作者 主题: 【Bestiary 5】恐亡魔(Sahkil)(B5坑已全部填完)  (阅读 38689 次)

副标题: P子你好心告诉我这堆怪的名字到底是参考哪本玛雅语字典拼出来的啊

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sahkil 恐亡魔绪论

招魂者Psychopomps们监督着多元宇宙中的一项最基本的功能:让凡人的灵魂得以进步发展。在这无穷尽的生死循环中,来自诸位面的作用力会矫正灵魂,使其进化。招魂者担任着这一进程的管理员,然而无论拥有多少力量或影响力,他们都了解自己的位置、职责,以及一个共同的秘密:那就是诸位面间的秩序并不完美,而在遥远的某一天它们会因此走向终结。对于大多数招魂者而言,这个沉重的事实只是激发起他们的责任心,让他们更加努力地抵御万物凋零的时刻。对另一些招魂者而言,这也只是个虽有冲击性但又虚无缥缈的命运而已。

而对于最为自私而厚颜无耻的那些招魂者而言,这个秘密是他们反叛的理由。

这部分与大多数同伴意见相左的招魂者被称为恐亡魔。这些前任招魂者不甘心充当维护这不停恶化的毫无意义的生命循环的工人,他们逃向了世上的那些无人之地——大多数人聚集到了朦胧的灵界位面中。在那里,当新离世的灵魂们浩浩荡荡地踏上审判之路时,这些死亡的叛军重新改造了自己。他们拥抱了凡人们曾展示给他们的种种大恐惧,并将自身重塑为恐怖的暴君。这些恐亡魔不再是灵魂的公仆,而是灵魂的可怕主宰。世界的寿命可能指日可数,但在这有限的时光里,恐亡魔决心统治一切。

恐亡魔与他们往日招魂者的模样大不相同。虽然有些家伙愿意接受与昔日同胞一般的病态身躯,大多数恐亡魔的形态都受到了那些或普通或特别有潜力的凡俗恐惧的影响。非自然的融合身躯,昆虫般的躯体,还有各种稀奇古怪的血腥造型在恐亡魔中比比皆是,没有最恐怖,只有更恐怖的。最低级的恐亡魔的形态最易辨识——本属于招魂者的四肢像是受到匪夷所思的酷刑一般扭曲起来。而恐亡魔中的最伟大者,则近乎是无可描绘的恐怖事物,自身形态乃至体型比例都已变得模糊。然而,所有恐亡魔都决心走上给予一切生物恐惧的理由这条无法回头的道路。

恐亡魔们在灵界位面中俯瞰着众生。他们滑溜的触须会嵌入到世界的各种黑暗而被遗弃的角落,为世俗注入无尽的恐怖,让犯人的思绪长出毒牙。当他们侵入到物质位面时,大多数恐亡魔喜欢带上面具,腐化自然,将人变成怪物。他们陶醉在恐怖带来的敬畏中,把声声尖叫当成是最甜美的颂词。最后,当受害者们身心都已屈服,内心的希冀与恐惧都已被榨干时,恐亡魔们才会满足。恐亡魔不愿意让自己的万物逃至自己曾效力的大循环当中,他们更喜欢将凡人的灵魂撕成碎片,或是将其转化为亵渎的不死生物。

最为危险的恐亡魔会化身梦魇一般的军阀并驱使着昔日同胞。这些恐亡魔摧残者sahkil tormentor形态各异,他们各自拥有一片扭曲常人理智的领地,只有被折磨者的惨叫声能从里面逃出来。这些半神存在拥有独特的形态与行事宗旨,他们会收集恐亡魔奴仆的信仰,将这些手下结为军队对脆弱的灵魂,整个凡俗世界,或甚至是敌对的摧残者发起进攻。无论目标为何物,恐亡魔摧残者们总是种族中最为诡秘的成员,他们会将自己真面目上的恐惧严密地遮掩起来,或将能揭示他们过去身份的物证藏得严严实实。

由于恐亡魔恶毒地阻碍了多元宇宙的运作,这些以恐惧为食的饕鬄被一大群人深恶痛绝。几乎所有的天界和守序种族都反对他们那自私的欲望,将他们视为危险的猛兽和形而上学的强盗并猎杀之。招魂者最为积极地在灵魂领域对抗恐亡魔以维护灵魂循环的进程,但却很少会对这些背叛者们流露出种族性的憎恶。另外,圣仙manasaputras对恐亡魔的企图表示出强烈的愤恨,因为恐亡魔的捕食行为会严重阻碍凡人灵魂的进步与发展。这通常导致富有责任心的圣仙或他们的特工保护脆弱的精魂,或发放将有价值的灵魂在被摧毁前解放出来的任务。

然而,恐亡魔并不是没有盟友,妖灵div,这个以向世间散播不幸与毁灭为己任的种族,对恐亡魔的动机表示尊敬,有时也会与他们一起散播恐惧。还有同样信守虚无主义的邪魔daemon,追寻着世界终末的他们对恐亡魔毁灭凡人灵魂加速终末之时到来的行为乐见其成。还有链魔kyton,恐亡魔在凡人心灵用恐惧和疯狂雕塑出的先锋派杰作也让他们遥相钦佩。



恐亡魔摧残者 sahkil tormentors

一群暴躁的神灵一般的军阀统治着数目可观的恐亡魔。他们是种族中最能完成其远大目标的存在,并以此积累起权力,接受来自于恐惧的信仰。这些恐亡魔摧残者身处位于灵界位面中的阴森国度中,并从中不断向凡人的世界与心灵播撒恐惧之种。以下是摧残者中那些最为可怕的存在。

阿楠希亚,齿上之肤 • Ananshea, The Skin That Walks on Teeth
查米霍罗姆,判骨之杖• Chamiaholom, Skull Staff
查克,台风之轮• Charg, The Typhon Wheel
达克泽乳,身后之黑暗• Dachzerul, The Darkness Behind You
伊葛芮特,迷失之女• Iggeret, She Who Was Lost
哈塔姆,噬江者• Hataam, River Eater
无名,空王座之主,• Nameless, Upon an Empty Throne
欧兹兰威尔,绝望微笑 • Ozranvial, Despair’s Smile
沙拉里,满溢尊者• Shawnari, The One Out of Place Mountain Belo
瓦伽斯,黑暗之心• Velgaas, Minds in the Dark
朱砂之母 • The Vermillion Mother 
希奎帕特,飞翔之痂• Xiquiripat, Flying Scab
泽帕那,最底之山• Zipacna, The Mountain Below



恐亡魔亚种:恐亡魔是中立邪恶的异界生物,原生于灵界。他们拥有以下特性(除非在生物文本中有额外说明)

·黑暗视觉60尺和昏暗视觉

·免疫死亡效果,恐惧效果,疾病和毒素

·寒冷抗力10,闪电抗力10,音波抗力10

·大多数恐亡魔能抵抗魔法,这些恐亡魔拥有SR=11+其CR。

·除非特别说明,否则恐亡魔会讲深渊语,天界语和炼狱语。

·心灵感应

·易于呼唤Easy to Call(EX)在判断用于呼唤异界生物的法术或效果(例如异界誓缚)时,将恐亡魔视为只拥有比原本少4个HD(最少2)。但是,他们会在逃脱异界誓缚和类似效果的魅力检定上获得等同于1/2HD数量的种族加值,在用于逃脱异界誓缚和类似效果的法术抗力也会视为比原本高5.

