作者 主题: 【Unchained】混职系统(Variant Multiclassing)  (阅读 51564 次)

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离线 炽炎烈龙

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【Unchained】混职系统(Variant Multiclassing)
« 于: 2015-05-01, 周五 22:34:50 »
混职系统(Variant Multiclassing)
在核心规则之下,兼职系统可以让角色能力有着广泛的差别。这个系统可以让每个角色在第一级时选择一个次要职业(secondary class),使得他不需要放弃主要职业(primary class)上的等级就可以贯穿整个生涯来训练。一旦选择,将会伴其终身(虽然可以使用极限战役中的重训规则,通过支付相当于他重训全部职业等级时消耗的一半,来重训次要职业)。一个角色如果选择混职,将不会在第3,7,11,15和19级时获得专长,但作为替代,他会获得表2-8中描写的次要职业的职业特性。也许混职与普通的兼职系统只选其一是个好主意,但同时使用也未尝不可。在一场游戏中若同时使用这两种系统,角色不能在其混职了的次要职业上获得等级

引用
表2-8:混职角色晋级
角色等级 能力
1           专长
2           -
3           次要职业特性
4           -
5           专长
6           -
7           次要职业特性
8           -
9           专长
10         -
11         次要职业特性
12         -
13         专长
14         -
15         次要职业特性
16         -
17         专长
18         -
19         次要职业特性
20         -

核心职业
下列次要职业特性基于核心手册(Core Rulebook)中职业的特性。

野蛮人(Barbarian)
角色选择野蛮人作为次要职业将获得下列的次要职业特性。
狂暴(Rage):3级时,获得狂暴职业特性,每天可用轮数等于其体质修正+角色等级。
直觉闪避(Uncanny Dodge):7级时,获得直觉闪避。
狂暴之力(Rage Power):11级时,获得一个狂暴之力。在选择狂暴之力时,将1/2角色等级视为有效野蛮人等级;但计算狂暴之力的效果时,将其全角色等级视为有效野蛮人等级
伤害减免(Damage Reduction):15级时,获得DR 3/-。
大狂暴(Greater Rage):19级时,获得大狂暴。

吟游诗人(Bard)
角色选择吟游诗人作为次要职业将获得下列的次要职业特性。
逸闻知识(Bardic Knowledge) ;3级时,获得逸闻知识,将全部角色等级视为有效吟游诗人等级。
吟游表演(Bardic Performance):7级时,获得激发勇气(inspire courage)与提振技能(inspire competence)的吟游表演,如同一名角色等级-4的吟游诗人,每天可用轮数等于其魅力修正+角色等级。
多才多艺(Versatile Performance):11级时,选择一个表演技能获得多才多艺。他可以将两个相关技能上的全部技能等级免费重训。
博学(Lore Master):15级时,获得相当于5级吟游诗人的博学特性。
额外表演(Bardic Performance):19级时,获得末日丧歌(dirge of doom)和 提振战力(inspire greatness)的吟游表演,如同一名角色等级-4的吟游诗人。

牧师(Cleric)
角色选择牧师作为次要职业将获得下列的次要职业特性。
神祗(Deity):1级时,必须选择一个与自身阵营在横或竖轴上相差共计一阶之内的神祗信奉。获得牧师的灵光(aura),额外语言,行为准则与相反阵营的施法限制。他也获得了牧师的法术转换/自发施法(spontaneous casting)能力,因此在混职适当准备施法职业时,只要法术列表里有适当的法术,就可以进行法术转换/自发施法。
领域(Domain):3级时,选择一个所信奉神祗授予的领域,获得领域1级的神授力量(granted power),将角色等级视为有效牧师等级。
引导(Channel):7级时,获得引导能量(channel energy)能力,如同一个角色等级-6的牧师,每日使用次数等于其魅力修正+1。
精通引导(Improved Channel):11级时,引导能量能力加强,如同一个角色等级-4的牧师。
精通领域(Improved Domain):15级时,获得所选择领域的另一个领域力量,将其角色等级视为有效牧师等级。
高等引导(Greater Channel):19阶级,引导能量能力加强,如同一个角色等级-2的牧师。

德鲁伊(Druid)
角色选择德鲁伊作为次要职业将获得下列的次要职业。
准则(Code):1级时,获得德鲁伊语作为奖励语言,并且必须遵守德鲁伊的行为准则——尊敬自然,不将德鲁伊语教给外人,不穿戴金属盔甲等等。
野性认同(Wild Empathy):3级时,获得野性认同能力,将角色等级视为有效德鲁伊等级。
伙伴(Companion):7级时,获得一个动物伙伴,如同一个角色等级-4的德鲁伊。除了精通伙伴(Improved Companion,见下)以外,没有任何办法可以提升有效德鲁伊等级。
精通伙伴(Improved Companion):11级时,动物伙伴加强,如同一个等级等于全部角色等级的德鲁伊。.
自然变身(Wild Shape) :15级时,获得可以变身为小型或中型动物的自然变身能力,一天可以使用两次,每次持续时间为每角色等级1小时。
高等自然变身(Greater Wildshape):19级时,自然变身能力加强,变身范围包含6级德鲁伊的选项,并且一天可使用三次。

战士(Fighter)
角色选择战士作为次要职业将获得下列的次要职业特性。
英勇(Bravery):3级时,获得英勇职业特性,如同一个角色等级-1的战士。
盔甲训练1(Armor Training 1):7级时,获得盔甲训练1..
武器训练1(Weapon Training 1):11级时,获得武器训练1.
盔甲训练2(Armor Training 2):15级时,获得盔甲训练2.
武器训练2(Weapon Training 2):19级时,获得武器训练2.
 
