit point total at which you die, and as a bonus on Constitution checks to become stable or regain consciousness.

Ferocity (Ex): At 5th level, you cling to life with increasing ferocity. You gain ferocity as per the universal monster rule. Whenever you have 0 hit points or negative hit points, you gain a +4 morale bonus to your Strength and Dexterity, as well as a +2 morale bonus on Fortitude saves. At 8th level, you are not staggered when you have 0 hit points or negative hit points, and you automatically stabilize when you have negative hit points.

Primal Fury (Su): At 13th level, you can unleash a more primal version of yourself as a free action. This functions as transformation, with the following exceptions. You can use this ability for a number of rounds per day equal to your psychic level. These rounds do not need to be consecutive. You can end the effect as a free action. After using this ability, you are fatigued for a number of rounds equal to twice the number of rounds spent in primal fury. You cannot enter a new primal fury while fatigued or exhausted. If you fall unconscious, your primal fury immediately ends.
« 上次编辑: 2020-10-22, 周四 11:38:42 由 沉淪 »

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