情感集中 Emotional Foucs(EX)每当恐亡魔施放或使用拥有情绪UM或恐惧描述符的允许豁免骰的法术,类法术或效果时,豁免DC提高2

恐惧之眼Look of Fear(SU)所有恐亡魔都拥有一个凝视攻击,能向所看的目标内心注入恐惧。该凝视攻击拥有30尺射程(不过当恐亡魔身处灵界位面,它也能作用于位于物质位面且能看到灵化生物的生物),并可以通过意志豁免使之无效——恐惧之眼具体引发什么效果取决于恐亡魔的类型。所有恐亡魔免疫自身和其他恐亡魔的恐惧之眼。这是一个影响心灵的恐惧效果。豁免DC基于魅力并已包含来自恐亡魔的情感集中能力的+2加值。

两界邃穿Skip Between(SU)许多恐亡魔能以移动动作来往于灵界位面和物质位面之间。该能力在其他方面类似于幻化灵体(CL15)。

精魂之触Spirit Touch (EX)恐亡魔的天生武器,以及它装备的任何人造武器,都视为拥有幽冥武器特殊能力。
« 上次编辑: 2017-07-08, 周六 16:54:50 由 灯泡powerbult »

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恐亡魔,假蜱魔 Sahkil, Esipil
« 回帖 #1 于: 2017-01-01, 周日 10:04:36 »
恐亡魔,假蜱魔 Sahkil,Esipil
这种生物上半身是粗壮的犬科躯干,下半身则像黏糊糊的蚯蚓。它的脸上长着了令人作呕的细长静脉组织。
假蜱魔 Esipil CR2
xp 600
中立邪恶 超小型异界生物(邪恶,跨位面,恐亡魔)
先攻+7;感官 黑暗视觉60尺,昏暗视觉;察觉+7
================
防御
AC16,接触15,措手不及13(+3敏捷,+1天生,+2体型)
hp19(3d10+3)
强韧+4,反射+4,意志+4
DR5/善良;免疫 死亡效果,疾病,恐惧效果,毒素;抗力 寒冷10,闪电10,音波10
===============
进攻
速度 30尺
近战 啮咬+4(1d4-1外加攫抓),2爪抓+4(1d3-1)
特殊攻击 迷惑侵袭,攫抓(小型),恐惧之眼(30尺,DC14),精魂之触
类法术能力(CL3;专注+4)
随意-惊恐术(DC14),法师之手
每天3次-镜影术
每周1次-异界探知
===============
数据
力量8,敏捷16,体质13,智力9,感知12,魅力12
Bab+3;CMB+4;CMD13
专长 精通先攻,技能专攻(威吓)
技能 特技+9,威吓+10,知识(位面)+5,察觉+7,隐匿+17
语言 深渊语,天界语,通用语,炼狱语;心灵感应(接触)
特殊能力 改变外形(超小型猫或狗;野兽形态II),易于呼唤,情感集中
==============
生态
环境 任意(灵界)
组织 独行 或 成群(2-12)
财宝 标准
==============
特殊能力
迷惑侵袭Bewildering Assault(Su)如果假蜱魔成功用它的任意一种天武确认重击,目标会困惑1轮。
恐惧之眼 Look of Fear(Su)被假蜱魔凝视所影响的生物会战栗一轮。


假蜱魔以与兽类相伴所产生的不快感为食。文明世界已经驯服了很多动物,但这些生物其实离野生动物只有一步之遥,而假蜱魔则确保那些围绕着动物生活的类人们记住这一点。它们通过假扮成可爱的宠物来讨好类人生物(通常是想把它们作为自己魔宠的中立邪恶施法者)。然后它们就会在愉悦中猛然发作,见着人就又吠又咬,直到被主人所喝止。这些小家伙会乖巧上好一阵子——直到下一次注定的暴乱。

假蜱魔的啮咬并非通过上下颚的咬合,而是靠大量不断鞭打的肉质细长静脉组织器官来完成的,这些器官能抓住对手。假蜱魔用这种攻击来扰乱它们的敌人,并对被缠住的敌人疯狂地使用自己恶毒的爪抓攻击,直到被它们的主人拉开为止。

虽然假蜱魔拥有惊吓受害者的强力手段,但它们却只会在寡不敌总、战力悬殊或是身受重伤的时候才会动用自己的惊恐术类法术能力。假蜱魔愿意和几乎一切事物打架,也更愿意看到自己的受害者并不是一下子就吓到逃跑,以满足它们细细品味每一分恐惧的愿望。假蜱魔会先用心灵感应能力来骚扰潜在的对手以引诱对方先发起攻击,它们的心灵嘲讽总是充满下流嘲弄的话语。一旦进入交战,它们则会化身不屈不挠的战士。

假蜱魔直立起身子来有一尺高,而它们细长盘曲的虫状身体则有约3尺长。假蜱魔大约重13磅。

虽然假蜱魔是难以驾驭的伙伴,它们实际上还挺享受为那些比自己更强力的存在所服务。它们会以主人的力量为荣,即便是主人发出命令时自己依然会乱咬乱吠。选择了进阶魔宠专长并至少7级的中立邪恶施法者能选择假蜱魔为魔宠。

剧透 -   :
Sahkil, Esipil
This creature's stout canine torso tops a slimy mass resembling an earthworm. Disgusting veins dangle from its face.

ESIPIL CR 2
XP 600
NE Tiny outsider (evil, extraplanar, sahkil)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +7
DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 19 (3d10+3)
Fort +4, Ref +4, Will +4
DR 5/good; Immune death effects, disease, fear effects, poison; Resist cold 10, electricity 10, sonic 10
OFFENSE

Speed 30 ft.
Melee bite +4 (1d4-1 plus grab), 2 claws +4 (1d3-1)
Special Attacks bewildering assault, grab (Small), look of fear (30 ft., DC 14), spirit touch
Spell-Like Abilities (CL 3rd; concentration +4)
At will—cause fear (DC 14), mage hand
3/day—mirror image
1/week—contact other plane
STATISTICS

Str 8, Dex 16, Con 13, Int 9, Wis 12, Cha 12
Base Atk +3; CMB +4; CMD 13
Feats Improved Initiative, Skill Focus (Intimidate)
Skills Acrobatics +9, Intimidate +10, Knowledge (planes) +5, Perception +7, Stealth +17
Languages Abyssal, Celestial, Common, Infernal; telepathy (touch)
SQ change shape (tiny cat or dog; beast shape II) easy to call, emotional focus
ECOLOGY

Environment any (Ethereal Plane)
Organization solitary or pack (2-12)
Treasure standard
SPECIAL ABILITIES

Bewildering Assault (Su) If an esipil makes a successful critical hit with one of its natural attacks, the target is confused for 1 round.
Look of Fear (Su) A creature affected by an esipil's gaze is shaken for 1 round.
Esipils prey upon the unease that comes from living among beasts. The civilized world has domesticated animals, but those creatures are just a step away from wild animals, and esipils make sure that humanoids who live around them remember that. They ingratiate themselves with humanoids (particularly neutral evil spellcasters who might take them on as familiars) by acting like loving pets. They then delight in aggressive episodes, barking and snapping until called down by their masters. They return to a fawning obedience for a time—until the next inevitable outburst.

