此篇譯文援引自[
solariusyang]於【Chronicle of the righteous】天界法術之法術翻譯。
校對:笨哈
天界法術
天界的存在和它們的信眾持續開發新武器以抵禦邪惡。以下的法術常見於至高天神使信眾之手,特別是神祕結社的施法者成員,但也不僅限於這些施法者成員。這些法術通常會從神秘結社之中,流傳到侍奉這些結社的善良盟友手中。
【死靈】烈士之血(Blood of the Martyr)
等級:牧師/先知/戰鬥祭司 2、審判者 3
施放時間:標準動作
成分:語言、姿勢
範圍:中距(100呎+10呎/等級)
目標:一名活物
持續:1輪/等級
豁免:強韌,通過則無效
抗力:有
你令目標七竅流血,而她的內臟和血液充斥著正能量。當你施放此法術時,如果受術者強韌豁免失敗,目標遭到1d6/每4個施法者等級的流血傷害(16級時到達上限4d6)。任何以一個全回合動作從法術目標身上吮吸鮮血的生物,會恢復等同目標生物當輪因為流血效果損失的HP的兩倍。要想吸血,目標生物必須自願或無助,而且該動作會引發藉機攻擊。每輪只能有一個生物以此方式獲得治療。受術者本人可以舔自己的傷口來獲得當輪因流血效果損失HP的一半。如果流血被止住或法術持續時間結束,目標的血不再有治療效果,但後一種情況下流血依然會繼續,需要魔法治療或DC15醫療檢定來止血。
原文
【惑控】(脅迫)慈善衝動(Charitable impulse)[影響心靈]
等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 3、術士/法師/奧能師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、器材/法器(一個微型的捐獻盆)
範圍:近距 (25呎+5呎/2等級)
目標:一名類人生物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有
該法術令目標更為樂施好善,強制幫助其他人而非付諸暴力。被影響的生物按下表進行非暴力行為,按照下表優先級逐次進行。受術者會持續進行該行為直至無法滿足行為要求(隨後進行下一優先級的行為),或是直至法術結束,取其先者。
第一優先:治療30呎內受傷的生物,從最近的開始(使用任何可用手段如藥水,法術等)
第二優先:把手中武器交給30呎內最近且願意接受的生物。如果沒有生物接受武器,就將其拋到地上。
第三優先:在30呎內,從最近的生物開始施展增益性的法術和/或使用增益性魔法物品(包括藥水,魔杖等)。
第四優先:將非穿戴的裝備遞給30呎內的生物,背包內的東西或類似的物品,都視為一件物品。如果沒有接受的人,受術者會把這些東西拋到地上
第五優先:受術者會將他的財產(包含裝甲,靴子,披風等等)交給30呎內生物,如果無人接受,受術者會把這些東西拋到地上。
當受術者完成五個優先後,法術自動結束。受術者不能攻擊或進行藉機攻擊,但依然能自衛。如果受術者遭到攻擊,法術效果立刻終止。
原文
劇透 - :
School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric 3, sorcerer/wizard 3, witch 3 Casting Time 1 standard action Components V, S, F/DF (a miniature collection plate) Range close (25 ft. + 5 ft./2 levels) Target one humanoid creature Duration 1 round/level Saving Throw Will negates; Spell Resistance yes This spell makes a creature more charitable, compelling it to aid others rather than use violence. An affected creature practices nonviolent combat behaviors according to the following list of priorities, beginning with the first priority. The subject continues to perform a priority until he can no longer fulfill its demands (at which point he moves to the next priority) or until the spell ends, whichever comes first. 1st Priority: Heal injured creatures within 30 feet, beginning with the closest creatures and using whatever methods the subject has at hand (including potions, spells, and so on).
