作者 主题: 【ISG】进阶职业(Prestige Classes)  (阅读 29791 次)

副标题: 完工,个人感觉还不错的3个进阶(好吧不要吐槽我对战力的理解)

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【ISG】进阶职业(Prestige Classes)
« 于: 2014-05-29, 周四 13:36:33 »
传音者(Evangelist)
尽管所有宗教都有专司其职的牧师和为之尽忠的勇士,不过神祗还会从范围更加宽泛的个体中吸纳信仰。专门从事秘密行动并和毒药打交道的盗贼们会向诺格巴(Norgorber)立下誓言,而四处流浪的吟游诗人则会高歌赞颂黛丝娜(Desna)。即便是最为强大的神祗,也不会傲慢到忽视这些追随者的程度,因为无论这些狂热信徒背景、职业、种族或年龄如何,他们的崇敬之心都是如此珍贵,更何况这些人还有可能成为引领其他人改变信仰的榜样。这些看起来与众不同却又有着虔诚信仰的神之追随者通常被称为传音者。
传音者的背景并不重要,她可能出身贫贱,也可能流淌着望族之血,她可能来自极寒之地,也可能出生在炎热的荒漠,她的降生可能伴随着牧师的祝福,也可能在暮年才领悟到信仰的重要。传音者有可能是专精某种行业的大师,也有可能是博学众览的杂家。她可以是任何种族,也可以向着任何神祗誓言奉献自身的信仰之心。在所有主要神祗的虔诚信众中,最为难以辨认却又拥有着最为多彩技巧的就是传音者。
生命骰(Hit Die):d8

进阶要求(Requirements)
要成为传音者,角色必须满足后述所有要求。
阵营(Alignment):与其选择的神祗相差不超过1阶。
神祗(Deity):必须信奉单个特定的神祗。尽管任何神祗的信众都能成为传音者,不过每种信仰都有特定的关注点,唯有专注于这些方面的各色人群才能在此类信仰中走上传音者的道路。下面列出了内海地区里,各个主要信仰中最有可能成为传音者的范例职业类型。
阿巴达尔(Abadar):炼金术士,骑士,审判者,武僧,法师
阿斯莫蒂尔斯(Asmodeus):骑士,魔战士,武僧,盗贼,召唤师
卡莉斯翠(Calistria):吟游诗人,游侠,盗贼,术士,女巫
凯登·凯连(Cayden Cailean):炼金术士,吟游诗人,战士,魔战士,盗贼     
黛丝娜(Desna):吟游诗人,魔战士,游侠,盗贼,术士
埃拉斯蒂尔(Erastil):野蛮人,德鲁伊,战士,游侠,法师
古拉姆(Gorum):野蛮人,骑士,战士,魔战士,术士
哥兹莱(Gozreh):野蛮人,德鲁伊,游侠,召唤师,女巫
艾奥梅黛(Iomedae):吟游诗人,骑士,武僧,圣武士,游侠,法师
义洛理(Irori):炼金术士,吟游诗人,审判者,武僧,法师
拉玛什图(Lamashtu):炼金术士,野蛮人,术士,召唤师,女巫
内希斯(Nethys):炼金术士,魔战士,术士,召唤师,法师
诺格巴(Norgorber):炼金术士,战士,魔战士,盗贼,术士
法莱斯玛(Pharasma):战士,审判者,先知,术士,女巫
拉瓦古格(Rovagug):野蛮人,德鲁伊,战士,术士,召唤师
莎伦莱(Sarenrae):骑士,德鲁伊,审判者,术士,法师
纱琳(Shelyn):吟游诗人,战士,盗贼,术士,召唤师
托拉格(Torag):炼金术士,骑士,战士,武僧,法师
厄加图娅(Urgathoa):魔战士,盗贼,女巫,法师
宗-库山(Zon-Kuthon):审判者,武僧,盗贼,召唤师,女巫
专长(Feats):崇神仪典(Deific Obedience;本书专长,见剧透)
特殊(Special):达成后述内容中的任意一项:基本攻击加值+5,知识(宗教)之外的任意技能达到5级,或者能够施放3级法术。
劇透 -   :
崇神仪典 Deific Obedience
  你以每日的祈祷,赞美和祭献荣耀你所信仰的神祗,而祂则赋予你特殊的恩宠。
先决条件:在知识(宗教)技能上拥有3个等级,必须崇拜一位神祗
效果:每一位神祗都有其特定的日常服从仪典(Daily Obedience),不过这些仪典每天最多只需要一小时来完成。每天当你完成服从仪典以后,你将获得你所崇拜的神祗所拥有的“服从仪典“项目所列出的特殊能力与抗力奖励。
  如果你拥有至少12个HD,你获得你所信仰神祗的第一神恩(Boon);在16HD时,你获得祂的第二神恩;在20HD时,你获得最终的第三神恩。除非特别提及其持续时间,否则神恩在一经获得后是永久生效的。
  本书中列出的三个进阶职业可以在较低等级时即可获得神恩。如果你在这些进阶职业上并无任何等级,那么你自行通过此专长获得的是颂教者(exalted)神恩。当你在传音者(Evangelist)或者卫道者(Sentinel)进阶职业上获得了等级,那么你会失去已获得的颂教者神恩,而是依据这两个进阶职业的能力而获得合适的新神恩。
  如果你未能执行每日的服从仪典,你将失去所有通过本专长获得的神恩奖励,直到你下一次完成服从仪典为止。

本职技能(Class Skills)
传音者的本职技能为:工艺(智力),交涉(魅力),医疗(感知),知识(宗教)(智力),察觉(感知)和专业(感知)。
升级技能点数(Skill Ranks at Each Level):6 + 智力调整值

职业能力(Class Features)
后述内容为传音者进阶职业的职业能力。

武器和防具擅长(Weapon and Armor Proficiency):传音者擅长所有简易武器和轻甲。传音者还擅长自身所信仰神祗的偏好武器。

尊奉(Obedience,Ex):为了维持这个进阶职业获得的能力以及所有关联职业带来的职业能力,传音者必须执行她所选择的神祗的日常服从仪典(Daily Obedience)。

专家(Skilled):传音者在许多领域中都进行过训练。1级起,传音者选择两个技能加入到她的本职技能列表中。一旦选取,这些本职技能就无法更改。

关联职业(Aligned Class,Ex):传音者的背景多种多样,她们所表现出的多样性极为丰富。2级起,传音者必须从获得进阶职业之前所具有的职业中选择一个,将这个职业作为她的关联职业。她会获得这个职业的所有职业能力,传音者将1级之后的每个传音者等级加到关联职业的等级上,来判断她能够获得的职业能力。她仍旧会获得进阶职业的生命骰、基本攻击加值、豁免加值以及技能等级,但是她还会获得关联职业的所有其他职业能力,就如同这些能力是传音者进阶职业的能力一般。

