作者 主题: 装逼技法(装备技法)  (阅读 3952 次)

副标题: 我没猜错!斗篷技法就是骚!

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Re: 装逼技法(装备技法)
« 回帖 #15 于: 2017-09-13, 周三 09:55:02 »
说实话这个慢燃的发烟棒挺实用的

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日光杖技法 Sunrod Tricks
« 回帖 #16 于: 2017-09-13, 周三 22:07:37 »
日光杖技法 Sunrod Tricks
来源:探索者协会战地指南(外勤指南) pg.49
要使用下面的每个技法,除了要满足专长或技能或其他前置(列在下面的括号中),你必须拥有装备技法(日光杖)专长。

闪光弹 Flare(手艺[炼金]5级或者炼金炸弹职业能力):以一个标准动作,你可以瞬间消耗一根日光杖的剩余寿命(点亮或者未点亮的)。20尺内看到日光杖爆闪的生物必须通过一个DC15的强韧豁免否则将会目眩2d4轮。强光敏感或者强光失明的生物在豁免检定上需要承受-2罚值。此外,以一个整轮动作,你可以用日光杖攻击一个生物或者投掷日光杖作为一次远程攻击,射程增量为10尺。如果他碰撞到了坚硬的表面,它会如上述描述的爆闪。你不需要攻击一个特定的目标而是简单面准一个五尺方格的一角,视为其视为AC5。如果一个生物被日光杖击中并且豁免失败,它除了目眩状态外,还会在第一轮目盲。

快拔日光杖 Fast Sunrod(即时战备):你可以以一个迅捷动作拔出并且点亮一根易用日光杖。

恰如炽阳 Like the Sun(可以释放任何有光亮描述符的法术):你可以将一根日光杖视为一份额外施法材料添加到任何有光亮描述符的法术上。该法术在所有方面被视为法术环级高一级(最高9环),包括用于计算豁免DC以及克服魔法黑暗的检定。

粘挂日光杖 Lodge Sunrod(随手投掷):你可以如同远程临时武器般投掷你的日光杖。如果你在远程接触攻击中命中了,日光杖不会造成任何伤害,但是会挂在目标身上,直到目标或者另一个生物花费一个移动动作弄掉它。

逗猫棒 Lure (驯养动物5级):当你手持一根点亮的日光杖,以一个移动动作,你可以尝试诱使一个动物朝你想要的任何方向移动。进行一个驯养动物检定来对抗DC=15+目标动物的CR。如果你成功了,该动物会在下轮往你希望的方向移动5尺。你的检定每超过DC5点。该动物都会额外移动5尺,最高不超过该动物的最高移速。该移动如常造成借机攻击,但是一旦有人这么做了,该动物会立刻停止移动(无论该攻击是否命中)。你无法让动物移动到明显的险境(hazard)中,但是你可以(举个例子)诱使其进入一个开放的笼子。

双倍强光 Twice as Brightly(手艺[炼金]5级):以一个整轮动作,你可以修改一根未使用过的日光杖,使其只能燃烧1个小时,但是会发出更明亮的光芒。它会散发强光程度的光亮照亮30尺半径的区域,并在额外30尺的范围内使光照等级上升2级(黑暗变成常光,昏暗或者常光变成强光)。他无法使强光环境的光照强度提升。

劇透 -   :
PFS Legal Sunrod Tricks
Source Pathfinder Society Field Guide pg. 49
In addition to the feat, skill, or other requirement listed for each of these tricks, you must have the Equipment Trick (sunrod) feat to use a trick.

