作者 主题: 【ARG】灰矮人(Duergar)  (阅读 23958 次)

副标题: 感觉比他们的亲戚牛多了……(渣战力无责任评论:似乎从某些角度来说是战系角色的福音?)

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【ARG】灰矮人(Duergar)
« 于: 2012-09-25, 周二 23:09:02 »
灰矮人(Duergar)
灰矮人居住在距离光明遥不可及的深幽的地下岩洞中。他们憎恨着所有沐浴着阳光的种族,但这种憎恨在他们对他们的地表矮人表亲的仇视中黯然失色。矮人和灰矮人曾经是同一种族,但矮人们最终从山脉要塞的地下离开。灰矮人将自己视为矮人族裔的正统,并认为自己理所当然应当统治整个地底。在外貌上,灰矮人看上去就像是灰皮肤的矮人,但只有胡须没有头发,他们还有着冷漠的发光双瞳。他们喜爱在战场上获得俘虏而非肆意屠杀,但在战场上遇到地表的矮人则会毫无怜悯地进行杀戮。灰矮人认为生命就是在死前劳累一生。尽管很少获得邪恶和残酷以外的评价,灰矮人仍然注重荣誉并且很少违背诺言。

灰矮人种族特性
+2体质,+2感知,-4魅力:灰矮人精力充沛并且观察力敏锐,但是同时也十分好战。
中型体型:灰矮人是中等体型生物,不因体型获得任何加值或者减值。
生物类型:灰矮人属于类人生物,矮人子类。
慢而稳:灰矮人拥有20尺基本速度,但是其速度不会受到负重以及盔甲影响。
感官:灰矮人在黑暗中能够看到120尺远。
灰矮人免疫:灰矮人免疫麻痹(paralysis),魅影(phantasms)和毒素(poison)。同时在对抗法术和类法术能力时,豁免检定获得+2种族加值。
稳固:当灰矮人站立在实体地面(solid ground)上时,他们在对抗冲撞以及摔绊战技的CMD上获得+4种族加值。
类法术能力:灰矮人每天能够使用变巨术(Enlarge Person)以及隐形术(Invisibility)各1次,使用其人物等级作为施法者等级,这些效果只影响他自身。
光线敏感:灰矮人在明亮(bright light)的环境下会目眩(dazzled)。
起始语言:通用语,矮人语以及地底通用语。拥有足够智力的灰矮人可以选择下列语言作为额外语言:邪灵语,龙语,巨人语,兽人语以及土族语。

种族特性替换
以下种族特性可以用来替换灰矮人的种族特性。在选择这些新选项之前请先咨询您的DM。

血脉誓敌(Blood Enmity):灰矮人与他们的矮人远亲进行了长期的争战,并且十分憎恨卓尔精灵。拥有该种族特性的灰矮人在对抗类人生物中,矮人子类以及精灵子类的生物时,他们的攻击检定获得+1种族加值。该特性取代隐形术类法术能力。

日间视觉(Daysighted):严酷的日光对某些灰矮人来说,危害性要比其他同族低一些。这些灰矮人失去光线敏感种族特性,但是他们的黑暗视觉只有60尺。

深穿法术(Deep Magic):灰矮人施法者们为了对抗他们在地下的敌人的天生法术抗力,做出了艰苦的努力。拥有该种族特性的灰矮人在克服法术抗力的施法者等级检定上获得+2种族加值,并且在驱散检定(dispel checks)上获得+2种族加值。该特性取代变巨术以及隐形术类法术能力。

矮人特性(Dwarf Traits):灰矮人能够选择取代稳固(stability)种族特性的任何矮人特性。此外他们能够选择取代坚韧(hardy)矮人种族特性的任何矮人特性,不过他们会因此失去灰矮人免疫(Duergar Immunities)。

天赋职业奖励
下列选项适用于所有拥有列表中天赋职业的灰矮人,除非另有说明,每当你获得天赋职业级别均会获得该奖励。

牧师:当牧师制造奇物时的检定获得+1/2加值。
战士:当战士对抗冲撞以及摔绊战技时的CMD获得+1加值。
审判者:审判者每日可以使用审判(judgment)职业能力的次数提高1/6次。

种族变体职业
以下种族变体职业适用于灰矮人。
引用
灰色门徒(武僧变体)
灰色门徒感受着灰矮人魔法的内在之音和永恒之石的寂静,掌握了两者的奥秘,并将其结合化为致命的效果。

淡出视线(Fade from Sight)(Sp):4级起,以一个迅捷动作,灰色门徒能够通过花费1点气,将自身化为无形(如同隐形术(invisibility)一般),持续1轮。若想使用该能力,灰色门徒必须拥有隐形术类法术能力。该能力取代心如止水与轻身落。

