作者 主题: 【Book of the Damned1 Princes of Darkness】进阶职业:魔鬼大师  (阅读 3492 次)

副标题: 校对:诺莉莉

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魔鬼大师(Diabolist)
一些人凭借自身的意愿去直面那些被诅咒的事物。他们追寻着控制地狱军团无上威能的方法,他们想要仅以一个小小的念头就能够扭曲来自地狱的能量。这些渎神的施法者为了控制魔鬼的族裔,他们甚至腐化了自己不朽的灵魂。那些崇拜魔鬼权能的施法者可能会通过他们不洁的信仰来掌控这种邪恶的力量,而堕落的奥法研究者们则会从禁忌的卷宗和被诅咒的教会中研究真名、秘符和咒文,然后凭借这些东西来束缚魔鬼。尽管有些走上魔鬼大师之路的人并不是因为自身的腐化才使役这种来自地狱的力量,但只有意志最为坚定的极少数人才能够抵抗地狱的诱惑。无论施法者们为了追求魔鬼的力量走上了怎样的道路,等待着他们的最终结局几乎都是相同的——那就是在地狱中遭受无穷无尽的诅咒。



进阶条件(Requirements)
要成为一个魔鬼大师,角色必须满足下列所有条件。
阵营:守序中立,守序邪恶,或者中立邪恶
技能:知识(位面)5级,知识(宗教)3级,法术辨识5级
特殊:必须使用次等异界盟友或者次等异界束缚(或者类似的法术)召唤一只魔鬼,并成功劝诱该魔鬼完成一项时间超过一天的任务。
语言:地狱语



生命骰(Hit Die):d6

本职技能(Class Skills)
魔鬼大师的本职技能(以及每项技能的关键属性)为唬骗(魅力),交涉(魅力),威吓(魅力),知识(神秘)(智力),知识(位面)(智力),知识(宗教)(智力),察言观色(感知),以及法术辨识(智力)
每级技能点数:2 + 智力调整值

职业能力(Class Features)
以下均为魔鬼大师进阶职业的职业能力。

武器和盔甲擅长(Weapon and Armor Proficiency):魔鬼大师不擅长任何武器和盔甲。

每日法术(Spells per Day):魔鬼大师每次升级,角色每日法术数量都会增加,就像进阶职业之前的施法职业获得提升一样,但无论如何,她不能获得之前施法职业的其它能力。如果角色成为魔鬼大师之前拥有超过一个施法职业,她必须选择将魔鬼大师的等级加到哪一个职业上来决定每日法术。

被诅咒者(Damned):魔鬼大师被杀死时,她的灵魂将会立即被送往地狱。任何想要复活她的角色都要通过一个DC为10+魔鬼大师等级的施法者等级检定,否则该角色的法术就会失效。这个角色在第二天之前不能再次尝试复活魔鬼大师,但在这段时间中,其他角色可以再次尝试复活魔鬼大师。

小魔鬼宠伴(Imp companion):魔鬼大师与一只特定的小魔鬼建立了联结,这种联结类似于德鲁伊和动物伙伴之间的自然纽带。小魔鬼会忠于魔鬼大师(虽然它最终还是忠于地狱)。小魔鬼宠伴的能力,专长,生命骰,以及技能会随着魔鬼大师等级的增加而成长。如果小魔鬼被杀死了,或者魔鬼大师解除了与小魔鬼的契约,魔鬼大师可以进行一个24小时的仪式来召唤并束缚一只新的小魔鬼。

地狱魅力(infernal Charisma):魔鬼大师会在所有与魔鬼互动的魅力检定上获得+2加值。这个加值在4级时增长到4,在7级时增长到6。

引导地狱之火(Channel hellfire):在2级时,魔鬼大师可以将造成能量伤害的法术转换成造成地狱火伤害(参见第5页)的法术。她每天可以以自由动作使用这个能力等同于她魅力调整值的次数(最少为1)。被转换成地狱火的法术将会获得守序和邪恶描述符。