守护恩典(Protective Grace,Su):传音者所侍奉的神祗会赋予她更强的洞察力和反应力作为奖赏,让她在战斗中变得更加难以被击倒。2级起,传音者的AC获得+1点闪避加值。这个加值会在7级提升至+2点。传音者会在AC失去敏捷加值时失去上述加值。

神恩(Divine Boon):随着传音者的等级提升,她会获得自身信奉之神祗赋予的神恩。这些神恩的性质取决于传音者所信奉的神祗。每个神祗都会赋予她三个神恩,并且这些神恩会逐级加强。3级时,传音者会获得第一神恩(first boon)。6级时,传音者会获得第二神恩(second boon),之后会在9级时获得第三神恩(third boon)。请查看本书210页的崇神仪典(Deific Obedience)专长以及第一章的核心神祗内容来了解这些神恩的具体描述。若神恩会赋予类法术能力,那么对于传音者来说,这些类法术能力的施法者等级等同于她的总角色等级。该能力允许传音者比单独选取崇神仪典的角色更早获取神恩;但它并不会在角色达到神恩通常要求的生命骰数时获得神恩的额外使用次数。

语言赐福(Gift of Tongues):4级起,传音者可以选择一种新的语言作为她所信奉神祗的赠礼。她获得流畅地说出和写这项新语言的能力,从而能够更好地与在自身旅途中遇到的生物沟通。8级起,传音者能够选取并习得第二个语言。理解这些语言的能力是一种瞬间的神祗祝福,因此能够解除持续效果的法术和效果都无法移除语言赐福。

天赋异禀(Multitude of Talents,Ex):传音者发现自己在很多情况下都需要各种技能的支持。自5级起,传音者在尝试角色没有投入技能点数的技能,并进行任何技能检定时,会获得+4神圣或亵渎加值。这个加值仅能应用至未受训情况下还能进行的技能检定中。

圣容(Spiritual Form,Su):达到10级时,传音者获得呈现出圣容的能力。呈现出这种形态是标准动作,而且传音者每日能够在这种形态下保持的分钟数等同于她的角色等级。这些持续时间不需要连续,但是必须以1分钟为单位进行。恢复到的正常形态是自由动作。
传音者的圣容会赋予她100尺的心灵感应(telepathy)以及两种可变的能力。在达到10级时,传音者必须选择这两个能力的形态,一旦选取就无法更改。首先,她要选择一项属性,这个属性会在她呈现出圣容时获得+4加值。其次,她要选择后文中的一种身体上的形态变化,这会在她转变形态时获得:双翼(40尺飞行速度,机动性良好),鳃(能够在水下呼吸并且获得30尺游泳速度),或者单一一种天生攻击(一次爪抓、啮咬、抵撞、挥击或者尾扫,造成的伤害与传音者体型相适应)以及进行此次攻击的临时器官(如果需要的话)。

表:传音者
等级      BAB      强韧      反射      意志      特殊
1级+0+0+1+0尊奉,专家
2级+1+1+1+1关联职业,守护恩典 +1
3级+2+1+2+1第一神恩
4级+3+1+2+1语言赐福
5级+3+2+3+2天赋异禀
6级+4+2+3+2第二神恩
7级+5+2+4+2守护恩典 +2
8级+6+3+4+3语言赐福
9级+6+3+5+3第三神恩
10级+7+3+5+3圣容

原文
劇透 -   :
evangelist
Though all faiths have their dedicated priests and righteous warriors, gods inspire devotion from a wide range of individuals. Rogues who specialize in stealth and poisons might swear allegiance to Norgorber, while wandering bards sing songs in praise of Desna. Even the most powerful deity is not too proud to turn such followers aside, for the worship of passionate acolytes is precious regardless of their backgrounds, professions, races, or ages, and they might lead others to the faith by example. These unusual but skillful followers of the gods are called evangelists.
An evangelist could have a childhood rooted in wealth or poverty, hail from the north or the south, and may have been raised in her faith or come to it late in life. She may follow one path strictly or dabble in multiple professions. She may be of any race and pledge her faith to any of the core deities. Of all the preeminent followers of the core deities, the evangelist is the hardest to predict and shows the most variety in her abilities.
Hit Die: d8.

Requirements
To qualify to become an evangelist, a character must fulfill all of the following criteria.
Alignment: Within one step of chosen deity.
Deity:  Must worship a single, specif ic deity. While any worshiper of any deity can become an evangelist, the unique focus of each faith inspires individuals of different backgrounds to aspire to this path within that faith. Below are examples of the class types most likely to become evangelists in each of the major faiths of the Inner Sea region.
Abadar: Alchemist, cavalier, inquisitor, monk, wizard
Asmodeus: Cavalier, magus, monk, rogue, summoner
Calistria: Bard, ranger, rogue, sorcerer, witch
Cayden Cailean: Alchemist, bard, f ighter, magus, rogue
Desna: Bard, magus, ranger, rogue, sorcerer
Erastil: Barbarian, druid, f ighter, ranger, wizard
Gorum: Barbarian, cavalier, f ighter, magus, sorcerer
Gozreh: Barbarian, druid, ranger, summoner, witch
Iomedae: Bard, cavalier, monk, paladin, ranger, wizard
Irori: Alchemist, bard, inquisitor, monk, wizard
Lamashtu: Alchemist, barbarian, sorcerer, summoner, witch
Nethys: Alchemist, magus, sorcerer, summoner, wizard
Norgorber: Alchemist, fighter, magus, rogue, sorcerer
Pharasma: Fighter, inquisitor, oracle, sorcerer, witch
Rovagug: Barbarian, druid, f ighter, sorcerer, summoner
Sarenrae: Cavalier, druid, inquisitor, sorcerer, wizard
Shelyn: Bard, f ighter, rogue, sorcerer, summoner
Torag: Alchemist, cavalier, f ighter, monk, wizard
Urgathoa: Magus, rogue, witch, wizard
Zon-Kuthon: Inquisitor, monk, rogue, summoner, witch
Feat: Deific Obedience*
Special: Any one of the following: base attack bonus +5, 5 ranks in any skill other than Knowledge (religion), or ability to cast 3rd-level spells.

