纯美苹果园

译文资料区 => 怪物大全(Bestiaries & Monsters) => Pathfinder RPG => Pathfinder => 《怪物图鉴3》 => 主题作者是: 墨叶 于 2017-06-03, 周六 06:21:44

主题: 【Bestiary 3】地骸(Guecube)
作者: 墨叶2017-06-03, 周六 06:21:44
地骸Guecubu
一个骷髅状的,由污泥,骨骼和腐肉构成的不死残骸正试图再次爬出地面。

地骸 CR 8
XP 4,800
混乱邪恶 中型不死生物(土系)
先攻+8; 感官 60尺黑暗视觉, 60尺颤动感知; 察觉+18
光环 大地囚牢(30尺, DC 20)

防御

防御等级21, 接触15, 措手不及16 (+4敏捷, +1闪避, +6天生)
生命值104 (11d8+55); 快速回复 5
强韧+8, 反射+7, 意志+11
防御能力 引导抗力+2; 伤害减免 5/钝击; 免疫 电击, 不死生物特性; 抵抗 寒冷10

攻击

速度 30尺, 挖掘15尺; 潜地(earth glide)
近战 啃咬+14 (1d8+6附加厄运诅咒(misfortune)), 2爪抓+14 (1d6+6附加厄运诅咒)
类法术能力(施法者等级8; 专注+13)
随意使用—塑石术
3次/天—柔石术, 荆棘丛生(DC 18)
1次/天—刺石术(DC 19), 化石为泥(DC 20), 化泥为石(DC 20)

数据

力量22, 敏捷18, 体质—, 智力13, 感知18, 魅力21
BAB+8; CMB+14; CMD 29
专长 寓守于攻, 闪避, 精通先攻, 灵活移动, 跳跃攻击, 旋风攻击
技能 特技动作+15, 知识(自然) +12, 察觉+18, 察言观色+18, 潜行+18
语言 深渊语, 通用语

生态

环境 任何
组织 独居
财宝 标准

特殊能力

大地囚牢(Broken Ground)(Su)在地骸30尺范围内的地面会产生波痕并引发不自然的震动,将其周围转化为困难地形,但地骸自身依然能如履平地。圣域术(conserrate ground),反邪恶法阵和反混乱法阵所庇护的区域不会被这项能力影响。

厄运诅咒(Misfortune)(Su)任何被地骸攻击的生物都必须通过一个DC 20的意志检定,否则将会持续受到厄运诅咒的影响。这个诅咒的受害者会在所有攻击骰,豁免检定,技能检定以及重击检定中承受-4减值。每当地骸攻击一个已经受到诅咒的生物时,受害者必须再通过一个DC 20的意志检定,失败则恍惚一轮。这是一个诅咒能力,豁免DC取决于魅力调整值。



每当一名罪大恶极的犯人被处死,人们通常会畏惧对方再次从死亡中复苏,给生者带来新的灾祸。为了杜绝这点,许多地方的乡间法官和民众会尝试焚烧罪人的身体,磨碎他的骨头,然后将它的残骸(骨灰)洒遍荒野。但对于极恶之人,这些做法通常徒劳无用。它们充满邪恶的残骸将会污染这片土地,重新构筑出一个由泥土,岩石,树根甚至植物组成的全新躯体。一种名为地骸的恐怖不死生物从死亡中复苏,化身灾祸和仇恨的先驱。

地骸会清晰的记得它生前的敌人,以及遭受过的折磨。虽然不死生物通常无法继续保有生前的能力,但这不死的新躯壳赋予它许多新的方式去实现它的复仇。地骸的复仇行动不会仅仅局限于那些直接参与者—整个村镇都会成为它发泄愤怒的牺牲品。它的复仇策略往往显得精妙且狡猾,试图通过民众自身来帮助它传播灾祸和死亡。举例来说,它一次只会残忍的杀害一名它的敌人,直到人们陷入惊恐而争相逃离,最终遗留下一座空空如也的鬼镇。

