作者 主题: 【RF】角色特质-正面特质 P.144-151  (阅读 15589 次)

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【RF】角色特质-正面特质 P.144-151
« 于: 2017-10-03, 周二 08:57:24 »
正面特质 POSITIVE QUALITIES

你在这里可以发现使你的角色好过其他人一点点的小资源。这些特质有的直接为你提供正面加值,有的则是要付出一些代价交换好处。(当然,指的是业力消耗以外的代价)然而,正如我们之前所告诉你的一样,万事均有代价,所以我们相应的为这些特质调整了价值。这些额外的特质可以在角色创造 (p. 62, SR5)中获得,或是在游戏过程中以业力购买(p. 104, SR5),或者在GM认为合适的时候拍在你的脸上 (p. 71, SR5)。你若是想使用在本书中的任何内容,你必须得到GM的同意,之后才能应用于你的角色上。

剧透 -   :
This is where you’ll find those little quirks that might make your character just a hair better than the next guy. Some are straight-up positive, and some come with a trade-off (besides the Karma cost, or course). However, as we’ve told you before, everything has a price, and we’ve adjusted these qualities accordingly. These additional qualities can be taken at character creation (p. 62, SR5), bought during play with Karma (p. 104, SR5), or slapped on by the gamemaster when she thinks it’s appropriate (p. 71, SR5). Anything you find in this book still has to be cleared with the gamemaster before you can take it for your character.

ADRENALINE SURGE
肾上腺素冲击
花费:12业力
开的第一枪就是最后一枪,这才是你的战斗风格。肾上腺素冲击允许你在新战斗中的第一次主动性流程中率先行动,即使你不是主动性值最高的人。如果其他战斗中的角色也拥有该特质,或者使用极限效果“先机在握”,那么角色将按照主动性值的顺序来排列行动顺序。这个特质不允许被突袭的角色在伏击中首先行动,但是没有被突袭的角色依然可以在伏击中率先发难。

剧透 -   :
COST: 12 KARMA
Hit first, hit last, that’s your style. Adrenaline Surge allows a character to act first in the first Initiative Pass of a new combat even if they don’t have the highest Initiative Score. If other characters involved in the combat have the Adrenaline Surge quality or use their Edge to Seize the Initiative so that they may act first in the same Initiative Pass, characters act in order of their Initiative Scores. This quality does not allow a Surprised character to act first in an ambush, but it can allow a character who is not surprised to strike first.

ANIMAL EMPATHY
动物亲和
花费:3业力
有这个特质的角色具有与动物合作的天然诀窍。角色在任何涉及影响或控制动物(包含骑术)的检定中获得+2骰池调整值,觉醒种亦受影响。

剧透 -   :
COST: 3 KARMA
Characters with this quality have a natural knack for working with animals. The character gets a +2 dice pool modifier for all tests involving the influence or control of an animal (including riding), including Awakened species.

BLACK MARKET PIPELINE
黑市管道
花费:10业力
在角色创建过程中,玩家选择一名现有的联系人和一个商品大类。(例如车辆,武器,电子设备,装甲等等)选定的联系人在购买和出售这个类别的商品时,价格比平时要好。通过该联系人购买的选定类别的商品时可以获得10%的折扣和在可获得性检定中获得+2骰池调整值。当通过联系人出售选定类别的商品时,角色会获得(7%x忠诚度x商品原始价格)的新円,高于标准的5%。虽然本游戏鼓励创造性,但是联系人必须适合于处理你选定的商品大类。

剧透 -   :
COST: 10 KARMA
During character creation, the player chooses one existing individual contact and a single category of merchandise (e.g., vehicles, weapons, electronics, armor, etc.). The selected contact can always buy or sell goods in that category through the black market with better-than-normal rates for the character. Purchases through this contact get a ten percent price reduction and a +2 dice pool modifier for the Availability Test. When looking to sell goods through the contact, the character gets (7 percent x Loyalty) of the item’s original value instead of the standard 5 percent. The contact has to be appropriate to the category chosen, through creativity can be king here.

BORN RICH
生来就富
花费:5业力
小富豪瑞奇已经遁入暗影中。你的角色生于富裕的背景(例如企业高层的孩子,古老的富裕家族,黑帮千金,彩票赢家等等),但是你现在不一定富裕,或者没法获得更多的财富。在角色创建过程中,正常玩家可以以每点业力2000新円最大消耗10点业力的方式来获取额外新円。有这个特质的角色可以最多消耗40点业力以换取最大80000的额外新円。

剧透 -   :
COST: 5 KARMA
Richie Rich has fallen into the shadows. The character came from an affluent background (e.g., high-level corporate kid, old-money family, Mafia princess, lottery winner), but is not necessarily still wealthy or doesn’t have access to this additional wealth. During character creation, characters can normally gain extra resources at a rate of 2,000 nuyen per Karma point, up to 10 Karma maximum (p. 94, SR5). With this quality, available only during character creation, characters may exceed the usual 10 Karma limit and instead trade up to 40 Karma total at the same exchange rate of 2,000 nuyen per Karma point, for up to 80,000 nuyen of additional funds.

CITY SLICKER
城市滑头
花费:7业力
沥青和水泥蔓延在具有这个特质的角色的血液里。他在一周中的任何一天都会选择城市的混乱与嘈杂而不是宁静的乡村。他们有一种导向城市环境的本能。在城市环境中,这个特质为角色的户外技能组中的技能提供了+1骰池调整值。缺点是在非城市环境中,角色的侦查和生存检定获得-1骰池调整值。

剧透 -   :
COST: 7 KARMA
A character with this quality has the asphalt and concrete of the sprawl in his blood. They would choose the noise and chaos of the city over the suburbs or rural areas any day of the week. They have an instinct for navigating urban environments. This quality provides a +1 dice pool modifier for all skills in the Outdoors skill group when in an urban environment. The downside is the character suffers a –1 dice pool modifier to Perception and Survival Tests when in any non-urban environment.

