作者 主题: 【BotS】《海洋血脉》(Blood of the Sea)魔法物品和法术节译  (阅读 11643 次)

副标题: PZO9482 Blood of the Sea

离线 靛蓝的鸢尾草

  • 根源索寻者
  • *
  • 帖子数: 549
  • 苹果币: 3
海洋魔法物品(MAGIC ITEMS OF THE SEA)
以下魔法物品可以帮助陆地冒险者探索深海或帮助海洋冒险者前往地表。这些物品经常可以在大型港口城市和水下集市找到。

永恒迷雾斗篷(CLOAK OF ETERNAL MIST)
灵光:微弱咒法系   施法者等级:3
位置:肩部   价格:3600gp   重量:1磅
凉爽、潮湿的薄雾不断地从这件尺长的翻腾斗篷下冒出。在雾气中,斗篷的穿戴者在潜行检定上获得+4加值。此外,斗篷的穿戴者被认为是被淹没在水中,如果他的种族对水有依赖性。如果斗篷的穿戴者在给定的一轮中没有移动(并且在其他方面也没有移动,比如当穿戴者在一艘行驶的船或马车上或被成功冲撞),她在自己回合结束时获得隐蔽。隐蔽会维持到她离开目前位置。
制造条件:制造奇物,造水术,隐雾术
制造成本:1800gp
剧透 -   :
Cool, damp mist constantly emanates from beneath this billowing, floor- length  cloak.  The cloak’s wearer gains a +4 bonus on Stealth checks in fog or mist. Furthermore, the cloak’s wearer is treated as being submerged in water for purposes of racial water dependency. If the cloak’s wearer does not move in a given round (and is not otherwise moved, such as when the wearer is on a moving ship or wagon or subject to a successful bull rush combat maneuver), she gains concealment at the end of her turn. The concealment lasts until the wearer moves from her position.
水晶头盔(CRYSTAL HELM)
灵光:微弱变化系   施法者等级:5
位置:头部   价格:24000gp   重量:3磅
这顶透明的球形头盔就像一个巨大的碗,倒扣在穿戴者的头上。穿上或摘掉水晶头盔需要一个标准动作,当这么做时,一层看不见的魔法薄膜会延伸到碗的开口处。如果一个生物在陆地上戴着水晶头盔,它里面马上就会充满盐水。如果一个生物在水下使用水晶头盔,它里面就会立即充满空气。只要穿戴者可以呼吸水或空气,水晶头盔就能让穿戴者正常呼吸。水晶头盔的内容物会不断补充,不会泄漏到碗外。一个在不知道头盔力量的情况下戴上它的生物可能会受到惊吓。
制造条件:制造奇物,空气呼吸术MC,水下呼吸术
制造成本:12000gp
剧透 -   :
This clear, spherical helm resembles a giant bowl the wearer inverts over his head. Donning or removing the crystal helm requires a standard action, as an invisible magical film stretches across the opening of the bowl. If a creature dons a crystal helm on land, it immediately fills with salt water. If a creature dons a crystal helm underwater, it immediately fills with air. So long as the bearer can breathe water or air, respectively, the crystal helm allows the wearer to breathe normally. The contents of a crystal helm constantly replenish and do not leak out of the bowl. A creature that dons the crystal helm without knowing its power may be in for a shock.
魔宠气泡(FAMILIAR BUBBLE)
灵光:微弱咒法系   施法者等级:3
位置:无      价格:2500gp   重量:1磅
一个魔宠泡泡看起来就像一副加强过的皮带,设计得十分贴合肩膀——直到它被磨损。一旦背带被穿上,穿戴者的背上就会形成一股力场泡,大到足以容纳一个超小型或更小的生物和一磅的物品(通常是该生物的食物)。气泡是透明的,能不断地产生新鲜、可呼吸的空气。气泡能让空气进入,并将水排出,其他物质则无法渗入气泡。法术和武器可以如常将魔宠气泡中的生物作为目标。作为一个标准动作,魔宠气泡的使用者可以指定一个在30英尺内的特定生物,让它能自由进出气泡。所有其他的活物都无法穿透气泡。这个选择会一直留存,直到穿戴者选择一个不同的生物或移除魔宠气泡(导致气泡消失)。通常情况下,使用者会选择一个生物,以便将其放入气泡中,然后选择自己,这样他就可以在需要的时候取出该生物。
制造条件:制造奇物,气泡术UC
制造成本:1250gp
剧透 -   :
A familiar bubble looks like nothing more than a pair of reinforced leather straps designed to fit over the shoulders— until it is worn. Once the straps are donned, a bubble of force forms on the wearer’s back, large enough to hold a Tiny or smaller creature and 1 pound of items (usually food for the creature). The bubble is transparent and continuously generates fresh, breathable air within. While the bubble keeps air in and water out, it is permeable to other objects. Spells and weapons can target the creature in the familiar bubble normally. As a standard action, the familiar bubble’s user can designate a specific creature within 30 feet that can pass freely in and out of the bubble. All other living creatures find the bubble impenetrable. This selection remains until the wearer chooses a different creature or removes the familiar bubble (which causes the bubble to disappear). Normally, the user selects a creature in order to get it into the bubble and then selects himself so he can retrieve the creature, if needed.   
斑斓彩裙(SHIMMERING KILT)
灵光:中等幻术系和变化系   施法者等级:10
位置:身体   价格:25200gp   重量:2磅
这条波光粼粼的短裙似乎是由成千上万的小鳞片拼接而成。当一个有尾巴的水生生物穿上短裙,她的尾巴会变成腿和脚,让她能在陆地上行走。穿戴者失去游泳速度,但获得了30英尺(或20英尺,如果穿戴者是小型或更小的体型)的基本陆地速度。这种转换会一直持续到斑斓彩裙被移除。
作为一个标准动作,穿戴者可以使斑斓彩裙变为任何可以复盖住腿的合适装束,比如裤子或长裙。斑斓彩裙会保留它所有的属性,包括它的重量。只有真知术或类似魔法才能揭示出斑斓彩裙的真实本质。
制造条件:制造奇物,变身术,化鳍为趾ARG
制造成本:12600gp
剧透 -   :
This iridescent kilt seems stitched together  from  thousands  of tiny scales. When an aquatic creature with a tail dons the shimmering  kilt,  her  tail transforms into legs and feet, allowing her to walk on land. The wearer loses her swim speed but gains a base land speed of 30 feet (or 20 feet if the wearer is Small or smaller). This transformation lasts until the shimmering kilt is removed.
As a standard action, the wearer can cause the shimmering kilt to take on the appearance of any suitable garb that covers the legs, such as trousers or a long skirt. The shimmering kilt retains all its properties, including its weight, when so disguised. Only true seeing or similar magic reveals the true nature of the shimmering kilt when it is disguised. 
海洋法术(SPELLS OF THE SEA)
下列法术是由海洋和水面施法者为远征大洋而准备的,但这些法术已经扩展到了大型港口和海底城市。一些海洋施法者很高兴地向地表居民传授他们的秘密。
除了这些法术之外,你可在战役设定中找到更多有用的新法术。这个资源还包括新的超魔专长,能帮助施法者在水下使用火焰和云雾法术,以及讲述了水下不同的施法规则。