Instead of gnashing jaws, an esipil's bite involves a lashing mass of fleshy veins and viscera that can grasp at its opponent. Esipils use this attack to distract their opponents, savaging entangled victims with their vicious claw attacks until their masters pull them away.

Although an esipil's ability to frighten its victims is potent, it relies on its cause fear spell-like ability only when grossly outnumbered, outmatched, or greatly injured. Esipils like to fight and scrap with nearly anything, and prefer that their victims not simply flee in terror, as they wish to savor the fear. Esipils use their telepathic abilities to harass would-be opponents into attacking them first, flinging mental taunts that are vulgar and disconcerting. Once they engage, they are resilient and dogged fighters.

An esipil stands 1 foot tall at the shoulder, and its thin, wormlike body stretches nearly 3 feet long. An esipil weighs around 13 pounds.

Though they make unruly companions, esipils actually enjoy serving those mightier than themselves, taking pride in their masters' power, even if they continue to snap and snarl when given commands. A neutral evil spellcaster of at least 7th level who takes the Improved Familiar feat can select an esipil as a familiar.
« 上次编辑: 2017-06-30, 周五 04:54:45 由 灯泡powerbult »

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恐亡魔,阴死魔 Sahkil, Kimenhul
« 回帖 #2 于: 2017-01-01, 周日 10:04:57 »
恐亡魔,阴死魔 Sahkil,Kimenhul
三个怪诞畸形的头骨长在同一个扭曲的躯干上,在三条由肉块与骨骼组成的尖刺腿状物上维持着平衡。

阴死魔 Kimenhul CR20
xp 307200
中立邪恶 超大型异界生物(邪恶,跨位面,恐亡魔)
先攻+9;感官 黑暗视觉60尺,昏暗视觉,真知术;察觉+37
=======
防御
AC37,接触17,措手不及28(+9敏捷,+20天生,-2体型)
hp 362(25d10+225);快速医疗20
强韧+23,反射+17,意志+23;+8对抗影响心灵效果
防御能力 全域视野,心灵屏障;免疫 死亡效果,疾病,恐惧效果,毒素;DR15/善良;抗力 寒冷20,闪电20,音波20;SR31
=======
进攻
速度50尺,攀爬50尺
近战 3啮咬+35(2d8+11外加攫抓),4爪抓+35(1d8+11/19-20外加1d3魅力流血)
占据15尺;触及15尺
特殊攻击 流血(1d3魅力),永恒恐惧,恐惧之眼(120尺,DC32),邃穿掠击,践踏(2d8+16,DC33),心绪不定
类法术能力(CL20;专注+28)
常驻-侦测思想(DC20),心灵屏障,真知术
随意-御空而行,弱能术,高等传送术(仅限自身外加50磅物体),反善良法阵,巧言术
3次/天-渎神之语(DC25),极度绝望(DC24),解除魔法,恐惧术(DC24),恶意迫害(Malicious Spite UM)(DC24),暗示术(DC21)
1次/天-嫌恶术(DC28),摄心目光(DC26),召唤(9环,任意一个CR19或更低的恐亡魔100%),恐惧徽记(DC26),怪影杀手(DC29)
============
数据
力量33,敏捷29,体质29,智力22,感知28,魅力26
Bab+25;CMB+38(+42绊摔);CMD 57(61对抗绊摔)
专长 寓守于攻,战斗反射,重击专攻,晕眩强袭Dazing Assault APG,炫目技巧,高等绊摔,精通重击(爪抓),猛力攻击,恍惚重击,震慑重击,武器专攻(啮咬),武器专攻(爪抓)
技能 特技+26,唬骗+36,攀爬+37,交涉+36,威吓+36,知识(奥秘,宗教)+20,知识(地城,自然,贵族)+10,知识(本地,位面)+23,察觉+37,察言观色+37,法术辨识+31,隐匿+29,使用魔法装置+33
语言 深渊语,天界语,炼狱语;心灵感应300尺
特殊能力 易于呼唤,情感集中,两界邃穿
=================
生态
环境 任意(灵界)
组织 独行
财宝 标注
===============
特殊能力

永恒恐惧Eternal Fear(Su)以一个标准动作,阴死魔能向300尺内所有能意识到它存在的生物展现出它自身可怕的姿态。其他恐亡魔对该效果免疫。所有在范围内的生物必须成功通过DC32意志检定,否则会让阴死魔永远进驻他们心灵中最黑暗的角落。每天一次以一个自由动作,阴死魔能与一个已被该能力影响的,且与其在同一位面的生物以心灵感应交流一分钟。只要该生物还被阴死魔的永恒恐惧所影响,每次它发现自己身处在压力状态下(例如进入战斗),就会由于回想起遭遇到阴死魔的极度恐怖,而有50%几率战栗1分钟。这个延续性的恐惧效果甚至是在该生物打败或杀死阴死魔之后还会继续持续下去。该效果是立即生效的,并且只能被形如祈愿术或奇迹术的效果来移除。这是一个影响心灵的恐惧效果。豁免DC基于魅力并已包含来自恐亡魔情感集中能力的+2加值。
(译者注:根据后文对永恒恐惧的描述,这个每天一次是对一个受害者而言的,每有一个受害者阴死魔就能一天花一分钟碎碎念它)

恐惧之眼Look of Fear(Su)被阴死魔的凝视影响的生物会因恐惧而麻痹1d4轮,受害者脑中会浮现自己身体被扭曲变形的影像。即使是豁免成功,该生物也会战栗1分钟,而免疫麻痹生物在豁免中失败时则会畏缩1d4轮。在被麻痹时,观察受害者的人会发现受害者的身体开始变形成一种恐怖的生物,它的身体随机地长出可怕的骨头和角刺等增生物。所有临近受害者的生物都必须成功通过DC32的意志豁免,否则就会战栗一分钟。这些可怕的增生物是一个幻术(五官幻觉)效果。能提供对恐惧免疫的法术,例如高等英雄气概,若进入到阴死魔的恐惧之眼范围内,就会被自动解除。豁免DC基于魅力。

邃穿掠击Snatch Between(Su)当使用两界邃穿能力时,阴死魔能携带着任何被它擒抱或擒抱着它的生物,且没有豁免骰。阴死魔能以迅捷动作或移动动作使用两界邃穿。

心绪不定Unsettled Mind(Su)任何被阴死魔的法术、类法术能力、或其他带有情绪或恐惧描述符的效果(哪怕是那些在豁免成功时可以被减轻的效果)所影响到的生物,只要它还被该效果所影响,就会在影响期间和之后1d4轮内,在施法者等级检定、专注检定、意志豁免、和基于智力、感知和魅力的技能和能力检定上受到-4减值。




阴死魔以对失败的恐惧为食粮,并鼓励他人自我厌恶。虽然所有恐亡魔都热衷于散布恐惧,很少人能像阴死魔一样在其受害者心中留下不可磨灭的恐怖印记。作为恐亡魔中的最强一族,阴死魔极少离开灵界。除了那些恐亡魔摧残者以外,阴死魔是所有恐亡魔中最年长的,而有些特别强大的阴死魔会在灵界中开疆辟土,与摧残者们一般统治着由其他恐亡魔组成的国度。然而,能做到维持长期统治的阴死魔在族类中也十分罕见,因为比起魔鬼或链魔的极度僵化死板的社会法则,或是招魂者那种对位面法则的严格遵从而言,恐亡魔的阶级制度更为多变而起伏不定。

