飞行(异能)(Flight (Power)): 6E1 227, 243
飞行,对击退的影响(Flight, effect on Knockback): 6E2 115
浮动困难(Floating Complications): 6E1 417
飞行(战斗调整)(Flying (Combat Modifier)): 6E2 47
器材(限制)(Focus (Limitation)): 6E1 181, 193, 195, 196, 204, 215, 238, 241, 270, 283, 287, 292, 303, 308, 360, 376, 6E2 167
聚焦能量射线(范例异能力)(Focused Energy Beam (example power)): 6E1 325
专注心灵控制(范例异能力)(Focused Mental Control (example power)): 6E1 372
雾(环境影响)(Fog (environmental effect)): 6E2 144
雾,对PER检定的调整(Fogginess, PER Roll modifiers for): 6E2 12
造雾术(范例异能力)(Fogweaving Spell (example power)): 6E1 335
追随者(资源)(Follower (Perk)): 6E1 102, 202, 269
立足点不稳(战斗调整)(Footing, poor (Combat Modifier)): 6E2 47
力能致动(范例异能力)(Force Kinetics (example power)): 6E1 296
力操纵(范例特殊效果)(Force Manipulation (example special effect)): 6E1 121
法医学(技能)(Forensic Medicine (Skill)): 6E1 76, 6E2 163
伪造(技能)(Forgery (Skill)): 6E1 76
形态凝聚(异能招数)(Form Cohesion (power trick)): 6E1 282
战斗幸运(范例异能力)(Fortunes Of Battle (example power)): 6E1 246
只能向前移动(限制)(Forward Movement Only (Limitation)): 6E1 244
四手战士(异能招数)(Four-Armed Combatant (power trick)): 6E1 224
困难的频率(Frequency of Complications): 6E1 416
福利(资源)(Fringe Benefit (Perk)): 6E1 103
隐形的边缘(Fringe, for Invisibility): 6E1 240
冻伤(环境影响)(Frostbite (environmental effect)): 6E2 143
燃料充能(充能的选项)(Fuel Charges (option for Charges)): 6E1 370, 6E2 285
全移动(Full Move): 6E2 18, 24
全阶段动作(Full Phase Actions): 6E2 18
全阶段(额外时间的形式)(Full Phase (form of Extra Time)): 6E1 376
全力使用异能(Full power, using a Power at): 6E1 131
标准车(范例载具)(Full-Size car (example vehicle)): 6E2 196
家具,的BODY和防御(Furniture, BODY and defense of): 6E2 171
神奇发明池(范例VPP)(Gadget Pool (example VPP)): 6E1 412
神奇发明(范例特殊效果)(Gadgets (example special effect)): 6E1 121
银河冠军(超级英雄子体裁)(Galactic Champions (Supeheroes subgenre)): 6E2 218
赌博(技能)(Gambling (Skill)): 6E1 77
游戏比例尺(Game Scale): 6E2 15
游戏主持(Gamemastering)
总体而言(Generally): 6E2 265-94
心灵异能(Mental Powers): 6E1 149
超极巨体型模板(Gargantuan Size Template): 6E1 443
防毒面具(范例异能力)(Gas Mask (example power)): 6E1 246
汽油,对PER检定的调整(Gasoline, PER Roll modifiers for): 6E2 13
传送门(传送或EDM)(Gates (Teleportation or EDM)): 6E1 222, 301
城门,的BODY和防御(Gates, city, BODY and defense of): 6E2 171
通用武术(武术流派)(Generic Martial Arts (Martial Arts style)): 6E2 93
体裁模拟(Genre Simulation): 6E2 278, 298
体裁(Genres): 6E2 213-64
手势(限制)(Gestures (Limitation)): 6E1 241, 381, 6E2 167
幽灵本质(范例异能力)(Ghostly Essence (example power)): 6E1 334
斩鬼剑(范例异能力)(Ghostrending Sword (example power)): 6E1 318
巨蜘蛛网(范例异能力)(Giant Spider Webs (example power)): 6E1 345
驱逐天赋(范例异能力)(Gift Of Banishing (example power)): 6E1 345
超巨型怪兽的坚不可摧(范例异能力)(Gigantic Monster’s Invulnerability (example power)): 6E1 185
极巨体型模板(Gigantic Size Template): 6E1 443
格兰德鲁萨的衰弱咒(范例异能力)(Glandrusar’s Invocation Of Enfeeblement (example power)): 6E1 382
玻璃,的BODY和防御(Glass, BODY and defense of): 6E2 171
滑翔斗篷(范例异能力)(Glider Cape (example power)): 6E1 228
滑翔(飞行的形式)(Gliding (form of Flight)): 6E1 228, 6E2 29
术语表(Glossary): 6E1 22
黏着手榴弹Mk.I(范例异能力)(Glue Grenade, Mk. I (example power)): 6E1 219
黄金时代冠军(超级英雄子体裁)(Golden Age Champions (Supeheroes subgenre)): 6E2 218
魔像(作为自动机)(Golems (as Automatons)): 6E2 182
抓擒(战斗招式)(Grab (Combat Maneuver)): 6E2 37, 62, 69, 124