避水小屋(ARID REFUGE)
学派:咒法系(创造)
等级:吟游诗人5,术士/法师5,女巫5
施法时间:10分钟
成分:言语,姿势,材料(一块用布包裹的石头)
距离:近距(25英尺+5英尺/2等级)
效果:20平方英尺的建筑
持续时间:2小时/等级(可消解)
豁免:无
法术抗力:不可
你能在任何有至少20平方英尺的相对平坦的非活体表面上创造出一个小型石质建筑,表面必须可以支撑建筑的重量(例如海床或水下山脊)。一扇门的轮廓会出现在你选择的墙或屋顶上。你和任何你在施法时指定的人可以穿过门,这扇门实际上是一种不透明的力场膜,能使周围的气氛不进入到建筑里。你没有指定的生物可以通过成功的DC 28的力量检定来强行通过。庇护所就和一座普通的石质建筑一样坚固,能像石头一样抵挡火焰和高温,而且不受普通投射物的影响(但不是被攻城机械或巨人所投掷的那种)。
这个庇护所有八个铺位,一个搁板桌,八个凳子和一个写字台。这些家具如果被从庇护所里搬走,就会消失。庇护所里拥有新鲜的、可呼吸的空气,可以在庇护所内不断得到补充,但不能穿透力场膜。庇护所的室温维持在70℉,无论外界温度如何。
这个法术只能在水下施展。

速凝术(INSTANT CLOT)
学派:咒法系(医疗)
等级:炼金术师1,吟游诗人1,牧师1,德鲁伊1,审判者1,圣武士1,游侠1,萨满1,女巫1
施法时间:1标准动作
成分:言语,姿势
距离:接触
效果:接触的活物
持续时间:1轮/等级(可消解)
豁免:无(无害)
法术抗力:可(无害)
当这道法术被施放时,目标会立即停止流血效果,当目标被挥砍或穿刺武器伤害到时,并不会有鲜血流出来。目标会受到攻击的全部伤害,但由于伤口不会流血,他们不会吸引具有感知血液能力(如鲨鱼)的生物。如果目标在这个法术生效的同时遭受另一种流血效果,则流血效果结束,法术也会立即被解除。

