作者 主题: 【萬法全書─戰役設定篇】  (阅读 76502 次)

副标题: 蒐羅Paizo官方戰役設定產品線中,每本書的法術章節

离线 笨哈

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PZO9243 遙遠世界(Distant Worlds)
« 回帖 #20 于: 2017-11-11, 周六 15:02:39 »
新法術與裝備
使用正確的法術和裝備,能讓你在太空和星球之間的冒險變得更加容易。


【變化】行星適應(Planetary Adaptation)

等級:鍊金術師/調查員 5 、牧師/先知/戰鬥祭司 4、術士/法師/奧能師 5、召喚師 5
施放時間:標準動作
成分:語言
範圍:個人
目標:自己
持續:1小時/等級

此法術如同位面適應(planar adaptation,APG P.236)般作用,除了它只能用在主物質位面世界。在決定法術的目標時,寒冷虛空的太空被認為是一個世界,令你可以在真空中生存。

原文
劇透 -   :
This spell functions as planar adaptation (Pathfinder RPG Advanced Player’s Guide 236), except that it works only on worlds of the Material Plane. The cold void of space is considered a single world for the purpose of this spell, allowing you to survive in vacuum.


【變化】群體行星適應(Planetary Adaptation, Mass)

等級:牧師/先知/戰鬥祭司 6、術士/法師/奧能師 7、召喚師 6
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
目標:一位生物/等級,任兩者之間不得相距超過30呎
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

此法術如同行星適應般作用,除了上面記載的外。

原文
劇透 -   :
This spell functions as planetary adaptation, except as noted above
« 上次编辑: 2018-11-02, 周五 00:52:12 由 笨哈 »

离线 笨哈

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PZO9246 消失的王國(Lost Kingdoms)
« 回帖 #21 于: 2017-11-11, 周六 15:02:58 »
此篇譯文援引自[丞相]於自用翻譯之法術翻譯。

【預言】擁抱命運(Embrace Destiny)

等級:術士/法師/奧能師 2、先知 1、女巫 2
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:1輪/等級 (見下)

在完成這個法術後,投擲一個D20,並記錄結果。在法術持續時間內,如果你要進行一次屬性檢定,攻擊檢定,先攻檢定,豁免檢定或者技能檢定而需要投骰,可以運用該記錄的骰子結果來替代結果。這個法術不能被用於替換已經被骰出的骰子;記錄的骰子必須用來替換一個骰子。如果你使用了記錄的骰子或者法術的持續時間結束,則法術效果終止。你無法在同一時間讓多個“擁抱命運”在你身上生效。

原文
劇透 -   :
Embrace Destiny
Source Lost Kingdoms pg. 12
School divination; Level arcanist 2, oracle 1, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level (see text)
Description
Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you may use that roll for a single ability check, attack roll, initiative check, saving throw, or skill check, using the recorded result in place of a roll. This spell cannot be used to replace a roll that has already been made; the recorded result must be used instead of a roll. Once you have used this recorded result or the duration of the spell ends, the spell’s effect ends. You can’t have more than one instance of embrace destiny active on you at the same time.
« 上次编辑: 2018-11-02, 周五 01:01:55 由 笨哈 »

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PZO9255 正義編年史(Chronicle of the Righteous)
« 回帖 #22 于: 2017-11-11, 周六 15:03:58 »
此篇譯文援引自[solariusyang]於【Chronicle of the righteous】天界法術之法術翻譯。

校對:笨哈

天界法術
天界的存在和它們的信眾持續開發新武器以抵禦邪惡。以下的法術常見於至高天神使信眾之手,特別是神祕結社的施法者成員,但也不僅限於這些施法者成員。這些法術通常會從神秘結社之中,流傳到侍奉這些結社的善良盟友手中。


【死靈】烈士之血(Blood of the Martyr)

等級:牧師/先知/戰鬥祭司 2、審判者 3
施放時間:標準動作
成分:語言、姿勢
範圍:中距(100呎+10呎/等級)
目標:一名活物
持續:1輪/等級
豁免:強韌,通過則無效
抗力:有

