作者 主题: 【SASS】Sail Away, Sweet Sister剩余资源  (阅读 935 次)

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离线 妖猫

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【SASS】Sail Away, Sweet Sister剩余资源
« 于: 2018-05-08, 周二 12:22:41 »
正面特质 POSITIVE QUALITIES

学院教育(SASS) COLLEGE EDUCATION
花费:2业力
拥有学院教育(SASS)特质的角色不仅在高等教育机构受过教育,还在充分利用了那段时间,对多种不同的学术科目都有着大量的了解。角色所做的学术知识技能检定的精神界限会获得+1调整。

劇透 -   :
A character with the College Education quality has not only attended an institution of higher education but has made the most out of her stay and knows a substantial amount about a diverse group of academic subjects. The College Education quality modifies the Mental limit by +1 for any Academic Knowledge skill tests made by the character.

启迪(SASS) INSPIRED
花费:4业力
那首合唱有耳边挥之不去的旋律。那故事勒紧你的喉咙,让你无法自拔。那画作的色彩似乎在你的注视下舞动。这就是被启迪的角色能做到的。他们负有盛名,能在自己选择的领域引发奇迹,耳旁常有缪斯的低语。选择这一特质会依照角色的选择,给予一个手艺技能的专精;和通常的专精不同,这会为手艺检定提供+3加值。在对角色专精领域有所了解的人中,角色获得+2信誉。

劇透 -   :
That chorus with the earworm hook. The story that grabs you by the throat and won’t let you go. The painting whose colors seem to move and dance as you stare at them. That’s what an Inspired character can pull off. They have a reputation for being able to pull off miracles in their chosen field, and for having the muses whisper regularly in their ear. Choosing this quality provides an Artisan specialization for the character of their choice; unlike normal specializations, this one gives +3 dice to the Artisan test. The character also receives a +2 bonus in Street Cred (p. 372, SR5) among anyone who has knowledge of the area in which the character has their specialization.

战斗法术 COMBAT SPELLS

触杀术、屠戮术、诛灭术,其余部分均与SG街头魔典中一致,区别如下:

引用
触杀术[泛人类/种族] ONE LESS[METATYPE/SPECIES]
(直接,接触)
种类:M    距离:T       伤害:P
持续:I       耗竭:F-7

精魂导师原型 MENTOR SPIRIT ARCHETYPES

伟大母亲(SASS) GREAT MOTHER

伟大母亲是自然的象征,支持所有生命。她同样是丰产的化身;即便在第六纪,她的馈赠也是巨大的,慷慨地把它施予所有有需要的人。她的追随者是身与心的治愈者,无法拒绝援助那些需要帮助的人。
劇透 -   :
The Great Mother embodies nature, and supports all living things. She also embodies fertility; her bounty is great, even in the Sixth World, and she gives of it generously to anyone who needs it. She will fight to the death to protect her children. Her followers are healers of both body and soul, and cannot refuse aid to those who need it.
优势
通用:急救或医学检定+2骰池调整(二者选一)
法师:+2骰池到涉及生命系的法术、制剂以及法术仪式的检定
修士:免费1级快速愈合

劇透 -   :
All: +2 dice pool modifier to either First Aid or Medicine Tests (choose one)
Magicians: +2 dice for spells, preparations, and rituals in the Health category
Adepts: 1 free level of Rapid Healing
缺陷:伟大母亲的追随者是爱人和治愈者,而非战士。结果来说,他们会在任何与战斗相关的行动中(比如使用战斗技能、或是施放战斗法术)获得-1骰池调整。
相似原型:丰产、治愈

劇透 -   :
Followers of the Great Mother are lovers and healers, not fighters. As a result, they suffer a –1 dice pool modifier for any combat-related actions (using a combat skill, or casting a spell from the Combat category).
Similar Archetypes: Fertility, Healing
« 上次编辑: 2018-06-18, 周一 13:33:06 由 妖猫 »




离线 妖猫

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Re: 【SASS】Sail Away, Sweet Sistor剩余资源
« 回帖 #1 于: 2018-05-08, 周二 14:39:17 »
伦菲尔德&血仆 RENFIELD & VAMPIRIC PAWNS

有时候,吸血鬼需要在白天做事,或是在做事的时候需要某种程度的慎重。通常他可以简单地雇别人做事,但有些事情需要的信任和周到,远超雇主-雇员的简单纽带所能提供的。吸血鬼需要可以完全控制的人。
他需要仆人。更准确地说,是血仆。