COLLEGE EDUCATION
学院教育
花费:4业力
你的角色对学院大堂无比熟悉。由于你把时间花在学习而不是派对上,你在角色创建过程中,可以以半价(向上取整)来购买学术知识技能。在完成角色创建之后,你购买3级或以上的学术知识技能时获得每等级1业力的折扣。

剧透 -   :
COST: 4 KARMA
The halls of academe are well known to your character. Thanks to time spent actually studying while at college instead of partying, the character can buy Academic Knowledge skills at half price (rounded up) during character creation. After character creation, Academic Knowledge skill ranks of 3 or higher receive a 1 Karma cost reduction for each rank.

COMMON SENSE
常识
花费:3业力
“常识并不那么通常。”正如他们所说,这不是啥超能力,只是你能敏锐的得知什么才是一个不好的主意。在有这个特质的角色开始做一些GM认为很愚蠢的事情的时候,GM必须扮演谚语中的那种内在的理性之声,为角色提供一定的警告。每次游戏中GM仅可以提供和玩家的极限点数一样多次的警告,之后他们就只能靠自己了。

剧透 -   :
COST: 3 KARMA
“Common sense is not so common” as they say. It’s nothing supernatural, just a keen sense of knowing when something is just a bad idea. Any time a character with this quality is about to do something the gamemaster deems foolish, the gamemaster must act as their proverbial inner voice of reason and issue a little warning. The gamemaster can only give a number of warnings per session equal to or less than the character’s Edge rating. After that, they’re on their own.

DAREDEVIL
胆大妄为
花费:6业力
当你行走在生死边缘时,运气好要棒过做的好。这个角色在进行鲁莽行动的时候运气不是一般好。每当这个角色进行异常大胆的行动时(GM判断),他获得2点极限奖励而不是1点。

剧透 -   :
COST: 6 KARMA
Better to be lucky than good, when you’re living on the edge. A character with this quality is particularly lucky when it comes to doing the outrageous. Whenever the character performs an exceptionally daring action (gamemaster’s discretion), she gets two points of Edge back instead of one.

DIGITAL DOPPELGANGER
电子分身
花费:7业力
矩阵是一个巨大的地方,而且这个世界又如此的与身份紧密连接,所以这里总会有一些交错的信息。有这个特质的角色在他们的数字身份,包括消费习惯,执照,旅行记录,数据轨迹均与另外一个人的身份有关联。任何试图搜索他的人都很难找到任何信息,并且在跟踪这个这个ID之时,矩阵搜索成功度阈值+2。有这个特质的角色必须是注册者,而且这个特质必须连接到另外一个指定的SIN上(译注:按errata所指出,4级的假SIN亦可代替注册者特质)。

剧透 -   :
COST: 7 KARMA
The Matrix is a big place, and with a world so connected and so tied to identity, there are bound to be some crossed signals somewhere. The character’s digital identity, including their spending habits, licenses, travel records, and data trail have all been cross-linked with someone else’s identity. Anyone doing research on him has a hard time locating any information and faces a +2 threshold for Matrix Searches for tracking the character on this ID. The character must be a SINner, and this quality should be linked to a particular SIN.

DISGRACED
玷污
花费:2业力
这个角色曾经是一位权威人士,街头巷尾都惧怕他,大家公开称赞他为英雄,直到他的声誉受到玷污(公正或者不公正),而且他被从社区中驱逐了出去。因为这个角色的恶名昭彰,罪犯们(例如流氓,有组织犯罪者等等)仍然谨慎的对待他。当有人试图恐吓有这个特质的角色时,角色对抗检定中获得+2骰池调整值。然而任何正派的公民依然会蔑视我们受到玷污的英雄,使他在任何礼仪检定中都遭受偏见(译注:偏见将使角色获得-2骰池调整值)。

剧透 -   :
COST: 2 KARMA
The character used to be a figure of authority, feared in the streets and publicly lauded as a hero until his reputation got tarnished (justly or unjustly), and he was cast out of his community. Such was the character’s fearsome reputation that criminals (gangers, organized crime members, and so on, as determined by the gamemaster) still treat him warily. The character receives a +2 dice pool modifier when attempting to intimidate such individuals. However, any upright citizen will treat the character with the disdain reserved for disgraced heroes, being treated as Prejudiced in any Etiquette Test.

ERASED
擦除
花费:8业力
这个角色没有SIN是因为他从来没有SIN,或者曾经有过但是被积极而又彻底的抹去。所有针对他们的情报收集只能通过口耳相传,矩阵搜索将会什么都找不到。此外,这个特质将会防止角色的名气超过1。
这特质也是一把双刃剑。角色将无法将生活水平维持在中等以上,不能使用假SIN以及附加的执照超过3个月。避开监控生活的代价高昂。如果角色要选择高档生活一个月时间,他必须拿出一些保障,而且需要选择低档或者更低的生活方式至少一个月。如果他们没有那么做,那么系统将会开始侵入,使得角色可以被矩阵定位而且名声也有可能上升——这意味着他们将会暴露在他们极力想要躲避的东西的眼皮之下。

剧透 -   :
COST: 8 KARMA
There are characters who lack a SIN because they never had one, and then there are those who had a SIN but had it actively and thoroughly erased, to the point where legwork can only be done via word-of-mouth contacts, and Matrix searches turn up nothing. Also, the quality prevents Public Awareness for the character from ever going above 1.
This is a double-edged sword. The character can never maintain a Lifestyle higher than Middle, and can never used a fake SIN or any attached licenses for more than three months. Living under the radar is expensive. If a character chooses to have a High Lifestyle for a month, she’ll need to bail on it and lay low for a bit with a Low or lower Lifestyle for at least a month. If they fail to do so, the systems in place start to slip, making the character locatable via the Matrix and possibly building a Public Awareness—which means that whatever they were hiding from might have a chance to find them.

