作者 主题: 【ISTav】调酒师(Mixologist)【炼金术士变体】  (阅读 18509 次)

副标题: 这变体其实不是重点2333|190205校对

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【ISTav】调酒师(Mixologist)【炼金术士变体】
« 于: 2018-07-11, 周三 11:09:49 »
调酒师(Mixologist)【炼金术士变体】
 出自《内海的酒吧》p. 57

有些炼金术师专注于掌握酒精和肉体之间的化学反应。尽管他们酿成的强大药剂可能有些缺点,但至少他们乐在其中。

酒精炼金术(Alcoholic Alchemy,Su):调酒师能在他制作的化合炼成和药水中柱日入酒精,增强它们的效力。当调酒师酿制药水时,他能在原材料上额外花费10gp,借此在决定药水效果时使其施法者等级+1,但此药水视为浓烈酒精饮料(strong alcoholic drink)。而当调酒师炼成化合炼成时,他能额外花费1分钟,借此在决定化合炼成效果时使其施法者等级+1,但此化合炼成视为浓烈酒精饮料(strong alcoholic drink)。调酒师每环只能准备一份酒精化合炼成。调酒师永远不能学习突变药剂或改造突变药剂的科研发现。

此能力改变了炼金术、制造药水,并取代了突变药剂。

酒精炸弹(Alcoholic Bombs,Su):当调酒师制作炼金炸弹时,他能让爆炸产生醉人的烟雾。一个被酒精炸弹直接命中的生物须要通过强韧豁免,否则陷入微醺(tipsy)状态。如果该生物原本就已陷入微醺状态,则改为陷入醉酒(drunk)状态。如果该生物原本就已经陷入醉酒状态,则改为陷入酩酊大醉(soused)状态。一个酩酊大醉的生物若未能通过强韧豁免,会失去意识1d3小时,并在醒来时获得宿醉(hangover)状态。此能力视同改造炼金炸弹的科研发现,所以不能与其他同类科研发现叠加。

此能力取代了2级科研发现。

酒精抗力(Alcoholic Resistance,Ex):2级起,调酒师对抗毒素的检定加值也能应用在减少酒醉和避免失去意识的检定。但此能力并不会使调酒师免疫酒精效果。

此能力改变了毒性抗力。

调酒大师(Mixologist Master,Su):14级起,调酒师每环能至多准备2份酒精化合炼成。

此能力取代了长效突变药剂。

剧透 -  原文:
Mixologist
Source Inner Sea Taverns pg. 57
Certain alchemists focus on mastering the chemical reactions between alcohol and the physical body. Though the powerful potions they brew can have drawbacks, they are at least pleasurable.

Alcoholic Alchemy (Su): A mixologist can infuse potions and extracts he creates with alcohol, increasing their potency. When a mixologist brews a potion, he can spend an additional 10 gp in raw materials to increase his caster level by 1 for the purpose of the potion’s effects, but the potion counts as a strong alcoholic drink (see the sidebar on page 55). When a mixologist creates his extracts, he can spend 1 extra minute doing so to increase his caster level by 1 for the purpose of that extract’s effects, but the extract counts as a strong alcoholic drink. A mixologist can prepare one alcoholic extract for each level of extracts he can prepare. A mixologist can’t ever gain a mutagen or discoveries that alter mutagens.

This alters alchemy and brew potion and replaces mutagen.

Alcoholic Bombs (Su): When the mixologist creates a bomb, he can cause the detonation to produce intoxicating fumes. A creature that takes a direct hit from an alcoholic bomb becomes tipsy (see page 54) if it fails a Fortitude saving throw. If the creature is already tipsy, it becomes drunk instead. If the creature is already drunk, it becomes soused instead. A soused creature that fails its Fortitude saving throw passes out for 1d3 hours and wakes up with a hangover. This ability counts as a discovery that modifies bombs, so it doesn’t stack with other discoveries that modify bombs.

This replaces the discovery gained at 2nd level.

Alcoholic Resistance (Ex): At 2nd level, a mixologist’s bonus on saving throws against poison also applies on saving throws to become less drunk and to avoid passing out. This doesn’t allow a mixologist to become immune to alcohol.

This alters poison resistance.

