作者 主题: [Bestiary 6]殁神像Charnel God  (阅读 24964 次)

副标题: ...horrid King besmear'd with blood/Of human sacrifice, and parents tears

离线 Namárië

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[Bestiary 6]殁神像Charnel God
« 于: 2017-12-27, 周三 11:21:53 »
殁神像
这尊三首女神像由火山岩雕成。她身负龙翼,背生长尾,手持一副致命的长弓。

殁神像 CR23
XP 819,200
混乱邪恶 大型构装体
先攻 +11;感官 黑暗视觉60呎,感知神力,昏暗视觉,真知术;察觉 +36
灵光 神之敌(60呎,DC35)
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防御
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AC 42,接触32,措手不及31 (+11敏捷,+10天生,+12亵渎,-1体型)
hp 485 (26d10+342);快速医疗10
强韧+20,反射+19,意志+20
防御能力 神之敌;DR 15/—;免疫 构装体特性;抗力 强酸30,寒冷30,电击30,火焰30;SR 34
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攻击
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速度 60呎,飞行60呎(良好)
近战 2啮咬+37(2d6+12),抵撞+37(1d8+6),2挥击(1d6+12)
远程 +5邪恶复合长弓+42/+37/+32/+27(2d6+17/19-20/×3)
占据 10呎;触及 10呎
特殊攻击 斩断神能
类法术能力 (施法者等级23;专注+35)
常驻—真知术
随意施展—阵营武器(仅限混乱),操纵死尸,惊恐术(DC23),混乱之锤(DC26),死亡丧钟,防死结界,反制秩序,反秩序法阵,防护秩序,杀生术(DC27)
3次/天—活化物体,混沌披风(DC30),唤起高等死灵,灰飞烟灭(DC29),混沌真言(DC29)
1次/天—召唤怪物IX(仅限混乱生物),女妖之嚎(DC31)
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数据
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力量34,敏捷33,体质—,智力27,感知30,魅力35
基础攻击+26;CMB +39;CMD 72
专长 集束射击UC,战斗反射,致命瞄准,远程射击,精通重击(复合长弓),精通精准射击,精通快枪UC,钢铁意志,近距射击,精准射击,快速射击,快枪UC,武器专攻(复合长弓)
技能 飞行+42,威吓+38,知识(奥术,位面,宗教)+34,察觉+36,手上功夫+37,法术辨识+34,潜行+33,生存+36
语言深渊语,通用语;心灵感应300呎
特殊能力 遗落神性,偏好武器,恐怖执念
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生态
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环境 任何
组织 单独
财富 三倍标准
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特殊能力
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神之敌Divine Antithesis (Ex) 殁神像免疫任何允许法术抗力的神术。此外,殁神像60呎以内的生物对神术获得11+殁神像CR的法术抗力(对大多数殁神像是34)。这些生物无法主动降低这种法术抗力。
感知神力Divine Sense (Su) 殁神像能够识别视野内的神之仆人,且可以立刻判断一个它所见的生物是否能否施展神术,并知晓该生物能够施展的最高级别法术等级。它在对抗这类生物的察觉和察言观色技能检定上获得+8洞察加值。
遗落神性Divinity Lost (Su) 殁神像以类法术能力的形式获得其来源神祇所赐予的两个领域中的领域法术,5级或以下法术成为随意施展的类法术能力,6级到8级成为每天三次的类法术能力,而9级法术则每天能够施展一次。施法者等级等于殁神像的CR(对大多数殁神像是23),豁免DC基于魅力。殁神像不获得这些领域的神授力量。以上的殁神像拥有死亡和混乱领域,这些类法术能力以包括在上述数据内。
偏好武器Favored Weapon (Su) 殁神像能够凭借其残余的神力以自由动作唤来一件武器。这件武器总是具有+5邪恶附魔的已逝神祇的偏好武器。这件武器只能为殁神像所用,且一旦离开殁神像便会消失。如此创造的近战武器在计算抗力和穿透硬度视为由精金制成。如此创造的远程武器在殁神像使用时不触发借机攻击。
恐怖执念Hideous Will (Ex) 殁神像充满了亵渎的神力。它在其AC和强韧豁免上获得获得等同于其魅力调整值的加值。此外,它用魅力调整值而非体质调整值计算生命值。
斩断神能Severance (Su) 殁神像能以一个不触发借机攻击的迅捷动作尝试切断一名生物与其神祇之间的联系。该目标必须在殁神像60呎以内,且目标将进行DC35的意志豁免以抵抗被切断神力连接。如果豁免成功,该目标在24小时内免疫此能力。如果目标豁免失败,则它将震慑1轮,之后则会永久恍惚。这一能力对没有神术施法职业等级的人物无效,但是对具备极少的神术施法能力的人物生效,例如圣武士或游侠。这是一个诅咒效果。赎罪术能够移除这一效果,但是施法者必须通过DC35的施法者等级检定。这一能力豁免DC基于魅力。