武僧(Monk)
角色选择武僧作为次要职业将获得下列的次要职业特性。
盔甲(Armor):1级时,当穿戴盔甲,使用盾牌,达到中或重载时,失去全部次要武僧能力。
徒手打击(Unarmed Strike):3级时,获得精通徒手打击(Improved Unarmed Strike)专长,在计算徒手伤害时,如同一个角色等级-2的武僧。
反射闪避(Evasion):7级时,获得反射闪避。
气池(Ki Pool):11级时,获得气池职业特性,如同一个角色等级-2的武僧,气池大小为1/2角色等级。只有处于守序阵营才能获得斗气击(守序)。
AC加值(AC Bonus):15级时,在AC上获得+3闪避加值。
精通反射闪避(Improved Evasion):19级时,获得精通反射闪避。

圣武士(Paladin)
角色选择圣武士作为次要职业将获得下列的次要职业特性。
准则(Code):1级时,获得圣武士的善良灵光(aura of good),同时必须遵守圣武士的行为准则。
侦测邪恶(Detect Evil):3级时,可以像1级圣武士那样使用侦测邪恶。
圣疗(Lay on Hands):7级时,获得圣疗能力,每天可用次数等于其1/2角色等级,治疗时如同一个角色等级-4的圣骑士。
制裁邪恶(Smite Evil):11级时,获得制裁邪恶能力,每天1次,如同一个角色等级-4的圣骑士。
恩惠(Mercy):15级时,从3级圣骑士恩惠列表里选择一个恩惠。
神契(Divine Bond):19级时,获得强化武器的神契,如同一个角色等级-3的圣骑士

游侠(Ranger)
角色选择游侠作为次要职业将获得下列的次要职业特性。
追踪(Track):3级时,获得追踪职业特性,将角色等级视为有效游侠等级。
宿敌(Favored Enemy):7级时,获得第一宿敌(the 1st favored enemy)职业特性。
偏好地形(Favored Terrain):11级时,获得第一偏好地形(the 1st favored terrain)职业特性。
专家追踪(Expert Tracker):15级时,获得穿林步(woodland stride)与快速追踪(swift tracker)职业特性
狩猎目标(Quarry):19级时,获得狩猎目标职业特性。

盗贼(Rogue)
角色选择盗贼作为次要职业将获得下列的次要职业特性。
寻找陷阱(Trapfinding):3级时,获得寻找陷阱职业特性。
偷袭(Sneak Attack):7级时,获得偷袭职业特性,可以造成1d6点额外伤害。7级之后每4级,此额外伤害增加1d6,直到19级时达到最大的4d6。
反射闪避(Evasion):11级时,获得反射闪避。
直觉闪避(Uncanny Dodge):15级时,获得直觉闪避。
精通直觉闪避(Improved Uncanny Dodge):19级时,获得精通直觉闪避,将角色等级视为有效盗贼等级。

术士(Sorcerer)
角色选择术士作为次要职业将获得下列的次要职业特性。
血统(Bloodline):1级时,选择一个术士血统(Sorcerer bloodline)。在全部的血统力量(bloodline powers)上,将角色等级视为有效术士等级。
血统力量(Bloodline Power):3级时,获得血统的1级血统力量。
精通血统力量(Improved Bloodline Power):7级时,获得血统的3级血统力量。
血之专长(Blood Feat):11级时,获得一个血统专长(bloodline’s feat)或施法免材(Eschew Materials)。.
高等血统力量(Greater Bloodline Power):15级时,获得血统的9级血统力量。
最终血统力量(True Bloodline Power):19级时,获得血统的15级血统力量。

法师(Wizard)
角色选择法师作为次要职业将获得下列的次要职业特性。
学派(School):1级时,选择专精一个法术学派。在全部的学派力量上,将角色等级视为有效法师等级。
魔宠(Familiar):3级时,获得一只魔宠,将角色等级视为有效法师等级。
学派力量(School Power):7级时,获得所选择学派的1级学派之力。如果任何1级学派之力在20级时会得到额外效果,混职角色将不能获得该额外效果。
戏法(Cantrip):11级时,如果智力属性达到10或者更高,可以在所选择的学派中选择一个法师戏法,作为类法术能力(spell-like ability)随意施展。使用角色等级作为施法者等级,智力作为这个戏法的关键属性。
发现(Discovery) :15级时,获得一个奥术发现(arcane discovery)或法师奖励专长(wizard bonus feat),将角色等级视为有效法师等级。
高等学派力量(Greater School Power):19级时,获得所选择学派的8级学派之力。
 