Class Skills
The evangelist’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Perception (Wis), and Profession (Wis).
Skill Ranks at Each Level: 6 + Int modifier.

Class Features
The following are class features of the evangelist prestige class.
Weapon and Armor Prof iciency:  An evangelist is prof icient with all simple weapons and light armor. An evangelist also gains weapon prof iciency with her chosen deity’s favored weapon.
Obedience (Ex):  In order to maintain the abilities granted by this prestige class, including all abilities gained from aligned class (see below), an evangelist must perform a daily obedience to her chosen deity (see page 10).
Skilled:  Evangelists possess a range of skills across multiple disciplines. At 1st level, an evangelist selects two skills to add to her class skill list. Once selected, these class skills can’t be changed.
Aligned Class (Ex):  Evangelists come from many different backgrounds, and they show an unusual range of diversity. At 2nd level, the evangelist must choose a class she belonged to before adding the prestige class to be her aligned class. She gains all the class features for this class, essentially adding every evangelist level beyond 1st to her aligned class to determine what class features she gains. She still retains the Hit Dice, base attack bonus, saving throw bonuses, and skill ranks of the prestige class, but gains all other class features of her aligned class as well as those of the evangelist prestige class.
Protective Grace (Su):  The evangelist’s chosen deity rewards her with heightened awareness and reaction skills, making her more diff icult to strike in combat. At 2nd level, the evangelist gains a +1 dodge bonus to AC. This?bonus increases to +2 at 7th level. The evangelist loses this bonus when she is denied her Dexterity bonus to AC.
Divine Boon: As the evangelist gains levels, she gains boons from her chosen deity. The nature of these boons varies depending on the evangelist’s chosen deity. Each deity grants three boons, each more powerful than the last. At 3rd level, the evangelist gains the f irst boon. At 6th level, she gains the second boon, and at 9th level, she gains the third boon. Consult the Deif ic Obedience feat on page 210 and the core deity descriptions in Chapter 1 for details on these divine boons. When a divine boon grants a spell-like ability, the evangelist’s caster level for the spell-like ability equals her total character level. This ability allows an evangelist to access these boons earlier than with the Deif ic Obedience feat alone; it does not grant additional uses of the boons once the character reaches the necessary Hit Dice to earn the boons normally.
Gift of Tongues: At 4th level, the evangelist may select a new language as a gift from her chosen deity. She gains the ability to speak and write this new language f luently, so as to better communicate with those she meets in the course of her travels. At 8th level, the evangelist selects a second language to learn. The ability to comprehend these languages is an instantaneous divine gift, and spells and effects that dispel persistent effects can’t remove the evangelist’s gift of tongues.
Multitude of Talents (Ex): The evangelist finds herself in many strange situations requiring a variety of skills. Starting at 5th level, the evangelist gains a +4 sacred or profane bonus on any skill check attempted with a skill in which the character has no ranks. This bonus applies only to skill checks that can be made untrained.
Spiritual Form (Su):  Upon reaching 10th level, the evangelist gains the ability to assume a spiritual form. Assuming this form is a standard action, and the evangelist can remain in spiritual form for a number of minutes per day equal to her character level. This duration does not need to be consecutive, but it must be used in 1-minute increments. Returning to her normal form is a free action.
The evangelist’s spiritual form grants her telepathy to a range of 100 feet, as well as two variable abilities.Upon?reaching 10th level, the evangelist must choose the form of these two abilities, and once she has selected them they can’t be changed. First, she chooses one ability score to which she gains a +4 bonus when in spiritual form. Second, she chooses one physical transformation from the following to gain when she transforms: wings (fly speed of 40 feet with good maneuverability), gills (ability to breathe water and a swim speed of 30 feet), or a single natural attack (a claw, bite, gore, slam, or tail sting that deals damage as appropriate for the evangelist’s size) as well as a temporary appendage capable of making such an attack if necessary.
« 上次编辑: 2019-12-17, 周二 17:58:45 由 黎白羽 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【内海诸神】进阶职业(Prestige Classes)
« 回帖 #1 于: 2014-05-29, 周四 13:37:07 »
颂教者(Exalted)
颂教者是典型的宗教教义传播者。与其说是宗教领袖,她更像是宗教信徒们努力效仿并致力于成为的具现化存在。她可能会是宗教组织架构的一部分,也有可能是独往独来的朝拜者,不过无论她走向何方,颂教者总是能够让他人对自身所属的宗教付出更多的信心甚至亲身于加入到其中来。
通过不断地冥想、沉思、进行宗教研究,颂教者努力与她所信奉的神祗间建立起独特的联系。尽管各种宗教的颂教者都会有一些共通的能力,但她们还会基于自身宗教的独特性而获得相应的特殊能力。比如托拉格(Torag)与拉玛什图(Lamashtu)的颂教者从行为到外观上都有很大的差异。所有颂教者都靠着热诚和信仰心引领着自身,无论她们存在于何处,都会通过言行来激发他人心中的狂热之心。
生命骰(Hit Die):d8

进阶要求(Requirements)
要成为颂教者,角色必须满足后述所有要求。
阵营(Alignment):与自身信仰的神祗相同
神祗(Deity):必须信奉单个特定的神祗
专长(Feats):崇神仪典(Deific Obedience;本书专长,见剧透),技能专攻:宗教知识(Skill Focus:Knowledge religion)
技能(Skills):交涉 5级,知识(宗教)5级
法术(Spells):能够施放3级神术
劇透 -   :
崇神仪典 Deific Obedience
  你以每日的祈祷,赞美和祭献荣耀你所信仰的神祗,而祂则赋予你特殊的恩宠。
先决条件:在知识(宗教)技能上拥有3个等级,必须崇拜一位神祗
效果:每一位神祗都有其特定的日常服从仪典(Daily Obedience),不过这些仪典每天最多只需要一小时来完成。每天当你完成服从仪典以后,你将获得你所崇拜的神祗所拥有的“服从仪典“项目所列出的特殊能力与抗力奖励。
  如果你拥有至少12个HD,你获得你所信仰神祗的第一神恩(Boon);在16HD时,你获得祂的第二神恩;在20HD时,你获得最终的第三神恩。除非特别提及其持续时间,否则神恩在一经获得后是永久生效的。
  本书中列出的三个进阶职业可以在较低等级时即可获得神恩。如果你在这些进阶职业上并无任何等级,那么你自行通过此专长获得的是颂教者(exalted)神恩。当你在传音者(Evangelist)或者卫道者(Sentinel)进阶职业上获得了等级,那么你会失去已获得的颂教者神恩,而是依据这两个进阶职业的能力而获得合适的新神恩。
  如果你未能执行每日的服从仪典,你将失去所有通过本专长获得的神恩奖励,直到你下一次完成服从仪典为止。