地狱交易(infernal bargain):在2级时,正在使用异界盟友(或者类似法术)的地狱大师可以做一个魅力检定来对抗呼唤(而不是召唤)来的一只魔鬼。如果她成功了,魔鬼将会降低服务的价格至原来的一半。

增强召唤(Augment summoning):在3级时,魔鬼大师获得增强召唤专长,即使她并不满足该专长的先决条件。

异端之人(heresy):在3级时,魔鬼大师在所有用于寻找特定魔鬼真名或者秘符的检定上获得+2加值。这个加值在9级时提升到+4。

魔鬼之魂(Hellish soul):在5级时,魔鬼大师证明了自己对于地狱的事业是足够有用的,因此她被获准在地狱的诅咒之中获得短暂的喘息。只要不是因为阿斯莫迪尔斯,大魔鬼,或者其他强大地狱势力的旨意而死,魔鬼大师就可以被正常复活。

地狱传送(Infernal transport ,Sp):在6级时,魔鬼大师可以在一阵硫磺之火的爆发中通过地狱来传送自己。她每天可以使用这个能力两次,效果就和次元门一样,或者她也可以直接消耗两次使用次数来进行旅行,如同使用了传送术。她不能使用这个能力来进入或者离开一片被抵御邪恶生物的结界保护起来的区域。

地狱火射线(Hellfire ray,Sp):在8级时,魔鬼大师可以使用地狱火射线,每天两次。

召唤大师(Master conjurer):在10级时,当魔鬼大师召唤一只她知道其真名的魔鬼,她可以以一个标准动作来施展呼唤法术并以一个移动动作来与他进行交易。她可以将唬骗,交易,或者威吓调整值的一半加到交易的魅力检定上(如果有的话)。



表:魔鬼大师
等级      BAB      强韧      反射      意志      特殊每日法术
1级+0+0+0+1被诅咒者,小魔鬼宠伴,地狱魅力+2+1现有施法职业等级
2级+1+1+1+1引导地狱之火,地狱交易+1现有施法职业等级
3级+1+1+1+2增强召唤,异端之人+2+1现有施法职业等级
4级+2+1+1+2地狱魅力+4+1现有施法职业等级
5级+2+2+2+3魔鬼之魂+1现有施法职业等级
6级+3+2+2+3地狱传送+1现有施法职业等级
7级+3+2+2+4地狱魅力+6+1现有施法职业等级
8级+4+3+3+4地狱火射线+1现有施法职业等级
9级+4+3+3+5异端之人+4+1现有施法职业等级
10级+5+3+3+5召唤大师+1现有施法职业等级