阴死魔外观是三个融合在一起的巨型类人头骨,上面各有一张布满锯齿状尖牙的大嘴,而头骨下有无数人脸和肢体在不停挪动着。那些人脸不断地显形,试图从阴死魔的躯壳中挣脱出去,并不断在恐惧中尖叫哀嚎着。有时凝视这群人脸的人会看到自己极度熟悉的面孔——责备自己的双亲,老是欺负自己的人,或是逝去的矮人。这些面孔可真可假,因为阴死魔躯体上的形体既包含从观者内心蔓延出的影像,也包括那些在阴死魔永恒恐惧能力之下沉沦的可怜虫。典型的阴死魔高25尺,重约10000磅。

当一个阴死魔与被它永恒恐惧所标记的生物进行心灵感应交流时,它会不断提醒道,他们永远不能变得足够优秀,他们所作的每一件事都会彻底失败。这些恐亡魔对此类简短的心智上的恶意感叹乐此不疲,他们有些甚至会每天花上几小时陶醉在这种远距离精神虐待中,把自己的恐怖印象印刻在一大群受害者心中。

这种延续性的折磨经常让阴死魔的受害者们发疯,或是迫使他们在绝望中使用越来越激进的手段来摆脱恐亡魔对自己的影响与侵蚀。他们中许多人会在他人照料下自行了断,因为极度偏执已经让他们丧失了为自己着想的能力,并且他们还总是一直担心着到底自己还能不能只靠自己来完成任何事情。怀疑和不信任渗透进了他们每一份思绪之中。受害者脑中那诋毁的话语永远挥之不去,而自我毁灭似乎是他们唯一能摆脱这些恶毒话语的手段了。

阴死魔并不会关心他们认为只拥有“低等”心灵的家伙,除非他们企图造成一场浩劫或是让暴力肆虐开来。取而代之的是,他们会专注于在自己所能找到的最优秀最开朗的心灵中注入恐惧。阴死魔喜欢发起挑战,甚至会奋不顾身的投入到瓦解那些免疫恐惧效果生物心智的事业之中。阴死魔热爱折磨自信而勇敢之人。这些残酷的异界生物会追踪那些大英雄和有名的领袖——那些以勇敢与正直而著称的男男女女——然后用不变而永恒的恐惧来侵染他们强韧的心灵。阴死魔们会把自己征服他人的故事与同族或是其他恐亡魔盟友们相互分享,吹嘘着他们是如何把曾经豪气冲天的武者变成惴惴不安而又风声鹤唳的胆小孩童。

在战斗中,阴死魔会把类法术能力和自己的身体能力结合在一起。触及之外的敌人会受难于一大堆五花八门的用于惊吓和弱化的效果之下,而靠得进的家伙则会身处被践踏或被阴死魔三张尖牙大嘴之一咬走的危险。阴死魔有时候会先用啮咬攻击攫抓敌人,然后使用邃穿掠击能力把受害者一起拉入灵界。

一旦回到灵界,阴死魔会把被劫持的受害者带回到自己的巢穴,在那里他们和他们的恐亡魔盟友们会给受害者施加各种各样的恐怖刺激,期望着能把受害者搞疯。有些受害者会在这个恐怖的监牢中被折磨数十年之久,而其他的则因惊恐而死——或是毕生致力于从永恒的惧怖中逃脱。除此之外,阴死魔会尽力保证自己的猎物活着。

阴死魔通常徘徊在灵界位面中,那些能让凡人从物质界观察时能微微一瞥他们恐怖面孔的处所。大多数观察者脑海中只会依稀记得恐亡魔那可怕而朦胧的身形并继续旅程。但如果观察者凝视那个朦胧的世界太久,阴死魔也不介意让它暴露在自己的恐惧之眼或永恒恐惧能力之下,或是试图把受害者拉入自己的恐怖巢穴中来。


原文
剧透 -   :
Sahkil, Kimenhul
Three monstrous, misshapen skulls top a twisted trunk balanced on three leglike splinters of flesh and bone.

KIMENHUL CR 20
XP 307,200
NE Huge outsider (evil, extraplanar, sahkil)
Init +9; Senses darkvision 60 ft., low-light vision, true seeing; Perception +37
DEFENSE

AC 37, touch 17, flat-footed 28 (+9 Dex, +20 natural, -2 size)
hp 362 (25d10+225); fast healing 20
Fort +23, Ref +17, Will +23; +8 vs. mind-affecting effects
Defensive Abilities all-around vision, mind blank; Immune death effects, disease, fear effects, poison; DR 15/good; Resist cold 20, electricity 20, sonic 20; SR 31
OFFENSE

Speed 50 ft., climb 50 ft.
Melee 3 bites +35 (2d8+11 plus grab), 4 claws +35 (1d8+11/19-20 plus 1d3 Charisma bleed)
Space 15 ft.; Reach 15 ft.
Special Attacks bleed (1d3 Charisma), eternal fear, look of fear (120 ft., DC 32), Snatch between, spirit touch, Trample (2d8+16, DC 33), unsettled mind
Spell-Like Abilities (CL 20th; concentration +28)
Constant—detect thoughts (DC 20), mind blank, true seeing
At will—air walk, enervation, greater teleport (self plus 50 lbs. of objects only), magic circle against good, tongues
3/day—blasphemy (DC 25), crushing despair (DC 24), dispel magic, fear (DC 24), malicious spite (DC 24), suggestion (DC 21)
1/day—antipathy (DC 28), eyebite (DC 26), summon (level 9, any one CR 19 or lower sahkil 100%), symbol of fear (DC 26), weird (DC 29)
STATISTICS

Str 33, Dex 29, Con 29, Int 22, Wis 28, Cha 26
Base Atk +25; CMB +38 (+42 trip); CMD 57 (61 vs. trip)
Feats Combat Expertise, Combat Reflexes, Critical Focus, Dazing Assault, Dazzling Display, Greater Trip, Improved Critical (claw), Improved Trip, Power Attack, Staggering Critical, Stunning Critical, Weapon Focus (bite), Weapon Focus (claw)
Skills Acrobatics +26, Bluff +36, Climb +37, Diplomacy +36, Intimidate +36, Knowledge (arcana, religion) +20, Knowledge (dungeoneering, nature, nobility) +10, Knowledge (local, planes) +23, Perception +37, Sense Motive +37, Spellcraft +31, Stealth +29, Use Magic Device +33
Languages Abyssal, Celestial, Infernal; telepathy 300 ft.
SQ easy to call, emotional focus, skip between
ECOLOGY

Environment any (Ethereal Plane)
Organization solitary
Treasure standard
SPECIAL ABILITIES