基础职业(BASE CLASSES)
下列次要职业特性基于进阶玩家手册(Advanced Player’s Guide),极限战斗(Ultimate Combat)和极限魔法(Ultimate Magic)中职业的特性。

炼金术士(Alchemist)
角色选择炼金术士作为次要职业将获得下列的次要职业特性。
炼金术(Alchemy):3级时,将角色等级作为表现加值加在全部工艺(炼金术)检定和使用工艺(炼金术)鉴别药水的检定上。
炼金炸弹(Bombs) :7级时,获得每天制作【智力修正+1/2角色等级数量】个炼金炸弹的能力。在计算炼金炸弹伤害上,如同等于全角色等级的炼金术士,但由于没有炼金术士的随手投掷(throw anything)职业特性,无法将智力修正加在伤害上。
突变药剂(Mutagen):11级时,获得突变药剂职业特性,持续时间为每角色等级10分钟,在喝下突变药剂时如同一个炼金术师。
迅捷上毒(Swift Poisoning):15级时,获得使用毒药和迅捷上毒能力。
毒性免疫(Poison Immunity):19级时,将免疫毒素。

骑士(Cavalier)
角色选择骑士作为次要职业将获得下列的次要职业特性。
骑士道(Order):1级时,选择一个骑士团,同时必须遵守所选择骑士团的法令。
挑战(Challenge):3级时,可如同一个角色等级-2的骑士一般,每天使用一次挑战。他可以在挑战上添加基于所选择骑士团给予的适当骑士团调整。
骑士道能力(Order Ability):7级时,获得所选择骑士团的2级能力,将角色等级视为有效骑士等级。
战术(Tactician):11级时,获得战术职业特性,将角色等级视为有效骑士等级。
高等骑士道能力(Greater Order Ability):15级时,获得所选择骑士团的8级能力,将角色等级视为有效骑士等级。
高等战术(Greater Tactician):19级时,获得高等战术职业特性,将角色等级视为有效骑士等级。

铳士(Gunslinger)
角色选择铳士作为次要职业将获得下列的次要职业特性。
火器擅长(Firearm Proficiency):3级时,将会擅长所有的火器。
炮匠(Gunsmith):7级时,获得炮匠职业特性。
炫技(Deed):11级时获得业余铳士(Amateur Gunslinger)专长。
精通炫技(Improved Deed):15级时,选择获得一个3级的铳士炫技。
高等炫技(Greater Deed):19级时,选择获得一个7级的铳士炫技。
 
审判者(Inquisitor)
角色选择审判者作为次要职业将获得下列的次要职业特性。.
神祗(Deity):1级时,必须选择一个与自身阵营在横或竖轴上相差一阶之内的神祗信奉。获得审判者的行为准则与相反阵营的施法限制。
严苛凝视(Stern Gaze):3级时,获得严苛凝视职业特性,将角色等级视为有效审判者等级。
审判(Judgment):7级时,可以使用审判职业特性,每天1次,如同一个角色等级-3的审判者。
独行战术(Solo Tactics):11级时,获得独行战术职业特性。
额外审判(Additional Judgment):15级时,每天可使用审判职业特性次数变为2次。
双重审判(Second Judgment):19级时,获得双重审判能力。
 
魔战士(Magus)
角色选择魔战士作为次要职业将获得下列的次要职业特性。
奥能力池(Arcane Pool):3级时,获得奥能力池职业特性,如同一个角色等级-2的魔战士。
魔战士奥能(Magus Arcana):7级时,获得一个魔战士奥能。在判断是否能选取一个奥能时,将其角色等级视为有效魔战士等级
法术打击(Spellstrike):11级时,获得法术打击职业特性,使用法术打击时所用的法术必须在魔战士法术列表内,但可用其它职业的法术位来施放。
精通奥能(Improved Arcana):15级时,获得一个额外的魔战士奥能。
高等奥能(Greater Arcana):19级时,获得一个额外的魔战士奥能。