劇透 -   :
Sometimes, a vampire needs to get things done during daylight hours, or with a certain degree of circumspection. Often he can simply hire someone to do these things, but some things require more trust and discretion than the simple bonds of an employer/employee relationship can provide. A vampire often needs someone he can control completely.
He needs a pawn. A vampiric pawn, to be precise.
在2040年代晚期和2050年代早期,创造血仆的能力据说限制在一小部分吸血鬼和诺斯费拉图(nosferatu)之中。那以后,人们明白只要有合适的工具和训练,附近任何感染了HMHVV-I型的人都能这么做。创造血仆的方式曾经是吸血鬼把自己血喂给受害者,不过这一手段的最佳情况也就是胡乱尝试。现在的2070年代里,它可以通过一种在街头被称为伦菲尔德的药物来完成。
劇透 -   :
In the late 2040s and early 2050s, it was believed that the ability to create vampiric pawns was limited to a small subset of vampires and nosferatu. It has since come to light that nearly anybody Infected with HMHVV-I can do it, provided they have the proper tools and training. Vampiric pawns used to be created by feeding the victim the vampire’s blood, though this method was hit or miss at best. Now, in the 2070s, it’s done through a drug called known on the streets as Renfield.
伦菲尔德虽然严格意义上说并非炼金制剂,但仍然是吸血鬼(还有其他HMHVV-I型感染者)用以创造血仆的魔法药物。创造这一药物需要吸血鬼抽大约250毫升自己的血,把它和特定的奇异试剂(可能有毒)和其他原料混合;这些原料可能相差极远,取决于制作药物的吸血鬼和他被教导的制作方法。
劇透 -   :
Renfield, while not an alchemical preparation in the strictest sense of the word, is a magically produced drug used by vampires (and other HMHVV-I Infected) to create vampiric pawns. Creating the drug requires the vampire to draw approximately 250 ml of his own blood and then combine it with certain exotic (and potentially toxic) reagents and other ingredients; these ingredients can vary wildly, depending on which vampire is making the drug and how he was taught to make it.
一旦原料混合完毕,吸血鬼在它上面施展特定的咒语。这是一个延续的过程,在完成时花费吸血鬼1点精华。在SR4A里面,这是一个 附魔+魔法(18,12小时)的延续检定。而在SR5里面,则是一个炼金+魔法【星界】(18,12小时)的延续检定。这一检定中的每个失误都会导致药物在服用时,降低传递给接受者的1点精华。一次严重失误意味着附魔失败,吸血鬼白白失去了1点精华。这一检定中可以使用极限。
一旦药物完成,就是时候把它给(可能的)血仆了。理想情况下,药剂应当被摄入,但如果需要,它也可以被注射进去;毕竟,选择的血仆可能并非自愿者。

劇透 -   :
Once the ingredients are combined, the vampire performs certain incantations over it. This is an extensive process, which costs the vampire 1 point of Essence when it is completed. In SR4A terms, this is an extended Enchanting + Magic (18, 12 hours) Test. In SR5 terms, it is an extended Alchemy + Magic [Astral] (18, 12 hours) Test. Any glitches during this test cause the drug to impart one less point of Essence per glitch to the recipient when it is taken. A critical glitch means the enchantment fails, and the vampire loses the point of Essence for nothing. Edge may be spent on this test.
Once the drug is complete, it’s time to administer it to the (prospective) vampiric pawn. Ideally, the potion is ingested, but it can be injected if needed; after all, the chosen pawn may not be a willing volunteer.
伦菲尔德是生理和心理的双重成瘾。一旦血仆对药物成瘾,就会获得免疫衰老怪物能力(p. 295, SR4A; p. 397, SR5)和精华损失弱点(p. 298, SR4A; p. 401, SR5)。只要血仆定期服用药物,免疫衰老就会一直有效。“定期”是多久取决于GM的判断,但大多数吸血鬼不会以比一刻钟一剂更快的速度给药,因为他们在创造时也花了相当大的代价。
一旦转换完毕,血仆依赖药物来保持自己的精华,即便他戒了瘾,还仍然会具有精华损失弱点。每剂药物都会给他1D6点精华;他能承载的精华最大是他两倍的天生精华,就和吸血鬼一样。

劇透 -   :
Renfield is both physiologically and psychologically addictive. Once the pawn has become addicted to the drug, he gains the Immunity (Age) critter power (p. 295, SR4A; p. 397, SR5) and the Essence Loss weakness (p. 298, SR4A; p. 401, SR5). Immunity (Age) remains in effect as long as the pawn receives a regular dose of the drug. What constitutes “regular” is left to the gamemaster’s discretion, but most vampires won’t give a dose more frequently than once a quarter, due to the great personal expense involved in creating it.
Once transformed, the pawn is dependent upon the drug to maintain his Essence; even if he breaks the habit, he’ll still have the Essence Loss weakness. Each dose gives him 1D6 points of Essence; he can carry up to twice his natural Essence, just like a vampire.

(SR4A的版本略过)

引用
伦菲尔德(SR5)
媒介方式:摄入,注射
起效速度:1轮
持续时间:7天
成瘾方式:生理+心理
效果:敏捷+1,直觉+1,力量+1,肉体界限+1,狂喜(8-体质小时,至少1小时),主动性骰+1D6
成瘾等级:8
成瘾阈值:3
劇透 -   :
RENFIELD (SR5)
Vector: Ingestion, Injection
Speed: 1 Combat Turn
Duration: 7 days
Addiction Type: Both
Effect: Agility +1, Intuition +1, Strength +1, +1 Physical Limit, Euphoria (8 – Body hours, minimum 1 hour), +1D6 Initiative
Addiction Rating: 8
Addiction Threshold: 3