FAME
名望
花费:4到16业力
现在,如果你能获得时运和金钱,你将完成人生的帽子戏法。只可惜名望并不是暗影世界里被看重的元素。无论你是一个前3D电影明星,当地的政治家,退役或者受伤的体育明星或是最新的摇滚主唱,你的脸是众所周知的。你可能是在当地社区中,也有可能是在国家与公司里,或者只是在知道你的矬脸的世界为人所知。无论是谁,有多少人知道你的个人资料,都能为你带来优势于劣势。
首先,在优势方面,如果角色同时选择了“日常工作”的特质,名望会在特定的社交圈提供好处已经为你带来额外的收入。这听上去不错,但是这并不是在暗影里面做事的好方法,更有可能在你的暗影生活中留下隐患。具有这种特质的角色在狂奔中更容易被路人认出,这可能会造成问题。另外,名望往往包含了各种数据,其中最重要的就是SIN。选择这个特质的角色必须有“注册者”特质或者拥有3级或以上的假SIN。

剧透 -   :
COST: 4 TO 16 KARMA
Now if you can just get fortune and money you’ll have the trifecta. The problem is you’ve got the element that is not particularly cherished in the shadows. Whether you’re a former trid star, a local politician, a retired or injured sports star, or the latest up-and-coming rocker, your face is well known. It may be just the local community, a single nation or corp, or possibly the world that knows your ugly mug. No matter who they are or how many folks know your profile, being so recognizable has its pros and cons.
First, on the pro side, Fame offers benefits within certain social circles and additional income if the character also chooses the Day Job quality. That may sound nice, but being well known is not a great way to get work in the shadows, and therefore causes problems on the darker side of life. Characters with this quality are more likely to be recognized by passers-by or others who see them during a run, which can be a problem. And remember that Fame often involves strings; one of the biggest is having a SIN. Characters who choose this quality must have the SINner quality or a Rating 3 fake SIN.

地方名望(4业力):城镇政治家,本地体育队,本地新闻工作者是最常见的地方名望的来源。角色创建时,选择一个蔓城区,作为角色名望的基础来源。在该城区的公众眼中,角色的名望对于他们有积极的影响力,该角色在所有社交检定中获得+1骰池调整值以及+1社交界限提升。缺点是任何知道你名望的人都能通过 直觉+逻辑(2)的检定来认出你,所以干活的时候小心不要给人看见。该角色的名声上升2。如果角色拥有“日常工作”特质,该特质的收入乘以2。

剧透 -   :
Local Fame (4 Karma): City politics, hometown sports teams, and local news stations are some of the most common sources of local fame. Select a single sprawl at character creation to be the base of the character’s fame. In the public eye of that sprawl, the character gains a 1-point increase to their Social Limit and a +1 dice pool modifier on all Social Skill tests to positively influence someone who knows of their fame. The downside is that anyone from the chosen sprawl can identify famous characters with an Intuition + Logic (2) Test, so characters need to be careful about who see them when they are on the job. The character’s Public Awareness is increased by 2. If the character has the Day Job quality, they multiply their income by 2.

国家名望(8业力):国家政治家,冠军队伍,提供大众娱乐的全国知名人士。在角色创建的过程中,选择一个你将在此出名的国家以及该国家内的蔓城区(这需要与角色的背景故事相连而且角色必须会说该国家的语言——至少需要4级或以上)。
角色在所选择的蔓城区中对受到自己名声积极影响的人的所有社交检定均获得+2骰池调整值和+1社交界限提升,在国家中则获得+1骰池调整值以及+2社交界限提升。
任何来自所选蔓城区的人可以通过 直觉+逻辑(1)的检定来认出角色,来自该国的人则可以通过 直觉+逻辑(2)的检定来认出角色。角色的名气提升3。如果角色拥有“日常工作”特质,则该特质的收入乘以4,工作量提升10%。

剧透 -   :
National Fame (8 Karma): National politics, championship sports teams, and the entertainment industry supply the bulk of nationally famous folks. At character creation, select a nation to be famous within and a sprawl of origin within that nation (it needs to be a place related to the character’s story and the languages they speak—characters need at least four ranks in the native language of the country in which they are famous). In the selected sprawl, characters gain a 1-point increase to their Social Limit and a +2 dice pool modifier on all Social Skill tests to positively influence someone who knows of their fame. In the chosen nation, the character has a 2-point Social Limit increase and a +1 dice pool modifier as above.
Anyone from the character’s home sprawl can identify the character with an Intuition + Logic (1) Test; people from the nation need to make an Intuition + Logic (2) Test. The character’s Public Awareness is increased by 3. If the character has the Day Job quality, they multiply their income by 4 and also increase their required workload by 10 percent.

超企名望(12业力):超企所属的运动队伍,国际娱乐业,以及超企的政治家使一位企业公民成为焦点。选择一个超企,一个角色在此成长的国家及蔓城区。在所选的超企中,角色对受到自己名声积极影响的人的所有社交检定获得+2骰池调整值以及+2社交界限提升。在所选国家以及蔓城区中的社交检定则获得+1骰池调整值以及+1社交界限提升。
角色所属的超企以及蔓城区公民可以通过 直觉+逻辑(1)的检定来认出角色。其他超企以及所属国家公民可以通过 直觉+逻辑(2)的检定来认出角色。角色的名气提升5。如果角色拥有“日常工作”特质,则该特质的收入乘以6,工作量提升10%。

剧透 -   :
Megacorporate Fame (12 Karma): Megacorporate sports teams, the international entertainment industry, and megacorporate politics bring corporate citizens into the spotlight. At character creation, choose a home megacorporation, home sprawl, and home nation where the character’s fame originated and grew. In the character’s megacorporation, they gain a 2-point Social Limit bonus and a +2 dice pool modifier on all Social Skills tests to positively influence someone who knows of their fame. In the nation and sprawl they came from, the Social Limit increase is 1 and the dice pool modifier is +1. Citizens of their megacorporation and their home sprawl need only succeed at an Intuition + Logic (1) test to identify the character. Citizens of other megacorporations and their home nation can identify them with an Intuition + Logic (2) Test. The character’s Public Awareness is increased by 5.
If the character has the Day Job quality, they multiply their income by 6 and also require a 10 percent increase in workload.

国际名望(16业力):有这种名望的角色可不能那么容易隐藏自己了。国际级的特动明星,白金销量的音乐艺术家,超企高管以及国际政治家都符合这个名望。具有这种名望水平的人对受到自己名声积极影响的人的所有社交检定获得+3骰池调整值以及+3社交界限提升。识别角色需要通过 直觉+逻辑(2)的检定或者任何等级的合适的知识技能。角色的名气提升8。如果角色拥有“日常工作”特质,则该特质的收入乘以10,工作量提升25%。

剧透 -   :
Global Fame (16 Karma): This kind of fame is not easy to avoid. International blockbuster simstars, multi-platinum-selling music artists, megacorporate executives, and international political figures fit this kind of bill. Characters with this level of fame gain a 3-point increase to their Social Limit and a +3 dice pool modifier to all Social Skills tests to positively influence anyone who knows their identity. Identifying the character requires an Intuition + Logic (2) Test or any rank in an appropriate Knowledge Skill. If the character has the Day Job quality, they multiply their income by 10 and also require a 25 percent increase in workload. The character’s Public Awareness is increased by 8.

