作者 主题: 【Faiths of Purity/Balance/Corruption】《探索者》Pathfinder 主神/理念信徒角色扮演指南整合  (阅读 74445 次)

副标题: 从今天开始每日都来当虔诚的教徒吧!

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哥兹莱
« 回帖 #10 于: 2017-04-05, 周三 22:58:44 »
哥兹莱

风澜

  作为格拉里昂最为强大的自然神祇,阴阳同体的哥兹莱向世界散布着敬畏和恐惧,因其脾性如同多变的天候一般变化无常。哥兹莱的两个法相分别是统治海洋和波浪的女性水神,以及驾驭狂风与雷霆的男性天神,这两个面貌同为一体。因而其也被同时视作男性和女性。她是对骄傲和雄心平等地降下毁灭的元素伟力。哥兹莱的两面体现在所有生灵之上,其阴阳象征着凡人的双性。风澜唯一关心的唯有自然与荒野本身。她会让出海的渔夫收获甚丰,或是适时降下滋润雨露,但同时也会化身为让田园荒芜的干旱,以及将村落连根拔起的飓风。自然本身超越善恶道德,哥兹莱也是如此,他会因文明开化的生灵而深感烦扰,奖赏能与自然和谐共处的凡人,同时也会给污染和毁灭自然的家伙降下天谴。

  哥兹莱的阵营是绝对中立,其领域包括气,动物,植物,水,天气,偏好武器是三叉戟。
剧透 -   :
As the most prominent nature god of Golarion, the dual-natured Gozreh inspires both awe and terror, for Gozreh is as fickle as the weather. The two aspects of Gozreh are the woman of water and wave who rules the sea and the thunderous male sky-god who is master of the winds, though both aspects are part of the same entity, and thus Gozreh is considered both male and female. She is an elemental force, the destroyer of hubris and the leveler of ambition. Gozreh’s two aspects hide within every living thing, the duality of human existence represented within his genders. Gozreh’s only concern is for nature and the wild places, and while she may reward fishermen with bountiful catches or bring needed rains to fields, she is also the typhoon or drought that destroys whole villages. As nature is amoral, so is he, and when he bothers to notice civilized creatures at all, it is to reward those who live in harmony with nature and punish those who would pollute and destroy it. Her alignment is neutral, her favored weapon is the trident, and her domains are Air, Animal, Plant, Water, and Weather.
冒险者

  哥兹莱的追随者遍布于各个国家以及种族之间。如果你是风澜的积极信徒,那你很可能是位猎人,水手,或是那些依赖莫测大洋与多变天空以实现目的之人。农夫也经常会向哥兹莱祈祷,尽管其中许多人会发现埃拉斯蒂尔比起风澜更要关心他们的福祉。你也可能虔诚地赞美着自然本身,并在户外花上大量时间,以理解和学习所处世界的美好。扼要与粗鲁与你常在,广阔胸襟和你相距甚远。同时你相信只有快速的反应,有所意义的举动,和对周围世界的足够了解方能使你敏锐行事,避免差错。你清楚世界之大远超自己感官之外,并且终生都会以其渊博学识作为自己的引导。你会对自己眼中的恶行予以痛击,尤以那些对自然及其馈赠的大肆掠夺为甚。
剧透 -   :
The worship of Gozreh spans all races and nationalities. If you worship Gozreh actively, you are most likely a hunter, a sailor, or one who relies on the vagaries of sea and sky to reach your destination. Farmers often petition her as well, though many find that Erastil has far more concern for their welfare than the Wind and the Waves. You might also devoutly appreciate nature, and spend a great deal of time in the outdoors to study its beauty and understand your place in it. You are generally curt and gruff, rather than expansive, for you believe in quick reactions and moving with purpose, reading the intentions of the world around you so that you might react immediately and appropriately. You know that the world is far larger than your simple perceptions, and you try to pass through life with this knowledge held before you. You are willing to lash out at that which seems wrong to you, most often the despoiling of nature and its gifts.
职业

  大部分哥兹莱的神职人员都是牧师,而德鲁伊和游侠则在剩下的其他职业中最有可能选择追随风澜。他们的谋生之道取决于对起伏不定天气的认识,而他们对于所居自然之地的卓越理解亦使其能与这位自然神祇的其中一面或是两面建立起紧密联系。从自然,流风或者波涛里获得力量的先知同样也非常适合哥兹莱的信仰。另外也有许多野蛮人深知无情烈风和毁灭怒洋的严酷伟力,于是乎他们在赞美哥兹莱的时候也不难发现这种简单的世界观总是能派得上用场。而其他大部分职业也可能选择信仰风澜,尤其是那些需要穿越荒野或是长途航海的人士,尽管其动机可能各有不同——哥兹莱信徒的多样性使得在其中找到两个对这位神祇抱有同样想法的家伙几乎是不可能的事。

  圣武士无法信仰哥兹莱。至于靠偷窃谋生的盗贼和其他依赖文明成果的职业,还有召唤师等其他为了自己目的不断扭转自然法则的奥术职业,则鲜有将哥兹莱视作敬奉对象的例子。
剧透 -   :
While most of Gozreh’s priests are clerics, druids and rangers are the most likely of all the classes to venerate her. Their very livelihood depends on understanding the fluctuations of the weather, and their extraordinary ability to comprehend their place in nature puts them in close communion with one or both aspects of the nature god. Oracles who take their power from nature, wind, or waves are also perfectly suited for Gozreh’s worship. Many barbarians understand the harsh power of the unforgiving winds and the devouring nature of the sea; this base view of the world serves them well when praising Gozreh. Most other classes may choose to worship the Wind and the Waves as well, especially those who make their way through the wilds or embark on long sea voyages, though their reasons are more individualized—the great diversity of Gozreh’s worshipers ensures that no two will come to the goddess with the same perspective.

Paladins cannot worship Gozreh. Classes that rely more on civilization, such as rogues who make livings as thieves, or summoners and other arcanists who routinely twist the laws of nature for their own ends, are far less likely to consider Gozreh an object of worship.
目的

  如果你是虔诚的信徒,你生命中的目标乃是维护自然世界的纯洁,同时痛击那些不加鉴别就肆意对其大加破坏的家伙。你理解大自然的冷酷无情,因而不会挡在其毁灭之力的前进之路上。而幼稚无知的凡人对这个生机盎然的世界的肆意破坏,却总是让你怒火中烧。

  你也可能会是一位旅者,尽管知晓黛丝娜的魅力,但仍然选择了更为务实的哥兹莱,因为在任何情况下后者对于此世的干涉都更为明显。你的神基本上对你的事情漠不关心,因而你可以自由地过着有节制的生活,偶尔才会做出一些极端之举。风澜那分散自由的天性意味着该信仰里不可能出现位高权重的教会枢机,但你可以在世界各地发现自己的教友同胞。
剧透 -   :
If you are a devout worshiper, your goal in life is to maintain the purity of the natural world and strike against those who would destroy it indiscriminately. You recognize the unforgiving nature of the world and do not stand in its way, but the random and juvenile destruction of the living world by humanoids strikes a note of rage in your heart.

You might also be a traveler who, despite understanding the appeal of Desna, chooses the pragmatic approach of Gozreh, whose intervention in any situation is much more overt. Your god is largely indifferent to your affairs, and you are free to live your life in moderation, with occasional outbursts of extreme behavior. The dispersed nature of your religion means that while you are unlikely to find great conclaves of your people, you can likely find someone who shares your beliefs anywhere in the world.
特征

  哥兹莱的圣徽是正在滴下水珠的绿叶。你的同宗可能会将这个徽记戴在身上,其材质从嫩枝,珊瑚,浮木到鲸骨等等不一而足。你教会的颜色是蓝和绿,而最为虔诚的信众通常会留长自己的发须,并将干燥海草,白色碎布,或其他饰品编织于上。然而除了上述特征以外,最容易辨别的还是你的态度,你与荒野的联系,还有你对城市社会的普遍不适和厌烦。
剧透 -   :
Gozreh’s holy symbol is a green leaf with a drop of water pouring from it. Your coreligionists might wear this as a badge made of worked twigs, shaped out of coral, or carved from driftwood or whalebone. The colors of your church are blue and green, and the most devout among you often grow their hair and beards long, weaving in dried seaweed, strands of white cloth, or other decorations. More than these things, however, you are most easily identified by your attitude, your bond with the wilderness, and your general distaste for (and discomfort with) the trappings of urban society.
虔诚之举

  大部分人对哥兹莱的赞颂都是出于权宜之计,在出发远航或者穿越不毛之地之前为其献上牺牲以作为预防措施。然而,仍有一些信徒知晓自己的任务所在,并知行合一地减少自己对于格拉里昂生态系统的影响。而狂热地信仰着风澜的教徒都有着以下的共通之处:积极地保证文明与这个世界能自然和谐地相处——或是将其从这片土地上驱逐殆尽,还有以武力让别人承认天空与海洋的至高无上等等。终身保持独身的哥兹莱祭司并不罕见,然而其他信众会将把自己从自然的繁育循环当中剥夺开来视作是对哥兹莱意志的忤逆。哥兹莱的神职人员虽然总是远居陆地之外,但他们也会把与大地上其他职业断绝往来视作一种耻辱。因而他们往往倾向于以物易物,而非以货币进行交易。
剧透 -   :
Most worshipers of Gozreh are worshipers of convenience, offering sacrifice as a preventative measure before heading off on a sea voyage or long caravan journey through unpopulated lands. Some, however, are more conscious of their duties, and act with intent to reduce their impact on the natural ecosystems of Golarion. Least common are those who venerate the Wind and the Waves with fervent devotion, actively working to ensure that civilization’s interaction with the world is natural and harmonious—or attempting to drive it from the land altogether, militantly enforcing the supremacy of sea and sky. It is not unusual for priests of Gozreh to remain celibate, though others see depriving themselves of their natural reproductive cycle to be against Gozreh’s will. Gozreh’s priests almost always live off the land, seeing shame in the detachment of many professions from the land itself, and tend to prefer bartering for goods over paying with minted bits of metal.
其他信仰

  你彻底痛斥古拉姆和拉瓦古格的信徒的毁灭行径,因为这些蠢货除了把整个世界都变成停尸间以外别无所求。而厄迦图娅那不自然的孽种魔物也更是让你怒火中烧。同时你和阿巴达尔追随者勉强保持着弹指可破的和平协定,因为他们总是盲目无脑地把“文明开化”强加于自然万物。黛丝娜信徒倒是跟你有几分相似——尽管他们有时会把力气花在错误的地方。同时你能对埃拉斯蒂尔的教众保持友好,因为后者知晓如何做好管理这片土地的工作。然而反过来他们对你则不一定那么欢迎,因为你并非他们团体的一员,但你也不需要这些人的认可。而你对其他的宗教都是抱以观望的态度,只要他们不来打扰你或你神祇的领域,你也任由他们自生自灭。
剧透 -   :
You utterly revile the destructive followers of Gorum and Rovagug, for they seek nothing more than to turn the world into a charnel house. The unnatural spawn of Urgathoa fill you with equal rage, and you have only the most tenuous of truces with Abadarans and their unthinking drive toward “civilizing” the natural world. Desnans are kindred spirits—albeit somewhat misguided in where they send their prayers—and you are friendly with the followers of Erastil, for they understand the proper stewardship of the land. The latter view you less warmly in turn, for you are outside their community, but you do not need their approval. You are largely on the fence about the other religions; as long as they do not impinge on you or your goddess’s domain, you are willing to leave them to their own devices.
禁忌

  污染这片天空或是对自然界大肆掠夺都是你的雷池所在,除非其结果能为大自然带来更多的收益,比如说掠劫农田并借此还以密林等。当你无可避免地造成了这种损害时,你必须迅速地对其加以清理纠正。如果没能做到,则你身上的清水会变得脏污难饮,你的肺部会难受得难以呼吸,直到你弥补了自己的错误,并清理了他人留下的污染为止。你不会以砖瓦盖房或以金属锻物。同时你自己的工具理应尽可能保持接近自然时的状态,并通过漂亮的木头,象牙,珍珠或是海贝加以装饰。
剧透 -   :
You are forbidden to pollute the sky or despoil the natural world, unless the end result is a net gain for nature (such as the sacking of farmland so that it may be reclaimed by the forest). When such damage is unavoidable, you must clean it as soon as possible. Your failure to do so may result in your own water being fouled or your breath coming short in your lungs until you have made your error right or cleansed pollution left by another. You’re unlikely to build with brick or forge metals, and in general attempt to keep your tools as close as possible to their natural state, opting for materials like beautiful wood, ivory, pearls, or seashells for decoration.
背景特征

自然之子(Child of Nature,Gozreh):你置身荒野时如同在家中般舒适惬意。你在所有的生存技能上获得+1背景加值,同时将生存加入你的本职技能列表之中。

游泳健儿(Strong Swimmer,Gozreh):你对哥兹莱的信仰使你泅水时无所畏惧。你在所有游泳技能上获得+2背景加值,同时你能在水下额外多闭气2轮时间。
剧透 -   :
Child of Nature: The wild places are your home, and provide everything you need to be happy. You gain a +1 trait bonus on all Survival checks, and it becomes a class skill for you.

Strong Swimmer: Your faith in Gozreh’s grace gives you the confidence to swim without fear. You gain a +2 trait bonus on all Swim checks, and can hold your breath for an extra 2 rounds when underwater.
教会

  哥兹莱的小教会无处不在,世界上到处都能找到风澜的信徒。教会的阶级制度相对来说比较不那么正式,每个神殿都有自己的仪式和分级。所有文化里面都存在着哥兹莱的信徒,但其信仰还是在遥远荒野,海岸附近,以及其他文明边缘之地最为流行。神殿通常露天敞开,中心会留有小池水塘。而风澜的祭坛可能会是冰雪永不消融之地的一尊寒冰雕像,或是用以记录年内四时之变的立石巨环。然而教众们不必非要前去祭坛进行朝圣,毕竟哥兹莱能自流风的低语以及波浪的咆哮中听到信徒的祈祷。

  哥兹莱教会的圣典是《风水谣》,其中内容包括祷文,歌谣,以及与自然共存的指引。而具体的戒律和传说则根据地方神殿各有不同,多数内容都会被刻在殿内的墙上。
剧透 -   :
Gozreh’s church is small but pervasive, with worshipers everywhere. The church hierarchy is informal, with scattered temples defining their own rituals and ranks. Her worship spans cultures, being most popular in the extreme wilderness, along coastlines, and at the edges of civilization. Temples are always open to the sky and contain a pool or pond at their heart. His shrines may be ice sculptures in lands where snow never melts, or circles of standing stones to help mark the turning of the year. None are obliged to travel to these shrines, however, for Gozreh hears words uttered into the winds and shouted over the crash of breakers on the shore.

The holy text of the church of Gozreh is the Hymns to the Wind and the Wave, which contains prayers, songs, and guidelines for interaction with the natural world. Local temples vary these rules and stories, often carving them into their walls.

