作者 主题: 【CRB】第七章:法术(Spell)-牧师聚能法术(Focus Spell - CLERIC)  (阅读 9150 次)

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zhangyan1100

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法术名部分沿用“宗教”章节的暂译,进行重译的有标注原译名。

牧师聚能法术
牧师可以通过选取“领域入门”(Domain Initiate)或“进阶领域”(Advanced Domain)专长而获得下述法术。
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CLERIC
Clerics can gain the following domain spells by selecting the Domain Initiate or Advanced Domain feat.

灵活脚步 聚能1

罕见 牧师 变化系
旅行领域
施放 [[A]] 姿势

直到你的回合结束,来自你信奉神明的祝福使得你脚下生风,行动更为流畅。你在移动速度上得到5尺状态加值,并且忽略困难地形。作为施展灵活脚步的一部分,你可以进行一次行进(Stride)或是快步(Step),如果你有相对应的移动类别,你也可以使用掘地(Burrowing)、攀爬(Climbing)、飞行(Flying)或游泳(Swiming)。

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AGILE FEET FOCUS 1
UNCOMMON CLERIC TRANSMUTATION
Domain travel
Cast [one-action] somatic
Duration until the end of the current turn The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.

金银满目 聚能1

罕见 牧师 幻术系
财富领域
施放:[[AA]] 材料、语言
距离:30尺;范围:5尺爆发
豁免:意志;持续时间:维持,至多1分钟

你将目标区域用大量财宝幻象填满。距离区域20尺内的所有生物,只要他可能被物质财富所吸引,就需要进行意志豁免。进入该区域的生物会自动不相信财宝幻象,而不相信幻象将使得法术造成的迷魂(fascinated)效果无从谈起。在你维持法术期间,其他生物对财宝幻象的反应和对其他幻象并无二致,不过他们并没有被迷魂的风险。
大成功:生物不相信幻象,不受法术效果影响
成功:生物被幻象迷魂,直到他完成了自己下个回合的第一个动作
失败:生物被幻象迷魂。

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APPEARANCE OF WEALTH FOCUS 1
UNCOMMON CLERIC ILLUSION
Domain wealth
Cast [two-actions] material, verbal
Range 30 feet; Area 5-foot burst
Saving Throw Will; Duration sustained up to 1 minute You create a brief vision of immense wealth filling the spell’s area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically disbelieves the illusion, and disbelieving the illusion ends any fascinated condition imposed by the spell. As long as you Sustain the Spell, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming fascinated.
Critical Success The creature disbelieves the illusion and is unaffected by it.
Success The creature is fascinated by the wealth until it has completed its first action on its next turn.
Failure The creature is fascinated by the illusion.

艺术感爆发 华彩点缀 聚能4

罕见 牧师 变化系
创造领域
施放:[[AA]] 材料、姿势
距离:15尺;目标:距离内一件完全符合要求的物品或艺术品
持续时间:10分钟

你将目标物品转化为符合你的手艺与艺术审美的形态。如果你在手艺(Crafting)上拥有专家级(expert)熟练,那么当该物品是武器时,用它进行的攻击检定得到+1物品加值,而当该物品是一件技能工具时,用它进行的技能检定得到同样的加值。目标物品在法术转变下成为一件美丽而令人印象深刻的艺术品。但因为法术效果明显是暂时的,所以它的售价不变。
当你施放本法术时,之前施放的艺术感爆发即刻中止。

升阶(7级)如果你在手艺上拥有大师(master)熟练,该物品将获得+2物品加值。
升阶(10级)如果你在手艺上拥有传奇(legendary)熟练,该物品将获得+3物品加值。

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ARTISTIC FLOURISH FOCUS 4
UNCOMMON CLERIC TRANSMUTATION
Domain creation
Cast [two-actions] material, somatic
Range 15 feet; Targets 1 item or work of art that fits entirely within the range
Duration 10 minutes
You transform the target to make it match your artisanal and artistic vision. If you have expert proficiency in Crafting, the item grants a +1 item bonus to attack rolls if it’s a weapon or skill checks if it’s a skill tool. The target is a beautiful and impressive piece for its new quality, but the effect is obviously temporary, so its monetary value doesn’t change.
When you cast this spell, any previous artistic flourish you had cast ends.
Heightened (7th) If you have master proficiency in Crafting, the item grants a +2 item bonus instead.
Heightened (10th) If you have legendary proficiency in Crafting, the item grants a +3 item bonus instead.

体能爆发 聚能1

罕见 牧师 变化系
威力领域
施放:[[A]] 姿势
持续时间:1轮

丰沛的体力和技巧充盈着你的躯体。你在速度上获得+10尺状态加值,并且在运动检定中获得+2状态加值。作为施展本法术的一部分,你可以使用行进(Stride)、跳跃(Leap)、攀爬(Climb)或游泳(Swim)动作。在这些动作期间,法术提供的加值有效。

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ATHLETIC RUSH FOCUS 1
UNCOMMON CLERIC TRANSMUTATION
Domain might
Cast [one-action] somatic
Duration 1 round
Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell’s bonuses apply during that action.

一点幸运 聚能1

罕见 牧师 神术 幸运
幸运领域
施放:[[AA]] 姿势、语言
距离:30尺;目标:1个自愿生物
持续时间:1分钟

你微微倾斜了一下运气的天平,以保护一个生物免受灾难。当目标尝试豁免检定时,它可以掷两次并使用其中更好的那个结果。在此之后,法术自动终止。
当你施展一点幸运时,你之前施展的一点幸运即刻中止。
当一个生物自一点幸运中获益之后,它在24小时内对本法术暂时免疫。

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BIT OF LUCK FOCUS 1
UNCOMMON CLERIC DIVINATION FORTUNE
Domain luck
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 willing creature
Duration 1 minute
You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better result. Once it does this, the spell ends.If you cast bit of luck again, any previous bit of luck you cast that’s still in effect ends. After a creature has been targeted with bit of luck, it becomes temporarily immune for 24 hours.

盲目野心 聚能1

罕见 牧师 情绪 惑控 精神
野心领域
施放:[[AA]] 姿势、语言
距离:60尺;目标:1个生物
豁免:意志;持续时间:10分钟

你强化了目标的野心,让其对盟友心生怨怼,忠诚岌岌可危。目标需要进行意志豁免。
大成功:目标完全不受影响。
成功:目标在豁免骰,以及抵抗那些试图强迫他、请求他,或是使用精神效果说服他(例如暗示术)的行为时,获得-1状态罚值。但只有当这些行为是在鼓励目标完成自己的野心时,才能适用该罚值。
失败:如同成功,但罚值提升至-2。
大失败:目标被自己的野心吞噬,即便没有人说服他,他也将执行那些能推动自己野心变成现实的行动,而忽视其他一切。

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BLIND AMBITION FOCUS 1
UNCOMMON CLERIC EMOTION ENCHANTMENT MENTAL
Domain ambition
Cast [two-actions] somatic, verbal
Range 60 feet; Targets 1 creature
Saving Throw Will; Duration 10 minutes
You strengthen a target’s ambition, increase its resentment of allies, and make its allegiances more susceptible to change. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target takes a –1 status penalty to its saving throws and other defenses against attempts to Coerce it, Request something of it, or use mental effects to convince it to do something (such as a suggestion spell). This penalty applies only if the target is being encouraged to advance its own ambitions.
Failure As success, but the penalty is –2.
Critical Failure The target is overcome with ambition, taking whatever actions would advance its own agenda over those of anyone else, even without attempts to convince it.

勾人心魄 迷人情态 聚能4

罕见 牧师 情绪 惑控 精神 视觉
热情领域
施放:[[AA]] 姿势、语言
范围 15尺 弥漫
豁免:意志;持续时间 1分钟

你变得异常迷人,留在法术范围内的生物都会为你倾倒,不过你可以选择任意生物不受法术效果影响。
当生物第一次进入法术范围时,他必须进行意志豁免,如果一个生物离开后重新进入,其豁免使用原来的结果。
大成功:生物不受影响,且1小时内暂时免疫本法术。
成功:生物的下一个动作对你迷魂(fascinated),然后在1小时内暂时免疫本法术。
失败:生物对你迷魂。
大失败:生物对你迷魂,且它对你的态度提高一级。

升阶(+1)弥漫半径增加15英尺。

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CAPTIVATING ADORATION FOCUS 4
UNCOMMON CLERIC EMOTION ENCHANTMENT MENTAL VISUAL
Domain passion
Cast [two-actions] somatic, verbal
Area 15-foot emanation
Saving Throw Will; Duration 1 minute
You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects.
When a creature enters the area for the first time, it must attempt a Will saving throw. If a creature leaves and reenters,it uses the results of its original save.
Critical Success The creature is unaffected and temporarily immune for 1 hour.
Success The creature is fascinated with you for its next action, then is temporarily immune for 1 hour.
Failure The creature is fascinated with you.
Critical Failure The creature is fascinated with you, and its attitude toward you improves by one step.
Heightened (+1级) Increase the size of the emanation by 15 feet.

魅惑之触 聚能1

罕见 牧师 情绪 惑控 失能 精神
热情领域
施放:[[A]] 姿势
距离:接触;目标:1个可以感受到你吸引力的类人生物
豁免:意志;持续时间:10分钟

你向目标注入一种吸引力,使其对你表现得更加友好。目标须要进行意志豁免。如果你或你的盟友最近威胁过他,或与他为敌,他将在本次豁免中获得+4环境加值。
大成功:目标不受影响,并意识到你在试图魅惑他。
成功:目标不受影响,且认为你的咒语是无害的,除非法术被认出(一般通过辨识法术),那么他会发现你施展了魅惑之触。
失败:目标对你的态度变为友好(friendly)。如果你们的关系已经是友好,那将会变为协力(helpful)。目标不能对你采取敌对行动。
大失败:目标变为协力,且不能对你采取敌对行动。
你可以消解本法术。一旦你对目标使用敌对行动,本法术即刻终止。法术终止后,目标不一定会意识到自己受到了魅惑,除非它的期望与你的友谊或你说服它采取的行动发生冲突。因此你有机会通过非魔法的手段说服目标,让他继续做你的朋友。

升阶(4级)法术目标不再仅限于类人生物,而是任何能感受到你吸引力的生物。

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CHARMING TOUCH FOCUS 1
UNCOMMON CLERIC EMOTION ENCHANTMENT INCAPACITATION MENTAL
Domain passion
Cast [one-action] somatic
Range touch; Targets 1 humanoid creature that could find you attractive
Saving Throw Will; Duration 10 minutes
You infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it.
Critical Success The target is unaffected and aware you tried to charm it.
Success The target is unaffected but thinks your spell was something harmless instead of charming touch, unless it identifies the spell (usually with Identify Magic).
Failure The target’s attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can’t use hostile actions against you.
Critical Failure The target is helpful and can’t use hostile actions against you.
You can Dismiss the spell. If you use hostile actions against the target, the spell ends. After the spell ends, the target doesn’t necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, which could potentially allow you to convince the target to continue being your friend via mundane means.
Heightened (4th) You can target any type of creature, not just humanoids, as long as it could find you attractive.

