作者 主题: 【萬法全書─戰役設定篇】  (阅读 76204 次)

副标题: 蒐羅Paizo官方戰役設定產品線中,每本書的法術章節

离线 笨哈

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【萬法全書─戰役設定篇】
« 于: 2017-11-11, 周六 14:55:45 »
這帖子蒐羅了所有戰役設定的法術章節的法術以及章節介紹,是我正在著手製作的萬法全書的其中一部分工程。原本我是打算將一條產品線全做完後(包含章節介紹、法術翻譯、果園排版、引用與譯注)一口氣發出來的,但由於現實因素考量,再加上版上也陸續有人不斷在翻譯新法術,為了避免一文多翻,我決定先發出,再以慢慢修改帖子的方式更新。

以下是使用本帖時應注意的事項:




一、以下的書籍統計了截至2017/11/11的所有Paizo的戰役設定產品線,而當中並非所有書籍都有新法術,事實上,跟玩家伴侶不同,戰役設定往往5~6本才有一本有新法術資源 (這還不算法術經常會有重複),所以跳書目在這條產品線上十分常見。

二、在此篇合集中,每個我所引用的法術翻譯,我都盡量向原作者申請並得到引用、修改、調整的許可,但並不是所有的作者都回應了我(有許多人已經不跑PF,或是點進帳戶後,發現他已經許久沒有登入果園),我會在每一帖的開頭寫下我所引用的譯者以及連結(如果我有引用的話),並且我會在此帖的一樓列出每一本戰役設定帖子的超連結,並在後頭附上原譯者(如果有),如果您發現您翻譯的法術在上頭,我卻沒有通知過您,請站內私訊,或是用QQ聯繫我(2658367413),我會盡快將您的名稱放上。



最後,誠招翻譯、校對、排版人員,有意者可加群372655201 (抱歉,只招收以上能做三者的人員,不接受圍觀群眾等等)
« 上次编辑: 2018-01-23, 周二 02:28:00 由 笨哈 »

离线 笨哈

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書籍索引(引用沉淪之索引)
« 回帖 #1 于: 2017-11-11, 周六 14:56:29 »
總目錄(Index)


   PZO1111 探索者編年史戰役設定集(Pathfinder Chronicle Campaign Setting)
   PZO9202 神與魔法(Gods and Magic)
   PZO9208 Dark Markets, a Guide to Katapesh
   PZO9210 再探地城住民(Dungeon Denizens Revisited)
   PZO9211 秘密探尋者(Seekers of Secrets)
   PZO9213 永罪之書首輯,黑暗諸侯(Book of the Damned Volume 1, Princes of Darkness)
   PZO9214 格拉利昂的城市(Cities Of Golarion)
   PZO9217 河域諸國指南(Guide to River Kingdoms)
   PZO9220 再探經典寶藏(Classical Treasures Revisited)
   PZO9221 組織指南(Faction Guide)
   PZO9225 永罪之書次輯,混沌諸王(Book of the Damned Volume 2, Lords of Chaos)
   PZO9226 內海世界指南(The Inner Sea World Guide)
   PZO9232 敵手指南(Rival Guide)
   PZO9234 格拉利昂的地城(Dungeons of Golarion)
   PZO9235 探索者協會戰地指南(Pathfinder Society Field Guide)
   PZO9237 內海魔法(Magic of the Inner Sea)
   PZO9238 林諾姆諸王之國(Lands of the Linnorm Kings)
   PZO9239 永罪之書末輯,天啟諸騎(Book of the Damned Volume 3, Horsemen of the Apocalypse)
   PZO9243 遙遠世界(Distant Worlds)
   PZO9246 消失的王國(Lost Kingdoms)
   PZO9255 正義編年史(Chronicle of the Righteous)
   PZO9261 再探惡魔(Demons Revisited)
   PZO9265 奧斯里昂,法老的遺饋(Osirion, Legacy of the Pharaohs)
   PZO9267 內海諸神(Inner Sea Gods)
   PZO9269 異能奧秘(Occult Mysteries)
   PZO9272 科技指南(Technology Guide)
   PZO9280 內海種族(Inner Sea Races)
   PZO9283 內海怪物誌(Inner Sea Monster Codex)
   PZO9286 異能國度(Occult Realms)
   PZO9292 內海詭道(Inner Sea Intrigue)
   PZO9293 地獄騎士之道(Path of the Hellknight)
   PZO9295 Planes of Power
   PZO9298 第一世界,精類國度(The First World, Realm of the Fey)
   PZO9299 卡蒂亞,東方明珠(Qadira, Jewel of the East)
   PZO92102 Aquatic Adventures
« 上次编辑: 2018-01-20, 周六 13:57:33 由 笨哈 »

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領域法術


【防護】黑暗盔甲(Armor of Darkness)[黑暗]

等級:黑暗領域 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:碰到的生物
持續:10分鐘/等級
豁免:意志,通過則無效 (無害)
抗力:有

此法術令目標包覆在可以隱藏目標的面容特徵陰影之中,如果你想。這會給予受術者AC+3偏斜加值(每有4個施法者等級+1,最多+8)。目標可以看透盔甲並且獲得60呎黑暗視覺。目標在對抗神聖、善良、光亮法術或是效果時,能在豁免檢定中獲得+2加值。獲此效果的不死生物會獲得+4驅散抗力。

原文
劇透 -   :
This spell envelops the target in shadows that can, if you desire, conceal the creature’s features. It grants the recipient a +3 deflection bonus to Armor Class (+1 for every 4 caster levels, to a maximum bonus of +8). The subject can see through the armor and gains darkvision to 60 feet. The subject gains a +2 bonus on saving throws against any holy, good, or light spells or effects. Undead creatures under the effect gain +4 turn resistance.


【塑能】黯光術(Blacklight) [黑暗]

等級:黑暗領域 3、術士/法師/奧能師 3
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
區域:半徑20呎瀰漫
持續:1輪/等級 (D)
豁免:意志,通過則無效 或 無 (物體)
抗力:有 或 無 (物體)

你創造了一處完全黑暗的區域。甚至連黑暗視覺都無法看穿這漆黑,但你在內部能正常視物。在法術區域範圍外的生物,就算是你,都無法看穿這漆黑。

你可以對空間中的一個點施放此法術,但除非你施放在一件會移動的物體上,不然效果保持靜止。你能將此法術施放在一名生物身上,然後法術效果從生物身上開始輻射,並且會隨著生物移動而移動。無主之物以及空間中的一個點無法進行豁免檢定,也不會受益於法術抗力。黯光能反制或解除任何與它同環或較它低環的光亮法術。晝明術能反制或解除黯光術。

原文
劇透 -   :
You create an area of total darkness. The darkness is impenetrable even to darkvision, but you can see normally within it. Creatures outside the spell’s area, even you, cannot see through it.

You can cast the spell on a point in space, but the effect is stationary unless cast on a mobile object. You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance. Blacklight counters or dispels any light spell of equal or lower level. Daylight counters or dispels blacklight.


【塑能】善良飛矢(Bolt of Glory)[善良]

等級:榮耀領域 6
施放時間:標準動作
成分:語言、姿勢、法器
範圍:近距 (25呎+5呎/2等級)
效果:射線
持續:立即
豁免:無
抗力:有

你射出了一到正能量射線。被擊中的生物會受到多種傷害,這取決於它的本質以及生存的母位面。中立的異界生物以及主物質位面和元素位面的本土生物,會受到1d6點/2等級(最多7d6)的傷害。邪惡異界生物、不死生物以及負能量位面的本土生物會受到1d6點/等級(最多15d6)的傷害。其他生物不會受到傷害。

原文
劇透 -   :
You fire a ray of positive energy. A creature struck takes varying damage, depending on its nature and home plane of existence. Neutral outsiders and creatures native to the Material Plane and Elemental Planes take 1d6 points of damage per 2 levels (maximum 7d6). Evil outsiders, undead, and natives of the Negative Energy Plane take 1d6 points of damage per level (maximum 15d6). All other creatures take no damage.


【惑控】迷惑飛矢(Bolts of Bedevilment)[影響心靈]

等級:瘋狂領域 5
施放時間:標準動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
效果:射線
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

你每一輪能夠射出一條射線,讓一名活物暈眩1d3輪。

原文
劇透 -   :
You can fire one ray per round that dazes one living creature for 1d3 rounds.


【塑能】榮耀冠冕(Crown of Glory)

等級:榮耀領域 8
施放時間:1個整輪
成分:語言、姿勢、材料、法器
範圍:個人
區域:半徑120呎瀰漫,以你為中心
持續:1分鐘/等級
豁免:意志,通過則無效
抗力:有

你在魅力上獲得+4增強加值。所有HD低於8的生物被迫強下,並且將注意力轉到你身上。任何生物想要對你採取敵對的行為,必須要通過意志豁免檢定才能這麼做。任何首次嘗試敵對行為卻在豁免檢定失敗的生物,只要它還在本法術區域內,會在法術持續時間內被迷惑(如同法術注目術[enthrall])。它無法靠自己試著離開這片區域。HD為8或以上的生物不會受到影響。

當你說話時,所有聽眾像心靈相通似的理解了你。你最多可以對範圍內低於8HD的生物做3次暗示術(suggestion),如果使用群體暗示術(mass suggestion spell,意志豁免,通過則無效)。只有在暗示術施放並同時位於法術範圍內的生物才會受其影響。

材料成分:一顆價值至少200gp的貓眼石。

原文
劇透 -   :
You gain a +4 enhancement bonus to Charisma. All creatures with fewer than 8 HD are compelled to stop and pay attention to you. Any such creature that wants to take hostile action against you must make a Will save to do so. Any creature that fails this saving throw the first time it attempts a hostile action is enthralled for the duration of the spell (as the enthrall spell), as long as it is in the spell’s area. It does not try to leave the area on its own. Creatures with 8 HD or more are not affected.