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内希斯
« 回帖 #11 于: 2017-04-05, 周三 23:00:08 »



  远古的奥斯利昂(Osirion)传说谈及了神王内希斯。他对魔法的狂热追求让世间一切之真实在他的探查之中无所遁形,他也获知了世界乃至多元宇宙中造物的秘密。这景象成就了他的神性,也粉碎了他的精神,造就了他的双重人格:一个试图毁灭净化世界,另一个寻求治愈这世界。
内希斯有着两个不断交战的人格,因此心情会不可预料地骤然变化。他教导使用魔法本身是人的最高实现,因为魔法是改变现实本身的唯一手段。内希斯欢迎一切投身于魔法之道的人。只要尊敬魔法本身,赞美他的恩赐,他并不关心所选择的是何种魔法或是为了何种目的。他的阵营是绝对中立,偏好武器是木棍,领域有破坏、知识、魔法、保护和符文。



  凡热爱魔法者皆可信仰内希斯。虽然据信曾为人类,内希斯的信仰在一切使用魔法的种族中一样强大。内希斯教导他们如何创造现实。进入他的教会即是加入了至少拥有共同目标的同伴之中(如果不是作为盟友的话)。你的神并不在意你用魔法做了什么,而只关心你为了使用魔法而发掘其力量这本身。因此追求力量的冒险者回应他的召唤并不奇怪。

  内希斯的信仰并不包含任何道德倾向。你可能信仰全知之眼以支配你的村庄或以仅仅一个单词夷平一座城市,你也可能信仰他从而能拯救落入九狱恶魔手中饱受折磨的同伴的灵魂。你可能单纯渴望知识,越深奥的知识越好。内希斯对你的行为目的和你的灵魂一样不在意。许多内希斯的追随者为他们的神完全无视他们而自豪,因为这意味着他们实现的力量完全基于他们自身。



  若你是一个法师或者术士,内希斯将会是你信仰的首选,尽管他的教会不限于这些职业。他欢迎一切适合引导奥术或神术力量者加入他的信仰,包括炼金术士、吟游诗人、牧师、德鲁伊、审判者、先知、巡林客、召唤师和女巫都受到欢迎。事实上,由于内希斯如此看重魔法的价值,以上任一者都可能成为他的教士。当然这一职位有着规定的权利和职责。牧师当然会受到鼓励,但并无特权,特别是当他们无法以魔法知识或力量捍卫他们的职位时。无施法能力者也可能为教会工作,但他们最好也就是二等公民。至于最差,则会成为炮灰守卫或是实验对象。



  你希望发掘世界深处的真实,超越日常生活的范围。你热爱魔法,当你用魔法追寻知识或是力量时,你最大的渴望正是增进对这一技艺的认识。当你冒险时,你寻找法术书、神器、魔法物品和其他任何能增进你对魔法构造的认识的东西。金钱对你来说并非财产,而是获取更多魔法的手段。你可能乐于与其他施法者交换你的知识,也可能深藏起来,但你总感到下一次顿悟触手可及。你实验你的知识,炫耀你的知识,乐于超出必要地展示你的知识。总而言之,内希斯教导魔法本身是无限的资源,使用魔法就意味着优雅。



  各教会对行为、穿着乃至如何传教有着充分的自主权。有的选择专注于治愈的技巧,另一些专注于纯粹的破坏,或是宣扬幻象的至高无上。他们的方法与目标如奥术的这许多学派和传统一样多种多样。要是没有内希斯的黑白面具圣徽,外行人甚至很难区分真正的内希斯教徒和独立的施法者。当你参加一个内希斯教会的正式的典礼时,你应当穿着符合这一教会颜色的长跑和兜帽。你擅长发现事物的两面性,可以轻易融合乃至支持矛盾的观念,这可能激怒你的盟友,连同你认为非施法者应该服从施法者这一点的话。



  你也充分有着对内希斯的信仰的自主权。你可以仅仅用他的名发誓,或是在日常生活中效法他或他的一面,或是介于两者之间。这一信仰单纯只以你的魔法知识和力量来评价你(前者在倾向善良的教会更重要,而邪恶的教会则是后者)。你可以作为未宣告的访客受到欢迎参加教会的典礼。若你希望,你也可在传播信仰中担任更积极的角色。你可以如同内希斯一样变幻无常而不可预料。只要你进一步追寻魔法知识和技能的人生目标尚存,你便可如你所愿信仰内希斯。



  你基于不同原因对待其他不同神祗的信徒。若他们使用魔法,就将获得你眼中最基础的尊重,因为他们是魔法团体中的一员。若他们不使用魔法,那他们至少应该友好并尊重魔法。若非如此,你对他们仅存轻蔑,因为他们不仅愚昧而且乐于放弃一种最迷人的生活方式。他们自己无药可救地选择了无知,因此尊敬知识的你对他们只有轻视。反过来,许多其他信仰视你为有用的资源,但会与你的神的善变的本质相抗争,也会视你有理有据的自豪为骄傲自大。



  内希斯的信仰很少有禁忌,除了最严重的是让蒙昧之徒体验魔法能力。向那些并未学习魔法或是受到魔法祝福的人们展示这一世界是最大的罪恶。不得与非施法者分享能临时使他人获得施法能力的法术,或者能对使用者传导力量以授予真正的施法能力的物品。(自身创造魔法效果的物品除外)打破这一禁忌必然招致内希斯和同僚的不悦。若蒙昧之徒希望获得施法能力,成为学徒、祈祷者或其他形式的自我实现方为正道。



  基层研究者(Underlying Principals):你在魔法物品上花费了大量时间,理解了它们之中许多的相似之处。你在使用魔法物品上获得+1背景加值,且这成为你的本职技能。

  奥术钻研(Arcane  Depth):你学习了辨识法术的大师,而你的知识是特异的。你获得法术辩识+1背景加值或者知识(奥术)+2背景加值。当你选择背景元素时决定选择哪个并且不可改变。



  内希斯的教会是分散的,并无超越独立的教会之上的权力机构。在魔法强盛地区的教会最广为人知,例如耐克斯(Nex) 、盖布(Geb)、艾巴萨罗姆(Absalom)、奇奥尼(Kyonin)、苏维亚(Thuvia)和奥斯利昂(Osirion)。这些地区的主要城市是施法者汇聚的地点,他们在那里展示他们的技艺与知识。由于内希斯据信有着奥斯利昂血统,在那里他的信仰最为兴盛。许多内希斯的狂热信徒为了找寻他们的神凭他所见超凡升神之处而迷失于沙漠之中。然而一般来说,内希斯的信仰随处可见。

  在每间教会中,职权由知识和力量单独决定。内希斯的圣典是魔法之书(The  Book  of  Magic),一本学习与支配魔法的全面指南,也包括了关于魔法的使用的论述。对于有关内希斯的任何内容,书中直接地强烈反对某些论点,但在之后不远就与自身矛盾。若你读魔法之书来学习道德,你的世界观将变得破碎而疯狂。它的附录与暗喻支持了不同方面的变化。许多内希斯的教会接受了最便于满足他们某些需要的那些方面。
剧透 -  原文:
Nethys
the all-seeing eye
Ancient  Osirian  legends  speak  of  the  god-king  Nethys,  a  man  whose  monomaniacal pursuit of magic opened the fabric of reality to his probing vision, revealing to him the secrets of creation in this world and in the Great Beyond. The sight catapulted him to godhood and tore apart his mind, creating two minds in one body: a destroyer who seeks to cleanse the world through its destruction, and a guardian who seeks to heal the world of its ills.
Nethys is a god of two warring personalities, prone to sudden  and  unexpected  mood  swings.  He  teaches  that the use of magic for its own sake is the highest calling of mortals, for it is only when working with magic that one can  change  reality  itself,  and  he  embraces  all  who  take up the study of magic. He does not care about the type of magic involved or the ends to which people turn it, only that they honor it and exult in its gifts. His alignment is neutral,  his  favored  weapon  is  the  quarterstaff,  and  his domains are Destruction, Knowledge, Magic, Protection, and Rune.
Adventurers
Anyone  with  a  passion  for  magic  is  welcome  to  worship Nethys. Though he is believed to have once been human, his worship is strong among all races that employ magic. Nethys teaches you how to manipulate reality, and to enter his church is to join with your fellow practitioners—if not in an alliance, than at least in a shared goal. Your god does not care what you do with your magic. He cares only that you  seek  out  this  power  with  the  intent  to  use  it.  Small
wonder, then, that many power-hungry adventurers would turn to his calling.
Nethys’s worshipers have no built-in moral compass of any sort. You might worship the All-Seeing Eye so that you can  dominate  your  village  or  raze  a  city  with  a  word,  or you might worship him so that you can save your friends’ souls from torment at the hands of demons in the Abyss. You  might  simply  desire  knowledge,  the  more  esoteric the better. Nethys cares about your deeds and motivations as  little  as  he  cares  about  your  soul,  and  many  followers of  Nethys  take  pride  in  the  fact  that  their  god  generally ignores  them,  for  it  means  the  power  they  achieve  is fundamentally their own.
Classes
If you are a wizard or a sorcerer, Nethys is among your top choices  for  a  god  to  worship,  yet  his  congregation  is  not limited to these classes. Any who are capable of channeling arcane  or  divine  power  are  welcome  to  join  his  faith: alchemists,  bards,  clerics,  druids,  inquisitors,  oracles, rangers, summoners, and witches all find a welcome home in  the  faith.  Indeed,  Nethys  values  magic  so  highly  that any  one  of  these  might  choose  to  become  a  priest  in  the church,  with  all  the  rights  and  duties  such  a  position entails—clerics  are  certainly  encouraged,  but  they  have no special prerogative within the faith, especially if they cannot  defend  their  positions  with  magical  knowledge or  power.  Those  without  spellcasting  abilities  may  work for  the  church,  but  are  destined  for  roles  as  second-class  citizens  at  best,  and  as  expendable  guardians  or experimental subjects at worst.
Goals
You wish to look deeper into the world, to explore reality, and to move beyond the spaces of everyday life. You love magic, and while you may use it to seek knowledge or power, your  greatest  desire  is  to  increase  your  understanding of  that  art.  When  you  adventure,  you  seek  spellbooks, artifacts,  magical  items,  and  anything  that  will  improve your grasp of the structures of magic. You look for gold not as  wealth,  but  as  a  means  of  acquiring  more  magic.  You may  be  willing  to  trade  your  understanding  with  other spellcasters, or you may wish to hoard your knowledge, but you always feel that the next epiphany is close to hand. You experiment with your knowledge, brandish it, and likely show  off  your  mastery  more  than  necessary.  Afte r all, Nethys teaches that magic itself is a limitless resource, and its use is a sign of refinement.
Identifiers
Individual temples have great latitude in how they behave, dress, and promote their religion. Some choose to focus on the healing arts. Others focus on the purely destructive, or proclaim  the  supremacy  of  illusion.  Their  methods  and aims are as diverse as the many schools and traditions of magic,  and  without  the  presence  of  Nethys’s  black-and-white mask symbol it can sometimes be hard for laypeople to distinguish between a true believer and an unaffiliated spellcaster.  If  you  are  partaking  in  a  formal  ceremony at a temple of Nethys, however, you are expected to wear a  robe  and  hood  in  the  colors  of  your  temple.  You  are adept at seeing both sides of issues, and have no problem articulating   or   even   ardently   supporting   conflicting beliefs—a practice that, combined with your expectation that those without magic should obey those who possess it, may vex your allies.
Devotion
You have great latitude in your devotion to Nethys. You can choose to invoke his name merely as an oath, to live every  day  in  emulation  of  him  or  one  of  his  aspects, or  to  fall  somewhere  in  between.  The  faith  judges  you only  upon  your  magical  knowledge  and  power  (with the  former  being  more  important  in  good-leaning temples,  and  the  latter  in  evil  ones).  You  are  welcome to participate in temple ceremonies as an unannounced visitor, and you can choose to take a more active role in evangelizing for the faith as the mood strikes you. Just as Nethys can be fickle and unpredictable, so can you. As long  as  the  direction  you  choose  in  life  points  toward the pursuit of greater magical knowledge and skill, you can worship as you please.
Other Faiths
Your  dealings  with  members  of  other  faiths  is  on  an individual basis. If they practice magic, they have earned at least a small measure of respect in your eyes; they are a part of the magical community. If they do not practice magic, they must at least be friendly and respectful toward its  practice.  If  they  are  not,  you  have  nothing  but  scorn for  them,  for  they  are  not  only  benighted  but  willfully choose  to  turn  away  from  one  of  the  most  fascinating aspects  of  life.  They  have  chosen  ignorance,  and  as  you revere  knowledge,  you  cannot  help  but  despise  them.  In return, many other faiths see you as a valuable resource, but  may  be  wary  of  your  god’s  mercurial  nature  and  see your justifiable pride as arrogance.
Taboos
The faithful of Nethys have few taboos, but chief among them is showing the uninitiated what magical ability feels like. As those people have not studied for or been blessed with  magical  power,  opening  that  world  to  them  is  a terrible sin. Any spell that temporarily grants spellcasting ability to another or item that confers actual spellcasting abilities by channeling power through the user must not be shared with the magicless populace (items that create magical  effects  themselves  are  exempt).  Breaking  this taboo  is  a  sure  way  to  incur  the  disfavor  of  Nethys  and your peers. If the uninitiated wish to possess spellcasting abilities, the correct routes are apprenticeship, prayer, and other forms of personal achievement.
Traits
Underlying Principals: You’ve spent a large amount of time around  magical  items,  and  understand  the  similarities between many of them. You gain a +1 trait bonus on Use Magic Device checks, and it becomes a class skill for you.
Arcane  Depth:  You  have  studied  the  great  masters  of spellcraft, and your knowledge is exceptional. You gain a bonus of either +1 on Spellcraft checks or +2 on Knowledge (arcana) checks. Which bonus you receive is chosen when you take the trait and may not be changed.
The Church
The church of Nethys is decentralized, with no governing body  beyond  the  power  structure  within  a  given  temple. The  best-known  temples  are  those  in  places  of  strong magic,  such  as  Nex,  Geb,  Absalom,  Kyonin,  Thuvia,  and Osirion, for the major cities in these regions are sites where the most powerful of spellcasters converge to demonstrate their skills or display their knowledge. As Nethys himself is  believed  to  be  of  Osirian  stock,  his  worship  is  most prominent  there,  and  many  of  his  most  ardent  believers have been lost to the sands as they sought the place where their god lost his mortality to the vision that transformed him into a god. In general, however, worshipers of Nethys can be found anywhere.
Within  each  church,  authority  is  determined  solely by  knowledge  and  power.  The  holy  book  of  Nethys is  The  Book  of  Magic,  a  comprehensive  guide  for learning  and  harnessing  magic,  as  well  as  a treatise  on  its  use.  As  with  anything  related  to Nethys,  it  comes  down  squarely  on certain  issues,  only  to  contradict itself  shortly  thereafter.  If  you were  to  learn  about  morality from  The  Book  of  Magic,  your worldview would be fractured and   insane.   Its   codicils and   metaphors   support a    variety    of    different positions,    and    many temples of Nethys adopt the set of positions they find most convenient given their particular needs.

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法莱斯玛
« 回帖 #12 于: 2017-04-05, 周三 23:21:31 »
法莱斯玛

墓土女士

  无论是披着接生婆齐肘的鲜血,预言者神秘的面纱还是死神阴惨的兜帽,法莱斯玛女神镇定如墓石,监理万千生灵死者在命运之轮中注定的旅途。墓土女士掌管死亡,但她并不残暴;法莱斯玛引导众魂如牧者驱赶羊群,不知何为喜乐亦不知何为苦痛。她眼观暴君恶徒长命百岁而良善贤明英年早逝,雕栏玉砌转眼茅篷瓦舍;女士从不关心所谓凡人的道德,只会在他们来到她的审判庭时公正地称量他的生平善恶,下达自己的判决。作为卜算与先知之神,法莱斯玛同样谨慎地保守着预见天命的禁忌知识,让芸芸众生仍然可以在严酷命运支配的宇宙中保有个体自由的意志(或至少是自由意志的幻象)。

  她的阵营是绝对中立,她的偏好武器是匕首,她的领域包括死亡,医疗,知识,安眠与水领域

冒险者

  崇拜法莱斯玛的人大多是宿命论者,他们毫无畏惧自己必经的命运之路。女神的每一个信徒都会告诉你,下至农夫走卒,上到王公将相以致登神之人终有一天会站在牧魂之女士面前,为她所决定去路——即使是伟大如现人神奥罗登者,在死亡以后也必然要面对法莱斯玛的裁判。

  诞生,死亡与预言,这三项神力是法莱斯玛忠实信徒所赞美的大能。在冒险者团队中,墓土女士的信徒通常倾向于积极地消灭不死生物(亵渎自然规律和命运之轮回的存在)或是追索与解读隐晦的预言。法莱斯玛的信徒认为死者神圣不可侵犯,这使他们常常与冒险队伍中其他闯入墓窖洗掠随葬品的成员发生冲突;不过,如果这些墓室中有他们憎恨的不死怪异活动,法莱斯玛的信徒通常是被允许进入他人的陵寝杀戮亡灵的(只要他的行为足够庄重,对并未被亵渎的尸体保持礼节)。

职业

  法莱斯玛的祭司大多数是牧师,精通预言术的施法者与“白死灵师”——研究生命与死亡奥秘,但不尝试制造和驱役不死生物的死灵学法师。在平民百姓中,墓土女士因为自己的神职而成为了许多职业的主保人:助产士,堪舆先生,送葬人——这些信徒也是冒险者经常会接触的对象,许多冒险者也在处于道德困境中时寻找女神对自己命运的指点;修习战技的武人向墓土女士祈祷 - 希望能在战场上捡一条命回家,或是多少赎轻一下自己的杀业;法术的研究者因为法莱斯玛所掌管的超越凡人所知的学识而尊敬女士,先知普遍敬拜她的预言者神相。最后,所有的冒险者通常都会至少在口头上给法莱斯玛两分面子——即使活着的时候墓土女士并不会直接插手他们的命运,在他们死后还是会被法莱斯玛清算。

