作者 主题: 【SS】扩展异能 p23~24  (阅读 7209 次)

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【SS】扩展异能 p23~24
« 于: 2017-12-13, 周三 15:52:27 »
戴马拉DEMARA
(译注:疑心捏他费迪南德·戴马拉(Ferdinand Demara),被人定义为最伟大的骗子,一生假扮过无数职业)
花费:0.5PP
这种异能帮助修士在观看一个人或记录一个人使用所需技能后,以最少的效率使用未经训练的技能。一旦修士至少看了一个小时的参考资料后,他就可以使用这项技能了,他被视作拥有技能等级1。这种知识在等同于修士的魔法等级小时内仍然有效。在创建或提升角色时,该异能不会提供任何的业力以协助学习一种技能。
剧透 -   :
This power grants the adept the ability to use an untrained skill at minimal effectiveness after watching a person or recording of a person using the desired skill. Once the adept has watched their reference material for at least one hour, they can use the skill as if they have a skill rating one. This knowledge remains effective for a number of hours equal to the adept’s Magic Attribute. The ability does not provide any Karma assistance in learning a skill through character creation or advancement.


超记忆感官EIDETIC SENSE MEMORY
花费:0.5PP
拥有超记忆感官的修士能够记住所有感官输入,除了较为传统的视觉能力之外,还包括嗅觉、味觉和触觉。修士能完美回忆任何感官刺激,或它们的所有组合。记忆可以随意被想起。修士也可以有像拍照阅读一样的能力,这对那些喜欢在书店白嫖的人来说是一个很好的把戏。
剧透 -   :
An adept with Eidetic Sense Memory is capable of memorizing all sensory input, including tastes, smells and textures in addition to the more traditional visual ability. The adept is capable of perfectly recalling any sensory stimulus, or combination thereof. The memories can be recalled at will. The adept also has the ability to photo-read, making it a great trick for those Awakened who like book clubs.


绝佳演出ENTHRALLING PERFORMANCE
花费:0.5PP
拥有该异能的修士,与艺术相关的技能相当契合,如工艺或体操,修士同时也必须具备这些技能。这种异能可以多次选择,每此选择不同的艺术相关技能。果GM允许,该异能也可能用于徒手格斗(武术)或唬骗(模拟)。
异能用一种微妙的魔法灵气渗入修士的表现,使修士看起来变得迷人异常,在表演时优雅又熟练。修士进行适当的技能+魔法检定,成功值作为一个阈值,用于观众在表演过程中可能做出的任何侦查检定。外界的突然压力或刺激,比如听到枪击或者遭受袭击,会使得观众立即从神思恍惚状态清醒过来。
剧透 -   :
This adept power is used in conjunction with an artistic skill, such as Artisan or Gymnastics, which the adept must also possess. This power can be selected multiple times, with each selection pertaining to a different artistic skill. If the gamemaster allows, this power may also be linked to Unarmed Combat (Martial Arts) or Con (Impersonation).
The power permeates the adept’s performance with a subtle magic aura, mesmerizing observers with the adept’s grace or skill as the performance unfolds. The adept makes a test of the appropriate skill + Magic. The adept’s hits serve as a threshold modifier for any Perception tests the audience might make during the performance. Audience members exposed to sudden outside stress or stimuli, such as hearing gunshot or suffering an assault, are immediately released from the entrancement.


高度专注HEIGHTENED CONCERN
花费:0.5PP
修士可以忽略在执行另一项任务时产生的分心。该异能可以忽略一个不超过魔法属性一半(向上取整)的负面状况调整值。它需要一个复杂动作来激活,并且可以与“修士专注”超魔相结合。
剧透 -   :
The adept can ignore a single distraction while performing another task. This power negates a single situational modifier of a value of up to half (rounded up) of their Magic Attribute. It takes a Complex Action to activate and may be combined with the Adept Centering metamagic.