本职技能(Class Skills)
颂教者的本职技能为:工艺(智力),交涉(魅力),医疗(感知),威吓(魅力),知识(位面)(智力),知识(宗教)(智力),语言学(智力),表演(演讲)(魅力),专业(感知),察言观色(感知)以及法术辨识(智力)。
升级技能点数(Skill Ranks at Each Level):2 + 智力调整值

职业能力(Class Features)
后述内容为颂教者进阶职业的职业能力。

武器和防具擅长(Weapon and Armor Proficiency):颂教者擅长她所信仰神祗的偏好武器。

每日法术/已知法术(Spells per Day/Spells Known):随着等级提升,颂教者会获得新的每日法术,就如同她在获得进阶职业之前所具有的某个施法职业等级得到提升一般。不过除了额外的每日法术、已知法术(若她是自发施法者)、以及有效施法者等级提升之外,她不会获得这个职业带来的其他好处。若角色在成为颂教者之前具有多个神术施法职业等级,那么她必须决定在判断每日法术时,将新的职业等级加到哪个职业之上进行计算。

神印(Divine Brand,Su):1级起,一个印记出现在颂教者身体上的某处。印记所在的位置根据个体和信仰的不同会有所差异,但是这个印记会清晰地体现出颂教者所信仰的神祗。神印通常会出现在容易展示的部位,比如手部、手臂、胸口或脸上。未被遮挡的神印被视为银质圣(或邪)徽。若神印在颂教者非自愿的情况下被强制抹除,那么它会在24小时后再度显现在她的身体上。

尊奉(Obedience,Ex):为了维持这个进阶职业获得的能力(包括所有通过这个进阶职业增强的施法能力),颂教者必须执行她所信仰神祗的日常服从仪典(Daily Obedience;见本书第10页)。

门徒(Scholar,Ex):颂教者的背景可能多种多样,她也可能从不同角度研习的自身信仰的某个方面。1级起,颂教者将一个额外的知识技能加到她的本职技能列表中。

活力(Vitality,Su):颂教者的体内充盈着神力,这是她变得更加强韧。2级起,颂教者在强韧豁免以及为了稳定伤势的体质检定中获得+2神圣或亵渎加值。

神恩(Divine Boon):随着颂教者的等级提升,她会获得自身信奉之神祗赋予的神恩。这些神恩的性质取决于颂教者所信奉的神祗。每个神祗都会赋予她三个神恩,并且这些神恩会逐级加强。3级时,颂教者会获得第一神恩(first boon)。6级时,颂教者会获得第二神恩(second boon),之后会在9级时获得第三神恩(third boon)。请查看本书210页的崇神仪典(Deific Obedience)专长以及第一章的核心神祗内容来了解这些神恩的具体描述。若神恩会赋予类法术能力,那么对于颂教者来说,这些类法术能力的施法者等级等同于她的总角色等级。该能力允许颂教者比单独选取崇神仪典的角色更早获取神恩;但它并不会在角色达到神恩通常要求的生命骰数时获得神恩的额外使用次数。

颂教(Religious Speaker,Ex):颂教者通过充满热忱的研究、冥思以及和其他信徒的讨论,她掌握到许多关于宣扬自身信仰的话术。4级起,当颂教者的神印是可见的时候,就会在唬骗、交涉以及表演(演讲)检定中获得+2表现加值。

神力扩展(Expanded Portfolio,Su):5级起,颂教者进一步增强了对自身宗教的理解和认识,而这使得她在自身信仰的神祗占据主导的方面获得了更强的力量。颂教者可以选择一个领域(domain),这个领域需要是她所信仰的神祗可以授予的,并使用她的颂教者等级作为她的有效牧师等级。
颂教者能够以类法术能力施放她所选择的领域中的领域法术,不过每个领域法术每日仅能如此施放1次,这些领域法术的施法者等级等同于她的颂教者等级。颂教者只有在自身可以施放对应等级的神术之后,才能够使用相应等级的类法术能力。若颂教者具有领域法术位,也能够如常使用这些领域法术位施放上文选择的领域法术。

神赐容貌(Aspect of Divinity,Su):7级起,颂教者获得了反应了自身信仰的外貌特征。这些外貌特征会由于个体和神祗的差异而有所不同;例如由流水或火焰构成的头发、金属样貌或生有鳞片的皮肤、长出爪子、爬行类的眼瞳或者散发光芒的眼珠、或者朦胧或多彩的灵光。这些特征可能是明显的也可能是隐性的,但是无论何种情况,它都不会赋予任何特殊攻击或能力,而且会使颂教者在易容检定中受到-4减值。
另外,颂教者获得了永久性的防护混乱/邪恶/善良/秩序(protection from chaos/evil/good/law)的效果,施法者等级等同于她的角色等级。她必须从中选择一种阵营并对此进行防护,而且她所选择的阵营必须是颂教者阵营的(也就是她的神祗的)对立阵营。绝对中立的颂教者可以从四种阵营中进行任意选择。一旦颂教者做出选择,便无法更改。

虔信之视(Ardent Vision,Sp):8级起,颂教者总是能够识别出信仰之敌。她获得随意施放侦测混乱/邪恶/善良/秩序(detect chaos/evil/good/law)的能力,施法者等级等同于她的角色等级。颂教者必须从她的对立阵营中,选择一个可以侦测的阵营(若她是绝对中立则任意选择一种),一旦做出这种选择就无法更改。

展现神迹(Perform Miracle,Su):颂教者的力量达到了巅峰,她能够创造出与神迹无异的效果。10级起,每日1次,颂教者能够做出后述事情中的一项。
  • 复制任何6级或更低等级的牧师法术。
  • 复制任何5级或更低等级的其他法术。
  • 撤销某些法术产生的有害效果,比如弱智术(feeblemind)或精神错乱(insanity)。要尝试解除一个这样的法术,颂教者必须使用那个加上了颂教者等级的施法职业等级(包括由于颂教者等级而增加的部分)进行一次施法者等级检定,对抗DC为11 + 目标效果的施法者等级。若成功,颂教者便能反制法术或效果。若失败了,颂教者便无法反制法术或效果,不过她可以在24小时后再次尝试。
  • 向她信奉的神祗陈述请求,产生和上述效果强度相当的效果。这么做需要献祭价值10000gp的钻石尘或者其他与宗教信仰相符的珍贵材料。有可能产生的效果实例包括:让死亡的盟友以生命全满的姿态复活;将颂教者和她的盟友精确无误地传送至指定地点;从火灾中保护一个城镇。在任何情况下,若请求的内容与神祗的本性相悖便会遭到拒绝。
复制的法术会如常允许豁免或者让法术抗力生效,但是豁免DC会按照7级法术进行计算。若颂教者使用该能力复制法术时,法术需要的材料成分的价值超过了100gp的话,她也必须支付该成分。