虔诚之举

  法莱斯玛的信者以平民百姓为主,他们会去教会祈祷,但并没有特别虔诚的信仰;对法莱斯玛的信仰更近于习俗而非礼教——在提到家族的已逝者时习惯性的在胸口画一个女士的螺旋,或是在发现夜鹰与圣甲虫活动时留意预兆的出现,等等;大多数信徒不会在日常生活中提到不吉利的死亡,但会在葬礼与新生儿出世时祈求法莱斯玛祝福死者与婴儿的灵魂。正统教徒大多是阴沉严肃的人,憎恶以超自然手段追求延寿的行为。虽然法莱斯玛教会经常举行圣礼与节庆来宣传其教义,但绝大多数平民信徒仍然满足于只了解基本的法莱斯玛信仰,而不是将其奉为必须遵守的圭臬。

  在不同种族与国度之间,法莱斯玛的信仰的具体表现形式各不相同。例如,在乌拉斯塔夫,一支称为赎罪派的法莱斯玛教派相信承受现世的苦难可以换取法莱斯玛在死者世界对信徒灵魂更佳的评判,这些支派践行可怕的自我折磨(尽管没有达到宗-库山教徒的极端境界),并追猎与审判魔法师——这些信徒认为,以魔法手段避免此世需承受的劳苦和换取欢愉乃是对墓土女士意志的亵渎。

目的

  你坚信自己对于生与死的理解:鲜活的生命的降诞意味着衰老的生命逝去,这是宇宙无可打破的平衡。你的世界观一半基于现实,一半来自理想主义;维护自然规律的正常运作,毁灭嘲弄女士意志的不死怪异,为无法安息者带来平静的最终关怀是你的天职

特征

  对于死亡和梦兆的关注使得法莱斯玛信徒富于想象力,擅长解读陌生的符号和现象。法莱斯玛的圣兽是夜鹰,来往于阴阳两界的接引信使;在一些异域国度,食肉圣甲虫与金龟子承担着类似的角色,成群的圣甲虫出没通常预兆着数量庞大的灵魂即将启程前往骨园界域。墓土女士的崇拜者偏爱黑玫瑰,认为它们会带来好运气,但路遇死鸟(尤其是夜鹰),嘴里泛起泥土的味道或是指甲出血则被看做是对信徒的警告。

  法莱斯玛的圣徽是灵魂螺旋,代表着灵魂穿越界域的传送门与神秘的未来预见。法莱斯玛的信徒(尤其是乌拉斯塔夫人)经常会在胸前画螺旋来驱赶霉运,起誓赌咒或是作为信仰的标志。在准备动手干重要的工作之前也会画螺旋来祈求万事如意。在其他国家,画螺旋的手也可能握成拳,或是两指伸平来画。

其他信仰

 法莱斯玛的信徒视厄迦图娅与恶魔领主奥库斯的信仰为仇敌,这些邪教宣扬以不死生物的形态逃避死亡,扰乱了自然的规律,公然嘲弄法莱斯玛的戒律。除此之外,只要目标一致,信徒可以自由与任何神祗的侍者合作——如同所有信仰的追随者在死后都需要通过墓土女士的裁定送往所属神祗的领域一般。法莱斯玛信徒的生活态度通常是恬退而中立的,他们不喜欢卷入无意义的冲突,并且只有在需要照料死者和新生儿时才会积极谋求事务的主导权。

禁忌

  和意识形态一样,法莱斯玛信仰的禁忌受到本地文化与传统的严重影响。有几条共通的禁忌会被信徒牢记:不得杀戮圣甲虫与夜鹰-女士的耳目与接引者的信使;教会赞成避孕,但堕胎则因为干涉婴儿未竟的命运而不被允许;信徒可以研究护理死者与医疗术的死灵学识,但不可制造与操控亡灵——除非此举是为了将其毁灭。

背景特征

  狩尸人(Corpse Hunter):你献身于清除世上一切污秽亡灵的正义,在所有对抗不死生物的攻击检定上获得+1背景加值。

  安灵师(Spirit Guide):你学习过世界各地的丧葬风俗与各个信仰所执行的送离祭仪。你在知识(宗教)技能检定上获得+2背景加值,并将知识(宗教)视为你对本职技能。

教会

  法莱斯玛的崇拜者遍及格拉利昂甚至是多元宇宙的彼端,在这个世界,她的名讳在乌拉斯塔夫,这个饱受亡灵军团折磨与侵害的迷信之国受到特别的尊敬。墓土女士并不鼓励信徒的献礼与朝觐,因为凡人的行为永远只会干涉自己,而无法扭转命运。

  庞大,阴沉,哥特式的教堂是法莱斯玛神殿的普遍形象,即使是小小的礼拜堂通常也会修整成类似的肃杀高耸的样式。在不同的国家,教会主体与各个分支神殿可以自行决定合适的组织结构,但大都市中的神殿自然而然的拥有比乡镇教堂更大的世俗与精神影响力。在每一个法莱斯玛神殿中都有三位教长,分别掌管女士的诞生,死亡与预言神相,多数情况下这三个教长会有一个人的权力要占据主导地位一些,比较简单的小神殿可能也会只有一个牧师领袖同时主持这三项职责。虽然法莱斯玛教会对外的形象在一般人看来过于阴郁和冰冷,但牧师通常是热心和健谈的人,他们善于与其他神殿的教友合作,或是在求同存异的基础上分享共同的意见;对事物发展的真知灼见是法莱斯玛祭司的特征(也是女士赋予他们的预言神力的体现)。

  法莱斯玛的圣典是《漩涡骨地》,一部由已逝先知写成的,语焉不详的预言书。虽然这本教典的内容古奥,隐晦而且模糊不堪,但有见地的信徒总是能在对应的章节发现自己所求取的疑问——无论这解答发生的时间是在过去还是未来。在后来的编辑中,这部书还加入了助产士指南,葬仪和入殓(包括如何处理尸体以避免亡灵苏生)的正确方式,以及其他一些对于日常生活有用的知识。



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苍翠誓约
« 回帖 #13 于: 2017-04-05, 周三 23:30:54 »
苍翠誓约

恒古之道

  并不是每一个人都选择向特定神祇卑躬屈膝。有些人选择了把崇敬献给了生命的呼息,阳光的热情,以及雨滴的轻吻,他们与大自然沟通,并向其赠予的这些礼物表达诚挚谢意。诚然,哥兹莱和埃拉斯蒂尔对于许多人来说也能代表上面的事物,但如果你跟从的是苍翠誓约,则你相信给无以言喻的自然伟力装上面孔和名字只是对自然界的一种贬低,也是对其浩瀚之力和无边威仪的一种嘲弄。大自然的力量环绕着每一个人,其无处不在的事实时时刻刻地提醒着你就是它其中的一部分,正如它也是你其中的一部分。

  苍翠誓约与其说是一门宗教,不如说是一门理念,有大量的德鲁伊以及一些施法者将其当作指引之光。苍翠誓约不能提供任何领域以及偏好武器,其阵营也是毫无偏倚,彻底纯粹的中立。除去由追随者赋予的信条和主张外,苍翠誓约本身不存在任何的教义或观念。它也没有实体——其无非只是一种看待世界的方式。
剧透 -   :
Not every person bows to a specific deity. Some revere the breath of life, the warmth of the sun, and the kiss of the rain, communing with nature to show their respect for these gifts. True, Gozreh and Erastil represent these things for many people, but if you follow the Green Faith, you believe that putting a face and a name to the wholly ineffable forces of nature devalues the natural world and makes a mockery of its strength and majesty. The power of the natural world is all around you, and its constant presence is a reminder that you are a part of it, just as it is a part of you.

The Green Faith is more a philosophy than an outright religion, though many druids and some other spellcasters adopt it as their guiding light. The Green Faith has no domains or favored weapons, nor any particular shade of neutrality as its alignment. The Green Faith does not have opinions or tenets except for those created by its practitioners. It is not an entity—it is a way of viewing the world.
冒险者

  如果你选择跟随苍翠誓约的理念,则你前去冒险的动机就是保护自然和荒野使其免遭荼毒。你会主动找出被战火或是无序扩张的文明所损害的土地,并对其加以疗愈。同时你也将全力地把污染的源头从这些土地上清除出去,包括往当地水源随意排放化合废料的炼金术师,以及在繁茂森林滥砍滥伐的木工等等不一而足。苍翠誓约的追随者不限种族国籍。尽管一些德鲁伊会选择自发组成团体,并额外增添规条约束,但整体上来说苍翠誓约要求的仅仅只是你对自然万物循环轮回的虔诚供奉。
剧透 -   :
If you identify primarily as an adherent of the Green Faith, then your motivation for adventuring is likely the preservation and protection of nature and the wild places from those who would despoil them. You might seek out and heal places where the land has seen scars of battle or rampant expansion, or you might endeavor to rid the land of pollutants—whether alchemists dumping their sludge in local water supplies, unnatural beasts establishing new predation patterns, or loggers clear-cutting vibrant forests. You can be of any race or nationality to venerate the Green Faith. Though some druids choose to self-organize and impose additional strictures, all that is truly required of you is devotion to the world’s natural cycles.
职业

  苍翠誓约中最为多见的职业莫过于德鲁伊,其次是游侠,还有从大自然中获得秘示域力量的先知。而远离城市社会的野蛮人,尤其是那些以自然事物为图腾或主张泛灵论的部族,则更容易皈依苍翠誓约,因为他们对自然之力以及无情精魂有着更为直接的认识。法师,盗贼,和吟游诗人等其他依赖文明及其产物以行使技艺的职业,则鲜少能成为苍翠誓约的真正教众,然而依然有一小撮人(尤其是吟游诗人)会为大自然的纯粹献上狂想诗篇。而牧师则永远不能成为苍翠誓约的门徒,因为其法力依赖于个体与某位能回应信徒神祇的沟通,而不是像德鲁伊那样驾驭自然界的魔力。因此如果有牧师对苍翠誓约感兴趣,他们会无可避免地被哥兹莱或埃拉斯蒂尔所吸引。
剧透 -   :
The most obvious class choice for the Green Faith is the druid, followed closely by the ranger and the oracle whose powers come from the mysteries of the natural world. Barbarians living far from urban society, especially those whose tribes take totems from nature or practice various forms of animism, take easily to the Green Faith, for they have a more honest understanding of nature’s power and uncaring spirit. Wizards, rogues, bards, and other classes who require civilization and its trappings in order to practice their craft are rarely true members of the Green Faith, though some (especially bards) may rhapsodize about the purity of nature. Clerics are never members of the Green Faith, as their magic requires a personal connection with a deity that answers prayers, rather than a druid’s harnessing of the magic of nature. Clerics interested in the philosophy of the Green Faith invariably find themselves drawn toward Gozreh or Erastil instead.
目的

  作为这份理念的信徒,你满怀热忱,而且始终如一地崇拜自然万物,同时也不遗余力地对其加以保护。你的一举一动都要为大自然做出贡献。比如去限制文明前哨的扩张,借此保护其他脆弱易碎的处女之地,或是效仿你所喜爱的林间生物等等。你也许已经目睹文明在侵略荒野时所带来的破坏,并努力寻求遏制其扩张的方法,或者直接将其逆转回移民地建立之前的状况。或者反过来,比起对大自然横加保护,你更偏向于向其敞开怀抱并加以理解,远避文明的掠夺,避世隐居,全心全意与自然元素沟通交流。
剧透 -   :
As a devotee of the faith, you have a sincere and abiding appreciation for the natural world and its preservation, and need only act to reinforce that belief. You might want to limit the spread of civilization’s outposts to protect certain sensitive habitats, or you might love the creatures of the woods and seek to emulate them. You may have seen the devastating effects of civilization’s encroachment on the wilderness and seek to curtail its excesses, or you might want to turn back the clock to before a settlement was founded. Conversely, you may be less interested in protecting nature than in embracing and understanding it, traveling far from civilization’s depredations and focusing only on your own hermitic communion with the elements.
特征

  如果你是遵循“恒古之道”的农夫耕民,则你会把新鲜的香草吊在门上以展示自己的阵营。同时你也只会穿着简单,耐磨且实用的服装。你会顺应天地元素辛勤工作,而非与之对抗相争。同时你只会去找蔓生无序,惹人憎恶的文明麻烦,而放任人们在农庄小村种植粮食。信徒对苍翠誓约越是虔诚,他们就越容易被辨认出来,因为保持自然万物免受外害的愿望使他们与社会习俗越发远离,或者干脆对后者漠不关心,尤以那些轻浮多余,毫无用处的风俗为甚。
剧透 -   :
If you are a peasant or farmer who holds to “the old ways,” you may bind fresh herbs above your door to signify your allegiance, and your garments tend toward the simple, durable, and functional. You strive to work with the elements rather than against them, and while you may not be against cultivating foodstuffs on small farms, you abhor urban sprawl. The more closely people hold to the Green Faith, the easier they are to spot, as the desire to remain creatures of the natural world tends to make them ignorant of or unconcerned with social customs, especially frivolous ones that serve no practical purpose.
虔诚之举

  非正式地向苍翠誓约表达敬意并非难事,包括付出那些能支持自然万物,使其茁壮成长的小小努力——或至少,减轻你对周边自然环境的影响也不失为一种选择。如果是在农村或者贫穷的社区里,这就相对比较简单,因为你的可用资源有限,只能最大限度地对物资加以重复利用。然而,如果是在城市或者富裕地区,你也许比较难找到说服自己重复利用物资的理由,并容易将本来还有再用价值的东西弃之如敝履。苍翠誓约的信众知晓这些行为对周边环境的影响,因此他们对浪费铺张厌恶至极。

  由于苍翠誓约本身并非有知觉的神祇,然而许多人都难以理解,既然有能回馈虔诚信徒的真正神祇,对自然世界本身加以关注的意义何在。因此,那些一点都不愿意跟随神祇的苍翠信徒往往容易走上极端,他们宁可只相信自己的心性与灵魂,并将毕生为元素和荒野鞠躬尽瘁。
剧透 -   :
It is easy to have a casual regard for the Green Faith. Small efforts to support the natural world and to encourage its growth—or at least to decrease your impact on the world around you—are the least you can do. In rural and poor communities, this is sometimes easy, as you have little choice but to use and reuse everything to its maximum capacity. In cities and wealthier communities, however, it is easy to discard your refuse and harder to find an excuse to reuse it. Followers of the Green Faith see the impact these actions have on the world around them, and abhor waste.

As the Green Faith is not a conscious entity, however, most people see little reason to give it any attention in a world where real deities offer actual rewards for piety. Thus, those who bother to follow the faith at all tend to be extremists, believing with their whole heart and soul, and devoting their lives to the elements and the wild places.
其他信仰

  你对那些举止效仿凡人,自高自大的傲慢神祇毫无兴趣,因此你就宗教层面上不会对其抱有太大的成见——就你看来,所有赞美神祇的家伙都有所不足,但你仍将尝试去说服那些尚能回头的人皈依自然。哥兹莱的信仰在大部分问题上都会跟你站在同一阵线,使其教众自然而然地成为了你的盟友。埃拉斯蒂尔的信徒有点过于专注团体,但除此之外仍然算是不错的家伙,在需要和文明做交易的时候,你也往往会找他们帮忙。除去你对历史几乎不感兴趣以外,义洛理的启悟之道比起在大自然中寻找存在的意义,两者之间的差别其实并不是很大。而那些没有给自然留下容身之所的信仰,比如厄迦图娅或者其他恶魔领主等等,则是你永远对立的存在。但是你对阿巴达尔的布道者尤为怨恨,因为他们鼓吹的推广文明等同于向你信仰中所珍视的一切伸出毁灭魔爪。
剧透 -   :
While you likely have little interest in gods that act like puffed-up versions of humanoids, that also means that you don’t have strong prejudices based on religious views—as far as you’re concerned, everyone who worships a deity is missing the point. You may try to convert those who seem redeemable, and Gozreh’s beliefs line up with yours on almost all issues, making his followers natural allies. Erastil’s faithful are a bit too focused on community, but otherwise a good enough sort, and you may seek them out when it comes time to trade with civilization. While you have little interest in history, Irori’s focus on enlightenment isn’t so different from your own attempt to find meaning in nature. You are opposed to faiths with no place in the natural world, such as those of Urgathoa or the various demon lords, yet you rankle most at the preachings of Abadar, for their focus on expanding civilization’s destructive grip at all costs is antithetical to your own faith.
禁忌

  你唯一的禁忌就是毁灭或者扰乱自然秩序。其能带来多大的后果,取决于你的信仰有多深。一些你自以为尚可接受,符合自然的举动,在其他比较极端的信徒眼中看来,也许根本就是罪无可赦的愚行。自然本身不会因为你的举动而对你施以惩罚,但也许你的教友会为其代劳,并将你踢除出教。或者——如果他们情绪不好的话——会让你学到一点痛苦的教训。
剧透 -   :
Your only taboos are against destroying or disrupting the natural order. How greatly this impacts your behavior depends on your level of devotion to the faith, and what you may consider perfectly natural and acceptable may be nearly unforgivable to those more or less extreme in their views. Nature will not punish you directly for your actions, but your fellows might cast you out or, depending on their mood, educate you in more painful ways.
背景特征

荒野之眼(Eyes of the Wild,The Green Faith):你久居荒野,乃至于与自然之道融为一体。你在自然环境下的察觉检定获得+2背景加值。

原野学识(Know the Land,The Green Faith):你对各种环境下的植被和动物都非常熟悉,因此你在知识(自然)以及生存检定上获得+1背景加值,并从中选择其一以作为你的本职技能。
剧透 -   :
Eyes of the Wild: You spend enough time in the wilderness that you are attuned to its ways. You gain a +2 trait bonus on Perception checks in natural settings.