先知(Oracle)
角色选择先知作为次要职业将获得下列的次要职业特性。.
秘示域(Mystery):1级时,必须选择一个秘示域。但不能满足额外启示(Extra Revelation)专长的先决条件。
诅咒(Curse):1级时,必须选择一个诅咒。获得全部的诅咒影响,将1/2角色等级视为有效先知等级。
启示(Revelation):3级时,获得以下列表中适合所选择秘示域的启示中的一个,如同一个角色等级-6(最少1)的先知。选择启示时有效先知等级必须足够高。
剧透 -   :
战斗秘示域(Battle):战壕(Battlecry),战地明晰(Battlefield Clarity),战斗医师(Combat Healer),钢铁之肤(Iron Skin),坚韧身躯(Resiliency),军械精通(Skill at Arms),惊人突进(Surprising Charge),战阵先决(War Sight)。
骨骸秘示域(Bones):骨制铠甲(Armor of Bones),流血伤害(Bleeding Wounds),死亡之触(Death's Touch),临近死亡(Near Death),唤起死亡(Raise the Dead),抗拒生命(Resist Life),灵魂吸取(Soul Siphon),灵魂行走(Spirit Walk),不死奴役(Undead Servitude),墓穴之声(Voice of the Grave)。
烈火秘示域(Flame):燃烧魔法(Burning Magic),火焰喷吐(Fire Breath),烈焰形态(Form of Flame),火焰凝视(Gaze of Flames),热能光环(Heat Aura),火焰之触(Touch of Flame),火焰之翼(Wings of Fire)。
夜空秘示域(Heavens):繁星罩衫(Coat of Many Stars),暗夜居者(Dweller in Darkness),群星引导(Guiding Star),星海虚空(Interstellar Void),苍穹诱惑(Lure of the Heavens),月之帷幕(Mantle of Moonlight),流星飞射(Spray of Shooting Stars),星图预兆(Star Chart)。.
生命秘示域(Life):能量引导(Channel),推迟痛苦(Delay Affliction),能量盈身(Energy Body),强力治疗(Enhanced Cures), 疗者之手(Healing Hands), 生命连结(Life Link), 生命感知(Lifesense), 安全治疗(Safe Curing), 灵性提升(Spirit Boost)。
知识秘示域(Lore):奥术学者(Arcane Archivist),巫写预言(Automatic Writing),意识钻刺(Brain Drain),心灵敏锐(Mental Acuity),通晓徽记(Spontaneous Symbology),再三思量(Think On It),快速学习(Whirlwind Lesson)。
自然秘示域(Nature):侵蚀之触(Erosion Touch),生命虹吸(Life Leach),自然预知(Natural Divination),动物交谈(Speak with Animals), 天地精魄(Spirit of Nature), 超然连结(Transcendental Bond), 超然连结(Transcendental Bond)。.
岩石秘示域(Stone):酸性皮肤(Acid Skin),击倒攻击(Clobbering Strike),水晶视野(Crystal Sight),大地穿行(Earth Glide),强力石子(Mighty Pebble),石块投掷(Rock Throwing),碎片爆发(Shard Explosion),破金皮肤(Steelbreaker Skin),强酸之触(Touch of Acid)。
波涛秘示域(Waves):暴风雪(Blizzard),流体特性(Fluid Nature),冻寒咒语(Freezing Spells),寒冰铠甲(Ice Armor),冰冷皮肤(Icy Skin),惩罚变形(Punitive Transformation),流水形态(Water Form),流水视野(Water Sight),寒冬之触(Wintry Touch)。
流风秘示域(Wind):大气之盾(Air Barrier),气体形态(Gaseous Form),隐形(Invisibility),闪电喷吐(Lightning Breath),闪光皮肤(Spark Skin),雷鸣爆(Thunderburst),闪电之触(Touch of Electricity),漩涡法术(Vortex Spells),风之视野(Wind Sight),风之翼(Wings of Air)。
祷念(Orison):7级时,如果魅力属性达到10或者更高,可以选择一个先知祷念作为类法术能力(spell-like ability)随意施展。使用角色等级作为施法者等级,魅力作为这个祷念的关键属性。
诅咒焦点(Curse Focus):11级时,在决定诅咒效果时,其有效先知等级提升5级。
精通启示(Improved Revelation):15级时,获得一个额外的启示。
高等启示(Greater Revelation):19级时,获得一个额外的启示。
 
召唤师(Summoner)
角色选择召唤师作为次要职业将获得下列的次要职业特性。
召唤怪物(Summon Monster):3级时,获得召唤师的召唤怪物类法术能力(spell-like ability),如同一个角色等级-2的召唤师。每天可以使用这个能力1次;施展法术是一个整轮动作,持续时间为每有效召唤师等级1轮。
幻灵(Eidolon):7级时,获得召唤一只幻灵的能力,其幻灵数据如同一个角色等级-4的召唤师,但进化点数只有一半。此幻灵只能用其召唤怪物(summon monster)类法术能力召唤。
额外召唤(Additional Summons):11级时,每天可使用召唤怪物类法术能力次数变为3次。
幻灵护体(Shield Ally):15级时,获得幻灵护体职业特性。
异界形态(Aspect):19级时,获得异界形态职业特性,但只能从幻灵抽取1点进化点到自身。

女巫(Witch)
角色选择女巫作为次要职业将获得下列的次要职业特性。
庇护主(Patron):1级时,选择一个庇护主。但不能满足额外巫术(Extra Hex)专长的先决条件。
女巫魔宠(Witch’s Familiar):3级时,选择一只魔宠,将角色等级视为有效女巫等级。
巫术(Hex):7级时,获得一个所选择的巫术,如同1级女巫。如果选择沉眠(slumber)巫术,其只能影响生命骰(Hit Dice)小于等于角色等级的生物。
戏法(Cantrip):11级时,如果智力属性达到10或者更高,可以选择一个女巫戏法作为类法术能力(spell-like ability)随意施展。使用角色等级作为施法者等级,智力作为这个戏法的关键属性。
精通巫术(Improved Hex):15级时,获得第二个巫术,如同1级女巫,而第一个巫术则提升为如同8级女巫一样。
强力巫术(Major Hex):19级时,获得一个强力巫术,如同一个10级女巫,但不能获得冰冢(ice tomb)巫术。