Flare (Craft [alchemy] 5 ranks or alchemist bomb class feature): As a standard action, you can expend the remaining life of a sunrod (lit or unlit) in an instant. Sighted creatures within a 20-foot-radius burst of the sunrod must succeed at a DC 15 Fortitude save or be dazzled for 2d4 rounds. Creatures with light sensitivity or light blindness receive a –2 penalty on their saving throws. Alternatively, as a full-round action, you can strike a creature with the sunrod or throw the sunrod as a ranged attack with a range increment of 10 feet. When it strikes a hard surface, it flares as describe above. Since you don’t have to hit a specific target, you can simply aim at the corner of particular 5-foot square. Treat the target corner as AC 5. If a creature is struck by the sunrod and fails its Fortitude save, it is blinded for the first round of its dazzled condition.
Fast Sunrod (Quick Draw): You can draw and light an easily accessible sunrod from a pack as a swift action.
Like the Sun (ability to cast any spell with the light descriptor): You can use a sunrod as an additional material component for any spell that bears the light descriptor. The spell is treated as one spell level higher (to a maximum of 9th level) for all purposes, including the calculation of saving throw DCs and its ability to overcome sources of magical darkness.
Lodge Sunrod (Throw Anything): You can throw your sunrod as a ranged improvised weapon. If you hit with a ranged touch attack, the sunrod does no damage, but stays lodged on the target until the target or another creature spends a move action to remove it.
Lure (Handle Animal 5 ranks): As a move action while holding a lit sunrod in your hand, you can attempt to move an animal in any direction you desire. Make a Handle Animal check against a DC of 15 + the target animal’s CR. If you are successful, the animal moves 5 feet in the desired direction on its next turn. For every 5 points by which your check exceeds the DC, the animal moves another 5 feet, up to the animal’s maximum speed. This movement provokes attacks of opportunity as normal, though if one is taken, the animal immediately stops moving (whether or not the attack hits). You cannot move an animal into an obvious hazard with this trick, but you can (for example) lure it into an open cage.
Twice as Brightly (Craft [alchemy] 5 ranks): As full-round action, you can tamper with an unused sunrod such that it burns out in a single hour, but shines much more brightly. It sheds bright light in a 30-foot radius and increases the light level by two steps for an additional 30 feet beyond that area (darkness becomes normal light, and dim light or normal light becomes bright light). It does not increase the light level in bright light.
阿噗噜派!
分区:女王的杂技团
劇透 -  翻译了的:
核心:城主手册(第一章 )| 探索者解放(动态造物) | 冒险者指南(银渡鸦|雄鹰骑士|铃花会
战役设定内海舰船
玩家伴侣药剂与毒药 | 初探探索者协会 | 炼金术手册
玩家手册地狱叛军 | 颅骨与镣铐
优化手册调查员手册
随手杂翻自用资源 | 至高天:阿谢伊  |
资源汇总护甲技法 | 装备技法
劇透 -  开过的团:
无名地:《龙血》;《苹果团》;《花粉团》;《鲜花团》
格拉里昂:《奇袭牙林堡》;《我们是龙》;《亡命海寇》*2;《地狱叛军》;《暗影狂奔》;
Pathfinder Socity:
劇透 -  做过的梦:
PFS:杰洛特,亚当·兰伯特,伊莱亚斯,贾克斯,鲜于煌,徐建军
PF Module:《沙中崛起》伊莱亚斯;《风暴之怒》“流浪法师”瑞兹;《雅阁之塔》孙弘法;《玉凤武道会》李时珍;《钩街之屋》“瘾君子”德·昆西;
PF Story:《荒尘余烬》兰伯特、弗兰·福莱尔;《失落禁室》“剑圣”伊莱亚斯;《凶手》“灰骑士”维托;《兽人克星》多德·希兰;《塔麦拉乌特的命运》“亡灵猎手”芭璐丝·唯;
PF AP:《地狱叛军》“管家”费边;《地狱复仇》“炼狱邪蛊”格林妮斯;《头骨&镣铐》“鸦顶红”海力士;
COC:《死亡论坛》岳振东

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Re: 装逼技法(装备技法)
« 回帖 #17 于: 2017-09-14, 周四 00:44:03 »
日光杖技法也挺有用的样子, 能法术升环和双倍强光

盾牌技法中解开盾牌和避开凝视攻击也很实用
« 上次编辑: 2017-09-14, 周四 00:45:44 由 犬良人 »
強烈譴責向施法怪物套幼年模版的流氓行為!
我永远喜欢神术四环施法者!

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拌足包技法 Tanglefoot Bag Tricks
« 回帖 #18 于: 2017-09-15, 周五 22:52:58 »
拌足包技法 Tanglefoot Bag Tricks
来源:冒险家的武备库2 pg.26
拌足包在富有技巧的使用者手上,是一个多功能甚至是致命的工具。要使用下面的每个技法,除了要满足专长或技能或其他前置(列在下面的括号中),你必须拥有装备技法(拌足包)专长。由GM裁定,你或许可以使用炽火拌足包来使用其中的一些技法,但是有可能会对相关生物或物体造成火焰伤害。

抵死缠绵 Captivating Embrace(精通擒抱):你和敌人保持紧密的距离,并利用一个绊足包保持这个状态。当你成功擒抱了一个生物 ,你打破一个拌足包来将你和目标粘在一起。你必须在手上拿着拌足包时才能使用这个能力除非你有了即时战备专长(在这种情况下,拌足包必须是容易拔的)。在拌足包生效期间,你在擒抱检定中部不需要承受没有空着双手的减值,并且你的敌人必须在挣脱擒抱的战技检定或者逃脱检定上承受-4的减值。