灰色之心(Gray Heart)(Sp):6级起,以一个迅捷动作,灰色门徒能够通过花费1点气,将自身变巨(如同变巨术(enlarge person)一般),持续1分钟。若想使用该能力,灰色门徒必须拥有变巨术类法术能力。该能力取代轻功与6级的奖励专长。

生于黑暗(Born in Darkness)(Sp):7级起,以一个标准动作,灰色门徒能够通过花费1点气,从体内辐射出黑暗(除了起点为门徒自身以外,如同黑暗术(darkness)一般),持续每等级1轮。该能力取代混元体。

潜地(Earth Glide)(Su):12级起,以一个迅捷动作,灰色门徒可以通过花费气,使自身能够在1轮之内穿过固体岩石。该能力如同潜地怪物通用能力(earth glide universal monster ability)一般运作。只要灰色门徒能够以一个迅捷动作支付1点气,他就能持续保持潜地状态。如果他在实体中结束潜地状态,就会被猛烈地排斥出去并且受到5d6点伤害。灰色门徒不会对他使用潜地经过的物体造成伤害,但是对其所在的位置施放解除石化(Stone to Flesh)会导致上述的排斥。该能力取代遁术。

埋葬(Entomb)(Su):15级起,灰色门徒能够将一名敌人变为岩石,并立刻将其杀死。若要使用该能力,他必须在使用冲撞或复位战技时花费1点气,以此方式对抗接邻粗糙的地面或岩石(unworked earth or stone)的生物。如果尝试成功,灰色门徒能够使用他的潜地能力将敌人推入岩石之中。如果生物成功通过反射豁免(DC 10 + 1/2灰色门徒的武僧等级 + 灰色门徒的感知调整值),他会被弹至最近的空地上并受到5d6点伤害。如果豁免失败,他的身体会融入周围的石头并且立即死亡。灰色门徒每天只能使用一次埋葬,但是失败的冲撞或复位战技并不会消耗该能力。能够潜地,虚体(incorporeal)或者能够以其他方式在融入固体的情况下生存(can survive merging with a solid object)的生物不受埋葬影响。该能力取代渗透劲。

土之奴(Earthen Thrall)(Sp):17级起,每天1次,灰色门徒能够尝试控制属于土系亚种(earth subtype)的生物。该能力视同支配怪物(Dominate Monster)一般运作(DC 10 + 1/2灰色门徒的武僧等级 + 灰色门徒的感知调整值),但是只对属于土系亚种的生物有效,此外灰色门徒只能迷惑(enthralled)一名生物。如果他尝试以此能力控制第二名生物,无论第二次尝试是否成功,均会自动释放第一名生物。该能力取代不老身躯与天语通。

新种族规则
以下规则适用于灰矮人。若经过DM的允许,可以开放部分内容给其他合适的种族。

灰矮人道具
灰矮人可以使用以下道具。

焦咒毒(Spellscorch):这种由特殊的地下水晶中萃取出的毒素会使人受到被灼烧般的头痛,从而阻碍施法。若目标在强韧豁免中失败,在接下来的1分钟内目标如果想施放法术,必须成功进行DC等同于10 + 法术等级的专注检定。并且所有其他施法时的专注检定(all other concentration checks to cast spells)会受到-5减值。
类型:伤口;DC:14;初始:—;发作频率:1/rd. for 4 rds;治愈:1次豁免;价格:200gp

灰矮人专长
灰矮人可以使用以下专长。

巨人的步伐(Giant Steps)
当你变巨时,速度会增加。
先决条件:灰矮人,慢而稳种族特性
好处:当你的体型变为大型或更大时,你的基本速度提高20尺。该加值只会应用在你受到改变你体型而不影响速度的效果上。

残续隐形术(Lingering Invisibility)
在你失去隐形后仍会受到残余的半透明状态影响。
先决条件:灰矮人
好处:当你的隐形术结束,隐形术每剩余1分钟的持续时间,你就可以获得1轮(最少1轮)隐蔽(concealment)状态。只有当隐形术为你的种族类法术能力或你施放的法术时,才会发生该效果。能够反制隐形术的效果能够反制该专长带来的隐蔽(Effects that negate invisibility negate this concealment)。

原文
剧透 -   :
Duergar
Duergar dwell in subterranean caverns far from the touch of light. They detest all races living beneath the sun, but that hatred pales beside their loathing of their surfacedwarf cousins. Dwarves and duergar once were one race, but the dwarves left the deeps for their mountain strongholds. Duergar still consider themselves the only true dwarves, and the rightful heirs of all beneath the world’s surface. In appearance, duergar resemble gray-skinned dwarves, bearded but bald, with cold, lightless eyes. They favor taking captives in battle over wanton slaughter, save for surface dwarves, who are slain without hesitation. Duergar view life as ceaseless toil ended only by death. Though few can be described as anything other than vile and cruel, duergar still value honor and rarely break their word.