神灵无论在生前还是死后都一样难以捉摸,令人畏惧。虽然神明的死亡极其罕见,但是一些神的确死于暴力。这通常是其他神祇所为。这种事发生时,神明之死将剥离祂的一部分神力,将其投入位面之中。这些神力残余有时候会汇聚到该神祇生前的祭拜之地并产生神迹般的效果,神祇的忠实信者有可能被夺去视听,或是见到神灵死亡时的幻象。有时候,这些神力的碎片则会无人知晓地随着时间挥发消散。但是偶尔,这些残片会经历一种可怕得多的过程——它们附着于曾经的神祇的一尊雕像中,一个新的造物便由此诞生了,这就是殁神像。
无论已逝神灵的阵营和天性如何,所有的殁神像都是极恶之物。苦涩的怒火驱使着它们。被消灭之后又被投入虚空的记忆让殁神像陷入了残忍的极致疯狂。它们还深受自身的不完整之痛。殁神像苦于仅仅身为过去自己的一小部分,它们保留了一部分身为神祇时的记忆,但是所有的回忆都已经支离破碎,杂乱无章。殁神像也许能够分享它生前知晓的一个秘密,但是它也可能混淆细节或是想起虚假的记忆,这让它们的智慧都不太可信。然而无论如何,殁神像都憎恨任何问题,回忆它们的前生只会让它们想起自己现在可悲的境地。
一些人相信面对殁神像是一个同已逝神明再度建立连接的机会,这些人都会被现实粗暴地惊醒。殁神像厌恶任何曾经敬拜它们的人,无一例外。它们无法接受自己被击败的事实,进而将自己的死怪罪到信徒们的无能和不忠上。殁神像对其他神祇的仆人也心怀仇恨,不过这不如对它们往昔信徒的恨意那般强烈。对于殁神像而言,任何敬神之人均不过是伪信者,而他们的不忠不虔只配得到神罚。
然而,殁神像也同时渴望着凡人的崇拜。殁神像最大的愿望便是再度被敬拜,享用牲祭,成为世间信徒最热爱也最敬畏之物。殁神像无法像真神一般赐予神术,因此它们不得不依靠自身可怖的力量和令人生畏的气度,用恐吓和欺压教众生敬拜它们。它们的教派通常不长命,只因殁神像是多变易怒的神。
以上范例殁神像曾经是一个掌管狩猎的恶魔领主,祂被一名复仇心切的女神所击杀。若要为另一个神祇创造一尊殁神像,GM应该更改殁神像的部分或者全部专长和技能以支持该神祇的偏好武器与战斗方式。同理,殁神像的近战攻击也应该进行对应调整,但是最终结果应该每轮造成的伤害均值和CR23的生物大致相同。注意,上述这种的殁神像能够在使用远程武器攻击时使用天生武器进行次要攻击。
殁神像高15呎,重12吨。