When you speak, all listeners telepathically understand you. You can make up to three suggestions to creatures of fewer than 8 HD in range, as if using the mass suggestion spell (Will save negates). Only creatures within range at the time of a suggestion are subject to it.

Material Component: An opal worth at least 200 gp


【咒法】(創造)創世紀(Genesis)

等級:創造領域 9
施放時間:1周 (8小時/天)
成分:語言、姿勢、材料、XP
範圍:180呎
效果:以妳為中心,一個位在靈界的半位面
持續:立即
豁免:無
抗力:無

你創造了一個靜止、空間與往來方式有限的半位面。本法術創造的半位面非常小。首先,這半位面每天以半徑1呎的速度擴大著,最大到半徑180呎。你能決定半位面的環境,它能反映出任何你的想像,像是大氣層、水、溫度以及地形樣貌。本法術不能創造生命,也不能創造建築物。如果你想要這麼做,那必須尋找其他方式帶到這來。

如果你在本法術內部的邊界,你能夠再次施放本法術來擴大本位面,每次60呎。

材料成分:一顆小水晶球
XP消耗:5000XP

原文
劇透 -   :
You create an immobile, finite demiplane with limited access. Demiplanes created by this spell are very small. At first, the demiplane grows at a rate of 1-foot-radius per day, up to a 180-foot radius. You determine the environment in the demiplane, reflecting most any desire you can visualize, such as atmosphere, water, temperature, and the shape of the terrain. The spell cannot create life, nor can it create buildings. If desired, these must be brought in by some other fashion.

You can cast this spell again to enlarge the demiplane by 60 feet per casting if you are inside its boundaries.

Material Component: A small crystalline sphere.

XP Cost: 5,000 XP.


【變化】硬化術(Hardening)

等級:術士/法師/奧能師 6、詭術師  7(artifice)
施放時間:標準動作
成分:語言、姿勢
範圍:接觸
目標:一件物體,其體積不得超過10立方呎/等級
持續:永久
豁免:無
抗力:有 (物體)

此法術增加材料硬度1點/2施法者等級。硬化術不會影響其他型態上的轉化。

此法術最多影響10立方呎/等級。如果施放在金屬或其他礦物上,此法術影響1立方呎/等級。

原文
劇透 -   :
This spell increases the hardness of materials by 1 point per 2 caster levels. The hardening spell does not in any way affect resistance to other forms of transformation.

This spell affects up to 10 cubic feet per level. If cast upon a metal or mineral, the spell affects 1 cubic foot per level.


【預言】高等關照術(Status, Greater)

等級:團隊領域 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:一位碰觸到的生物/3等級
持續:1小時/等級
豁免:意志,通過則無效 (無害)
抗力:有

如同關照術,但你可以選擇透過連接施放一個有所限制的法術,如同你碰觸目標。你可以施放達成下列條件的任何法術:
   環級:0、1或2環;範圍:接觸;目標:碰觸到的生物
   豁免:無害

原文
劇透 -   :
As status, but you can also cast a limited selection of spells through the link, as if you were touching the target. You can cast any spell that meets all of the following conditions:

Level 0, 1st, or 2nd; Range touch; Target creature touched; Saving Throw harmless


【防護】保命術(Surelife)

等級:安眠領域 8
施放時間:1輪
成分:語言、姿勢
範圍:個人
目標:自己
持續:1分鐘/2等級

此法術能從將會殺死你的自然事件或狀況(但不會是對抗法術或一名生物的行動)中保護你(但不包括你的裝備)。你必須說明該種狀況,而此法術只會在對抗該種狀況時生效。如果你在法術持續時間之內遇到該種狀況,你不會感到任何不適,也不會因這種狀況受到任何傷害。在法術持續時間結束時,如果妳仍然處於那種情況下,則情況會有的效果正常生效。

原文
劇透 -   :
This spell protects you (but not your gear) from a natural occurrence or condition (not against a spell or the action of a creature) that would kill you. You must specify the condition, and the spell is effective only against that condition. If you are subjected to that condition during the duration of the spell, you feel no discomfort and take no damage from the condition. At the end of the spell’s duration, the condition has full normal effects if you are still subjected to it.


【惑控】瘋狂之觸(Touch of Madness)[影響心靈]

等級:瘋狂領域 2
施放時間:標準動作
成分:語言、姿勢
範圍:接觸
目標:碰觸到的生物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

接觸攻擊成功,你能讓一名豁免失敗的生物暈眩。

原文
劇透 -   :
On a successful touch attack, you daze a creature that fails a save.


【咒法】(創造)創造萬物(True Creation)

等級:創造領域 8
施放時間:10分鐘
成分:語言、姿勢、XP
範圍:0呎
效果:無主、非魔法物體,最多1立方呎/等級
持續:立即
豁免:無
抗力:無

你能創造一件任何類型的材質構成,完全真實、非魔法、無主的物體。這件被創造的物體的體積,不得超過1立方呎/等級。複雜的物體需要進行工藝檢定。備創造的物體可以用來當作材料成分。

XP花費:該件物品的金幣價值換算成XP (最小1XP)。

原文
劇透 -   :
You create a completely real, nonmagical, unattended object of any sort of matter. The volume of the item created cannot exceed 1 cubic foot per caster level. Complex items require successful Craft checks. Objects created can be used as material components.

XP Cost: The item’s gold piece value in XP (minimum 1 XP)
« 上次编辑: 2018-01-20, 周六 22:03:05 由 笨哈 »

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PZO9202 神與魔法(Gods and Magic)
« 回帖 #3 于: 2017-11-11, 周六 14:57:42 »
【惑控】(脅迫)阿巴達爾的誠實告解(Abadar’s Truthtelling)[影響心靈]/阿巴達爾

等級:牧師/先知/戰鬥祭司 1、聖武士 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:碰觸到的生物

此法術像誠實之域(zone of truth)法術那樣運作,除了上面寫的。阿巴達爾的聖徽會出現在目標的頭上,所有人都可以看見他正被此法術影響著。

原文
劇透 -   :
This spell functions like zone of truth, except as noted above. Abadar’s symbol appears above the head of the target so all present can see that he is affected by the spell.



【惑控】(脅迫)巡守的祝福(Blessing of the Watch) [影響心靈]/阿巴達爾

等級:牧師/先知/戰鬥祭司 1、聖武士 1
持續:1小時/等級

此法術像祝福術(bless)那樣運作,除了上面寫的。它只能在施法者的家鄉城市生效,具體來說是處於城市看守司法管理下的區域。舉個例子,如果看守巡視城市牆外的棚戶區,但沒有去城市已廢棄的地下隧道,那麼前者會受法術影響,而後者不會。

原文
劇透 -   :
This spell functions like bless, except as noted above. It only works in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. For example, if the watch patrols a shantytown outside the city walls but not the city’s ruined subterranean tunnels, the spell works in the former area but not the latter.



【咒法】(醫療)地獄治療(Infernal Healing)[邪惡]/阿莫斯蒂亞斯

等級:牧師/先知/戰鬥祭司 4、黑暗衛士 4、術士/法師/奧能師 4
施放時間:1輪
成分:語言、姿勢、材料 (一滴惡魔血液)
範圍:接觸
目標:被碰觸的生物
持續:1分鐘
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

你將一滴惡魔血液滴給一名受傷的生物,給予他快速治療1。此能力無法恢復因為銀製武器、善良陣營武器或有著善良描述符的法術或是效果所造成的傷害。在法術持續時間內,目標在被偵測時如同一位邪惡生物,並且可以感知到魔法的邪惡,但本魔法沒有長期效果。

原文
劇透 -   :
You touch a drop of devil’s blood to a wounded creature, giving them fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect.



【咒法】(醫療)高等地獄治療(Infernal Healing, Great)[邪惡]/阿莫斯蒂亞斯

等級:牧師/先知/戰鬥祭司 4、黑暗衛士 4、術士/法師/奧能師 4

如同地獄治療,除了目標獲得快速治療4,以及被偵測時如同一位邪惡牧師。

原文
劇透 -   :
As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.


【惑控】(脅迫)為愛復仇(Lover’s Vengeance)[影響心靈]/卡莉絲翠

等級:吟遊詩人/歌者 3、牧師/先知/戰鬥祭司 3、術士/法師/奧能師 3
施放時間:1分鐘
成分:語言
範圍:接觸
目標:被碰觸的生物
持續:最多1天/等級 (D) 或 直到釋放
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

選擇一位敵人,你激起了自己或一位愛人內心復仇的怒火,針對這位曾經以某種方式辜負過你的「愛人」。如果妳施放在自己身上,下次你與該名敵人同處於一場戰鬥中時,你獲得狂暴術(rage)的效果。如果放在一位愛人身上,他(她)在下一次戰鬥中與你的敵人交戰時,獲得狂暴術的效果。這法術的多樣使用必須施放在1小時內有過經密接觸的目標身上。狂暴術的效果持續1輪/等級。在決定目標身上多重觸發效果時,本法術算做一次觸發術(contingency)。

原文
劇透 -   :
You inspire yourself or a lover to a vengeful rage against a chosen enemy who must be a lover who has wronged you in some way. If cast on you, the next time you are in combat with that enemy, you gain the benefits of a rage spell. If cast on a lover, he or she gains the benefits of a rage spell the next time the lover is in combat against your enemy. This variant of the spell must be cast within 1 hour of an intimate encounter with the target. The rage effect lasts 1 round per level. This spell counts as a contingency spell on the target for the purpose of multiple contingent effects.