你令目標七竅流血,而她的內臟和血液充斥著正能量。當你施放此法術時,如果受術者強韌豁免失敗,目標遭到1d6/每4個施法者等級的流血傷害(16級時到達上限4d6)。任何以一個全回合動作從法術目標身上吮吸鮮血的生物,會恢復等同目標生物當輪因為流血效果損失的HP的兩倍。要想吸血,目標生物必須自願或無助,而且該動作會引發藉機攻擊。每輪只能有一個生物以此方式獲得治療。受術者本人可以舔自己的傷口來獲得當輪因流血效果損失HP的一半。如果流血被止住或法術持續時間結束,目標的血不再有治療效果,但後一種情況下流血依然會繼續,需要魔法治療或DC15醫療檢定來止血。

原文
劇透 -   :
School necromancy; Level cleric 2, inquisitor 3 Casting Time 1 standard action Components V, S Range medium (100 ft. + 10 ft./level) Target one living creature Duration 1 round/level Saving Throw Fortitude negates; Spell Resistance yes You cause the target to bleed from every orifice, and her organs and blood become suffused with positive energy. If the subject fails her Fortitude save, she takes 1d6 points of bleed damage per 4 caster levels (to a maximum of 4d6 at 16th level) when you cast this spell. Any creature that takes a full-round action to sup the blood of the bleeding subject heals a number of hit points equal to twice as many as the subject lost that round due to the bleed effect. The subject must be willing or helpless to sup her blood, which provokes attacks of opportunity. Only one creature can be healed in this way per round. The subject can lick her own wounds in this way to regain half as many hit points as she lost that round. If the bleeding effect is stopped or the spell’s duration ends, the subject’s blood no longer heals those who drink it, though in the latter case the subject continues to bleed until the bleeding is stopped via magical healing or a successful DC 15 Heal check.



【惑控】(脅迫)慈善衝動(Charitable impulse)[影響心靈]

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 3、術士/法師/奧能師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、器材/法器(一個微型的捐獻盆)
範圍:近距 (25呎+5呎/2等級)
目標:一名類人生物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

該法術令目標更為樂施好善,強制幫助其他人而非付諸暴力。被影響的生物按下表進行非暴力行為,按照下表優先級逐次進行。受術者會持續進行該行為直至無法滿足行為要求(隨後進行下一優先級的行為),或是直至法術結束,取其先者。
第一優先:治療30呎內受傷的生物,從最近的開始(使用任何可用手段如藥水,法術等)
第二優先:把手中武器交給30呎內最近且願意接受的生物。如果沒有生物接受武器,就將其拋到地上。
第三優先:在30呎內,從最近的生物開始施展增益性的法術和/或使用增益性魔法物品(包括藥水,魔杖等)。
第四優先:將非穿戴的裝備遞給30呎內的生物,背包內的東西或類似的物品,都視為一件物品。如果沒有接受的人,受術者會把這些東西拋到地上
第五優先:受術者會將他的財產(包含裝甲,靴子,披風等等)交給30呎內生物,如果無人接受,受術者會把這些東西拋到地上。

當受術者完成五個優先後,法術自動結束。受術者不能攻擊或進行藉機攻擊,但依然能自衛。如果受術者遭到攻擊,法術效果立刻終止。

原文
劇透 -   :
School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric 3, sorcerer/wizard 3, witch 3 Casting Time 1 standard action Components V, S, F/DF (a miniature collection plate) Range close (25 ft. + 5 ft./2 levels) Target one humanoid creature Duration 1 round/level Saving Throw Will negates; Spell Resistance yes This spell makes a creature more charitable, compelling it to aid others rather than use violence. An affected creature practices nonviolent combat behaviors according to the following list of priorities, beginning with the first priority. The subject continues to perform a priority until he can no longer fulfill its demands (at which point he moves to the next priority) or until the spell ends, whichever comes first. 1st Priority: Heal injured creatures within 30 feet, beginning with the closest creatures and using whatever methods the subject has at hand (including potions, spells, and so on).
2nd Priority: The subject gives his weapon away to the nearest creature within 30 feet who will accept it. If no creature accepts the weapon, the subject drops the weapon on the ground. 3rd Priority: Cast beneficial spells and/or use beneficial magic items (including potions, wands, and so on) on creatures within 30 feet, starting with the closest creatures. 4th Priority: The subject gives away his non-worn possessions—the contents of a backpack or similar item count as one item each, as does the container itself—to creatures within 30 feet. If no creature accepts the items, the subject drops the items on the ground. 5th Priority: The subject gives away his remaining possessions (including his armor, boots, cloak, and so on) to creatures within 30 feet. If no creature accepts the items, the subject drops them on the ground. If the subject fulfills all five priorities, the spell effect ends. The subject cannot attack or take attacks of opportunity, but can defend himself as normal. If the subject is attacked, the spell’s effect immediately ends.