表:颂教者
等级      BAB      强韧      反射      意志      特殊每日法术
1级+0+0+0+1神印,尊奉,门徒      +1现有神术施法职业等级
2级+1+1+1+1活力+1现有神术施法职业等级
3级+2+1+1+2第一神恩+1现有神术施法职业等级
4级+3+1+1+2颂教+1现有神术施法职业等级
5级+3+2+2+3神力扩展+1现有神术施法职业等级
6级+4+2+2+3第二神恩+1现有神术施法职业等级
7级+5+2+2+4神赐容貌+1现有神术施法职业等级
8级+6+3+3+4虔信之视+1现有神术施法职业等级
9级+6+3+3+5第三神恩+1现有神术施法职业等级
10级+7+3+3+5展现神迹+1现有神术施法职业等级

原文
劇透 -   :
Exalted
The exalted exemplif ies the teachings of her faith. More than a religious leader, she is the embodiment of faith that all members of the religion strive to emulate. She may be part of the off icial religious hierarchy or an independent worshiper, but wherever she goes she inspires others to join or commit more fully to her faith.
Through constant meditation, ref lection, and religious study, the exalted has forged a unique connection to her god. Though the exalted of every faith share certain granted abilities, each one also receives special abilities based on the specif ic teachings of her religion. An exalted of Torag acts and appears very differently from an exalted of Lamashtu, for example. All exalted conduct themselves with devotion and passion, however, inspiring zealotry through word and deed wherever they go.
Hit Die: d8.

Requirements
To qualify to become an exalted, a character must fulf ill all of the following criteria.
Alignment: Same as chosen deity.
Deity: Must worship a single, specif ic deity.
Feats:  Deif ic Obedience*, Skill Focus (Knowledge [religion]).
Skills:  Diplomacy 5 ranks, Knowledge (religion) 5 ranks.
Spells:  Ability to cast 3rd-level divine spells.

Class Skills
The exalted’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (planes), Knowledge (religion), Linguistics (Int), Perform (oratory) (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks at Each Level:  2 + Int modifier.

Class Features
The following are class features of the exalted prestige class.

Weapon and Armor Prof iciency: An exalted gains weapon prof iciency with her chosen deity’s favored weapon.

Spells per Day/Spells Known:  At the indicated levels, an exalted gains new spells per day as if she had also gained a level in a spellcasting class to which she belonged before taking the prestige class. Shedoes not, however, gain other benef its a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If the character had more than one divine spellcasting class before becoming an exalted, she must decide to which class she adds the new level for the purposes of determining spells per day.

Divine Brand (Su):  At 1st level, a mark appears somewhere on the exalted’s body. The mark’s location varies by individual and by faith, but the mark clearly represents the exalted’s chosen deity. The divine brand generally appears in a location easy to display, such as on the hand, forearm, chest, or face. An uncovered divine brand functions as a silver holy (or unholy) symbol. If the divine brand is forcibly removed from an unwilling exalted, it reappears on her body 24 hours later

Obedience (Ex):  In order to maintain the abilities granted by this prestige class (including all spellcasting abilities that have been augmented by this prestige class), an exalted must perform a daily obedience to the deity she worships (see page 10).

Scholar (Ex): The exalted come from many backgrounds and study different aspects of their chosen faiths. At 1st level, an exalted may select one additional Knowledge skill to add to her list of class skills.

Vitality (Su): Divine energy suffuses the body of the exalted, making her more resilient. At 2nd level, the exalted gains a +2 sacred or profane bonus on Fortitude saves and on Constitution checks to stabilize.

Divine Boon:  As the exalted gains levels, she gains boons from her chosen deity. The nature of these boons varies depending on the exalted’s chosen deity. Each deity grants three boons, each more powerful than the last. At 3rd level, the exalted gains the first boon. At 6th level, she gains the second boon, and at 9th level, she gains the third boon. Consult the Deif ic Obedience feat on page 210 and the core deity descriptions in Chapter 1 for details on these divine boons. When a divine boon grants a spell-like ability, the exalted’s caster level for the spell-like ability equals her total character level. This ability allows an exalted to access these boons earlier than with the Deif ic Obedience feat alone; it does not grant additional uses of the boons once the character reaches the necessary Hit Dice to earn the boons normally.

Religious Speaker (Ex): Through her intense studies, meditation, and discussions with other worshipers, the exalted has mastered the art of speaking about her faith. At 4th level, she gains a +2 competence bonus on Bluff, Diplomacy, and Perform (oratory) checks while her divine brand is visible.

Expanded Portfolio (Su):  At 5th level, the exalted further increases her already impressive knowledge of her chosen deity’s faith and is rewarded with increased powers in one of the spheres over which her deity holds sway. The exalted chooses a domain of her chosen deity to which she gains access, using her exalted level as her effective cleric level.
The exalted can also can use each of the chosen domain’s spells once per day as a spell-like ability, with a caster level equal to her exalted level. The exalted can use each spell-like ability only if she is able to cast divine spells of that level. If the exalted has any domain spell slots, she is also able to cast the chosen domain’s spells in those slots as normal

Aspect of Divinity (Su): At 7th level, the exalted gains a physical trait that ref lects her faith. These physical traits vary by individual and deity; examples include hair with the appearance of f ire or water, scaled or metallic f lesh, talons, reptilian or glowing eyes, or a faint and colorful aura. The traits may be obvious or subtle, but in any case they confer no special attacks or abilities and impose a –4 penalty on Disguise checks.
In addition, the exalted gains a permanent  protection from chaos/evil/good/law effect with a caster level equal to her character level. She must select one alignment from which her aura protects her, and the chosen alignment must be opposed to the exalted’s alignment (and therefore her deity’s). An exalted who is neutral chooses any of the four alignments. Once the exalted makes this choice, it can’t be changed.