Know the Land: Your familiarity with the plants and animals of a variety of environments gives you a +1 trait bonus on Knowledge (nature) and Survival checks, and one of these skills becomes a class skill for you.
教会

  苍翠誓约并无大规模的组织。相反,在小部分情况下,当其信奉者打算聚集在一起时,他们都会创立新的集会,而且通常由德鲁伊所领导。在没有成型德鲁伊团体的地区,苍翠誓约的追随者则会分散在荒野中的小教派,或者是有萨满等其他贤者居住的小村落中。小组织或者个人有时候会因为出于完成临时目标的需要而团结一致,但这些成员生性焦躁,并且不久后就会再次各奔东西,而且未必总是好聚好散。而团体的组织架构基本上取决于它本身,以及其目的所在。有些自由民主,而有些独裁专横。无论其采取的是何种形式,在所有尚未遭受文明蹂躏的自然之地都能找到对苍翠誓约的追随者。无论是在茂密繁盛的丛林,亦或是波涛汹涌的海岸,还是热浪逼人的沙漠,直到冻寒彻骨的苔原都是如此。

  苍翠誓约没有官方的圣典,但有一些对热爱自然的人尝试借由为信徒制定或者记录下特定的活动以在世上留下自己的印记。其中最为脍炙人口的故事是:在遥远的过去,数个崇拜不同元素以及自然领域德鲁伊团体之间为了分出高下而陷入了争斗,结果导致自然大地对他们加以反抗,并点醒了他们全部都是同一伟大传统的一分子,于是德鲁伊们握手言和,并联合起来整理出了这份理念的基本内容,将之命名为苍翠誓约。
剧透 -   :
The Green Faith is not organized in any large-scale way. Instead, whenever its practitioners do decide to gather—and the majority do not—they create their own congregations afresh, generally led by druids. In places without established druid circles, practitioners of the Green Faith tend to live in isolated communion with the land or as shamans and wise ones in small villages. Groups and individuals may ally with one another to achieve temporary goals, but they are by nature fractious and go their own way sooner or later, peaceably or not. The structure of these cells depends on the organizations themselves, and what they aim to achieve. Some are democratic, some autocratic, some anarchic. Whatever its form, the practice of the Green Faith can be found anywhere where nature still holds sway and has not yet succumbed completely to the ravages of civilization, whether it be deep forests, ocean coasts, searing deserts, or arctic tundra.

No official holy texts for the faith exist, though some lovers of nature have certainly attempted to make their mark on the world by outlining and prescribing specific activities for the faithful. One of the most common stories in the faith tells of the original codification and naming of the belief system by several groups of druids who all worshiped different elements and aspects of nature and attempted to do battle for supremacy, only to have the land itself rebel against them and teach them that they were all part of the same greater tradition.

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卡莉斯翠
« 回帖 #14 于: 2017-04-05, 周三 23:35:51 »
卡莉斯翠

醉人蜂

  卡莉斯翠过去主要是精灵们崇拜的女神,但这一千年来她看见他的信仰遍布整个格拉利昂。她风骚、善谋而且把戏多变,不过她所会的把戏远不只是把戏而已。她擅长策划阴谋与报复,并在降祸的同时也让对方知道是她策划了这些悲惨命运。她并非正义之神--她深明人生并不公正--但她鼓励她的信众为自己讨回公道。她不在意爱情或着亲情。作为欲望女神,她相信情感是短暂的,真正的快慰源自于互相勾引中的渴望和高潮。她阐扬从承诺中解放和对内心欲望的追求。她的阵营是混乱中立,偏好武器则是鞭子,而她的领域包括了混沌、魅惑、知识、机运和诡术。

冒险者

  追随卡莉斯翠,意味着你要不是个爱找刺激的人和享乐主义者,就是从不原谅任何小小的冒犯。如果你心怀仇恨或是肉欲强烈,那么你会在卡莉斯翠的信仰中找到不少同道。在你的心中,世界是一座愉悦的花园,而你决意尽情品尝。如果有什么阻碍并伤了你,你的报复绝对会让他跪地求饶。你不见得残酷--虽然你可以--除非你天性如此否则你也并不邪恶。但你大概会很享受蹂躏你的敌人,你应该也会同样享受于带给他人欢愉,带领他们在肉体交合中找到极乐和释放。当你敬拜醉人蜂,你会无视他人试图强加于你的道德枷锁,以自己的方式来享受以上的人生。

  卡莉斯翠一直是精灵钟爱的女神,因为她看重个人自由,而精灵的长寿或许是让她这种对个人自由的执着这么受欢迎的原因。(毕竟,有些关系会在几个世纪之后老化,而卡莉斯翠的追随者总能自由分配他的感情。)异族混居所产生的半精灵和其他混血也信奉她以拥抱他们的血脉,侏儒对变化和新奇的永恒追寻也和她天生相配。卡莉斯翠通常被描绘成精灵的形象,并准备好接受任何有仇要报或是想要以己身为神坛的人的膜拜。

职业

  最为卡莉斯翠最常见的信徒,吟游诗人和牧师扮演类似的角色,他们多半身兼神妓和脱衣舞者、情报贩子、杰出的刺客和复仇的代行者。除此之外,野蛮人、盗贼和术士可能是最自然的卡莉斯翠追随者,他们习于顺从欲望又咒骂着其结果。武僧和圣武士的道路对罪人蜂来说太教条也太规律了,而游侠和德鲁伊虽然可能发现他们在肉体上的锻炼会引导他们走向卡莉斯翠,但却常因为她的信仰中心多半是人口稠密之处而打退堂鼓。其教会的审判者则精于复仇--无论是为了自己或是酬劳。

目标

  如果妳信仰卡莉斯翠,你就会有个自由的心灵。即使你可能被日常生活所拘束,你仍渴望着自由。也许你会想尽办法为每天各种鸡毛蒜皮的小事讨回公道,或着心中燃烧着向那些伤害你的人复仇的熊熊欲望。你的性欲可能永无止尽,或着利用精心策划的诱惑狠狠羞辱敌人得到快感。换句话说,身为卡莉斯翠的信徒,你的目标不多不少,恰是自由自在地顺性而活。你并非邪恶更非败德;你只是推崇追求个人满足的权利,而且不计较作法而已。你接受你的行为有其后果,也知道人生并不公平,既不善良也不邪恶。它很单纯,而你决意好好享受每一刻。

特征

  黑色和黄色,也就是其圣兽大黄蜂的颜色,是和卡莉斯翠最紧密相关的色彩。她偏好的武器是鞭子,无论是猫鞭(九尾鞭)、马鞭或是长鞭。虔诚的卡莉斯翠信徒衣着总是以黄色丝绸所裁而且及其暴露,身上彩绘着指甲花,显示与大黄蜂或是其他带刺昆虫的关联。由于卡莉斯翠的圣徽是三把从中央指向外边的匕首,许多她的信徒也会配戴有着黄色刀柄的匕首。当卡莉斯翠信徒碰面时,他们会交换漫长的亲吻或是富含暗示,五指交缠的握手。

热诚

  作为一个赞成为所欲为的宗教,卡莉斯翠信仰对信众们的要求很少。为自己挣的回报即是它所乐见的报偿,而只有那些立下重誓却又失败的人才会遭到惩罚。而醉人蜂信仰里的限制规条无须强行遵守,你可以自由地选择服从那些与你核心信条相符的部分。绝大多数拥戴卡莉斯翠的人都不是爱把她的名字挂在嘴上的家伙,但有总是一撮人热切地想要模仿她。其中天性善良的人常会从事性产业,不管是娼妓、花魁还是他们的照顾者,但绝不含剥削的成份--他们都是坚强而自信的人,做这行完全是因为自己的选择。秉性邪恶的追随者则更像女神耽溺仇恨的一面,热爱寻找或制造为自己发起一场新圣战的机会。偏好中庸的人则在前者与后者之间摆荡。

其他信仰

  卡莉斯翠信徒乐于和其他大部分的宗教打交道,适时满足他们的需求。他们喜欢把人看作个体胜过团体的成员,并鼓励他们遇见的人也这么做。虽然在被激怒时非常记仇,卡莉斯翠信徒还是很少根据社会地位或伦理道德来判断是非,几乎每个人都有机会以金钱、消息或是一夜温存来换取谅解。卡莉斯翠信徒多半住在城市,那里最容易满足他们的纵欲和找到愿意满足她们放荡的伴侣,而他们通常对那些可能会妨碍他们狂欢的人,像是拉瓦古格的牧师或被是会排斥的愤怒德鲁伊比较没有兴趣(虽然后者可能会有理由向谁寻仇。凯登.凯连的追随者和卡莉斯翠的信徒非常合拍,也有传说凯登本人就是为了想赢得女神怀中的一夜而独自接受了星石试炼。

禁忌

  每个教会对崇拜卡莉斯翠时的禁令都不一样,更多是遵循个人想法而不是任何明确的指导。不像凯登·凯连,她对奴役他人没什么意见,虽然她会很乐意帮助那些自愿寻求复仇和自由的人。教义中唯一的禁忌是对自己不忠实。

背景元素

  机会主义者(Opportunistic):你熟悉如何辨识你的敌人所露出的破绽。当你在使用匕首、剑或鞭子进行借机攻击时,你的攻击检定得到+1背景加值。

  神圣诈术师(Holy Schemer):你精通误导、密谋和诡计的艺术,更知道怎么辨认出那些想这么对付你的人。你在察言观色上得到+1背景加值,并且它成为你的本职技能。

教会

  不像许多其它混沌神祇,卡莉斯翠的选民会经营神庙。因为教堂是娼妓和其他追求肉欲者的港湾,她的祭司也经常干这门生意(尤其是善良和中立的教派),而且敬业、自豪又有格。这个信仰在阿巴萨隆、迦尔特、奇奥尼、奈克斯、河中诸国、镣铐群岛、塔尔多和瓦瑞夏最普遍。每个城市都可能有好几间神庙,而这些神庙对卡莉斯翠的智慧见解可能各异其趣,并引起严重,有时甚至见血的教义争执。卡莉斯翠的祭司之间没有严格的阶层,通常是依据他们口舌或谋画的技巧,以实际的成果赢得美名。

  神庙的兴建从来不是出自卡莉斯翠教会的意思。对卡莉斯翠信徒来说生活就是朝圣,而他们从来没有生命中唯一的目的。即使个人可能会秘密装饰某个地方以一次特别的征服或成功的计划,卡莉斯翠的追随者也很少注意过去的光荣,而是着眼于现在和未来。当一个卡莉斯翠信徒成功为一次怠慢报复时,它就不再重要了,她会转而注意下一个计划。

  卡莉斯翠用《欢愉之书》来教导她的信徒,这是一本探索欲望的指南书。有些篇章描述具体的性技巧,有些则指示如何影响别人,不管为了物质上的还是人际上的报酬。还有些提出复仇的手段,详细描述各种不同的计划。每间神庙都有自己的版本,而从选入哪些篇章可以看出这间神庙的教义。



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古拉姆
« 回帖 #15 于: 2017-04-06, 周四 01:07:43 »
古拉姆

钢铁雄主

  传说古拉姆诞生于人类与兽人的第一次战争之中。因为这个战神浑身上下都套在一件布满甲刺的坚实板甲中,只有一双炙红的双眼会被凡人们所见,因此人类、半兽人和兽人纷纷声称古拉姆的真身乃是属于自己这一族——当然,古拉姆可不会管这些乱七八糟的争论,祂更喜欢看着自己的信徒围绕着这个主题打一场大战。古拉姆崇尚力量,剑技和金铁相交的旋律,祂无谓善恶,只求一战之乐;对古拉姆来说,只要凡人的世界还有战争,对于任何愿意战至最后一息的勇士古拉姆都会给予祝福。而对于古拉姆的信徒而言,只有身陷重围,随时随地都会刀剑加身的生活才够味——其他的时候,所谓“平静的生活”实在是过于无聊和令人烦躁。

  古拉姆的阵营是混乱中立,祂的偏好武器是巨剑,祂的领域包括混乱,毁灭,荣耀,力量和战争领域。

冒险者

  半兽人,人类和兽人是最为常见的古拉姆信徒,当然,祂的名声在任何战乱不休,鲜血和荣耀一起闪闪发光的地区都受人尊奉。因为钢铁雄主丝毫不在乎一场战争背后的动机,为祂的教义所吸引的邪恶信徒要远远多于善良者——但是,这种局面并没有反馈到古拉姆的身上,他对于战争的中立态度丝毫没有动摇过。依靠手里的剑讨生活,纯粹依赖自己的战技打出一片天地的人,比如士兵,盗匪和雇佣军纷纷聚集到古拉姆信仰的大旗下:

  - 你弃绝文明社会所谓“软弱”的部分,让斗争的荣耀伴随你踏进坟墓;

  - 相对于一成不变的过去,你更关注眼下的世界;

  - 坚持不懈的增强你的腕力与意志,让其他人归服与你的指挥之下;

  - 虽然有些人会认为你的行为乃是“邪恶”之举——即使他们是对的。你唾弃这些啰哩吧嗦的废话,他们甚至不配让你为之拔出剑来;

  - 但是,你绝非毫无意义的杀人犯,你要靠自己的力量去拼命赢取你渴望的一切。宰杀降敌和俘虏绝非勇力所为。

   你相信武力能解决一切问题,有些傻子认为下笔千言足抵百万雄兵——很好,把你的剑架到他的脖子上,再听听他能发表出什么高论。你决不能是愚钝之人,因为在战场上,没脑子的行为很快也就会让你没有头;你欣赏对战争来说必须具备战略战术和对手被你的计谋所击败的表情,但是对于在沙场上令人热血贲张的当面较量,幕后的计策还是显得过于苍白无力。你可能悍不畏死,但绝非白痴——古拉姆教导你在形式不利的时候大胆转进以期卷土重来。最后,你完全依赖自己的技艺和力量赢得你所应有的一切,你对此深信不疑——而它们也就是你搏命而战的全部意义和赌注。

职业

  当然,响应古拉姆号召的信徒多数是精于战技的职业。祂的祭司多是牧师,不过野蛮人,战士,游侠,骑士,战地诗人和战争德鲁伊也都感谢古拉姆赐给它们在沙场上展现自我的机会。如果你是他们中的一人,你以在战斗中展现你的勇力为至高之荣耀。你以自己的实力去挑战那些看似不可能的目标——比如身为德鲁伊却穿戴金属装甲战斗,那么在最后你一定会理解到这些试炼的真意:斗争之心永远存在于万物胸中。

  如果你是一个武僧或圣武士,古拉姆基本不可能成为你的信仰:虽然你也热衷于战斗,但你心中的荣誉观和祂的教义还是相去甚远。如果你是一个术士或法师,你可能会钟情于古拉姆教导的毁灭性力量一面——不过,你所依赖的书本和心灵力量和古拉姆对腕力的追求依然有相当的距离。自然的,虽然游荡者们的剑技相当受到钢铁雄主的青睐,但他们依赖的隐秘行动技巧则通常被其他人视为懦夫的同义词,因此也鲜少有游荡者会加入古拉姆教会。

目标

  当你信仰古拉姆,你就认识到了名声和荣耀易逝——只有会在合适时机挺身而上的人才能赢得它们。与人合作可能是不错的暂时之计,不过事到临头你还是要依靠自己的力量才能避免与荣耀失之交臂。有人会觉得你粗鲁不文,有人会认为你诡诈无情,但是对你来说拼上一切去挑战极限才是人生真谛。你希望统御他人,虽然其他的挑战自我,不断进步的信仰与你的主张相同,但是在你心底,唯剑至尊,其余道路皆为弱者,退者与惧者所行。

