This stranger seems cut from the night sky—his garb is as dark as the space between the stars, his skin pale as moonlight. A wide-brimmed hat partially hides his face, but even so it’s impossible to ignore such striking features.
Male dhampir (sacred ancestor) vampire hunter 20
NG Medium humanoid (dhampir)
XP 307200 CR 20
先攻 +14；感官 darkvision 60 ft., low-light vision察覺 +26
AC 32，接觸 23，措手不及 23（+9 armor, +4 deflection, +8 Dex,+1 dodge）
HP 173（20d8+80）; regeneration 1
強韌 +16，反射 +33，意志+20; –1 vs. illusions
特殊防禦 resist level drain, undead resistance
弱點 negative energy affinity
The adventures of Vampire Hunter D fill the pages of dozens of volumes of manga, numerous novels, two films, and various other tales. In these stories, D exhibits countless incredible abilities. Many of these are readily represented by existing options in the Pathfinder Roleplaying Game. Some of his more remarkable talents are represented as new abilities in this accessory. But still, a character as legendarily versatile as D proves impossible to perfectly define within any suite of game rules. The presentation here represents D in the broadest terms, focusing on the skills he employs in the two Vampire Hunter D films and in Hideyuki Kikuchi’s early novels. To perfectly characterize D during specific adventures, though, GMs might want to swap out feats and gear for other choices. D has lived for untold years, so retraining or further advancement is absolutely possible for him. Additionally, GMs are encouraged to describe D as befits a peerless hero, highlighting his lethal grace and master swordsmanship, while playing down the ramifications of petty failures or minor hit point damage. Running D is more about engaging with a legend than it is about the realism of accounting for every scrape or cleaving to the most literal expression of every Pathfinder RPG rule. GMs should represent D as they’ve seen and imagined—as unnaturally stoic, relentless, and deadly. These statistics help with that, but ultimately the fun and challenge of representing D lies with the GM.
From the VHD wiki:
D is immortal and over 10,000 years old
D has extreme regeneration even without the aid of his left hand
One shining example of this power is when he allowed himself to be devoured by a group of five true vampires who were former pseudo-nobles, being torn into five major pieces and those pieces then ripped into smaller pieces. He burst forth from the heads of those five separate beings and reformed effortlessly without the aid of Left Hand.
Superhuman Strength exceeding 100 tons.
Superhuman Speed. While not exact, his interactions with other enemies have him travelling above mach 1. He has also dodged attacks that traveled several times faster than the speed of light from reaction speed alone.
Ability to create thralls like a normal vampire
Superhuman Durability. Part of his regeneration. He has been engulfed by a sun and survived no worse for wear.
Has the ability to will his blade to stretch to an infinite length
Genius level intellect
He can destroy wormholes and create dimensional rifts with his sword.
The list goes on for a while, but the point is that a character sheet in Pathfinder for D should just have "I Do What I Want" written in big bold letters.