不屈意志INDOMITABLE WILL
花费:0.25PP/每级
修士增强了对恐惧和折磨的抵抗力,在抵抗威吓或恐惧影响的对抗检定上每有一级异能便获得+1骰池调整。
剧透 -   :
The adept has an increased resistance to fear and torture. The adept gains a +1 dice pool modifier to Opposed Tests to resist Intimidation and fear-inducing effects or powers for each level of this power.


钢肠铁胃IRON GUT
花费:0.25PP/每级
该异能大大增强了修士的消化道的能力,允许比通常泛人摄取和代谢更广泛的物质。在任何摄入的毒素抵抗检定(核心规则书409页)中每有一级异能等级便获得+1骰池调整。
剧透 -   :
This power greatly increases the strength of the adept’s digestive tract, allowing them to ingest and metabolize a wider array of substances than the metahuman norm. The power grants the adept a +1 dice pool modifier on any ingested Toxin Resistance Test (p. 409, SR5) per level of the ability.


铁肺IRON LUNGS
花费:0.25PP/每级
这种异能增强了修士的肺活量。当试图屏住呼吸时,每一级的异能增加屏住呼吸的基本时间20秒。当想要延长基本时间时,进行游泳+意志检定,每个净成功值增加6秒(每次净成功得到的加上正常15秒)。所以当异能为四级时,修士的基础时间是140秒(通常是60秒,加上异能的80(即4×20)秒)。每一次游泳+意志检定的成功都会使时间延长39秒(以15秒为基数,再加上4×6,即24秒)。在抵抗奔跑造成的疲劳伤害时(核心规则书172页)每有一级异能便获得+1骰池调整。
剧透 -   :
This power increases the adept’s lung capacity. When attempting to hold one’s breath, each level of Iron Lungs increases the base time of holding one’s breath by 20 seconds. When wanting to extend past the base time, each level adds an additional 6 seconds for each net hit on a Swimming + Willpower Test (added on top of the normal 15 additional seconds per net hit). So at four levels, the adept’s base time is 140 seconds (60 seconds normally, plus 80 (that is, 4 x 20) seconds from the power). Each net hit on a Swimming + Willpower Test extends the clock by 39 seconds (15 seconds as a base plus 4 x 6, or 24). The power also adds a +1 dice pool modifier to Body to resist Fatigue damage from Running (p. 172, SR5) per level.


钢铁意志IRON WILL
花费:0.5PP/每级
此异能帮助修士抵抗外来影响。在对抗心理操控或精神控制一类的效果时角色每有一级异能等级便获得+1骰池调整。
剧透 -   :
This power makes the adept more resistant to external influences. The character may add the power’s level as a dice pool modifier in tests to resist mental manipulation or mind control, whether originating from spells, adept powers, or spirit powers.


角质控制KERATIN CONTROL
花费:0.5PP
修士有加速生长头发和指甲的能力,角质生长受修士泛形态限制。修士可以在短短几小时内做到从专业派头到街头时尚的转变。异能也允许头发生长成直或卷,全由修士自己考虑。浓密的胡须和长发通常需要六小时才能长出来,但可以对自己造成一格不可抵抗的晕眩伤害,每格伤害减少一小时的生长时间。
剧透 -   :
The adept has the ability to accelerate their hair, nail, and horn growth within the limits of the adept’s metatype. The adept can go from short, professional appearance to street chic in a matter of hours. The power also allows any hair grown to be straight or curly at the adept’s discretion. Full beards and long hair normally take six hours to grow, but the growth can be accelerated at the cost of one unresisted box of Stun Damage per hour reduction in growth time.