Ardent Vision (Sp): At 8th level, the exalted can always discern the enemies of her faith. She gains the ability to cast  detect chaos/evil/good/law  at will, with a caster level equal to her character level. The exalted must choose one alignment to detect that is opposed to her alignment (or one of her choice is if she is neutral), and once this choice is made it can’t be changed.

Perform Miracle (Su): The exalted at the pinnacle of her abilities can create effects that are nothing short of miraculous. At 10th level, once per day the exalted can do one of the following things.
-Duplicate any cleric spell of 6th level or lower.
-Duplicate any other spell of 5th level or lower.
-Potentially undo the harmful effects of certain spells, such as feeblemind  or  insanity, that require  miracle  to counteract. To attempt to undo such a spell, the exalted must make a caster level check using her level in the spellcasting class to which she added her exalted levels (including the increases in spellcasting from her exalted levels) against a DC of 11 + the caster level of the targeted effect. On a success, the exalted counters the spell or effect. On a failure, the exalted does not counter the spell or effect, though she can try again after 24 hours.
-Make a request of her chosen deity in line with the above effects. Doing so requires a sacrif ice of 10,000 gp in powdered diamond or another appropriate precious material based on the teachings of the deity’s faith. Examples of potential effects include returning a fallen ally to life and full health, teleporting the exalted and her allies to a location with no chance of error, or protecting a town from a wildf ire. In any event, a request that is out of line with the deity’s nature is refused.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are calculated as if it were a 7th-level spell. When an exalted uses this ability to duplicate a spell with a material component that costs more than 100 gp, she must provide that component.
« 上次编辑: 2014-10-04, 周六 19:38:56 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

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Re: 【内海诸神】进阶职业(Prestige Classes)
« 回帖 #2 于: 2014-05-29, 周四 13:37:22 »
卫道者(Sentinel)
每个主要神祗都会以座下的各种勇士为荣,无论是向艾奥梅黛(Iomedae)宣誓的圣武士,还是替拉瓦古格(Rovagug)宣泄狂怒的野蛮人。卫道者是通过贡献自身的武力从而向神祗交换力量的勇士,他们通常会成为神职人员的护卫。有的卫道者受过教会的正式训练,其他人则是出于自身的经历和见闻走上这条道路,而有的人只是单纯做出用生命捍卫信仰的誓言。
卫道者经常与他们的信仰之敌或者具有竞争关系的宗教勇士发生冲突,不过偶尔也会为了完成伟大的任务或解决极具挑战性的障碍而与其他卫道者合作。有许多身怀绝技的勇士都奉献于自身的信仰,而那些宗教中的传奇勇士通常也都是卫道者。
生命骰(Hit Die):d10

进阶要求(Requirements)
要成为卫道者,角色必须满足后述所有要求。
阵营(Alignment):与自身信仰的神祗相差1阶之内
神祗(Deity):必须信奉单个特定的神祗
专长(Feats):崇神仪典(Deific Obedience;本书专长,见剧透),武器专攻:神祗的偏好武器(Weapon Focus:deity’s favored weapon)
特殊(Special):基本攻击加值+5或更高
劇透 -   :
崇神仪典 Deific Obedience
  你以每日的祈祷,赞美和祭献荣耀你所信仰的神祗,而祂则赋予你特殊的恩宠。
先决条件:在知识(宗教)技能上拥有3个等级,必须崇拜一位神祗
效果:每一位神祗都有其特定的日常服从仪典(Daily Obedience),不过这些仪典每天最多只需要一小时来完成。每天当你完成服从仪典以后,你将获得你所崇拜的神祗所拥有的“服从仪典“项目所列出的特殊能力与抗力奖励。
  如果你拥有至少12个HD,你获得你所信仰神祗的第一神恩(Boon);在16HD时,你获得祂的第二神恩;在20HD时,你获得最终的第三神恩。除非特别提及其持续时间,否则神恩在一经获得后是永久生效的。
  本书中列出的三个进阶职业可以在较低等级时即可获得神恩。如果你在这些进阶职业上并无任何等级,那么你自行通过此专长获得的是颂教者(exalted)神恩。当你在传音者(Evangelist)或者卫道者(Sentinel)进阶职业上获得了等级,那么你会失去已获得的颂教者神恩,而是依据这两个进阶职业的能力而获得合适的新神恩。
  如果你未能执行每日的服从仪典,你将失去所有通过本专长获得的神恩奖励,直到你下一次完成服从仪典为止。

本职技能(Class Skills)
卫道者的本职技能为:攀爬(力量),工艺(智力),驯养动物(魅力),威吓(魅力),知识(宗教)(智力),察觉(感知),专业(感知),骑术(敏捷),生存(感知)以及游泳(力量)
升级技能点数(Skill Ranks at Each Level):2 + 智力调整值

职业能力(Class Features)
后述内容为卫道者进阶职业的职业能力。

武器和防具擅长(Weapon and Armor Proficiency):卫道者擅长所有简易和军用武器,所有类型的护甲(重甲、中甲以及轻甲)和盾牌(塔盾除外)。

尊奉(Obedience,Ex):为了维持这个进阶职业获得的能力(包括所有通过这个进阶职业增强的施法能力),卫道者必须执行她所信仰神祗的日常服从仪典(Daily Obedience;见本书第10页)。

神赐武器(Symbolic Weapon,Su):当卫道者持用他所信仰的神祗的偏好武器时,他会在攻击检定和伤害检定中获得+1神圣或亵渎加值。每当他在卫道者进阶职业中拥有3个等级,这些加值就会再增加1点(最高+4)。当卫道者的手中持用着他的神祗的偏好武器时,这些武器还被视为圣(或邪)徽。

奖励专长(Bonus Feat):在达到第2级与第7级时,卫道者会在正常提升等级之外额外获得一个奖励专长。这些奖励专长必须被标记为战斗专长(combat feats)。在判断是否能够选择那些需要战士等级的专长时,将卫道者等级与战士等级叠加计算是否满足先决条件。若被选择的奖励专场需要选定某种特定武器作为专长所适用的范围时,比如高等武器专攻(Greater Weapon Focus)专长,卫道者必须选择他所信仰的神祗的偏好武器。