角色可以创建一个狂奔者的分身身份来隐藏自己的真实身份,但是这必须包含一些伪装比如面具啥的。此时识别我们的明星则成为一个对抗检定。以 侦查+直觉[精神]来对抗角色的伪装+直觉 [精神]。

剧透 -   :
Characters can create their own runner persona to try and hide their true identity, but it will involve a disguise or mask of some sort. Identifying the star becomes an Opposed Test with the initial Disguise + Intuition [Mental] Test, setting the threshold to identify the character with a Perception + Intuition [Mental] Test.

FRIENDS IN HIGH PLACES
上头有人
花费:8业力
“抱歉达米安,我不能在周末和你的阿瑞斯原型游艇一起出航了,我有个活要办。”有这个特质的角色有很大可能会这么说。这个特质给予玩家一些免费的业力来购买人脉,但是必须遵循一些限制。
首先角色获得等于魅力X4的额外的业力来购买人脉。第二,这些人脉的关系等级不得低于8。第三,角色花费不掉的业力均会丢失。这些人脉不能每次都被滥用,请参见“你知道谁(Who You Know)”章节来了解人脉被滥用会发生什么情况。(p. 172)

剧透 -   :
COST: 8 KARMA
“So sorry, Damian, I can’t head out on the new Ares prototype ship with you this weekend, I have a run,” is something a character with this quality might actually say. This quality gives the character an additional pool of Free Karma for purchasing contacts, with a few stipulations.
First, the character gets an additional Charisma x 4 in Karma to purchase contacts. Second, none of these contacts can have a Connection Rating less than 8. Third, any leftover Karma that the character cannot spend is lost. These contacts can’t be called at every turn; see the Who You Know chapter for information on what happens if the favors of contacts are abused. (p. 172).

HAWK EYE
鹰眼
花费:3业力
具有该特质的角色拥有敏锐的自然视觉。他们可以在没有望远镜的情况下隔着一个街区识别一面孔或者在五米外的阴影内看到一个废弃的盒子。角色获在侦查检定中获得+1骰池调整值,环境调整中的距离调整向上调整一级。(例如,中距变为短距)。这个特质是人物自然眼睛的一部分,不与任何电子视觉增强或者赛博/生体殖装兼容或替换。

剧透 -   :
COST: 3 KARMA
Characters with the Hawk Eye quality have exceptionally keen natural vision. They can identify a face a
block away without binoculars or spot a spent casing in a shadowy crack at five meters. Characters gain a +1 dice pool modifier to their Perception Tests and shift all Range Environmental modifiers up one category (e.g., Medium becomes Short). The quality is part of characters’ natural eyes and is not compatible with electronic vision enhancements and/or cyber- or bioware augmentations or replacements.

INSPIRED
启迪
花费:4业力
在帆布上泼一堆油彩或者在书页上留下一些词语是很容易的,毕竟你所需要的就是一张嘴和一些宣传技巧来兜售自己的惊人天赋与见解。但是要做一些有价值的,经得住时间考验的能称为艺术的作品,需要真正的才能。一个拥有启发的角色如同接受了缪斯之触(我们只是希望做个比喻,毕竟GM可以看到街头魔典的文字),被认为是同龄人中杰出的天才。这个特质使得角色在熟悉他艺术的艺术家中获得额外2点名气。该角色在他所拥有的艺术技能以及表演技能检定中获得+1骰池调整值。玩家必须选择该特质可以运用于哪种类别,并且特质只能选择一次。

剧透 -   :
COST: 4 KARMA
Slapping paint on a canvas or words on a page is easy and requires only a medium and a mouth to tout one’s own amazing talents and insights. But to make something worthwhile, something that deserves to be called art, pieces that speak for themselves and stand the test of time, requires true talent. An Inspired character is touched by a muse (figuratively we hope, though gamemasters can see Street Grimoire for the literal) and is considered an artistic genius by his peers for his remarkable raw talent. The quality grants the character an additional Street Cred of 2 (p. 372, SR5) among fellow artists familiar with his reputation. Inspired characters also gain a +1 dice pool modifier for all Artisan skills or Performance skills they possess; the player must choose which category the quality applies to when it is chosen, and the quality can only be selected once.

JACK OF ALL TRADES, MASTER OF NONE
样样通,样样松
花费:2业力
这个角色在学习新技能时具有难以置信的学习能力。不幸的是,这个角色只有三分钟热度,并且等事情有点变难时就开始放弃了。当角色学习技能时,5级及以下技能消耗业力减少1(最低消耗业力为1),当技能等级为5级以上时,每级技能消耗业力增加2。这个特质不影响角色创建规则。

剧透 -   :
COST: 2 KARMA
The character has an incredible aptitude for learning new skills. Unfortunately, the character quickly gets bored and gets turned off when things start getting a little hard. Karma costs are reduced by 1 (to a minimum of 1) for learning skills up to Rating 5. Beyond Rating 5, however, it costs 2 additional points of Karma for each point of skill. This quality does not apply during character creation.

LIGHTNING REFLEXES
闪电反射
花费:20业力
有些人就是生来比较快。这个特质使得一个没有殖装的人以令人惊人的速度行动。角色获得+1主动性值以及一个额外的主动性骰子。该特质不与任何增加主动性的增强叠加,无论是技术的,化学的还是魔法的。有这个特质的角色在所有防御检定中获得+1骰池调整值。

剧透 -   :
COST: 20 KARMA
Some people are just born fast. This quality provides an unaugmented character the ability to react with astonishing speed. The character gains +1 to their Initiative rating and a bonus initiative die. This quality is not cumulative with any other Initiative enhancement, be it technological, chemical, or magical. They also receive a +1 dice pool modifier for all Defense Tests.