飞掠抓擒(战斗招式)(Grab By (Combat Maneuver)): 6E2 67
抓擒武器(Grab Weapon): 6E2 67
被另一角色抓着,对DCV/部位射击的影响(Grabbed by another character, effect on DCV/Placed Shots): 6E2 37
抓着另一角色,对DCV/部位射击的影响(Grabbing another character, effect on DCV/Placed Shots): 6E2 37
四爪锚索(范例异能力)(Grapnel And Rope (example power)): 6E1 292
大地抓握(范例异能力)(Grasp Of The Earth (example power)): 6E1 344
肢体抓握(异能招数)(Grasping Limbs (power trick)): 6E1 224
引力子操纵(范例异能力)(Graviton Manipulation (example power)): 6E1 228
重力(范例特殊效果)(Gravity (example special effect)): 6E1 121
重力,对移动的影响(Gravity, affect on movement): 6E2 25
手榴弹(Grenades): 6E2 208
战役的基本规则(Ground rules for a campaign): 6E2 267
地面缠斗(Groundfighting): 6E2 127
基地的土地(Grounds for Bases): 6E2 190
变大(异能)(Growth (Power)): 6E1 217, 229, 286
膨胀动量(异能招数)(Growth Momentum (power trick)): 6E1 282
防守区域(Guarding areas): 6E2 128
枪械使用,对PER检定的调整(Gun use, PER Roll modifiers for): 6E2 12
枪械,强力一击(Guns, Haymakering): 6E2 69
半移动(Half Move): 6E2 18, 24
半阶段动作(Half Phase Actions): 6E2 18
锤(HTH武器)(Hammers (HTH weapons)): 6E2 204
近身攻击(异能)(Hand-To-Hand Attack (Power)): 6E1 231
近身战斗(Hand-To-Hand Combat): 6E2 54
近身致死攻击(HKA)(Hand-To-Hand Killing Attack (HKA)): 6E1 241
近身武器(Hand-To-Hand Weapons): 6E2 201
手铐(范例异能力)(Handcuffs (example power)): 6E1 219
手枪(火器)(Handguns (firearms)): 6E2 208
角色的容貌(Handsomeness of a character): 6E1 115
冷硬议价师(天赋)(Hard Bargainer (Talent)): 6E1 114
硬科幻(科幻子体裁)(Hard Science Fiction (Science Fiction subgenre)): 6E2 258
硬化(增益)(Hardened (Advantage)): 6E1 147, 189, 218, 302, 310
难以重组(限制)(Harder Recombination (Limitation)): 6E1 204
Hardpoint(范例角色)(Hardpoint (example character)): 6E2 224
哈雷戴维森V-Rod(范例载具)(Harley-Davidson V-Rod (example vehicle)): 6E2 196
伤害性幻觉(Harmful illusions): 6E1 251
不利的秘密(范例社会劣势)(Harmful Secret (example Social Complication)): 6E1 428
七眠者之竖琴(范例异能力)(Harp Of The Seven Slumbers (example power)): 6E1 381
厌恶(心理困难的类型)(Hatred (type of Psychological Complication)): 6E1 425-26
看了看四周(异能招数)(Have A Look Around (power trick)): 6E1 200
强力一击(战斗招式)(Haymaker (Combat Maneuver)): 6E2 68
借由强力一击增加伤害(Haymaker, adding damage with): 6E2 99, 102
治疗(异能)(Healing (Power)): 6E1 202, 206, 232, 6E2 13
治疗受伤(Healing from injury): 6E2 121-22
治疗变形(Healing from Transform): 6E1 307
治疗速度(Healing rate): 6E2 130
听觉感知调整(Hearing Perception Modifiers): 6E2 12
听觉感官群组(Hearing Sense Group): 6E1 208, 6E2 8, 12
灶/壁炉,的BODY和防御(Hearth/fireplace, BODY and defense of): 6E2 171
高热光环(范例异能力)(Heat Aura (example power)): 6E1 395
高温适应(Heat, safety in): 6E1 245
大质量角色(Heavy Characters): 6E1 446
超重质量模板(Heavy Mass Template): 6E1 446
重武器(Heavy Weapons): 6E2 208
重质量模板(Hefty Mass Template): 6E1 446
标准身高(Height, standard): 6E1 12
直升机,的BODY和防御(Helicopter, BODY and defense of): 6E2 171
直升机(范例载具)(Helicopters (example vehicles)): 6E2 196
英雄系统核心丛书(HERO System Core Library): 6E1 7
英雄系统哲学(HERO System Philosophy): 6E1 8
英雄设计师(角色创造软体)(Hero Designer (character creation software)): 6E1 8
英雄动作点(Heroic Action Points): 6E1 415, 6E2 287
英雄角色与战役(Heroic characters and campaigns): 6E1 29, 34
高奇幻(奇幻子体裁)(High Fantasy (Fantasy subgenre)): 6E2 236
高压(High pressure)
环境影响(Environmental effect): 6E2 144
适应(Safety in): 6E1 245
广频段无线电感知(增强感官)(High Range Radio Perception (Enhanced Sense)): 6E1 211