剧透 -   :
Charnel God
This porphyry statue depicts a three-headed goddess with draconic wings, a long tail, and a deadly looking longbow in her hands.
CHARNEL GOD CR 23
XP 819,200
CE Large construct
Init +11; Senses darkvision 60 ft., divine sense, low-light vision, true seeing; Perception +36
Aura divine antithesis (60 ft., DC 35)
DEFENSE
AC 42, touch 32, flat-footed 31 (+11 Dex, +10 natural, +12 profane, –1 size)
hp 485 (26d10+342); fast healing 10
Fort +20, Ref +19, Will +20
Defensive Abilities divine antithesis; DR 15/—; Immune construct traits; Resist acid 30, cold 30, electricity 30, fire 30; SR 34
OFFENSE
Speed 60 ft., fly 60 ft. (good)
Melee 2 bites +37 (2d6+12), gore +37 (1d8+6), 2 slams +37 (1d6+12)
Ranged +5 unholy composite longbow +42/+37/+32/+27 (2d6+17/19–20/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks severance
Spell-Like Abilities (CL 23rd; concentration +35)
Constant—true seeing
At will—align weapon (chaos only), animate dead, cause fear (DC 23), chaos hammer (DC 26), death knell, death ward, dispel law, magic circle against law, protection from law, slay living (DC 27)
3/day—animate objects, cloak of chaos (DC 30), create greater undead, create undead, destruction (DC 29), word of chaos (DC 29)
1/day—summon monster IX (chaotic creatures only), wail of the banshee (DC 31)
STATISTICS
Str 34, Dex 33, Con —, Int 27, Wis 30, Cha 35
Base Atk +26; CMB +39; CMD 72
Feats Clustered ShotsUC, Combat Reflexes, Deadly Aim, Far Shot, Improved Critical (composite longbow), Improved Precise Shot, Improved Snap ShotUC, Iron Will, Point-Blank Shot, Precise Shot, Rapid Shot, Snap ShotUC, Weapon Focus (composite longbow)
Skills Fly +42, Intimidate +38, Knowledge (arcana, planes, religion) +34, Perception +36, Sleight of Hand +37, Spellcraft +34, Stealth +33, Survival +36
Languages Abyssal, Common; telepathy 300 ft.
SQ divinity lost, favored weapon, hideous will
ECOLOGY
Environment any
Organization solitary
Treasure triple
SPECIAL ABILITIES
Divine Antithesis (Ex) A charnel god is immune to any divine spell that allows spell resistance. Additionally, creatures within 60 feet of a charnel god gain spell resistance against divine spells equal to 11 + the charnel god’s CR (34 for most charnel gods). Creatures cannot voluntarily lower this spell resistance.
Divine Sense (Su) A charnel god can identify servants of the gods on sight, can immediately determine whether a creature it sees is capable of casting divine spells, and knows the highest level of spell that creature is capable of casting. It gains a +8 insight bonus on all Perception and Sense Motive checks attempted against such targets.
Divinity Lost (Su) A charnel god gains, as spell-like abilities, the domain spells of two domains granted by the deity from which it formed. It can use domain spells of 5th level or lower as at-will spell-like abilities, spells of 6th to 8th level three times per day as spell-like abilities, and 9th level spells once per day as spell-like abilities. The caster level for these abilities equals the charnel god’s CR (23 for most charnel gods), and the save DCs are Charisma-based. The charnel god does not gain any of these domains’ granted powers. The charnel god presented above has the Death and Chaos domains, and these spell-like abilities are included in its stat block.
Favored Weapon (Su) As a free action, a charnel god can conjure a weapon from the fragments of its former divine power. This weapon is always a +5 unholy weapon of the type favored by the deceased deity. The weapon functions only for the charnel god and vanishes if it leaves the charnel god’s possession. Melee weapons created in this way are treated as if they were made of adamantine for the purposes of determining their resistance to damage and their ability to bypass hardness. Ranged weapons created in this way do not provoke attacks of opportunity when the charnel god uses them.
Hideous Will (Ex) A charnel god is suffused with profane divine energy. It gains a profane bonus to its AC and Fortitude saving throws equal to its Charisma modifier. Additionally, it uses its Charisma modifier in place of its Constitution modifier when calculating its hit points.
Severance (Su) As a swift action that doesn’t provoke attacks of opportunity, a charnel god can attempt to sever the connection between a creature and its divine patron. The target must be within 60 feet of the charnel god, and it must attempt a DC 35 Will save to avoid being cut off from the divine. If successful, the target cannot be targeted by this ability again for 24 hours. If the target fails, it becomes stunned for 1 round and then permanently staggered thereafter. This ability has no effect on characters who don’t have levels in any class that grants divine spellcasting, but it does affect characters who have minimal divine spellcasting abilities, such as paladins or rangers. This is a curse effect. Atonement can remove this effect, but only if the caster succeeds at a DC 35 caster level check. The save DC is Charisma-based.

The gods are no less strange and terrifying in death than in life. Though the death of any god is staggeringly rare, some do meet violent ends, often at the hands of other deities. When this happens, the deity’s death casts fragments of the god’s power out among the planes. These fragments are sometimes drawn to places where the god was worshiped in its life, where they can produce miraculous effects, such as striking the god’s devout followers deaf or blind, or granting visions of the god’s demise. Sometimes these shards of power go unnoticed and boil away into nothing over time. But sometimes, something far more terrible occurs—such fragments can find a new home within a graven image of the former deity, forming a new creature: a charnel god.
Regardless of the deceased god’s alignment or nature, all charnel gods are beings of sublime wickedness fueled by bitter anger. The memory of being killed and cast into the void leaves charnel gods utterly and cruelly insane. Further, they feel the pain of being incomplete, of being only a small portion of what they once were, and this torments them. Charnel gods have some memories of their time as gods, but any recollections are fragmented and muddled. A charnel god might be able to share a hidden secret it knew in its former life, but it could just as easily confuse the details or call forth a false memory, making it an unreliable source of wisdom. Charnel gods resent such questions anyway, as remembering their former lives only reminds them of their pitiful current state.
Those who believe encountering a charnel god will be a chance to reconnect with a deceased divine patron are in for a rude awakening. Without exception, charnel gods detest any who once worshiped them. Unable to come to terms with the fact that they were defeated, they blame the incompetence or faithlessness of their former worshipers for their deaths. Charnel gods also hate the servants of other deities, though with less fervor than they feel toward their own former followers. To a charnel god, all worshipers are false and deserve to be punished for their lack of loyalty and devotion.
At the same time, charnel gods long for mortals’ worship. Truly, that is a charnel god’s greatest wish—to once again be venerated, offered sacrifices, and loved and feared above all else in the world. Charnel gods cannot grant spells like a true deity, and so must rely on their own terrible powers and fearsome demeanor to cow and bully others into worshiping them. Their cults rarely last long, for the charnel god is an easily angered and fickle deity.
The example charnel god presented here was once a demon lord of the hunt who was slain by a vengeful goddess. When creating a charnel god of a different deity, GMs should replace some or all of the charnel god’s feats and skills to better support that deity’s favored weapon and fighting style. Likewise, the charnel god’s melee attacks should be altered as needed, but the end result should approximate the average damage a CR 23 creature might deal in a round. Note that charnel gods like the one detailed above can attack with their natural attacks as secondary attacks when attacking with ranged weapons.
A charnel god stands 15 feet tall and weighs 12 tons.