原文
劇透 -   :
Diabolist
Some face damnation willingly. Seeking to control the awesome might of the infernal legions and twist the very powers of Hell to their whims, these blasphemous spellcasters jeopardize their immortal souls for mastery over devilkind. While those who already worship evil forces might come to control these profane powers through their vile faiths, sinister arcanists too might learn the names, signs, and incantations to bind devils from heretical tomes and communion with the damned. Though some tread the path of the diabolist to enslave the forces of Hell and turn them toward goals other than corruption, only
the most stalwart of diabolists can resist the temptations of the Pit. Regardless of whatever grim path leads spellcasters to seek power over the diabolical, their destination is nearly always the same—an eternity of damnation in the depths of Hell.
Requirements To qualify to become a diabolist, a character must fulfill all of the following criteria.
Alignment: lawful neutral, lawful evil, or neutral evil.
Skills: Knowledge (planes) 5 ranks, Knowledge (religion) 3 ranks, Spellcraft 5 ranks.
Special: Must have conjured a devil using lesser planar ally or lesser planar binding (or a similar spell) and successfully coaxed the fiend into performing a task lasting longer than 1 day. Language: Infernal.
Class Skills The diabolist’s class skills (and the key ability for each) are Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Spellcraft (Int).
Hit Die: d6.
Skill Points at Each Level: 2 + Int modifier.
Class Features All of the following are features of the diabolist prestige class.
Weapon and Armor Proficiency: Diabolists gain no proficiency with any weapon or armor.
Spells per Day: When a new diabolist level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before she became a diabolist, she must decide to which class she adds each level of diabolist for the purpose of determining spells per day.
Damned: When a diabolist is killed, her soul is instantly sent to Hell. Any character attempting to resurrect her must succeed at a caster level check equal to 10 + the diabolist’s level or her spell fails. That character cannot attempt to resurrect the diabolist again until the following day, though other characters can attempt as they please.
Imp Companion: A diabolist forms a close bond with a particular imp, similar to a druid’s bond with an animal companion. The imp is loyal to the diabolist (though ultimately loyal to Hell). The imp companion’s abilities, feats, Hit Dice, and skills advance as the diabolist advances in level (see next page). If the imp is slain or the diabolist releases it from her service, she may gain a new one by performing a ceremony requiring a 24-hour ritual to conjure and bind the new imp to herself.
Infernal Charisma: A diabolist gains a +2 bonus on all Charisma checks made when interacting with devils. This bonus increases to +4 at 4th level and to +6 at 7th level.
Channel Hellfire: At 2nd level, a diabolist can alter spells that deal energy damage to instead deal hellfire damage (see page 5). She can do this as a free action a number of times per day equal to her Charisma modifier (minimum 1). Spells altered to use hellfire gain the lawful and evil descriptors.
Infernal Bargain: At 2nd level, a diabolist making use of planar ally (or a similar spell) can make an opposed Charisma check against a called (but not summoned) devil. If she succeeds, the devil reduces the price it demands to serve by half.
Augment Summoning: At 3rd level, a diabolist gains the Augment Summoning feat even if she does not meet the prerequisites.
Heresy: Also at 3rd level, a diabolist gains a +2 bonus on all checks made to research specific devils’ true names or sigils. This bonus increases to +4 at 9th level.
Hellish Soul: At 5th level, a diabolist has been deemed useful enough to the cause of Hell to be allowed a brief respite from damnation. If killed by any means outside of the will of Asmodeus, the archdevils, or another influential force in Hell, the diabolist can be resurrected as normal.
Infernal Transport (Sp): At 6th level, a diabolist can transport herself through Hell in a burst of brimstone. She may use this ability twice per day as per dimension door, or expend both uses to travel as if using teleport. She cannot use this ability to enter or leave areas warded against evil creatures.
Hellfire Ray (Sp): At 8th level, a diabolist may use hellfire ray (see page 46) twice per day.
Master Conjurer: At 10th level, when a diabolist calls a devil whose name she knows, she may cast the calling spell as a standard action and bargain with it as a move action. She adds half her Bluff, Diplomacy, or Intimidate modifier on the bargaining Charisma check (if any).

地狱的烈焰The Flames of Hell
地狱之火在对永罪与永世惩罚的传说中被广泛提及,这种来自地狱的火焰据说以凡人的罪孽作为燃料,它的火焰比火葬柴堆来的更为炽烈。地狱之焰并不止是狂热祭司的隐喻,而是确实地在地狱燃烧着,而且几乎比在诸位面可以找到的其他火焰都更为猛烈。它们饥饿的光芒攫食着苦难,并被绝对的堕落所激发。地狱火在地狱的每一层都很常见,它具备普通火焰的所有力量与特性,除此之外,它不洁的力量还可灼烧肉体并吞噬正义的灵魂。地狱火一般以普通火焰的形态出现、蔓延和表现,但就如同人们所知,它还会不断鞭笞美德之人,就如同拥有残忍的自我意识一样。