2nd Priority: The subject gives his weapon away to the nearest creature within 30 feet who will accept it. If no creature accepts the weapon, the subject drops the weapon on the ground. 3rd Priority: Cast beneficial spells and/or use beneficial magic items (including potions, wands, and so on) on creatures within 30 feet, starting with the closest creatures. 4th Priority: The subject gives away his non-worn possessions—the contents of a backpack or similar item count as one item each, as does the container itself—to creatures within 30 feet. If no creature accepts the items, the subject drops the items on the ground. 5th Priority: The subject gives away his remaining possessions (including his armor, boots, cloak, and so on) to creatures within 30 feet. If no creature accepts the items, the subject drops them on the ground. If the subject fulfills all five priorities, the spell effect ends. The subject cannot attack or take attacks of opportunity, but can defend himself as normal. If the subject is attacked, the spell’s effect immediately ends.
【塑能】元素評估(Elemental Assessor)[酸、冰、電、火]
等級:牧師/先知/戰鬥祭司 6、術士/法師/奧能師 6
施放時間:標準動作
成分:語言、姿勢、材料/法器(四根針)
範圍:近距 (25呎+5呎/2等級)
效果:一條元素射線
持續:1d4+1輪(見下)
豁免:無
抗力:有
愛塔族勇士開發了這道法術來對抗元素抗性未知的魔族。一道螺旋的多彩光束從你手中射出,像目標飛去。你需要成功的遠程接觸攻擊來命中目標,造成2d6點酸性傷害,2d6點寒冷傷害,2d6點火焰傷害,2d6點閃電傷害。而造成最高傷害的那類元素效果會固著,在隨後的1d4輪裡每輪對目標造成4d6該種能量傷害。
原文
劇透 - :
School evocation [acid, cold, electricity, fire]; Level cleric 6, sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M/DF (four needles) Range close (25 ft. + 5 ft./2 levels) Effect one elemental ray Duration 1d4+1 rounds (see text) Saving Throw none; Spell Resistance yes Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. You must make a successful ranged touch attack to hit your target with the ray, which deals 2d6 points of acid damage, 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of fire damage. The type of energy that does the most points of damage to the target then persists, dealing another 4d6 points of that type of damage per round for 1d4 rounds.
【變化】聖化武器(Sanctify weapons)
等級:牧師/先知/戰鬥祭司 5、聖武士 3
施放時間:標準動作
成分:語言、姿勢、法器
範圍:近距 (25呎+5呎/2等級)
區域:半徑20呎擴散
持續:1輪/等級
豁免:意志,通過則無效(無害,物體)
抗力:有(無害,物體)
這道法術源出天堂軍團。當施展該法術時指定一類邪惡異界生物的子類,如邪魔,惡魔,魔鬼,妖靈等。在法術效果區域內所有人造武器都能穿透那類生物的傷害減免。武器並不會因此獲得陣營或改變材質。
原文
【咒法】(召喚)召喚狂野獸群(Summon Stampede)
等級:牧師/先知/戰鬥祭司 6、德魯伊/獵人 6、召喚師 4
施放時間:1輪
成分:語言、姿勢、材料(群居動物的毛皮)
範圍:中距 (100呎+10呎/等級)
效果:半徑20呎的群居動物
持續:1輪/等級
豁免:反射,通過則減半(見下)
抗力:無
你召喚一大群野牛或其他群居動物朝你所指方向狂奔而去。獸群佔據20呎半徑的空間,以每輪120呎速度直線移動。沿路上所有的生物都會被獸群的鐵蹄踩扁,在該輪受到4d6+9點傷害,反射豁免成功會將傷害減半。
如果路線指向明顯危險的區域(如衝過懸崖或穿越火堆),或強制其穿過固體屏障,獸群會在障礙物前停止,並隨機選擇新的方向,直到遇到下一個障礙或法術持續時間結束為止。
原文
【咒法】藤蔓陷阱(Vinetrap)
等級:牧師/先知 8、德魯伊 8
施放時間:10分鐘
成分:語言、姿勢、法器
範圍:長距 (400呎+40呎/等級)
區域:擴散,半徑為10呎/等級,高90呎
持續:1小時/等級 (D)
豁免:反射,通過則無效 (見下)
抗力:有
在目標地區四周,長滿尖刺,鮮花,綠葉的藤蔓併發出鮮活生機,纏住四肢與盔甲,令受術區域內的行動越來越艱難。在施展時,受術者可以嘗試反射檢定。成功意味著藤蔓未能生根,法術無效。如果豁免失敗,受術者的基礎速度減緩5呎,之後的每輪必須進行另一次反射豁免檢定,不然速度再減少5呎,最低到在本法術施放前,受術者自身速度的一半。
以一個整輪動作,受術者或臨近的生物可以嘗試撕開受術者身上的藤蔓,將速度罰值恢復到5呎,但藤蔓在法術持續時間內,每輪都會持續生長,除非解除,不然還是需要進行額外檢定。對受術者造成至少20點火焰傷害也會使法術提前結束。當法術持續時間結束或效果終止時,藤蔓立刻枯萎,受術者的移動速度恢復正常。無論如何,藤蔓無法將生物的移動速度降低到5呎以下。