暗影披风 聚能1

罕见 牧师 黑暗 塑能 阴影
黑暗领域
施放:[[A]] 姿势
距离:接触;目标:1名自愿生物
持续时间:1分钟

你将一片涌动的暗影复盖在目标身上,使其更难被看清。这件暗影斗篷可以将20英尺半径弥漫范围内的照明强度由明亮减弱为昏暗。这是一种魔法黑暗,因此可以遮蔽非魔法光源或是一定程度上抵消魔法光源,详见第458页。
目标生物可用阴影来获得隐蔽状态,以使用隐藏(hide)动作,不过因为观察者仍然可以通过阴影灵光的移动来进行大致判断,所以目标生物很难完全不被察觉。目标生物可以使用一个交互动作来脱下斗篷,并将其作为诱饵留在原地,斗篷依旧会在法术剩余时间内降低区域内的照明亮度。如果有人捡起被脱下的暗影斗篷,那么斗篷会消散,而法术也自动终止。

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CLOAK OF SHADOW FOCUS 1
UNCOMMON CLERIC DARKNESS EVOCATION SHADOW
Domain darkness
Cast [one-action] somatic
Range touch; Targets 1 willing creature
Duration 1 minute
You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light as described on page 458.
The target can use concealed condition gained from the shadows to Hide, though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely undetected. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell’s duration. If anyone picks up the cloak after it’s been removed by the original target, the cloak evaporates and the spell ends.

扬鞭喝令 敕令打击 聚能4

罕见 牧师 惑控 失能 精神
暴政领域
施放:[[A]] 语言
需求:你的上一个动作必须对目标造成了伤害
距离:100尺;目标:1个生物,你的上一个动作对其造成了伤害
豁免:意志;持续时间:持续至目标生物的下回合结束

挟着伤痛的余威,你向一个刚刚伤害过的生物发出胁迫。你向目标发出一道命令,法术效果同 “命令术”(command)。

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COMMANDING LASH FOCUS 4
UNCOMMON CLERIC ENCHANTMENT INCAPACITATION MENTAL
Domain tyranny
Cast [one-action] verbal
Requirements Your most recent action dealt damage to a target.
Range 100 feet; Targets A creature you dealt damage to on
your most recent action.
Saving Throw Will; Duration until the end of the target’s next turn
With the threat of more pain, you compel a creature you’ve recently harmed. You issue a command to the target, with the effects of the spell command.

抢占优势 竞争优势 聚能4

罕见 牧师 情绪 惑控 精神
野心领域
施放:[[A]] 语言
持续时间:维持,至多1分钟

你的竞争意识驱使你向对手证明自己。你在攻击和技能检定中获得+1状态加值。如果在你身周20英尺范围内,有敌人在攻击或技能检定中获得大成功,那么1轮内,你在攻击检定和特定技能检定(即敌人大成功的那个技能)中的状态加值将增加到+3。
升阶(7级)基础加值提升至+2,敌人大成功后的加值增加至+4。

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COMPETITIVE EDGE FOCUS 4
UNCOMMON CLERIC EMOTION ENCHANTMENT MENTAL
Domain ambition
Cast [one-action] verbal
Duration sustained up to 1 minute
Your competitiveness drives you to prove yourself against the opposition. You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20 feet critically succeeds at an attack roll or skill check, your status bonus increases to +3 attack rolls or that specific skill check (whichever the foe critically succeeded at) for 1 round.
Heightened (7th) Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4.

毁灭战吼 聚能1

罕见 牧师 塑能 音波
毁灭领域
施放:[[AA]] 姿势、语言
范围:15尺锥形
豁免:基础强韧

你的战吼在空气中炸裂,将你面前的一切撕成碎片。范围内的每个生物或未被持有的物品受到1d8点音波伤害。如果你在该回合已经通过打击(Strike)或施放法术(Spell)而对某个目标造成了伤害,则本法术的伤害骰提升至d12。
升阶(+1) 法术伤害增加1d8。

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CRY OF DESTRUCTION FOCUS 1
UNCOMMON CLERIC EVOCATION SONIC
Domain destruction
Cast [two-actions] somatic, verbal
Area 15-foot cone
Saving Throw basic Fortitude
Your voice booms, smashing what’s in front of you. Each creature and unattended object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy this turn with a Strike or
spell, increase the damage dice from this spell to d12s.
Heightened (+1) The damage increases by 1d8.

熄灭视野 聚能4

罕见 牧师 黑暗 变化系
黑暗领域
施放:[[AA]] 姿势、语言
距离:60尺;目标:1个生物
豁免:强韧;持续时间:可变,详见下文

你向目标生物的视野中注入黑暗。尝试豁免检定之后,目标免疫本法术24小时。
大成功:目标不受影响。
成功:目标的黑暗视觉(darkvision)或昏暗视觉(low-light vision)被压制1轮。
失败:类似成功,但压制时间提升至1分钟。
大失败:类似成功,但压制时间提升至1分钟,且在此期间,目标生物还会目盲(blinded)。每当目标生物自己的回合结束时,其可以重新进行一次豁免检定,成功则目盲效果终止,但压制黑暗及昏暗视觉的效果保留。

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DARKENED EYES FOCUS 4
UNCOMMON CLERIC DARKNESS TRANSMUTATION
Domain darkness
Cast [two-actions] somatic, verbal
Range 60 feet; Targets 1 creature
Saving Throw Fortitude; Duration varies
You infuse a creature’s vision with darkness. After attempting its save, the target becomes temporarily immune for 24 hours.
Critical Success The target is unaffected.
Success The target’s darkvision or low-light vision is suppressed for 1 round.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is 1 minute, and the target is also blinded for the duration. It can attempt a new save at the end of each of its turns. If it succeeds, it’s no longer blinded, but its darkvision or low-light vision remains suppressed.

炫目强光 耀眼闪光 聚能1

罕见 牧师 塑能 光亮 视觉
太阳领域
施放:[[AA]] 材料、语言
范围:15尺锥形
豁免:强韧

你举起圣徽,创造出一道耀眼的光芒。范围内的每个生物都要进行一次强韧豁免。
大成功:生物不受影响。
成功:生物目眩(dazzled)1回合。
失败:生物目盲(blinded)1回合,目眩1分钟。他可以用一个互动动作揉眼来解除目盲。
大失败:生物目盲1回合,目眩1小时。

升阶(3级):范围提升至30尺锥形。

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DAZZLING FLASH FOCUS 1
UNCOMMON CLERIC EVOCATION LIGHT VISUAL
Domain sun
Cast [two-actions] material, verbal
Area 15-foot cone
Saving Throw Fortitude
You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition.
Critical Failure The creature is blinded for 1 round and dazzled for 1 hour.
Heightened (3rd) The area increases to a 30-foot cone.

死之诵 斩杀号令 聚能1

罕见 牧师 死灵系
死亡领域
施放:[[R]] 语言
触发:当20英尺范围内,有活物死亡,或有不死生物被摧毁时
持续时间:1分钟

目睹他人从现世前往来生让你感到振奋。你获得等于触发生物等级加上你感知调整值的临时生命。如果触发生物是不死生物,则临时生命加倍。这些临时生命持续至法术持续时间结束,不过如果所有的临时生命都提前耗尽,法术也自然终止。

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DEATH’S CALL FOCUS 1
UNCOMMON CLERIC NECROMANCY
Domain death
Cast [reaction] verbal
Trigger A living creature within 20 feet of you dies, or an
undead creature within 20 feet of you is destroyed.
Duration 1 minute
Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature’s level plus your Wisdom modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain . These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.

妄自尊大 傲慢妄想 聚能4

罕见 牧师 情绪 惑控 精神
自信领域
施放:[[AA]] 姿势、语言
距离:30尺;目标:1个生物
豁免:意志;持续时间:可变

你让目标变得过于自信,而将失败归咎于外部因素。当目标在攻击或技能检定中失败时,他将在攻击或技能检定中承受-1状态罚值,直至他的回合结束(如果检定是在回合外失败的,则直到目标的下回合结束)。如果目标在承受本法术的罚值期间再次受到本法术的罚值,则将罚值提升至-2环境罚值。法术持续时间和豁免检定结果有关。在进行检定之后,目标生物免疫本法术24小时。
大成功:目标完全不受影响。
成功:持续时间为1轮。
失败:持续时间为10分钟。
大失败:持续时间为24小时。

剧透 -   :
DELUSIONAL PRIDE FOCUS 4
UNCOMMON CLERIC EMOTION ENCHANTMENT MENTAL
Domain confidence
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You make the target overconfident, leading it to ascribe failure to external factors. If the target fails at an attack roll or skill check, it takes a –1 status penalty to attack rolls and skill checks until the end of its turn (or the end of its next turn, if it attempted the roll outside its turn). If the creature fails a second time while taking this penalty, the penalty increases to –2. The duration depends on the target’s Will save. After attempting its save, the creature becomes temporarily immune for 24 hours.
Critical Success The target is unaffected.
Success The duration is 1 round.
Failure The duration is 10 minutes.
Critical Failure The duration is 24 hours.

毁灭灵光 聚能4

罕见 牧师 塑能
毁灭领域
施放:[[AA]] 姿势、语言
范围:15尺 弥漫
持续时间:1分钟

毁灭之神力化作一片沙之旋涡环绕在你的身边,将它们触及的一切变得脆弱。范围内所有生物(包括你自己)的抗力(resistances)降低2点。

升阶(+2)抗力额外降低2点。

剧透 -   :
DESTRUCTIVE AURA FOCUS 4
UNCOMMON CLERIC EVOCATION
Domain destruction
Cast [two-actions] somatic, verbal
Area 15-foot emanation
Duration 1 minute
Swirling sands of divine devastation surround you, weakening the defenses of all they touch. Reduce the resistances of creatures in the area (including yourself) by 2.
Heightened (+2) Reduce the resistances by an additional 2.