上流社会(技能)(High Society (Skill)): 6E1 77
快速拔枪(战斗招式)(Hipshot (Combat Maneuver)): 6E2 87
英雄系统的历史(History of the HERO System): 6E2 306
攻击部位(Hit Location): 6E2 108
HMMWV"悍马"(范例载具)(HMMWV “Humvee” (example vehicle)): 6E2 196
保留一个动作(Holding an Action): 6E2 20
闭气(Holding one’s breath): 6E2 130
中心空洞(增益)(Hole In The Middle (Advantage)): 6E1 335
全息投影(范例异能力)(Holograms (example power)): 6E1 238
恐怖(体裁)(Horror (genre)): 6E2 262
马(轻型战马)(范例动物)(Horse (Light Warhorse) (example animal)): 6E2 178
火速反射II(范例赛博改造)(Hot Reflexes II (example cyberware)): 6E2 229
气垫船,的BODY和防御(Hovercraft, BODY and defense of): 6E2 171
HTH战斗(HTH Combat): 6E2 54
反射HTH战斗攻击(HTH Combat attacks, Reflecting): 6E1 273
巨体型模板(Huge Size Template): 6E1 443
人类(心灵类别)(Human (class of minds)): 6E1 149
被追杀(困难)(Hunted (Complication)): 6E1 423
Hur’shaas(范例角色)(Hur’shaas (example character)): 6E2 259
超属性(范例特殊效果)(Hyper-Characteristics (example special effect)): 6E1 121
超感知(范例特殊效果)(Hypersenses (example special effect)): 6E1 121
催眠手枪(范例异能力)(Hypnopistol (example power)): 6E1 318
I型钢,的BODY和防御(I Beam, BODY and defense of): 6E2 171
我酒醉时也能好好打架!(天赋)(I Can Drunk Just As Good Fight! (Talent)): 6E1 113
在冰上,对DCV/部位射击的影响(Ice, on, effect on DCV/Placed Shots): 6E2 37
寒冰束缚(范例异能力)(Ice Bonds (example power)): 6E1 219
冰/冷(范例特殊效果)(Ice/Cold (example special effect)): 6E1 121
冰滑梯(范例异能力)(Ice Slides (example power)): 6E1 388
冰风暴法术(范例异能力)(Ice Storm Spell (example power)): 6E1 332
冰上行走(天赋)(Icewalking (Talent)): 6E1 113
无视对手(Ignoring opponents): 6E2 128
幻觉术(范例异能力)(Illusion Spell (example power)): 6E1 238
幻觉伪装(范例异能力)(Illusionary Disguise (example power)): 6E1 252
幻觉(范例特殊效果)(Illusions (example special effect)): 6E1 121
幻觉创造(Illusions, creating): 6E1 236, 248
影像(异能)(Images (Power)): 6E1 236
模仿(加算)(Imitation (Adder)): 6E1 279
无法移动(器材的调整)(Immobile (modifier for Focus)): 6E1 378
无法动摇(天赋)(Immovable (Talent)): 6E1 114
免疫(生命维持的形式)(Immunity (form of Life Support)): 6E1 245
损伤(Impairing): 6E2 111
不可穿透(增益)(Impenetrable (Advantage)): 6E1 147, 186, 189, 218, 302, 310
帝国动力装甲Mark I(范例异能力)(Imperial Powered Armor, Mark I (example power)): 6E1 387
不可渗透(加算)(Impermeable (Adder)): 6E1 276
极其惊人之印象(范例异能力)(Impressive As All Get Out (example power)): 6E1 333
强化加速/减速(增益)(Improved Acceleration/Deceleration (Advantage)): 6E1 156, 244
强化支撑(范例异能力)(Improved Bracing (example power)): 6E1 242
强化非战斗移动(加算)(Improved Noncombat Movement (Adder)): 6E1 157
强化非战斗拉伸(加算)(Improved Noncombat Stretching (Adder)): 6E1 286
强化结果群组(Improved Results Group (Advantage)): 6E1 308
临时武器(Improvised weapons): 6E2 173
无法感知到对手(Inability to Sense an Opponent): 6E2 125
不精准(限制)(Inaccurate (Limitation)): 6E1 381
咒语(限制)(Incantations (Limitation)): 6E1 241, 381, 6E2 167
无法腐化(天赋)(Incorruptible (Talent)): 6E1 114
增加感知角度(感官调整)(Increased Arc Of Perception (Sense Modifier)): 6E1 213
增加耐力消耗(限制)(Increased Endurance Cost (Limitation)): 6E1 206, 231, 374
增加质量(加算)(Increased Mass (Adder) 6E1 223, 302
增加最大极限(增益)(Increased Maximum (Advantage)): 6E1 165
增加最大射程(增益)(Increased Maximum Range (Advantage)): 6E1 344
增加恢复时间(充能的选项)(Increased Recovery Time (option for Charges)): 6E1 372
增加换弹时间(充能的选项)(Increased Reloading Time (option for Charges)): 6E1 369