剧透 -   :
Variant Multiclassing
Under the core rules, multiclassing can lead to a wide disparity in character ability. With this system, each character can choose a secondary class at 1st level that she trains in throughout her career, without giving up levels in her primary class. Once selected, this choice is permanent (though if using the retraining rules from Ultimate Campaign, the secondary class can be retrained by paying half the cost of retraining all her class levels). A character who selects this option doesn’t gain feats at 3rd, 7th, 11th, 15th, and 19th levels, but instead gains class features from her secondary class as described on Table 2–8: Multiclass Character Advancement. It is probably a good idea to use either this variant system or normal multiclassing, but it’s possible for the two systems to be used together. In a game using both systems, a character can’t take levels in the secondary class she gains from this variant.
Table 2–8: Multiclass Character Advancement
Character Level Ability
1st Feat
2nd —
3rd Secondary class feature
4th —
5th Feat
6th —
7th Secondary class feature
8th —
9th Feat
10th —
11th Secondary class feature
12th —
13th Feat
14th —
15th Secondary class feature
16th —
17th Feat
18th —
19th Secondary class feature
20th —
CORE CLASSES
The following secondary class features are based on features of the classes found in the Core Rulebook.
Barbarian
A character who chooses barbarian as her secondary class gains the following secondary class features.
Rage: At 3rd level, she gains the rage class feature for a number of rounds per day equal to her Constitution modifier + her character level.
Uncanny Dodge: At 7th level, she gains uncanny dodge.
Rage Power: At 11th level, she gains a rage power. For the purpose of which rage powers she can select, her effective barbarian level is equal to 1/2 her character level, but for the purpose of the rage power’s effect, her effective barbarian level is equal to her full character level.
Damage Reduction: At 15th level, she gains DR 3/—.
Greater Rage: At 19th level, she gains greater rage.
Bard
A character who chooses bard as his secondary class gains the following secondary class features.
Bardic Knowledge: At 3rd level, he gains the bardic knowledge class feature, treating his character level as his effective bard level.
Bardic Performance: At 7th level, he gains the ability to inspire courage and inspire competence as a bard of his character level – 4 for a number of rounds per day equal to his Charisma modifier + his character level.
Versatile Performance: At 11th level, he gains versatile performance in one Perform skill of his choice. He can retrain all his ranks in the two associated skills for free.
Lore Master: At 15th level, he gains lore master as a 5th-level bard.
Additional Performances: At 19th level, he gains the ability to use dirge of doom and inspire greatness as a bard of his character level – 4.
Cleric
A character who chooses cleric as her secondary class gains the following secondary class features.
Deity: At 1st level, she must select a deity within one alignment step of her own. She gains the cleric’s aura, bonus languages, code of conduct, and restriction from casting spells of opposed alignments. She also gains the cleric’s spontaneous casting ability, which she can use with any prepared casting classes that have the appropriate spells on their spell lists.
Domain: At 3rd level, she selects one domain her deity grants, gaining that domain’s 1st-level granted power, treating her character level as her effective cleric level.
Channel: At 7th level, she gains the ability to channel energy as a cleric of her character level – 6 a number of times per day equal to her Charisma modifier + 1.
Improved Channel: At 11th level, her ability to channel energy improves to that of a cleric of her character level – 4.
Improved Domain: At 15th level, she gains the additional domain power of her chosen domain, treating her character level as her effective cleric level.
Greater Channel: At 19th level, her channel energy ability improves to that of a cleric of her character level – 2.
Druid
A character who chooses druid as her secondary class gains the following secondary class features.
Code: At 1st level, she gains Druidic as a bonus language and must abide by the druidic code of conduct—respecting nature, not teaching the Druidic language to outsiders, not wearing metal armor, and so on.
Wild Empathy: At 3rd level, she gains wild empathy, treating her character level as her effective druid level.
Companion: At 7th level, she gains an animal companion as a druid of her character level – 4. No ability other than Improved Companion can ever increase her effective druid level for this purpose.
Improved Companion: At 11th level, her animal companion increases to that of a druid of her full character level.
Wild Shape: At 15th level, she gains the ability to use wild shape to turn into a Small or Medium animal two times per day for up to 1 hour per character level each time.
Greater Wildshape: At 19th level, her wild shape improves to include the 6th-level druid options, and she can use wild shape three times per day.
Fighter
A character who chooses fighter as his secondary class gains the following secondary class features.
Bravery: At 3rd level, he gains the bravery class feature as a fighter of his character level – 1.
Armor Training 1: At 7th level, he gains armor training 1.
Weapon Training 1: At 11th level, he gains weapon training 1.
Armor Training 2: At 15th level, he gains armor training 2.
Weapon Training 2: At 19th level, he gains weapon training 2.
Monk
A character who chooses monk as his secondary class gains the following secondary class features.
Armor: At 1st level, he loses all his secondary monk abilities when wearing armor, using a shield, or carrying a medium or heavy load.
Unarmed Strike: At 3rd level, he gains the Improved Unarmed Strike feat and the unarmed damage of a monk of his character level – 2.
Evasion: At 7th level, he gains evasion.
Ki Pool: At 11th level, he gains the ki pool class feature of a monk of his character level – 2, with a number of ki points equal to 1/2 his character level. He only ever gains ki pool (lawful) if he is of lawful alignment.