消散如风 聚能4

罕见 气 牧师 变形 变化系
气领域
施放:[[R]] 姿势
触发:你因敌人或灾害而受到伤害

在结算完触发法术的伤害之后,你将自身转化为气态。在当前回合结束之前,你不能被攻击或被指定为目标,你不再占据空间,也不能行动,且你拥有的所有光环或弥漫效果都被压制。在当前回合结束时,你可以在化作气态的位置,或周边15英尺内的任意地点变回原形。你拥有的光环或弥漫效果都会恢复,只要它们的持续时间还未被耗尽。

剧透 -   :
DISPERSE INTO AIR FOCUS 4
UNCOMMON AIR CLERIC POLYMORPH TRANSMUTATION
Domain air
Cast [reaction] somatic
Trigger You take damage from an enemy or a hazard.
After taking the triggering damage, you transform into air. Until the end of the current turn, you can’t be attacked or targeted, you don’t take up space, you can’t act, and any auras or emanations you have are suppressed. At the end of the turn, you re-form in any space you can occupy within 15 feet of where you were when you dispersed. Any auras or emanations you had are restored as long as their duration didn’t run out while you were dispersed.

滂沱骤雨 聚能4

罕见 牧师 塑能 水
水领域
施放:[[AA]] 姿势、语言
距离:120尺;范围:30尺爆发
持续时间:1分钟

你唤来一阵滂沱骤雨。范围内的非魔法火焰都被熄灭,生物获得10点火焰抗力,并处于隐蔽状态。法术范围外的生物对于范围内的生物同样处于隐蔽状态。弱于水的生物若在范围内结束其回合,将受到等于其弱点的伤害。

升阶(+1)火焰抗力提升2点。

剧透 -   :
DOWNPOUR FOCUS 4
UNCOMMON CLERIC EVOCATION WATER
Domain water
Cast [two-actions] somatic, verbal
Range 120 feet; Area 30-foot burst
Duration 1 minute
You call forth a torrential downpour, which extinguishes nonmagical flames. Creatures in the area are concealed and gain fire resistance 10. Creatures outside the area are concealed to those inside the area. Creatures with weakness to water that end their turns in the area take damage equal to their weakness.
Heightened (+1) The fire resistance increases by 2.

召令入梦 催眠指令 聚能4

罕见 牧师 惑控 失能 精神
梦境领域
施放:[[AA]] 姿势、语言
距离:30尺;目标:1个生物
豁免:意志;持续时间:直至目标下回合结束

目标生物被栩栩如生的白日梦境淹没,心神纷乱,易受暗示。
大成功:目标不受影响。
成功:目标的意志受到动摇。他陷入措手不及,并因白日梦境而被迷魂(fascinated)。
失败:类似成功,但你出现在目标生物的梦中并下达暗示。可用的暗示有:接近,逃跑(目标进入逃跑(Fleeing)状态),松开持有物,俯卧,及原地不动。受到法术影响后,目标生物的第一个动作将被用来执行该暗示。
大失败:类似失败,但目标将在法术持续时间内尽可能多地执行暗示,而不执行其他动作。

剧透 -   :
DREAMER’S CALL FOCUS 4
UNCOMMON CLERIC ENCHANTMENT INCAPACITATION MENTAL
Domain dreams
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration until the end of the target’s next turn
The target becomes distracted and suggestible, inundated by vivid daydreams.
Critical Success The target is unaffected.
Success The target’s attention wavers. It becomes flat-footed and fascinated by its daydreams.
Failure As success, except that you appear in the dream and give a suggestion. This can be to approach you, run away (as if it had the fleeing condition), Release what it’s holding, Drop Prone, or stand in place. The creature follows this course of action as its first action after you Cast the Spell.
Critical Failure As failure, but the target follows the course of action for as many actions as possible for the spell’s duration, and it does nothing else.

提力抗击 忍耐之力 聚能4

罕见 防护 牧师
威力领域
施放:[[R]] 姿势
触发:当一次攻击或某个效果将对你造成伤害时

神力与你的力量交织在一起,形成一种防护。你对触发法术的攻击或效果获得抗力,其数值等于8+你的力量调整值。

升阶(+1):抗力提升2点。

剧透 -   :
ENDURING MIGHT FOCUS 4
UNCOMMON ABJURATION CLERIC
Domain might
Cast [reaction] somatic
Trigger An attack or effect would deal damage to you.
Your own might mingles with divine power to protect you. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering attack or effect.
Heightened (+1) The resistance increases by 2.

亡灵绝灭 聚能4

罕见 牧师 死灵系 正能量
死亡领域
施放:[[AA]] 姿势、语言
范围:30尺锥形
豁免:基础强韧

一道巨大的生命能量洪流冲刷而过,不死生物们分崩瓦解。该区域内的每个不死生物受到4d12点正能量伤害。

升阶(+1):伤害提升1d12。

剧透 -   :
ERADICATE UNDEATH FOCUS 4
UNCOMMON CLERIC NECROMANCY POSITIVE
Domain death
Cast [two-actions] somatic, verbal
Area 30-foot cone
Saving Throw basic Fortitude
A massive deluge of life energy causes the undead to fall apart. Each undead creature in the area takes 4d12 positive damage.
Heightened (+1) The damage increases by 1d12.

人海茫茫 芸芸众生 聚能1

罕见 牧师 幻术系 视觉
城市领域
施放:[[A]] 姿势
持续时间:1分钟

当你挤入一群和你相似的生物之中的时候,你的外表变得毫不起眼。当你利用人群掩护来消除他人对你的注意时,欺骗(Deception)和隐匿(Stealth)检定获得+2状态加值,此外,你忽视人群导致的困难地形。

升阶(3级):法术距离提升至10尺且可以指定至多10个目标。

剧透 -   :
FACE IN THE CROWD FOCUS 1
UNCOMMON CLERIC ILLUSION VISUAL
Domain cities
Cast [one-action] somatic
Duration 1 minute
While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. You gain a +2 status bonus to Deception and Stealth checks to go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd.
Heightened (3rd) The spell gains a range of 10 feet and can target up to 10 creatures.

火焰射线 聚能1

罕见 攻击 牧师 塑能 火
火领域
施放:[[AA]] 姿势、语言
距离:60尺;目标:1个生物

爆裂的火焰在空气中划出一道弧光。进行一次法术攻击检定。射线造成2d6点火焰伤害。
大成功:射线造成两倍伤害,且引发1d4点持续火焰伤害。
成功:射线造成完整伤害。

升阶(+1):射线伤害提升2d6,大成功持续伤害提升1d4。

剧透 -   :
FIRE RAY FOCUS 1
UNCOMMON ATTACK CLERIC EVOCATION FIRE
Domain fire
Cast [two-actions] somatic, verbal
Range 60 feet; Targets 1 creature or object
A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage.
Critical Success The ray deals double damage and 1d4 persistent fire damage.
Success The ray deals full damage.
Heightened (+1) The ray’s initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.

屏蔽火焰 火焰屏障 聚能4

罕见 防护 牧师
火焰领域
施放:[[R]] 语言
触发:当你或距离内的一名盟友即将受到火焰伤害时
距离:60尺;目标生物即将受到火焰伤害

你瞬间将来袭的火焰偏折。目标对触发本法术的效果获得15点火焰抗力。

升阶(+2):抗力提升5点。

剧透 -   :
FLAME BARRIER FOCUS 4
UNCOMMON ABJURATION CLERIC
Domain fire
Cast [reaction] verbal
Trigger An effect would deal fire damage to either you or an ally within range.
Range 60 feet; Targets the creature that would take fire damage
You swiftly deflect incoming flames. The target gains fire resistance 15 against the triggering effect.
Heightened (+2) The resistance increases by 5.

遮蔽语音 强迫安静 聚能1

罕见 防护 牧师
秘密领域
施放:[[AA]] 材料、姿势
距离:30尺;目标:1个生物
豁免:强韧;持续时间:可变

你遮蔽了目标的声音,防止他泄露有价值的秘密。这并不能阻止目标说话或是施展需要语言成分的法术,但距离目标10英尺以外的生物,除非以察觉检定对抗你的法术DC并获得成功,否则将无法听到目标生物的低语,这会干扰听觉和语言效果,妨碍交流。法术的持续时间取决于目标的强韧豁免结果。在进行豁免检定后,目标会暂时免疫本法术24小时。
大成功:目标完全不受影响。
成功:效果持续1轮。
失败:效果持续1分钟。
大失败:效果持续10分钟。

剧透 -   :
FORCED QUIET FOCUS 1
UNCOMMON ABJURATION CLERIC
Domain secrecy
Cast [two-actions] material, somatic
Range 30 feet; Targets 1 creature
Saving Throw Fortitude; Duration varies
You quiet the target’s voice, preventing it from giving away valuable secrets. This doesn’t prevent the target from talking or providing verbal spell components, but no creature more than 10 feet away can hear its whispers without succeeding at a Perception check against your spell DC, which might interfere with auditory or linguistic effects as well as communication. The spell’s duration depends on the target’s Fortitude save. After attempting its save, the target becomes temporarily immune for 24 hours.
Critical Success The target is unaffected.
Success The duration is 1 round.
Failure The duration is 1 minute.
Critical Failure The duration is 10 minutes.

一睹真相 窥视真相 聚能4

罕见 牧师 预言系 启示
真相领域
施放:[[A]] 姿势
范围:30尺 弥漫
持续时间:1轮

神力赋予你看清事物的真实面貌的洞察力。主持人对范围内的每一个幻象暗投一次反制检定。如果成功,你不会反制掉幻象,而是看穿它(例如,如果对幻觉伪装(illusory disguise)法术的检定成功,你会看到生物的真实形态,但幻觉伪装不会被终止)。
法术持续时间内,效果区域将跟随你移动,每当一个新的幻象出现在这个范围内时,主持人就要暗投一次反制检定。

升阶(7级)你可以让所有人都看穿被你反制成功的幻象,而不再仅限于你自己。

剧透 -   :
GLIMPSE THE TRUTH FOCUS 4
UNCOMMON CLERIC DIVINATION REVELATION
Domain truth
Cast [one-action] somatic
Area 30-foot emanation
Duration 1 round
Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature’s true form but illusory disguise doesn’t end).
The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area.
Heightened (7th) You can allow everyone to see through illusions you succeed against, not just yourself.