特征

  古拉姆的信徒装备着显而易见的武器和装甲。虔诚的斗士常身挎巨剑,而狂热的信徒则一定要穿着金属护甲以荣耀自己的主人。无论贫富,古拉姆的信徒一定会在他能搞到的第一时间为自己弄一身金属护甲——这意味着刚刚被击倒的敌人是个不错的选择。更为虔诚的信者还会以参差不齐的甲刺和倒钉来装饰自己的护甲。

  满身伤疤对古拉姆信徒来说是家常便饭,毕竟,即使是最为优秀的斗士也难免在千军万马和无数的格斗中受伤流血。自然,这些伤痕对一个古拉姆信徒来说可是荣誉的象征。很少有信徒会特意制作出圣徽或纹章表明自己的身份——通常他们的武器和护甲足以证明这些。

虔诚之举

  古拉姆是一个黑白分明的神祗:如果你不是勇士,那就是懦夫;你要么敢直面对手,要么畏缩不前,没有中间路线。对于自己的追随者,古拉姆唯一要求的表现就是英勇战斗,如果没有参加战争的机会,那么每日例行的决斗或是战争演习也可以。但是,肯定不会有哪个古拉姆信徒会安分守己地一直生活在“和平”的地方,他们经常会远征战火纷飞之地——或者干脆就自己挑起战端。

其他信仰

  作为古拉姆的信徒,其他神祗的信徒对你而言并没有永远的朋友和敌人。如果他们找你麻烦,战翻他们;如果他们赞成你的强势,也不要太当回事。因为你的神祗和他们中的大多数都既曾经打的你死我活,也曾经并肩作战——你也应该学会不要永远站在任何一边。当然,你尊重托拉格信徒优秀的战略计划,也敬佩艾奥玫黛和莎莱伦信徒的圣战热情,不过如果就为了打个仗还要对时间地点理由挑三拣四的话,你敬谢不敏。

禁忌

  虽然你的信仰通常指引你投身毁灭和死亡,但是这并不表示战争允许一切手段。那些使用弱者方式战斗的人不过是屠夫和虫豸。背后捅刀,屠杀手无缚鸡之力者,逼迫弱于自己的人决斗或下毒施疫者会被古拉姆的真正信徒唾弃与鄙视。而那些不敢横下心来赢得战斗,反而临阵脱逃者,或是奢望避免一切战斗的和平主义者,他们是古拉姆信徒最为轻蔑的家伙。能不能战斗并非借口,愿不愿战斗才是最大的区别——只有拥有这样的觉悟,一个懦夫才能找回他丢失的勇气。

  当古拉姆的信徒和另一个教友站在同一战场的不同战线上时,他们向对方致意。怜悯不在古拉姆信徒的考虑范围之内,但对于败在自己手下的对手他们还是会保持足够的“慈悲”。终焉之墙的人类古拉姆战豪和贝尔克泽恩的兽人古拉姆斗士在战场上相遇时会勉强地互相致礼,但一旦战斗打响,存在于双方之间的就只有血与肉,刚与铁的厮杀——古拉姆在看着他们。

背景特征

铁石握(Iron Grap):在它被握于掌中时,你和你的武器可谓浑然一体。如果有任何生物试图缴械你,它在此次攻击检定上承受-2减值。

不败心(Strong Heart):即使面对最为骇人的对手,你也能沉着应战。你在所有对抗恐惧效果的豁免检定上获得+1背景加值。任何试图通过威吓技能降低你生气的技能检定DC+2。

教会

  古拉姆的信仰在内海各国广受欢迎——特别是那些长期战火燃烧,争斗对居民来说不过是下酒菜的地区,例如贝尔克泽恩,林诺姆诸王国,猛犸象大王之国,终焉之墙等。一些古拉姆的信徒相信信奉钢铁雄主能激励自己的部下奋勇向前,不过对大多数人来说,信仰古拉姆只是当今之计,以便为自己赢得更多奖赏和荣耀。古拉姆的神坛多半不过是战场中心的一块立石和战损的兵器,而祂的神殿,即使在繁荣的城市中间,通常也装修成坚固的堡垒状,准备有锻炉时刻打造新的武器和护甲准备出售——当然,祭司们也不计较回收倒下壮士身上的剩余物资。战力决定了一个信徒在教会中的地位,古拉姆的高阶牧师同时也是那些在决斗中取得胜利的人。虽然古拉姆并没有留下什么像样的圣典阐述祂的教导,在教会中流传着一份被称为《古拉姆战歌集》的长篇诗歌详细的阐述了何为一个投身沙场者应尽的英雄之举。



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阿斯莫迪尔斯
« 回帖 #16 于: 2017-04-06, 周四 10:05:55 »
阿斯莫迪尔斯

黑暗王子

阿斯莫迪尔斯是地狱诸界的最强者;他的起源早在时间起源之时便已佚失,而那些在诸如《永罪之书》这类异端文本中窥见真实者则宁可三缄其口、避谈此事。他乃地狱无庸置疑的至尊,名列现存最古最强的存在之一,更保管着囚禁毁天巨兽的伟大钥匙。他的计划蜿蜒无尽,他的耐心横跨亘古。无须夸耀,他即是那冰冷秩序的守护者,黑暗与恐惧之王。侵占着大部分现界(某些人相信他亦协助创造了它)的诸多下等生物令他做呕,但黑暗之王的定约之时终将到来,而届时即便诸神也要在匍匐在他的伟力之下。

他的阵营是守序邪恶。他的神职包括有合约、骄傲、奴隶制与暴政,他的牧师领域则是邪恶、火、守序、魔法与诡术。他的偏好武器是轻型硬头槌。

冒险者

这世界在浑沌之中飘摇。蛮荒崛起于荒野,将文明摧毁殆尽。腐败摧毁了旧的律法,并以无序代之。弱者妄图挑战强者,迫使主宰以血的教训提醒奴仆他们的位置。知识和财富皆尽失落,文明巨轮停摆不再前进。阿斯莫迪尔斯对这诸般混沌皆有解答。诚如地狱乃是一套基于清楚和可理解的规章、运作流畅的系统,凡人也可努力模仿其完美境地。阿斯莫迪尔斯象征绝对秩序的神域提供一种典范,而在他的信仰中,虔诚将获得唯一值得的回报——权力。

信徒可能因为多种诱惑而被引至阿斯莫迪尔斯的道上,但诸般追求最后终会化做对权力的渴望。或许你选择加入阿斯莫迪尔斯教会只是因为他为世间带来秩序,而这正好契合你对于效率、知识与正道的渴求。或许你期望着全心遵奉黑暗王子的名号所能带来的地位与声名,认为自己足够强壮与聪慧,能够借由他严酷的秩序轻易地晋升。你或许是在教会中长大的切利亚斯人,深信其余所有信仰不过只是阿斯莫迪尔斯正教的微弱回声罢了;又或者你希望分享永罪之神所受敬拜的些许残片。即便阿斯莫迪尔斯无庸置疑地邪恶,但他秩序的天性吸引许多并不邪恶的守法之人加入他的教会。而由于他是切利亚斯官方认定的守护神,即便是少数善良的灵魂也有可能惴惴不安地出现在他的教会里(但他们永远不会是神术施法者,也很少居于任何有实权的位阶上)。

职业

  如果你信仰阿斯莫迪尔斯,你崇拜权力,以及它所能为世界带来的不变秩序(当然,你也喜爱击败对手时的那份乐趣和利益)。如果你乃战士职业,要不你现在或者曾经处于军旅生涯,至少你很可能投身在某个阶级森严的组织之中。如果你掌握魔法之力,你的信仰乃你追求至高力量和无穷智识所采取的手段。如果你是盗贼或者吟游诗人,你很可能在利用你的一身天赋来帮助上位者稳固政权(当然,同时为自己牟利)。与正面打破规章和法条比起来,你偏好玩弄法律漏洞和耍弄语言游戏。就算你的确容许自己无视法律,你也仅仅对弱者和上级的敌人如此作为(阿斯莫迪尔斯窃贼时常如此说:阿斯莫迪尔斯信徒永不偷窃,他们不过是正当地向他人征收税收罢了)。虽然阿斯莫迪尔斯极度守序,但他的邪恶天性防止了圣武士出现在其之门下。野蛮人也既为少见,因他们混乱的天性就其本身与教会格格不入。作为虔诚者之一,你或许对下级傲慢自大又苛刻不仁,却对上级满怀尊重。你深信权威以及它对社会稳定所具有的效力。如果你是牧师,你会骄傲的向他人展现你的真实身分和信念,除非如此作为会破坏你的计谋和大计;就算如此,你每一天都会期待着那计划完成时,你向众人展现你的真我和卓越之日。

剧透 -   :
Classes

If you worship Asmodeus, you worship power and its utility
in creating order; likewise, you are quick to capitalize on
a rival’s overextension. If you’re of the fighting classes,
you’re likely a soldier or former soldier, or at least operate
in a regimented manner. If you pursue magic, you do
so to increase your knowledge and mastery. If you are a
rogue or a bard, you’re likely to use your abilities to help
those in power while increasing your own, and focus
on manipulation and loopholes rather than breaking
contracts or laws. Even if you’re a thief, you’re likely to act
as an agent of a higher power, and when you steal, you take
from the weak and from the enemies of your employers. (As
Asmodean rogues often say, a worshiper of Asmodeus never
steals, but rather exacts rightful tribute from her lessers.)
Though Asmodeus is lawful, his evil prevents paladins
from worshiping him, and barbarians are rare, for their
chaotic nature is inherently at odds with the church.
As a member of the faithful, you are probably arrogant
and intolerant of those lesser than you, and respectful
to those above. You believe in authority and its calming
effect on society. If you are a cleric, you do not believe in
hiding your true calling unless openness would hinder
your schemes; even then, you dream of the day when you
can reveal yourself and be recognized for your superiority.

目标

  如果你信仰阿斯莫迪尔斯,你同时也信仰你的内在潜能。你追求知识、财富、宝具、尊敬,当然,还有那前述诸项都远比不上的权力。这实际上反映了阿斯莫迪尔斯教会的核心信念,即有力者实现其之意愿,而最高权力者是那得以用最有效率之方式完成意愿者。故你以纪律、规范、以及法则来焠炼控制自身。不管你如何做到这点,你的一生将是一场对权力的永恒追寻。

剧透 -   :
Goals

When you worship Asmodeus, you worship your innate
potential. You seek knowledge, wealth, treasures, respect,
and above all, power. Doing so echoes the core tenet of
the Asmodean church, which is that power does as it will,
and the most powerful are those who exercise their will
the most effectively. You push for discipline, order, and
control over yourself. How you demonstrate your mastery
is your choice, but your life is an unending quest for power.

特征

  红与黑乃你信仰所钟爱的颜色。你将穿着所能负担的最为优良之衣着,因你认为财富将能招来其他财富,并且俭朴不过是对他人示弱,只会引来他人的攻击和迫害。你的教征乃那五芒星,而教会的许多成员要不是佩带着以金属所制成的鲜红五芒星,就是佩带着红宝石垂饰。

剧透 -   :
Identifiers

The colors of your congregation are red and black. Your
clothes are as rich as you can afford, for you believe that
wealth attracts wealth, and showing yourself to be poor
gives others a valid reason to oppress you. Your symbol is
the five-pointed star, and many of your fellows wear a ruby
pendant or red metals worked into this symbol.

虔诚之举

  对此信仰的狂热程度具有数个等级。在切利亚斯,全体国民全被要求臣服于阿斯莫迪尔斯之下,不过仅有少数真正将身心灵皆奉献给黑暗王子教会。只要不具信仰之心的国民并没有做出什么公然违逆教会的举动,这种阳奉阴违实际上并不违法,也是被允许的。而在教会并非政府之一环的其他国家,能被称作信徒的人士信仰之心更加坚定,否则他们老早就屈服在社会压力之下了。多数善良和中立国家往往不知道如何处理阿斯莫迪尔斯教会,因为首先,阿斯莫迪尔斯信徒几乎永不违法,这让政府难以找到什么驱除教会的正当理由,而且教会某程度上还和最初宝库之王信徒具备同样的功用。天性狡猾,多数阿斯莫迪尔斯教士尝试模仿其之尊神,礼貌地和所有人来往,并且让自己重要到对包括敌人在内的所有人都不可或缺。

剧透 -   :
Devotion

Levels of worship vary greatly. In Cheliax, the entire
populace is expected to offer token service to Asmodeus,
but only a small percentage offer themselves body and soul
to the cause. This is considered an acceptable attitude, so
long as those not actively worshiping the Archfiend still
pay proper respect. In places where the church does not
function as an arm of the government, devotion becomes
much stronger, as only those who truly believe are willing
to deal with the social consequences of such faith.
Most good- or neutral-aligned countries have an uneasy
relationship with the church. The fact that Asmodeans
almost never break laws makes it difficult for local
governments to justify ousting them, and their magical
abilities and facility with contracts make them useful in
much the same way as the faithful of Abadar. Naturally
cunning, most priests of Asmodeus follow the model of
their god, dealing politely with everyone and making
themselves indispensable, even to their enemies.

其他信仰

  大体上来说,你觉得其他宗教都蛮有趣的-这些蠢人居然崇拜只拥有阿斯莫迪尔斯百分之一威能的存在,那些最终将在地狱之王的宝座前跪下的神只?可笑,滑稽!其他宗教的信徒或许会对你带来一些困扰,不过基于对你自身能力的自信,你仍然坚定地走在你无情的黑暗之路上。其他的守序教派让你感到亲近,因为至少他们懂得规矩的重要。相对地,混乱信仰只让你感到恶心。

剧透 -   :
Other Faiths


For the most part, you regard other religions
with amusement: They worship young gods
who possess a fraction of the power of Hell’s
master, deities who will eventually fall into
line with Asmodeus’s will. Their faithful
can be vexing, but your confident assertion of
your power keeps you traveling your wicked path.
You are naturally inclined toward the followers
of lawful deities, for they understand the need
for order, while the congregants of chaos earn
nothing but scorn.

禁忌

  如果你是阿斯莫迪尔斯的真正信徒,你将一诺千金。虽然你对自己玩弄语言游戏和成就一笔有利于自己的合约之能力感到自豪,公开毁约将是你无法容忍的大忌。与此相似地,虽然你具有操弄人心、威吓利诱、以及两面三刀的技巧,你仍然会确实服从教会上级所下之命令-不管他是真正的地狱住民还是凡人,这都必须做到。除非这有利于你,否则你将满怀热诚地讨罚罪人,并且认为每个人都应如此行为。

剧透 -   :
Taboos

If you are a true worshiper of
Asmodeus, your word is your bond,
and while you pride yourself on
your ability to make clever deals
and leave yourself escape clauses,
breaking a contract is a sin of
the highest order. Similarly, despite
your manipulations, maneuverings, and
political infighting skills, you know
better than to disobey a direct order
from someone higher in Asmodeus’s
good graces—either mortal or fiend.
In punishing transgressors, you have no
mercy unless it serves your interests, nor
do you expect any for yourself.

背景特性

    契约大师(Contract Master):你对对契约和法条之精通,让你既擅长理解冗长繁琐的规范,以及以此牟利。你在语言学检定上得到加一背景加值,并且此项技能成为你的职业技能。

    炼狱自信(Fiendish Confidence):你认为每人都必须服从于你的意愿,而并非如此的反例极为少见。你在威吓检定上获得加一背景加值,并且威吓成为你的职业技能。

剧透 -   :
Traits

Contract Master (Asmodeus): Your facility with
contracts makes you good at understanding
dense text and obfuscating your intent.
You gain a +1 trait bonus on Linguistics
checks, and it becomes a class skill for you.
Fiendish Confidence (Asmodeus): You expect to be
obeyed, and are rarely proven wrong. You gain a +1 trait
bonus on Intimidate checks, and Intimidate becomes a
class skill for you.