Duergar Racial Traits
+2 Constitution, +2 Wisdom, –4 Charisma: Duergar are hearty and observant, but also belligerent.
Medium: Duergar are Medium creatures and have no bonuses or penalties due to their size.
Dwarf: Duergar are humanoids with the dwarf subtype.
Slow and Steady: Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Superior Darkvision: Duergar can see in the dark up to 120 feet.
Duergar Immunities: Duergar are immune to paralysis, phantasms, and poison. They gain a +2 racial bonus on saves against spells and spell-like abilities.
Stability: Duergar receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.
Spell-Like Abilities: A duergar can use enlarge person and invisibility once each per day, using its character level as its caster level and affecting itself only.
Light Sensitivity: Duergar are dazzled in areas of bright light.
Languages: Duergar begin play speaking Common, Dwarven, and Undercommon. Duergar with high Intelligence scores can choose from the following: Aklo, Draconic, Giant, Goblin, Orc, and Terran.

ALTERNATE RACIAL TRAITS
The following racial traits may be selected instead of existing duergar racial traits. Consult your GM before selecting any of these new options.

Blood Enmity: Duergar have long warred against their dwarven cousins and the hated drow. Duergar with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the dwarf or elf subtypes. This racial trait replaces the invisibility spell-like ability.

Daysighted: The cruel light of the sun harms some duergar less than others. Such duergar lack the light sensitivity racial trait, but have darkvision of only 60 feet.

Deep Magic: Duergar spellcasters labor long to overcome the inborn spell resistance held by so many of their underground foes. Duergar with this racial trait receive a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks. This racial trait replaces the enlarge person and invisibility spelllike abilities.

Dwarf Traits: Duergar can select any dwarf racial trait that replaces stability. They can select dwarf racial traits that replace the hardy dwarf racial trait by giving up duergar immunities instead.

FAVORED CLASS OPTIONS
The following options are available to all duergar who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Cleric: Add a +1/2 bonus on checks made to craft magic items.
Fighter: Add +1 to the fighter’s CMD when resisting a bull rush or trip attempt.
Inquisitor: Add +1/6 to the number of times per day the inquisitor can use the judgment class feature.

RACIAL ARCHETYPES
The following racial archetype is available to duergar.

Gray Disciple (Monk)
The gray disciple contemplates the inner voice of duergar magic and the silent eternity of stone, mastering these dual mysteries and combining them to deadly effect.

Fade from Sight (Sp): At 4th level, as a swift action, the gray disciple can become invisible (as the invisibility spell) for 1 round by spending 1 ki point. To use this ability, the gray disciple must already have invisibility as a spell-like ability. This ability replaces slow fall and still mind.

Gray Heart (Sp): At 6th level, as a swift action, the gray disciple can enlarge himself (as the enlarge person spell) for 1 minute by spending 1 ki point. To use this ability, the gray disciple must already have enlarge person available as a spell-like ability. This ability replaces high jump and the bonus feat gained at 6th level.

Born in Darkness (Sp): At 7th level, as a standard action, the gray disciple can radiate darkness (as the spell, except originating from the disciple’s person) for 1 round per level by spending 1 ki point. This ability replaces wholeness of body.

Earth Glide (Su): At 12th level, as a swift action, the gray disciple can spend a ki point to walk through solid stone for 1 round. This functions as the earth glide universal monster ability. The gray disciple may continue earth gliding as long as he spends 1 ki point every round as a swift action. If he ceases earth gliding within a solid object, he is violently ejected and takes 5d6 points of damage. The gray disciple is not harmed by damage caused to material he is earth gliding through, but a stone to flesh spell cast upon it causes violent ejection as described above. This ability replaces abundant step.

Entomb (Su): At 15th level, a gray disciple can phase a foe into solid rock, killing it instantly. To use this ability, he expends 1 ki point as part of a bull rush or reposition combat maneuver against a creature adjacent to unworked earth or stone. If the attempt succeeds, the gray disciple pushes his foe inside the rock using his earth glide ability. If the creature succeeds at a Reflex save (DC 10 + 1/2 the gray disciple’s monk level + the gray disciple’s Wisdom modifier), it is ejected in the nearest open space and takes 5d6 points of damage. If it fails, it dies instantly as its body merges with the surrounding stone. Entomb is usable once per day, but a failed bull rush or reposition attempt does not count as a use of the ability. Entomb has no effect on creatures that can earth glide, are incorporeal, or can otherwise can survive merging with a solid object. This ability replaces quivering palm.