LINGUIST
语言通
花费:4业力
没有什么能比用对方的母语来谈判令外面来的约翰逊先生印象更加深刻了,知道他们什么时候要摔杯为号也是很有用的。这个特质是学习和理解语言的天然天赋。具有这种特质的角色学习语言的时间减半,而且还能使角色的所有语言检定获得+1骰池调整值。如果在角色创建的过程中选择了这个特质,玩家可以以2比1的比率来购买语言技能。在角色创建完成以后,购买3级或以上的语言技能享受每级1业力的折扣。

剧透 -   :
COST: 4 KARMA
Nothing impresses an out-of-town Johnson more than negotiating in their native tongue. And knowing when they’re telling their goon squad to kill you is pretty useful too. This quality represents a natural gift for learning and understanding languages. Characters with this quality halve the learning time for a language, and the quality also provides a +1 dice pool modifier to all Language skill tests the character makes. If this quality is purchased at character creation, the player purchases Language skill points at a 2-for-1 rate. After character creation, language skill ranks of 3 or higher receive a 1 Karma cost reduction for each rank.

MADE MAN
帮派小弟
花费:5业力
做为一个有组织犯罪集团的下级成员,这个角色偶尔会使用他的资源。在购买该特质时,选择一个犯罪组织作为他的免费的人脉团体(参见人脉组织或团体,p. 176)。由于角色是组织的实际成员,人脉忠诚度从3而不是1开始。这种情景允许角色将组织作为可靠的销赃途径(角色获得物品价值的30%),或者赃物和限制物品的来源(享受10%折扣,可获得性检定获得+1骰池调整值)。当然,万事均有代价。作为帮派成员,你是要为帮派干活的。在标准战役中,你每周至少要为帮派工作20小时,如果是任务导向的玩法,每4周你要为帮会出一次任务。

剧透 -   :
COST: 5 KARMA
As a minor member of an organized crime syndicate, the character can occasionally call on its resources. At the time of purchase, select a crime syndicate as a free Group Contact (see Group or Organization Contact Options, p. 176). As the character is an actual member of the syndicate, Loyalty is increased to 3 instead of starting at 1. This status also allows him to use the syndicate as a reliable fence for stolen goods (they get thirty percent of the items’ value) or as a source for stolen and restricted goods (ten percent price reduction and a +1 dice pool modifier for the Availability Test). Everything comes with a price, though. The character is expected to participate in syndicate work, taking at least twenty hours of his time every week in a standard campaign, and costing the character one out of every four weeks in Missions play.

NIGHT VISION
夜视
花费:2业力
这个名字说明了一切。这个特质为角色提供低光视觉的优势(参见环境调整表 p. 175, SR5)。当然这个特质也有缺点。由于眼睛极度敏感,人物会受到太阳光的严重炫光影响(晴天为致盲目眩,阴天为适度目眩,等等),但是可以通过太阳镜来减少环境调整。这个特质不与任何电子视觉增强或者赛博/生体殖装兼容或替换(如果有任何替换,本特质即消失并且业力无法返还)。

剧透 -   :
COST: 2 KARMA
The name says it all. This quality provides characters with the advantages of low-light vision (see Environmental Compensation Table, p. 175, SR5). There is a downside. Thanks to the extremely light-sensitive nature of the eye, the character suffers severely from the glare of the sun (Blinding Glare on a clear day, Moderate Glare on an overcast day, etc.) but can mitigate this with sunglasses per the Environmental Compensation Table. The quality is not compatible with cyber- or bioware augmentation or replacement (meaning if you get any such replacement, this quality goes away, and the character receives no Karma in return).

OUTDOORSMAN
户外人士
花费:3业力
有这个特质的角色往往被描述为森林小子。他们在旷野和乡村环境中比在城市的瘟疫中舒服的多。他们天生精于追踪和狩猎,方向感如罗盘一样可靠。在乡村和野外环境中,该特质使角色的户外技能组中的所有技能检定都获得+2骰池调整值。缺点是在城市环境中角色的观察和生存检定获得-1骰池调整值。

剧透 -   :
COST: 3 KARMA
A character with this quality is often described as woodsy. They are far more comfortable in wilderness and rural environments than in the urban blight of the modern city. They are naturals at tracking and hunting, with a sense of direction even a compass could rely on. This quality provides a +2 dice pool modifier for allskills in the Outdoors skill group when in a rural or wildenvironment. The downside is the character suffers a–1 dice pool modifier to Perception and Survival Testswhen in an urban environment.

OVERCLOCKER
超频者
花费:5业力
这个角色会榨出自己装备中的最后一丝潜能。拥有该特质的角色可以为自己的碟版增加1点属性,可任意分配到ASDF属性中。这个属性可以在重新分配碟版属性时任意分配。

剧透 -   :
COST: 5 KARMA
The character is able to coax more juice out of his gear. The character may add 1 point of Rating to one of his cyberdeck’s ASDF attributes. This point can be reallocated as desired any time the cyberdeck is reconfigured.

PERCEPTIVE
感知灵敏
花费:5到10业力
恶魔隐藏在细节里,你却能经常看见他们的犄角。这个特质有2个等级。花费5业力的时候,角色将会在所有的侦查检定中获得+1骰池调整值,包括矩阵与星界侦查。花费10业力时,获得+2骰池调整值。

剧透 -   :
COST: 5 TO 10 KARMA
The devil is in the details, and you see those horns regularly. This quality is available at two levels. For 5 Karma, characters receive a +1 dice pool modifier on all Perception Tests, including Astral and Matrix Perception. For 10 Karma, the modifier increases to +2.

PERFECT TIME
完美时感
花费:5业力
谁要整天看手表?具有该特质的角色总是知道时间,能精确到1分钟,并具有完美的节奏感和时间感。这种完美的感觉只能被长期隔离,失去意识,药物及芯片以及在矩阵中经过太长时间来阻碍。这个特质为你提供2个游戏优势:任何涉及时间感以及节奏的表演检定都获得+1骰池调整值,在每个动作阶段都获得一个额外的自由动作。

剧透 -   :
COST: 5 KARMA
Who needs a watch when you’re around? The character with this quality always knows the time, down to the minute, and has a perfect sense of rhythm and timing. This perfect sense can only be obstructed through prolonged isolation, unconsciousness, or distortion of temporal perception through drugs, chips, or an extended period in the Matrix. This quality provides two game benefits: a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.

