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Re: [PF]魔戰士變體大全
« 回帖 #40 于: 2016-12-13, 周二 18:44:16 »
可以大致为我说明一下这个换算方法怎么个错法吗 :em003

不和你兜圈子了,你算这4个东西:
1、同等级,正常高性价比防御装,和标准魔战差多少AC(盔甲AC和敏捷AC和闪避AC之和),然后算出补正这些AC要花费多少钱
2、同等级,差多少法术位,补正这些法术位(法力珍珠)要多少钱
3、你少了多少伤害和暴击率,它们值多少专长
4、上述你赚到的钱(如果赚了)和花费的伤害和暴击率专长,值不值得换一个武器专攻
始终如一的男人。

  规则链接点我。专区链接
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Re: [PF]魔戰士變體大全
« 回帖 #41 于: 2016-12-13, 周二 18:50:49 »
敏捷上傷害的專長除了狂舞以外,還剩Slashing Grace, Fencing Grace, Starry Grace,一級人類卡潘妮亞舞者就可以拿的,那就是後三者了,但它們的限制都一樣,法術戰鬥時無法生效。

確定要拿嗎=..=

雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
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Re: [PF]魔戰士變體大全
« 回帖 #42 于: 2016-12-13, 周二 20:10:30 »
还不如黛丝娜信徒魅力上伤害

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Re: [PF]魔戰士變體大全
« 回帖 #43 于: 2016-12-13, 周二 23:16:38 »
敏捷上傷害的專長除了狂舞以外,還剩Slashing Grace, Fencing Grace, Starry Grace,一級人類卡潘妮亞舞者就可以拿的,那就是後三者了,但它們的限制都一樣,法術戰鬥時無法生效
容我插一句……这是啥……
突出一个惨
劇透 -   :
22:43<黑暗中的柏北霸> 一只巨大的,虚幻的巨龙头部
22:43<黑暗中的柏北霸> 正堵在出口处
22:45<黑暗中的柏北霸> 威严,强大,它的须发皆张,双目似火似电,散发出一股浩瀚的气息
22:45<黑暗中的柏北霸> (过意志
22:46<西撒|赤红> (免疫
22:46<小夜> (免疫
22:46<妮娅> (免疫
22:47<格姆> (免疫
22:48<Oicebot>  伊萨克进行满足一下BBB吧检定: 1d20+9+4+3=9+9+4+3=25
22:49<伊萨克> (DC多少来着?
22:50<黑暗中的柏北霸> (25……
22:55<黑暗中的柏北霸> 那巨龙见你们跑来
22:56<黑暗中的柏北霸> 头向后微微一缩
22:56<黑暗中的柏北霸> 大口中电光闪烁
22:56<黑暗中的柏北霸> “轰!”
22:59<黑暗中的柏北霸> (过反射
22:57<小夜> (哦,我免疫……
22:58<妮娅> (干,要触发了……
22:59妮娅 啪的一下一道力场球挡在了自己面前(
22:59<Oicebot>  杜丽特进行反射渣检定: 1d20+7=20+7=27
23:01<Oicebot>  格姆进行ref检定: 1d20+7=20+7=27
23:01<Oicebot>  伊萨克进行我蜘蛛的!检定: 1d20+6=20+6=26
23:01<黑暗中的柏北霸> (绝对假的吧!
23:01<黑暗中的柏北霸> (你们绝对灌铅了吧!

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Re: [PF]魔戰士變體大全
« 回帖 #44 于: 2016-12-14, 周三 00:08:44 »
Slashing Grace: In the 2nd printing errata, what exactly does it mean that 「You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied?」 Can I use a shield? What about a buckler? Can I use flurry of blows? Brawler's flurry? Two-weapon fighting? Spell combat? Attack with natural weapons? What if I throw the weapon? What about swordmaster's flair?