插图画者为David Melvin
« 上次编辑: 2019-06-10, 周一 02:12:12 由 Namárië »

离线 Namárië

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Re: [Bestiary 6]殁神像Charnel God
« 回帖 #1 于: 2017-12-27, 周三 11:25:22 »
搞了半天结果是那个被Desna打爆的恶魔领主的神像 :em016什么只不过是原本自我的一小部分,然而恶魔领主CR26-30,死了以后附体神像CR还有23还有什么不满 :em001

而且半神和真神死后都变成这种东西,真神要抗议了 :em022

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Re: [Bestiary 6]殁神像Charnel God
« 回帖 #2 于: 2017-12-27, 周三 12:40:18 »
搞了半天结果是那个被Desna打爆的恶魔领主的神像 :em016什么只不过是原本自我的一小部分,然而恶魔领主CR26-30,死了以后附体神像CR还有23还有什么不满 :em001

而且半神和真神死后都变成这种东西,真神要抗议了 :em022
可能是真神死后碎的更彻底,块更小 :em021
人在动,天在看,一轮万动留祸患,众生皆为先攻来,乱插动作忘前缘

离线 叶公好Dragon

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Re: [Bestiary 6]殁神像Charnel God
« 回帖 #3 于: 2017-12-27, 周三 14:05:29 »
看到恐怖执念我想吐槽当初P子就应该把构装设成D12以及3/4BAB



颤抖吧,凡人,吾乃恶魔之王狄摩高根的尸体

雷莫尼亚魔像友情出演
« 上次编辑: 2017-12-27, 周三 14:09:16 由 叶公好Dragon »

离线 Namárië

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Re: [Bestiary 6]殁神像Charnel God
« 回帖 #4 于: 2017-12-28, 周四 16:14:05 »
我仔细想了一下,虽然这个怪的阵营锁死在邪恶,但是没说领域会变,所以原本的善神要是死了以后理论上可以产生一个会用善良啊Purity啊Redemption啊领域法术的神像,还不是美滋滋

跑团的点子设想时间

剧透 -   :
设想一个有Community+Purity或者Redemption子领域的LG善神挂了,变成LE殁神像,等到过往的信徒找到他们死去的神的残余之后用Community领域的奇迹术假装成善神,DM把这个神像的技能改成堆Bluff和Dip,欺骗自己曾经的信徒继续追随自己寻求新的正义之路,再用随意施展的领域法术Atonement在信徒不知情的情况下全部腐化成邪恶阵营,再让信徒逐渐堕落以善良的名义行极恶之事,如果纸包不住火了就让他们意识到自己的所作所为在绝望中自杀享受过往信徒死前的痛苦,可以说是很好用的怪了 :em008

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Re: [Bestiary 6]殁神像Charnel God
« 回帖 #5 于: 2017-12-28, 周四 21:22:17 »
略眼一看专长差点以为是用火枪那么神奇,再看真一点,切,长弓

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: [Bestiary 6]殁神像Charnel God
« 回帖 #6 于: 2017-12-29, 周五 21:34:30 »
“看起来不错的玩意,想抓一个”某摸鱼的魔女如是说。

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Re: [Bestiary 6]殁神像Charnel God
« 回帖 #7 于: 2017-12-30, 周六 11:18:36 »
不算那两个龙头还挺好看的嘛 :em032
如无必要,尽量以“灰鹰”代替“三版”,避免刺激某些人的敏感神经。

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Re: [Bestiary 6]殁神像Charnel God
« 回帖 #8 于: 2018-02-28, 周三 13:19:26 »
 :em012老爷,The Charnel God有固定译名 藏骸所之神吧?克苏鲁那里见过这个 :em013

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Re: [Bestiary 6]殁神像Charnel God
« 回帖 #9 于: 2018-02-28, 周三 14:13:45 »
:em012老爷,The Charnel God有固定译名 藏骸所之神吧?克苏鲁那里见过这个 :em013

先不说别的,首先请问你看过The Charnel God这篇短篇吗?