【咒法】(醫療)暢飲毒酒(PICK YOUR POISON)[影響心靈]/凱登‧凱連

等級:吟遊詩人/歌者 1、牧師/先知/戰鬥祭司 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:被碰觸到的生物
持續:10分鐘/等級
豁免:強韌,通過則無效 (無害)
抗力:有 (無害)

此法術能將最致命的毒藥改變成令人一飲即醉的酒精。如果受術者在對抗一個毒素效果,於豁免檢定中失敗時,她不受毒素的正常效果,取而代之的是在攻擊、
豁免以及檢定中,承受-2罰值,並且感覺酩酊,好像她剛剛大喝了一場。此罰值會與自身疊加(豁免失敗兩次承受-4,三次-6,以此類推)。

此法術不會影響在法術施展前就存在的毒素效果。當法術結束時,罰值會結束,而毒素的正常效果生效。

原文
劇透 -   :
This spell converts even the most deadly poison into an intoxicating alcohol. If the subject fails a saving throw against a poison effect, instead of the poison’s normal effect, she suffers a –2 penalty on attacks, saves, and checks, and feels intoxicated as if she’s just had a very strong drink. This penalty stacks with itself (two failed saving throws results in a –4 penalty, three is –6, and so on).

This spell does not affect any poison effects that occurred before the spell was cast. When the spell expires, the penalty ends and the poison’s normal effect applies.


【預言】(探知)夢境旅遊(Traveling Dream)/戴絲娜

等級:牧師/先知/戰鬥祭司 4、德魯伊/獵人 4
成分:語言、法器
持續:1小時/等級 (D)

此法術如同祕法眼(arcane eye)般運作,除了上面寫的。在施放此法術時,你在法術持續時間內陷入睡眠,創造一個不可見的魔法傳感器(名稱為夢境探知者),它的體型與形狀跟你的身體大小相當,可以認出來就是你,並且不能通過你的身體無法進入的空間。不同於祕法眼創造的不可見傳感器,任何種族與動物的孩幼童(不能比相當於人類10歲還大)可以看見你的夢境探知者。入睡的生物可以感知探知者的存在並可能將你的形象融入他們的夢中。守護生物的立場效果與防護系法術(像是反邪惡法鎮[magic circle against evil])在對抗夢境探知者時是有效的屏障(無論你的生物種類、陣營或其他特性)。如果妳解消此法術或是夢境探知者被解除或被摧毀,你會醒來。

原文
劇透 -   :
This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall asleep for its duration, creating an invisible magic sensor (called a dreamscryer) that is the exact size and shape of your body, is recognizable as you, and cannot pass through spaces that your body cannot enter. Unlike the invisible sensor created by arcane eye, children of any race (no older than the human equivalent of 10) and animals can see your dreamscryer. Sleeping creatures can sense its presence and might incorporate your image into their dreams. Force effects and abjuration spells that ward out creatures (such as magic circle against evil) are effective barriers against a dreamscryer (regardless of your creature type, alignment, or other specifics). If you dismiss the spell or the dreamscryer is dispelled or destroyed, you awaken.



【塑能】神射手之眼(Deadeye’s Arrow)[電]/埃拉斯蒂爾

等級:牧師/先知/戰鬥祭司 2、德魯伊/獵人 1、遊俠 1、聖武士 1
施放時間:標準動作
成分:語言、姿勢、材料 (一支箭)
範圍:中距 (100呎+10呎/等級)
效果:雷電箭矢
持續:立即 或 1輪 (見下)
豁免:無
抗力:有

你創造了一根雷電滋響的箭矢,你可以用它達成下述兩種效果中的一個。

攻擊:你投出(throw)一根箭矢最遠到中距,或是用弓射到弓的最大射程遠。這兩個方法都使用遠程接觸攻擊。這箭矢造成的電擊傷害為1d6點+1點/等級(最多+5)。

信號:你筆直向上投或射出箭矢。當箭矢抵達最大距離或碰到固體表面(像是洞穴的頂部),箭矢會伴隨著一陣雷鳴轟響爆炸,並且一道分岔的閃電會描繪出埃拉斯蒂爾的聖徽,這會徘徊1輪。這陣雷霆與閃電,就跟大自然的雷霆閃電一樣大聲且明亮,但不會傷害附近的生物。

原文
劇透 -   :
You create an arrow made of crackling electricity, which you may use for one of two effects.

Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow’s maximum range. Either use is a ranged touch attack. The arrow deals electricity damage equal to 1d6 +1 point per level (maximum +5).

Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface (such as the roof of a cave) it explodes in a peal of thunder and a forked bolt of electricity resembling Erastil’s holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but do not harm nearby creatures.



【變化】古拉姆的盔甲(Gorum’s Armor)/古拉姆

等級:牧師/先知/戰鬥祭司 1
施放時間:標準動作
成分:語言、姿勢、材料 (一根鋼釘)
範圍:接觸
目標:一套金屬盔甲(包含盾牌)
持續:強韌,通過則無效 (無害)
豁免:有 (無害)
抗力

目標盔甲長出像豪豬外刺般的數千根鋼釘。這些鋼釘不會傷到穿戴本盔甲的人(但穿上或脫下會花上雙倍時間),他們就像甲刺一樣(以及盾刺,如果有盾的話)。任何使用天生武器攻擊穿戴者的生物,每打中一下,都會受到1點穿刺傷害。在5級時,用來攻擊與傷害的甲刺會獲得+1增強加值。

原文
劇透 -   :
The targeted armor sprouts thousands of tiny iron spikes like porcupine quills. These do not harm the armor’s wearer (though donning or removing it takes twice as long), but they act as armor spikes (and shield spikes, if a shield is present). Any creature attacking the wearer with natural weapons takes 1 point of piercing damage for each attack that hits. At 5thlevel, the spikes gain a +1 enhancement bonus to hit and damage.


【塑能】哥茲萊的三叉戟(Gozreh’s Trident)[電]/哥茲萊

等級:牧師/先知/戰鬥祭司 2、德魯伊/獵人 2
施放時間:標準動作
成分:語言、姿勢、法器
範圍:0呎
效果:三叉戟狀的光束
持續:1分鐘/等級 (D)
豁免:無
抗力:有

一根4呎長,發著熾光的雷電叉從你的手中浮現。你揮舞著這長矛狀的閃電如同一根三叉戟(而你擅長這束閃電)。使用哥茲萊的三叉戟進行攻擊是個近戰接觸攻擊。這束閃亮造成1d8點+1點/2施法者等級(最多+10)的雷電傷害。因為這束閃電沒有實體,你的力量調整值不能應用到它的傷害上。這束閃電可以點燃易燃材質,像是羊皮紙、稻草、乾柴以及衣物。

原文
劇透 -   :
A 4-foot-long, blazing forked bolt of electricity springs forth from your hand. You wield this spear-like bolt as if it were a trident (you are proficient with the bolt). Attacks with Gozreh’s trident are melee touch attacks. The bolt deals 1d8 points of electricity damage +1 point per two caster levels (maximum +10). Since the bolt is immaterial, your Strength modifier does not apply to the damage. A bolt can ignite combustible materials such as parchment, straw, dry sticks, and cloth.


【惑控】(惑控)榮耀奔湧(Burst of Glory)[影響心靈]/愛奧梅黛

等級:牧師/先知/戰鬥祭司 5、聖武士 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:10呎
區域:10呎半徑爆發,以你為中心
持續:1輪/等級
豁免:無
抗力:有 (無害)

在區域內的目標於攻擊骰與對抗恐懼效果的豁免上獲得+1神聖加值,以及每施法者等級+1臨時生命值(最多+20)。你渾身發出白色或金黃色的光輝,在法術持續時間內等同一把火炬,但你可以以一個自由動作解消發光。

原文
劇透 -   :
Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). You shine with white or golden radiance equal to a torch for the duration of the spell, though you can dismiss the glow as a free action.


【變化】導引精氣(Channel Vigor)/義洛里

等級:牧師/先知/戰鬥祭司 3
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:1輪/等級

你凝聚你心靈、肉體以及靈魂的能量,到你肉體的某個特殊部位去,給予你傑出的能力去達成任務。當你施放本法術,選擇下列中一樣要凝聚的目標。你能以一個移動動作來改變凝聚的目標。同一時間你只能接受一個導引精氣法術的效益。

心靈:你在知識、聆聽、搜尋以及偵查和遠程攻擊骰的檢定上獲得+4表現加值。

四肢:你獲得加速術效果。

靈魂:你在意志豁免檢定、唬騙還有威嚇檢定上獲得+6表現加值。

身軀:你在強韌豁免檢定以及體質檢定上獲得+6表現加值。

原文
劇透 -   :
You focus the energy of your mind, body, and spirit into a specific part of your being, granting you an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following focus targets. You may change focus targets as a move action. You can only gain the benefit of one channel vigor spell at a time.

Mind: You gain a +4 competence bonus on Knowledge, Listen, Search, and Spot checks and ranged attack rolls.

Limbs: You gain the benefits of a haste spell. Spirit: You gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks.

Torso: You gain a +6 competence bonus on Fortitude saving throws and Concentration checks.