AC Bonus: At 15th level, he gains a +3 dodge bonus to AC.
Improved Evasion: At 19th level, he gains improved evasion.
Paladin
A character who chooses paladin as her secondary class gains the following secondary class features.
Code: At 1st level, she must follow the paladin’s code of conduct and gains the paladin’s aura of good.
Detect Evil: At 3rd level, she can detect evil as a 1st-level paladin.
Lay on Hands: At 7th level, she gains the ability to lay on hands a number of times per day equal to 1/2 her character level, healing as much as a paladin of her character level – 4.
Smite Evil: At 11th level, she gains the ability to smite evil once per day as a paladin of her character level – 4.
Mercy: At 15th level, she selects one mercy from the paladin’s 3rd-level mercy list.
Divine Bond: At 19th level, she gains a divine bond to a weapon as a paladin of her character level – 3.
Ranger
A character who chooses ranger as his secondary class gains the following secondary class features.
Track: At 3rd level, he gains the track class feature, treating his character level as his effective ranger level.
Favored Enemy: At 7th level, he gains the 1st favored enemy class feature.
Favored Terrain: At 11th level, he gains the 1st favored terrain class feature.
Expert Tracker: At 15th level, he gains the woodland stride and swift tracker class features.
Quarry: At 19th level, he gains the quarry class feature.
Rogue
A character who chooses rogue as her secondary class gains the following secondary class features.
Trapfinding: At 3rd level, she gains the trapfinding class feature.
Sneak Attack: At 7th level, she gains the sneak attack class feature. She can deal 1d6 points of extra damage. This extra damage increases by 1d6 for every 4 levels beyond 7th, to a maximum of 4d6 at 19th level.
Evasion: At 11th level, she gains evasion.
Uncanny Dodge: At 15th level, she gains uncanny dodge.
Improved Uncanny Dodge: At 19th level, she gains improved uncanny dodge, treating her character level as her effective rogue level.
Sorcerer
A character who chooses sorcerer as her secondary class gains the following secondary class features.
Bloodline: At 1st level, she must select a sorcerer bloodline. She treats her character level as her effective sorcerer level for all bloodline powers.
Bloodline Power: At 3rd level, she gains her bloodline’s 1st-level bloodline power.
Improved Bloodline Power: At 7th level, she gains her bloodline’s 3rd-level bloodline power
Blood Feat: At 11th level, she gains one of her bloodline’s feats or Eschew Materials.
Greater Bloodline Power: At 15th level, she gains her bloodline’s 9th-level bloodline power.
True Bloodline Power: At 19th level, she gains her bloodline’s 15th-level bloodline power.
Wizard
A character who chooses wizard as his secondary class gains the following secondary class features.
School: At 1st level, he chooses a school of magic in which to specialize. For all powers of that school, he treats his character level as his effective wizard level.
Familiar: At 3rd level, he gains a familiar, treating his character level as his effective wizard level.
School Power: At 7th level, he gains the 1st-level powers of his chosen school. If any of those powers grant an extra effect at 20th level, the character does not gain that extra effect.
Cantrip: At 11th level, if he has an Intelligence score of 10 or higher, he chooses a wizard cantrip from his chosen school and can cast that cantrip as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip’s key ability score.
Discovery: At 15th level, he gains an arcane discovery (Pathfinder RPG Ultimate Magic 86) or wizard bonus feat, treating his character level as his effective wizard level.
Greater School Power: At 19th level, he gains the 8th-level power of his chosen school.
BASE CLASSES
The following secondary class features are based on features of the classes found in the Advanced Player’s Guide, Ultimate Combat, and Ultimate Magic.
Alchemist
A character who chooses alchemist as his secondary class gains the following secondary class features.
Alchemy: At 3rd level, he adds his character level as a competence bonus on all Craft (alchemy) checks and can use Craft (alchemy) to identify potions.
Bombs: At 7th level, he gains the ability to create a number of bombs per day equal to his Intelligence modifier + 1/2 his character level. The bombs deal damage as an alchemist of his character level, but since he doesn’t have the alchemist’s throw anything class feature, he doesn’t add his Intelligence modifier to the damage.
Mutagen: At 11th level, he gains the mutagen class feature, with a duration equal to 10 minutes per character level. He counts as an alchemist for the purposes of drinking a mutagen.
Swift Poisoning: At 15th level, he gains the poison use and swift poisoning abilities.
Poison Immunity: At 19th level, he becomes immune to poison.
Cavalier
A character who chooses cavalier as his secondary class gains the following secondary class features.
Order: At 1st level, he chooses an order. He must follow the edicts of his order.
Challenge: At 3rd level, he gains the ability to issue a challenge as a cavalier of his character level – 2 once per day. He adds the appropriate order adjustment to his challenge based on the order he selected.
Order Ability: At 7th level, he gains the 2nd-level ability of his chosen order, treating his character level as his effective cavalier level.
Tactician: At 11th level, he gains the tactician class feature, treating his character level as his effective cavalier level.
Greater Order Ability: At 15th level, he gains the 8th-level ability of his chosen order, treating his character level as his effective cavalier level.
Greater Tactician: At 19th level, he gains the greater tactician class feature, treating his character level as his effective cavalier level.
Gunslinger
A character who chooses gunslinger as her secondary class gains the following secondary class features.
Firearm Proficiency: At 3rd level, she gains proficiency in all firearms.
Gunsmith: At 7th level, she gains the gunsmith class feature.