Slashing Grace does not allow most shields, but bucklers work because they don't occupy the hand. Flurry of blows, brawler's flurry, two-weapon fighting, and spell combat all don't work with Slashing Grace. Attacking with natural weapons beyond the weapon you chose for Slashing Grace also does not work. Slashing Grace only works with melee attacks, not thrown attacks with a melee weapon. Swordmaster's flair should have a sentence added to it that says 「Carrying a swordmaster's flair counts as having that hand free for the purpose of abilities that require a free hand, though you still can't hold another object in that hand.」

優雅揮砍:在第一版修正後的二版印刷中,什麼叫做「你無法在疾風、雙武、另一隻手被佔用情況下受益?」我可以拿盾嗎?小圓盾呢?可以疾風嗎?連打呢?雙武器攻擊?法術戰鬥?用天武攻擊?投擲武器呢?ACG奇物劍師之證呢?

    優雅揮砍不允許大多數盾牌,但小圓盾可以,因為它不佔用手。疾風連擊、連打、雙武器攻擊、法術戰鬥的時候,都沒法觸發優雅揮砍。如果你準備在優雅揮砍之後再用天武攻擊,那麼優雅揮砍無效。優雅揮砍只對近戰攻擊有效,投擲的近戰武器是無效的。劍師之證我們在下一次修正時會加上一句話「持握劍師之證在計算是否空手的能力限制時視為空手,但你還是無法在持握劍師之證的手上再持握別的東西」。


然後那三個優雅專長都有這一句 「你無法在疾風、雙武、另一隻手被佔用情況下受益」 「You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.」
« 上次编辑: 2016-12-14, 周三 00:11:37 由 白貓 »
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。

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Re: [PF]魔戰士變體大全
« 回帖 #45 于: 2016-12-14, 周三 10:42:20 »
真惨啊 :em032
多谢了
突出一个惨
劇透 -   :
22:43<黑暗中的柏北霸> 一只巨大的,虚幻的巨龙头部
22:43<黑暗中的柏北霸> 正堵在出口处
22:45<黑暗中的柏北霸> 威严,强大,它的须发皆张,双目似火似电,散发出一股浩瀚的气息
22:45<黑暗中的柏北霸> (过意志
22:46<西撒|赤红> (免疫
22:46<小夜> (免疫
22:46<妮娅> (免疫
22:47<格姆> (免疫
22:48<Oicebot>  伊萨克进行满足一下BBB吧检定: 1d20+9+4+3=9+9+4+3=25
22:49<伊萨克> (DC多少来着?
22:50<黑暗中的柏北霸> (25……
22:55<黑暗中的柏北霸> 那巨龙见你们跑来
22:56<黑暗中的柏北霸> 头向后微微一缩
22:56<黑暗中的柏北霸> 大口中电光闪烁
22:56<黑暗中的柏北霸> “轰!”
22:59<黑暗中的柏北霸> (过反射
22:57<小夜> (哦,我免疫……
22:58<妮娅> (干,要触发了……
22:59妮娅 啪的一下一道力场球挡在了自己面前(
22:59<Oicebot>  杜丽特进行反射渣检定: 1d20+7=20+7=27
23:01<Oicebot>  格姆进行ref检定: 1d20+7=20+7=27
23:01<Oicebot>  伊萨克进行我蜘蛛的!检定: 1d20+6=20+6=26
23:01<黑暗中的柏北霸> (绝对假的吧!
23:01<黑暗中的柏北霸> (你们绝对灌铅了吧!

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Re: [PF]魔戰士變體大全
« 回帖 #46 于: 2017-06-01, 周四 12:08:45 »
魔武者(Magic Wrrior)(魔戰士變體)最早出自內海詭道(inner sea intrigue),在Pathfinder Roleplaying Game Adventurer’s Guide中進行了修正。
經過一種可以追溯到老法師賈特比的十位魔武者時期的傳統方式的訓練,魔武者通過放棄他們的身份來掌控魔法的力量,成為所屬文明的勇者,在莽吉荒原與更廣闊的世界中學習。
(以下為新增的敘述文字,不翻。)
Trained in a tradition stretching back to Old-Mage Jatembe’s Ten Magic Warriors, Magic Warriors renounce their identities to master magical might and serve as champions of culture and learning across the Mwangi Expanse and beyond. The original Ten Magic Warriors each directly served Old-Mage Jatembe as guardians, bodyguards, allies, and friends. Tales of their deeds are still told today in the Magaambya, and while they are long gone, the traditions that rose from these tales live on.