Mixologist Master (Su): At 14th level, a mixologist can have up to two alcoholic extracts for each level of extracts he can prepare as long as he can prepare at least two extracts of that level.

This replaces persistent mutagen.



书里没原图
« 上次编辑: 2019-02-10, 周日 10:22:48 由 DieEnde »

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这个才是重点2333
« 回帖 #1 于: 2018-07-11, 周三 11:14:06 »
同场加送一个专长 :em001

极端情绪波动
出自《内海酒馆pg. 59》
你有时会无法抵抗你的情绪。

你获得的每项士气加值+1。但在对抗情绪和恐惧效果的豁免承受-1罚值。当你醉酒(drunk)(或更糟糕)时,此减值翻倍,但你的每项士气加值提升至+2。

剧透 -   :
Extreme Mood Swings
Source Inner Sea Taverns pg. 59
Your emotions sometimes get the better of you.

Benefit: Increase each morale bonus you receive by 1. You take a −1 penalty on saves against emotion and fear effects. When you are drunk (or worse), this penalty doubles, but you increase each morale bonus you receive by 2 instead.
« 上次编辑: 2021-06-10, 周四 11:20:21 由 犬良人 »

While you live, shine
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and Time demands his due

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Re: 【ISTav】调酒师(Mixologist)[炼金术师变体]
« 回帖 #2 于: 2018-07-11, 周三 13:56:13 »
我觉得又多了一种可以叠的状态。。。。。。。。。
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Re: 【ISTav】调酒师(Mixologist)[炼金术师变体]
« 回帖 #4 于: 2018-07-11, 周三 23:16:47 »
激励法术 encouraging spell(超魔专长)

你的鼓舞提供盟友更大的支持。

先决条件:魅力13,交涉技能6级

专长效果:激励法术提供的所有士气加值+1.激励法术占用比原法术环级高1环的法术位。



这两个专长如何处理?叠加or?

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Re: 【ISTav】调酒师(Mixologist)[炼金术师变体]
« 回帖 #5 于: 2018-07-13, 周五 09:14:17 »
激励法术 encouraging spell(超魔专长)

你的鼓舞提供盟友更大的支持。

先决条件:魅力13,交涉技能6级

专长效果:激励法术提供的所有士气加值+1.激励法术占用比原法术环级高1环的法术位。



这两个专长如何处理?叠加or?
"我猜"无名加值能叠加吧,不过这超魔不好用吧 :em016

While you live, shine
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life exists only for a short while
and Time demands his due

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Re: 【ISTav】调酒师(Mixologist)[炼金术师变体]
« 回帖 #6 于: 2018-07-13, 周五 10:25:29 »
怎么不好用,一个强大希望几乎是+5士气常见鉴定了(配上专长和超魔)
下辈子一定要当个蛮子,免得想太多。
帕拉丁冲锋破鞋必出1,这是一种真理
每当我出carry的时候总有人抢中路,每当我出辅助的时候总让我去中单
自从当了DM,豁免骰那是一个比一个大……
[21:54] <玛多卡> .r d20+13 出1我就掀桌
[21:54] <DnDBot> 玛多卡 投掷 出1我就掀桌: 1d20+13=(1)+13=14

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Re: 【ISTav】调酒师(Mixologist)[炼金术师变体]
« 回帖 #7 于: 2018-07-13, 周五 13:21:44 »
我怎么觉得超魔和专长给的都是士气加值,所以应该取高而不是叠加?
只要你也喜欢吮指原味鸡和葡式蛋挞,我们就是好朋友

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Re: 【ISTav】调酒师(Mixologist)[炼金术师变体]
« 回帖 #8 于: 2018-08-14, 周二 11:55:01 »
在线查不到微醉和酩酊大醉状态,包括英文。有人有书吗?

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Re: 【ISTav】调酒师(Mixologist)[炼金术师变体]
« 回帖 #9 于: 2018-08-15, 周三 11:14:59 »
这里说的是本身就有的士气加值数值+1,而不是额外+1检定(士气)吧。这应该是叠的啊。就好像两个法术火焰伤害+1的能力对于火球,最后当然是火焰伤害+2啦。
人在动,天在看,一轮万动留祸患,众生皆为先攻来,乱插动作忘前缘