淤泥法球(SILT SPHERE)
学派:幻术系(五官幻觉)
等级:吟游诗人3,术士/法师3
施法时间:1标准动作
成分:言语,姿势,材料(一颗光滑的石头)
距离:20英尺
效果:以你为中心的20英尺半径的球体
持续时间:1分钟/等级(可消解)
豁免:无
法术抗力:不可
这种法术会产生一团虚幻的淤泥之云,飘荡在你的周围,并随你一起移动。当法术被施放的时候,泥巴云会为其中的生物(包括你)提供全隐蔽。在法术被施展之后进入云里的生物会由于幻象而获得隐蔽(但不是全隐蔽)。云里的任何生物都能正常地看到彼此,并能从云里往外看,如同云雾是透明的。如果一个生物,除了你之外,因为云而获得全隐蔽,并对任何敌人发起一次攻击,他就会失去全隐蔽,获得隐蔽。如果你对任何生物发起一次攻击,法术就会结束。
一个从外部检观察云雾的生物若成功通过DC20的知识(自然)检定,就能注意到淤泥云的紧凑和快速移动十分不自然,而这种生物可以尝试一次直觉豁免检定来看穿幻觉。其他情况(例如,如果淤泥云漂浮在其他清澈的水域中)可以修改知识(自然)检定的DC。
这个法术只能在水下施展。

暂缓溺水(SUSPEND DROWNING)
学派:变化系
等级:吟游诗人1,牧师1,德鲁伊1,游侠1
施法时间:1直觉动作
成分:言语
距离:近距(25英尺+5英尺/2等级)
目标:一个中型或更小的溺水生物/等级,彼此相距不得超过20英尺
持续时间:1轮/等级
豁免:意志,过则无效(无害)
法术抗力:可(无害)
受影响的生物立即——虽然是暂时的——停止溺水,且在法术生效时不能窒息或溺毙。一个生命值已经因为溺水降到1以下的目标会立刻恢复到1点生命值。魔法会让目标在法术的持续时间里可以正常呼吸、喝水和说话,但是目标不能吸入空气以增加肺部剩余的空气量。当法术效果结束时,目标会恢复溺水状态,除非处于一个允许他正常呼吸的环境中(例如一个呼吸空气的生物返回到了水面),或者已经获得了正常呼吸的方法(比如通过喝下一瓶水下呼吸药剂)。
剧透 -   :
The following spells were developed by aquatic and surface spellcasters preparing for pelagic expeditions, but these spells have since spread to large ports and undersea cities. Some aquatic spellcasters gladly teach their surface-dwelling counterparts their secrets. 
In addition to these spells, check out more new spells useful in an aquatic setting in Pathfinder Campaign Setting: Aquatic Adventures. This resource also includes new metamagic feats that help spellcasters use fire and cloud or fog spells underwater, as well as rules clarifications for how spellcasting works differently beneath the waves. 

ARID REFUGE
School conjuration (creation); Level bard 5, sorcerer/wizard 5,
witch 5
Casting Time 10 minutes
Components V, S, M (a chip of stone wrapped in cloth)
Range close (25 ft. + 5 ft./2 levels)
Effect 20-ft.-square structure
Duration 2 hours/level (D)
Saving Throw none; Spell Resistance no
You conjure a small stone building on any relatively flat nonliving surface at least 20 feet square that can support its weight (such as the ocean floor or an underwater ridge). The outline of a door is marked on one wall of your choice or on the roof. You and anyone you designate as the spell is cast can pass through the door, which is actually an opaque membrane of force that keeps the surrounding atmosphere from entering the structure. Creatures you have not designated can force their way through the door with a successful DC 28 Strength check. The shelter is as strong as a normal stone building, resists flames and fire as if it were stone, and is impervious to normal missiles (but not the sort cast by siege engines or giants).
The shelter contains eight bunks, a trestle table, eight stools, and a writing desk. These furnishings disappear if removed from the shelter. The shelter contains fresh, breathable air that replenishes within the shelter but does not pass through the membrane of force. The shelter’s interior maintains a temperature of 70° F regardless of the temperature outside the shelter.
This spell can be cast only underwater. 

INSTANT CLOT
School conjuration (healing); Level alchemist 1, bard 1,
cleric 1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman 1,
witch 1
Casting Time 1 standard action
Components V, S
Range touch
Target living creature touched
Duration 1 round/level (D)
Saving Throw none (harmless); Spell Resistance yes (harmless)
Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon. The target takes the full amount of damage from attacks, but because the wounds produce no blood, they do not attract creatures with the ability to sense blood, such as sharks. If the target suffers another bleed effect while this spell is in effect, the bleed effect ends and the spell is immediately dismissed. 