神恩(Divine Boon):随着卫道者的等级提升,他会获得自身信奉之神祗赋予的神恩。这些神恩的性质取决于卫道者所信奉的神祗。每个神祗都会赋予他三个神恩,并且这些神恩会逐级加强。3级时,卫道者会获得第一神恩(first boon)。6级时,卫道者会获得第二神恩(second boon),之后会在9级时获得第三神恩(third boon)。请查看本书210页的崇神仪典(Deific Obedience)专长以及第一章的核心神祗内容来了解这些神恩的具体描述。若神恩会赋予类法术能力,那么对于卫道者来说,这些类法术能力的施法者等级等同于他的总角色等级。该能力允许卫道者比单独选取崇神仪典的角色更早获取神恩;但它并不会在角色达到神恩通常要求的生命骰数时获得神恩的额外使用次数。

神之迅捷(Divine Quickness,Ex):4级起,只要卫道者携带着他所信仰的神祗的偏好武器,他就会在先攻检定中获得+2神圣或亵渎加值。武器并不需要持握在他的手中,但是必须至少要随身携带或者放在不超过一个移动动作便能拿到手中的近处。8级起,这个加值增加至+4点。

阵营之击(Aligned Strike,Su):卫道者那毋庸置疑的热诚使得自身能够击破某种类型的伤害减免。5级起,卫道者在持用自身信仰神祗的偏好武器时,能够穿透一种特定类型的伤害减免。他的武器所能够穿透的伤害减免类型取决于他自身所信仰的神祗阵营。他的武器所能穿透的伤害减免类型需要在他获得该能力时进行选择,一旦选择便无法更改。无论卫道者所信仰的神祗阵营提供给他多少种选择,他也仅能从中选取一种阵营武器类型。例如:艾奥梅黛的卫道者可以将他的武器视为秩序(axiomatic)或神圣(holy),但是不能两者皆是。可选的范围如后所述:
  • 守序(Lawful):卫道者所信仰的神祗若是守序的,则可以将他的武器视为秩序(axiomatic)。
  • 混乱(Chaotic):卫道者所信仰的神祗若是混乱的,则可以将他的武器视为混沌(anarchic)。
  • 善良(Good):卫道者所信仰的神祗若是善良的,则可以将他的武器视为神圣(holy)。
  • 邪恶(Evil):卫道者所信仰的神祗若是邪恶的,则可以将他的武器视为邪恶(unholy)。
  • 中立(Neutral):卫道者所信仰的神祗若是中立的,则可以从其他四种武器阵营类型之一进行选择。

坚定信仰(Stalwart,Su):5级起,卫道者通过不断的冥思与对教义的贯彻施行,获得了强韧的精神。他在对抗神术时,豁免检定获得+2神圣或亵渎加值。

老练战士(Practiced Combatant,Ex):7级起,得益于多样的训练和广泛的阅历,卫道者能够展现出更加强大的战斗能力。他在使用自身信仰的神祗的偏好武器执行战技时,获得+2神圣或亵渎加值。

卓越领导者(Righteous Leader,Ex):8级起,卫道者为了自身的信仰而完成的事迹以及他以神之名义做出的行为,为他赢得了极高的名气。他获得了领导力(Leadership)作为奖励专长,然后对于专长的特殊力量领导力修正(leadership modifier)上有一些限定。他不会由于时常迁移(moving around a lot)而承受减值(通常来说这会使角色的领导力修正获得-1减值),但是会在招募不同阵营的部属(Recruits a cohort of a different alignment)时承受双倍的惩罚(-2以取代-1)。

无畏勇士(Unstoppable Warrior,Su):10级起,卫道者成为了具有高超武艺的坚定典范。他会按照自身信仰的神祗阵营而获得伤害减免,如表中所示。
信仰神祗的阵营      伤害减免信仰神祗的阵营      伤害减免
LG10/邪恶CN10/守序
NG5/邪恶且银LE10/善良
CG5/寒铁且邪恶      NE5/善良且银
LN10/混乱CE5/寒铁且善良
N3/-
此外,卫道者不再会在生命值降至负值时陷入昏迷(unconscious),不过他只能在生命值为负值时进行单个标准动作或移动动作,而且如果他没有稳定伤势的话,仍会如常继续失去生命值。在稳定后再进行标准动作会导致卫道者的创口再度破裂,并且会如常开始损失生命值。

表:卫道者
等级      BAB      强韧      反射      意志      特殊
1级+1+1+0+0尊奉,神赐武器 +1
2级+2+1+1+1奖励专长
3级+3+2+1+1第一神恩,神赐武器 +2
4级+4+2+1+1神之迅捷 +2
5级+5+3+2+2阵营之击,坚定信仰
6级+6+3+2+2第二神恩,神赐武器 +3
7级+7+4+2+2奖励专长,老练战士
8级+8+4+3+3神之迅捷 +4,卓越领导者
9级+9+5+3+3第三神恩,神赐武器 +4
10级+10+5+3+3无畏勇士

原文
劇透 -   :
sentinel
Every major deity boasts champions of some type, whether they are paladins sworn to Iomedae or barbarians who channel their destructive rage from Rovagug. The sentinel is a warrior who receives special powers in exchange for his service to a deity, and often serves as a guard for the deity’s clergy. Some undergo off icial training, others experience visions leading them to their path, and some simply make the decision to pledge their lives to upholding their faith.
Sentinels frequently clash with enemies of their deity or champions of rival faiths, and occasionally work with other sentinels to undertake great quests or overcome challenging obstacles. Some inspire unique warrior orders dedicated to their faith, and legendary champions of the faith are often sentinels.
Hit Die: d10

Requirements
To qualify to become a sentinel, a character must fulf ill all of the following criteria.
Alignment: Within one step of chosen deity.
Deity: Must worship a single, specif ic deity.
Feats: Deif ic Obedience*, Weapon Focus (deity’s favored weapon).
Special: Base attack bonus +5 or higher.

Class Skills
The sentinel’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks at Each Level: 2 + Int modif ier

Class Features
The following are class features of the sentinel prestige class.

Weapon and Armor Prof iciency:  Sentinels are prof icient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Obedience (Ex):  In order to maintain the abilities granted by this prestige class, a sentinel must perform a daily obedience to his chosen deity (see page 10).

Symbolic Weapon (Su): When wielding his deity’s favored weapon, the sentinel gains a +1 sacred or profane bonus on attack and damage rolls. These bonuses increase by 1 for every 3 levels he has in the sentinel prestige class (maximum +4). His deity’s favored weapon also functions as a holy (or unholy) symbol when wielded by a sentinel.

Bonus Feat:  At 2nd level and again at 7th level, the sentinel gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. Sentinel levels stack with f ighter levels for the purpose of qualifying for feats with a f ighter level prerequisite. If the bonus feat selected requires the sentinel to select a specif ic weapon for the feat to apply to (such as Greater Weapon Focus), the sentinel must select his deity’s favored weapon.