教会

  阿斯莫迪尔斯教会的核心所在毫无置疑地,即为地狱本身。不过它在格拉利昂的最大分部即是不仅仅将阿斯莫迪尔斯信仰立为国教,还让它具有合法公权力的切利亚斯。其他受教会影响巨大的地区还包括奈多以及伊斯格尔。而教会在其他国度内之都市区域中,多半有一定程度的影响力,因这些地区皆受法律和规范所驾驭。教会组织高度统一严密,有明确的级别制度及规定良好之各阶级职责与权力规范。不同地区的教士相遇,很快地就能知道双方阶级之间的连结,并确立卑尊关系。当然,下层成员能透过权谋和计策快速爬升高位,但这必须做的果断明确,毫不拖泥带水(显示该成员本就不该屈就于低位,这不过是让他回到正确的职位上)。否则该野心家将因他的叛逆面临合适之处罚。因地狱对多数信徒来说都太过危险,故信徒只能转而求其之,在一生中至少前往切利亚斯这魔鬼可以公然地在路上行走,并且信仰的无上地位被公然承认之国度(特别是艾格利安中的特鲁恩区)朝圣一次。特别狂热的阿斯莫迪尔斯勇者或许会投入对抗世界之伤的远征中,与艾奥梅黛的斗士一同对抗恶魔狂潮,并找寻封印与深渊之间连结的方法。教会最为神圣的经书即为《阿斯莫迪尔斯真言集》,由黑暗王子本人对诸多主题所发表的言论、看法、以及对凡物之要求等组成的文章合辑。其在凡界流传的补充书目多达数百,而在地狱,甚至有好几座图书馆之目的即专门用来放置它巨细靡遗,毫无终点之详细版本。

剧透 -   :
The Church

The center of power for the Church of Asmodeus is of
course Hell, but its embassy on Golarion is the nation of
Cheliax, where it is the state religion and one of the primary
powers of the government. Other countries with a strong
church presence include Nidal and Isger in particular.
Otherwise, the church is strongest in cosmopolitan
areas, where law and order rein supreme. The church’s
hierarchy is carefully delineated, with precise gradations
of power. Priests from different churches quickly figure
out their exact relation to one another, and establish a
carefully respected pecking order. Though lesser parties
may move up in the ranks through maneuvering, such
coups must be quick and decisive (proving that the
victor deserved to be on top all
along) or the perpetrators
risk punishment for
insubordination.
Though Hell itself is
too dangerous a pilgrimage
for most, many Asmodeans
in the Inner Sea region
attempt to travel to Cheliax
(particularly Thrune Square in
Egorian) at least once in their lives
so that they may walk in a land where
devils move freely and the church is fully
acknowledged as the rightful authority.
The more fervent Asmodean warriors
may also journey to the Worldwound,
working alongside the faithful of
Iomedae to help seal the rents
to the Abyss and contain the
flood of demonkind.
The most sacred text of
the church is the Asmodean
Monograph, a huge collection
of densely worded and intricate
parables, lessons, and orders
that represent the doctrine
of the Prince of Darkness.
Its earthly supplemental
texts number in the
hundreds, and Hell is said
to contain vast libraries
that expand on the Monograph in
endless, excruciating detail.

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宗·库山
« 回帖 #17 于: 2017-04-06, 周四 10:19:14 »
宗·库山

午夜领主

    在亘古之时,现在被称作宗·库山的神祇在那时以另一个名字被人所知;度巴尔,莎琳的(与其共享一半血脉)的兄弟.由于忌妒姊妹的才能,他逃开了这一切,离开了巨环并前往那彼岸之外的彼岸.而在那里他遇到了一位怪诞的存在,并被它彻底的扭曲窜改.如今的他唯一的享受就是苦痛,仅存的快乐就是惨案和悲剧.心中曾充满创意欲望和爱情的他,如今心中的旋律乃由呐喊及巨痛所交织而成.他的信仰虽由折磨所架构,但不像其余的邪恶诸神,信众并不仅仅对无辜者施加伤害,他们更加喜爱对自身施加酷刑.他对信徒所承诺的,不外乎是一片由血海刀山构成的大地,住民在持续不断的被剥皮抽筋之时还能继续保持存活,让这苦难歌谣能拥唱到永远.宗·库山的阵营是守序邪恶,神职是黑暗、失落、忌妒和痛苦.他的领域是黑暗,死亡,毁灭,邪恶和秩序.而他的偏好武器是刺链.
剧透 -   :
Zon-Kuthon
The Midnight Lord
Many ages in the past, Zon-Kuthon was
a different deity: the god Dou-Bral, halfbrother
to Shelyn. Envious of his sister’s
talents, he fled to wander the spaces beyond
the cosmos, where he encountered an alien
entity who twisted and warped him. Now
his only joy is pain, and his only happiness
is tragedy. Where once lay a creator and
lover now lies a god whose music is screams and agony.
His worship is torture, yet distinguished from that of
many other evil gods in that his masochistic followers
focus more on torturing themselves than innocents. He
promises nothing more for the world than a chance to
see its inhabitants flayed alive, writhing in an eternity of
torment. Zon-Kuthon is lawful evil, and his portfolio is
darkness, envy, loss, and pain. His domains are Darkness,
Death, Destruction, Evil, and Law, and his favored weapon
is the spiked chain.

冒险者

    有些人被自己所目击(或者遭受)的惨案所割裂的伤口是如此之深.他们因此失去了感受的能力(或者与此相反,那时所遭受的过于庞大无可逃避,就此持续到现在),只能以对自身血肉施加酷刑的方式得到慰藉.又有些人单纯只是心理异常,对自己所处的世界抱持巨大的恨意,又或者他只是对残酷大能抱持着幼稚崇憬.不管动机如何,那些跟随宗·库山的信徒信中毫无慈悲和同情;他们完完全全地无视道德、冷血无情.宗·库山的追随者被称作宗·库山信徒(Kuthites),而这个词汇在外界使用时,通常是伴随着诅咒出现,又或者是以恐慌颤抖的声调低语而出.对于午夜领主的群众而言,痛苦和娱悦不过是一体两面,而他们追求的就是让包括他们在内的所有人,都能自由的感受这二位一体的深邃懬阔.
剧透 -   :
Adventurers
Some people have been scarred by the things they have
seen, or by the things that have been done to them. They
lose the ability to feel, or they feel too deeply, and find
release through physical affliction of their flesh. Others
are simply sociopaths and madmen, full of hatred for
the world as they see it, or else decadent monsters with
a penchant for cruel fetishes. Whatever their motivation,
those who choose Zon-Kuthon as their deity are empty of
pity and empathy; they are utterly amoral and merciless.
The followers of Zon-Kuthon are called Kuthites, and
outside the faith the word is usually followed by spat
curses, or spoken in frightened whispers. For the followers
of the Midnight Lord, pleasure and pain are two sides of
the same glorious coin, and they seek to enrich themselves
and others by granting both freely.

职业

    称呼宗·库山为自身上主的信众来自五湖四海,并且几乎皆由不同的理由才前来受膏.不管是苦难承载者或者施予者,皆有可能皆前来赞颂他的大名,成为羊群,前往那苦楚神殿中去学习他的癫狂悦乐.借由对自己施加伤痛来释放狂燥热血和战斗渴望的战士和野蛮人或许会称呼午夜领主为自己的主宰.然而在此同时,法师,炼金术士,以及那些借由解剖刀来感受存在之秘辛,将内脏和肌肉‘展现’出来的学者也可能如此.吟游诗人会咏唱荒诞怪异的哀歌、僧院会以痛苦来作为追求启蒙的道路-对于宗·库山信徒而言,他的专才与自己的信念毫无关系.宗·库山信仰并不源自于琐碎的好处和方便,而是来自于恐怖、迫切的必要性.故那些实践此信仰者,皆能够基于先前的生活方式,将其转换扭曲为午夜领主的境像映照.

然而由于宗库山信众的狂热程度,宗库山教士(甚至宗库山普通信众)多数是由牧师等神圣职业所构成.虽然旁人往往会被宗库山信众所震慑,不可否认的,他们为了探究痛苦和得以「抽丝剥茧」所练出的外科手术技术的确异常精良.这让他们往往在战场「救治伤员」时,往往能达成一项又一项奇迹.因此就算在手下千百个不愿意的情况,胃口较大的指挥官往往还是会乐意招呼宗库山信徒进入他的摩下.
剧透 -   :
Classes
Those who call Zon-Kuthon master hail from all walks of
life, as no two people come to the faith in the same fashion.
Those who have witnessed horror and those born to create
it both flock to this god, learning the insane pleasures to be
found in his temples of pain. Barbarians and fighters who
scar themselves and inflict pain to release their hottest
rage and battle lust might please the Midnight Lord, as
might wizards, alchemists, and other scholars who study
existence through the slice of a scalpel, laying bare the
flesh and muscle. Bards may craft stunning and grotesque
performances, and monastic ascetics use pain to focus
their meditations. Yet often, a Kuthite’s profession has
little to do with her faith—Zon-Kuthon’s worship is not
one of convenience, but one of horrible, intense necessity,
and thus those who practice it can find a way to twist any
lifestyle into a reflection of the Midnight Lord.
Because of Kuthites’ fervor, however, the vast majority of
Zon-Kuthon’s priests (and even worshipers) are clerics and
other devoted divine casters. While Kuthites are frequently
shunned by those outside the faith, their surgeon's facility
with both magic and conventional medicine—which they
employ to take victims to the greatest heights of pain—
makes them a wonder on the battlefield, where they can
“work” on the wounded in the guise of saving their lives,
and an unscrupulous commander might highly value
their unique healing abilities (even if his soldiers don’t).

目标

    作为宗·库山信徒,你唯一的目标就是由自身出发,在世界上散拨苦难和折磨.虽然你的荣誉感如此萎靡扭曲,你还是会保护你的玩具不受外人伤害,并且会为了被你视做自身所有物受到伤害而复仇.你会建立起感受和感知的新前哨,吸纳他人进入你的新圈子,并且缓慢的向其揭漏你从痛苦之中学习到的真相.如果社会抑制人们的天生癖好(特别是与性相关的),你将此视作为天赐良机.你潜藏在让其中会员能够暗中尝试被限制住的爱好的隐密据点,鼓励他们更进一步.如果他们的天生爱好虽然被法律所限制但实际上不会伤害到任何人,那位什么不试着向更为极端的感知领域前进呢?你可能会勒索你的受害者,也可能会献祭他们,又或者邀请他们进入教会-如果你安排妥当,甚至可能做到以上三点.如果能力所及,你会激起壮丽的苦难海啸-既是为了苦难自身,也是为了引起旁人的仿校.
剧透 -   :
Goals
As a Kuthite, you want only to increase the suffering in
the world, starting with yourself. Your sense of honor is
atrophied and alien, though you protect your toys from
others, and will extract revenge if anyone harms those you
consider yours. You work to establish new outposts in taste
and feeling, drawing others into your circle and slowly
revealing the truth that’s found in pain. When a society
represses the freedom to practice one’s natural proclivities,
especially sexual ones, you see opportunity—you lurk
in the hidden establishments where their practitioners
can indulge such tastes and tempt them ever further. If
their natural states are forbidden by law, but are clearly no
danger, why shouldn’t they explore more extreme realms
of sensation? You can blackmail your victims, sacrifice
them, or welcome them to your congregation—perhaps
all three, if you plan carefully. Where possible, you create
great works of suffering, both for their own sake and to
inspire others to copy you.

特征

    对此教会的信仰在多数社会中都必须保持低调和隐密.极少地点能够让你的教徽闪耀在空气中,故你必须时时观测你所预见的人物是否为同道中人.或许他们的衣着穿法极度不合身和紧束,要以插在皮肉上的针头来维持这种状态.又或者他们身上存在着永不痊愈的伤疤.他们的服饰为了隐藏血渍,或许会是黑色或者暗红色的,又或者是一身黑色皮甲,上头点缀着无数功能费解的肩带和挂勾.或者他们有着这个宗教的骸骨铁链邪徽烙印,又或者满身疮疤,又或者对可怕的事物抱持着不寻常的爱好.然而最常见的特征,就是包括穿刺在内的对自身身体所做的‘调整’.多数宗·库山信徒对身体裸露出来的地方所做的改造会尽量的不要超出社会容许范围.然而在衣物之下?那就是另外一回事了.
剧透 -   :
Identifiers
Worship in this church must remain largely hidden in most
societies. Few indeed are the places where your banner can
fly freely, and you must gauge each person you come across
as a potential ally. Perhaps their clothing is restrictive
or pulls strangely, as if they had fastened it to their flesh
with needles. Perhaps they have a wound that never quite
seems to fully heal. Their clothes may be black or rustyred,
the better to hide old bloodstains, and run toward
black leather with many straps and hooks of inscrutable
function. They might also have tattoos of the god’s spikedchain-
and-skull symbol, hidden scars, or an unusual
interest in the macabre. The most common identifiers,
however, are piercings and other body modifications, and
many Kuthites are careful to display slightly more of these
than are standard for the society they find themselves in,
while supplementing them with extensive modifications
in areas hidden by clothing.

虔诚之举

    有些人是搭便车者-他们只是想享受教会的名声以吓退或者骚扰他人,或者是用来正当化自己的卑劣癖好,然而在此同时还是害怕对自己身体施加苦痛,又或者仍然具有关爱的能力.他们带上了面具,然而同时他们的内心仍然流动着鲜血.下一阶段的虔诚是那些确实热中于施加苦难和折磨,但是还不到让它成为自己生活重心的信仰者.他们的行径如此怪异乃至于经常引人注目,但如果他们经常逾界太远,又有谁能来对他们横加评判呢?这群信众是教会加深信念和进一步灌输宗·库山教条的目标.他们是那以针头刺札自身并且以锯子来切割他人的虔诚者,之中许多都早已疯狂.

    最后一种信徒是那完全活出宗·库山信念的真正信徒.那一有空闲就立刻制造伤口之人,那或许穿着和皮肤完全缝合无法分开之人,那持续穿刺和割裂自身并且保持伤口能够持续流血之人.他们以发明崭新折磨方式来排解空闲,制造器具用以塑造痛苦,并且以他人的皮肤作为衣裳.他们是那活泼耀动,将痛苦作为存活意义的狂徒.宗·库山所能要求的就只是这样了.这些群众持续地将自己的心灵和肉体向新的彼端超越,同时或许会以皮鞭和刀刃来教育他人.
剧透 -   :
Devotion
Some people are dabblers or run-of-the-mill fetishists—
they take on the trappings of this faith to shock or disturb
others or justify their own base urges, but still fear pain or
have essentially caring natures. They wear the mask, it is
said, but their hearts still bleed. The next level consists of
those who participate in pain and torture, but who do not
make a lifestyle of it. They do it enough that their choices
seem exotic, and if they occasionally step too far over the
line, who is to judge them? This group is a prime target
for further indoctrination into the faith. These are the
faithful who carry needles to prick themselves or
scalpels to carve others, and many of them are mad.
Lastly come the true faithful. These are the ones to
whom a wound is an opportunity, whose clothing
may be irremovably woven through their skin,
who pierce and scar themselves and keep
themselves bleeding throughout the day.
They invent tortures to wile away their time,
create devices to cause pain, and wear the skin
of others as masks. They are the leering,
capering madmen who have made pain
the centerpieces of their lives. Zon-
Kuthon asks nothing more than this,
that members of his congregation
continually push the boundaries of
their minds and flesh, and perhaps
educate others with whip and blade.

其他信仰

    其他神祇的追寻者全是蛆虫,你对他们想证明生活具有意义和伟大目标的可悲尝试感到可笑至极.唯有阿斯莫迪尔斯的伟力值得你的尊敬,然而就算在这个例子上,也不过是不情愿的方便措施罢了.拉玛什图的信众或许会与你进行奴隶交易,但是你理解他们兽性般的疯狂远远比不上自己纯净超越的癫狂.虽然你的上主提供了他的姊妹特赦,你不需要因此就对其之信众采取差别待遇-甚至你正好热中于加工他们柔软的皮囊.
剧透 -   :
Other Faiths
Those who follow the other gods are
insects, and you scoff at their pitiful
attempts to prove their lives have
meaning and noble purpose. Only
the power of Asmodeus compels your
respect, and this is still an arrangement
of convenience. Lamashtu’s people may
negotiate with you for slaves, yet their
bestial madness is nothing compared
to your enlightened one. You know that
this life is a vale of pain, and that the next
one is worse. Though your god may offer
some amnesty to his sad sister Shelyn,
you need not extend that courtesy to
her worshipers—you may especially
enjoy creating a canvas with their
stretched skins.

禁忌

    你热衷在他人眼中视做禁忌的行为,因此这个概念对你来说几乎毫无重要之处.在思想和行为上远离你的尊神会招来他的不悦.遵照他的箴言是那甜蜜的苦楚.如此简单,进一步的区分和话别都是豪无必要的.你惩戒那些挡在你路上之人,并且不期许从他们身上能得到其他的反应.
剧透 -   :
Taboos
You thrive on those actions others view as taboo, and thus
the idea has little significance to you. To turn from your
god in thought and action is to invite his displeasure. To
follow his precepts is sweet agony. Any further distinctions
are unnecessary. You punish those who get in your way,
and expect nothing different for yourself.

背景特性

    战地医者(Battlefield Surgeon):医疗成为你的职业技能,并且对每个生物,你可以每天多使用一次治疗重创医疗技能.