【咒法】(創造)拉馬什圖之水(Waters of Lamashtu)[邪惡]/拉馬什圖

等級:牧師/先知/戰鬥祭司 3、德魯伊/獵人 3
施放時間:標準動作
成分:語言、姿勢、材料 (250gp的琥珀粉末)
範圍:近距 (25呎+5呎/2等級)
效果:最多1劑/2施法者等級的拉馬什圖之水
持續:立即
豁免:見下
抗力:無

你創造了一瓶看起來潔淨的純水,但它事實上是被稱為拉馬什圖之水的污穢分泌物。這液體如同邪水(unholy water,請見詛咒邪水[curse water])般作用。除此之外,任何喝下這液體的生物必須做個DC14的強韌豁免檢定。成功則引起生物強烈的不適,將液體嘔出,並且1d4分鐘內變得噁心。失敗則代表這水深入內部,並且驅使受害者變得瘋狂,造成2d6點智力傷害。受術者的智力屬性不能被降低到比1小。

原文
劇透 -   :
You create what looks to be clear, pure water, but is in fact a foul secretion known as the waters of Lamashtu. The liquid functions as unholy water (see curse water). In addition, any creature that drinks this fluid must make a DC 14 Fortitude save. Success causes the creature to become violently ill, vomit the fluid, and become sickened for 1d4 minutes. Failure indicates the water takes root and drives the victim mad, dealing 2d6 points of Intelligence damage. The subject’s Int score cannot drop below 1.


【塑能】引導賦予(Channel the Gift)/內希斯

等級:吟遊詩人/歌者 3、牧師/先知/戰鬥祭司 3、德魯伊/獵人 3、遊俠 3、術士/法師/奧能師 3
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:任何被碰觸到的施法者
持續:1輪 或 見下
豁免:意志,通過則無效 (無害) 或 無
抗力:有 (無害) 或 無

你將魔法之力引導至目標身上,作為他施法的薪柴。他下一個施放的法術(3環或3環以內)不會消耗掉法術位,在效果上,你是用你的法術位來增強他的法術。他必須在你下一回合之前施展法術,並且施展的法術,騎施法時間不能超過1輪。你的陣營、禁制學派以及其他你自身施法時地限制不會影響到他,你也不會受到來自他施法的任何副作用。

如果你是對自己施展本法術,你能夠在下一回合自發施放任何已經準備好的法術(3環或3環以內),並且不會消耗掉法術位(如果妳施一位自發施法者,這種使用方法無效)。這個在引導賦予之後施展的法術,它的施放時間不能超過1輪。

原文
劇透 -   :
You channel magical power into the target to fuel their spellcasting. The next spell they cast of 3rd-level or less does not expend a spell slot; in effect, you are using your spell slot to power their spell. They must start casting this spell before your next turn, and the spell cannot have a casting time longer than 1 full round. Your alignment, prohibited wizard school, and other restrictions on your own spellcasting do not affect the target, nor do you suffer any backlash from the target’s choice of spell.

If you target yourself with this spell, you may spontaneously cast any prepared spell of 3rd-level or lower without expending its spell slot on your next turn (this aspect of the spell has no effect if you are a spontaneous caster). The spell cast after channel the gift cannot have a casting time longer than 1 full round.


【變化】劇毒之卵(Poisoned Egg)[毒素]/諾格巴

等級:術士/法師/奧能師 1、吟遊詩人/歌者 1、牧師/先知/戰鬥祭司 1、刺客 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:一顆蛋
持續:1分鐘/等級
豁免:無 (物體)
抗力:無 (物體)

你將一個正常的蛋(像是雞蛋)的內容物轉變成為單劑量的小蜈蚣毒(傷口;豁免DC11;1d2敏捷/1d2敏捷)。此毒劑在法術持續時間結束後恢復為正常的蛋(除非中毒的生物懼怕蛋(vulnerable to eggs),不然恢復原樣的蛋其內容物是無害的),就算次要傷害沒有發生。蛋可以是生的或熟的,但當你在施展此法術時,蛋必須是完整的而且不能是空的。

粗心大意,將蛋用在武器上的投毒者很快會發現蛋會阻塞鞘,最後會開始腐爛;在教會中,會稱呼這種人為「蛋童(egg boy)」這是一種輕微的侮辱,用來暗示一個人缺乏選見或是做事不會考慮後果。

原文
劇透 -   :
You transform the contents of a normal egg (such as a chicken egg) into a single dose of small centipede poison (injury DC 11, 1d2 Dex/1d2 Dex). The poison reverts to a normal egg at the end of the spell, even if the secondary damage has not occurred (the reverted egg substance is harmless unless the poisoned creature is vulnerable to eggs). The egg may be raw or cooked but must be whole and not empty when you cast the spell.

Careless would-be poisoners who leave egg on their weapons soon find it tends to clog sheaths and eventually begins to smell rotten; in the church, calling someone an “egg boy” is a minor insult suggesting a lack of foresight or regard for consequences.


【死靈】防禦骨盾(Defending Bone)

等級:牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢、器材 (一根中體型生物的頭骨或大腿骨)、法器
範圍:個人
目標:自己
持續:1小時/等級 或 直至釋放
豁免:無
抗力:無

你用死靈系能量活化一根骨頭,讓它漂浮在你的身體的四周,並且介入朝向你的物體攻擊。這位給予你傷害減免5/鈍擊。當這根骨頭阻擋了5點/施法者等級(最多50點)的傷害時,它會被毀並且此法術會釋放。如果你有另一來源的傷害減免,此法術無效。

原文
劇透 -   :
You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. This gives you damage reduction 5/ bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.


【變化】拉瓦古格之怒(Rovagug’s Fury)/拉瓦古格盾

等級:導師 2、牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢
範圍:30呎
區域:錐形
持續:立即
豁免:無
抗力:有

你創造一陣可以摔絆生物的輕微地震。進行一次摔絆攻擊並且將結果運用到區域內所有生物身上。那些失敗的人會被摔絆並且俯臥。你不會因為這次摔絆攻擊而引發借機攻擊(但是施放此法術仍會引發借機攻擊),你也不會因為爛骰而讓自己俯臥在地。不像正常的摔絆攻擊,你可以摔絆任何接觸地面的生物,無論體型大小。精通摔絆並不能影響此法術。

儘管是個小型且凝聚在地板的地震,在GM決定下,如果這塊區域內別不穩固,此法術可能讓物體翻覆,牆上或天花板的石頭會搖晃鬆動,等等諸如此類。

原文
劇透 -   :
You create a minor earthquake that can trip creatures. Make a single trip attack and use the result against every creature in the area. Those that fail are tripped and fall prone. You do not provoke an attack of opportunity for this trip attack (though you do provoke one for casting the spell), nor can you knock yourself prone with a bad roll. Unlike a regular trip attack, you may trip any creature touching the ground, regardless of size. Improved Trip does not affect this spell in any way.

Though the earthquake is small and focused on the floor, at the GM’s discretion, if the area is particularly unstable, the spell might cause items to topple, stones to shake loose from the walls or ceiling, and so on.


【塑能】 【塑能】晨花之盾(Shield of the Dawnflower)[火、光亮]/莎倫萊

等級:吟遊詩人/歌者 4、牧師/先知/戰鬥祭司 4、聖武士 4、遊俠/獵人 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:個人
目標:自己
持續:1輪/等級 (D)
豁免:見下
抗力:無

你在一件武裝上創造一輪日光。任何用近戰攻擊你的生物造成正常的傷害,但也會承受1d6點+1點/施法者等級的火焰傷害。擁有長觸擊武器的生物,在攻擊你時不會承受此傷害。此法術就好像不滅明焰(continual flame)那樣發光。同一時間本法術只有一個會在你身上生效。本法術也不會跟像是火焰護盾(fire shield)等類似的靈光法術疊加傷害。

原文
劇透 -   :
You create a disk of sunlight on one arm. Any creature striking you with a melee attack deals normal damage, but also takes 1d6 points of fire damage +1 point per caster level (maximum +15). Creatures with reach weapons are not subject to this damage if they attack you. The shield glows like a continual flame spell. You can only have one instance of this spell in effect at a time. It does not stack with similar damaging aura spells such as fire shield.


【惑控】(脅迫)永固之心(Unbreakable Heart)/莎琳

等級:吟遊詩人/歌者 1、牧師/先知/戰鬥祭司 1、聖武士 1、遊俠/獵人 1
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
效果:1個生物
持續:1輪/等級
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

目標在對抗依賴負面情緒(像是極度絕望[crushing despair]、狂暴術[rage]以及恐懼效果)造成的影響心靈的效果,以及會強迫目標傷害盟友(像是困惑術[confusion])的效果上,於豁免檢定獲得+4士氣加值。如果目標在接收到此法術時已經處於一個這樣的效果下,在法術持續時間內,此效果會被壓制。本法術不會影響依賴正面情緒(像是強大希望[good hope]或是吟遊詩人的激發勇氣[inspire courage]能力)造成的影響心靈的效果。

安定心神[Calm emotions]能反制與解除永固之心。

原文
劇透 -   :
The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, and fear effects) or that would force him to harm an ally (such as confusion). If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration of this spell. It does not affect mind-affecting effects based on positive emotions (such as good hope or the inspire courage bard ability).

Calm emotions counters and dispels unbreakable heart.


【防護】轉進戰略(Fallback Strategy)/拖拉格

等級:牧師/先知/戰鬥祭司 1、聖武士 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:個人
目標:自己
持續:10分鐘/等級 或 直到釋放 (見下)

你可以重投一個你剛剛進行而GM還沒宣布該次投骰結果是成功或失敗的一次投骰。你必須接受重投的結果,就算它比原先的更糟。本法術只能用在你有計畫(就算只是一瞬間)並且決定依計行事的行動上,因為其他人的行動所做出的反應行動(reactive actions)不算。

你在任何時間只能擁有此法術一次在身上。

原文
劇透 -   :
You may reroll one roll that you have just made before the GM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll. This spell only works on an action that you plan for (even momentarily) and decide to act upon, not reactive actions you do in response to others’ actions.

You can have only one instance of this spell on you at any given time.