医者祝福 聚能1

罕见 牧师 死灵系
治疗领域
施放:[[A]] 语言
距离:30尺;目标:1个自愿活物
持续时间:1分钟

你用言语祝福一个生物,强化其与正能量的联系。当目标从治疗法术中恢复生命值时,它将额外恢复2点生命值。
医者祝福提供的额外治疗只有在目标从某个治疗法术中第一次恢复生命时才有效,因此在一段时间内反复治疗目标生物的法术只能享受一次治疗量提升。

升阶(+1)额外治疗量增加2HP。

剧透 -   :
HEALER’S BLESSING FOCUS 1
UNCOMMON CLERIC NECROMANCY
Domain healing
Cast [one-action] verbal
Range 30 feet; Targets 1 willing living creature
Duration 1 minute
Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 1 additional Hit Point.
The target regains additional Hit Points from healer’s blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.
Heightened (+1) The additional healing increases by 2 HP.

投石术 聚能1

罕见 攻击 牧师 土 塑能
地领域
施放:[[A]] 姿势
距离:60尺;目标:1个生物

你召出一块魔法岩石,然后将它掷了出去,石块将依靠神明的引导瞄准方向。对目标进行法术攻击。石块将造成等1d6+你力量调整值的钝击伤害。
大成功:石块造成双倍伤害。
成功:石块造成完整伤害。

升阶(+1):石块的伤害增加1d6。

剧透 -   :
HURTLING STONE FOCUS 1
UNCOMMON ATTACK CLERIC EARTH EVOCATION
Domain earth
Cast [one-action] somatic
Range 60 feet; Targets 1 creature
You evoke a magical stone and throw it, with your god’s presence guiding your aim. Make a spell attack roll against the target. The stone deals bludgeoning damage equal to 1d6 plus your Strength modifier.
Critical Success The stone deals double damage.
Success The stone deals full damage.
Heightened (+1) The stone’s damage increases by 1d6.

了解敌情 知敌要害 聚能4

罕见 牧师 预言系 幸运
知识领域
施放:[[R]] 姿势
触发:当你投掷先攻时,你需要能看见目标生物;当你攻击命中目标生物时,或当目标生物在你的某个法术影响下,进行豁免检定失败时。

使用一个回忆知识(Recall Knowledge)动作,投掷一个恰当的技能检定以确定触发本法术的生物拥有什么样的能力。你能在此次检定中投掷两次并取其中较好的结果。

剧透 -   :
KNOW THE ENEMY FOCUS 4
UNCOMMON CLERIC DIVINATION FORTUNE
Domain knowledge
Cast [reaction] somatic
Trigger You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells.
Use a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creature’s abilities. You can roll your check twice and use the better result.

局部地震 聚能4

罕见 牧师 土 变化系
地领域
施放:[[AA]] 姿势、语言
范围:15尺弥漫,或15尺锥形
豁免:反射

你震荡大地,将身周的生物掀翻。施展法术时,选择法术范围是15尺弥漫还是 15尺锥形。范围内所有站立在实地上的生物受到4d6点钝击伤害,并且需要进行反射豁免。
大成功:生物完全不受影响。
成功:生物受到一半伤害。
失败:生物受到全额伤害并且倒地。
大失败:生物受到双倍伤害并且倒地。

剧透 -   :
LOCALIZED QUAKE FOCUS 4
UNCOMMON CLERIC EARTH TRANSMUTATION
Domain earth
Cast [two-actions] somatic, verbal
Area 15-foot emanation or 15-foot cone
Saving Throw Reflex
You shake the earth, toppling nearby creatures. Choose whether the spell’s area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the area standing on solid ground may take 4d6 bludgeoning damage and must attempt a Reflex saving throw.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and falls prone.
Critical Failure The creature takes double damage and falls prone.
Heightened (+1) Increase the damage by 2d6.

时来运转 聚能4

罕见 牧师 预言系 幸运
幸运领域
施放:[[R]] 语言
触发:当你在一次豁免检定中失败时(但不能是大失败)

重掷豁免检定,且使用较好的结果。然后你免疫本法术10分钟。

剧透 -   :
LUCKY BREAK FOCUS 4
UNCOMMON CLERIC DIVINATION FORTUNE
Domain luck
Cast [reaction] verbal
Trigger You fail (but don’t critically fail) a saving throw.
Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes.

魔力传导 聚能1

罕见 牧师 惑控
魔法领域
施放:[[A]] 姿势
距离:接触;目标:1个生物
持续时间:维持,至多1分钟

你将目标生物转化为一个容器,接收来自你神明的纯净魔法能量。目标生物在豁免检定中得到+1状态加值。每次你从自己的法术位中施展法术时,你都将自动维持本法术,并且为目标生物提供伤害抗力,直至你的下回合开始。你所提供的抗力数值等同于你施展的法术的等级。

剧透 -   :
MAGIC’S VESSEL FOCUS 1
UNCOMMON CLERIC ENCHANTMENT
Domain magic
Cast [one-action] somatic
Range touch; Targets 1 creature
Duration sustained up to 1 minute
A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.

恶灵再生 聚能4

罕见 牧师 死灵系 负能量
不死领域
施展:[[AA]] 姿势、语言
距离:接触;目标:1个自愿的不死生物
持续时间:1分钟

你将一颗负能量之种植入一个不死生物的体内,恢复其反自然的活力。目标生物获得快速医疗7。
由于这一治疗来源于负能量,因此其将治疗不死生物而非伤害它。

升阶(+1) 快速治疗+2

剧透 -   :
MALIGNANT SUSTENANCE FOCUS 4
UNCOMMON CLERIC NECROMANCY NEGATIVE
Domain undeath
Cast [two-actions] somatic, verbal
Range touch; Targets 1 willing undead creature
Duration 1 minute
You embed a seed of negative energy in an undead creature, restoring its unnatural vigor. The target gains fast healing 7.
This healing comes from negative energy, so it heals the undead rather than damaging it.
Heightened (+1) The fast healing increases by 2.

月光射线 月亮射线 聚能1

罕见 攻击 牧师 塑能 火 光
月亮领域
施放:[[AA]] 姿势、语言
距离:120尺;目标:1个生物

你射出一缕月光。进行一次法术攻击检定。月光射线造成1d6点火焰伤害。但在计算弱点、抗力等等情形时,月光可造成银伤害。
大成功:月光射线造成双倍伤害,且目标眩目1分钟。
成功:月光射线造成全额伤害,且目标炫目1回合。

升阶(+1):射线的伤害增加1d6。

剧透 -   :
MOONBEAM FOCUS 1
UNCOMMON ATTACK CLERIC EVOCATION FIRE LIGHT
Domain moon
Cast [two-actions] somatic, verbal
Range 120 feet; Targets 1 creature or object
You shine a ray of moonlight. Make a spell attack roll. The beam of light deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses, resistances, and the like.
Critical Success The beam deals double damage, and the target is dazzled for 1 minute.
Success The beam deals full damage, and the target is dazzled for 1 round.
Heightened (+1) The ray’s damage increases by 1d6.

秘法信标 神秘信标 聚能4

罕见 牧师 塑能
魔法领域
施放:[[A]] 姿势
距离:30尺;目标:1个自愿生物
持续时间:直至你的下回合开始

目标生物在你的下回合开始前施展的治疗或伤害法术,在计算生命值恢复或伤害时,被视为升阶1级。在其他方面,该法术依然按原等级计算。一旦目标生物施展了法术,秘法信标自然终止。

剧透 -   :
MYSTIC BEACON FOCUS 4
UNCOMMON CLERIC EVOCATION
Domain magic
Cast [one-action] somatic
Range 30 feet; Targets 1 willing creature
Duration until the start of your next turn
The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level. The spell otherwise functions at its actual level. Once the target casts the spell, mystic beacon ends.

自然馈赠 聚能4

罕见 牧师 咒法 植物 正能量
自然领域
施放:[[A]] 姿势
需求:你要有一只手空闲

你张开空着的手,一个手掌大小的鲜生水果或蔬菜凭空出现。你可以指定食物的类型。通过一个交互动作,一个生物可以吞下这些食物,恢复3d10+12点生命值,并且像吃饭一样摄取营养。如果未被食用,这些食物会在1分钟后腐烂并化作灰尘。

升阶(+1)生命值恢复量增加6点。

剧透 -   :
NATURE’S BOUNTY FOCUS 4
UNCOMMON CLERIC CONJURATION PLANT POSITIVE
Domain nature
Cast [one-action] somatic
Requirements You have a free hand.
A palm-sized raw fruit or vegetable appears in your open hand.You choose the specific type of food. A creature can consume the food with an Interact action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal. If uneaten, the food rots and crumbles to dust after 1 minute.
Heightened (+1) The Hit Points restored increase by 6.

强迫填食 聚能1

罕见 牧师 变化系
暴食领域
施放:[[AA]] 姿势、语言
距离:30尺;目标:1个活物
豁免:强韧

海量的食物和饮料撑满了目标生物。他吃得太多以至于必须进行一次强韧检定。
大成功:目标完全不受影响。
成功:目标受到恶心1,不过他可以花费一个动作来终止该效果,尝试将自动成功。
失败:目标受到恶心1。
大失败:目标受到恶心2。
因本法术进入恶心状态的生物在速度上受到-10尺的状态罚值,直到恶心状态被移除。

剧透 -   :
OVERSTUFF FOCUS 1
UNCOMMON CLERIC TRANSMUTATION
Domain indulgence
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 living creature
Saving Throw Fortitude
Huge amounts of food and drink fill the target. It receives a full meal’s worth of nourishment and must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically.
Failure The target is sickened 1.
Critical Failure The target is sickened 2.
A target sickened by this spell takes a –10-foot status penalty to its Speed until it’s no longer sickened.