POOR LINK
虚弱连接
花费:8业力
角色的灵光上染上了阴霾,使得法力连接在一定距离以后变得困难。所有针对角色的仪式施法,包括有利的效果,在步骤7:仪式密封中,仪式施法检定获得-2骰池调整值。角色在对抗仪式施法时,包括对抗有利的仪式,角色获得+2骰池调整值。

剧透 -   :
COST: 8 KARMA
There’s a haze to the character’s aura that makes connecting over a distance difficult. All ritual sorcery, including friendly efforts, directed at the character receives a –2 dice pool modifier for the Ritual Spellcasting Test during Step 7: Seal the Ritual. The character also has a +2 dice pool modifier for any Resistance Tests she might have to make against the ritual, including against friendly rituals.

PRIVILEGED FAMILY NAME
特权姓氏
花费:7业力
拥有该特质的角色的家庭的声望格外良好,他的真名在自己的家乡蔓城区(角色创建时决定)掷地有声。虽然角色可能被称为富二代,被宠坏的小孩,但是他的名字(及相关的SIN和ID)就是一张轻罪的免罪金牌(例如被抓住携带武器,释放未授权的控制法术,无证驾驶等等)。即使本地的次要NPC想要表现强硬,他对角色的所有社交检定仍然要获得-2的骰池调整值。为了拥有这个特质,角色必须有注册者(国家或者公司认证)特质。记住,这种特质也使得角色非常容易被识别,如果那些不关心他们家名的人开始问问题的时候。

剧透 -   :
COST: 7 KARMA
With this quality the character’s family is exceptionally well-connected, and his real name carries significant clout in his home sprawl (selected at character creation). Though probably known as a rich, spoiled brat, the name (and accompanying SIN and ID) is like a get-out-of-jailfree card for small misdemeanors (such as being caught carrying a weapon, casting an unauthorized mental manipulation spell, or driving a car without a license). Even when trying to act tough, local minor NPCs suffer a –2 dice pool modifier on Social tests against the character. In order to have this quality the character must also possess the SINner (National or Corporate) quality. Remember that this quality also makes the character very easy to identify if those not concerned with their family name start asking questions.

RESTRICTED GEAR
限制装备
花费:每件装备10业力
正确的时间,正确的地点,正确的朋友……或者只是群星到达了正确的位置。不管是啥原因,这个角色已经设法获取了一件绝对不得不拥有的稀有装备。角色可以选择该特质三次,但是在角色创建的时候只能选择一次。在角色创建时选择这个特质可以让角色购买一件可获得性24或以下的装备(绕过正常的可获得性限制)。在角色创建后,选择该特质可以让角色用一个通讯链呼叫的功夫就能买到一件可获得性18或以下的装备。然而,他们需要为装备支付额外30%金钱。

剧透 -   :
COST: 10 KARMA PER ITEM
Right place, right time, right friend, or the stars aligned. No matter the reason, the character has managed to acquire or get a line on one piece of really hard-tofind gear she absolutely had to have. The character can take this quality up to three times; only one of those times can occur at character creation. Selecting it at character creation allows the character to buy a piece of gear with an Availability of up to 24 (circumventing the normal Availability limit at character creation). After character creation, taking this quality lets the character purchase one piece of gear with an Availability up to 18 during play with just a single commcall. They do, however, have to pay an extra thirty percent for the item.

SCHOOL OF HARD KNOCKS
硬汉训练场
花费:4业力
街头就是角色的教室。多谢老天,你把所有时间花在比别人先进一步,并且了解在街头上,知识就是力量。角色在角色创建之时可以以2比1的比率来购买街头知识技能,在角色创建完成以后,购买3级或以上的街头知识技能享受每级1业力的折扣。

剧透 -   :
COST: 4 KARMA
The streets were this character’s classroom. Thanks to all the time spent trying to stay one step ahead of the next guy, and knowing that knowledge is power on the streets, the character can buy Street Knowledge skills at a rate of 2 for 1 during character creation. After character creation, Street Knowledge skill ranks of 3 or higher receive a 1 Karma cost reduction for each rank.

SENSE OF DIRECTION
方向感
花费:3业力
有时候指南针都会来问你北面在哪。这个特质使得角色总是能知道真北的位置。即使在生存技能上只有1级,角色也能回溯自己的道路。角色亦可以准确预估行进了几米,只要他始终保持警觉并且感受周围的环境。这个特质使得角色在导航检定中获得+1骰池调整值。

剧透 -   :
COST: 3 KARMA
Sometimes the compass asks you which way is north. This quality allows even the most citified character to always know true north. With even a single rank in the Survival skill, she can always retrace her path. She can also estimate distances traveled accurately within a few meters as long as she is alert and able to perceive her surroundings when traveling. The quality offers a +1 dice pool modifier on Navigation skill tests.

SENSEI
师匠
花费:5业力
你不知道你所不知道的。这个特质为你提供了一位知道你所不知道的东西的人,并且他会选择你作为他的知识的接受者。在购买该特质之时,角色为你的师匠选择一个他已经掌握的技能或者技能组。他必须和角色具有3级或以上的关系等级以在专业领域来指导角色。如果你为师匠选择了单一技能,那么他将具有13级的该技能,10骰池的教导检定骰池以及7的界限。如果你为师匠选择了技能组,那么他将具有12级的技能组,12骰池的教导检定骰池以及8的界限。尽管关系的细节是GM决定的,师匠的教导不会收取角色任何费用,而且他一般来说都是有空的。

剧透 -   :
COST: 5 KARMA
You don’t know what you don’t know. This quality gives you someone who knows what you don’t know and has chosen you to be the recipient of their knowledge. The character selects a skill or skill group for their Sensei to have mastered when the quality is purchased. They must have a contact of Connection Rating 3 or higher with expertise in the area they will teach the character. If they choose a single skill, the Sensei has the skill at a Rating of 13, as well as an Instruction Test dice pool of 10 and a limit of 7. If a skill group is chosen, the Sensei has it at 12 and has an Instruction Test dice pool of 12 with a limit of 8. The Sensei charges nothing for her services to the character, and she generally should be available to the character, though the specifics of the relationship are under the gamemaster’s discretion.