【死靈】食屍鬼的飢餓(Ghoul Hunger)[邪惡、影響心靈]

等級:牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2、黑暗衛士(Blk) 2
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
目標:一名纇人生物
持續:1輪/等級;見下
豁免:意志,通過則無效;見下
抗力:有

你讓受術者復甦了一股反自然的飢餓,迫使他去追尋最靠近的無助或死亡的纇人生物,並且開始享用它的血肉。受術者能夠正常的保護自己,但當進食時不會做其他行動。受術者不會因為這個衝動而採取特別危險的行動(它不會跳進一個坑裡,也不會為了合適的受害者而遊過岩漿)。如果受術者無法在下一輪滿足他的衝動,本法術失效。每一輪到他的回合時,受術者能獲得一次新的豁免檢定來結束此效果。

原文
劇透 -   :
You awaken an unnatural hunger in the target, compelling them to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh. Your target defends itself normally but takes no other actions while eating. The target does not take extraordinary risks to satisfy this urge (it wouldn’t jump over a pit or swim through lava to reach a suitable victim). If the subject can’t fulfill this urge on its next turn, the spell fails. Each round on its turn, the subject gets a new saving throw to end the effect.


【防護】交感痛楚(Sympathetic Wounds)[邪惡]/宗─庫山

等級:牧師/先知/戰鬥祭司 2、德魯伊/獵人 2
施放時間:標準動作
成分:語言、姿勢、材料 (250金幣的琥珀粉末)
範圍:語言、姿勢、材料
目標:1名生物
豁免:意志,通過則無效
抗力:有

本法術如護衛他人(shield other)般運作,除了你有部分的傷口會轉移到目標生物上,而不是他們有部分傷口會轉移到你身上。舉例,你可以把你與旁邊被鎖起來的奴隸連接起來,這樣當你在受傷時,有些傷害會轉移到奴隸身上。你的生命
骰必須要和目標一樣多,不然此法術失效。你在同一時間,只能擁有此法術一次在身上。

原文
劇透 -   :
This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you. For example, you could link yourself to a nearby chained slave so that when you are wounded, some of the damage is transferred to the slave. You must have at least as many hit dice as the target, otherwise the spell fails. A creature can only be under the effects of one instance of this spell at a time.
« 上次编辑: 2018-02-14, 周三 20:46:35 由 笨哈 »

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PZO9208 Dark Markets, a Guide to Katapesh
« 回帖 #4 于: 2017-11-11, 周六 14:58:22 »
【咒法】(創造)歡欣之雲(Euphoric Cloud)

等級:薩希爾‧菲恩 2
成分:語言、姿勢、材料 (一劑仙人掌粹)

你創造一陣雲霧,類似臭雲術(stinking cloud),除了這氣體會令人沉醉。在雲霧中的活物會進入迷魂(fascinated)狀態。受到影響的目標,在決定成癮以及戒癮效果時,會被認為吸食了一劑仙人掌粹。

譯註:在ACG已經有此法術的同名新版本。

原文
劇透 -   :
You create a bank of fog like that created by stinking cloud, except that the vapors are intoxicating. Living creatures in the cloud become fascinated.

Affected targets are considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects.



【死靈】夜盲術(Night Blindness)

等級:薩希爾‧菲恩 1

此法術作用類似目盲/耳聾術(Blindness/Deafness),除了本法術只影響活物,並且只造成目盲。受術者的瞳孔收縮,如同他在明亮的太陽光下,就算受術者擁有黑暗視覺或低光視覺,在明亮光照下,會致使他目盲。受術者在因強光(像是閃光術[flare]、陽炎射線[sunbeam]以及陽炎爆[sunburst],儘管後面兩個法術,是有可能發生因為本加值所以成功抵抗目盲,但卻在對抗傷害的豁免上失敗)而造成的目盲狀態,於豁免檢定上獲得+4加值。

原文
劇透 -   :
This spell functions similarly to blindness/deafness, except it only affects living creatures, and only causes blindness. The target’s pupils constrict as if they were in bright sunlight, rendering them blind except in conditions of bright light, even if they have darkvision or low-light vision. The target gains a +4 to saving throws to resist blindness caused by bright light (such as flare, sunbeam, and sunburst, though in the latter two spells it is possible for a creature to fail its save against the damage while successfully resisting the blindness due to this bonus).


【死靈】次級仙人掌粹成癮(Pesh Addiction, Lesser)

等級:薩希爾‧菲恩 3
成分:語言、材料 (一劑仙人掌粹乳清)

此法術之運作與次級指使術(lesser geas)相似,除了唯一能指使的命令是「吸食仙人掌粹或是精煉仙人掌粹」。


原文
劇透 -   :
This spell functions like lesser geas, except the only allowed command is “use pesh or refined pesh.”



【死靈】仙人掌粹成癮(Pesh Addiction)

等級:薩希爾‧菲恩 5
成分:語言、材料 (一劑仙人掌粹乳清)

此法術之運作與指使術 (Geas/Quest)相似,除了唯一能指使的命令是「吸食仙人掌粹或是精煉仙人掌粹」。

原文
劇透 -   :
This spell functions like geas/quest, except the only allowed command is “use pesh or refined pesh.”


【死靈】仙人掌粹的活力(Pesh Vigor)

等級:薩希爾‧菲恩 1
成分:語言、姿勢、材料 (一劑精煉過的仙人掌粹)

此法術之運作與虛假生命(false life)相似,除了它只影響活物,並且當此法術結束時,受術者會在所有屬性上承受-2罰值,持續24小時。受到影響的目標,在決定成癮以及戒癮效果時,會被認為吸食了一劑仙人掌粹。

原文
劇透 -   :
This spell functions similarly to false life, except it only affects living creatures, and when the spell ends the target takes a –2 penalty to all ability scores for 24 hours. The target is considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects


【死靈】噁心射線(Ray of Sickening)

等級:薩希爾‧菲恩 1

此法術之運作與力竭射線(ray of exhaustion)相似,除了受術者如果豁免失敗,或獲得噁心狀態,如果豁免成功則不會。使用任何型態的仙人掌粹會立刻使本法術的效果失效。

原文
劇透 -   :
This spell functions like ray of exhaustion, except the target is sickened if she fails her save and unaffected if she makes her save. Using any form of pesh immediately negates the effects of the spell.


【死靈】即刻窒息(Suffocation, Instant)[死亡]

等級:薩希爾‧菲恩 5

此法術之運作與殺生術(slay living)相似,並且立即死於窒息。不用呼吸的生物免疫此法術。受到影響的目標,在決定成癮以及戒癮效果時,會被認為吸食了一劑仙人掌粹。

原文
劇透 -   :
This spell functions like slay living, and kills by immediate suffocation. Creatures that do not need to breathe are immune to this spell. The target is considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects.


【死靈】緩慢窒息(Suffocation, Slow) [死亡]

等級:薩希爾‧菲恩 2
施放時間:標準動作
成分:語言、姿勢
範圍:接觸
目標:碰觸到的活物
持續:1分鐘/等級
豁免:強韌,通過則無效
抗力:有

受術者無法呼吸,並且被視為她自己屏住呼吸(見窒息規則)。強效興奮劑,增加受術者體質的效果,或是物裡創傷(像是在一次攻擊中承受到10點或10點以上的傷害),此法術會立即無效。不用呼吸的生物免疫此法術。受到影響的目標,在決定成癮以及戒癮效果時,會被認為吸食了一劑仙人掌粹。精明的薩希爾‧菲恩會巧妙的使用此法術殺死敵人,因為這法術模擬了過量吸食仙人掌粹。

原文
劇透 -   :
The target is unable to breathe and is treated as if she is holding her breath (see the rules for suffocation). Strong stimulants, effects that increase the target’s Constitution, or physical trauma (such as taking 10 or more points of damage from a single attack) negate the spell immediately. Creatures that do not need to breathe are immune to this spell. The target is considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects. Canny sahir use this spell to subtly kill enemies, as the spell mimics a pesh overdose.
« 上次编辑: 2018-01-23, 周二 05:38:11 由 笨哈 »

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PZO9210 再探地城住民(Dungeon Denizens Revisited)
« 回帖 #5 于: 2017-11-11, 周六 14:58:35 »
【變化】(變形)泥怪變形術(Flesh To Ooze)

等級:術士/法師/奧能師 6
施放時間:標準動作
成分:語言、姿勢、材料 (價值100金幣的鍊金試劑)
範圍:近距 (25呎+5呎/2等級)
目標:一名生物或見下
持續:永久
豁免:強韌,通過則無效;意志,通過則部分生效,見下
抗力:無

此法術如同惡意變形術(baleful polymorph)般運作,除了受術者會變成一隻泥怪。HD在3或3以下的生物會變成灰泥怪(gray ooze),HD在4-9之間的會變成一隻膠質怪(gelatinous cube)或是赭凍怪(Ochre Jelly),而HD10+的會變成一隻黑布丁。或著,不選擇生物,你可以選擇具有充足質量的惰性肉塊(像是解除石化[stone to flesh]創造的肉體),將它變成你所選擇的泥怪。

因為受術者的裝備不會跟著一起轉化,物品會墜下,或著留在泥怪的身體內部,這或許代表物體會被摧毀。如果泥怪有著分裂(split)能力,進行分裂的泥怪會創造一隻保有生物原始身分特徵的泥怪(用於保存或復原該生物),以及一隻正常且該類型的無心智泥怪。

原文
劇透 -   :
This functions like baleful polymorph, except the target becomes an ooze. A creature of 3 HD or less becomes a gray ooze, 4–9 HD becomes a gelatinous cube or ochre jelly, and 10+ HD becomes a black pudding. Alternatively, instead of a creature you may target a quantity of inert flesh (such as that created by the stone to flesh spell) of sufficient mass, which becomes an ooze of your choice.