完美躯体 无暇形态 聚能4

罕见 防护 牧师 幸运
完美领域
施放:[[R]] 姿势
触发:当你在对抗变化、变形或石化效果的豁免检定中失败时。

重掷豁免检定,并使用较好的结果。

剧透 -   :
PERFECTED FORM FOCUS 4
UNCOMMON ABJURATION CLERIC FORTUNE
Domain perfection
Cast [reaction] somatic
Trigger You fail a saving throw against a morph, petrification, or polymorph effect.
Reroll the saving throw and use the better result.

完美意志 纯粹意志 聚能1

罕见 防护 牧师
完美领域
施放:[[A]] 语言

你用冥想来将脑海中的一切滋扰排空。针对一个正在起效的精神效果,重新进行一次意志检定。只要检定结果不比原来的更低,你就可以使用新的结果,否则无事发生。你只能用本法术对抗每个效果各一次。

剧透 -   :
PERFECTED MIND FOCUS 1
UNCOMMON ABJURATION CLERIC
Domain perfection
Cast [one-action] verbal
You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once.

正能辐照 神圣光辉 聚能4

罕见 牧师 光 死灵系 正能量
太阳领域
施放:[[A]] 姿势
持续时间:1分钟

你将生命能量灌入体内,化身为一个正能量的灯塔。你将发出10尺弥漫的明亮照明,同时获得一个流明池以标记你体内的光能存量,流明池起始时有4点。每当你的回合开始时,你都能使用一个免费动作增加4点流明。若如此做,你的光照半径将增加10尺。
当一个不死生物在你的光照范围内,使用攻击或法术对你造成伤害时,他会受到等同于你流明池一半的正能量伤害。只有每轮他第一次对你造成伤害才会触发该伤害。
你可以消解本法术。若如此做,你可以指定一个位于你光照范围内的生物,将正能量输入他体内。这个目标必须是个自愿的活物,或是一个不死生物。这将治疗该活物或伤害该不死生物,数值等同于你的流明池。
当你施展正能辐照时,你施展的另一个正能辐照法术将即刻终止。

升阶(+1):初始流明池和每次流明增量提高1点。

剧透 -   :
POSITIVE LUMINANCE FOCUS 4
UNCOMMON CLERIC LIGHT NECROMANCY POSITIVE
Domain sun
Cast [one-action] somatic
Duration 1 minute
Drawing life force into yourself, you become a beacon of positive energy. You glow with bright light in a 10-foot emanation, and you gain an internal pool of light called a luminance reservoir, which begins with a value of 4. At the start of each of your turns, you can use a free action to increase the luminance reservoir by 4. If you do, the radius of your light increases by 10 feet.
If an undead creature damages you with an attack or spell while it’s within the area of your light, that creature takes positive damage equal to half your luminance reservoir value. It takes this damage only the first time it damages you in a round.
You can Dismiss this Spell. When you do, you can target a creature within your light and direct the positive energy into it. The target must be a willing living creature or an undead creature. This heals a living target or damages an undead target by an amount equal to your luminance reservoir’s value.
When you cast positive luminance, any other positive luminance spell you already had in effect ends.
Heightened (+1) Both the initial value of your luminance reservoir and the amount you gain each turn increase by 1.

提升材质 化铁为金 聚能4

罕见 牧师 变化系
财富领域
施放:[[A]] 材料
距离:触及;目标:1件金属武器,至多10份金属制或尖端金属制的弹药,1件金属护甲,或是至多重1b的金属材料(例如硬币)
持续时间:1分钟

来自你信仰的祝福将目标金属转化为贵金属。目标道具的材质将从普通金属转变为铜、铁、钢、银、金、寒铁(材质细节详见第577-579页)。被转化的道具将以新的材质造成伤害。例如,一把钢剑被转化为寒铁材质之后,将对寒铁弱点的生物造成额外伤害。
这种变化显然是魔法的,也是暂时的,因此物品的价值不会发生变化;你不能将铜币转化成金币之后用来支付法术代价,或是购买物品。

升阶(8级):将精金(第578页)和秘银(第579页)加入你可转化的材质列表。

剧透 -   :
PRECIOUS METALS FOCUS 4
UNCOMMON CLERIC TRANSMUTATION
Domain wealth
Cast [one-action] material
Range touch; Targets 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins)
Duration 1 minute
Your deity blesses base metals to transform them into precious materials. The target item transforms from its normal metal into cold iron, copper, gold, iron, silver, or steel (the details for these metals are found on pages 577–579). An item transmuted in this way deals damage according to its new material. For example, a steel sword transmuted to cold iron would deal additional damage to a creature with a weakness to cold iron.
This change is clearly magical and temporary, so the item’s monetary value doesn’t change; you couldn’t transmute copper coins to gold and use those coins to purchase something or as a cost for a spell.
Heightened (8th) Add adamantine (page 578) and mithral (page 579) to the list of metals you can transform the item into.

献身守护 聚能1

罕见 防护系 牧师
防护领域
施放:[[R]] 姿势
触发:当30尺内有一位盟友受到伤害时
距离:30尺

你以替人受苦的方式保护你的盟友。盟友受到的、触发本法术的那次伤害将减少3点。你将代为承受这部分伤害,且你的免疫、弱点、抗力等类似效果都不起效。
你盟友所受的伤害,若附带其他特效(例如毒虫噬咬带来的中毒效果),则一概对你无效。且即便这次伤害转移致使你的盟友不必受到任何伤害,这些特效依旧对他有效。

升阶(+1)你转移的伤害量增加3点。

剧透 -   :
PROTECTOR’S SACRIFICE FOCUS 1
UNCOMMON ABJURATION CLERIC
Domain protection
Cast [reaction] somatic
Trigger An ally within 30 feet takes damage.
Range 30 feet
You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply.
You aren’t subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.
Heightened (+1) The damage you redirect increases by 3.

防护领域 聚能4

罕见 防护系 牧师
防护领域
施放:[[AA]] 姿势、语言
范围:15尺弥漫
持续时间:维持,至多1分钟

一道防护灵光从你体内弥漫开来,保护你和你的盟友。你获得3点全伤害抗力。处于你灵光范围内的盟友们也获得同样的抗力。

升阶(+1):抗力提升1点。

剧透 -   :
PROTECTOR’S SPHERE FOCUS 4
UNCOMMON ABJURATION CLERIC
Domain protection
Cast [two-actions] somatic, verbal
Area 15-foot emanation
Duration sustained up to 1 minute
A protective aura emanates out from you, safeguarding you and your allies. You gain resistance 3 to all damage. Your allies also gain this resistance while they are within the area.
Heightened (+1) The resistance increases by 1.

接触都市脉搏 城市脉动 聚能4

罕见 牧师 预言系 探知
城市领域
施放:[[AAA]] 材料、姿势、语言
距离:25英里

你接触了一个距离最近的城镇/定居点(如果有的话)的集体意识。你得知这座城镇的名字,且可以用一个特定的词来发出问询,从而获得某个重要事件的简短摘要,该事件必须发生在目标城镇中。这个特定词将框定你所问询事件的类型,以及涉及的人员,具体见下:
•看守:城市警卫、大律师和法官(刑侦报告、肖像、日常生活的变化、司法审判)
•名人:贵族和政治家(上流社会的婚礼、精英聚会、政治集会)
•大众:普通百姓和商人(暴徒集会、主要商业)
当你说出这个词的时候,可以排除你已经知道的事件,无论是从本法术还是从其他渠道得知的。如果你在24小时内再次施展本法术,你可以使用词语“回声”来获取你上次施法时所得知的事件的最新信息。
都市脉搏只能告知你公开或可被观察到的信息。你无法得知秘密行动或其他被人刻意掩盖掉的细节。这个法术在击穿反侦测魔法方面也出了名的差劲;当它查询的事件受到任何可能阻碍或反制都市脉搏的法术保护时(例如回避侦测),它揭示有关事件、生物、地点或物体信息的尝试就会自动失败。

升阶(5级):距离增加到100英里。

剧透 -   :
PULSE OF THE CITY FOCUS 4
UNCOMMON CLERIC DIVINATION SCRYING
Domain cities
Cast [three-actions] material, somatic, verbal
Range 25 miles
You tap into the zeitgeist of the nearest settlement in range (if any). You learn the name of the settlement, and you can utter a special word to learn a brief summary of one significant event happening in the settlement. Choose one of the following words, which indicates the type of people involved and type of event you learn about.
• Wardens city guards, barristers, and judges (criminal reports, busts, changes in routines, legal trials)
• Titles nobles and politicians (high society weddings, elite soirees, political rallies)
• Masses common folk and merchants (gathering mobs, major sales)
When uttering your word, you can exclude events you already know about, whether you know about them from this spell or from other experiences. If you cast pulse of the city again within 24 hours, you can say “echo” instead of another word to get an update on the event you learned about the last time you Cast the Spell.
Pulse of the city reveals only publicly available or observable information. You never learn clandestine movements or other details people are specifically trying to hide. The spell is also notoriously bad at overcoming magic meant to avoid detection; it automatically fails to reveal information about events involving creatures, places, or objects affected by spells that could prevent or counteract pulse of the city (such as nondetection).
Heightened (5th) The range increases to 100 miles.

推击狂风 聚能1

罕见 气 牧师 咒法
气领域
施放:[[AA]] 姿势、动作
距离:500尺;目标:1个生物
豁免:强韧

凭空一推,你就用一股强烈的气流将目标震开;其必须进行强韧检定。
大成功:目标完全不受影响。
成功:目标从你身边被推离5尺。
失败:目标从你身边被推离10尺。
大失败:目标从你身边被推离10尺,且被击倒在地。

剧透 -   :
PUSHING GUST FOCUS 1
UNCOMMON AIR CLERIC CONJURATION
Domain air
Cast [two-actions] somatic, verbal
Range 500 feet; Targets 1 creature
Saving Throw Fortitude
Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is pushed 5 feet away from you.
Failure The target is pushed 10 feet away from you.
Critical Failure The target is pushed 10 feet away from you and knocked prone.

