梦魇伊特怪(NIGHTMARE ETTERCAP)
这个奇怪的人形生物看起来像一个瘦长的伊特怪的扭曲而滑稽的模仿品,拥有着像蜘蛛腿一样的手指以及凶残而邪恶的笑容。
梦魇伊特怪 CR4
XP 1,200中立邪恶 中型异怪
先攻+9
感官 黑暗视觉120尺 低光视觉; 察觉+9
光环 恐惧光环(60尺,dc13), 气势凶猛(30尺,dc13)
防御
AC17,触及15,措手不及12(+5敏捷,+2天生)
hp 30(4d8+12);再生5(善良法术和武器,银)
强韧+6;反射+6;意志 +6
防御能力:幻术抵抗,防护善良,DR5/善良或银
攻击速度 陆上30尺,攀爬30尺,飞行10尺(完美机动性)
物理攻击 噬咬+5(1d6+2加上毒素),2爪抓+5(1d4+2)
特殊攻击:黑夜恐惧(DC13),毒素,陷阱,捕网(远程攻击+8,dc15,4hp)
类法术能力(施法者等级4,专注+5)
随意—防护善良protection from good
每日三次—侦测思想detect thoughts (DC 13), 托梦术dream (DC 16),梦魇 nightmare (DC 16), 暗示术suggestion (DC 14)
每日一次—行影术shadow walk
属性力量 14, 敏捷 21, 体质 17, 智力 8, 感知 15, 魅力 12
BAB +3; CMB +5; CMD 20
专长:强韧加强,精通先攻
技能:攀爬+14,工艺(制作陷阱)+11,飞行+13,威吓+5,察觉+9,隐匿+15;种族调整:+8工艺(制作陷阱),+4威吓,+4隐匿
语言 通用语
特殊能力:装死(dc13),蜘蛛认同+7
生态环境:温带森林
组织 单独,成对,或成巢(3–6 外加 2–8 只巨蜘蛛)
宝物 标准
特殊能力毒素(Ex)噬咬—伤口感染;和面 强韧 DC 15;频率 每轮1次,持续10轮;效果 1d2 敏捷;治愈 连续2次通过豁免。此豁免DC基于体质。
蛛类认同(Spider Empathy,Ex)此能力作用方式等同于德鲁伊的野性认同,只是伊特怪仅能对蜘蛛产生影响。伊特怪在此检定上拥有+4种族调整值。蜘蛛是无心智的,但是这种认同会激发它们少许智能,能让伊特怪把蜘蛛训练成守卫。
陷阱(Ex)伊特怪特别善于用它们的蛛网来制作精巧的陷阱。陷坑、绳套和长矛陷阱是伊特怪最长制造的陷阱类型。伊特怪在制造陷阱时不需要话费金钱成本,仅仅只需要时间。伊特怪陷阱种类请参考
这里梦魇生物特殊能力请见梦魇生物模板。
Nightmare creatures have an unnatural link to the most terrifying parts of the Dimension of Dreams, allowing them to turn others' dreams into nightmares and sow fear even in the waking world. Corrupted by their power, they become evil and use their abilities to torment their enemies and abuse creatures weaker than themselves. Eventually this dream connection corrupts the creature's appearance into a bizarre caricature of its original form.
梦魇生物和梦境次元最可怕的部分有着不自然的联系,这允许它们将他人的梦境转化为梦魇并在清醒世界中散播恐惧。在被这种力量腐化后,它们变得邪恶并用它们的能力去摧残敌人,蹂躏弱者。最终这种梦境联系会将夜魇生物的外表腐化成它原本形态的扭曲,可笑的模仿品。
A nightmare creature uses its ability to control dreams to confuse and frighten its target with horrendous imagery—visions of failure or betrayal and horrific scenes of murder and death. A nightmare creature may even allow the target to think it is in control of the dream or has awakened from a nightmare, only to snatch away that hope and send its target into a downward spiral of misery and self-doubt. The most wicked nightmare creatures tend to become ghosts if slain, returning again and again to haunt their chosen victims.