SOLID/LEGENDARY REP
可靠/传奇声誉
花费:2到4业力
角色在某一群体中具有可靠的(2业力)或者传奇的(4业力)声誉。他曾经为群体做了惊人的贡献,老成员对于这段回忆津津乐道,新成员则想详细了解。角色在特定群体中获得态度提升(译注:指的是社交表格中NPC的态度一栏)可靠声誉+1,传奇声誉+2。即使角色对这个群体做了负面的事情,他的声誉也会让人们相信这只是一场误会。所选团体一般应该有一到五千名成员。这个特质只能选择一次。

剧透 -   :
COST: 2 TO 4 KARMA
The character has a solid (2 Karma) or legendary (4 Karma) reputation within a certain group. He did something amazing for the group once; old members talk about it with fond memories and new recruits want to find out all about it. The character gets a Reputation bump with a certain specific group; +1 for a solid rep, +2 for a legendary rep. Even if the character goes on to do negative things to that group, his reputation is such that people want to believe it’s a just a misunderstanding. The selected group should generally have around one to five thousand members. The quality can only be taken once.

SPEED READING
速读术
花费:2业力
如果教授给你一个开卷考,并且分数百分之一百的算作你的科目得分,你可以靠和人打赌不参加一堂课这门课就能得A,把你一年的学费都赌出来。有这个特质的角色可以在5秒内读完一整页文字(约800字),或者在一小时内读完一本800页的教科书。读取的信息是记不住的(除非角色同时具有 “摄影记忆” 特质,p. 76, SR5, 拥有该特质的角色在读完书后可以对书中的内容进行检定),但是角色可以对内容有基本的了解。如果角色试图在阅读过程中寻找特定的信息,短语或者主题,角色可以通过 逻辑+直觉的延续检定,成功阈值由GM根据文本长度,复杂度以及信息的隐晦度来决定。

剧透 -   :
COST: 2 KARMA
When you found out the professor was offering an open-book final that could count as one hundred percent of your grade, you covered a year’s tuition by betting you could ace it without ever attending a single class. With this quality, a character can read through a full page of written text (about 800 words) in about five seconds or an 800-page textbook in about an hour. The information read is not memorized (unless the character also possesses the Photographic Memory quality, p. 76, SR5, which allows a test for anything in the book after it is read), but the reader can gain a basic understanding of the contents. If attempting to locate a specific piece of information, phrase, or subject while in the process of reading, the character can attempt a Logic + Intuition Extended Test with a threshold and interval determined by the gamemaster based on the length of the text, its complexity, and the obscurity of the information being sought.

SPIKE RESISTANCE
棘刺抵抗
花费:每等级10业力(最大3级)
拥有该特质的角色对各种生物反馈伤害的不同形式如同黑IC,甩致休克,黑锤子等等有着固有的抵抗。每一级该特质都会为角色的抵抗生物反馈伤害检定+1骰池调整值。

剧透 -   :
COST: 10 KARMA PER RATING (MAX RATING 3)
Characters with this quality have an inherent resistance to harmful forms of biofeedback such as black IC, dump shock, black hammer, etc. For every level (up to three), the character gains a +1 dice pool modifier to resist damage from harmful biofeedback.

SPIRIT WHISPERER
精魂低语者
花费:8业力
有些事情使得精魂想要避开你——而有一些却被奇怪的吸引到了你的身上。当你召唤精魂的时候,精魂的对抗检定+1。但是,如果检定成功,召唤出来的精魂的强度比召唤时选定的+1。笼统的说,角色指定了一个强度并召唤了精魂——只不过出来的精魂强度比预想大了1点而已。被如此召唤的精魂表现的对角色很感兴趣,不停的问角色的过去,没有任何方式可以强迫他们告诉你为何对你好奇而又为何以更强的强度现身。(GM可以利用这个谜团,甚至可以成为战役的基础剧情)

剧透 -   :
COST: 8 KARMA
There is something about you that makes some spirits want to avoid you—while others seem oddly drawn to you. Spirits add 1 die when resisting Summoning Tests from characters with this quality. However, if the character succeeds in the test, the spirit summoned is always at 1 point of Force stronger than chosen. For all purposes, the character is considered to have summoned the spirit at the declared Force—it simply shows up at 1 point of Force higher than expected. Summoned spirits behave rather curiously toward the character, asking questions about the character’s past, though no amount of mastery can compel them to reveal why they are so curious and why they show up stronger than summoned (the gamemaster should play up this mystery; it could even be the basis of an eventual campaign).

STEELY EYED WHEELMAN
刚毅驾驶员
花费:2业力
没有啥弯是太急的。当进行载具检定时,地形调整阈值减少1,最低到0。

剧透 -   :
COST: 2 KARMA
No turn too tight. When making Vehicle tests, Terrain Modifiers are reduced by 1 to a minimum of 0.

TECHNICAL SCHOOL EDUCATION
技校教育
花费:4业力
你所有的教科书都专注于实用技术和实际工作的世界。感谢你在技术学校受到的教育,你可以在角色创建之时以2比1的比率购买专业知识技能。在角色创建完成以后,购买3级或以上的专业知识技能享受每级1业力的折扣。

剧透 -   :
COST: 4 KARMA
All your schoolbooks focus on the practical and real-life working world. Thanks to time spent being formally educated in a technical school, the character can buy Professional Knowledge skills at a rate of 2 for 1 during character creation. After character creation, Professional Knowledge skill ranks of 3 or higher receive a1 Karma cost reduction for each rank.

TOUGH AS NAILS
硬钉子
花费:5到20业力
“来干我呀!”是你的口头禅。这个特质可以购买4次,每一次购买都会为你的物理或者眩晕CM提供一个额外的格子。在同一个种类的CM上最多可以设置3个格子。

剧透 -   :
COST: 5 TO 20 KARMA
“Hit me!” is your favorite phrase. This quality can be taken up to 4 times, each time providing one additional box to either the character’s Physical or Stun Condition monitor, up to a maximum of 3 on any one Condition monitor.