While the original Ten Magic Warriors championed unusual skills drawn from various arcane spellcasting classes, often combined with martial classes or even prestige classes, the tradition today has been standardized over the course of the intervening centuries into an archetype followed strictly by magi. Even then, it’s not uncommon for a Magic Warrior to multiclass with a martial class for a few levels or to become an eldritch knight to further bolster her combat powers. No one path is regarded as canonical for the magi of the Magic Warriors, and they value their diversity, looking to their brothers and sisters constantly for inspiration regarding new ways to defend the Magaambya and the people of the Mwangi Expanse from the multitude of dangers the world has to offer.

以下內文中的粗體為修正部分。
本職技能:魔武者將知識(歷史與自然)加入他的本職技能列表,取代知識(地城與位面)。
這一能力調整了魔戰士的本職技能。

無名面具(Ex):一位魔武者通過用動物化的面具隱藏他的身份來獲得力量,但也要承受如此做的缺點。當戴著她的面具時,魔武者在對抗探知子學派的預言法術時豁免獲得+2加值。然而,對魔武者傳統不熟悉或者蔑視這一傳統的NPC會對穿戴面具的魔武者擁有不友好的處世態度。如果使用影響系統(極限詭道102),需要一個額外成功來提高這種NPC的影響等級。
魔武者不能再她從未見過或不信任的任何人面前揭露真名或摘下面具。如果她觸犯這一禁忌,她必須摧毀面具並且創造或持有一個新面具,才可以獲得穿戴面具帶來的好處。

魔武者面相(Su):3級時,作為標準動作,一名魔武者可以藉由消耗一點奧能點來獲得一種動物力量的一面。這一動物必須與魔武者的面具相匹配(如果魔武者創造或持有信面具時這一動物也會改變)。一名魔武者可以獲得一種野獸形態I的能力列表中這一動物擁有的能力(這一能力無法讓她改變體型)。這一能力持續每魔戰士等級一分鐘。
此能力取代3級獲得的魔戰士奧能。

無名隱匿者(Su):8級時,一名魔武者的無名面具可以在預言法術下保護它。每天一次,只要她處於面具身份下,她可以使用迴避偵測法術,用魔戰士等級作為施法者等級。
魔武者在14級時得到精通法術戰鬥,而不是8級。她不會得到魔戰士的高等法術戰鬥。

瑪甘比法術通路(Su):19級時,一名魔武者學習到了使用自然魔法的古代奧秘。它從德魯伊的法術列表中選擇7個法術,將它們作為與德魯伊法術同環的魔戰士法術加入她的法術書。她在下列每一環獲得一個魔戰士法術列表上沒有的德魯伊法術:0環、1環、2環、3環、4環、5環、6環。她可以忽略這些法術的法器成分。
這一能力取代高等法術通路。

魔戰士奧能:
下列魔戰士奧能可以完善魔武者變體:精確打擊UC,奧能精準UM,奧能遮蔽UC,奧能刀鋒UC,破敵刀鋒UC,虔誠刀鋒UC,強效法術UM,極效法術UM,瞬發法術UM,默發法術UM,法術混合UM,定發法術UM。

原文
劇透 -   :
Magic Warrior (Magus Archetype)
Trained in a tradition stretching back to Old-Mage Jatembe’s Ten Magic Warriors, magic warriors renounce their identities to master magical might and serve as champions of culture and learning across the Mwangi Expanse and beyond.

Class Skills: A magic warrior adds Knowledge (history and nature) to her list of class skills, instead of Knowledge(dungeoneering and planes).
This ability alters the magus’s class skills.