Because a target’s gear does not transform with it, any items fall under or within the ooze’s body, which may mean the items are destroyed. If the ooze has the split ability, splitting the ooze creates one ooze that retains the creature’s original identity (for the purpose of memories or restoring the creature) and one normal mindless ooze of that type.
« 上次编辑: 2018-01-23, 周二 15:04:44 由 笨哈 »

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PZO9211 秘密探尋者(Seekers of Secrets)
« 回帖 #6 于: 2017-11-11, 周六 14:58:42 »
法術

探索者協會的施法者們發明或是重新發掘了許多法術,大多數用於蒐集以及保存資訊。下列的法術是一些專門法術的範例,大部分都可以在探索者協會的清單中找到。


【防護】防護書本(Book Ward)

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一滴乾淨的油)
範圍:接觸
目標:一件被碰觸最多10磅/等級的物體
持續:1天/等級 或 直到釋放 (見下)
豁免:意志,通過則無效 (無害、物體)
抗力:有 (無害,物體)

如同防護能量傷害(protection from energy),除了上面寫得以及此本法術只在對抗酸液與火焰傷害時進行保護。在能量保護存在的期間,此物體也完全防水(這種保護也擴及到其他液體,像是酒精與油)。

原文
劇透 -   :
As protection from energy, except as noted above and that the spell only protects against acid and fire damage. While the energy protection remains, the item is also completely waterproof (this protection extends to other liquids as well, such as alcohol and oil).



【預言】尋路石(Questing Stone)

等級:吟遊詩人/歌者 4、術士/法師/奧能師 4
施放時間:10分鐘
成分:語言、姿勢、器材
範圍:接觸 與 無限
目標:一顆被碰觸的艾恩石(ioun stone)
持續:1分鐘/等級 (D)
豁免:無
抗力:無

此法術如同祕法眼(arcane eye)般作用,除了它使用一顆艾恩石作為可視的傳感探知器。這顆艾恩石移動的速率和祕法眼相同,並能穿過直徑2英吋小的孔洞或是空間。他可以藉由異界之門(gate)或類似的入口進入另一存在的位面,但如果這種事情發生了,施法者會失去與傳感器的聯繫。這顆被增強的艾恩石,擁有AC 24,10點HP,5點硬度,飛行速度30呎(完美)以及+16的隱匿。當你使用此艾恩石作為傳感探知器時,它不會給予通常情況下的效益。

原文
劇透 -   :
This spell functions like arcane eye, except that it uses an ioun stone as a visible scrying sensor. The ioun stone moves at the same rate as an arcane eye, and may pass through holes or spaces as small as 2 inches in diameter. It can enter another plane of existence using a gate or similar portal, but the caster loses contact with the sensor should this occur. The enhanced ioun stone has AC 24, 10 hp, hardness 5, fly speed 30 (perfect), and a +16 Stealth bonus. The stone does not provide you with its normal benefits while you are using it as a scrying sensor.



【預言】啟示(Revelation)

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 3、術士/法師/奧能師 3
施放時間:1輪
成分:語言、姿勢
範圍:個人
目標:自己
持續:1輪/等級;見下

你獲得一道謎題、一件裝置或一個陷阱一段它們運作機制的簡要領會,這讓你在解除、操縱或解決這可疑物體的檢定上,獲得等於你施法者等級的洞察加值(最多+10)。這股內化是無法言喻的。你無法與他人分享你的領會。在GM的選擇下,這法術可以轉而給予你一條線索或著其他一部分有用的資訊。在這種情況下,你可以與他人討論這條線索,並且在此法術持續時間結束後,仍然保留此知識。

原文
劇透 -   :
You gain a brief understanding of the workings of a single puzzle, device, or trap, gaining an insight bonus equal to your caster level (maximum +10) on checks to disable, manipulate or solve the object in question. Your insight is ineffable; you are unable to communicate your understanding to others. At the GM's option, this spell may instead give you a clue or other piece of useful information. In this case you may communicate the clue to others and retain knowledge of it after the spell's duration has expired.


【變化】代筆者的覆誦(ScrivEner's Chant)

等級:吟遊詩人/歌者 0、牧師/先知/戰鬥祭司 0、術士/法師/奧能師 0
施放時間:標準動作
成分:語言、姿勢、材料 (細沙以及一小瓶墨水)
範圍:5呎
目標:一件或多件書寫的物體
持續:專注,最多1分鐘/等級
豁免:意志 (無害,物體)
抗力:有 (無害)

此法術朝一隻羽毛筆灌輸了活化的能量,令其快速的抄寫頁面的內容到另一頁上。這根羽毛筆的複寫速率為一頁正常尺寸的紙張需時1分鐘。可以用語言學技能來做出一個以假亂真的副本,不然這複製品的筆跡會顯示出自施法者之手。你必須在法術持續時間內,對進行複製工作的材料上保持專注,並且在需要時提供新的空白紙張。除了法術的材料成分外,代筆者的覆誦還需要白紙以及一根羽毛筆,或是其他書寫材料。

本法術無法複製帶有魔法的字跡(這包含法術以及魔法卷軸),但它可以從具有魔法的來源中抄寫非魔法的字跡。

原文
劇透 -   :
This spell imbues a quill with animate energy and rapidly transcribes words from one page to another. The quill copies a written work at the rate of one normal-sized page per minute. The Linguistics skill can be used to make a convincing copy, but otherwise the reproduction is written in the hand of the caster. You must concentrate upon the material being duplicated for the spell's duration and provide new blank pages as required. The scrivener's chant requires blank paper and a quill or other writing materials, in addition to the material components. This spell cannot duplicate magical writing (including spells and magical scrolls), though it can duplicate non-magical writing from a magical source.


【防護】傳送陷阱(Teleport Trap)

等級:術士/法師/奧能師 7
施放時間:10分鐘
成分:語言、姿勢、材料 (天然磁石的粉末以及每40立方呎,價值100金幣的銀立方體)
範圍:中距 (100呎+10呎/等級)
區域:一個40呎的立方體/等級 (S)
持續:1天/等級
豁免:無
抗力:有

傳送陷阱會守衛一塊區域,重新導向傳送進區域內或從區域內傳送出去的傳送術,到一處你施法之時在此區域內部指定的地點。這個地點必須是一處開放空間,但它並不需要是可以讓目標能站立其上的固體表面。此法術的區域會和牆壁以及其他固態與液態的體重疊(這防止入侵者繞過防護範圍,傳送到牆內或類似的方式)。

依據你的決定,傳送陷阱可以排除某一類的生物,像是某個陣營、某種(type)生物或是攜帶著某件特定物品或知道某個密碼的生物(儘管這只在該生物試圖傳離此區域時運作,進入不會)。你在施展本法術時選擇哪個情況以及哪個條件。太過複雜的條件可能會導致此法術完全失敗。多次施放並連接傳送陷阱可以覆蓋一個更大的區域,令傳送的生物被導向至本法術聯合形成的區域內的一個地點。

傳送陷阱可以花7000金幣來恆定。一個魔法恆定術(permanency)可以衡定所有連接起來的傳送陷阱,但金幣的花費還是要依法術數量個別計算。

探索者協會的本部在幾個關鍵地點中使用恆定的傳送陷阱,將可能的入侵者傳送到一件單人小牢房中。默語暴君(Whispering Tyrant)在至少一個地下室中使用了此法術,將盜墓者傳送到棺材大小的石製囊包內,讓他們在那裏因為口渴和飢餓緩慢且受盡苦楚的死去。


原文
劇透 -   :
Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific point within the area determined by you at the time of casting. The destination must be an open space, though it does not need to have a solid surface for the target to stand upon. The spell's area overlaps walls and other solid and liquid objects (preventing intruders from bypassing the ward by teleporting into a wall or similar means). At your discretion, the teleport trap can exclude a category of creatures, such as an alignment, a type of creature, or creatures carrying a specific item or knowing a password (though this only works if the creature is teleporting out of the area, not into it). You select this option and the conditions at the time you cast the spell. Overly complicated conditions may cause the spell to fail entirely. Multiple castings of teleport trap can be linked to cover a larger area, allowing teleported creatures to be directed to a single point within the combined area of the spells. Teleport trap can be made permanent at the cost of 7,000 gp. A single permanency spell can be used on all teleport traps in a link, but the gold piece cost must be paid for each individual spell. The Pathfinders of the Grand Lodge make use of permanent teleport traps in several key locations, trapping would-be intruders in a small wing of jail cells. At least one crypt of the Whispering Tyrant makes use of the spell as well, trapping grave robbers in coffin-sized stone cysts, there to die a slow and agonizing death from thirst and starvation.
« 上次编辑: 2018-03-03, 周六 06:17:27 由 笨哈 »

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此篇譯文援引自[girigiripony]於【Book of the Damned1 Princes of Darkness】法術之法術翻譯。


地狱奥法(Infernal Arcana)
下面列出了在地狱深处被完善的几个法术。这些法术被魔鬼大师中的异端传播开来,并被抄录在了诅咒之书上。

【塑能】压榨劳工 (Agonize) [邪恶,痛苦]

等級:牧师/先知 3, 术士/法师 4, 召唤师 3
施放時間:标准动作
成分:语言, 姿势
範圍:近距(25呎+5/2等級)
目標:一个召唤来的异界生物或元素 (见下文)
持續:1轮
豁免:强韧,通过则无效
抗力:有

      你发射一枚污秽的能量弹对你使用异界盟誓 (或类似法术) 召唤来的生物进行痛苦的折磨。这些邪恶的能量将给召唤生物带来可怕的痛苦和折磨,让它们更顺从你的意志。
      目标生物必须通过一个强韧豁免,否则在接下来的一小时内,在所有针对你本人的豁免和检定中都会受到每2个施法者等级-1的罚值 (最大-10)。
      此外,生物在为你进行服务所要求支付的报酬上,每4级减少20% (最多减少60%)。
      当然,目标生物将因为这个法术而痛恨你,这可能会导致它恶意曲解你们订下的协议或是在获得解脱后进行可怕的报复。
      这个法术对免疫非致命伤害的生物没有效果。