一个梦魇生物能用他的能力控制梦境,用可怕的画面迷惑并惊吓它的目标:描绘失败或背叛的画面,和充斥着谋杀与死亡的可怕场景。梦魇生物甚至可能会让目标认为目标自己能控制梦境或已经从梦魇中醒来,只为了夺取目标的希望并将他打入痛苦与自责的恶性循环。最邪恶的梦魇生物往往在被杀死后成为幽灵,无数次回返缠绵在他们选定好的受害者身边。
原文
劇透 - :
Nightmare Creature
This strange humanoid looks like a gangly, distorted caricature of an ettercap, with spiderlike fingers and an enormous wicked grin.
NIGHTMARE ETTERCAP CR 4
XP 1,200
NE Medium aberration
Init +9; Senses darkvision 120 ft., low-light vision; Perception +9
Aura fear (60 ft., DC 13), frightful presence (30 ft., DC 13)
DEFENSE
AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
hp 30 (4d8+12); regeneration 5 (good spells and weapons, silver)
Fort +6, Ref +6, Will +6
Defensive Abilities illusion resistance, protection from good; DR 5/good or silver
OFFENSE
Speed 30 ft., climb 30 ft., fly 10 ft. (perfect)
Melee bite +5 (1d6+2 plus poison), 2 claws +5 (1d4+2)
Special Attacks night terrors (DC 13), poison, traps, web (+8 ranged, DC 15, 4 hp)
Spell-Like Abilities (CL 4th; concentration +5)
Constant—protection from good
3/day—detect thoughts (DC 13), dream (DC 16), nightmare (DC 16), suggestion (DC 14)
1/day—shadow walk
STATISTICS
Str 14, Dex 21, Con 17, Int 8, Wis 15, Cha 12
Base Atk +3; CMB +5; CMD 20
Feats Great Fortitude, Improved Initiative
Skills Climb +14, Craft (trapmaking) +11, Fly +13, Intimidate +5, Perception +9, Stealth +15; Racial Modifiers +8 Craft (trapmaking), +4 Intimidate, +4 Stealth
Languages Common
SQ feign death (DC 13), spider empathy +7
ECOLOGY
Environment temperate forests
Organization solitary, pair, or nests (3–6 plus 2–6 giant spiders)
Treasure standard
SPECIAL ABILITIES
Poison (Ex) Bite—injury; save Fort DC 15; frequency 1/round for 10 rounds; effect 1d2 Dex; cure 2 consecutive saves. The save DC is Constitution-based.
Spider Empathy (Ex) This ability functions as a druid's wild empathy, except that an ettercap can only use this ability on spiders. An ettercap gains a +4 racial bonus on this check. Spiders are mindless, but this empathic communication imparts to them a modicum of implanted intelligence, allowing ettercaps to train giant spiders and use them as guardians.
Traps (Ex) An ettercap is particularly skilled at crafting cunning traps with its webs. Deadfalls, nooses, and spear traps are the most common traps ettercaps build with their webs. An ettercap doesn't require gold to build its traps, merely time. Ettercap traps can be found here.
Nightmare creatures have an unnatural link to the most terrifying parts of the Dimension of Dreams, allowing them to turn others' dreams into nightmares and sow fear even in the waking world. Corrupted by their power, they become evil and use their abilities to torment their enemies and abuse creatures weaker than themselves. Eventually this dream connection corrupts the creature's appearance into a bizarre caricature of its original form.
A nightmare creature uses its ability to control dreams to confuse and frighten its target with horrendous imagery—visions of failure or betrayal and horrific scenes of murder and death. A nightmare creature may even allow the target to think it is in control of the dream or has awakened from a nightmare, only to snatch away that hope and send its target into a downward spiral of misery and self-doubt. The most wicked nightmare creatures tend to become ghosts if slain, returning again and again to haunt their chosen victims.