粘性炸弹 Sticky Bombs(即时战备,随手投掷):你可以将一个物品粘在拌足包上,并且确保他们一直黏在一起。当你投掷一个炼金物品时,你可以将一个拌足包附在一起投掷,这不需要额外的动作。如果命中,目标会受到拌足包的影响,并且炼金物品也会紧粘其上。在拌足包生效期间,该物品会一直处于目标所在方格中,所以最有用的物品是那种不会立即生效的类型,例如暗爆弹(下文,未翻译)或者引信手榴弹。

盾牌粘取 Thieving Shield(盾牌专攻或者盔甲训练):以一个迅捷动作,你可以将一份拌足包泼在自己的盾牌上,让它充满黏性。当你使用盾击时,你的盾牌获得擒抱武器特性。此外,每轮的第一次,由人造武器对你发动的攻击失手并检定结果比你的AC低4点或以上时,你可以自由动作尝试一次卸武,这次卸武尝试不会引起借机攻击,你的盾牌保持黏性2d4轮,在下一次使用这个技法前,你必须先将其清洁好(以一个整轮动作)。

劇透 -   :
Tanglefoot Bag Tricks
Source Adventurer's Armory 2 pg. 26
Tanglefoot bags can be a versatile and even deadly tool in the hands of a skilled user. In addition to the feat, skill, or other requirements listed for each of these tricks, you must have the Equipment Trick (tanglefoot bag) feat to use a trick. At your GM’s discretion, you may be able to use some of these tricks with a tangleburn bagUE, but at the risk of dealing fire damage to connected items or creatures.

Captivating Embrace (Improved Grapple): You get up close and personal, then use a tanglefoot bag to keep things that way. When you successfully grapple a creature, you burst a tanglefoot bag to stick yourself to your target. You must have the tanglefoot bag in hand to use this ability unless you have the Quick Draw feat (in which case the tanglefoot bag must be easily accessible on your person). While the tanglefoot bag’s effect lasts, you do not take a penalty to grapple checks for not having two hands free, and your opponent takes a –4 penalty on combat maneuver checks and Escape Artist checks to break the grapple.
Sticky Bombs (Quick Draw, Throw Anything): You can slap another item on a tanglefoot bag and toss both to ensure contact. When you throw an alchemical item, you can attach a tanglefoot bag to it as you throw it; this does not require an additional action. On a hit, the target is affected by the tanglefoot bag, with the alchemical item firmly stuck in the goo. The item stays in the target’s square as long the tanglefoot bag’s effect lasts, making this most useful with items that don’t immediately take effect, such as darkflares (see above) or fuse grenadesUE.
Thieving Shield (Shield Focus or armor training class feature): As an immediate action, you can splatter a tanglefoot bag on your shield, making it sticky. Your shield gains the grappleUE weapon quality when used as a weapon with a shield bash attack. In addition, the first time each round an attack with a manufactured weapon misses you by 4 or less, you can make a free disarm attempt against that weapon. This disarm attempt does not provoke an attack of opportunity. Your shield remains sticky for 2d4 rounds, after which it must be cleaned (a full-round action) before you can use this trick again.
阿噗噜派!
分区:女王的杂技团
劇透 -  翻译了的:
核心:城主手册(第一章 )| 探索者解放(动态造物) | 冒险者指南(银渡鸦|雄鹰骑士|铃花会
战役设定内海舰船
玩家伴侣药剂与毒药 | 初探探索者协会 | 炼金术手册
玩家手册地狱叛军 | 颅骨与镣铐
优化手册调查员手册
随手杂翻自用资源 | 至高天:阿谢伊  |
资源汇总护甲技法 | 装备技法
劇透 -  开过的团:
无名地:《龙血》;《苹果团》;《花粉团》;《鲜花团》
格拉里昂:《奇袭牙林堡》;《我们是龙》;《亡命海寇》*2;《地狱叛军》;《暗影狂奔》;
Pathfinder Socity:
劇透 -  做过的梦:
PFS:杰洛特,亚当·兰伯特,伊莱亚斯,贾克斯,鲜于煌,徐建军
PF Module:《沙中崛起》伊莱亚斯;《风暴之怒》“流浪法师”瑞兹;《雅阁之塔》孙弘法;《玉凤武道会》李时珍;《钩街之屋》“瘾君子”德·昆西;
PF Story:《荒尘余烬》兰伯特、弗兰·福莱尔;《失落禁室》“剑圣”伊莱亚斯;《凶手》“灰骑士”维托;《兽人克星》多德·希兰;《塔麦拉乌特的命运》“亡灵猎手”芭璐丝·唯;
PF AP:《地狱叛军》“管家”费边;《地狱复仇》“炼狱邪蛊”格林妮斯;《头骨&镣铐》“鸦顶红”海力士;
COC:《死亡论坛》岳振东