Nameless Mask (Ex): A magic warrior gains strength in hiding her identity behind an animalistic mask, but also suffers drawbacks from doing so. While wearing her mask, a magic warrior gains a +2 bonus on saving throws against divinations in the scrying subschool. However, NPCs who are unfamiliar with or have a poor opinion of the magic warrior tradition have a starting attitude of unfriendly toward the magic warrior while she wears her mask. If using the influence system (Ultimate Intrigue 102), it takes one additional success to increase her influence level over such an NPC.
The magic warrior cannot reveal her name or remove her mask in front of anyone she has never met before or in front of anyone she does not trust. If she violates this taboo, she must
discard her mask and create or obtain a new mask and wear it before she can gain any benefits that result from wearing her mask.

Magic Warrior’s Aspect (Su): At 3rd level, as a standard action, a Magic Warrior can gain an aspect of an animal’s might by expending 1 point from her arcane pool. The animal must be the same one that the Magic Warrior’s mask represents (the animal can change if the Magic Warrior creates or obtains a new mask). The Magic Warrior gains one ability the animal has from the list of abilities given in beast shape I (this ability doesn’t allow her to change her size). The ability lasts for 1 minute per class level.
This ability replaces the magus arcana gained at 3rd level.

Nameless Anonymity (Su): At 8th level, a magic warrior’s nameless masked identity protects her from divinations. Once per day, as long as she is in her masked identity, she can cast nondetection using her magus level as her caster level.
A Magic Warrior gains improved spell combat at 14th level instead of at 8th level. She does not gain the magus’s greater spell combat.

Magaambya Spell Access(Su): At 19th level, a magic warrior learns ancient secrets to using natural magic. She learns seven spells from the druid’s spell list and places them in her spellbook as magus spells of her druid level. She gains one of each of the following druid spells not on the magus spell list: 0-level, 1st-level,2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. She can ignore the divine focus component of these spells.
This ability replaces greater spell access.

Magus Arcana: The following magus arcana complement the magic warrior archetype: accurate
strikeUC, arcane accuracyUM, arcane cloakUC, arcane edgeUC, bane bladeUC, devoted bladeUC, empowered magicUM, maximized magicUM, quickened magicUM, silent magicUM, spell blendingUM, still magicUM.


Magic Wrrior
  • Tribal Magus that wears a mask, and can gain animal abilities at will.不再隨意惹
  • Stacks with Hexcrafter and/or Staff Magus.
  • Most of the changes made by this archetype are about flavor and roleplaying. The primary impact is that you trade one arcana for gaining a Beast Shape ability, which can be used at-will. This basically means you can have permanent flight by level 3, which is an excellent ability, and you lose almost nothing for it. When needed, you can instead take a swim speed, or scent, or a few other options. Very few classes in the game can gain flight at such an early level.
« 上次编辑: 2017-12-30, 周六 00:37:48 由 白貓 »
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。

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Re: [PF]魔戰士變體大全
« 回帖 #47 于: 2017-06-01, 周四 12:10:17 »
魔符戰士(SIGILUS,魔戰士變體)
SIGILUS (MAGUS ARCHETYPE)
    一般來說,密文法師的成員對於物理戰鬥有些抵觸,他們更願意依靠魔法來解決問題和敵人。許多組織內的保守派對於仰仗武力技巧的成員持有偏見,這些偏見深深傷害了那些結合魔法和戰鬥,例如奧法騎士和魔戰士。但伴隨著近來組織慣例的改變,這些條例變得廣受歡迎,尤其是魔法方面,已經發展出一套獨特的知識系統。
    當一名魔戰士加入密文法師時,他可以將古老的瑟西隆魔法的秘密注入他的奧能力池的藝術。這樣的成員將會變成一名魔符戰士。當他以瑟西隆的古老奧秘驅動魔法技巧,魔符戰士在獲知符文的學術和哲學方面發力甚少。相對地,他幾乎完全專注于符文的實用性技巧。