【塑能】元素評估(Elemental Assessor)[酸、冰、電、火]

等級:牧師/先知/戰鬥祭司 6、術士/法師/奧能師 6
施放時間:標準動作
成分:語言、姿勢、材料/法器(四根針)
範圍:近距 (25呎+5呎/2等級)
效果:一條元素射線
持續:1d4+1輪(見下)
豁免:無
抗力:有

愛塔族勇士開發了這道法術來對抗元素抗性未知的魔族。一道螺旋的多彩光束從你手中射出,像目標飛去。你需要成功的遠程接觸攻擊來命中目標,造成2d6點酸性傷害,2d6點寒冷傷害,2d6點火焰傷害,2d6點閃電傷害。而造成最高傷害的那類元素效果會固著,在隨後的1d4輪裡每輪對目標造成4d6該種能量傷害。

原文
劇透 -   :
School evocation [acid, cold, electricity, fire]; Level cleric 6, sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M/DF (four needles) Range close (25 ft. + 5 ft./2 levels) Effect one elemental ray Duration 1d4+1 rounds (see text) Saving Throw none; Spell Resistance yes Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. You must make a successful ranged touch attack to hit your target with the ray, which deals 2d6 points of acid damage, 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of fire damage. The type of energy that does the most points of damage to the target then persists, dealing another 4d6 points of that type of damage per round for 1d4 rounds.



【變化】聖化武器(Sanctify weapons)

等級:牧師/先知/戰鬥祭司 5、聖武士 3
施放時間:標準動作
成分:語言、姿勢、法器
範圍:近距 (25呎+5呎/2等級)
區域:半徑20呎擴散
持續:1輪/等級
豁免:意志,通過則無效(無害,物體)
抗力:有(無害,物體)

這道法術源出天堂軍團。當施展該法術時指定一類邪惡異界生物的子類,如邪魔,惡魔,魔鬼,妖靈等。在法術效果區域內所有人造武器都能穿透那類生物的傷害減免。武器並不會因此獲得陣營或改變材質。

原文
劇透 -   :
School transmutation; Level cleric 5, paladin 3 Casting Time 1 standard action Components V, S, DF Range close (25 ft. + 5 ft./2 levels) Area 20-ft.-radius spread Duration 1 round/level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object) This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider when you cast this spell, such as daemon, demon, devil, or div. All manufactured weapons in the area of effect bypass the DR of that type of outsider. The weapons do not become aligned or change composition.


【咒法】(召喚)召喚狂野獸群(Summon Stampede)

等級:牧師/先知/戰鬥祭司 6、德魯伊/獵人 6、召喚師 4
施放時間:1輪
成分:語言、姿勢、材料(群居動物的毛皮)
範圍:中距 (100呎+10呎/等級)
效果:半徑20呎的群居動物
持續:1輪/等級
豁免:反射,通過則減半(見下)
抗力:無

你召喚一大群野牛或其他群居動物朝你所指方向狂奔而去。獸群佔據20呎半徑的空間,以每輪120呎速度直線移動。沿路上所有的生物都會被獸群的鐵蹄踩扁,在該輪受到4d6+9點傷害,反射豁免成功會將傷害減半。
如果路線指向明顯危險的區域(如衝過懸崖或穿越火堆),或強制其穿過固體屏障,獸群會在障礙物前停止,並隨機選擇新的方向,直到遇到下一個障礙或法術持續時間結束為止。

原文
劇透 -   :
SUMMON STAMPEDE School conjuration (summoning); Level cleric 6, druid 6, summoner 4 Casting Time 1 round Components V, S, M (piece of fur from a herd animal) Range medium (100 ft. + 10 ft./level) Effect 20-ft.-radius herd of animals Duration 1 round/level Saving Throw Reflex halves (see text); Spell Resistance no You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd’s path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals’ hooves. A successful Reflex save halves this damage. If the stampede’s path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell’s duration ends.


