Varalla’s Gruesome Flensing 7th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (an onion) Duration: Concentration, up to 4 rounds You magically peel the flesh off a creature like an onion. When you first cast this spell, and as a bonus action on your subsequent turns, the target must make a Constitution saving throw. On a failed save, a creature takes 3d10 slashing damage and its Charisma score is reduced by 1d2 as strips of its outer surface are ripped away. If the save is successful, the creature takes half as much damage and its Charisma is unaffected, but the spell does not end early. This spell can’t cause the target’s Charisma to drop below 3. If the target’s hit points are reduced to 0 by this spell, the target immediately dies as its flesh is torn away. The slashing damage can be healed normally. The reduction to Charisma can only be healed by a regenerate, greater restoration, or wish spell. Creatures that are immune to magical slashing damage are not affected by this spell.
Varalla’s Claws of Darkness 2nd-level necromancy Casting Time:1 action Range:30 feet Components: V, S Duration: Concentration, up to 1 minute You create a floating pair of enormous shadowy black claws in an unoccupied space that you can see within range. The claws last for the spell’s duration, and they move at your command, mimicking the movements of your own hands. The claws are an extension of you, sharing your AC, hit point maximum, and bonuses to saving throws. The claws do not provoke attacks of opportunity. When you cast this spell, and as an action on your subsequent turns, you can move the claws up to 20 feet and cause one of the following effects with it. Lacerate. The claws strike one creature or object within 5 feet of them. Make a melee spell attack for the claws. On a hit, the target takes 2d10 necrotic damage. Grasp. The claws attempt to grapple a creature within 5 feet of them. Use your spellcasting ability modifier to resolve the grapple. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage dealt by the Lacerate effect increases by 1d10 for each slot level above 2nd.
Theft of Tongue 3rd-level enchantment Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You steal the ability to speak or understand language from an intelligent creature. When you touch a creature, it must make a Wisdom saving throw against your spell save DC. On a failed save, the creature can’t speak or understand any spoken language for the spell’s duration. If it attempts to speak, other creatures hear incomprehensible babble. Affected creatures are unable to cast spells with verbal components.