TRUST FUND
信托基金
花费:5, 10,15 或20业力
所有人都知道你在暗影中奔忙,或者是完成某种蝙蝠侠式的狂野幻想。每个月你的信托基金都会给你一部分让你活的下去的钱,只不过生活就很无聊了。具有这种特质的角色拥有由第三方管理(受托人)的终身信托基金或者遗产。这个特质有四个版本,取决于狂奔者想要如何富裕或被庇荫。5业力版本的信托基金包含了中档的生活水平以及每月500新円零用钱。10业力版本,信托基金包含了低档的生活水平以及每月2000+(3D6 x 100)新円,你要感谢房东和你达成了交易,一起欺骗你的受托人。15业力版本包含了高档生活水平和每月1000新円零用钱。 20业力版本则包含了中档生活水平和通过PY交易得来的每月3000+(6D6 x 100)新円。拥有该特质的角色必须是一名注册者(国家或公司SIN);此外,生活水平不能从其他来源支付,因为这是和SIN连接在一起的。生活水平也不能长时间共享,因为房东害怕其他人会毁了你们之间的交易。请注意角色的违法事实有可能被抓住,GM可以决定受托者是否会停止给予角色好处。

剧透 -   :
COST: 5, 10, 15, OR 20 KARMA
Everyone knows you’re in the shadows for the rush or to fulfill some kind of Batman wannabe fantasy. Every month your trust fund spills out enough to live off, but just living is boring. A character with this quality possesses a lifelong trust fund or inheritance that is managed by another party (a trustee). The quality has four versions depending on just how rich and shady a runner is willing to be. For 5 Karma, the trust fund income covers a Middle lifestyle with 500 nuyen left over each month. For 10 Karma, the income covers a Low Lifestyle but offers the character 2,000 + (3D6 x 100) nuyen each month thanks to a deal with their landlord to rip off the trustee. For 15 Karma, the income covers a High Lifestyle with 1,000 nuyen left over. For 20 Karma, the money covers a Middle Lifestyle and offers 3,000 + (6d6 x 100) nuyen thanks to one of those special deals. The character must also possess the SINner (National or Corporate) quality; additionally, the lifestyle they pay for cannot be paid for through other sources and is part of the records connected to the SIN. None of these lifestyles can be shared on a long-term basis, as the landlords are leery of anyone staying at the place and possibly ruining their deal. Note that there is a chance that if the character is caught breaking the law, the trustee may suspend benefits at the gamemaster’s discretion.

TRUSTWORTHY
可信赖
花费:15业力
也许只是因为你的娃娃脸,好脾气或者是个性使别人愿意相信你。这个特质使所有在影响技能组中的技能检定获得+1骰池调整值。如果检定涉及相信角色的时候,使社交界限再提升2。

剧透 -   :
COST: 15 KARMA
There’s just something about your baby face, good manners, or personality that makes others want to trust you. This quality provides a +1 dice pool modifier to all Skill Tests for skills in the Influence skill group and increases the character’s Social Limit by 2 for situations involving trusting the character.

VEHICLE EMPATHY
载具共感
花费:7业力
有时候你觉得你的心脏里面泵动的是108号汽油,而不是简单的血液。有这个特质的角色对于驾驶的任何东西都有莫名的理解和联系。只要角色在物理的驾驶一个载具,无论是手动控制还是线缆接入(但是不能跳入),他们在适当的驾驶技能检定都能获得+1骰池调整值,而且操控性也能增加1。

剧透 -   :
COST: 7 KARMA
Sometimes you feel like your heart pumps 108 octane instead of simple blood. Characters with this quality have an inexplicable understanding of and connection with anything they drive. Whenever the character is in physical control of a vehicle, either through manual controls or jacked into the vehicle via cable (but not Jumped In), they gain a +1 dice pool modifier for all appropriate Pilot Skill tests and increase the Handling Rating by 1.

WATER SPRITE
水之魂
花费:6业力
你确定你没有人鱼血统么?这个特质使角色的潜水及游泳检定,以及任何涉及屏息及踩水的检定获得+2骰池调整值。

剧透 -   :
COST: 6 KARMA
You sure you’re not part merrow? This quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.

WITNESS MY HATE (MAGICIANS ONLY)
见证我的怨恨(魔法使用者专用)
花费:7业力
施法角色的所有单体目标直接伤害法术的DV+2。然而如此鲁莽的引导毁灭能量使得灾难反噬己身。任何受特质影响的单体目标直接伤害法术的耗竭值+2。
 
剧透 -   :
COST: 7 KARMA
All of a spellcasting character’s single-target Direct Damage spells are resolved at +2 DV. However, such reckless channeling of destructive forces wreaks havoc on the character’s system. The Drain code for any affected Direct Damage spells is increased by +2.
« 上次编辑: 2018-12-09, 周日 23:25:47 由 秘银枫叶 »

离线 妖猫

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Re: 【RF】角色特质-正面特质 P.144-151
« 回帖 #1 于: 2017-10-04, 周三 19:47:14 »
补一个P86的特质
级别 RANK
大多数组织或机构用级别确定对员工或成员的领导权和责任。虽然它通常与军队相关,但事实上级别存在于生活的方方面面,包括商界,甚至政治俱乐部或兴趣小组。每级级别提供+1社交界限调整(仅限组织内)。如果是军人或执法者,社交界限调整也会应用到将他们认定为权威的公众之中。在表格中,斜线右侧的数字表示军队或执法者的业力花费,而左侧的数字表示其他组织。
剧透 -   :
Rank is the way most organizations or institutions determine leadership and responsibility among their staff or members. Although it’s usually associated with the military, in fact rank exists in all facets of life, including the business world and even policlubs and hobby groups. Rank provides a +1 to your social limits per level for those within your organization. In the case of military or law enforcement characters, the social limit modifier applies to members of the public over whom they have authority. In the table, the number on the right side of the slash is the cost for military or law enforcement; the number on the left side of the slash is for other ranks.

级别表 RANK TABLE
业力      军士      长官      巡警      警探      工人      经理     
5/20下士中尉警员警探5年经理
10/25中士上尉警士警司10年地区经理
15/30军士长少校警司警监20年区域经理

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POINTS NCO OFFICER BEAT DETECTIVES WORKERS MANAGEMENT
5/20 [Lance]  Corporal   Lieutenant Officer Detective 5 Year Manager
10/25 Sergeant Captain Corporal Detective Sergeant 10 Year Area Manager
15/30 Sergeant Major Major Sergeant Captain 20 Year Regional Manager
« 上次编辑: 2018-04-21, 周六 21:06:27 由 妖猫 »