Divine Boon:  As the sentinel gains levels, he gains boons from his chosen deity. The nature of these boons varies depending on the sentinel’s chosen deity. Each deity grants three boons, each more powerful than the last. At 3rd level, the sentinel gains the f irst boon. At 6th level, he gains the second boon, and at 9th level, he gains the third boon. Consult the Deif ic Obedience feat on page 210 and the core deity descriptions in Chapter 1 for details on these divine boons. When a divine boon grants a spell-like ability, the sentinel’s caster level for the spell-like ability equals his total character level. This ability allows a sentinel to access these boons earlier than with the Deif ic Obedience feat alone; it does not grant additional uses of the boons once the character reaches the necessary Hit Dice to earn the boons normally.

Divine Quickness (Ex): Starting at 4th level, so long as the sentinel carries his deity’s favored weapon, he gains a +2 sacred or profane bonus on initiative checks. The weapon doesn’t need to be carried in hand, but must at least be on his person and accessible enough that he can wield it with no greater than a move action. At 8th level, this bonus increases to +4.

Aligned Strike (Su):  The sentinel’s righteous fervor allows him to cut through certain types of damage reduction. At 5th level, the sentinel gains the ability to bypass a specif ic type of damage reduction when wielding his deity’s favored weapon. The type of damage reduction his weapon bypasses is based on his chosen deity’s alignment. The sentinel chooses this type of damage reduction when he gains this ability and this choice can’t be changed. He can choose only one of the aligned weapon types regardless of how many options he has based on his deity’s alignment. For example, a sentinel of Iomedae can treat his weapon as  axiomatic or  holy, but not both. The choices are as follows.
Lawful: The sentinel can treat his weapon as axiomatic if his deity is lawful.
Chaotic: The sentinel can treat his weapon as anarchic if his deity is chaotic.
Good: The sentinel can treat his weapon as holy if his deity is good.
Evil: The sentinel can treat his weapon as unholy if his deity is evil.
Neutral: The sentinel can choose one of the four other weapon alignment types if his deity is neutral.

Stalwart (Su):  At 5th level, the sentinel gains mental fortitude through his constant meditation and adherence to religious tenets. He gains a +2 sacred or profane bonus on saving throws to resist divine spells.

Practiced Combatant (Ex):  At 7th level, the sentinel displays increased combat ability thanks to his extensive training and experience. He gains a +2 sacred or profane bonus on combat  maneuvers he performs with his deity’s favored weapon.

Righteous Leader (Ex):  At 8th level, the sentinel’s commitment to his faith and the deeds he does in the name of his god add to his reputation. He gains Leadership as a bonus feat, and is considered to qualify for that feat’s special power leadership modif ier. He takes no penalty for moving around a lot (normally this imposes a –1 penalty to a character’s leadership score) but he takes double the usual penalty for recruiting a cohort of a different alignment (–2 instead of –1).

Unstoppable Warrior (Su):  At 10th level, the sentinel becomes a stalwart paragon demonstrating incredible combat prowess. He gains damage reduction based on the alignment of his deity, as shown in the table.
In addition, the sentinel no longer falls unconscious when reduced to a negative hit point total, though he can take only a single standard or move action while at negative hit points, and he continues to lose hit points normally if he is not stabilized. Taking standard actions after becoming stable causes the sentinel’s wounds to reopen, and he begins losing hit points normally again.
Once per day as a swift action, the sentinel can use cure critical wounds, but targeting only himself, with a caster level equal to his character level.
« 上次编辑: 2014-10-04, 周六 19:39:22 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

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Re: 【内海诸神】进阶职业(Prestige Classes)
« 回帖 #3 于: 2014-05-29, 周四 13:38:47 »
由于进阶职业会牵涉到各个神祗的BOON
所以我回头会单开一贴汇总,算是占坑吧……

:em008
paizo终于想开啦,终于有进阶职业能和普通职业的能力挂钩啦……
« 上次编辑: 2014-05-29, 周四 13:41:03 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 星踪幻影

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Re: 【内海诸神】进阶职业(Prestige Classes)
« 回帖 #4 于: 2014-05-29, 周四 14:38:35 »
由于进阶职业会牵涉到各个神祗的BOON
所以我回头会单开一贴汇总,算是占坑吧……

:em008
paizo终于想开啦,终于有进阶职业能和普通职业的能力挂钩啦……
在CRB和APG里的进阶差不多思路,但素POP里反而分离了……
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

离线 solariusyang

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Re: 【内海诸神】进阶职业(Prestige Classes)
« 回帖 #5 于: 2014-05-29, 周四 14:47:42 »
evanglist的翻译不应该是新世纪福音战士么 :em019
单个小孩的CR再X3,这遭遇怎么都是团灭的节奏啊…… T_T

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Re: 【内海诸神】进阶职业(Prestige Classes)
« 回帖 #6 于: 2014-06-11, 周三 15:44:36 »
完工  :em012
我只是因为完工所以水一下顶帖而已
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 Lomias

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Re: 【内海诸神】进阶职业(Prestige Classes)
« 回帖 #7 于: 2014-06-11, 周三 16:55:24 »
個人感覺這些進階的強度大概是 传音者>卫道者>颂教者 這樣, 總體來說很厲害 :em012

* Lomias 讚美了奈奈
“找一群電波都能對上的PC有多難?"
“大約等於找一群不會吵架的老婆吧。"
“教練我也要開後宮!"

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Re: 【内海诸神】进阶职业(Prestige Classes)
« 回帖 #8 于: 2014-06-11, 周三 19:42:53 »
关联职业(Aligned Class,Ex):传音者的背景多种多样,她们所表现出的多样性极为丰富。2级起,传音者必须从获得进阶职业之前所具有的职业中选择一个,将这个职业作为她的关联职业。她会获得这个职业的所有职业能力,传音者将1级之后的每个传音者等级加到关联职业的等级上,来判断她能够获得的职业能力。她仍旧会获得进阶职业的生命骰、基本攻击加值、豁免加值以及技能等级,但是她还会获得关联职业的所有其他职业能力,就如同这些能力是传音者进阶职业的能力一般。

這會增加每日法术/已知法術?會的話不錯呢

离线 星踪幻影

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Re: 【内海诸神】进阶职业(Prestige Classes)
« 回帖 #9 于: 2014-06-12, 周四 01:36:35 »
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...