阅读命运 聚能1

罕见 牧师 预言系 预知
命运领域
施放:1分钟(材料、姿势、语言)
距离:10尺;目标:除了你之外的1个生物

你试着预知目标生物在不远的将来会遭遇何种命运。这个“不远”对生活平淡无奇的人而言大约是指明天,而对经历丰富多变的人,比如冒险者们,则可能只有一小时,甚至更短。
你将得知一个,在预言时间段中,与目标生物命运相关的神秘词语。然而众所周知,命运是难以捉摸的,因此这个词的含义很可能并不流于表面,以至于其真实意义往往只有在事后才清楚。主持人暗投一个DC6的平投检定。当这个生物的命运实在无法确定,或者这次平投检定失败时,法术都会回禀词语“不确定”。无论如何,受影响的生物会暂时免疫本法术24小时。

剧透 -   :
READ FATE FOCUS 1
UNCOMMON CLERIC DIVINATION PREDICTION
Domain fate
Cast 1 minute (material, somatic, verbal)
Range 10 feet; Targets 1 creature other than you
You attempt to learn more about the target’s fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.
You learn a single enigmatic word connected to the creature’s fate in that time frame. Fate is notoriously inscrutable, and the  word isn’t necessarily meant to be taken at face value, so the  meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat check. If the creature’s fate is too uncertain, or on a failed flat check, the spell yields the word “inconclusive.” Either way, the creature is then temporarily immune for 24 hours.

拒斥死亡 制止死亡 聚能4

罕见 牧师 治疗 死灵系 正能量
治疗领域
施放:[[A]]至[[AAA]](姿势)
范围:20尺弥漫;目标:施放本法术时,每消耗1个动作,指定1个目标

你将目标生物从死神的魔爪下夺了回来。你可以花费1至3个动作施展本法术,然后指定数量等同于你消耗动作个数的目标。每位目标获得3d6点生命值。如果目标正处于濒死(dying)状态,其在脱离濒死状态时不会提升受伤(wounded)等级。

升阶(+1)治疗量增加1d6点。

剧透 -   :
REBUKE DEATH  FOCUS 4
UNCOMMON CLERIC HEALING NECROMANCY POSITIVE
Domain healing
Cast [one-action] to [three-actions] (somatic)
Area 20-foot emanation; Targets 1 living creature per action spent to cast this spell
You snatch creatures from the jaws of death. You can spend 1 to 3 actions Casting this Spell, and you can target a number of creatures equal to the actions spent. Each target regains 3d6 Hit Points. If the target had the dying condition, coming back from dying due to this healing doesn’t increase its wounded condition.
Heightened (+1) Increase the healing by 1d6.

苦痛报应 聚能4

罕见 防护系 牧师 精神 非致命
痛苦领域
施放:[[R]] 姿势
触发:当法术距离内的一个生物对你造成伤害时
距离:30尺;目标:触发生物
豁免:基础强韧

你向折磨你的生物报复性地反射苦痛。目标受到精神伤害,数值等于法术触发时,他对你造成的伤害的一半。

剧透 -   :
RETRIBUTIVE PAIN  FOCUS 4
UNCOMMON ABJURATION CLERIC MENTAL NONLETHAL
Domain pain
Cast [reaction] somatic
Trigger A creature in range damages you.
Range 30 feet; Targets the triggering creature
Saving Throw basic Fortitude
You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the amount it dealt to you when it triggered the spell.

保卫机密 聚能4

罕见 防护 牧师 精神
秘密领域
施放:1分钟(姿势、语言)
距离:10尺;目标:你和任意数量的自愿盟友
持续时间:1小时

你将确保机密不被窥探。只有在1分钟的施法时间中始终留在法术距离内的生物才能被选为法术目标。你选择一条信息,该信息至少有一位法术目标知晓。知晓这条信息的目标生物在保守信息的技能检定(通常是欺骗检定)中获得+4状态加值,该加值也能应用于豁免检定,只要该豁免是在抵抗某个意图套取这条信息的法术,或是某些强迫你泄密的效果。
如果你再次施放本咒语,你先前施放的保卫机密都将自然终止。

剧透 -   :
SAFEGUARD SECRET   FOCUS 4
UNCOMMON ABJURATION CLERIC MENTAL
Domain secrecy
Cast 1 minute (somatic, verbal)
Range 10 feet; Targets you and any number of willing allies
Duration 1 hour   
You ensure a secret remains safe from prying spies. Choose one piece of information that at least some of the targets know; you can target a creature only if it remains within range for the full minute during which you Cast the Spell. The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and effects that would force them to reveal it.
If you Cast this Spell again, any previous safeguard secret you had cast ends.

品尝剧痛 聚能1

罕见 攻击 牧师 惑控 精神 非致命
苦痛领域
施放:[[A]] 姿势
距离:接触;目标:1个生物
豁免:意志

你将苦痛施与目标,并迫使他细细品尝。这将造成1d4点精神伤害和1d4点持续精神伤害;目标必须进行一次意志豁免。只要目标因本法术而受到伤害,你就在针对他的攻击和技能检定中得到+1状态加值。
大成功:目标完全不受影响
成功:目标受到一半伤害,且持续伤害无效
失败:目标受到全额伤害,以及全额的持续伤害
大失败:目标受到两倍的伤害及持续伤害

升阶(+1)初始伤害提升1d4,持续伤害也提升1d4

剧透 -   :
SAVOR THE STING  FOCUS 1
UNCOMMON ATTACK CLERIC ENCHANTMENT MENTAL NONLETHAL
Domain pain
Cast [one-action] somatic
Range touch; Targets 1 creature
Saving Throw Will
You inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and 1d4 persistent mental damage; the target must attempt a Will save. As long as the target is taking persistent damage from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target.
Critical Success The target is unaffected.
Success The target takes half damage and no persistent damage.
Failure The target takes full initial and persistent damage.
Critical Failure The target takes double initial and persistent damage.
Heightened (+1) The initial damage increases by 1d4 and the persistent damage increases by 1d4.

回想学识 博学强记 聚能1

罕见 牧师 预言系 幸运
知识领域
施放:[[R]] 语言
触发:当你进行察觉检定以执行搜索动作时,或是当你因回忆知识而对一项已受训的技能进行技能检定时。

在你冥思苦想之际进行一段短暂的祷告,而神明赐福于你,让你刚好想起合适的信息。在检定中投掷两次,并使用较好的结果。

剧透 -   :
SCHOLARLY RECOLLECTION  FOCUS 1
UNCOMMON CLERIC DIVINATION FORTUNE
Domain knowledge
Cast [reaction] verbal
Trigger You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you’re trained in.
Speaking a short prayer as you gather your thoughts, you’re blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result.

交换梦魇 噩梦链接 聚能4

罕见 牧师 情绪 惑控 失能 精神
梦魇领域
施放:[[AA]] 姿势、语言
距离:30尺;目标:1个生物
豁免:意志;持续时间:可变

你将自己的意识与目标的意识混合起来,彼此陷入对方梦魇中的诡异幻象。你们中的一位将陷入困惑(confused)状态,具体是谁则取决于豁免检定的结果。
大成功:你困惑1轮。
成功:在你的下回合开始时,你的第一个动作将处于困惑状态下,然后如常行动。
失败:类似成功,但陷入困惑的会是目标生物,而不是你,其每轮的第一个动作将处于困惑状态。而且持续时间将延长至1分钟。
大失败:目标生物困惑1分钟。

剧透 -   :
SHARED NIGHTMARE  FOCUS 4
UNCOMMON CLERIC EMOTION ENCHANTMENT INCAPACITATION MENTAL
Domain nightmares
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
Merging minds with the target, you swap disorienting visions from one another’s nightmares. One of you will become confused, but which it’ll be depends on the target’s Will save.
Critical Success You are confused for 1 round.
Success At the start of your next turn, you spend your first action with the confused condition, then act normally.
Failure As success, but the target is affected instead of you, spending its first action each turn confused. The duration is 1 minute.
Critical Failure The target is confused for 1 minute.

慰心之语 聚能1

罕见 牧师 情绪 惑控 精神
家庭领域
施放:[[A]] 语言
距离 30尺;目标:1为盟友
持续时间:1轮

你试着用平缓而柔和的语气,说几句安慰话来安抚盟友。目标盟友在意志检定中得到+1状态加值。该加值在对抗情绪效果时增加至+2。
此外,当你施法时,你可以尝试反制目标身上的一个情绪效果。

升阶(5级):豁免加值增加到+2,对抗情绪效果时+3。

剧透 -   :
SOOTHING WORDS  FOCUS 1
UNCOMMON CLERIC EMOTION ENCHANTMENT MENTAL
Domain family
Cast [one-action] verbal
Range 30 feet; Targets 1 ally
Duration 1 round
You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects.
In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target.
Heightened (5th) The bonus to saves increases to +2, or +3 against emotion effects.

艺术幻光 艺术喷涌 聚能1

罕见 牧师 幻术系 视觉
创造领域
施放:[[AA]] 姿势、语言
距离:30尺;范围:5尺爆发
豁免:意志;持续时间:可变

一大堆闪着彩色光芒的幻象飘落在目标区域内,幻象包含画作、工具或是其他工艺与艺术的象征物。为幻象投掷1d4来决定其颜色。每个在法术范围的生物都要进行一次意志豁免。成功不受影响。但若失败或大失败,则该生物就要根据幻象的颜色承受如下结果:
1d4 颜色 失败 大失败
1;白色;目眩(Dazzled)1轮;目眩1分钟
2;红色;力竭1(Enfeebled 1)1轮;力竭2 1轮
3;黄色;惊惧1;惊惧2
4;蓝色;缓慢1(Sluggish)1轮;缓慢2 1轮

剧透 -   :
SPLASH OF ART  FOCUS 1
UNCOMMON CLERIC ILLUSION VISUAL
Domain creation
Cast [two-actions] somatic, verbal
Range 30 feet; Area 5-foot burst
Saving Throw Will; Duration varies
A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color.
1d4  Color  Failure  Critical Failure
1  White  Dazzled 1 round  Dazzled 1 minute
2  Red  Enfeebled 1 for 1 round  Enfeebled 2 for 1 round
3  Yellow  Frightened 1  Frightened 2
4  Blue  Sluggish 1 for 1 round  Sluggish 2 for 1 round

骤然闪身 瞬息换位 聚能1

罕见 防护 牧师 幻术系
诡术领域
施放:[[R]] 姿势
触发:当一个敌人对你的近战攻击失手时
持续时间:直到你的下回合结束

你突然变得模糊不清,从危险之地闪身而出。你执行一个快步(Step)且进入隐蔽(consealed)状态。

剧透 -   :
SUDDEN SHIFT  FOCUS 1
UNCOMMON ABJURATION CLERIC ILLUSION
Domain trickery
Cast [reaction] somatic
Trigger An enemy misses you with a melee attack.
Duration until the end of your next turn
You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.