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奇物技法 Wondrous Item Tricks
来源:阴招战术工具匣 pg.19
要使用下面的每个技法,除了要满足专长或技能或其他前置(列在下面的括号中),你必须拥有装备技法专长。
你可以利用任何装备在特定魔法物品栏位上的奇物来使用这一技法,例如身体或者腕部。

灵光掌控 Aura Mastery (使用魔法装置1级):每天一次,你可以选择一个你奇物散发灵光的魔法学派,你在施放该学派的一个法术时,视你的施法者等级高1级。你可以在一天中的任何一个时间进行这个选择,但是必须在施放法术前选定物品(以及学派)。

反制解法克制大推 Counter Dispelling(法术辨识3级):当一个敌人在进行一个解除检定,例如通过解除魔法,来对抗一个你正在穿戴的奇物或者物品造成的法术效果时,在计算解法检定的DC上,你可以用你的使用魔法装置等级作为物品的施法者等级来替换它的真实施法者等级。你必须知道这个正在施放中的法术,并且通过法术辨识进行了辨识,才能获得这一好处。

偏好奇物 Favored Item(魔法天赋):每天一次,你可以花费一个小时来一按就一个奇物,将其设定为你今天的偏好奇物。如果这个偏好奇物的功能室每天使用特定时间的轮数或者分钟数,切大于1轮或1天。你可以增加它的当天可以使用的最大轮数或分钟数,等于你使用魔法装置等级的一半(最少1轮)。
劇透 -   :
PFS Legal Wondrous Item Tricks
Source Dirty Tactics Toolbox pg. 19
In addition to the feat or skill prerequisites (listed in parentheses) for each of the following tricks, you must have the appropriate Equipment Trick feat.
You can use these tricks with any wondrous item that can be worn in a specific magic item slot, such as the body or wrists.
Aura Mastery (Use Magic Device 1 rank): Once per day, you can choose a single school of magic represented by one of your wondrous items’ auras; you treat your caster level as 1 higher when casting a single spell of that school. You can make this choice at any time during the day, but you must choose the item (and school) before casting the spell.
Counter Dispelling (Spellcraft 3 ranks): When a foe attempts a dispel check, such as via dispel magic, against either a wondrous item that you are currently wearing or wielding or a spell effect created by such an item, you can use your ranks in Use Magic Device as the item’s caster level instead of its actual caster level when calculating the dispel check DC. You must be aware of the spell that is being cast and identify it with a successful Spellcraft check in order to receive this benefit.
Favored Item (Magical Aptitude): Once per day, you can spend 1 hour practicing with a wondrous item to designate it as your favored item for that day. If the favored item functions for a specific number of rounds or minutes per day greater than 1 round or 1 minute, you increase the maximum number of rounds or minutes it can function that day by an amount equal to half your ranks in Use Magic Device (minimum 1 round).
« 上次编辑: 2017-09-18, 周一 21:20:11 由 丞相 »
阿噗噜派!
分区:女王的杂技团
劇透 -  翻译了的:
核心:城主手册(第一章 )| 探索者解放(动态造物) | 冒险者指南(银渡鸦|雄鹰骑士|铃花会
战役设定内海舰船
玩家伴侣药剂与毒药 | 初探探索者协会 | 炼金术手册
玩家手册地狱叛军 | 颅骨与镣铐
优化手册调查员手册
随手杂翻自用资源 | 至高天:阿谢伊  |
资源汇总护甲技法 | 装备技法
劇透 -  开过的团:
无名地:《龙血》;《苹果团》;《花粉团》;《鲜花团》
格拉里昂:《奇袭牙林堡》;《我们是龙》;《亡命海寇》*2;《地狱叛军》;《暗影狂奔》;
Pathfinder Socity:
劇透 -  做过的梦:
PFS:杰洛特,亚当·兰伯特,伊莱亚斯,贾克斯,鲜于煌,徐建军
PF Module:《沙中崛起》伊莱亚斯;《风暴之怒》“流浪法师”瑞兹;《雅阁之塔》孙弘法;《玉凤武道会》李时珍;《钩街之屋》“瘾君子”德·昆西;
PF Story:《荒尘余烬》兰伯特、弗兰·福莱尔;《失落禁室》“剑圣”伊莱亚斯;《凶手》“灰骑士”维托;《兽人克星》多德·希兰;《塔麦拉乌特的命运》“亡灵猎手”芭璐丝·唯;
PF AP:《地狱叛军》“管家”费边;《地狱复仇》“炼狱邪蛊”格林妮斯;《头骨&镣铐》“鸦顶红”海力士;
COC:《死亡论坛》岳振东