原文
劇透 -   :
agonize
School evocation [evil];
level cleric 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S effeCT
range close (25 ft. + 5 ft./2 levels)
Target one conjured outsider or elemental (see text)
Duration 1 full round Saving Throw Fortitude negates;
Spell resistance yes
You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of vicious energy. These foul energies inflict terrible pain upon the summoned creature, torturing it to make it more pliant to your will. The targeted creature must make a Fortitude save or take a –1 penalty for every 2 levels you possess (maximum –10) on all saves and checks made against you for the next hour. In addition, creatures that demand payment for their services reduce the payment by 20% for every 4 levels you possess (maximum 60% reduction). However, beings tortured by this spell quickly come to resent you, making them more likely to try to pervert your orders to malicious ends or try to seek retribution after their release. This spell has no effect on creatures that are immune to nonlethal damage.
【塑能】地狱火射线 (hellfire ray)[邪恶]

等級:牧师6, 术士/法师6
施放時間:标准动作
成分:语言,姿势,法器/器材(任何不洁的符文或者禁忌的卷宗)
範圍:近距(25呎+5尺/2等级)
目標:一个召唤来的异界生物或元素 (见下文)
效果:射线
持續:立即
豁免:无,见下
抗力:有

      一道地狱火的冲击波从你手中射出。你必须通过远程接触攻击来命中目标。射线造成每施法者等级1d6点伤害(最高15d6)。这伤害一半是火焰伤害,另一半则是直接来源于不洁能量,因此这部分伤害不能被抵抗火焰伤害的能力所降低。
      任何被这个法术杀死的生物都必须做一个意志豁免;失败了则意味着这个生物的灵魂被地狱诅咒,一阵硫磺火的爆发将会出现在它的尸体周围。一个非邪恶的施法者想要将该角色复活必须通过成功的施法者等级检定(DC等于10+被杀死生物的等级);失败了则意味着该施法者不能在一天内再次尝试复活该角色。邪恶的施法者可以无需检定如常复活该角色。

原文
劇透 -   :
hellfire ray
School evocation [evil];
level cleric 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, DF/F (any unholy symbol or heretical tome)
range close (25 ft. + 5 ft./2 levels)
effect ray
Duration instantaneous
Saving Throw no (see text);
Spell resistance yes
A blast of hellfire blazes from your hands. You must succeed on a ranged touch attack with the ray to deal damage to the target. The ray deals 1d6 points of damage per caster level (maximum
15d6). Half the damage is fire damage, but the other half results directly from unholy power and is therefore not subject to being reduced by resistance to fire-based attacks. Any creature killed by this spell must make a Will saving throw; failure means the creature’s soul is damned to Hell as a burst of brimstone appears around its corpse. A non-evil spellcaster attempting to bring the character back from the dead must make a caster level check (DC equal to 10 plus the slain creature’s level) to succeed; failure means the spellcaster cannot try again for 1 day. Evil spellcasters can raise the slain character normally, without a check.

【死灵】诅咒术 (Malediction) [邪恶]

等級:牧师4
施放時間:标准动作
成分:语言, 姿势
範圍:接触
目標:一个被接触到的生物
持續:1分钟或立即
豁免:意志,通过则无效
抗力:有

      你将地狱的渎神能量引导至你的手上,这种能量会给你的目标带来一个短暂但是根本性的腐化。如果目标在施放法术后的一分钟内死亡,它的灵魂将会不可避免地被诅咒引至地狱之中。在该法术效果下被杀死的生物不能被一般的方式复活。只有阿斯莫迪尔斯(或者你信仰的神祗,如果你不信仰黑暗王子的话)的崇拜者可以将被诅咒术诅咒的灵魂带回人间。由其他神祗信仰者所施放的像是死者复活或者复生术的法术将会自动失败,但他们可以确实地了解到目标的灵魂在地狱中遭受不应有的折磨。无论施法者的信仰如何,奇迹术或者祈愿术都可以将诅咒术受害者带回人间。
      一个灵魂可能因为其他人的舍身努力而从前往地狱的路途中被解放出来。确定被该法术影响的灵魂的位置,然后将它带出这个位面,这能它在来世达到预期的目的地,并可以被正常复活。你可以通过再次施放这个法术并集中于之前的目标来结束这个法术的效果。这样做可以将之前目标的灵魂释放至它死后应该去的地方;这并不会将目标复活。如果在目标死亡之前成功施放破除结界,解除魔法,以及移除诅咒这样的法术于目标,那么就可以抵销诅咒术。

原文
劇透 -   :
School necromancy [evil];
level cleric 4
Casting Time 1 standard action
Components V, S
Range touch
Target 1 creature touched
Duration 1 minute and instantaneous (see text)
Saving Throw Will negates;
Spell resistance yes
Channeling the blasphemy of the Pit into your hand, you mark your target with a brief but fundamental corruption, causing its soul to be irretrievably damned to Hell should it die within the next minute. Those killed while under the effect of this spell cannot be resurrected by normal means. Only a worshiper of Asmodeus (or of your deity, if you are not a worshiper of the Prince of Darkness) can return a soul damned by malediction to life. Spells like raise dead or resurrection cast by the worshipers of other deities automatically fail, though they do reveal that the target soul has met a perhaps undeserved torment in Hell. The spells miracle or wish return the victim of a malediction to life, regardless of the caster’s deity.
A soul may also be freed by the efforts of someone bodily going to Hell, locating the affected soul, and leading it out of the plane, which allows it to go to its intended destination in the afterlife and be raised normally. You can end the effects of your own malediction by casting the spell again and concentrating on a past target. Doing so frees the past target to its rightful place in death; it does not return the target to life.
Spells such as break enchantment, dispel magic, and remove curse negate this spell if successfully cast before the target dies.
【惑控】献祭(Sacrifice)(魅惑)[影响心灵]

等級: 牧师 4,法师/术士 3
施放時間:1分钟
成分:语言, 姿势,材料(见下文)
範圍:近距(25呎+5尺/2等级)
目標:一个被召唤来的异界生物或者元素
持續:立即,1分钟,或者1小时(见下文)
豁免:无
抗力:无

      你做出一次献祭,这次献祭能帮助你召唤和命令一只以异界盟友、异界誓缚或者类似法术呼唤来的生物。献祭有多种使用方法。:
      交易:直接向召唤出来的生物做出一次献祭,这能在接下来的一小时内为你在用于强迫该生物的魅力检定上取得加值。
      诱惑:在你召唤的前一轮做出一次献祭,这将提升异界生物用于抵抗召唤的意志豁免的DC。
      酬劳:直接向召唤出来的生物做出一次献祭,这将让你在支付它们一次服务所需要的酬劳时使用货物而不是黄金来进行交易。
      强化:在你施展法阵并准备好召唤所用魔法图阵的前一轮做出一次献祭,这将会加强结界魔法的能量,提升所有召唤生物逃脱所需魅力检定的DC。这将会持续一天。
      多次献祭可以用来影响同一次召唤,但由该法术提供的加值并不叠加。因此,当你施放牺牲来协助召唤以及与一只生物交易时,你不能多次做出献祭(即使是不同种类的)来加强单次召唤的某一个相同的效果。
      一次献祭可以包含任何目标喜欢的东西,包括财宝,活物,或者是更为转瞬即逝的一些东西。当这个法术并不是纯粹的邪恶时,善良阵营的生物会提供更多它们可以接受的东西来作为你的选择,而且它们还特别不喜欢血祭。很多献祭行为都是纯粹的邪恶,像是杀死一名无辜的虔信者来召唤一只恶魔。召唤生物可能会拒绝某种类型的祭品,在这种情况下你将不会得到该法术的好处,因此,祭品必须能够吸引目标——有些异界生物可能会喜欢价值2000gp的羊皮纸,而另一些则可能喜欢价值2000gp的钻石。GM将会决定什么样的祭品才是召唤生物所喜欢的。
      献祭效果的表格在上一页,并列出了几个可能的祭品和这些祭品产生的效力,以及根据异界盟友的目标这些祭品的等价金币。有些献祭包括失去属性值,等级,生命,或者甚至是转变阵营。任何由这类献祭造成的改变(失去属性值或等级,或者改变阵营)不能被恢复,治愈,或者是被任何缺少奇迹术或者祈愿术效力的法术移除。以此法被杀死的生物也是如此,这种生物不能被任何弱于奇迹术或者祈愿术的法术复活。任何在该法术中被献祭的物品会被有力地摧毁或者被移至其他的位面,这取决于召唤生物的选择。获得的加值以及其对应的价值被列在了献祭表格中,这算是一个对于祭品的指南;特定种类的珍宝或者生物可能会对特定的生物有着超凡的价值,有些不一般的祭品(比如一件强力的神器或者一名高等级圣骑士的生命)将会提升加值。
      你不能献祭超过已经在表格中列出的物品或者黄金来获得更多的加值。打个比方,你不能获得两次永久负面等级来取得+16的加值,你也不能通过杀死20HD的生物而在支付10HD生物服务时获得更多的好处。

