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【MOE】吉拉哥元素共生者

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幻术兔子:
吉拉哥元素共生者(Elemental Scion of Zilargo)

劇透 -   : “I understand the true nature of energy—how it flows and changes, ebbs like the tide. I know where raw magic is found. It is within me.”
—Shae-ahm Rhen Skyshadow,
elemental scion of Zilargo
“我领悟了自然能量的真理——它是如何流动并转变的,这种变化就如潮水。我知道魔法的根源应当去何处寻找,它就在我身体之中”
                                                                                                         —Shae-ahm Rhen Skyshadow,吉拉哥元素共生者
劇透 -   : The elemental scion of Zilargo attempts to understand the true nature of the elements through bizarre methods.
She has at least one elemental graft (see page 129) that is extremely special to her, because it is alive. As she grows in power, so does her graft, until she and it are like twin souls inhabiting the same body.
元素共生者通过一种奇异的方式去了解元素的本质。她拥有至少一个对于她来说非常特殊的元素移植体(见129页),因为那移植体是活物。当她的力量得以增长,她的移植体也同样,直到她和它犹如栖居于同一个身体里的双生灵魂。

劇透 -   : BECOMING AN ELEMENTAL
SCION OF ZILARGO
成为一名元素共生者

劇透 -   : Most elemental scions are melee combatants of one stripe or another.
Fighters, barbarians, and even rogues might all find reasons to pursue this class, though they might enter with very different combinations of grafts.
 A majority of scions hail from Zilargo, and many of those are ex-soldiers who served in the defense of their homeland at one time or another.
 Others are simply wanderers drawn to the essential building blocks of energy and life.
大多数元素共生者都是这样或那样的近战战士。战士,蛮子,即使是游荡者也能找到理由走向这条道路,尽管他们可能有完全不一样的移植体组合。大多数共生者是吉拉哥人,他们中的许多人都是曾经为保卫祖国而战的退役军人。其他人则是被这种能量的基石及生活方式吸引的流浪者(这句存疑)。

劇透 -   : Though the class doesn’t appeal to many spellcasters,those willing to sacrifice advanced spell knowledge for theclass’s other benefits can achieve a unique level of power (particularly those with one or more levels of elemental savant,a prestige class presented in Complete Arcane). Some bards also find exploring the mysteries of the elements a worthwhile journey, although they must give up some progression in bardic music and spellcasting to take levels in this class.
尽管这个进阶对于大部分施法者毫无吸引力,但那些愿意放弃自己高级施法能力的施法者可以借由这个进阶获得独一无二的能力(尤其是对于哪些拥有一个或更多等级的元素学者,出自完美奥术的进阶职业) ,一些吟游诗人也发现探索元素奥秘的旅程是值得的,尽管它们需要放弃一些吟游诗人歌曲以及施法能力来获得这个进阶。


劇透 -   : ENTRY REQUIREMENTS
进阶要求

劇透 -   : Base Attack Bonus: +5.
Skills: Knowledge (nature) 2 ranks, Knowledge (the planes) 2
ranks, Speak Language (Auran, Aquan, Ignan, or Terran).
The elemental language known must match the type of
elemental that provides the scion’s graft; see Special.
Special: Must have at least one elemental graft.
BAB:+5
技能:知识(自然)2,知识(位面)2,语言(风族,水族,火族,或者土族)。你必须知道你所拥有的元素移植体对应的元素语言。见特殊栏。
特殊:至少拥有一个元素移植体

劇透 -   : CLASS FEATURES职业特性

劇透 -   : Elemental scions believe that raw elemental power forms the foundation of life.
As such, they seek to grow closer to the elements in their most basic form.
 Elemental scions of Zilargo nurture elemental growth within their very flesh.
This growth, which begins as an elemental graft, soon becomes sentient and develops a rudimentary awareness of its surroundings.
The graft essentially becomes a living, independently thinking being, fused to the body of the scion.
Eventually, this graft can itself create an elemental creature inhabited by its own intelligence.
As elemental scions gain levels in this prestige class, the graft grows across more of their body, making them look even more like the elementals they revere (though they never entirely lose their humanoid appearance).
元素共生者相信原初元素能量构成了生命的基础。因此,他们寻求在最基本的生命体征上尽可能的接近元素。吉拉哥元素共生者在他们的血肉之中孕育元素的生长。这种成长从一个基本的元素移植开始,很快的,元素移植体就会产生意识,并对周围环境产生基本的感知。移植本质上变成了一个独立思考的生物,融合到嫁接的身体上。最终,这个移植体能够以自我意志创造出一个元素生物。当元素共生者的本职业等级提升时,他的构造体就会在他身体中开始成长,并使元素共生者越来越像其所尊崇的元素生物(尽管他们从未完全失去人形外观)