【咒法】藤蔓陷阱(Vinetrap)

等級:牧師/先知 8、德魯伊 8
施放時間:10分鐘
成分:語言、姿勢、法器
範圍:長距 (400呎+40呎/等級)
區域:擴散,半徑為10呎/等級,高90呎
持續:1小時/等級 (D)
豁免:反射,通過則無效 (見下)
抗力:有

在目標地區四周,長滿尖刺,鮮花,綠葉的藤蔓併發出鮮活生機,纏住四肢與盔甲,令受術區域內的行動越來越艱難。在施展時,受術者可以嘗試反射檢定。成功意味著藤蔓未能生根,法術無效。如果豁免失敗,受術者的基礎速度減緩5呎,之後的每輪必須進行另一次反射豁免檢定,不然速度再減少5呎,最低到在本法術施放前,受術者自身速度的一半。
以一個整輪動作,受術者或臨近的生物可以嘗試撕開受術者身上的藤蔓,將速度罰值恢復到5呎,但藤蔓在法術持續時間內,每輪都會持續生長,除非解除,不然還是需要進行額外檢定。對受術者造成至少20點火焰傷害也會使法術提前結束。當法術持續時間結束或效果終止時,藤蔓立刻枯萎,受術者的移動速度恢復正常。無論如何,藤蔓無法將生物的移動速度降低到5呎以下。
根據你選擇的版本,藤蔓有其他附帶效果,你必須在施法時進行選擇:
祝福之刺:藤蔓長出由天界精鋼構成的刺命性荊刺,每輪在你的回合開始時,受術者受到2d4點傷害,再加上等同上一次以整輪動作扯開藤蔓到現在輪數的傷害。當你選擇這個版本時,你可以選擇刺的材質為寒鐵或銀來穿透傷害減免。
毒氣藤:藤蔓散發出有毒氣體,使肺與眼睛感到刺激。受術者在他的回合開始時,需要通過DC 15的強韌檢定。如果豁免失敗,當輪目盲並且無法施展帶有語言成分的法術。
迅捷藤:這種藤蔓的行動速度為正常的兩倍,每輪造成的速度懲罰為10呎而非5呎(即使如此仍無法將生物的速度降到半速以下)。此外,如果生物被減速到半速,除非藤蔓被扯去或法術結束,受術生物會變得蹣跚(staggered)。

原文
劇透 -   :
VINETRAP School conjuration; Level cleric 8, druid 8 Casting Time 10 minutes Components V, S, DF Range long (400 ft. + 40 ft./level) Area radius spread of up to 10 ft./level, 90 ft. high Duration 1 hour/level (D) Saving Throw Reflex negates (see text); Spell Resistance yes Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell, winding around limbs and armor and making it progressively more difficult for the subject to maneuver. When this spell is cast, the subject may attempt a Reflex save. Success indicates that the vines fail to take root and the spell has no effect. On a failed save, the subject’s base speed is immediately reduced by 5 feet. Each round thereafter, the subject must make another successful Reflex save or his speed is reduced by another 5 feet. This occurs each round until he is reduced to a speed equal to half of what it was before the spell was cast. As a full-round action, the subject or an adjacent creature can tear the vines off the subject’s body, resetting the speed penalty to just 5 feet, though the vines continue to grow each round thereafter for the spell’s duration, requiring additional checks, unless it is actually dispelled. The spell’s effects can also be prematurely ended by dealing at least 20 points of fire damage to the subject. When the spell’s duration ends or the effect is terminated, the vines immediately wilt and the subject’s speed returns to normal. Regardless of the subject’s base speed, the vines cannot reduce a creature’s speed below 5 feet. This spell has additional effects depending on which version you cast, chosen when you cast the spell.

Blessed Thorns: The vines sprout vicious thorns made of celestial steel. Each round at the beginning of your turn, the subject takes 2d4 points of damage, plus 1 point of damage for each round since the creature last took a full-round action to tear the vines off. When you cast this version of the spell, you can also choose to make the thorns either cold iron or silver for the purposes of overcoming damage reduction. Noxious Vines: The vines emit noxious fumes that act as a lung and eye irritant. The subject and any creatures adjacent to the subject must attempt a DC 15 Fortitude check each round at the beginning of their turn. On a failed save, the creatures becomes blinded for that round and can’t cast spells with verbal components. Swift Vines: The vines act twice as quickly as normal, and slow the creature by 10 feet per round instead of 5 feet (though they still can’t decrease the creature’s speed to less than half). In addition, once the creature is slowed to halfspeed, it becomes staggered until the vines are torn off or the spell ends.
« 上次编辑: 2019-01-06, 周日 02:47:48 由 笨哈 »

