纯美苹果园

译文资料区 => 怪物大全(Bestiaries & Monsters) => Pathfinder RPG => Pathfinder => 《怪物图鉴》 => 主题作者是: 傻豆 于 2013-04-06, 周六 09:36:23

主题: 【BestiaryI】丧尸(zombie)
作者: 傻豆2013-04-06, 周六 09:36:23
丧尸

这具一摇一晃行走着的的尸体只披着些许褴褛的碎布,它的脱落的皮肉从骨头挂下来,双手无目的的向前伸着。


人类丧尸,挑战等级1/2
XP200
中立邪恶中型不死生物
先攻+0;感知:黑暗视觉60尺,察觉+0

防御能力

防御等级12,接触10,措手不及12(+2天生)
生命值12(2d8+3)
坚韧+0,反射+0,意志+3
DR5/挥砍;免疫:不死生物特性

攻击能力

速度30尺
近战:挥击+4(1d6+4)

数据

力量17,敏捷10,体质-,智力-,感知10,魅力10
基础攻击+1;CMB+4;CMD14
专长:健壮
特殊状态:恍惚

生态

环境:任何
组织:任何
财宝:无


  丧尸是使用死亡的生物尸体重新活化制成的不死生物,使用亡灵法术,比如控制不死生物来制造丧尸是比较常见的办法。大多数情况下,人们遭遇的丧尸不外乎行动缓慢而肉体结实,也有一些特别改造过的丧尸拥有加快的移动速度或者是传播疾病的能力。

  绝大多数丧尸都是毫无心智的,它们只能根据控制者的命令行动。如果一个丧尸没有接受命令,那么它大概只会到处乱转,屠杀和吞噬一切遭遇到的活物。因为没有心智,丧尸通常会战斗至死,毫不考虑自己的安全问题。

  虽然丧尸的行动需要指挥,但是更多的时候,丧尸的控制者只是简单的给一大群丧尸下个命令,然后就让它们自由屠戮一整片区域内的生物。所以在很多情况下,丧尸都会成群活动,在一个地方徘徊不去并寻找可能的受害者。使用控制不死生物就可以简单的制作出普通的丧尸,不过,如果施法者给制作好的丧尸添加加速术或者移除麻痹,他就能制造出更强的高速丧尸,或者也可以用疫病术制造染疫丧尸。
主题: Re: 【BestiaryI】丧尸(zombie)
作者: 傻豆2013-04-06, 周六 10:06:33
创造丧尸生物模版

“丧尸”是一个可以添加到任何有实体的活物(非不死生物)上的生物模版

挑战等级:依据下表中列出的原生物HD调整:
引用
HD        CR         XP
1/2       1/8          50
1          1/4         100
2          1/2         200
3-4         1          400
5-6         2          600
7-8         3          800
9-10       4         1200
11-12     5         1600
13-16     6         2400
17-20     7         3200
21-24     8         4800
25-28     9         6400
阵营:总是中立邪恶

类型:获得该模版的生物类型改为不死生物,生物亚种不变(除了阵营亚种,比如该生物拥有善良亚种)也不获得新的亚种。生物保留原来的数据和特殊能力,除了以下列出的调整。

防御等级:依据下表,不同体型丧尸获得相应的天生防御等级:
引用
体型          天生防御等级
微型或更小      +0
小型               +1
中型               +2
大型               +3
超大型            +4
巨型               +7
超巨型            +11

生命骰数:丧尸将失去因为职业等级获得的HD(至少为1)并将种族HD修改为d8。另外,依据下表不同体型的丧尸获得相应的额外HD:
引用
   体型                  额外HD
微型或更小               -
小型/中型              +1HD
大型                     +2HD
超大型                  +4HD
巨型                     +6HD
超巨型                 +10HD
另外,作为不死生物,丧尸使用魅力调整值而不是体质来决定额外生命值。

豁免调整:丧尸生物的基础豁免改为:坚韧+1/3HD,反射+1/3HD,意志+1/2HD+2

防御能力:丧尸失去其原有的防御能力,而获得所有的不死生物防御能力和免疫。另外丧尸生物获得DR5/挥砍。

速度:有翅膀的丧尸依然可以飞行,但是机动性必然为笨拙。如果生物的飞行速度来源于魔法能力那么将依旧。其他的移动能力保持不变。

攻击能力:丧尸生物保有原本的所有天生武器、人造武器攻击和武器擅长,另外获得与丧尸体型对应的挥击伤害,但是造成伤害时,丧尸的体型视为比正常的要大一级(参见天生攻击描述)

特殊攻击:丧尸将失去原有的特殊攻击能力

属性调整:+2力量,-2敏捷。作为不死生物丧尸没有体质值,感知和魅力值修改为10.