獲益於法師和其他更睿智密文法師成員們的發現,魔符戰士創造出特殊的符文,允許他在物品間轉移法術效果以供來日使用。他的技藝基於符文領主們創立的傳統技法,令他們可以將魔法灌注在實體上,但他們並不將魔法注入自己的身體,取而代之魔符戰士將魔法灌注在武器之上。相較於學術研究,魔符戰士對探索瑟西隆的廢墟們更有興趣,他們在密文法師中常常擔任野外工作和發掘遺物。他們與更加學術派的密文法師成員一同工作,有時作為保鏢,或是作為管理人員防止有成員透過獲得有力的瑟西隆奧秘而取得過大的力量。

出自Pathfinder Roleplaying Game Adventurer's Guide
劇透 -   :
Traditionally, the Cyphermages have harbored something of a resistance toward physical combat, preferring to rely upon the power of magic to solve problems and defeat foes. Many of the organization’s traditionalists hold prejudices against those who rely upon martial skills, and this prejudice has bled over to those who mix magic with combat, such as eldritch knights and magi. With the organization’s recent change to its traditions, though, its numbers have grown more welcoming of these traditions, and magic in particular, have developed a unique method of incorporating their lore.
When a magus joins the ranks of the Cyphermages, she can learn the art of infusing her arcane pool with the secrets of ancient Thassilonian magic. Such an individual becomes known as a sigilus. While the mysteries of ancient Thassilon drive her spellcraft, the sigilus makes little effort to understand the academic and philosophic aspects of runes. Instead, she focuses almost entirely upon their practical application. A sigilus manipulates the discoveries of wizards and other more sagacious Cyphermages, using those findings to create special sigils that allow her to transfer spell effects into different objects for later use. Her craft builds upon traditions founded by the runelords that allowed them to infuse magic into their flesh, but rather than infusing magic into her body, the sigilus infuses it into a weapon. More interested in the exploration of Thassilonian ruins than academic research, sigiluses serve the Cyphermages by engaging in fieldwork and recovering artifacts. They work alongside more studious Cyphermages, sometimes serving as bodyguards or as regulatory agents who make sure no member gains too much power through the acquisition of potent Thassilonian secrets.
融符魔武(Inscribe Rune,Su):
    2級時,魔符戰士習得將瑟西隆符文以魔法的方式銘寫在武器上。銘寫的符文必須在代表七個瑟西隆魔法學派的符文當中選擇。基於魔戰士法術的本質,特定的符文(同時代表了特定的魔法學派)更適合被銘寫在武器上——代表咒法、塑能、幻術和變形學派的符文是最佳選擇,對於魔戰士來說,防護、惑控和死靈學派的符文誘惑力則相對較小。銘寫一個符文將消耗10分鐘時間。
    一旦一件武器被灌注了符文之力,它的使用者將會在使用法術戰鬥能力時更加熟悉對應學派的法術。使用法術戰鬥能力施放銘寫符文對應學派的法術時,他所承受的攻擊減值減少1(至-1),但是當他施展其他學派的法術時,承受的攻擊減值將增加2(至-4)。當有一個符文以此法銘寫於他的武器上,他在法術戰鬥時就不能施展該符文對立學派的法術。魔符戰士同時只能在一件武器上保持一個符文;一旦一個新的符文被銘寫在武器上,之前銘寫的符文將會消退。
    此能力替代了法術打擊(Spellstrike)。
劇透 -   :
Inscribe Rune (Su): At 2nd level, a sigilus learns how to magically inscribe a Thassilonian rune onto a weapon. The rune to be inscribed must be chosen from the seven runes that symbolize the seven schools of Thassilonian magic (see page 63). Note that due to the nature of magus spells, certain runes (and thus certain schools of magic) are more appropriate for inscription than others—the runes for conjuration, evocation, illusion, and transmutation are the strongest choices, while those for abjuration, enchantment, and necromancy are less enticing. Inscribing a rune takes 10 minutes.