Eternal Fear (Su) As a standard action, a kimenhul can present itself in a terrifying manner to all creatures within 300 feet that can perceive it. Other sahkils are immune to this effect. All creatures within range must succeed at a DC 32 Will save or forever hold the kimenhul in the darkest corners of their minds. Once per day as a free action, a kimenhul can telepathically communicate with a creature affected by this ability for 1 minute as long as both creatures are on the same plane. For as long as the creature remains affected by a kimenhul's eternal fear, each time the affected creature finds itself in a stressful situation (such as combat), it has a 50% chance of being shaken for 1 minute as it recalls the horror of its encounter with the kimenhul. This lingering fear persists even if the creature defeated or killed the kimenhul. This effect is instantaneous and can be removed only via a wish or miracle. This is a mind-affecting fear effect. The save DC is Charisma-based and includes the +2 bonus from the sahkil's emotional focus ability.
Look of Fear (Su) A creature affected by a kimenhul's gaze is paralyzed with fear for 1d4 rounds as the victim imagines its body being warped and transformed. Even on a successful save, a creature is shaken for 1 minute, and creatures immune to paralysis that fail the save gain the cowering condition for 1d4 rounds instead. While paralyzed, the victim appears to those viewing it to transform into a terrifying creature as ghostly appendages of bone and gore randomly sprout from its body. Any creatures adjacent to the victim must succeed at a DC 32 Will save or be shaken for 1 minute. The ghostly appendages are an illusion (glamer) effect. Spells that provide immunity to fear, such as greater heroism, are automatically dispelled if they come within range of a kimenhul's look of fear. The save DC is Charisma-based.
Snatch Between (Su) While using skip between, a kimenhul can bring along any creatures grappling it or grappled by it, with no saving throw. A kimenhul can use skip between as either a swift or a move action.
Unsettled Mind (Su) Any creature affected by a kimenhul's spell, spell-like ability, or other effect with the emotion or fear descriptor (even those that have a lesser effect on a successful save) takes a -4 penalty on caster level checks, concentration checks, Will saves, and skill and ability checks based on Intelligence, Wisdom, or Charisma for as long as it is affected by that effect and for 1d4 rounds thereafter.
Kimenhuls prey upon the fear of failure, and encourage self-loathing. While all sahkils delight in spreading fear, few can leave an indelible mark of terror on its victim like a kimenhul. Among the strongest of sahkils, kimenhuls rarely leave the Ethereal Plane. Aside from the sahkil tormentors, kimenhuls are the eldest of all sahkils, and some particularly powerful kimenhuls carve out territory in the Ethereal Plane and rule over legions of other sahkils in much the same manner. Kimenhuls that achieve long-term control are outliers among their kind, however, as the hierarchy among sahkils is more mutable and fluctuating than the rigid order of devils or kytons, or psychopomps' strict adherence to the planar order.

A kimenhul appears as three enormous, fused humanoid skulls with mouths full of jagged fangs, sitting atop an ever-shifting mass of limbs and faces. These latter manifestations constantly try to pull free of the kimenhul's bulk, shrieking and wailing in fear. Sometimes a creature gazing into this fluctuating horror sees a face all too familiar—a scolding parent, an old bully, or a lost lover. This may or may not be real, as the terrifying forms stretching out from a kimenhul's body incorporate both images from the viewer's mind and those creatures that have fallen prey to the kimenhul's eternal fear ability. A typical kimenhul stands 25 feet tall and weighs roughly 10,000 pounds.

When a kimenhul telepathically communicates with those marked by its eternal fear, it constantly reminds them that they will never be good enough, and that they are utter failures in everything they do. These sahkils derive a perverse amount of pleasure from these brief mental interjections, and those that have made their horrific impression on large numbers of beings spend hours of each day engaged in this long-distance abuse.

This lingering torment often drives a kimenhul's victims insane, or forces them into desperation as they attempt more and more drastic means to rid themselves of the sahkil's influence and predation. Many of these victims end up in the care of others, as their paranoia overtakes any ability to care for themselves and they constantly worry over whether they can actually achieve anything on their own. Doubt and distrust seep into every thought. The victim can't get the denigrating voice out of his head, and self-destruction seems the only thing that can keep it at bay.

Kimenhuls don't bother with those they consider "lesser" minds, unless their intention is to cause havoc or rampant violence. They instead focus on instilling fear in the best and brightest they can find. Kimenhuls appreciate a challenge and even dedicate themselves to breaking down creatures that are immune to fear effects. Kimenhuls delight in tormenting the brave and confident. These cruel outsiders track down great heroes and famed generals—women and men known for courage and righteousness—and infect their otherwise strong minds with the static of constant fear. Kimenhuls share stories of their conquests with each other and any allied sahkils, bragging about the reduction of once-proud warriors to twitchy, frightened children who jump at the slightest noise.

In combat, kimenhuls combine the use of their spell-like abilities and their physical might. Enemies out of reach fall victim to a host of different effects meant to frighten or weaken, while those nearby are at risk of being trampled or snatched up by one of the kimenhul's fanged mouths. Kimenhuls sometimes grab enemies with their bite attacks and then use their snatch between ability to bring their victims to the Ethereal Plane.

Once back on the Ethereal Plane, kimenhuls bring their kidnapped victims to their lairs, where they and their sahkil allies subject them to a host of frightening stimuli in hopes of driving them mad. Some of these victims linger in this prison of terror for decades, while others die from fright—or take their own lives to escape the torture of constant dread. Otherwise, kimenhuls do their best to keep their victims alive.

Kimenhuls generally linger near those places on the Ethereal Plane where a mortal peering into that realm might briefly glance upon their horrific visages. Most viewers only catch a terrifying, half-remembered glimpse of the sahkil and go on their ways, shaken but unscathed. Yet if the viewer looks too long into that hazy realm, a kimenhul doesn't hesitate to expose the creature to its look of fear or eternal fear abilities, or to attempt to drag the victim back to its lair for a proper dose of terror.
« 上次编辑: 2017-07-08, 周六 16:53:54 由 灯泡powerbult »

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恐亡魔,盾花魔 Sahkil, Pakalchi
« 回帖 #3 于: 2017-01-01, 周日 10:05:31 »
恐亡魔,盾花魔 Sahkil, Pakalchi
布满小红花与荆棘的藤蔓长在这个瘦削的女子身上,并像裙裢一般落在其身后。

