作者 主题: 【Bestiary II】报丧女妖(Banshee)  (阅读 14059 次)

副标题: 都说了不要惹卡莉斯翠的信徒了...

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【Bestiary II】报丧女妖(Banshee)
« 于: 2013-07-05, 周五 23:05:41 »
报丧女妖 Banshee

这个美丽而如鬼似魅的精灵女人轻盈的滑过空气。在披散的长发下,她的脸孔扭曲成一个愤怒的鬼面


报丧女妖,挑战等级13
XP25600
混乱邪恶 中型不死生物(虚体)
先攻+15;感官:黑暗视觉60尺,追猎心跳;察觉+31

防御能力

防御等级26,接触26,措手不及14(+4偏斜,+11敏捷,+1闪避)
生命值161(19d8+76)
坚韧+10,反射+19,,意志+18
特殊防御:虚体防御;免疫:不死生物特性

攻击能力
速度:飞行60尺(机动性完美)
近战:虚体接触+26(14d6负能量伤害附加恐惧)
特殊攻击:哀嚎

数据

力量—,敏捷32,体质—,智力5,感知20,魅力19
基础攻击+14;CMB+25;CMD40
专长:警觉,战斗反射,闪避,精通先攻,钢铁意志,闪电反射,灵活移动,快步,武器专攻(触摸攻击),疾风步
技能:飞行+19,察觉+31,察言观色+7
语言:通用语,精灵语

生态

环境:任何
组织:单独
财宝:标准

特殊能力

追猎心跳(Ex):报丧女妖可以查知身周60尺内所有活物的心跳,如同拥有盲视能力一样。

恐惧(Su):被报丧女妖的触摸攻击伤害的生物必须通过一个DC23的意志检定,否则将因为极度的恐惧而畏缩1d3轮。如果目标生物拥有对恐惧效果的防护(比如法术英雄宴或是心灵屏障),报丧女妖的触摸攻击也会尝试解除此防护,如同一个法术高等解除魔法(施法者等级14)的效果。报丧女妖的负能量接触只能伤害活物而不能医疗不死生物。恐惧是一个影响心灵的效果,该能力的豁免DC基于魅力。

哀嚎(Su):每分钟一次,报丧女妖可以以一个整轮动作发出刺耳穿脑的哀嚎,这个效果会一直延续到它的下一回合开始。所有在报丧女妖发动哀嚎时处于它周围40码半径范围内以及在此范围内结束回合的生物都必须通过一个DC23的坚韧检定(每次哀嚎只需要一次检定),处于恐惧效果影响下的生物在此次检定上承受-4减值。成功通过检定的生物会恶心1d6轮,而检定失败的生物则必须承受140点伤害(如同受到施法者等级的法术女妖之嚎攻击),如果在哀嚎中的报丧女妖受到攻击,它也必须通过一个DC=(15+伤害值)的意志检定以维持专注,否则哀嚎就会停止。这是一个音波和死亡效果。报丧女妖的哀嚎力量极其强大,它可以直接破坏不高于3级的沉默法术效果。此能力的豁免DC基于魅力。


  报丧女妖是由受到爱人背叛,或者是背叛爱人而死的女性精灵怨恨的灵魂化成的怪物。一个报丧女妖会以自己致人死命的触摸和哀嚎向所有活物——无论它们有罪与否——发泄自己的仇恨。


劇透 -   :
Banshee

This beautiful, ghostly elven woman glides through the air, her long hair flowing around a face knotted into a mask of rage.

Banshee CR 13

XP 25,600

CE Medium undead (incorporeal)

Init +15; Senses darkvision 60 ft., hear heartbeat; Perception +31

Defense

AC 26, touch 26, flat-footed 14 (+4 deflection, +11 Dex, +1 dodge)

hp 161 (19d8+76)

Fort +10, Ref +19, Will +18

Defensive Abilities incorporeal; Immune undead traits

Weaknesses sunlight powerlessness

Offense

Speed fly 60 ft. (perfect)

Melee incorporeal touch +26 (14d6 negative energy plus terror)

Special Attacks wail

Statistics

Str —, Dex 32, Con —, Int 5, Wis 20, Cha 19

Base Atk +14; CMB +25; CMD 40

Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Step Up, Weapon Focus (touch), Wind Stance

Skills Fly +19, Perception +31, Sense Motive +7

Languages Common, Elven

Ecology

Environment any

Organization solitary

Treasure standard

Special Abilities

Hear Heartbeat (Ex) A banshee can sense the beating hearts of living creatures within 60 feet, as if it had the blindsight ability.

Terror (Su) A creature damaged by the banshee's touch attack must make a DC 23 Will save. Failure means that the victim cowers in fear for 1d3 rounds. If a target is protected against fear by a dispellable effect (such as heroes' feast or mind blank), the banshee's touch attempts to dispel one such effect with greater dispel magic (CL 14th). Negative energy damage caused by a banshee's touch can only harm the living; it cannot heal undead. This is a mind-affecting fear effect. The save DC is Charisma-based.

Wail (Su) Once per minute, a banshee may wail as a full-round action. The wail lasts until the beginning of her next turn. All creatures within 40 feet of the banshee when she begins her wail, as well as all creatures that end their turn within that radius, must make a DC 23 Fortitude save. (This save is only required once per wail.) Creatures under the effects of a fear effect take a –4 penalty on this save. Creatures that make their save are sickened for 1d6 rounds. Those that fail take 140 points of damage (as if affected by a CL 14 wail of the banshee). If a wailing banshee is damaged during a wail, she must make a Will save (DC 15 + damage taken) to maintain the wail; otherwise it ends. This is a sonic death effect. Banshee wails are supernaturally powerful, and penetrate the effect of any spell of 3rd level or lower that creates silence. The save DC is Charisma-based.

A banshee is the enraged spirit of an elven woman who either betrayed those she loved or was herself betrayed. Maddened by grief, a banshee visits her vengeance on all living creatures—innocent or guilty—with her fearsome touch and deadly wails

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Re: 【Bestiary II】报丧女妖(Banshee)
« 回帖 #1 于: 2013-07-08, 周一 09:30:17 »
虽然在凯尔特传说中女妖确实是报丧的.......不过DND里面好像没特别指出这一点.
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