Earthen Thrall (Sp): At 17th level, a gray disciple can attempt to control a creature with the earth subtype once per day. This ability is treated as dominate monster (DC 10 + 1/2 the gray disciple’s monk level + the gray disciple’s Wisdom modifier), but is only effective against creatures with the earth subtype, and the gray disciple can keep only a single creature enthralled. If he attempts to control a second creature with this ability, the first creature is automatically released from domination whether or not the second attempt succeeds. This ability replaces tongue of the sun and moon and empty body.
NEW RACIAL RULES
The following options are available to duergar. At the GM’s discretion, other appropriate races may make use of these options.

Duergar Equipment
Duergar have access to the following equipment.

Spellscorch: Refined from rare underground crystals, this poison causes a burning headache that impedes spellcasting. If the target fails its Fortitude save, for the next minute the target must make a Concentration check with a DC equal to 10 + spell level to cast a spell, and all other concentration checks to cast spells take a –5 penalty.

Table 3–1: Duergar Poison
Name Type Fort DC Onset Frequency Effect Cure Cost
Spellscorch injury 14 — 1/rd. for 4 rds. see text 1 save 200 gp

Duergar Feats
Duergar have access to the following feats.

Giant Steps
When enlarged, your speed increases.
Prerequisites: Duergar, slow and steady racial trait.
Benefit: When your size increases to Large or larger, your base speed increases by 20 feet. This increase applies only if the effect that changed your size does not alter your speed.

Lingering Invisibility
You remain briefly translucent after losing invisibility.
Prerequisite: Duergar.
Benefit: When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining (minimum 1 round). This only occurs if the invisibility is from your racial spell-like ability or a spell you cast. Effects that negate invisibility negate this concealment.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【ARG】灰矮人(Duergar)
« 回帖 #1 于: 2012-09-25, 周二 23:40:10 »
1没力2没敏,怎么看都不像战系吧 :em006
DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!

离线 月夜白雨

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Re: 【ARG】灰矮人(Duergar)
« 回帖 #2 于: 2012-09-26, 周三 00:01:44 »
奈奈又更新了,抱抱 :em020
我月夜白雨只想安静地过图书馆长的生活。

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Re: 【ARG】灰矮人(Duergar)
« 回帖 #3 于: 2012-09-26, 周三 08:38:42 »
1没力2没敏,怎么看都不像战系吧 :em006

所以我是渣战力 :em032

奈奈又更新了,抱抱 :em020

和不认识的人抱抱神马的 :em003
* 四月奈奈子 蠕动蠕动
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【ARG】灰矮人(Duergar)
« 回帖 #4 于: 2012-09-26, 周三 09:15:30 »
我是来围观奈奈子前辈卖萌的 :em021
“找一群电波都能对上的PC有多难?"
“大约等于找一群不会吵架的老婆吧。"
“教练我也要开后宫!"

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Re: 【ARG】灰矮人(Duergar)
« 回帖 #5 于: 2012-09-26, 周三 09:28:12 »
1没力2没敏,怎么看都不像战系吧 :em006
好歹有其他战系哈很久的变巨...
我是叉烧龙猫啦,
我犯了一个致命的错误:
在家里没办法用繁体中文登入果园...

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Re: 【ARG】灰矮人(Duergar)
« 回帖 #6 于: 2012-09-26, 周三 09:57:55 »
 :em018 奈奈每次发帖都会卖萌!

那个和尚变体怎么看怎么像忍者啊喂

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Re: 【ARG】灰矮人(Duergar)
« 回帖 #7 于: 2012-09-26, 周三 11:03:03 »
1没力2没敏,怎么看都不像战系吧 :em006
好歹有其他战系哈很久的变巨...
2,500 gp去Permanency一个呗,变巨这东西等开打了才上以现在的战斗节奏明显不现实.

DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!

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Re: 【ARG】灰矮人(Duergar)
« 回帖 #8 于: 2012-09-26, 周三 11:20:43 »
1没力2没敏,怎么看都不像战系吧 :em006
好歹有其他战系哈很久的变巨...
2,500 gp去Permanency一个呗,变巨这东西等开打了才上以现在的战斗节奏明显不现实.
也是,隐形侦察变巨上这招只有怪能用...
我是叉烧龙猫啦,
我犯了一个致命的错误:
在家里没办法用繁体中文登入果园...