SILT SPHERE
School illusion (glamer); Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a smooth stone)
Range 20 ft.
Effect 20-ft.-radius sphere centered on you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
This spell generates an illusory silt cloud that drifts around you and moves with you. The cloud provides total concealment to creatures within it (including you) when the spell is cast. Creatures moving into the cloud after the spell is cast gain concealment (but not total concealment) due to the illusion. Any creatures within the cloud can see each other normally and can see out from within the cloud as though it were transparent. If a creature other than you that has total concealment due to the cloud makes an attack against any foe, it loses total concealment and gains concealment instead. If you make an attack against any creature, the spell ends.
A creature that examines the cloud from the outside and succeeds at a DC 20 Knowledge (nature) check notices the silt cloud is unnaturally compact and fast moving, and that creature can attempt an immediate saving throw to disbelieve the illusion. Other circumstances (such as if the silt cloud floats in the middle of otherwise clear waters) can modify the DC of the Knowledge (nature) check.
This spell can be cast only underwater.

SUSPEND DROWNING
School transmutation; Level bard 1, cleric 1, druid 1, ranger 1
Casting Time 1 immediate action
Components V
Range close (25 ft. + 5 ft./2 levels)
Targets one Medium or smaller drowning creature/level, no
two of which can be more than 20 ft. apart
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance
yes (harmless)
The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or drown while this spell is in effect. A target that had been reduced to below 1 hit point from drowning immediately returns to 1 hit point. The magic of this spell allows the targets to breathe, drink, and talk normally for the duration of the spell, but targets cannot inhale to increase the amount of air remaining in their lungs. When the spell effect ends, the target resumes drowning unless it is in an environment that allows it to breathe normally (such as an air- breathing creature returning to the surface) or has obtained a method of breathing normally (such as by consuming a potion of water breathing). 
« 上次编辑: 2019-12-17, 周二 04:24:02 由 黎白羽 »
火之将熄,然位不见王影

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
Re: 【BotS】海洋之血——魔法物品和法术节译
« 回帖 #1 于: 2017-09-17, 周日 14:02:56 »
赞美翻译

离线 路过的渣古

  • Adventurer
  • *
  • 帖子数: 89
  • 苹果币: -1
Re: 【BotS】海洋之血——魔法物品和法术节译
« 回帖 #2 于: 2017-09-17, 周日 14:03:23 »
气泡背包

足以容纳一个超小型或更小的生物和一磅的物品。

避水小屋

你能在任何有至少20平方英尺的相对平坦的非活体表面上创造出一个小型石质建筑,表面必须可以支撑建筑的重量(例如海床或水下山脊)。一扇门的轮廓会出现在你选择的墙或屋顶上。你和任何你在施法时指定的人可以穿过门,这扇门实际上是一种不透明的力场膜,能使周围的气氛不进入到建筑里。你没有指定的生物可以通过成功的DC 28的力量检定来强行通过。庇护所就和一座普通的石质建筑一样坚固,能像石头一样抵挡火焰和高温,而且不受普通投射物的影响(但不是被攻城机械或巨人所投掷的那种)。



话说这斗篷好棒好棒 :em009
RUA~

离线 靛蓝的鸢尾草

  • 根源索寻者
  • *
  • 帖子数: 549
  • 苹果币: 3
Re: 【BotS】海洋之血——魔法物品和法术节译
« 回帖 #3 于: 2017-09-17, 周日 17:58:08 »
气泡背包

足以容纳一个超小型或更小的生物和一磅的物品。

避水小屋

你能在任何有至少20平方英尺的相对平坦的非活体表面上创造出一个小型石质建筑,表面必须可以支撑建筑的重量(例如海床或水下山脊)。一扇门的轮廓会出现在你选择的墙或屋顶上。你和任何你在施法时指定的人可以穿过门,这扇门实际上是一种不透明的力场膜,能使周围的气氛不进入到建筑里。你没有指定的生物可以通过成功的DC 28的力量检定来强行通过。庇护所就和一座普通的石质建筑一样坚固,能像石头一样抵挡火焰和高温,而且不受普通投射物的影响(但不是被攻城机械或巨人所投掷的那种)。



话说这斗篷好棒好棒 :em009


“更小”已修改

作为理工科,表示气氛这个词在这里使用其实是恰当的
火之将熄,然位不见王影

离线 幽水人

  • Adventurer
  • *
  • 帖子数: 46
  • 苹果币: 0
Re: 【BotS】海洋之血——魔法物品和法术节译
« 回帖 #4 于: 2017-11-22, 周三 10:50:56 »
看到了这个斑斓彩裙(SHIMMERING KILT),我有了个大胆的想法……