活体法器LIVING FOCUS
花费:1PP
这个异能允许修士以与维持法器相似的方式维持法术。施法者不需要维持这个法术,他可以用简单动作把咒语转移到修士身上,以修士提供魔力来维持施法。该法术不能进一步转移,即使对方同样拥有“活体法器”异能。法术强度不能超过修士的魔法属性,在维持法术期间,修士在所有动作上都有-2骰池调整。反制法术对维持的法术有效(核心规则书296页)。
剧透 -   :
This power allows the adept to sustain a spell in a manner that simulates a Sustaining Focus. The casting magician does not need to maintain the spell but can transfer the spell to the adept with a Simple Action, with the adept providing the mana to power the spell. The spell cannot be further transferred, even if the recipient has the Living Focus power. The spell’s Force cannot exceed the adept’s Magic Attribute, and while sustaining the spell the adept suffers a –2 dice pool modifier to all actions while they sustain the spell. Counterspelling the sustained spell is handled with Dispelling (p. 296, SR5).


维持温度MAINTAIN WARMTH
花费:0.25PP
。维持温度异能允许修士减缓低温症的病发和其他严寒相关疾病的病发。在生存检定上,忽略任何因为天气原因(见生存测试表,核心规则书137页)而产生的骰池调整。
剧透 -   :
Maintain Warmth allows the adept to delay the onset of hypothermia and other cold-related ailments. This eliminates any modifiers to the Survival Test due to weather (see Survival Test Table, p. 137, SR5).


记忆置换MEMORY DISPLACEMENT
花费:0.25PP
该异能允许修士使用一个复杂动作,在预定时间内暂时删除选定的记忆。当记忆被置换时,修士没有记忆被抹去的记忆或它的内容,对恐吓、审讯或控制思维的尝试都会无效,只会造成身体损伤。一旦预定时间过去,记忆返回。
剧透 -   :
This adept power allows an adept to temporarily remove selected memories for a predetermined amount of time with the use of a Complex Action. While the memory is displaced, the adept has no recollection of the erasure or its contents, rendering attempts at Intimidation, Interrogation, or mental manipulation spells ineffective, except for any physical trauma caused. Once the predetermined time has elapsed, the memory returns.


锋锐感知PIERCING SENSES
花费:0.25PP/每级
异能帮助修士增强辨别幻像及相关影响的能力。修士在抵抗幻觉效果时每有一级异能便获得+1骰池调整。
剧透 -   :
This power grants the adept an increased ability to identify illusions and related effects. The adept gains a +1 dice pool modifier to resist illusion-based effects for each level of this power.


超力泳姿POWER SWIMMING
花费:1PP
拥有这种异能的修士被禁止参加奥运会游泳项目,因为他们具有海洋哺乳动物一般的优雅和速度。修士的游泳速度提高一倍(核心规则书137页),每次游泳检定增加2米距离,精灵和巨魔增加4米。
剧透 -   :
Adepts with this power are banned from Olympic events, as they swim with the grace and speed of a marine mammal. The adept’s swimming rate is doubled (p. 137, SR5), and each hit on a Swimming Test gains an additional 2 meters of distance, 4 meters for elves and trolls.


盘根ROOTING
花费:0.25PP/每级
盘根允许修士用简单动作变成一个几乎完全固定的物体。异能为修士在抵抗击倒时提供+1物理极限。它还提供+1骰池调整在任何抵抗被撞倒,悬浮,或者其他违背自身的意愿的动作检定。修士在异能持续期间不能移动,并且在闪避、徒手格挡或持械格挡受到-3的骰池惩罚。自由行动可以解除异能。
剧透 -   :
Rooting allows an adept to become a nearly immovable object with a Simple Action. The power provides +1 to the adept’s Physical Limit for Knockdown (p. 194, SR5) only. It also provides a +1 dice pool modifier to any test resisting being knocked down, levitated, or otherwise being displaced against their will. The adept cannot move while the power is active, and she takes a –3 dice pool penalty to Dodge, Block or Parry tests while the power is active. The power can be canceled with a Free Action.


超然韧性SUPERNATURAL TOUGHNESS
花费:1PP/每级
每一级该异能给予修士一格的物理CM和眩晕CM。
剧透 -   :
Each level of this power gives the adept one extra box in their Physical and Stun Condition monitors.

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