盾花魔 PAKALCHI CR9 XP6400
中立邪恶 中型异界生物(邪恶,跨位面,恐亡魔)
先攻+10; 感官 黑暗视觉60尺,昏暗视觉,真知术;察觉+13
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防御
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AC 22,接触 16,措手不及 16(+6敏捷,+6天生)
HP 115(11d10+55)
强韧+10,反射+13,意志+10
DR 10/善良; 免疫 死亡效果,疾病,恐惧效果,毒素;抗力 寒冷10,闪电10,音波10;SR 20
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进攻
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速度 30尺
近战 2爪抓 +17(1d6+6/19-20),4藤蔓+15(1d4+3外加1d4流血与毒素)
远程 4荆棘 +17(1d4外加流血与毒素)
特殊攻击 流血(1d4),纠缠裙裾,恐惧之眼(30尺,DC22),精魂之触,突然袭击,荆棘
类法术能力(CL12;专注+17)
恒定-真知术
随意-魅惑人类(DC16),侦测魔法,侦测善良,高等传送术(仅限自己外加最多50磅的物品),防护善良
每天3次-闪现术,安定心神(DC19),飞行术
每天1次-支配人类(DC20),召唤(6环,1只饥蝗魔40%)
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数据
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力量22,敏捷23,体质20,智力15,感知16,魅力21
BAB+11;CMB+17;CMD33
专长 盲斗,战斗反射,强韧加强,精通重击(爪抓),精通先攻,多重攻击
技能 特技+15,唬骗+15,攀爬+16,交涉+15,威吓+15,知识(位面,宗教)+13,察觉+13,察言观色+15,法术辨识+10,潜行+20
语言 深渊语,天界语,通用语,炼狱语;心灵感应100尺
SQ  易于呼唤,情感集中,两界邃穿
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生态
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环境 任何(灵界位面)
组织 单独,成对,或集居(3-7)
财宝 标准
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特殊能力
纠缠裙裢 Entangling Train(SU)与盾花魔相邻的生物必须成功通过一个DC20的反射豁免,否则就会被它的藤蔓纠缠1轮,并视为被绑在它身上而无法移动。被纠缠的生物每轮会自动受到藤蔓的伤害。如果盾花魔移开了,这些生物就不再被纠缠。该豁免DC基于体质。
恐惧之眼 Look of Fear(SU)受盾花魔的凝视攻击影响的生物陷入恐慌1轮,并在之后1d4轮内战栗。成功通过豁免的生物只会战栗1轮。该豁免DC基于魅力。
毒素(EX)荆棘-伤口;豁免 强韧DC22;频率 每轮1次,共6轮;效果 1d3感知伤害;痊愈 2次连续豁免。因盾花魔的毒素而受到感知伤害的生物会耳中会回响起偏执的低语声,不断警告它世上的种种背叛。它无法将任何其他生物视为盟友,或成为任何法术或效果的自愿目标。这是一个情绪效果。
突然袭击 Sudden Strike(EX)每轮一次,作为单一次攻击的一部分,盾花魔能将它的一次爪抓或藤蔓攻击的触及范围增加5尺。它能使用该能力来威胁到额外的方格并使得那里的敌人引发它的借机攻击。
荆棘Thorns(EX)盾花魔能以一个标准动作飞射出一排有毒荆棘(对每发荆棘单独骰一次攻击骰)。该攻击的射程为100尺,且没有射程增量。

盾花魔以他人感情破裂时产生的恐惧与不安全感为食。他们乐于看到社交关系的粉碎,知道因这类纷争而崩溃或迷茫的凡人会更加容易受到他们的不良影响。作为精湛的傀儡师,盾花魔用他们支配性的力量让好友与爱人相互攻击,欣赏着恐慌中的受害者如何因为仅仅一个词语所引发出的巨大毁灭中越陷越深。盾花魔之后会将消沉的凡人们收归麾下,像猫耍耗子一般对他们的精神和肉体施压,直到他们完全崩溃。
虽然有时会受中介委托而工作,这些生物还是更喜欢自己欣赏自导自演的恐慌与不安。盾花魔高7尺,重160磅。


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恐亡魔,噬肉魔 Sahkil, Qolok
« 回帖 #4 于: 2017-01-01, 周日 10:05:52 »
恐亡魔,噬肉魔 Sahkil,Qolok
这坨高耸的大肉块顶部长着血盆大嘴,嘴边则环绕着舞动的臂爪。而其身下另一个大嘴洞中则伸出了一条舔来舔去四处探查的大舌头。
噬肉魔 Qolok CR16
xp 76800
中立邪恶 大型异界生物(邪恶,跨位面,恐亡魔)
先攻+8;感官 黑暗视觉60尺,昏暗视觉,真知术;察觉+27
===========
防御
AC31,接触13,措手不及27(+4敏捷,+18天生,-1体型)
hp 243(18d10+144);快速医疗5
强韧+16,反射+17,意志+17;+8 对抗 影响心灵效果
DR10/善良;免疫 死亡效果,疾病,预言系(divinations),恐惧效果,毒素;抗力 寒冷10,闪电10,音波10;SR 27
===========
进攻
速度 40尺
近战 2挥击+26(1d8+9),舌击+26(2d6+9外加攫抓),啮咬+26(1d8+9),2爪抓+26(1d6+9)
占据 10尺;触及 10尺(舌击15尺,啮咬5尺)
特殊攻击  灌注恐惧,恐惧之眼(30尺,DC26),精魂之触,活吞(16d6钝击伤害和惊惧,AC19,24hp),舌舔
类法术能力(CL 18;专注+23)
常驻-心灵屏障,真知术
随意-凌空而行,安定心神(DC19),侦测魔法,侦测善良,高等解除魔法,高等传送术(仅自身外加50磅物品),反善良法阵,暗示术(DC18)
每天3次-闪现术,深幽黑暗术,解离术(DC21),群体暗示术(DC21),回避侦测
每天1次-心灵屏障,异界传送(DC22),召唤(7环,1d3个盾花魔40%)
==========
数据
力量28,敏捷19,体质27,智力16,感知22,魅力21
Bab+18;CMB+28(+32绊摔);CMD42(44对抗绊摔)
专长 寓守于攻,战斗反射,强韧加强,高等绊摔,精通先攻,精同绊摔,威逼,闪电反射,猛力攻击
技能 唬骗+26,交涉+26,威吓+35,知识(奥秘)+12,知识(位面)+24,知识(宗教)+15,察觉+27,察言观色+27,法术辨识+15,隐匿+21,使用魔法装置+17
语言 深渊语,天界语,炼狱语;心灵感应100尺
特殊能力 易于呼唤,情感集中,两界邃穿
==============
生态
环境 任意(灵界)
组织 独行 或 结社(2-6)
财宝 标准
==============
特殊能力
灌注恐惧Instill Phobia(Su)被噬肉魔活吞了2轮或更久的生物需要成功通过一个成功的DC26意志检定,否则就会患上恐惧症(Phobia)。受影响生物所患恐惧症的对象可以是一个寻常的生物或物品,或是目标最近24小时内曾遭遇过的一个状况(由GM来决定)。该效果豁免DC基于魅力并已包含来自噬肉魔情绪集中能力的+2加值。
引用
入迷症 (Mania) / 恐惧症 (Phobia)
类型: 精神病症; 豁免: 意志DC 14
潜伏期: 1天
效果: 疾病发作时一直保持恶心 (若为入迷症) 或战栗 (若为恐惧症);一定几率陷入迷魂或惊惧状态 (见下文)
    入迷症是一种对特定对象或状况 (通常是不适宜的对象) 无理性地痴迷的病症;恐惧症则是对一种 (通常是很普通的) 对象或状况感到无理性恐惧的病症。若入迷症或恐惧症的患者面对其困扰对象 (需要一个标准动作),他必须做一个意志检定对抗病症以免陷入迷魂 (若为入迷症) 或惊惧 (若为恐惧症) 1d6轮。
恐惧之眼Look of Fear(Su)被噬肉魔的凝视所影响的生物会恐慌1d6轮然后战栗1分钟,豁免成功则只会战栗1分钟。噬肉魔会获得等同于目标恐慌轮数的临时生命值,这些临时生命值能与自身叠加,上限为噬肉魔HD数的2倍。
舌击Tongue(Ex):噬肉魔的舌击攻击是一种造成挥砍和钝击伤害的主要天生武器。

噬肉魔以对需求不足的恐惧为食粮,它们极力怂恿着凡人们想尽一切办法尽情放纵。
剧透 -   :
Sahkil, Qolok
Terrible jaws ringed with clawed arms open atop this towering mass of flesh. A probing tongue flops from another orifice.