地狱火(CR3):地狱火可以被视为普通火焰,但它能造成一半火焰伤害与一半不洁能量伤害。地狱火造成的伤害称为地狱火伤害。邪恶阵营和拥有邪恶子类的生物不受不洁能量伤害,而善良阵营和拥有善良子类的生物则会受到双倍伤害。处在诸如防护邪恶和类似法术效果下的生物不受不洁能量伤害,但它们还是会受到火焰伤害。
一团典型的地狱火可能从阿弗纳斯的平原、弗莱格颂的深坑,或遍布地狱深坑的其它炽热开口中冒出,它一般能造成6d6点地狱火伤害。此外,如人们所知,在地狱深处整座的湖泊、燃烧的云、火山碎屑流、燃烧的岩石以及永无休止地焖灼着暗火的地方,地狱火都在燃烧着。
劇透 -   :
The Flames of Hell
Spoken of widely in tales of damnation and eternal punishment, the fires of Hell are said to burn hotter than a pyre’s flames and take fuel from mortal sins. More than the metaphors of zealous priests, the flames of Hell do indeed burn stronger than those found nearly anywhere else on the planes, their hungry light fed by torment and inspired by absolute corruption. Common to almost every level of the Pit, this hellfire has all the powers and properties of normal flame, but is profane to the point that it sears untainted flesh and can consume righteous souls. Hellfire largely appears, spreads, and behaves as normal fire, though it has been known to lash out toward the virtuous as if possessing a cruel mind of its own.
Hellfire (CR 3): Hellfire is treated as normal fire, but deals half fire damage and half damage from unholy energy. Damage dealt by hellfire is known as hellfire damage. Evilaligned creatures and creatures with the evil subtype take no damage from the unholy energy, but good-aligned beings and those with the good subtype take double the normal damage from it. Creatures under the effects of spells like protection from evil are unaffected by this unholy energy, though they may still take fire damage. A typical gout of hellfire, which might spring forth from the plains of Avernus, the pits of Phlegethon, or countless other searing vents throughout the Pit, typically deals 6d6 points of hellfire damage. Aside from such gouts, whole lakes, burning clouds, pyroclastic flows, burning rock, and endlessly smoldering structures flickering with hellfire are known to burn amid the depths of the Pit.
« 上次编辑: 2017-09-16, 周六 20:25:48 由 girigiripony »

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #1 于: 2017-07-31, 周一 21:44:56 »
http://www.goddessfantasy.net/bbs/?topic=35508.0
不是要吐嘈,但不是翻過了?
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v1.8Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #2 于: 2017-07-31, 周一 21:52:46 »
为什么战役设定的进阶职业会放在核心规则区里面啊……我在战役区看到没有才翻的…… :em023

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #3 于: 2017-07-31, 周一 21:55:11 »
可以用右上角的搜尋功能來確認 :em005
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v1.8Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #4 于: 2017-07-31, 周一 22:14:30 »
小魔鬼宠伴(The Imp Companion)
根据Pathfinder RPG核心规则书的表3-8:动物伙伴基本数据,魔鬼大师的小魔鬼的能力会随着魔鬼大师等级增长而增加,除此之外,还有以下改变。

表:动物伙伴基本数据(Animal Companion Base Statistics)
职业等级      生命骰      基本攻击加值      强韧      反射      意志      技能      专长      天防加值      力量/敏捷加值      额外把戏      特殊
1级2+1+3+3+021+0+01链接,法术共享
2级3+2+3+3+132+0+01
3级3+2+3+3+132+2+12反射闪避
4级4+3+4+4+142+2+12属性提升
5级5+3+4+4+153+2+12
6级6+4+5+5+263+4+23忠诚
7级6+4+5+5+263+4+23
8级7+5+5+5+274+4+23
9级8+6+6+6+284+6+34属性提升,多重攻击
10级9+6+6+6+395+6+34
11级9+7+6+6+395+6+34
12级10+8+7+7+3105+8+45
13级11+9+7+7+3116+8+45
14级12+9+8+8+4126+8+45属性提升
15级12+9+8+8+4126+10+56精通反射闪避
16级13+10+8+8+4137+10+56
17级14+10+9+9+4147+10+56
18级15+11+9+9+5158+12+67
19级15+11+9+9+5158+12+67
20级16+12+10+10+5168+12+67属性提升


职业等级(Class Level):该等级是魔鬼大师的职业等级加上她最高的施法者等级。这不会与可以获得动物伙伴的职业等级迭加。

生命骰(HD):小魔鬼拥有D10生命骰。

基本攻击加值(BAB):这里是小魔鬼的基本攻击加值。小魔鬼并不会因为高BAB而在使用天生武器时获得额外的攻击次数。

豁免(Saving Throws):小魔鬼拥有高反射和高意志豁免。

技能(Skills):将表中的值乘3来决定的小魔鬼的技能等级。如果小魔鬼将它的智力提升到了14或者更高,它将会正常获得技能加值。小魔鬼可以在任意技能上拥有等级;它的本职技能为特技,唬骗,工艺,飞行,知识(神秘),知识(位面),察觉,察言观色,法术辨识,以及隐匿。小魔鬼不能拥有超过它生命骰的技能等级。