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PZO9261 再探惡魔(Demons Revisited)
« 回帖 #23 于: 2017-11-11, 周六 15:04:39 »
【預言】溝通判魂魔(Contact Nalfeshnee)

等級:牧師/先知/戰鬥祭司 6、術士/法師/奧能師 6、女巫 6
施放時間:1輪
成分:語言、姿勢、材料(價值250金幣的藍寶石粉末)、器材(一面價值至少2000金幣,飾有寶石的寒鐵鏡子)
範圍:個人
目標:自己
持續:專注

在你施法時,你開始出神,只要你保持專注,你就處於無助。選擇一個非奧術或位面的知識技能。你的思維與一名判魂魔架起了心靈聯接,除了奧術和位面外,他也熟知你所選擇的知識技能。你每保持專注一輪,你就可以詢問判魂魔一個問題,而牠會盡其所能的回答你。如果你詢問有關奧術或位面的問題,判魂魔在該技能檢定上的加值為+23。如果你詢問的是自己選擇的知識技能,判魂魔在該技能檢定上的加值為+20。牠不能回答與其它知識技能相關的問題─如果你想問,你必需再次施法。

與深淵對視極其危險,每當判魂魔回答問題後,你需要進行一次DC22的意志豁免檢定,否則會在智力、感知或魅力(隨機決定)上受到1d4點屬性吸取(ability drain)。以24小時為一個區間,你借由此法術每多問一個問題,會在此豁免檢定上承受-1罰值(累計)。混亂邪惡的施法者會在此豁免檢定上獲得+4加值。

原文
劇透 -   :
School divination; Level arcanist 6, cleric 6, oracle 6, sorcerer 6, warpriest 6, witch 6, wizard 6
Casting
Casting Time 1 round
Components V, S, M (powdered sapphire worth 250 gp), F (bejeweled cold iron mirror worth at least 2,000 gp)
Effect
Range personal
Target you
Duration concentration
Description
When you cast this spell, you fall into a trance and become helpless as long as you continue concentrating. Choose any one Knowledge skill other than arcana or planes. Your mind is placed in telepathic contact with a nalfeshnee demon skilled at that particular Knowledge skill, in addition to arcana and planes. Each round that you continue to concentrate, you may ask the nalfeshnee one question and it will answer as best it can. If you ask a question about arcana or planes, the nalfeshnee has a +23 bonus to the skill check. If you ask about the Knowledge skill you selected, the nalfeshnee has a +20 bonus. It cannot answer questions pertaining to other Knowledge skills—to do so, you must cast the spell again.

Contact with Abyssal minds is dangerous, and each time the nalfeshnee answers a question, you suffer 1d4 points of ability drain to Intelligence, Wisdom, or Charisma (determined randomly) unless you make a DC 22 Will save. Each additional question you ask with this spell over the course of a single 24-hour period imparts a cumulative –1 penalty on this saving throw. Chaotic evil spellcasters always gain a +4 bonus on this saving throw.
« 上次编辑: 2019-05-04, 周六 19:28:19 由 笨哈 »

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PZO9265 奧斯里昂,法老的遺饋(Osirion, Legacy of the Pharaohs)
« 回帖 #24 于: 2017-11-11, 周六 15:05:07 »
【預言】破蜃術(Reveal Mirage)


等級:牧師/先知/戰鬥祭司 3、德魯伊 2、遊俠/獵人 1、術士/法師/奧能師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、器材(小稜柱)
範圍:個人
目標:自己
持續:1輪

你可以聚焦在視覺線上的一個點,辨別該點處的地形或地理特徵是否虛幻。此能力讓你能從一定距離外,如同你與之互動般進行意志檢定,以不相信一個影響地形的幻術(五官幻覺)效果。除了對付像是幻景(hallucinatory terrain)海市蜃樓(mirage arcana)這類的法術外,此法術也能讓你不相信自然生成的海市蜃樓。