劇透 -   : Elemental Graft Affinity (Ex)元素移植体亲和(EX)

劇透 -   : Though you might have a variety of elemental grafts (both before and after entering this class), you create a bond with a particular
kind of elemental (air, earth, fire, or water). The elemental chosen must match the type of one of your existing elemental grafts, and you must speak the language
of the chosen elemental.This bond allows you to more easily take on other grafts of the same kind. Any time that you receive an elemental graft of the same kind as your chosen element, determine the time required, gp cost, and XP cost as if the normal cost were reduced by 25% (as if the creator had the Exceptional Artisan,Extraordinary Artisan, and Legendary Artisan feats from the EBERRON Campaign Setting).
These reductions do not stack with the benefits of those feats.
尽管你可能会有各种各样的元素移植体(在你进阶前和进阶后),你与特定的元素创造联系(气,土,火,或者水)。元素的选择必须与你现有的元素移植的类型相匹配,同时你必须会说所选择的元素语言。这种联系会让你更容易移植同种元素。任何时候在你移植与你所选的同种元素的移植体时,其消耗时间,金钱,经验值比一般消耗低25%(就如移植者拥有非凡工匠,熟练工匠,以及艾伯伦战役设定集中的传奇工匠专长一般)。这些削减并不会与那些专长的好处叠加。


劇透 -   : Elemental Spellcasting (Ex):
元素施法(EX)

劇透 -   : Whenever you cast a spell with an elemental or energy descriptor that matches your chosen element,
you add your elemental scion class level to your caster level.
For the purpose of this ability, spells with the air or electricity descriptor match the air element,
spells with the acid or earth descriptor match earth, spells with the fire descriptor match fire, and spells with the cold or water descriptor match water.
当你释放的法术有与你所选的元素相同的能量或者有你选择的元素的标识时,将你的元素共生者等级加到你的施法者等级上。在使用这个能力时,风与电描述匹配风元素,酸与土匹配土元素,火匹配火,冰与水匹配水。


劇透 -   : Graft Awareness (Ex)
移植体觉醒(EX)

劇透 -   : At 2nd level, one of your elemental grafts becomes sentient.
The sentient graft is chosen by you, and must be of the type chosen for your elemental graft affinity.
It gains an Intelligence, Wisdom, and Charisma score equal to 3 + your class level.
Your graft can communicate telepathically with you. Its sensory abilities are too limited for it to clearly perceive the outside world (it can’t make Listen or Spot checks, for example), but its presence aids your senses slightly, granting you a +2 bonus on your Listen and Spot checks.
在该职业的第二级,一个你的元素构造体开始产生知觉。有知觉的移植物是由你选择的,并且必须是你的元素移植亲和性所选择的类型。它获得智力、智慧和个魅力值等于3+你的职业等级。
你的构造体能与你进行心灵感应。它的感官能力有限,无法清晰地感知外部世界(例如,它不能进行聆听或者侦察检定),但是它的存在会让你的知觉获得扩大,你获得2聆听和侦察加值。

劇透 -   : Grafted Health (Ex): As your elemental grafts increasingly integrate themselves into your body, you become
slightly more robust. Beginning at 3rd level, you gain +1 hit point per graft that matches your chosen element.
共生活力(EX)
当你的移植体逐渐与你的身体相融合,你变得更为强壮。从该职业的第三级起,你获得额外1HP来自每一个你所选择种类的移植体。

劇透 -   : Grow Elemental (Su):
元素成长(SU)