专长(Feats):小魔鬼可以选择任何它满足先决条件的专长。

额外把戏(Bonus Tricks):这决定了什么时候小魔鬼可以选择自己的变形能力,类法术能力,或者心灵感应能力。
引用
改变形体:拥有这个能力的小魔鬼可以选择一个额外的超小型,小型或中型动物形态,就如同它使用了野兽形态Ⅱ一样。每次小魔鬼选择这个能力时都能获得一个新的形态。
类法术能力:小魔鬼宠伴可以选择下列任意一个法术加入到它可以随意使用的类法术能力列表中:流血术,观命术,侦测邪恶,侦测秩序,丧志术,幻音术,法师之手,传讯术,开关术,魔法伎俩。除此以外,还可以选择任意下列一个法术加入到它每天使用一次的类法术能力列表中:诅咒邪水,浮碟术,油腻术,封门术,鉴定术,无声幻影,隐形仆役,或者腹语术。
心灵感应:小魔鬼获得50尺的心灵感应能力,这让它可以与任何智慧生物交流。

链接(Link):这和法师与魔宠之间的情感链接相似。

共享法术(Share Spells):比起德鲁伊动物伙伴的该能力,这更像是法师魔宠的共享法术能力。

原文
劇透 -   :
The Imp Companion
A diabolist’s imp increases in power as the diabolist gains levels according to Table 3–8: Animal Companion Base Statistics in the Pathfinder RPG Core Rulebook, with the following changes.
Class Level: This is the diabolist’s class level plus her highest caster level. This does not stack with class levels that grant an animal companion.
HD: An imp has 10-sided (d10) Hit Dice.
BAB: This is the imp’s base attack bonus. Imps do not gain additional attacks using natural weapons for a high base attack bonus.
Saving Throws: An imp has good Reflex and Will saves.
Skills: Multiply the listed value by 3 to determine the imp’s skill ranks. If the imp increases its Intelligence to 14 or higher, it gains bonus skill ranks as normal. Imps can have ranks in any skill; its class skills are Acrobatics, Bluff, Craft, Fly, Knowledge (arcana), Knowledge (planes), Perception, Sense Motive, Spellcraft, and Stealth. An imp cannot have more ranks in a skill than it has Hit Dice.
Feats: An imp may select any feat for which it qualifies.
Bonus Tricks: This indicates when an imp gains its choice of another alternate form, spell-like ability, or telepathy.
Alternate Form: An imp with this ability may choose one additional Tiny, Small, or Medium animal form as if using beast shape II. Each time the imp selects this ability, it gains a new alternate form.
Spell-Like Ability: An imp companion might also choose any one of the following spells to add to its list of at-will spelllike abilities: bleed, deathwatch, detect evil, detect law, doom, ghost sound, mage hand, message, open/close, or prestidigitation. Alternatively, it may choose to add any one of the following spells to its list of 1/day spell-like abilities: curse water, floating disk, grease, hold portal, identify, silent image, unseen servant, or ventriloquism.
Telepathy: The imp gains telepathy with a range of 50 feet, allowing it to communicate with any intelligent creature.
Link: This is identical to a wizard’s empathic link with his familiar.
Share Spells: This works like the wizard’s familiar ability rather than the druid animal companion ability.
引用
小魔鬼
Imp
初始数据
体型:超小;速度:20尺,飞行50尺(完美);AC:+1天生防御
属性:力量 8,敏捷 15,体质 10,智力 13,感知 12,魅力 14         
攻击:钉刺(1d4附加毒素)
特殊攻击:毒素(发作频率:每轮1次,持续5分钟,效果:1d2点敏捷伤害,治愈:1次豁免,豁免DC基于体质)
语言:天界语,龙语,地狱语
特殊能力:类法术能力(施法者等级6),持续—侦测善良,侦测魔法;每天一次—暗示术。
4级进化
体型:超小型
属性:力量 +2,敏捷 +2
特殊能力:一个变形形态(野兽形态Ⅰ:野猪,老鼠或乌鸦,或者野兽形态Ⅲ:巨蜘蛛幼体);类法术能力(施法者等级6),随意使用—隐形术(只能对自身),每天一次—暗示术;类法术能力(施法者等级12),每周一次—通神术。
原文
劇透 -   :
Imp Base Statistics
Starting Statistics: Size Tiny; Speed 20 ft., fly 50 ft. (perfect); AC +1 natural armor; attack sting (1d4 plus poison); ability Scores Str 8, Dex 15, Con 10, Int 13, Wis 12, Cha 14; Special attacks poison (Frequency 1/round for 5 minutes, Effect 1d2 Dex, Cure 1 save, Con-based DC); languages Celestial, Draconic, Infernal; Special Qualities spell-like abilities (CL 6th), constant—detect good, detect magic, 1/day—suggestion.
4th-level advancement: ability Scores Str +2, Dex +2; Special Qualities one alternate form (beast shape I, boar, rat, or raven, or beast shape III, young giant spider); spelllike abilities (CL 6th), at will—invisibility (self only), 1/day— suggestion; spell-like ability (CL 12th), 1/week—commune.
[/td][/tr][/table]
« 上次编辑: 2017-08-09, 周三 09:15:19 由 girigiripony »