根據你選擇的版本,藤蔓有其他附帶效果,你必須在施法時進行選擇:
祝福之刺:藤蔓長出由天界精鋼構成的刺命性荊刺,每輪在你的回合開始時,受術者受到2d4點傷害,再加上等同上一次以整輪動作扯開藤蔓到現在輪數的傷害。當你選擇這個版本時,你可以選擇刺的材質為寒鐵或銀來穿透傷害減免。
毒氣藤:藤蔓散發出有毒氣體,使肺與眼睛感到刺激。受術者在他的回合開始時,需要通過DC 15的強韌檢定。如果豁免失敗,當輪目盲並且無法施展帶有語言成分的法術。
迅捷藤:這種藤蔓的行動速度為正常的兩倍,每輪造成的速度懲罰為10呎而非5呎(即使如此仍無法將生物的速度降到半速以下)。此外,如果生物被減速到半速,除非藤蔓被扯去或法術結束,受術生物會變得蹣跚(staggered)。
原文
劇透 - :
VINETRAP School conjuration; Level cleric 8, druid 8 Casting Time 10 minutes Components V, S, DF Range long (400 ft. + 40 ft./level) Area radius spread of up to 10 ft./level, 90 ft. high Duration 1 hour/level (D) Saving Throw Reflex negates (see text); Spell Resistance yes Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell, winding around limbs and armor and making it progressively more difficult for the subject to maneuver. When this spell is cast, the subject may attempt a Reflex save. Success indicates that the vines fail to take root and the spell has no effect. On a failed save, the subject’s base speed is immediately reduced by 5 feet. Each round thereafter, the subject must make another successful Reflex save or his speed is reduced by another 5 feet. This occurs each round until he is reduced to a speed equal to half of what it was before the spell was cast. As a full-round action, the subject or an adjacent creature can tear the vines off the subject’s body, resetting the speed penalty to just 5 feet, though the vines continue to grow each round thereafter for the spell’s duration, requiring additional checks, unless it is actually dispelled. The spell’s effects can also be prematurely ended by dealing at least 20 points of fire damage to the subject. When the spell’s duration ends or the effect is terminated, the vines immediately wilt and the subject’s speed returns to normal. Regardless of the subject’s base speed, the vines cannot reduce a creature’s speed below 5 feet. This spell has additional effects depending on which version you cast, chosen when you cast the spell.
Blessed Thorns: The vines sprout vicious thorns made of celestial steel. Each round at the beginning of your turn, the subject takes 2d4 points of damage, plus 1 point of damage for each round since the creature last took a full-round action to tear the vines off. When you cast this version of the spell, you can also choose to make the thorns either cold iron or silver for the purposes of overcoming damage reduction. Noxious Vines: The vines emit noxious fumes that act as a lung and eye irritant. The subject and any creatures adjacent to the subject must attempt a DC 15 Fortitude check each round at the beginning of their turn. On a failed save, the creatures becomes blinded for that round and can’t cast spells with verbal components. Swift Vines: The vines act twice as quickly as normal, and slow the creature by 10 feet per round instead of 5 feet (though they still can’t decrease the creature’s speed to less than half). In addition, once the creature is slowed to halfspeed, it becomes staggered until the vines are torn off or the spell ends.