一个地骸有6英尺高,100磅重。
(http://karzoug.info/srd/monsters/G/images/Guecuba.png)
Guecubu CR8
A skeletal carcass pulls itself from the ground, its body formed as much from earth and soil as from bones and rotting flesh.
Bestiary 3
CE Medium undead (earth)
Init +8; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18
Languages Abyssal, Common
Aura broken ground (30 ft., DC 20)
AC 21, touch 15, flat-footed 16
(+4 Dex, +1 dodge, +6 natural)
hp 104 (11d8+55); fast healing 5; DR 5/bludgeoning
Fort +8, Ref +7, Will +11
Defensive Abilities channel resistance +2; Immune electricity, undead traits; Resist cold 10
Speed 30 ft., burrow 15 ft.; earth glide
Melee bite +14 (1d8+6 plus misfortune) and
2 slams +14 (1d6+6 plus misfortune)
Base Atk +8; CMB +14; CMD 29
Spell-Like Abilities (CL 8th; concentration +13)
   At will—stone shape
   3/day—soften earth and stone, spike growth (DC 18)
   1/day—spike stones (DC 19), transmute mud to rock (DC 20), transmute rock to mud (DC 20)
Abilities Str 22, Dex 18, Con —, Int 13, Wis 18, Cha 21
Feats Combat Expertise, Dodge, Improved Initiative, Mobility, Spring Attack, Whirlwind Attack
Skills Acrobatics +15, Knowledge (nature) +12, Perception +18, Sense Motive +18, Stealth +18
Environment any
Organization solitary
Treasure standard
XP 4,800
Broken Ground (Su) The ground in a 30-foot radius around a guecubu ripples and shudders unnaturally. This transforms the area surrounding a guecubu into difficult terrain. A guecubu can move through this area with no penalty. Consecrated ground cannot be affected by this ability, nor can any area warded by a magic circle against chaos or a magic circle against evil.
Misfortune (Su) A creature struck by a guecubu must make a DC 20 Will save or become permanently cursed with misfortune. The victim of this curse takes a -4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against the victim automatically confirms. If a guecubu hits a creature already suffering from this curse, the victim must make a DC 20 Will save or be staggered for 1 round. This is a curse effect. The save DC is Charisma-based.
Often when a particularly evil criminal is executed, suspicious folk fear that the criminal's remains might rise from death to continue to plague the living. To combat this possibility, many mobs or rural justices take to the practice of burning the bodies, grinding the bones, and scattering the remains in the wild. Yet in the case of particularly evil criminals, even these steps are in vain, for their will is enough to reassemble a body from earth, stone, roots, and plants drawn from the region into which the remains were scattered. Such an undead horror rises as a guecubu, a harbinger of misfortune and vengeance from beyond the grave.


A newly formed guecubu remembers well how its enemies treated it, and while the undead creature retains none of its previous life's talents, its undead state grants it many new tools to seek revenge with. Typically, a guecubu does not limit its revenge to those directly involved with its execution—entire villages and towns fall victim to its rage. The guecubu's tactics tend toward the subtle, and it seeks to spread misfortune and death on a person-by-person basis, slaying its enemies one at a time until they flee, so that all that remains is a ghost town.


A guecubu is 6 feet tall and weighs 100 pounds.
主题: Re: 【Bestiary 3】大地尸骸(Guecube)
作者: 朔风2017-06-03, 周六 09:35:31
膜拜大佬新坑 :em020 :em020,这是补完B3的节奏?
主题: Re: 【Bestiary 3】地骸(Guecube)
作者: 2022-08-31, 周三 14:15:09
为什么我会在一边跑团一边找错

Melee bite +14 (1d8+6 plus misfortune), 2 slams +14 (1d6+6 plus misfortune)
近战是两挥撃而不是两爪抓

Consecrated ground串错了

A creature struck by a guecubu must make a DC 20 Will save or become permanently cursed with misfortune.
用持续的话不太清楚,以为漏了写持续时间,其实是永久

and any critical threat against the victim automatically confirms
不是重击检定中承受-4减值,是对受害者的重击会自动确认

看他样子真猜不到他专长居然是个快乐风男