甜蜜美梦 聚能1

罕见 听觉 牧师 惑控 语言 精神 睡眠
梦境领域
施放:[[AAA]] 材料、姿势、语言
距离:30尺;目标:1个自愿生物
持续时间:10分钟

随着舒缓的歌谣或故事,你将目标生物哄入一段美梦。当你施展本法术时,尚未意识尚未丧失的目标将失去意识。在失去意识的这段时间里,他将体验一段由你选择的梦境。只要梦境持续了超过1分钟,目标生物就可以根据梦境而在法术剩余的时间里得到益处。
•洞察之梦,在基于智力的技能检定中得到+1状态加值。
•迷人之梦,在基于魅力的技能检定中得到+1状态加值。
•扬帆之梦,在速度上获得+5尺状态加值。
当你再次施展本法术时,正在起效的甜蜜美梦自然终止。

剧透 -   :
SWEET DREAM  FOCUS 1
UNCOMMON AUDITORY CLERIC ENCHANTMENT LINGUISTIC MENTAL SLEEP
Domain dreams
Cast [three-actions] material, somatic, verbal
Range 30 feet; Targets 1 willing creature
Duration 10 minutes
With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn’t already. While unconscious, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell’s duration.
•  Dream of Insight +1 status bonus to Intelligence-based skill checks
•  Dream of Glamour +1 status bonus to Charisma-based skill checks
•  Dream of Voyaging +5-foot status bonus to Speed
If you Cast this Spell again, the effects of any previous sweet dream you cast end.

姑息养疾 自然发作 聚能4

罕见 牧师 死灵系
暴食领域
施放:[[AA]] 姿势、语言
距离:接触;目标:1个生物

当有人过度放纵时,你可以帮助他们度过最痛苦的时刻,或者加剧他们的苦难(affliction)。本法术可以调整目标身上疾病苦难、毒素苦难或是持续性毒素伤害的进程。
如果目标受到不止一个上述效果的影响,你可以从中选择,前提是你要意识到这一点;否则由主持人随机选择。一个不情愿的目标可以进行意志豁免来抵抗本法术的效果。
本法术的具体效果取决于你是想要结束的是苦难,还是持续性毒素伤害,以及你是想要帮助目标恢复,还是阻碍他。
•对于苦难,目标立即进行苦难的下一次豁免检定。在这次检定中,你可以给予目标生物+2状态加值或-2状态罚值,由你决定。
•对于持续性毒素,本法术可令目标生物的持续性毒素伤害立即发作(这是额外伤害,他在下一回合结束时依然要受到伤害)。无论你是否令其发作,目标都可以对持续性毒素伤害进行额外的平投检定。但你可以将该次检定的DC设置为5或20,而非毒素原本的DC。

升阶(7级)你能试着调整目标生物身上任意数量符合要求的苦难和持续性毒素伤害。

剧透 -   :
TAKE ITS COURSE   FOCUS 4
UNCOMMON CLERIC NECROMANCY
Domain indulgence
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature
When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery. This spell attempts to progress a disease affliction, a poison affliction, or persistent poison damage affecting the target.
If the target is affected by more than one of these, you can choose from among those you are aware of; otherwise the GM chooses randomly. An unwilling target can attempt a Will save to negate take its course.
The effect of this spell depends on whether you’re attempting to end an affliction or persistent poison damage, and whether you are attempting to help or hinder the target’s recovery.
•  Affliction The target immediately attempts its next saving throw against the affliction. You can grant the creature your choice of a +2 status bonus or a –2 status penalty to its saving throw against the affliction.
•  Persistent Poison You can cause the target take the persistent poison damage immediately when you Cast this Spell (in addition to taking it at the end of its next turn). Whether or not you do so, the target attempts an additional flat check against the persistent poison
damage. You can set the DC of that flat check to 5 or 20 instead of the normal DC.
Heightened (7th) You can attempt to progress any numbe
« 上次编辑: 2021-08-10, 周二 02:17:33 由 原子能青蛙 »

zhangyan1100

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挑战命运 聚能4

罕见 牧师 预言系 幸运
命运领域
施放:[[R]] 姿势
触发:当你或法术距离内的一位盟友进行豁免检定时。
距离:120尺;目标:触发本法术的生物

你扭曲了命运之力,让这一刻变得异常惊险或是极度乏味,而排除了中间的可能。目标生物在触发本法术的豁免检定中获得+1状态加值。如果这次检定成功,则视为其大成功。如果这次检定失败,则视为大失败,且此次大失败无法被精通反射闪避(improved evasion)之类可以降低失败度的能力所缓解。
如果触发本法术的能力既没有大成功后果,也没有大失败后果,本法术施放失败,但你也不必支付聚能点。

升阶(8级):豁免检定的加值提升至+2

剧透 -   :
TEMPT FATE  FOCUS 4
UNCOMMON CLERIC DIVINATION FORTUNE
Domain fate
Cast [reaction] somatic
Trigger You or an ally within range attempts a saving throw.
Range 120 feet; Targets the triggering creature
You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw’s result is a success, it becomes a critical success. If it’s a failure, it becomes a critical failure, and the critical failure can’t be reduced by abilities that usually reduce critical failure, such as improved evasion.
If the triggering ability did not have both a critical success and critical failure condition,  tempt fate fails, but you don’t expend the Focus Point for Casting this Spell.
Heightened (8th) The bonus on the saving throw is +2.

巨浪冲击 潮汐涌流 聚能1

罕见 牧师 塑能系 水
水领域
施放:[[A]] 姿势
距离:60尺;目标:1个生物
豁免:强韧

你召出一道巨浪,将一个位于地面或水体中的目标生物撞飞。目标生物需要进行一次强韧检定。
失败:如果他在地面上,被巨浪撞开5尺;如果他在水体中,移动距离则提升至10尺。
大失败;如果他在地面上,被巨浪撞开10尺;如果他在水体中,移动距离则提升至20尺。

剧透 -   :
TIDAL SURGE  FOCUS 1
UNCOMMON CLERIC EVOCATION WATER
Domain water
Cast [one-action] somatic
Range 60 feet; Targets 1 creature
Saving Throw Fortitude
You call forth a tremendous wave to move the target either in a body of water or on the ground. The target must attempt a Fortitude save.
Failure You move the target 5 feet in any direction along the ground or 10 feet in any direction through a body of water.
Critical Failure You move the target up to 10 feet in any direction along the ground or 20 feet in any direction through a body of water

服从之触 聚能1

罕见 牧师 惑控 精神
暴政领域
施放:[[A]] 姿势
距离:接触;目标:1个活物
豁免:意志;持续时间:可变

欺凌之触侵蚀了目标生物的意志力,让他变得更容易被控制。目标生物进行一次意志检定。
大成功:目标生物完全不受影响。
成功:目标生物获得呆滞1,直到你的当前轮结束。
失败:目标生物获得呆滞1,直到你的下一轮结束。
大失败:目标生物获得呆滞1,持续1分钟。

剧透 -   :
TOUCH OF OBEDIENCE  FOCUS 1
UNCOMMON CLERIC ENCHANTMENT MENTAL
Domain tyranny
Cast [one-action] somatic
Range touch; Targets 1 living creature
Saving Throw Will; Duration varies
Your imperious touch erodes the target’s willpower, making it easier to control. The target attempts a Will save.
Critical Success The target is unaffected.
Success The target is stupefied 1 until the end of your current turn.
Failure The target is stupefied 1 until the end of your next turn.
Critical Failure The target is stupefied 1 for 1 minute.

月相印记 月相触礼 聚能4

罕见 牧师 惑控系 光
月亮领域
施放:[[A]] 姿势
距离:接触;目标:1个生物
持续时间:1分钟

当你接触目标,一个月亮徽记出现在他的额头上,散发出柔和的月光。目标辐射出20尺半径昏暗光照。同时,其也会从一个月相中受益,月相自新月开始,在角色的每个回合结束时进入下一阶段。
•  新月:目标生物不受任何益处。
•  弦月:目标生物在攻击检定中得到+1状态加值,而在伤害检定中得到+4状态加值。
•  满月:目标生物在防御等级(AC)、豁免检定及攻击检定中得到+1状态加值,而在伤害检定中得到+4状态加值。
•  残月:目标生物在防御等级(AC)及豁免检定中得到+1状态加值。下个月相将回到新月。

剧透 -   :
TOUCH OF THE MOON  FOCUS 4
UNCOMMON CLERIC ENCHANTMENT LIGHT
Domain moon
Cast [one-action] somatic
Range touch; Target 1 creature
Duration 1 minute
When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns.
•  New Moon The target receives no benefit.
•  Waxing Moon The target gains a +1 status bonus to attack rolls and a +4 status bonus to damage rolls.
•  Full Moon The target gains a +1 status bonus to attack rolls, AC, and saving throws and a +4 status bonus to damage rolls.
•  Waning Moon The target gains a +1 status bonus to AC and saving throws. After this phase, return to the new moon.

亡灵之触 聚能1

罕见 攻击 牧师 死灵系 负能量
不死领域
施放:[[A]] 姿势
距离:接触;目标:1个活物
豁免:强韧

你以不死之力攻击目标的生命力,造成1d6点负能量伤害。目标进行强韧豁免。
大成功:目标不受影响。
成功:目标受到一半伤害。
失败:目标受到全额伤害,且在1轮内正能量医疗效果只能恢复正常治疗量的一半。
大失败:目标受到双倍伤害,且在1分钟内正能量医疗效果只能恢复正常治疗量的一半。

升阶(+1):伤害增加1d6。

剧透 -   :
TOUCH OF UNDEATH   FOCUS 1
UNCOMMON ATTACK CLERIC NECROMANCY NEGATIVE
Domain undeath
Cast [one-action] somatic
Range touch; Targets 1 living creature
Saving Throw Fortitude
You attack the target’s life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, and positive effects heal it only half as much as normal for 1 round.
Critical Failure The target takes double damage, and positive effects heal it only half as much as normal for 1 minute.
Heightened (+1) The damage increases by 1d6.