Deed: At 11th level, she gains the Amateur Gunslinger feat.
Improved Deed: At 15th level, she gains a 3rd-level gunslinger deed of her choice.
Greater Deed: At 19th level, she gains a 7th-level gunslinger deed of her choice.
Inquisitor
A character who chooses inquisitor as her secondary class gains the following secondary class features.
Deity: At 1st level, she must select a deity within one alignment step of her alignment. She gains the inquisitor’s code of conduct and restriction on casting spells of opposed alignments.
Stern Gaze: At 3rd level, she gains the stern gaze class feature, treating her character level as her effective inquisitor level.
Judgment: At 7th level, once per day, she can use the judgment class feature as an inquisitor of her character level – 3.
Solo Tactics: At 11th level, she gains the solo tactics class feature.
Additional Judgment: At 15th level, she can use the judgment class feature twice per day.
Second Judgment: At 19th level, she gains the second judgment ability.
Magus
A character who chooses magus as his secondary class gains the following secondary class features.
Arcane Pool: At 3rd level, he gains the arcane pool class feature as a magus of his character level – 2.
Magus Arcana: At 7th level, he gains one magus arcana. He treats his character level as his effective magus level when determining whether or not he can select an arcana.
Spellstrike: At 11th level, he gains the spellstrike class feature, but he can use it only with spells that are on the magus spell list, even though he can cast them using another class’s spell slots.
Improved Arcana: At 15th level, he gains one additional magus arcana.
Greater Arcana: At 19th level, he gains one additional magus arcana.
Oracle
A character who chooses oracle as her secondary class gains the following secondary class features.
Mystery: At 1st level, she must select a mystery. She never qualifies for the Extra Revelation feat.
Curse: At 1st level, she must select a curse. She gains all effects of the curse, treating her effective oracle level as equal to 1/2 her character level.
Revelation: At 3rd level, she gains one of the following revelations from the list of those available to her mystery as an oracle of her character level – 6 (minimum 1). She must have an effective oracle level high enough to select the revelation.
Battle: Battlecry, battlefield clarity, combat healer, iron skin, resiliency, skill at arms, surprising charge, war sight.
Bones: Armor of bones, bleeding wounds, death’s touch, near death, raise the dead, resist life, soul siphon, spirit walk, undead servitude, voice of the grave.
Flame: Burning magic, fire breath, form of f lame, gaze of f lames, heat aura, molten skin, touch of f lame, wings of fire.
Heavens: Coat of many stars, dweller in darkness, guiding star, interstellar void, lure of the heavens, mantle of moonlight, spray of shooting stars, star chart.
Life: Channel, delay aff liction, energy body, enhanced cures, healing hands, life link, lifesense, safe curing, spirit boost.
Lore: Arcane archivist, automatic writing, brain drain, mental acuity, spontaneous symbology, think on it, whirlwind lesson.
Nature: Erosion touch, life leach, natural divination, speak with animals, spirit of nature, transcendental bond, undo artifice.
Stone: Acid skin, clobbering strike, crystal sight, earth glide, mighty pebble, rock throwing, shard explosion, steelbreaker skin, touch of acid.
Waves: Blizzard, f luid nature, f luid travel, freezing spells, ice armor, icy skin, punitive transformation, water form, water sight, wintry touch.
Wind: Air barrier, gaseous form, invisibility, lightning breath, spark skin, thunderburst, touch of electricity, vortex spells, wind sight, wings of air.
Orison: At 7th level, if she has a Charisma score of 10 or higher, she chooses an oracle orison to cast as a spell-like ability at will. She uses her character level as the caster level and Charisma as the orison’s key ability score.
Curse Focus: At 11th level, she adds 5 to her effective oracle level for the purposes of determining her curse’s effects.
Improved Revelation: At 15th level, she gains one additional revelation.
Greater Revelation: At 19th level, she gains one additional revelation.
Summoner
A character who chooses summoner as his secondary class gains the following secondary class features.
Summon Monster: At 3rd level, he gains the summoner’s summon monster spell-like ability as a summoner of his character level – 2. He can use this ability once per day; the casting time is 1 full round, and the duration is 1 round per effective summoner level.
Eidolon: At 7th level, he gains the ability to summon an eidolon, using the statistics of an eidolon for a summoner of his character level – 4, except with half as many evolution points. This eidolon can only be summoned using his summon monster spell-like ability.
Additional Summons: At 11th level, he can use his summon monster spell-like ability three times per day.
Shield Ally: At 15th level, he gains the shield ally class feature.
Aspect: At 19th level, he gains the aspect class feature, except he can divert only 1 evolution point from his eidolon to himself.
Witch
A character who chooses witch as her secondary class gains the following secondary class features.
Patron: At 1st level, she chooses a patron. She never qualifies for the Extra Hex feat.
Witch’s Familiar: At 3rd level, she gains a familiar, treating her character level as her effective witch level.
Hex: At 7th level, she gains a hex of her choice as a 1st-level witch. If she chooses the slumber hex, it can affect only creatures with Hit Dice less than or equal to her character level.
Cantrip: At 11th level, if she has an Intelligence score of 10 or higher, she chooses a witch cantrip and can cast that cantrip as a spell-like ability at will. She uses her character level as the caster level and Intelligence as the cantrip’s key ability score.
Improved Hex: At 15th level, she gains a second hex as a 1st-level witch, and her first hex advances as if she were an 8th-level witch.
Major Hex: At 19th level, she gains a major hex as a 10th-level witch. She cannot gain the ice tomb hex.
« 上次编辑: 2021-11-08, 周一 10:32:50 由 炽炎烈龙 »