Once a weapon has been infused with a rune, the sigilus becomes more adept at using her spell combat ability with spells of that rune’s school. Her penalty on attack rolls when using spell combat is reduced by 1 (to –1) when she casts a spell from the same school as her inscribed rune, but is increased by 2 (to –4) when she uses spell combat with a spell not from her inscribed rune’s school. As long as she has a rune inscribed on her weapon in this manner, she cannot use spells from that rune’s opposition schools at all with spell combat. The sigilus can maintain only a single inscribed rune on a weapon at any time; if she inscribes a new rune on a weapon, the previously inscribed rune fades. This ability replaces spellstrike.
刻印聖甲(Inscribe Sihedron,Su):
    7級時,魔符戰士習得在他穿著的輕型盔甲上銘寫西爾符文(Sihedron rune)(代表了七個瑟西隆魔法學派的七芒星)。當他這麼做時,他可以在強酸、寒冷、火焰、閃電或音波中選擇兩項,盔甲將充盈著防禦性魔法,各增加5點他所選擇的能量抗力,並且在盔甲上的盔甲加值將會增加1點。(此項加值增加了盔甲加值,所以可以和任何魔法輕甲所具有的增強加值疊加。)用這種方法將西爾符文銘寫在盔甲上將成為魔符戰士準備每日魔法的儀式內容之一——他可以每天銘寫一個西爾符文。每天他銘寫西爾符文時,他可以選擇兩項新的能量抗力。
    13級時,銘寫符文所賦予的能量抗力將增加為在某一能量類型上為10點,在另兩個能量類型上為5點,所獲得的盔甲加值增加至+2。
    西爾符文只能被銘寫在輕型盔甲上——就算魔戰士之後獲得了中型盔甲或重型盔甲擅長,它也不能被銘寫在中型或重型盔甲上。
    此能力替代了中型和重型盔甲擅長。
劇透 -   :
Inscribe Sihedron (Su): At 7th level, a sigilus learns to inscribe the Sihedron rune (the seven-pointed star that symbolizes all seven schools of Thassilonian magic) on a suit of light armor she wears. When she does so, her armor becomes physically empowered with defensive magic, granting her energy resistance 5 to two energy types of her choice selected from acid, cold, fire, electricity, or sonic, and increasing the armor’s armor bonus by 1. (Note that this increase is an armor bonus increase, and thus stacks with any enhancement bonus a suit of magic light armor may have.) Inscribing the Sihedron rune in this way becomes part of the sigilus’s spell preparation ritual—she can inscribe a Sihedron rune in this way once per day as a result. Each day she inscribes the Sihedron rune, she can change the two types of energy resistance it grants as she wishes.
At 13th level, an inscribed Sihedron rune grants energy resistance 10 to one energy type and energy resistance 5 to two other energy types, and its armor bonus increases to +2.
A Sihedron rune can be inscribed only on light armor—it cannot be inscribed on medium or heavy armor, even if the magus later gains proficiency with medium or heavy armor. This ability replaces medium armor and heavy armor.


怎麼不根據選擇的Thassilonian魔法學派給點特殊能力....好辣雞

Sigilus - Replacing spellstrike is never a good sign, and giving it up for a situational +1 to hit is a really bad tradeoff. And then you get weaker armor in exchange for a low amount of energy resistance, if you guess the correct type ahead of time. And that's it. Two straight downgrades and zero new abilities make this one of the weakest archetypes.
« 上次编辑: 2018-02-19, 周一 01:27:33 由 白貓 »
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。

离线 Noven

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Re: [PF]魔戰士變體大全
« 回帖 #48 于: 2017-06-01, 周四 13:43:31 »
现在看了下
卡潘妮亞舞者这个变体还算是个不错的变体
« 上次编辑: 2017-06-01, 周四 13:53:02 由 Noven »

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Re: [PF]魔戰士變體大全
« 回帖 #49 于: 2017-06-01, 周四 17:32:22 »
PFS戰役說明的補充規則有對卡潘妮亞舞者特別加強,不過也只限於PFS而已。
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。