QOLOK CR 16
XP 76,800
NE Large outsider (evil, extraplanar, sahkil)
Init +8; Senses darkvision 60 ft., low-light vision, true seeing; Perception +27
DEFENSE

AC 31, touch 13, flat-footed 27 (+4 Dex, +18 natural, -1 size)
hp 243 (18d10+144); fast healing 5
Fort +16, Ref +17, Will +17; +8 vs. mind-affecting effects
DR 10/good; Immune death effects, disease, divinations, fear effects, poison; Resist cold 10, electricity 10, sonic 10; SR 27
OFFENSE

Speed 40 ft.
Melee 2 slams +26 (1d8+9), tongue +26 (2d6+9 plus grab), bite +26 (1d8+9), 2 claws +26 (1d6+9)
Space 10 ft.; Reach 10 ft. (15 ft. with tongue, 5 ft. with bite)
Special Attacks instill phobia, look of fear (30 ft., DC 26), spirit touch, swallow whole (16d6 bludgeoning damage and frightened, AC 19, 24 hp), tongue
Spell-Like Abilities (CL 18th; concentration +23)
Constant—mind blank, true seeing
At will—air walk, calm emotions (DC 19), detect magic, detect good, greater dispel magic, greater teleport (self plus 50 lbs. of objects only), magic circle against good, suggestion (DC 18)
3/day—blink, deeper darkness, disintegrate (DC 21), mass suggestion (DC 21), nondetection
1/day—mind blank, plane shift (DC 22), summon (level 7, 1d3 pakalchis 40%)
STATISTICS

Str 28, Dex 19, Con 27, Int 16, Wis 22, Cha 21
Base Atk +18; CMB +28 (+32 trip); CMD 42 (44 vs. trip)
Feats Combat Expertise, Combat Reflexes, Great Fortitude, Greater Trip, Improved Initiative, Improved Trip, Intimidating Prowess, Lightning Reflexes, Power Attack
Skills Bluff +26, Diplomacy +26, Intimidate +35, Knowledge (arcana) +12, Knowledge (planes) +24, Knowledge (religion) +15, Perception +27, Sense Motive +27, Spellcraft +15, Stealth +21, Use Magic Device +17
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between
ECOLOGY

Environment any (Ethereal Plane)
Organization solitary or terror (2-6)
Treasure standard
SPECIAL ABILITIES

Instill Phobia (Su) A creature swallowed by a qolok for 2 or more rounds must succeed at a DC 26 Will save or gain a phobia. The subject of the affected creature's phobia is a commonplace creature, object, or situation the target encountered in the last 24 hours (GM's discretion). The save DC is Charisma-based and includes the +2 bonus from the qolok's emotional focus ability.
Look of Fear (Su) A creature affected by a qolok's gaze is panicked for 1d6 rounds and shaken for 1 minute thereafter, or shaken for 1 minute on a successful save. A qolok gains a number of temporary hit points equal to the number of rounds the target is panicked, which stack with each other to a maximum equal to double the qolok's number of HD.
Tongue (Ex) A qolok's tongue attack is a primary natural weapon that deals slashing and bludgeoning damage.
Qoloks prey on the fear of not having enough, urging mortals to overindulge in every way possible.
« 上次编辑: 2017-06-30, 周五 03:51:35 由 灯泡powerbult »

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恐亡魔,饥蝗魔 Sahkil, Wihsaak
« 回帖 #5 于: 2017-01-01, 周日 10:06:19 »
恐亡魔,饥蝗魔 sahkil,wihsaak
这个骨瘦如柴的生物不停在地上盘旋,它有着像蝗虫一般的头部,背后的翅膀嗡嗡作响。

饥蝗魔 wihsaak CR6 XP2400
中立邪恶 中型异界生物(邪恶,跨位面,恐亡魔)
先攻+7;感官 黑暗视觉60尺,昏暗视觉;察觉+12
============================
防御
============================
AC 20,接触 14,措手不及 16(+3敏捷,+1闪避,+6天生)
HP 68(8d10+24)
强韧+5,反射+9,意志+7
DR 10/善良; 免疫 死亡效果,疾病,恐惧效果,毒素
抗力 寒冷10,闪电10,音波10;SR 17
===========================
进攻
===========================
速度50尺,飞行80尺(机动性完美)
近战 4爪抓+12(1d6+3)
特殊攻击 嗡鸣狂乱,恐惧之眼(30尺,DC18),精魂之触
类法术能力(CL8;专注+10)
随意-朦胧术,侦测魔法,高等传送术(仅限自己外加50磅物品),喷吐虫群APG
每天1次-识破隐形,暗示术(DC15),邪影击(DC16)
===========================
数据
===========================
力量16,敏捷17,体质16,智力11,感知12,魅力14
BAB+8;CMB+11;CMD 25
专长 战斗反射,闪避,精通先攻,武器专攻(爪抓)
技能 特技+10,唬骗+10,飞行+16,威吓+11,知识(本地)+7,知识(位面)+7,察觉+12,察言观色+12,潜行+14
语言 深渊语,天界语,炼狱语;心灵感应100尺
SQ 易于呼唤,情感集中,两界邃穿,漫步虫群
==========================
生态
==========================
环境 任意(灵界位面)
组织 单独 或 成群(2-12)
财宝 标准
==========================
特殊能力
==========================
嗡鸣狂乱Droning Madness(Ex)以一个标准动作,饥蝗魔能扇动它的翅膀,制造出一种能让距离100尺范围内的所有智能生物的心灵都变得麻木的让人发狂的嗡鸣声。该区域内的生物必须成功通过一个DC16的意志豁免,否则就会困惑1轮。饥蝗魔能在接下来的回合中用一个移动动作来维持这个效果。这是一个影响心灵的音波效果,豁免DC基于魅力。
恐惧之眼Look of Fear(SU)被饥蝗魔的凝视攻击影响的生物会战栗1d4轮
漫步虫群Swarmwalking(SU)饥蝗魔免疫由集群造成的伤害或扰乱心神效果。

昆虫不断爬行,蔓延,嗡鸣——它们制造出的恐惧便是饥蝗魔的最好的食粮。饥蝗魔选择公然显露自己那让人不安的虫类身躯以威吓并动摇凡夫俗子的心神,而非隐藏在阴影中窃窃低语。它们会先用暗示术类法术能力把受害者驱使至各种可怕的环境中,并让他们深信这恐怖之举是自己作出的决定。接着饥蝗魔就会马上饱食目标们的恐惧,一点也不会浪费时间。当面对一群敌人,饥蝗魔并不会立即对已受恐惧效果影响的家伙发起攻击,而是在下杀手之前先去把其余的敌人也全部吓倒,以让它们猎物的恐惧更加美味。当这些饥蝗魔终于要发起最后一击,它们会像撕裂纸片一般用爪子撕扯敌人的血肉。
饥蝗魔有7英尺高,翼展5尺长,体重约170磅。
剧透 -   :
Sahkil, Wihsaak
Buzzing wings hold this gaunt creature just above the ground. A grasshopper serves as the creature's head.