劇透 -   : Eventually the synergistic relationship between you and your elemental graft attains a startling new level.
 Beginning at 4th level, you can grow a Large elemental (of the type chosen for your elemental
graft affinity) as a standard action, using your own graft’s substance as a seed. The elemental appears adjacent to you
and can act immediately. It has the mental ability scores of your intelligent elemental graft (which might affect its Will save and skill check modifiers), but is otherwise identical to a normal elemental (see page 95 of the Monster Manual).
最终,你和你的元素移植体之间的协同关系达到了一个惊人的新水平。
在该等级的第四级,你能以一个标准动作孕育出一个大型元素(你所选择的元素亲和力种类)——以你的移植体为坯胎。元素出现在你身边,并立刻可以行动。它具备你的元素移植体的心智能力(这可能影响它的意志检定和技能检定),但是其他方面就如正常的元素一样(见MM1,95页)

劇透 -   : Though your graft provides a “seed” for the new elemental, the graft remains in place. The elemental you grow is created from surrounding matter and inhabited by
the sentience of your intelligent graft. The various abilities of your elemental graft are not affected, but the graft is rendered nonintelligent for the duration of the effect.
尽管你的移植体为新的元素提供了坯胎,但是你的移植体依然在你的身体里。新的元素的基本构成来自于周围的虚空,其心智来自于你的移植体。你的移植体的任何能力都不会受到影响,但是在该状态下,你的移植体会失去感知事物的能力并失去智能。

劇透 -   : You can communicate telepathically with the elemental, which follows your commands completely. If reduced to 0 hp, the elemental disappears and its sentience returns
to the graft from which it came. Otherwise, the elemental remains for a number of rounds equal to your Constitution modifier plus the number of elemental grafts you
have of that kind (minimum 1 round).
你能以心灵感应与元素沟通,它完全遵循你的指令。如果它的HP降低到0,元素将会消失,心智将回到移植体当中。元素能够存在你的体质调整值与你身上所有元素移植体的数量之和的回合(最少一回合)。

劇透 -   : You can use this ability once per day at no risk to yourself, but additional uses take a toll on your health.
 Creating a second elemental within 24 hours of the first renders you fatigued and deals 1d4 points of Constitution drain.
Creating a third elemental within the same 24-hour period renders you exhausted (even if you are not already fatigued)
and deals 2d4 points of Constitution drain. Each additional use in the same 24-hour period deals an amount of Constitution drain equal to the previous drain +1d4 (3d4 for the fourth use, 4d4 for the fi fth, and so on). Characters with immunity to Constitution drain or without a Constitution score cannot create more than one elemental in a 24-hour period.
At higher levels, the elemental you create is increasingly more powerful, at your option. The elemental you grow is Huge beginning at 6th level, a greater elemental at
8th level, and an elder elemental at 10th level.
你每天都能毫无危险的使用该能力,但是额外的使用会损害你的健康。在一天内,创造第二个元素会让你感到疲劳,并造成1D4的体质伤害,在同一天内创造第三个元素会让你精疲力竭(即使你没有感到疲惫)并造成2D4体质伤害,在同一天内,每次额外的能力使用都会造成大量的体力消耗,等于先前的体质伤害加1D4(3D4第四次使用,4D4第五次使用,以此类推)。一天以内,如果角色没有体质或免疫体质伤害,就不能使用超过一次该能力。
在更高的等级,创造的元素也会变得更为有力,依照你的选择。元素会在该职业等级6级时变成大型元素,8级时变成超大元素,10级时变成元素长老。

劇透 -   : Uncanny Dodge (Ex)直觉闪避(EX)

劇透 -   : The awareness of your sentient elemental graft improves your reactions.
At 5th level, you cannot be caught flat-footed and react to danger before your senses would normally allow you to do so.
If you already have uncanny dodge from another class, you gain improved uncanny dodge instead (see below). See the barbarian class feature, page 26 of the Player’s Handbook.
觉醒的元素构造体可以改善你的反应速度。
在五级时,除非你自发或被强迫的放弃对危险的感知,你不会措手不及。如果你已经从别的职业中获得了该能力,你可以获得更好的闪避能力(见下文)。见野蛮人职业能力,玩家手册26页。

劇透 -   : Elemental Merge (Su)
元素合体(SU)