离线 youxif

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #5 于: 2017-07-31, 周一 22:34:22 »
 :em028辛苦了

离线 爱丽奥丝

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #6 于: 2017-08-01, 周二 15:23:31 »
引用
每日法术(Spells per Day):具有炼金术士等级的酿酒师能够选择炼金术士作为该能力增强的职业,以此来增加她的每日化合炼成数量。


果然自己用的自己翻最有感觉了!

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #7 于: 2017-08-01, 周二 15:42:15 »
引用
每日法术(Spells per Day):具有炼金术士等级的酿酒师能够选择炼金术士作为该能力增强的职业,以此来增加她的每日化合炼成数量。




已修改,感谢抓虫

离线 卡米尔

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #8 于: 2017-08-07, 周一 16:07:25 »
引用
召唤大师(Master conjurer):在10级时,当魔鬼大师召唤一只她知道其真名的恶魔,她可以以一个标准动作来施展呼唤法术并以一个移动动作来与他进行交易。她可以将唬骗,交易,或者威吓调整值的一半加到交易的魅力检定上(如果有的话)。
这里应该是魔鬼吧?

离线 girigiripony

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #9 于: 2017-08-07, 周一 17:47:31 »
引用
召唤大师(Master conjurer):在10级时,当魔鬼大师召唤一只她知道其真名的恶魔,她可以以一个标准动作来施展呼唤法术并以一个移动动作来与他进行交易。她可以将唬骗,交易,或者威吓调整值的一半加到交易的魅力检定上(如果有的话)。
这里应该是魔鬼吧?
感谢捉虫,已修正

离线 涅薇儿·德拉诺尔

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #10 于: 2017-08-30, 周三 11:02:00 »
邪恶阵营和和有善良子类的生物不受不洁能量伤害
下辈子一定要当个蛮子,免得想太多。
帕拉丁冲锋破鞋必出1,这是一种真理
每当我出carry的时候总有人抢中路,每当我出辅助的时候总让我去中单
自从当了DM,豁免骰那是一个比一个大……
[21:54] <玛多卡> .r d20+13 出1我就掀桌
[21:54] <DnDBot> 玛多卡 投擲 出1我就掀桌: 1d20+13=(1)+13=14

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Re: 【Book of the Damnd1 Princes of Darkness】进阶职业:魔鬼大师
« 回帖 #11 于: 2017-08-31, 周四 08:57:42 »
邪恶阵营和和有善良子类的生物不受不洁能量伤害
已修正,并附上了原文,感谢指正