WIHSAAK CR 6
XP 2,400
NE Medium outsider (evil, extraplanar, sahkil)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp 68 (8d10+24)
Fort +5, Ref +9, Will +7
DR 10/good; Immune death effects, disease, fear effects, poison; Resist cold 10, electricity 10, sonic 10; SR 17
OFFENSE
Speed 50 ft., fly 80 ft. (perfect)
Melee 4 claws +12 (1d6+3)
Special Attacks droning madness, look of fear (30 ft., DC 18), spirit touch
Spell-Like Abilities (CL 8th; concentration +10)
At will—blur, detect magic, greater teleport (self plus 50 lbs. of objects only), vomit swarm
1/day—see invisibility, suggestion (DC 15), unholy blight (DC 16)
STATISTICS
Str 16, Dex 17, Con 16, Int 11, Wis 12, Cha 14
Base Atk +8; CMB +11; CMD 25
Feats Combat Reflexes, Dodge, Improved Initiative, Weapon Focus (claw)
Skills Acrobatics +10, Bluff +10, Fly +15, Intimidate +11, Knowledge (local) +7, Knowledge (planes) +7, Perception +12, Sense Motive +12, Stealth +14
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between, swarmwalking
ECOLOGY
Environment any (Ethereal Plane)
Organization solitary or swarm (2-12)
Treasure standard
SPECIAL ABILITIES
Droning Madness (Ex) As a standard action, a wihsaak can beat its wings in a way that creates a maddening droning sound that numbs the mind of all intelligent creatures within 100 feet. Creatures within this area must succeed at a DC 16 Will save or become confused for 1 round. The wihsaak can maintain this effect in subsequent rounds as a move action. This is a sonic mind-affecting effect, and the save DC is Charisma-based.
Look of Fear (Su) A creature affected by a wihsaak's gaze is shaken for 1d4 rounds.
Swarmwalking (Su) A wihsaak is immune to damage or distraction effects caused by swarms.
Wihsaaks prey on the fear of creeping, crawling, and buzzing insects. Instead of whispering from the shadows, wihsaaks blatantly present their unnerving insectile forms to frighten and demoralize humanoid mortals. Wihsaaks use their suggestion spell-like ability to coerce victims into terrifying circumstances and make them believe that their horrific actions are their own ideas. Wihsaaks savor their targets' fear, drawing it out whenever possible. When facing a group of enemies, wihsaaks don't immediately attack foes affected by their fear effects, and instead try to frighten all possible enemies before delivering the killing blows so as to properly season their prey in terror. When these sahkils do finally attack, their claws rip and tear flesh as easily as paper.

Wihsaaks stand 7 feet tall, have a 5-foot wingspan, and weigh around 170 pounds.
« 上次编辑: 2017-01-14, 周六 23:16:26 由 灯泡powerbult »

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Re: 【Bestiary 5】恐亡魔(Sahkil)
« 回帖 #6 于: 2017-01-01, 周日 10:06:57 »
sahkil这个亚种玩的是玛雅文明世界末日的梗,本身sahkil就是玛雅文里的“恐惧”的意思,小怪的名字也是玛雅梗玩得飞起。。。比如wihsaak里面wih指饥饿,saak指蝗虫,然后插图就是只蝗虫。。。摧残者里面charg疑似是chak玛雅雨神的变体,hataam本身名字里面的ha就是指河流,pakalchi里面的pakal是玛雅的太阳王K’inich Janaab Pakal家族,janaab在某些玛雅研究中曾被认为代表花,pakal代表盾牌,而p子的插图就是下摆充满玫瑰头部酷似wiki里面janaab pakal雕像的玩意。。。还有Chamiaholom,Xiquiripat这两个西瓦尔巴玛雅地府12神之2,以及地壳运动的恶魔化身zipacna。。。我只想问一句,P子你设计师到底是看哪本玛雅文字的书啊!我查了通宵各类玛雅字典和论文也没查齐你要的音节啊。。。
顺便,那堆半神的名字实在是没法全部梗都查出来,希望有大能指正。。。

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Re: 【Bestiary 5】恐亡魔(Sahkil)
« 回帖 #7 于: 2017-01-01, 周日 10:25:34 »
赞美苦力!这群长得特别寂静岭风的玩意终于有人开坑了...
对P子玩梗的本事已经无力吐槽,同时前排心疼通宵查资料的楼主 :em032
石镌凤书苔藓驳,像垂龙衮水云飘。
波鸣海市晴输税,雾卷鲛宫夜贡绡。

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Re: 【Bestiary 5】恐亡魔(Sahkil)
« 回帖 #8 于: 2017-01-05, 周四 13:59:01 »
sahkil这个亚种玩的是玛雅文明世界末日的梗,本身sahkil就是玛雅文里的“恐惧”的意思,小怪的名字也是玛雅梗玩得飞起。。。比如wihsaak里面wih指饥饿,saak指蝗虫,然后插图就是只蝗虫。。。摧残者里面charg疑似是chak玛雅雨神的变体,hataam本身名字里面的ha就是指河流,pakalchi里面的pakal是玛雅的太阳王K’inich Janaab Pakal家族,janaab在某些玛雅研究中曾被认为代表花,pakal代表盾牌,而p子的插图就是下摆充满玫瑰头部酷似wiki里面janaab pakal雕像的玩意。。。还有Chamiaholom,Xiquiripat这两个西瓦尔巴玛雅地府12神之2,以及地壳运动的恶魔化身zipacna。。。我只想问一句,P子你设计师到底是看哪本玛雅文字的书啊!我查了通宵各类玛雅字典和论文也没查齐你要的音节啊。。。
顺便,那堆半神的名字实在是没法全部梗都查出来,希望有大能指正。。。
招惹了全部善良和守序......这些家伙怎么活下来的......... :em006

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Re: 【Bestiary 5】恐亡魔(Sahkil)
« 回帖 #9 于: 2017-01-12, 周四 12:58:22 »
sahkil这个亚种玩的是玛雅文明世界末日的梗,本身sahkil就是玛雅文里的“恐惧”的意思,小怪的名字也是玛雅梗玩得飞起。。。比如wihsaak里面wih指饥饿,saak指蝗虫,然后插图就是只蝗虫。。。摧残者里面charg疑似是chak玛雅雨神的变体,hataam本身名字里面的ha就是指河流,pakalchi里面的pakal是玛雅的太阳王K’inich Janaab Pakal家族,janaab在某些玛雅研究中曾被认为代表花,pakal代表盾牌,而p子的插图就是下摆充满玫瑰头部酷似wiki里面janaab pakal雕像的玩意。。。还有Chamiaholom,Xiquiripat这两个西瓦尔巴玛雅地府12神之2,以及地壳运动的恶魔化身zipacna。。。我只想问一句,P子你设计师到底是看哪本玛雅文字的书啊!我查了通宵各类玛雅字典和论文也没查齐你要的音节啊。。。
顺便,那堆半神的名字实在是没法全部梗都查出来,希望有大能指正。。。
招惹了全部善良和守序......这些家伙怎么活下来的......... :em006
但是整个NE CE甚至是一部分LE群众都表示欢迎。。。。而且灵界是个好地方?