TITAN
Titans are gargantuan, armor-clad humanoids that wield
massive weapons. Said to be the first children of the gods,
the titans waged war upon their creators. Thanatotic titans
were banished to the Abyss as punishment for their hubris.
Source: Pathfinder RPG Bestiary 2 267.
THANATOTIC TITAN RARE CREATURE 22
Perception +40; darkvision, true seeing
Languages Abyssal, Celestial; telepathy 300 feet,
tongues
Skills +29; Acrobatics +38, Arcana +42,
Athletics +40, Crafting +42, Deception +40, Diplomacy +40,
Intimidation +40, Performance +40, Religion +38, Stealth +36
Chaotic
Evil
Gargantuan
Titan
Str +10, Dex +4, Con +10, Int +8, Wis +5, Cha +8
Items full plate, titanic halberd
AC 47, TAC 42; Fort +34, Ref +32, Will +34, +3 conditional to saves
vs. mental, +2 conditional to saves vs. divine
HP 380; Immunities death effects, disease; Resistances all 20
(except lawful orichalcum)
Aura of Blasphemy (aura, divine) 100 feet. The thanatotic titan’s
aura attempts to dispel all divine spells cast within the aura.
This is a 10th-level dispel magic spell with a spell roll of +34.
Attack of Opportunity
Disruptive In addition to its normal triggers, the thanatotic titan’s
Attack of Opportunity can also be used when a creature within
the thanatotic titan’s reach uses an action with the concentrate
trait. Furthermore, the thanatotic titan doesn’t take the normal
–2 penalty when it makes an Attack of Opportunity.
Speed 50 feet; air walk
Melee titanic halberd +38 (reach 60 feet, versatile S), Damage
5d10+20 piercing
Melee foot +38 (agile, reach 30 feet), Damage 4d10+20
bludgeoning
Ranged rock +36 (thrown 500 feet), Damage 6d6+10 variable
plus primordial rock
Divine Innate Spells DC 44, attack +36; Constant (10th) air
walk, foresight, haste, mind blank, spell turning, tongues,
true seeing; 10th meteor swarm; At Will (10th) augury,
disintegrate, dispel magic, heal, read omens, scrying, sending,
spiritual epidemic, suggestion
Rituals planar ally, resurrection
Change Shape (concentrate, divine, polymorph) A thanatotic
titan can take the shape of any humanoid of any size. In humanoid
shape, it can Trample only creatures of its new size or smaller and
its reach decreases to match its new size. If a titan is Huge, the
reach of its halberd decreases to 40 feet, while the reach of its foot
decreases to 20 feet (20 feet [halberd] and 10 feet [foot] if Large;
and as normal for both Strikes if the titan is smaller).
Godslayer (divine)
Trigger The thanatotic titan damages a creature that can cast
divine spells or use divine abilities.
Effect The damaged creature must succeed at a DC 44 Will
save or become unable to use any of its divine spells and
abilities for 1 day and become frightened 2 for as long as
this restriction lasts. A success reduces the duration to 1
round, a critical success negates the effect, and a critical
failure causes the damaged creature to lose its divine spells
and abilities forever.
Primordial Rock (divine) A thanatotic titan can shape creatures and
objects alike from the primordial nature of the universe. When
it creates a rock to throw, the titan imbues it with that nature,
choosing any damage type for it to deal. After a rock Strike, the
rock explodes in the square of its target, even on a miss (though
not on a critical failure). This deals 10d6 damage of the chosen
type to all creatures in a 20-foot burst (Reflex DC 44 half, no
damage on a critical success, double damage on a critical failure).
Trample Gargantuan or smaller, foot, DC 44
Vicious Arc The titan swings its halberd in a wide arc, making
a Strike at a –2 penalty against every creature in a cone with a
length equal to the reach of its titanic halberd (a 60-foot cone
when the titan is Gargantuan). These Strikes deal slashing
damage, and—even on a failure—deal minimum damage (typically
25, no damage on a critical failure). These attacks count as one
attack toward the titan’s multiple attack penalty, and the penalty
increases only after all the attacks have been made.