基础攻击加值:丧尸的基础攻击加值等同于其生命骰数的3/4。

技能:丧尸生物将不获得任何技能等级

专长:丧尸生物失去原有的所有专长,在生命骰数提升时也不会获得专长。不过丧尸获得“健壮”作为奖励专长。

特殊状态;丧尸将失去原有的大部分特殊状态,不过保有有利于其近战和远程攻击的特殊状态,另外丧尸将获得以下特殊状态:

恍惚(Ex):丧尸的反应能力极差,它们每轮只能进行一个移动动作或者是标准动作。丧尸只有在冲锋时可以在一轮内同时以最高速度移动和攻击。

丧尸变种

典型的丧尸速度通常很慢,肉体通常很硬。不过在瘟疫肆虐的地区和碑牌林立的墓园中也可以找到别的种类的丧尸,以下两种丧尸只需要简单的用普通丧尸调整一下就可以有不同的表现。

Fast Zombie
快速丧尸


和通常慢吞吞的丧尸不同,快速丧尸的移动超乎寻常的迅捷。

速度:快速丧尸在原生物速度的基础上额外增加10尺。

防御能力:快速丧尸不获得5点DR/挥砍。

特殊攻击:快速丧尸拥有以下特殊攻击:
迅击(Ex):只要快速丧尸使用整轮攻击动作,它就可以以最高基础攻击加值发动一次额外的挥击。

属性:和普通丧尸不同,快速丧尸的敏捷调整为+2而非-2.

特殊能力:快速丧尸不获得恍惚特殊能力

Plague Zombie
染疫丧尸


染疫丧尸携带有可怕的腐尸瘟疫——当感染者死亡时他们的身体也将以丧尸的形式站起来。

防御能力:染疫丧尸不获得5点DR/挥砍。

特殊攻击:染疫丧尸拥有以下特殊攻击:
  尸爆(Ex):当染疫丧尸死亡时,它的尸体会爆发出强烈的尸气。每个邻接染疫丧尸的生物都必须进行一次坚韧豁免检定,如同受到了染疫丧尸的挥击攻击传染腐尸症一样。

  疾病(Su):染疫丧尸的挥击攻击和其他天生武器攻击将使目标生物感染致命的腐尸症。

腐尸症:挥击传染;坚韧豁免,DC=10+1/2丧尸的HD+丧尸的魅力调整值;潜伏期1d4天,频率:1次/天;效果:1d2体质伤害,疾病被治愈前属性伤害无法恢复;治愈:两次连续豁免检定通过。任何因此疾病死亡的生物将在2d6小时内被活化为新的染疫丧尸。


Zombie

This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.

Human Zombie CR 1/2

XP 200

NE Medium undead

Init +0; Senses darkvision 60 ft.; Perception +0

Defense

AC 12, touch 10, flat-footed 12 (+2 natural)

hp 12 (2d8+3)

Fort +0, Ref +0, Will +3

DR 5/slashing; Immune undead traits

Offense

Speed 30 ft.

Melee slam +4 (1d6+4)

Statistics

Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10

Base Atk +1; CMB +4; CMD 14

Feats ToughnessB

Special Qualities staggered

Ecology

Environment any

Organization any

Treasure none

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims. Most zombies are created using animate dead. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies.

Creating a Zombie

“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead), referred to hereafter as the base creature.

Challenge Rating: This depends on the creature's new total number of Hit Dice, as follows:
 
Alignment: Always neutral evil.

Type: The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.

Armor Class: Natural armor is based on the zombie's size:

Hit Dice: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. Zombies gain a number of additional HD as noted on the following table.
 
Zombies use their Charisma modifiers to determine bonus hit points (instead of Constitution).

Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

Defensive Abilities: Zombies lose their defensive abilities and gain all of the qualities and immunities granted by the undead type. Zombies gain DR 5/slashing.

Speed: Winged zombies can still fly, but maneuverability drops to clumsy. If the base creature flew magically, so can the zombie. Retain all other movement types.

Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the zombie's size, but as if it were one size category larger than its actual size (see Natural Attacks).

Special Attacks: A zombie retains none of the base creature's special attacks.

Abilities: Str +2, Dex –2. A zombie has no Con or Int score, and its Wis and Cha become 10.

BAB: A zombie's base attack is equal to 3/4 its Hit Dice.

Skills: A zombie has no skill ranks.

Feats: A zombie loses all feats possessed by the base creature, and does not gain feats as its Hit Dice increase, but it does gain Toughness as a bonus feat.

Special Qualities: A zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality.

Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.

Variant Zombies

The typical zombie is a slow-moving abomination that is tough to destroy. Yet this tough zombie is not the only type of zombie to plague crypts or stalk graveyards. Each of the following two variant zombies modifies the base zombie in a few simple ways.

Fast Zombie

Unlike the standard, plodding zombie, a fast zombie moves with a supernatural quickness.

Speed: Increase the base creature's land speed by 10 feet.

Defensive Abilities: A fast zombie does not gain DR 5/slashing.

Special Attacks: A fast zombie gains the following special attack.

Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.

Abilities: As a standard zombie, except its Dexterity is increased by 2 instead of reduced by 2.

Special Qualities: A fast zombie does not gain the staggered special quality.

Plague Zombie

These zombies carry a terrible disease that perpetuates their undead lineage—those infected by a plague zombie's contagion rise as zombies themselves when they perish.

Defensive Abilities: A plague zombie does not gain DR 5/slashing.

Special Attacks: A plague zombie gains the following special attacks.

Death Burst (Ex): When a plague zombie dies, it explodes in a burst of decay. All creatures adjacent to the plague zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract zombie rot.


Disease (Su): The slam attack—as well as any other natural attacks—of a plague zombie carries the zombie rot disease.Zombie rot: slam; save Fort DC = 10 + 1/2 the zombie's Hit Dice + the zombie's Cha modifier; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Anyone who dies while infected rises as a plague zombie in 2d6 hours.