转载 完美生物模板
模板——“完美” PARAGON
译者:orc
如何生成一个完美生物
完美是一个可以套在任何生物上的模板。(以下指基础生物)
所有的生物群落中都有极其弱小的,简直弱小得不值一提;类似的也有完美的个体:最强壮,最灵敏,最幸运也最强大的个体。完美生物也许是神话中的第一个生物,由不朽的创世神明创造的完美形体,或是一个种族经过千万年的稳步进化以后的终点;有时候,完美生物是偶然出现的,是遗传因子恰巧配合的结果。
基础生物类型不变,完美生物使用全部基础生物统计资料及特性,除了如下:
HD:完美生物HD骰子始终获得最大结果,并且每个HD获得12点额外的HP
速度;完美生物获得3倍的速度,无论是那种类型的移动方式。
AC;在AC上完美生物获得+12洞察加值与+12幸运加值。同时还有+5天生加值(如果生物已经有了天生盔甲,用好的哪个)
攻击:完美生物在攻击掷骰上有+25幸运加值。
伤害:完美生物在所有肉搏和投掷远程伤害上有+20幸运加值。
特殊攻击:如果有,完美生物获得+13洞察加值,比如一个生物的特殊攻击是使对方如果未通过豁免既陷入睡眠(DC15),那么,由于该奖励DC变成28。类似的,如果特殊攻击是撕裂,该+13洞察加值可以在伤害上+13奖励。这+13洞察加值只能在一个选定的特殊攻击上使用一次。
一个例外是这+13洞察加值不可用于老鬼婆的侵入梦境能力上(见MM)
类法术能力(SP),或心灵异能(SP)如果基础生物有类法术能力,它在这些能力上再加15个施法者等级,比如,以10级施法者施展的类法术能力在完美个体上都是25级。完美生物获得每天施放3次高级驱散,加速和看穿隐形的能力,即使它原来没有类法术能力,也会有15级的施法者等级。
特性:完美生物获得所有特性并加上如下:
*火及冷抗力10,如果生物已经有该抗力,使用好的哪个。
*伤害减免20/+6,如果生物已经有了,用好的哪个。
*法术抗力等于完美生物挑战等级+10,如果生物已经有了,用好的哪个。
*快速医疗20,如果生物已经有了,用好的哪个。
豁免完美生物在所有豁免上都有+10洞察加值。
属性在基础生物的属性上统统加15点。
技能在所有已经有了的技能上得到+10表现加值。
特长同基础生物,再加2个奖励特长。
居住/地形:任何陆地或地下
组织:和基础生物相似。
挑战等级:6HD以下+18,7-15HD+15,16HD以上+12
宝藏:用算出来的生物的挑战等级的标准。
阵营:同基础生物
进化:同基础生物。
剧透 - :
原文如下:
CREATING A PARAGON CREATURE
“Paragon” is a template that can be added to any creature (referred to hereafter as the base creature).
Among the population of every kind of creature are some specimens that are its weakest, worst representatives. Likewise, every population has its paragons: the strongest, smartest, luckiest, and most powerful of the species. Paragon creatures may represent the mythical First Creature, created in its perfect form by some creator deity, or perhaps the evolutionary endpoint of a race after thousands of years of steady improvement. Sometimes, paragons just spring up accidentally, when all the factors are right.
The base creature’s type remains unchanged. The paragon creature uses all the base creature’s statistics and special abilities except as noted here.
HD:
A paragon creature always has maximum hit points. Paragon creatures also gain an additional 12 hit points per HD.
Speed: A paragon creature’s speed triples, for all movement types.
AC: Paragon creatures gain a +12 insight bonus to AC and a +12 luck bonus to AC. They also gain a +5 natural armor bonus (if the creature already has natural armor, use whichever is better).
Attacks: A paragon creature makes all its attacks with a +25 luck bonus on the attack roll.
Damage: A paragon creature gains a +20 luck bonus on damage rolls for all melee and thrown ranged attacks.
Special Attacks: A paragon creature’s special attacks, if any, all gain a + 13 insight bonus, if applicable. For instance, a paragon creature might have a special attack that allows it to put its enemies to sleep if they fail a Will saving throw (DC 15); applying the bonus increases the DC to 28. Likewise, it might have a special ability that allows it to rend; in this case, the +13 insight bonus could be applied as a +13 bonus on damage. The +13 insight bonus may only be applied to a given special ability once. One example of a special attack to which the +13 insight bonus would not apply is the dream haunting ability of the night hag (see the Monster Manual).
Spell-Like Abilities (Sp) or Psionics (Sp):
if the base creature has spell-like abilities, it gains +15 to its caster level to use those abilities. For instance, a creature that uses its spell-like abilities at 10th level uses those abilities at 25th level as a paragon creature. A paragon creature also gains the ability to use greater dispelling, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at 15th caster level.
Special Qualities: A paragon creature retains all the special qualities of the base creature and also gains the following.
• Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better.
• Damage reduction 20/+6. If the creature already possesses damage reduction, use whichever is better.
• Spell resistance equal to the base creature’s CR + 25. If the creature already possesses spell resistance, use whichever is higher.
• Fast healing 20. If the creature already possesses fast healing, use whichever is better.
Saves: The paragon creature gains a +10 insight bonus on all its saving throws. Abilities: All ability scores are 15 points higher than those of the base creature. Skills: The paragon creature gains a +10 competence bonus on all its skill checks.
Feats: Same as the base creature, plus two bonus feats.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: Up to 6 HD, as base creature +18; 7 HD to 15 HD, as base creature +15; 16+ HD, as base creature +12.
Treasure: Standard for a creature of the adjusted CR.
Alignment: Same as the base creature. Advancement: Same as the base creature.