原文
劇透 -   :
SaCrifiCe
School enchantment (charm) [mind-affecting]; level cleric 4, sorcerer/wizard 4
Casting Time 1 minute
Components V, S, M (see text)
range close (25 ft. + 5 ft./2 levels)
Target one summoned outsider or elemental (see text)
Duration instantaneous, 1 hour, or 1 day (see text)
Saving Throw none;
 Spell resistance no
You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,
planar binding, or a similar spell. A sacrifice can be used in a variety of ways
Bargain: Making a sacrifice directly to the conjured being grants you a bonus on opposed Charisma checks made to compel the creature into service for the next hour.
Enticement: Making a sacrifice the round before conjuring increases the DC of the Will save an outsider must make to resist being summoned.
Payment: Making a sacrifice directly to the conjured being allows you to pay for one service from the creature in commodities other than gold.
Reinforcement: Making a sacrifice the round before casting magic circle and preparing a summoning diagram increases the power of its warding magic, increasing the DC of all Charisma checks the creature might make to escape. This lasts 1 day.
Multiple sacrifices can be made to affect a single conjuring, but the bonuses provided by this spell do not stack. Therefore, while you can make sacrifices to aid in summoning and bargaining with a creature, you cannot make multiple sacrifices (even of varying types) to enhance the same effect of a particular conjuration.
A sacrifice may consist of any kind of commodity the target creature favors, including treasures, living creatures, or more ephemeral offerings. While this spell is not fundamentally evil, good-aligned creatures prove more selective in what offerings they accept, typically scoffing at blood sacrifices. Many sacrifices are fundamentally evil acts, such as murdering a pious innocent to summon a fiend. Any creature might reject certain types of sacrifices, thus denying you the benefits of this spell, as the offering must appeal to the target—few outsiders would care for 2,000 gp worth of parchment, while 2,000 gp of diamonds would be widely coveted. The GM determines what sacrifices creatures find appealing.
The Sacrifice Effects table on the previous page lists a number of likely offerings, along with the bonus such gifts effect and the offering’s equivalent value in gold pieces for the purposes of planar ally. Several of these sacrifices involve the loss of ability scores, levels, lives, or even changes in alignment. Any change wrought by such sacrifices (loss of ability score or level, or change in alignment) cannot be recovered, cured, or
undone by any spell or effect short of miracle or wish. The same is true of creatures killed as a sacrifice; such creatures cannot be resurrected by any magic less powerful than these spells. Any object sacrificed with this spell is effectively destroyed or removed to an extraplanar holding of the summoned creature’s choice. The bonuses and values noted on the sacrifices table are guidelines for offerings; certain types of treasures or lives might prove especially valuable to specific creatures, with extraordinary sacrifices (like a potent artifact or the life of a high-level paladin) garnering increased bonuses.
You cannot make greater sacrifices than those noted on the table to gain increased bonuses or gold values. For example, you could not gain two permanent negative levels to gain a +16 bonus nor gain increased benefit from slaying 20 HD worth of creatures to pay for a 10 HD creature’s service.

【惑控】地狱幻景Vision of Hell(五官幻觉)[邪恶,恐惧]

等級: 牧师 3,法师/术士 3,吟游诗人3
施放時間:标准动作
成分:语言, 材料(少量硫磺)
範圍:中距(100呎+10呎/等级)
效果:50尺弥散范围
持續:1分钟/等级(可解消)
豁免:意志,通过则无效
抗力:无

      你用一片令人恐惧的地狱幻觉覆盖一片区域。
范围内的构造物、装备和生物不会被隐藏,但是周围的环境景象都会变得跟地狱一样。
      因为你对此有所准备不会受其影响,不过区域内的任何其他生物都必须通过意志豁免否则就会战栗并且对恐惧效果的豁免获得-2罚值;只要生物仍然在生效区域内,恐惧效果和罚值就会一直持续。
      魔鬼和任何守序邪恶的生物都不会被该法术的负面效果影响。

原文
劇透 -   :
ViSion of hell School illusion (glamer) [evil];
level bard 3, cleric 3, sorcerer/ wizard 3
 Casting Time 1 standard action Components V, M (a pinch of brimstone)
range medium (100 ft. + 10 ft./level)
effect one 50-ft.-radius emanation Duration 1 minute/level (D)
Saving Throw Will negates;
Spell resistance no
You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, all creatures within the area must make a Will save or become shaken and also take a –2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell.
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« 回帖 #8 于: 2017-11-11, 周六 14:59:01 »
伊利森的鏡子
有些伊利森的民間傳說圍繞著被判或以其他方式阻撓它們主人的鏡子。雅德薇加(jadwiga)以及其他伊利森人民會盡量避免在鏡子前面做任何事情,好避免被芭芭雅嘎監看,而一個特別私密或是邪惡的時刻,往往都以把鏡子轉到面向牆壁作為開始。這種迷信根植於統治者世家為了監看人民所常用的一個法術,而有些副本已經交給了外來者。


【預言】(探知)伊利森魔鏡(Irrisen Mirror Sight)

等級:術士/法師/奧能師 3
施放時間:10分鐘
成分:語言、姿勢、器材 (一面鏡子)
範圍:見下
效果:魔法傳感器
持續:1分鐘/等級
豁免:無
抗力:無

此法術能讓你向附近鏡子內看,並且看到另一面特定鏡子所反射的畫面(由你選擇),或是從其他鏡子所映出的某位特定人士。本法術如同探知(scrying),除了妳只能看到與妳處於同一位面的生物。每次妳施展此法術,你可以在妳的鏡中看見下列三種中的一種映象。

知曉鏡子:當前的映像是另一面妳所熟悉的鏡子。

知曉人物:當前的映像是一位妳熟知的人,假設這個人現在正在鏡子旁邊。

知曉位置:當前的映像是一處妳熟知的地點,假設這個地方現在正被鏡子映照。

透過此能力,妳只能獲得視覺上的訊息。你可以選擇雙向傳遞,讓遠方被鏡子映照的人,能夠看見你正在使用的鏡子所映照出的東西。

舉個例子,烏瑞恩‧派翠斯基(Urion Petresky)知道艾爾凡娜(Elvanna)皇后在她的王座間旁邊的廳室中放著一面鏡子。他可以透過他的掌鏡來看到廳室內部,就算皇后不在那邊。或著,他可以透過看鏡子(無論她在哪)來試著尋找皇后,如果這個時候,皇后在任何鏡子旁邊,他就可以看到她。或他也可能施法,並且試看看能不能看到她的王座間,祈禱或許有什麼人把鏡子帶進去。如果以上這些情況沒一個滿足,那烏瑞恩除了自己的倒影外什麼都看不到。

此法術只能用在被有意製造出來的鏡子上,它無法在其他反射面上生效,像是平靜的湖泊或是拋光的金屬盾牌。能夠阻礙探知(scrying)的也能阻礙本法術。

原文
劇透 -   :
This spell lets you look into a mirror near you and see an image that is reflected in another specific mirror (chosen by you) or an individual reflected in any other mirror. This works like a scrying spell, except you can only view creatures on the same plane as you. Each time you cast the spell, you can choose to see one of three types of reflections in your mirror. Known Mirror: The current reflection in another mirror with which you are familiar. Known Person: The current reflection of a person you know well, assuming that person is near a mirror. Known Place: The current reflection of a place you know well, assuming the location is being reflected in a mirror. You receive only visual information through this ability. You can choose to transmit information both ways so that a person reflected in the remote mirror can view whatever appears in the mirror you are using. For example, Urion Petresky knows that Queen Elvanna keeps a mirror in a hall near her throne room. He can look through his own handheld mirror and see into this hall, even if the queen is not there. Alternatively, he can attempt to find the queen (wherever she is) by looking into his mirror; if, at that moment, the queen is near any mirror at all, he can see her. He may instead cast the spell and try to see into her throne room, hoping that someone has brought a mirror there. If any of these conditions fails, Urion sees nothing but his own reflection. This spell works with intentionally fabricated mirrors only; it is not effective with other reflective surfaces, such as still pools or polished metal shields. Effects that block scrying block this spell.
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PZO9217 河域諸國指南(Guide to River Kingdoms)
« 回帖 #9 于: 2017-11-11, 周六 14:59:23 »
銀光
阿納菲克斯(Arnefax)的手下從切利亞斯手中竊取了這原本是用來囚禁好戰惡魔的法術,但他們後來發現這在馴服、控制黑荊棘樹精(blackthorn dryads)上有卓越效用。


【塑能】銀光(silverlight)[光亮]

等級:吟遊詩人/歌者 3、牧師/先知/戰鬥祭司 3、德魯伊/獵人 3、聖武士 3、術士/法師/奧能師 3
施放時間:標準動作
成分:語言、姿勢、材料 (1銀幣)
範圍:接觸
目標:碰觸到的物品
持續:1分鐘/等級
豁免:強韌,通過則部分生效 (見下)
抗力:無

如同晝明術(daylight),除了這件物體會流洩出半徑20呎的明亮銀色光芒。除了提供照明外,對那些容易因為煉銀(alchemical silver)而受傷的生物來說,處在強光區域(the area of bright light)內會帶來痛苦。一名生物(擁有DR/銀)在他的回合開始時,如果位於本法術的光照之下,那麼自動目眩(dazzled)並且噁心(sickened),除非它通過強韌豁免檢定。在目標離開銀光照亮的區域後,此效果會在一輪後消失。離開又返回此區域的生物必須進行一次新的豁免檢定。本法術給予最多40呎遠的昏暗光線(dim light),但唯有20呎範圍內的生物會接收到此效果。

原文
劇透 -   :
As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In addition to providing illumination, the area of bright light is painful to creatures that are susceptible to alchemical silver. A creature with DR/silver that begins its turn within the light of this spell is automatically dazzled and becomes sickened unless it succeeds on a Fortitude save. These effects disappear 1 round a"er the target leaves the silverlight. A creature that leaves the area and then returns must make a new saving throw. This spell provides dim light up to 40 feet away, but only creatures within 20 feet are subject to the above effects.
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