旅人之渡 漫游者的向导 聚能4

罕见 牧师 塑能系
旅行领域
施放:[[AA]] 姿势、语言

你将力量注入肌肉,使得你可以轻易地游泳或是攀爬。当你施展本法术时,你获得攀爬速度或游泳速度,其数值等于你的陆地速度。

升阶(5级):你可以选择获取飞行速度。

剧透 -   :
TRAVELER’S TRANSIT  FOCUS 4
UNCOMMON CLERIC EVOCATION
Domain travel
Cast [two-actions] somatic, verbal
Duration 1 minute
You add power to your muscles, allowing you to swim or climb walls with ease. When you cast this spell, you gain either a climb Speed or a swim Speed. The Speed is equal to your land Speed.
Heightened (5th) You can choose to gain a fly Speed.

诡术分身 诡计替身 聚能4

罕见 牧师 幻术系 视觉
诡术领域
施放:[[AA]] 材料、语言
距离:30尺;目标:1个生物
豁免:意志;持续时间:1分钟

你不太喜欢只出现在一个地点。选择一个距离目标生物100尺以内,且他可以看到的位置。你在那里创造了一个只有它能看到的、模仿你所有行为的幻象。目标进行意志检定。
大成功:目标生物完全不受影响。
成功:目标生物认为你正位于指定的位置,而无法在你的真实位置看到你。当你使用了一个对幻象而言,在他的位置没有意义的动作时,或是当目标攻击、触碰、搜寻或以其他方式与幻象发生接触时,目标生物会自动看破幻象。如果你对目标生物使用敌意行为,则法术结束。
失败:类似成功,但在上述情形发生时,目标生物必须通过一次成功的意志豁免才能看破幻象。
大失败:类似成功,但在上述情形发生时,目标生物必须通过一次大成功的意志豁免才能看破幻象。

剧透 -   :
TRICKSTER’S TWIN   FOCUS 4
UNCOMMON CLERIC ILLUSION VISUAL
Domain trickery
Cast [two-actions] material, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration 1 minute
You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself there that only it can see and that mimics all your actions. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target believes you’re in the designated location and can’t see you in your actual location. The target automatically disbelieves the illusion when you use an action that doesn’t make sense in the illusion’s position, or if the target attacks, touches, Seeks, or otherwise engages with the illusion. If you use a hostile action against the target, the spell ends.
Failure As success, but the target must succeed at a Will save to disbelieve the illusion when one of the listed events occurs.
Critical Failure  As success, but the target must critically succeed at a Will save to disbelieve when one of the listed events occurs.

脱困行进 无碍步伐 聚能1

罕见 牧师 变化系
自由领域
施放:[[A]] 姿势

没有什么东西能把你困住。你会立即从将你禁足或擒抱的一切魔法效果中逃脱,只要该效果的等级没有高于本法术的等级。
你进行一次行进(Stride)。此次移动忽略困难地形、环境速度罚值以及状态速度罚值。

剧透 -   :
UNIMPEDED STRIDE  FOCUS 1
UNCOMMON CLERIC TRANSMUTATION
Domain freedom
Cast [one-action] somatic
Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded stride spell.
You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.

联手抵御 团结 聚能4
罕见 防护系 牧师 幸运
家庭领域
施放:[[R]] 语言
触发:当你和至少1位处于法术距离内的盟友,被一个需要进行豁免检定的法术或能力指定为目标时
距离:30尺;目标:触发本法术时被指定为目标的所有盟友
你组织起了一道联合防线。每位盟友可以使用你的豁免检定调整值来对抗触发本法术的法术或效果,而非他们自己的。每位盟友独立决定自己用哪个调整值。

剧透 -   :
UNITY  FOCUS 4
UNCOMMON ABJURATION CLERIC FORTUNE
Domain family
Cast [reaction] verbal
Trigger You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.
Range 30 feet; Targets each ally targeted by the triggering spell
You put up a united defense. Each ally can use your saving throw modifier instead of its own against the triggering spell. Each ally decides individually which modifier to use.

虚饰信心 信心帷幕 聚能1

罕见 牧师 惑控 精神
自信领域
施放:[[A]] 语言
持续时间:1分钟

你把自己裹入虚假的自信之中。你将当前的惊惧状态等级减1,且在持续时间内,当你获得惊惧状态时,将总等级减1。
然而,当你在对抗恐惧的豁免检定中大失败时,虚饰信心即刻终止,且你因这次大失败而获得的惊惧状态等级将加1,而非减1。

剧透 -   :
VEIL OF CONFIDENCE  FOCUS 1
UNCOMMON CLERIC ENCHANTMENT MENTAL
Domain confidence
Cast [one-action] verbal
Duration 1 minute
You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1.
If you critically fail a save against fear, veil of confidence ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it.

护体荆棘 聚能1

罕见 牧师 变化 植物 变化系
自然领域
施放:[[A]] 姿势
持续时间:1分钟

你的身体会长出一层荆棘,这些荆棘会伤害那些攻击你的生物,而且可以通过生命魔法迅速生长。每当与你相邻的生物使用近战攻击或徒手攻击击中你时,就会受到1点穿刺伤害。每当你施放一个正能量法术时,荆棘造成的伤害都会增加到1d6,直到你的下回合开始。

升阶(+1):伤害增加1,或者在你施展正能量法术后加1d6。

剧透 -   :
VIBRANT THORNS  FOCUS 1
UNCOMMON CLERIC MORPH PLANT TRANSMUTATION
Domain nature
Cast [one-action] somatic
Duration 1 minute
Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic. Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a positive spell, the damage from your thorns increases to 1d6 until the start of your next turn.
Heightened (+1) The damage increases by 1, or 1d6 after you cast a positive spell.

白日噩梦 聚能1

罕见 牧师 情绪 惑控 恐惧 精神
梦魇领域
施放:[[AA]] 姿势、语言
距离:30尺;持续时间:可变

你令一个可怕的幻象充塞目标生物的脑海。目标生物必须进行意志检定。
大成功:目标不受影响。
成功:目标陷入惊惧1。
失败:目标陷入惊惧2。
大失败:目标陷入惊惧3。
如果你对目标施放本法术时它已经失去意识,那么它会在进行检定之前立即醒来,但如果它在检定中失败了,那么他还将额外获得逃跑(fleeing)状态,持续1轮。

剧透 -   :
WAKING NIGHTMARE  FOCUS 1
UNCOMMON CLERIC EMOTION ENCHANTMENT FEAR MENTAL
Domain nightmares
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You fill the creature’s mind with a terrifying vision out of its nightmares. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3.
If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted above.

激发武器 聚能1

罕见 牧师 塑能
狂热领域
施放:[[A]] 姿势
距离:接触;目标:1件你正在使用的武器

高举武器,你将神能充溢其中。在你的下一轮开始前,你的下一次使用该武器的打击(Strike)行动中,你在攻击检定中得到+1状态加值,并且该武器造成伤害时额外投掷一颗伤害骰。假如该武器已经有一个强击符文(striking rune),那么上述效果调整为强击符文等级加1(最高提升至3颗额外武器骰)。
如果目标武器离开你的掌握,激发武器立即结束。

剧透 -   :
WEAPON SURGE   FOCUS 1
UNCOMMON CLERIC EVOCATION
Domain zeal
Cast [one-action] somatic
Range touch; Targets 1 weapon you’re wielding
Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a striking rune, this instead increases the number of dice from the striking rune by 1 (to a maximum of 3 extra weapon dice).
If the target weapon leaves your possession,  weapon surge immediately ends.

自由之语 聚能4

罕见 牧师 惑控 精神
自由领域
施放:[[A]] 语言
距离:30尺;目标:1个生物
持续时间:1轮

你口吐解放之真言,使得一个生物重获自由。你可以选择压制以下状况之一:困惑、惊惧、擒抱或麻痹。目标将不再受所选状态的影响,而且如果你压制的状态是擒抱,那么当你施法时,目标会自动逃脱所有正在起效的擒抱。
不过,如果你没有解除掉产生状态的效果,那么在本法术持续时间结束后,状态可能重新起效。例如,如果一个法术使目标陷入困惑1分钟,自由之语会让目标在1轮内正常行动,然后目标重新陷入困惑。

剧透 -   :
WORD OF FREEDOM  FOCUS 4
UNCOMMON CLERIC ENCHANTMENT MENTAL
Domain freedom
Cast [one-action] verbal
Range 30 feet; Targets 1 creature
Duration 1 round
You utter a liberating word of power that frees a creature.
You suppress one of the following conditions of your choice: confused, frightened, grabbed, or paralyzed. The target isn’t affected by the chosen condition, and if you suppress the grabbed condition, the target automatically breaks free from any grab affecting it when you Cast the Spell.
If you don’t remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target confused for 1 minute, word of freedom would let the target act normally for a round, but the confused condition would return afterward.

真实之语 聚能1

罕见 牧师 预言系
真相领域
施放:[[A]] 语言
持续时间:维持,至多1分钟

你开口说出一段真话,你必须相信这段话是真的,而且你并未通过扭曲、省略等等手段来进行欺瞒。这段话的长度必须在25个词之内。此时,一个你所信仰神明的圣徽将会出现在你的脑后,让看到你的人都能相信此刻听到的话都是真的。
每当你维持本法术时,都可以重现法术效果。

剧透 -   :
WORD OF TRUTH  FOCUS 1
UNCOMMON CLERIC DIVINATION
Domain truth
Cast [one-action] verbal
Duration sustained up to 1 minute
You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head, and anyone who sees you and hears your statement knows that you believe it to be true.
Each time you Sustain this Spell, you can repeat this effect.

狂热待战 聚能4

罕见 牧师 情绪 惑控 幸运 精神
狂热领域
施放:[[R]] 语言
触发:当你和至少一名盟友进行先攻检定时
距离:10尺;目标:你和一名触发的盟友

你激起了自身和另一位盟友的正义之怒。你和目标盟友各自投掷一枚D20,然后使用较高的结果作为你们双方的先攻检定掷骰。你们依旧可以使用自身的察觉调整值或是其他参数来调整各自的先攻结果。

剧透 -   :
ZEAL FOR BATTLE  FOCUS 4
UNCOMMON CLERIC EMOTION ENCHANTMENT FORTUNE MENTAL
Domain zeal
Cast [reaction] verbal
Trigger You and at least 1 ally are about to roll initiative.
Range 10 feet; Targets you and the triggering ally
You stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own Perception  modifier or other statistic to determine your results.

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