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Re: 【Pathfinder Unchained】混职系统(Variant Multiclassing)
« 回帖 #1 于: 2015-05-02, 周六 01:27:24 »
其实混职系统,直译是变体兼职系统,这样理解就好多了
怎么说呢,对,直译的话确实是“变体兼职系统”
但这么长的名字不方便日常使zhan用zheng,通常此类名词都会被群众找个更简短又具有识别度的译名来替代
比如我一说“混职”你就知道我说的是“PFU的变体兼职”,进一步还可以有“战混蛮,猎混牧”之类的简化说法

不要吐槽这个名字来源于4E翻译,我只是无耻借用
« 上次编辑: 2015-05-02, 周六 01:30:38 由 星 »

离线 炽炎烈龙

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Re: 【Pathfinder Unchained】混职系统(Variant Multiclassing)
« 回帖 #2 于: 2015-05-02, 周六 02:25:53 »
本人是只跑过一次团(pf and dnd)的渣子苦力翻译,所以辛苦帮忙抓虫。

p.s.抓出来的数量都够炒一盘菜了。

p.s.2无地自容中 :em003

p.s.3就是被dm称为完美扮演喵人(没常识)的那位
« 上次编辑: 2015-05-02, 周六 02:28:24 由 炽炎烈龙 »

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Re: 【Pathfinder Unchained】混职系统(Variant Multiclassing)
« 回帖 #3 于: 2015-05-02, 周六 02:46:28 »
翻译和排版辛苦了
* 星 抚摸抚

虫抓完了,上面的都清了
« 上次编辑: 2015-05-03, 周日 14:58:42 由 星 »

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Re: 【Pathfinder Unchained】混职系统(Variant Multiclassing)
« 回帖 #4 于: 2015-05-02, 周六 09:08:52 »
术士的混职让UC的血脉专长全都变成了扯蛋……

离线 月夜白雨

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Re: 【Pathfinder Unchained】混职系统(Variant Multiclassing)
« 回帖 #5 于: 2015-05-02, 周六 09:46:14 »
术士的混职让UC的血脉专长全都变成了扯蛋……
第一,5个专长和3个专长的取舍,一个是可控一个是直接丢
第二,悠远血脉11级可拿9级能力而混职术士需要15级
第三,悠远血脉系列是UM
我月夜白雨只想安静地过图书馆长的生活。

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Re: 【Pathfinder Unchained】混职系统(Variant Multiclassing)
« 回帖 #6 于: 2015-05-02, 周六 12:56:08 »
大多数混职都是,3级铁定亏,7级刚凑活,11级以后能有点用。不知道多少人会愿意用

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Re: 【Pathfinder Unchained】混职系统(Variant Multiclassing)
« 回帖 #7 于: 2015-05-02, 周六 13:14:07 »
术士的混职让UC的血脉专长全都变成了扯蛋……
第一,5个专长和3个专长的取舍,一个是可控一个是直接丢
第二,悠远血脉11级可拿9级能力而混职术士需要15级
第三,悠远血脉系列是UM
第一,是4个专长和4个专长(血脉专长是标准专长,然则血脉系列前置条件的蛋疼的技能专攻别忘了)
第二,一个不用堆魅力一个还要堆魅力
第三,悠远血脉系列是UM

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Re: 【Pathfinder Unchained】混职系统(Variant Multiclassing)
« 回帖 #8 于: 2015-05-02, 周六 16:01:18 »
大多数混职都是,3级铁定亏,7级刚凑活,11级以后能有点用。不知道多少人会愿意用
混职蛮子正相反,3级最有性价比

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Re: 【Pathfinder Unchained】混职系统(Variant Multiclassing)
« 回帖 #9 于: 2015-05-02, 周六 17:20:44 »
术士的混职让UC的血脉专长全都变成了扯蛋……
第一,5个专长和3个专长的取舍,一个是可控一个是直接丢
第二,悠远血脉11级可拿9级能力而混职术士需要15级
第三,悠远血脉系列是UM
第一,是4个专长和4个专长(血脉专长是标准专长,然则血脉系列前置条件的蛋疼的技能专攻别忘了)
第二,一个不用堆魅力一个还要堆魅力
第三,悠远血脉系列是UM
做卡时候乃会宁愿用悠远血脉的。
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