原文
劇透 -   :
School divination; Level arcanist 3, cleric 3, druid 2, hunter 1, oracle 3, ranger 1, sorcerer 3, warpriest 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S, F (a small prism)
Effect
Range personal
Target you
Duration 1 round
Description
You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory. This ability allows you a Will save to disbelieve a terrain-affecting illusion (glamer) effect from range as though you had interacted with it. In addition to affecting such spells as hallucinatory terrain and mirage arcana, this spell also allows you to disbelieve naturally occurring mirages.
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PZO9267 內海諸神(Inner Sea Gods)
« 回帖 #25 于: 2017-11-11, 周六 15:05:21 »
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PZO9269 異能奧秘(Occult Mysteries)
« 回帖 #26 于: 2017-11-11, 周六 15:05:34 »
算運
你使用算學之道援助你的戰備,但這種先知先覺是有代價的。骰3d8,然後參照P.51的8種基本能量表格。骰完後,把3個骰子分別分配到下列項目中。
‧能量類型:在本法術的持續時間內,你會對骰子結果所指派的能量類型有易傷。然後,無論你是否通過某個傷害性法術還是效果的豁免,你會額外受到這法術或效果50%的傷害。
‧魔法學派:在本法術的持續時間內,你施展的法術如果和骰子結果所指派的魔法學派相符,那該法術的施法者等級+1。
‧d20骰:在本法術的持續時間內,每當你進行骰子結果所指派的項目時,你會在該項目上獲得+2幸運加值。

d8能量類型魔法學派d20骰的類型
1惑控意志豁免
2幻術反射豁免
3死靈攻擊骰
4音波塑能先攻骰
5防護強韌豁免
6變化施法者等級檢定
7預言專注檢定
8咒法戰技檢定
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PZO9272 科技指南(Technology Guide)
« 回帖 #27 于: 2017-11-11, 周六 15:05:54 »
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PZO9280 內海種族(Inner Sea Races)
« 回帖 #28 于: 2017-11-11, 周六 15:06:49 »
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PZO9283 內海怪物誌(Inner Sea Monster Codex)
« 回帖 #29 于: 2017-11-11, 周六 15:07:08 »
牛頭人的法術
下列的法術首度出現在牛頭人師法者身上,但已被分享到其他種族之中,尤其是在巴風特的邪教徒間。


劇透 -  原文:
The following spells were first discovered by minotaur spellcasters but have since been shared with other races,especially among cultists of Baphomet.

【幻術】(虛假幻覺)幻象迷宮(Illusory Maze)

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 2、女巫 1
施放時間:標準動作
成分:語言、姿勢
範圍:中距(100呎+10呎/等級)
區域:半徑20呎擴散
持續:1輪/等級
豁免:意志,通過則不信(若與之互動)
抗力:有

此法術在目標區域創造一座半透明、不斷變化的玻璃迷宮的幻影。位在該區域且相信迷宮是真實存在的生物無法向任何方位連續移動超過5呎,也無法斜行移動,迫使他們以環型的路徑前往目標。

原文
劇透 -   :
School illusion (figment); Level arcanist 2, bard 2, skald 2, sorcerer 2, witch 2, wizard 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level
Saving Throw Will disbelief (if interacted with); Spell Resistance yes
Description
This spell creates the illusion of a translucent, ever-changing maze of glass in the target area. Creatures in the area who believe the maze to be real cannot move more than 5 feet continuously in any one direction and can’t move diagonally, forcing them to take a circuitous route to their destination.




【惑控】(脅迫)迷失術(Make Lost)[影響心靈]

等級:吟遊詩人/歌者 2、德魯伊 2、遊俠/獵人 1
施放時間:一輪
成分:語言、姿勢
範圍:近距(25呎+5呎/2等級)
目標:一個生物/等級,任兩者之間不得相距超過30呎
持續:立即
豁免:意志,通過則無效
抗力:有

你剝奪目標的方向感以及最近關於旅行的記憶。他們會立刻忘記上個小時自己走過的路徑(但沿途的細節則不會),然後迷路(PFCRB P.424)。

原文
劇透 -   :
School enchantment (compulsion) [mind-affecting]; Level bard 2, druid 2, hunter 1, ranger 1, skald 2
Casting
Casting Time 1 round
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
Description
You strip the targets of their senses of direction and recent memories of travel. They immediately forget the route they took in the last hour (but not details of encounters along the way) and become lost (Pathfinder RPG Core Rulebook 424).