劇透 -   : Starting at 7th level, you can physically merge with the body of any elemental that you summon, call, or grow (using your grow elemental class feature), as long as the elemental matches your chosen affinity.
The elemental must be at least two size categories larger than you. Entering the elemental requires a move action, and you must be adjacent to the elemental to merge with it.
Once you have merged with the elemental, you can no longer take any actions other than communication. Instead,
you control the elemental as easily as if it were you (though the elemental retains all its own ability scores and other statistics). The elemental doesn’t benefit from (and cannot use) any of your special abilities, magic items, or continuous effects while you are merged; however, any temporary effects
(such as spells) active on you when you merge are continued on the elemental, assuming that it would be a legal target for the effect.
For example, the elemental wouldn’t benefi t from
your +1 full plate armor, ring of protection, gauntlets of ogre power, or
uncanny dodge ability, nor could it activate your ring of invisibility. It would, however, share the benefit of the bless spellcast on you by your clerically, as well as the bull’s strength and stoneskin spells cast on you by a sorcerer. If you had already activated your ring of invisibility before merging, it would gain that effect as well.
7级起,你可以与你召唤,命令,生长(元素生产创造出来的)的任何与你元素移植体亲和选择的匹配元素同类元素的身体进行物理性的融合。该元素必须至少大于你两个体型。融入元素需要一个移动动作,你必须与元素相邻,并与之融合。
一旦你与元素合体,你就无法再进行其他的行动了。取而代之的,你可以很容易地控制元素就像它是你一样(尽管元素保留了它所有的能力与属性)。元素不能从(也不能用)任何来自于你自身的特殊能力,魔法物品,或是任何在合并过程前你的持续效果。然而,任何临时效果(比如咒语)都会在元素身上延续,如果该元素是一个合法目标。
举个例子:该元素不能拥有你的+1全身甲,保护之环,食人魔手套或者知觉闪避能力,它也不能激活你的隐形戒指。但是它能分享你队伍的牧师对你释放的祝福法术效果,当然,还有法师对你放的牛力和石肤术。如果你在合体前激活了你的隐身戒指,它的效果也能得到继承。

劇透 -   : While inside an elemental, you have immunity to all effects both beneficial and harmful; effectively, you no longer exist as a separate physical body.
If the elemental that you inhabit is killed or dismissed, you appear in a randomly determined square within its space.
当你在元素之中,你免疫了所有的有益与有害效果,事实上,你甚至都没有物理的躯体了。如果你所合体的元素被杀死或被驱散,你就会出现在它的空间中随机决定的方格中。

劇透 -   : You can remain inside the elemental for a number of rounds equal to your class level, though there is no limit to the number of times per day that you can use this ability.
This ability cannot be used to merge with a bound elemental that you have previously called.
你可以保持在元素合体数个回合,其回合数等于你的职业等级,尽管如此,你可以使用这个能力每天的次数是没有限制的。这个能力不能让你和已经合体过的元素再次合体。


劇透 -   : Improved Uncanny Dodge (Ex): The awareness of your sentient elemental graft continues to improve your reactions.
From 9th level on, you can no longer be flanked. See the barbarian class feature, page 26 of the Player’s Handbook.

强化直觉闪避(EX)
意识觉醒的元素移植体进一步改善你的闪避能力。在该职业第九级,你不再能被夹击。参见野蛮人同名职业能力,玩家手册二十六页。

LV    BAB    体质豁免   反射豁免  意志豁免  职业能力
1      0       2           0        0       元素移植体亲和,元素施法
2      1       3           0        0       移植体觉醒
3      2       3           1        1       共生活力     
4      3       4           1        1       元素成长(大)
5      3       4           1        1       直觉闪避
6      4       5           2        2       元素成长(超大)
7      5       5           2        2       元素融合
8      6       6           2        2       元素成长(巨大)
9      6       6           3        3       精通直觉闪避
10     7       7           3        3       元素成长(长老)

技能(2+智力调整):攀爬,手艺,恐吓,跳跃,知识(自然),知识(位面),专业,生存,游泳
HD  D8

扮演吉拉哥元素共生者
战斗方式
前进方向
资源

世界中的元素共生者
组织
NPC态度

吉拉哥元素共生者的传说

游戏中的元素共生者
典型遭遇
代表人物

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