    宗·库山施法者(Kuthite Caster):你在施展带有黑暗、痛苦和阴影要素的法术时的专注检定得到+4背景加值
剧透 -   :
Traits
Battlefield Surgeon (Zon-Kuthon): Heal becomes a class
skill for you, and you can use the treat deadly wounds
aspect of the skill 1 additional time per creature per day.
Kuthite Caster (Zon-Kuthon): You gain a +4 trait bonus
on Concentration checks when casting spells with the
darkness, pain, or shadow descriptors.

教会

    教会不可反驳的信仰核心就是奈多那阴影笼罩之地,在此午夜领主的牧师们在帕格莱斯的阴影朝廷中把持高位.切利亚斯允许宗·库山教会的存在,只要他们在挑选并且折磨受害者时能够遵照切利亚斯法律,那就行了.贝尔克泽恩这片法律真空的荒野也是施加暴行的好地点,虔诚者无不对因为战争而毫不希奇的可布场景感到愉悦.在其他的国家(特别是Varisia,Irrisen,和盖布),宗·库山教会会以更加隐密的方式运行,然而仍然会以新奇的极端暴行来展现自身存在.教会并不存在统一的等级制度或者系统,每个单位皆以力量、忍受力、承受和施加痛苦的能力等等来挑选自己的领袖.各个教派的追求不一,并且皆会将这个信仰的某个侧面看的比其他方面来的重要.

    此信仰的圣典是由一位疯狂的先知所撰写的阴影之叶.这份典籍的每一册皆由人皮作为封皮,有时甚至是来自于受害者的脸部.有些抄本甚至做到让每一页皆由干燥的人皮所致,墨水皆为暗红血渍
剧透 -   :
The Church
The undeniable center of the faith is shadow-haunted
Nidal, where the Midnight Lord’s priests hold
power over the Umbral Court in Pangolais.
Cheliax allows the practice of the Kuthite
religion, as long as its victims are taken in
accordance with Chelish law. The lawless
wilds of Belkzen are a place of atrocities,
and the faithful take pleasure in
commemorating the scenes of
grisly horror common to war.
In other nations, especially
Varisia, Irrisen, and Geb,
Kuthites operate far more
subtly, but they make their
presence known in terrifying
displays of creative cruelty.
The church has no central
hierarchy or ranking system.
Each cell selects its leaders
based on power, endurance,
the ability to withstand and
deliver pain, and so forth.
Temples’ needs vary, and each
values certain aspects of the
faith most highly.
The god’s holy text is Umbral
Leaves, written by a mad prophet.
Each of these volumes is bound in
human skin, sometimes removed
in a single piece from a victim’s
head so that the face is on the
front cover. In some copies, each
page is itself a rustling sheet
of dried skin, and the text is
written in human blood.

离线 白药君

  • 沉迷跑团の阿斯塔特
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诺格巴
« 回帖 #18 于: 2017-04-06, 周四 10:37:02 »
(注意,以下文章标题请先行框选,再行阅读)

诺格巴

信誉剥离者

  作为登神者之一,在通过星石试炼之后,现今被唤作诺格巴的某人成为了谍报以及杀手之神。他戴上了面具,将有关于她的所有过往情报全数抹去,使它就算对其余的诸神而言,也是全然不可知的谜团。祂难以捉模又诡秘狡诈,是那处在暗影之中,待价而沽之杀手。牠是掌控秘密者,那诡道之主,而他也欢迎所有人进入她的教会-毕竟最终,所有人都会拥有宁可为此一死(或者为此杀戮)之秘密。他是贪婪、秘密、毒药、以及谋杀之神。他的牧师领域是魅惑,死亡,邪恶,知识和诡术,他的阵营是中立邪恶,而他的偏好武器是短剑。
剧透 -   :
One of the Ascended, Norgorber was a
mortal who triumphed in the Test of the
Starstone and took the mantle of the god
of killers and spies. He wears a mask and
has wiped his past from history, becoming
an enigma even to other gods. He is subtle,
devious, and cunning, a cold killer who hides in
shadows and trades on his power and information. He is
a master of secrets, a true gamesman, and he welcomes
all into his church—eventually, everyone has a secret for
which they would kill. He is the god of greed, secrets,
poison, and murder. His domains are Charm, Death,
Evil, Knowledge, and Trickery. His alignment is neutral
evil, and his favored weapon is the short sword.

冒险者

  四种类型的人会加入诺格巴教会。虽然理由各异,但他们仍会一同合作,将世界转换为诺格巴所期望的样貌。将他称作信誉剥离者的信徒视他为秘密之神,多半是间谍和政客。而炼金术士、草药医生和刺客称呼他为黑手指,毒药之神。盗贼称呼他为灰色大师,认为他代表着自身行业所能达到之极致。最为可怖的是作为处于暗巷和无人之处的连环杀人魔,称呼他为剥皮老爹的信徒们,认为自己犯下的无数惨案,皆能将未来往诺格巴期望的未知远景更进一步。

  当你选择信仰诺格巴时,你让自己进入充满谎言、诈欺、以及四伏危机所组成之世界。就算对其他战友,你同样选择将自己的身分隐藏起来,直到死后(或者直到永恒)为止。虽然你连自己的教友都毫不信任,但你了解一旦聚合汝等的力量,史书将为你而编排。你要不认为秩序不过是为弱者而设,就只是认为自己不需要规范的束缚。同样地,你也不在意浑沌所带来的多变和个体的重要性。你追求的是秘密之力,暗处利刃的威能,流言、恐惧、不信任、不确定性和背叛的大能。你很可能过着二重生活,警戒恐惧、永远确保自己的真面目不为人所知。

  你所信仰的诺格巴位格,同样的也决定了你大概会是怎样的人。虽然教会欢迎所有人加入,那些仰慕剥离者的人多半多疑,深于城府。而黑手指的学徒多半具有书卷气息,灰色大师的弟子则贪得无厌,而剥皮老爹的模仿者心理扭曲,具有反社会倾向。
剧透 -   :
Adventurers
Four types of people follow Norgorber, each for a
specialized reason, yet all willing to work together to shape
the world to Norgorber’s desires. Those who worship him
as the Reaper of Reputation see him as the god of secrets,
and are often spies and politicians. Thieves and burglars
call him the Gray Master, and see in his skills the epitome
of their profession. Alchemists, herbalists, and assassins
know him as Blackfingers, the god of poison. And most
terrifying of all are the insane murderers who revere him
as Father Skinsaw, believing that with each life cut short,
they help shape the future to Norgorber’s unknown ends.
When you choose Norgorber as your god, you step into
a world of lies, deceit, and mortal danger. You wear a mask
to conceal your identity even among the other faithful, and
work constantly to protect your identity. You trust no one
outside of the mask, but know that when the faithful gather,
you are a force that can create history. You may disdain
those in authority for their pettiness, or may simply have
no need for the constricting bonds of law. Likewise, you
don’t particularly care about chaos and the reign of the
individual. You seek the power of secrets, the strength that
lies in terror and misdirection, the might of uncertainty
and betrayal. You likely live a double life, always on your
guard, and take steps to protect your identity from others.
Which aspect of the god you worship also informs your
personality. Though the faith accepts all kinds, those
who worship the Reaper tend to be secretive, while the
acolytes of Blackfingers are bookish, students of the Gray
Master are greedy and covetous, and followers of Father
Skinsaw are antisocial or sociopathic.

职业

  在诺格巴诸信徒中占大多数的乃盗贼,杀手,炼金术士以及影舞者,但牧师和吟游诗人也极为常见。此信仰并不推崇正面对决,故虽然信徒必要时能够与人一战,他们仍然偏好在对方不注意时在背后给予冷刀。如果你为施法者,你偏好以幻术系法术来误导和欺瞒对手,以预言系法术来获取对手不愿为人所得之弱点和秘密,以附魔系法术来操控心灵,或者允许的话,以塑能系彻底地让对方灰飞烟灭。你的教会对所有人来者不拒,大概除了圣武士外,其他职业的成员都可以在你的教会中找到。
剧透 -   :
Classes
Of the adventuring classes, rogues, assassins, alchemists,
and shadowdancers are the primary followers of Norgorber,
though clerics and bards are quite common as well. His is
not a faith of straight brawling, and while his congregants
can hold their own in a fight, they prefer to strike from
hiding so that they can continue to carry out his works.
If you are a spellcaster, you lean toward illusion spells to
misdirect your foes, divination spells to discover their
secrets, enchantments to twist their minds, or painful and
destructive evocations to destroy them utterly. Your faith
casts a broad net across the classes, and while paladins
actively battle against the church, examples of most other
classes can be found somewhere among the faithful.

目的

  你理想中的世界是一片阴影垄罩之大地,在这里,「聪明人」能够以他的知识、技巧、厚颜无耻和背信忘义生存。你仔细地观察他人的一举一动来选择自己的下一步举动,并且相信做不到或者不愿如此行为者,都活该被他人生吞活剥。根据你信奉的诺格巴位格,你最终的目的或许会是以窃盗和诈欺赚取无上财富、以秘密和丑闻来威胁利诱他人,以此得到无人能及地政治影响力、发现毒药和药草的终极奥秘、只是简单地以神之威名,沉溺在杀戮之中,或者是以上皆非的其余目标。你的信仰注重的是手段,而非目的,他们(以及祂)根本不在意你用这些方法想做些什么,只要你确实如此表现,那就行了。更重要的是,在尔虞我诈的世界中,你确定要让别人知道你的真实目的?
剧透 -   :
Goals
Your ideal world is a place of shadows, where the smart
survive with their knowledge, their cool, and their skill.
You seek to be alert and knowledgeable about others’
actions and behaviors, and believe those who reject your
beliefs deserve to be preyed upon. Depending on which
aspect of Norgorber you worship, your ultimate goal may be
the accumulation of wealth through theft and subterfuge,
political power and influence via the collection of powerful
secrets, mastery of herbs and poisons, the sheer and
simple thrill of killing in the god’s name, or something
else entirely. Your faith cares less about motivation than
methods, and how you conduct yourself is more important
than why. And indeed, given the church’s secrecy, who
needs to know your motivations at all?

特征

  你和你的教友都戴着面具,并且倾向仅与信仰相同位格之教会有直接关系-他们与你分享相似的兴趣、个性、以及目标。你多半会以不起眼之灰黑衣物来避人耳目,而之中的诸多口袋放满小刀、毒药、以及其他有趣的「小玩具」。其他的教会成员并不会因为你的身分就与你交好(特别在你的身分尚未得到显露之时),而你也了解,如果不恰当地揭露你之身分,你将会成为教友之牺牲品。在都市中的成员(直得一提的,你的教会几乎都在都市中运作,因为尔等的力量必须依附在人群和社会中才有用武之地,必须以那些愚蠢的「羔羊」作为目标)几乎都会发展出一套辨别用的隐密手段或者特征,因就算在那些少见地允许教会存在的都市-例如艾巴萨罗姆 -公开表示自己是诺格巴信徒也是自杀行为。在少见的聚会中,教会成员会以简单面具来隐藏自身身分,进一步地以其余的诸多假面来向对方传达意见、表示情绪。
剧透 -   :
Identifiers
You and the other faithful wear masks, and you tend
to associate primarily with those who follow your
chosen aspect of Norgorber—the members of your sect
share similar interests, attitudes, and behaviors, after
all, whether through their harboring of secrets, their
obsessive bookishness, their insatiable greed, or their
cold contempt for life and morality. You generally wear
the colors of black and brown cut to the latest fashions
to avoid standing out, with plenty of hidden pockets
for poisons, weapons, and other surprises. The other
members of your faith do not have an infallible alliance
with you (especially if they do not know your identity),
and you know that you too can be a casual victim if you do
not properly identify yourself. Many of those in your city
(your faith is almost always in a city, for your god requires
an ample supply of nonbeliever victims) develop specific
identifiers. Even in metropolises like Absalom, where the
faith is marginally allowed, it’s dangerous to wear masks
and other identifiers in public, and so most hide their
affiliation. In some situations, members wear simple
base masks to protect their identity, and have a variety
of secondary masks that they can hold up or attach to
indicate discrete messages.

虔诚之举

  对诺格巴之信仰皆为个人私密之选择。因为你对自己身份的保护,你不会向他人展现自己此面。相对地,你以自己的生命来活出你的信仰。教派上级或许会尝试逼迫你从事违反你意愿之行为,但你完全有能力如泥鳅般滑溜出此特定教派,干净利落。你所做的行为完全出自你自身意愿。你能完全自由地决定你之奉献高低-直到你已深入至无法回头,了解到如此行为将面临教会成员对你的猎杀之程度。
剧透 -   :
Devotion
A faith in Norgorber is necessarily a private one. Because
you protect your identity, you do not show off your faith.
Instead, you prove it by living it. There are none who can
compel you to your prayers, and while your sect leader might
be able to drive you to actions you might otherwise disdain,
you can absent yourself and withdraw from the sect quickly
and smoothly. You choose your level of involvement—at
least until the point where there is no turning back, and
then you run the risk of violating the fundamental tenets of
the faith should you try to return to an ordinary life.

其他宗教

  就像诺格巴一样,在有利可图时你和任何宗教成员皆合作愉快。然而你觉得对方的信念要不是太过天真,宛如幼儿般愚蠢,就是偏激极端,执着于毫无价值之事物中无法自拔。最为厌恶你信仰的其他宗教为阿巴达尔、埃拉斯蒂尔、凯登·凯连 、艾奥梅黛、托拉格、以及莎伦莱教会。但诺格巴追随者了解,就连这些人也有不得不求助于你之时。虽然你的宗教并不被他人所欢迎甚至接受,但凭借对诡道之精通,你很快地就能够与他人交好(或者至少,成为具有共同利益的合作伙伴)。一旦如此,剩下就只是时间问题。最终,对方将惨痛地发现,为何不能信任尔等之理由。
剧透 -   :
Other Faiths
Like Norgorber himself, you make a point of working
well with members of other faiths—especially if they
want to employ you for your unique skills—though
you generally feel that the positions they hold are too
extreme or naive. Among the churches that
despise you are those of Abadar, Cayden
Cailean, Erastil, Iomedae, Sarenrae,
and Torag, though Norgorber’s chosen
know that even members of these faiths
may come to you in
times of grief or need.
Though your faith is
not welcome or even
tolerated in many places,
the secretive power you
carry allows you to make
inroads of friendship (or at
least alliances of convenience)
with others, and once you have
entered the first circle, the
rest of their defenses can
quickly fall. In the end,
you will likely show
them why you cannot
be trusted.

禁忌

  泄漏秘密乃此宗教之最大禁忌,特别是泄露与信仰和教派有关之秘密。处罚包括口头谴责、服下并不致死的毒药、让你在伪装用的身分上被降级、以及谋杀。与此相关地,揭露教派成员的秘密身分给予外界-特别是执法机构-很有可能让你受到剥皮者教派成员的拜访,因为成员大多认为,这种事情简直就是专为他们而设。
剧透 -   :
Taboos
The greatest taboo
in the Reaper’s faith is
the revealing of secrets,
specifically the secrets
of the faith. Escalating
punishments include lashings,
being administered a painful but
not fatal poison, having your civilian identity
suffer debilitating setbacks, and murder. Along the
same lines, revealing the identity of another member to
someone outside the faith—especially to someone in law
enforcement—might also earn you a visit from the Skinsaw
Men, as most members prefer to handle any internecine
conflicts within the secret shrouds of their society.

背景特性

    精于乔妆(Practiced Deception):你在易容检定上得到加一背景加值,并且易容和解除易容的时间减半。

    秘密知识(Secret Knowledge):当你选择这项背景元素时,刚开始没有任何影响。而在之后的任何一次检定之前,你可以挑选一项知识技能成为此元素的影响对象。你在这项技能上得到加二加值,并且成为你的职业技能。一旦选定,就不能再做更改。
剧透 -   :
Traits
Practiced Deception (Norgorber): You gain a +1 trait
bonus on Disguise checks, and you can apply and remove
a disguise in half the normal time.
Secret Knowledge (Norgorber): When you initially take
this trait, it has no effect. At any point thereafter, before
making a check, you may choose one Knowledge skill.
You gain a permanent +2 trait bonus on checks for that
skill, and it becomes a class skill for you. Once this skill is
chosen, it cannot be changed.

