Cost: 5 Karma per rating (max rank 2)
Prerequisite: Mundane
It may not be the shiniest gun around, but it is yours, and you’ve put a lot of street R&D into it. Awakened folks spend time increasing their knowledge or connection to magic, but you only have your gear to rely on, and you spend your time and money making it count. Whether it was through engineering genius or illicit acquisition of bleeding-edge tech, you have turned your favorite weapon into the best jury-rigged version around. For each rating of Special Modifications, you can add either +1 damage* to the weapon, or choose two of the following (may be chosen more than once): an additional –1 to Armor Penetration, an additional +1 Accuracy, an additional 1 point of Recoil Compensation, ammo capacity increased by half the weapon’s original capacity, –1 Concealability modifier, or increase the weapon’s Reach by 1. Special modifications cannot add attributes to a weapon that it does not already possess. Due to the idiosyncratic nature of the modifications, any special modifications to a weapon can only be used by its owner (the one who paid the Karma for the Special Modification quality). If a weapon with Special Modifications is lost or destroyed, Ranks in this quality are not lost, but it requires 1 Lifestyle payment cycle to replicate the modifications on a new version of the same weapon. Alternatively, the player may choose to alter not the numerical attributes of the weapon, but its characteristics instead. For example, a player may wish to jury-rig his flamethrower to throw “cold” instead. As long as the base statistics are the same, thematic, elemental, or other characteristic changes like this could be fun.
*If damage is Strength-based, you may add or subtract 1 from base damage per rank. If there is no damage attribute, either choose another attribute to shift, or with the gamemaster’s permission, add 1 to the damage.