【惑控】(脅迫)心靈迷宮(Mind Maze)[影響心靈]

等級:吟遊詩人/歌者 3、牧師/先知/戰鬥祭司 3、薩滿 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、器材/法器(一隻雞的頭骨)
範圍:中距(100呎+10呎/等級)
目標:一名活物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

此法術令目標如同在迷宮中徘徊。處於法術效果下時,目標無法進行攻擊或是施放法術,並且每輪必須至少進行一個移動動作走路,走的方向使用潑濺武器失手後的指導隨機決定(CRB P.202)。目標在這次移動中必須用速度的最大值進行移動,但首次移動之後的其他移動動作,距離可以比較短。如果這個行動會讓目標進入一個危險的區域,例如穿過一個受威脅的區域,或墜下懸崖,目標在前往這危險的區域前,會獲得第二次的豁免機會以中止此效果。向無害的阻礙(例如牆壁)會中止目標的移動。

原文
劇透 -   :
School enchantment (compulsion) [mind-affecting]; Level bard 3, cleric 3, oracle 3, shaman 3, skald 3, warpriest 3, witch 3
Casting
Casting Time 1 standard action
Components V, S, M/DF (a chicken skull)
Effect
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Description
This spell causes the target to act as though it’s wandering through a maze. While under the effects of the spell, the target can’t make attacks or cast spells and must take at least one move action each round to walk in a random direction determined using the guidelines for missed splash weapons (Core Rulebook 202). The target must move at its maximum speed during this required movement, though additional move actions after the first can cover shorter distances. If this movement takes the target into a dangerous area, such as through a threatened square or off a ledge, the target receives a second saving throw to end the effect before moving into peril. Walking into a harmless obstacle, such as a wall, ends the target’s movement.


【惑控】(脅迫)謎箱術(Puzzle Box)[詛咒、影響心靈]

等級:吟遊詩人/歌者 2、術士/法師/奧能師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢
範圍:近距(25呎+5呎/2等級)或接觸;見下
目標:一個生物,或一件物體(最多5磅/等級)
持續:1輪/等級 或 永久;見下
豁免:意志,通過則無效 或 無
抗力:有

此法術能讓最為平常的物體變成難題。當施放在一名生物上時,目標會失去所有武器和盾牌的熟練。目標也會完全遺忘要如何使用法術完成型、法術觸發型,還有可被激活的魔法物品,並且所有作為技能檢定的一部分使用的普通物品,會讓你在所有屬性和技能檢定上承受-5罰值。這些效果持續1輪/施法者等級。以一個移動動作,目標可以進行一次技能檢定,讓一件物體上此法術的效果無效。武器、盾牌還有普通物品會需要對應類型的工藝技能檢定好順暢的使用,DC為此法術的豁免DC。魔法品需要通過一次法術辨識或使用魔法裝置技能檢定對抗此法術的豁免DC。

或著你也可以將此法術對一件你接觸的物品施放,其重量最重為5磅/施法者等級。想要使用此物體將成為一個難題,即使對這類物體嫻熟於心的人也是如此。任何試圖使用此物體的生物,會被視為謎箱的目標(僅對此物體)。當對一件物體施放此法術時,此法術的持續時間為永久。

原文
劇透 -   :
Source Inner Sea Monster Codex pg. 41
School enchantment (compulsion) [curse, mind-affecting]; Level arcanist 3, bard 2, skald 2, sorcerer 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature or one object up to 5 lbs./level
Duration 1 round/level or permanent; see text
Saving Throw Will negates or none; Spell Resistance yes
Description
This spell causes even commonly used objects to become conundrums. When cast on a creature, the target loses all weapon and shield proficiencies. The target also forgets how to use all spell-completion, spell-trigger, and use-activated magic items, as well as any mundane items used as part of a skill check, imposing a –5 penalty on all ability and skill checks attempted with such items. These effects last for 1 round per level. As a move action, the target can attempt a skill check to negate the effects of this spell for one object. Weapons, shields, and mundane objects require a successful Craft skill check of the type required to craft the item in question, with a DC equal to the spell’s save DC. Magic items require a successful Spellcraft or Use Magic Device skill check against the spell’s save DC.

Alternatively, this spell can be cast on a single touched object that weighs up to 5 pounds per the caster’s level. Use of this object becomes a puzzle even to those previously familiar with it. Any creature attempting to use an item affected in this way is treated as though the creature was the target of puzzle box for that item only. When cast on an object, the duration of this spell is permanent.
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