教会

  你的教会主要位于文明之地,毕竟,没有人群,你要怎么猎食?最为兴盛的地区为艾巴萨罗姆、奈克斯、奈多、伽尔特 、以及塔尔多,虽然教会无时无刻地不断尝试侵蚀和入侵那些秘密尚未得到掌握之处。几乎每个地区都由一位大师来负责协调沟通各旁支教会,以及统协和决定教派在此地的目的。有些机构同时统驭信仰四个位格的分支教派,但有些机构仅由一或二种分支所组成。教会运作多半类似盗贼公会。诺格巴教会圣徽为闪亮之黑色面具,圣兽为各式各样的有毒动物。教会经典由至少十七本小手册所组成-它们的标题、外观和形状随着拥有者和时间不断变迁,用以方便隐藏和否决与教会之间之关连。经典之中所传授的是针对组织团体、维持社群、寻找适合作案地点、威胁利诱、以及敲开受害者心房之诀窍和秘诀。当然,这多半会以密码和寓言的方式呈现。
剧透 -   :
The Church
Your faith is confined primarily to civilized
regions, as your skills are useless without
prey to practice them upon. Norgorber’s
faith is strongest in nations like
Absalom, Galt, Nex, Nidal, and
Taldor, though the church makes
every effort to extend into those
regions whose secrets it is not yet
privy to. Each local congregation
usually has a central master who
coordinates with nearby sects and
directs cult activities. Some of
these churches contain all four
of the god’s focuses, and others
only one or two. Churches are
usually organized much like a
thieves’ guild, with underbosses
controlling their own teams. The
symbol of Norgorber is a polished
black mask. Venomous animals
are holy to his church.
At least 17 slim tomes pass for
Norgorber’s holy books—their
titles and shapes change from
owner to owner, so that they
can be more easily concealed
and denied. Within these
books lie precepts for
organizing groups, maintaining
secrecy, finding suitable places for your
work, blackmail and extortion, and
worming your way into victims’ confidence.
Most are written in code and parable.

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厄加图娅
« 回帖 #19 于: 2017-04-06, 周四 10:48:52 »
厄加图娅

苍姬

    据说曾为一位纵情于声色犬马的凡人,厄加图娅在拒绝承认法拉兹玛有审判她的资格,以及从此之后将无法体会生命中各式各样鲜活甜美的愉悦这项事实之后,在死后她逃回了格拉利昂,将瘟疫以及不死诅咒一同带回凡间。她是位自私漠然的女神,唯一追求的就只有力量以及满足她各式各样的欲望及饥渴-当她发现感官被死亡所钝化后,不甘如此的她转而寻找各式各样的方法让体验更加强烈、更加极端、更加‘深入’。就如同戴斯娜一般,她追求各式各样的体验,以及自由地体会这世界的丰盛美好。但她所谓的‘体会’,指的是插入脑浆、撕开肉块、品尝一切她认为可口、有趣、或者能让其满意之事物滋味。他的阵营是中立邪恶,她的神职包括疾病、暴食、以及不死。她的领域为死亡,邪恶,魔法,力量,以及战争。她的偏好武器为长柄镰刀。
剧透 -   :
Said to have once been a mortal with a tremendous appetite for life, Urgathoa rebelled against the notion of being judged by Pharasma and losing the joys of living, and so fled back to Golarion, drawing with her disease and the curse of undeath. She is a selfish, uncaring goddess whose only concerns are her own power and urges—when she discovered that her senses had paled in death, she struggled to find a way to make her experiences more intense, more excessive, and more horrific. Like Desna, she strives for experience and a full appreciation of the world—but her appreciation means devouring that which pleases. Her alignment is neutral evil. Her portfolio includes disease, gluttony, and undeath, and her domains are Death, Evil, Magic, Strength, and War. Her favored weapon is the scythe.

冒险者

    迷恋死亡者、沉醉于瘟疫者、以及胃口无限,梦想于「感受无界」者皆是厄加图娅的主要信徒组成。若你选择厄加图娅,你相信这世间的存在理由,是作为为了让你自由地摘取、碾碎、以及吞吃和料理的游乐场,在你的欲望面前,一切都是第二顺位。你理解痛苦,某些场合中甚至会欣赏赞叹于它,但你知道你的口味远大于区区此物。你想要让快感超出极限、让愉悦突破天际。如果有什么像是死亡这样无趣沉闷的东西挡在路中,你将踢开这块绊脚石,回到无止尽地愉悦之旅中,就如同苍姬本人一般。你或许为了他们的资助而为强大的不死生物服务,并最终在时机合适时成为其之一员。
剧透 -   :
Those who worship death, those who worship disease, and those insatiable gluttons who demand experience without repercussion are the primary followers of Urgathoa. If you choose Urgathoa, you believe the world is your playground, and that your wants and appetites come first. You understand pain, and even appreciate it in certain instances, but your desire is broader than that. You want experience without limits, and if something so pedestrian as death stands in your way, you overcome it—as did the Pallid Princess—and return to your pleasures. You may offer your services to powerful undead in exchange for their aid, and you associate with the unliving in a concentrated effort to eventually join their ranks.

职业

    在信徒之中,牧师和死灵法师所占多数,因她即代表生与死之奥秘(以及这些神妙因一己之私而腐败堕落之貌)。奉她为尊者皆拥有对感官和存在如饕餮般的胃口,但多半也足够文明,得理了解此等嗜好必须奠基于教育和品味之培养。有些吟游诗人会投入她的门下,部分战士也对死后仍能继续赢取威名这念头感到勃然心动,具有庞大胃口以及无数暴行的野蛮人也十分切合此信仰。然而,很少游侠和德鲁依会加入于此,因不死之路实乃对自然之亵渎。总体来说,借由不死之路超凡入圣,以及天性渴望乃天赋人权,而非需要被打压以及不洁之物这些信念让不同社会、阶级、以及文化出身者,基于不同之理由被此教所吸引。
剧透 -   :
Clerics and necromancers are naturally the most common of those who follow the Princess, for she is fundamentally tied to the mysteries of life and death (and how they can be corrupted to an individual’s ends). Those who follow her have a tremendous lust for sensation and experience, but are often civilized enough to know that such appetites require education. Bards might also seek out her worship, and certain warriors relish the idea that they could command respect even from beyond the grave. Barbarians, who are naturally prone to tremendous appetites and excesses, also make good choices for her worship. Few rangers or druids partake of her philosophy, however, as the path of the undead is one that rejects the natural world. In general, the appeal of immortality through undeath and the idea of viewing one’s natural inclinations as a divine right rather than something shameful draws people from
all different lifestyles, for as many different reasons.

目的

    作为信徒,你不需在意传播信仰之类的琐事,你只需以她之名,尽情狂欢!你想要尽可能地延长寿命,对法拉兹玛的旨意视做粪土,最终成为不死者的一员,不管要靠着智慧不死生物的帮助,厄加图娅教会的援手,又或者是基于奥法而成的巫妖之途,你皆不愿面对法拉兹玛骨园为你打开的那扇大门。或许你加入的教会较为单纯,着重的仅是对欲望的追求,由美食和肉欲、药品及刺激物所组成的生活。但你最后将会发现,同样的刺激最后将苍白模糊,贫乏无味。了解自己的天真之后,你将投入更狂野浓稠的体验,同时确保这场盛宴永不停止。你以此生追逐狂喜,而你所求即为一切,那越被禁止之物所带给你的喜乐也更大。
剧透 -   :
As a worshiper, your goal is not to spread Urgathoa’s faith, but rather to increase your pleasure in her name. You wish to extend your life beyond its natural span, defying the will of Pharasma, and to become undead in due course. Whether you eventually approach an intelligent undead creature to make this transformation, request it of an Urgathoan clergy member, or pursue this goal through the academic avenues of lichdom, you do not want to see the gates of the Boneyard opening before you. You may start in her worship at one of the gateway churches, a place devoted to pure sensation, in which your life is an orgy of feasts and flesh, drugs and stimulants, but you invariably discover that ordinary delights begin to pall. You realize that your boundaries have been naive, and you push further into the realms of experience, while simultaneously seeking to ensure that the satisfaction will never end. You spend your life chasing moments of euphoria. All you want is everything, and the more forbidden something is, the greater your enjoyment.

虔诚之举

    你的圣辉即为死颅羽蛾,你或许会将其大量繁殖,又或者在墙上绘出它的轮廓,让汝等亲族知晓彼此之存在。你教会的色调十分简单;典仪服饰包括色泽灰暗,长度拖地的无袖袍,搭配骨白或暗黑色调,系在胸前的披肩。传统上,服饰的底部会被撕碎,或者被上流苏状以及条状饰物来模仿苍姬本人的腐败下体。作俗世信徒,又或者在信仰被禁止之地区,你以破烂的下䙓来彰显你的身分。白骨项链以及死颅羽蛾样式的别针也是常用方式,不过与同道相遇最简单的方式,就是造访墓园,被瘟疫垄罩的城区,又或者是古怪奇特的欢乐窝。在此,拥有相似邪秽欲望的人们彼此权谋商讨。
剧透 -   :
Your holy symbol is a death’s head moth, and you might breed them or paint their outlines on walls to let others of your kind know that they are not alone. The colors of your church are simple: ceremonial vestments consist of gray, floor-length tunics with bone white or dark gray shoulder capes clasped at the front. Such clothes are traditionally shredded at the bottom or festooned with tassels and strips of cloth to echo the deterioration of Urgathoa’s own lower body. As a lay worshiper or in places where your faith is hunted, you might reveal your faith through pants or skirts that are ripped and torn more than would be normal for your station. A small necklace of bones or a clasp in the shape of a death’s head moth are also common identifiers, but the easiest way to meet others of your faith is to frequent graveyards, plague-ridden sick wards, and exotic pleasure houses where folk with similar dark urges congregate.

奉献

    作为厄加图娅信徒,你是激情和败德之化身,永远渴求下一次的极端快感。随着你在教会的逐步高升,你将越加堕落饥渴,故你寻求自身欲望可不受指责之场域。就算是那些单单崇拜苍姬饕餮面向的信徒,最终往往也陷入了更加极端可怕的追求,且苍姬本人乐意帮助信徒透过不死达到永生这点也深深刺中了凡物最为深处的渴望。你对教会的奉献程度由你自己决定,因厄加图娅以及牧师即少要求,其专注物乃诱惑及教导,使自私的想望让人一路滚向深渊。并非厄加图娅的要求才让你成为如此之人-是你自身的渴望让你变身于此。
剧透 -   :
As a worshiper of Urgathoa, you are a creature of passions and vices, always striving for the next hedonistic sensation. Your vices become stranger and more demanding as you advance in the faith, and you seek places where you will not be judged for your desires. Even those who start out solely venerating her gluttony aspect often find themselves drifting into more horrific pursuits, and the goddess’s willingness to help her adherents achieve immortality through undeath speaks to the most basic desires of mortals. Your individual devotion to the faith is up to you.
Urgathoa and her priests rarely make demands, instead tempting and teaching, allowing selfish desires to drive you to depravity. It is not what Urgathoa demands of you that makes you what you are—it’s what you demand for yourself.

其他信仰

    就算针对法拉兹玛以及莎仑莱这些主动攻击信徒的信仰,厄加图娅教会也没什么兴趣去对其发动圣战。她欣赏阿巴达尔的城市(瘟疫盛行的好地点!),有时也和卡莉丝翠沆瀣一气,因为两者的关注相似但又并不重合(因苍姬不再拥有性欲,故她乐于让这位精灵神只尽情享受此物)。她时常与四驭者合作,邪魔也是教会常见的仆人和同盟。作为厄加图娅信徒,你大致上来说忽略其他的信仰和其追随者,但如果他们在某方面上满足了你的渴望,你也可以表现地充满魅力又和蔼可亲。因为相互的爱情往往可以增进愉悦,故厄加图娅也支持婚姻以及其他的长程浪漫关系,特别是那些延续(或者开始)自死亡的种类。在这些关系之外,别人对你来说就仅仅是活着的肉块,等着让你收割、调理、切块和滥用。
剧透 -   :
Urgathoa’s church has little desire to crusade against other faiths, even those like Pharasma’s and Sarenrae’s who actively hunt their members. She appreciates Abadar’s cities (as they foster plague) and sometimes operates side by side with Calistria, as the lust goddess’s portfolio is similar without overlapping (for Urgathoa no longer has sexual desires of her own and is happy to leave such pleasures to the elven goddess). She often allies with the Horsemen, and daemons are popular servants and allies in her church. As a worshiper of Urgathoa, you generally ignore other faiths and their adherents, though if they play some part in satisfying your urges, you can become charming and friendly. As shared love increases all pleasures, Urgathoa is in favor of marriages and other long-term romantic relationships, especially those that continue (or begin) after death. Outside of such relationships, however, people are usually mere meat to you, objects to be used and discarded.

禁忌

    理论上来讲,对厄加图娅的信仰即为打破和无视一切禁忌,故没有什么是不可做的。但是实际上背叛教会,反对不死之道,以及拥抱节制和禁欲这些显而易见地将遭受苍姬的怒火。在信徒内部,离婚是不受待见的,但靠谋杀终止婚姻关系是完全合理的处置,特别是当被杀的对象可被活化为不死奴仆受他人操弄时更是如此。
剧透 -   :
Taboos
In theory, Urgathoa’s faith is about breaking and surpassing taboos, and thus nothing is ever forbidden. In practice, however, turning your back on the church, renouncing the path of undeath, and exercising asceticism and altruism when you should be expressing your gluttony are sure ways to draw the ire of your goddess. Divorce is not welcomed among the faithful, though ending a marriage through murder is entirely acceptable, especially if the murdered partner is reanimated as an undead servant of the other.

背景特性

    死言者(Deathspeaker):你和不死生物相处的经历给予你在针对不死生物所做的交涉技能上的加二背景加值,以及在影响不死生物时进行的魅力检定上的加二背景加值(举例来说,命令死灵这项法术所做的检定)

    抗体(Inoculated):长久下来暴露在瘟疫之下,给予你对抗疾病效果所做检定上的加二背景加值。

剧透 -   :
Traits
Deathspeaker (Urgathoa): Your experience in dealing with undead gives you a +2 trait bonus on Diplomacy checks when dealing with undead, as well as a +2 trait bonus on Charisma checks made to influence undead (for example, as part of the command undead spell).
Inoculated (Urgathoa): Your regular exposure to plagues grants you a +2 trait bonus on saves against disease effects.

教会

    信仰最为盛行之处极为盖布此死者之国,在首都梅吉塔尔,一座被唤为论外之域的宏大厄加图娅教堂耸立于此,这即是整个格拉立昂中最为庞大的苍姬教堂了。普遍来说,教堂通常会布置成类似大众食堂,最中处放置着一张大桌作为圣坛,在四周有无数张倚子环绕。通常教堂会建立在或者靠近墓园,在此食尸鬼会是常客(毕竟他们同时体现了苍姬不死、暴食、以及瘟疫这三重面向)。教会的基本结构是母权制的单位,之间近乎毫无互动。当不同组织必须会面时,这必须在暗处进行,因为此时那超出限制地狂欢和食人宴会是如此地可怖。如果某场宴会深受神眷,一位厄加图娅之女或许会亲自出席。不管方式如何,能够制造不死生物的牧师被称为死者领主,将拥有更多的特权却毫无相应的责任。多数团体中,信徒可粗分为两类;特权阶级被称呼为食死者,侍奉他们的阶级则被称为饥渴者,需持续奉献服务直到被认可之时。苍姬教会的经典由祂的首位反圣武士侍者,一个名叫戴森的男人所著。这本名曰《服务饥渴》的教典宣扬牺牲一切以追求享尽感官至极的伟大和正当性。事实上,本书更类似于一部享乐主义者指南—它既是食谱,化妆手册,类人生物肉品调理书,服侍不死生物和与不死生物交往时的必需礼仪规章。在此之中包含着能让人心迷乱,让其不断下墬到无止尽之黑暗的诸多谜题。
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The Church
The most popular place for the church of Urgathoa is undeniably the nation of Geb, and a grand temple to her stands in the capital of Mechitar. Called the Cathedral of Epiphenomena, it is the largest single church to the Pallid Princess on all of Golarion. Standard churches are usually built like feasthalls, with a large central and numerous chairs around it. Most are built on or near a crypt, and ghouls are common (as they embody all three of the goddess’s aspects). Urgathoa’s church is a cell-based matriarchy, with little interaction between congregations. When different groups come together, it must be in secret, for the orgy of sensation and cannibalism is grandly horrifying; if the gathering is truly blessed, a monstrous Daughter of Urgathoa may be in attendance. Priests who can create undead, either through magic or through the passing of their own undead taint, are called Necro-Lords, an deceive extra privileges without additional responsibilities. In most groups, the congregation is divided into two castes: the members of privilege and in good standing known as ghula, and those initiates called the famished, who serve the
ghula until they prove themselves worthy of recognition. Crafted by her first antipaladin, Dason, Urgathoa’s holy book is Serving Your Hunger, an extended meditation on the greatness to be found by sacrificing all for sensation. It is a cookbook, a manual for dressing and preparing various humanoid races, and a primer on how to set one’s mind for a conciliatory approach to the undead. It contains riddles that jar the mind and shake it loose from convention.