作者 主题: 【BtB】新特质NEW QUALITIES P161-162  (阅读 10901 次)

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【BtB】新特质NEW QUALITIES P161-162
« 于: 2019-01-17, 周四 19:51:55 »
正面特质NEW POSITIVE QUALITIES

引用
一触即发HAIR TRIGGER
花费:2业力
前置条件:超链
在你生活的每一个领域,你算是那种有冲劲的类型。但是,当回到矩阵,回到那个让你拥平凡生活中不可能拥有的力量的地方的时候,你的兴奋是无法被抑制的。满怀着期待,你的头脑早就在切换状态中了。有了这个特质,你可以用一个自由动作进入热模(或冷模,只要你拥有合适的回声的话)(译注:其实是大师特质,你看下面就知道了)。如果你拥有中控器(无论是植入的还是回声)的话,你也可以以一个简单动作跳入无人机,就像是你已经在VR中了一样。
剧透 -   :
Cost: 2 Karma
Prerequisite: Technomancer
You are the jump-first type in every area of your life. But when it’s time to jump back into the Matrix, a place where you have power unlike your normal life, your excitement can’t be contained. With anticipation, your mind is already making the switch. With this quality, you can enter hot-sim as a Free Action (or cold-sim, with the appropriate Echo). If you have a control rig, either implant or Echo, you may choose to jump into a drone as with a Simple Action, as if you were already in VR.

引用
高-解析HI-REZ
花费:4业力
前置条件:超链
你过得并不好。因此,矩阵对你来说比肉界要真实得多。在现实世界中,你需要透过恐惧、乏味和冷漠的迷雾方能看到你的周围。然而,在矩阵中,你的双眼无比锐利。你比别人看得更远、更快、更加敏锐。你因超链者身份拥有的对矩阵侦察的加值从+2增加至+4。每个战斗轮,你可以进行一次以一个自由动作查明隐藏图标的矩阵侦察检定。(译注:这玩意的名字又是谐音HI-RES,破公司,破梗)
剧透 -   :
Cost: 4 Karma
Prerequisite: Technomancer
Your life hasn’t been kind. As a result, the Matrix is far more real to you than meatspace. In the real world, you see your surroundings through a haze of fear, boredom, and apathy. In the Matrix, however, you are eagle-eyed. You perceive further, quicker, and sharper than everyone else. Your technomancer bonus to Matrix Perception is increased from +2 to +4. You may also make a Matrix Perception test to detect hidden icons as a Free Action once per Combat Turn.
引用
本能骇客INSTINCTIVE HACK
花费:2业力
要是把骇入当作一种奢侈的话,你是没办法活这么久的。当你看到生活变得一边倒的时候,你的本能反应就是为了活下去而骇。大多数情况下,你甚至都不需要去思考。除非被突袭,在战斗(肉界或矩阵)中第一次开始投掷主动性之前,你可以选择进行如下的动作中的一个:暴力破解,数据荆刺,后台入侵或矩阵侦察。如果有两个角色都拥有这个特质,使用ERIC规则(极限,反应,直觉,抛硬币)来决定谁先动作。
剧透 -   :
Cost: 2 Karma
You haven’t lived this long by treating hacking as a luxury. You use it to survive. When you see life going lopsided, your gut reaction is to hack for your life. Most of the time, you don’t even need to think about it. Unless surprised, you can make one of the following actions before Initiative is rolled for the first time in a combat (Physical or Matrix): Brute Force, Data Spike, Hack on the Fly, or Matrix Perception. If two or more characters have this quality, use ERIC (Edge, Reaction, Intuition, Coin toss) to decide who goes first.

引用
煽动者RABBLE ROUSER
花费:6业力
领导游行与出去散步的最主要的区别在于你身后跟了多少人。幸运的是,你从来不会因为要为你的事业寻找追随者而发愁。你总是能影响到别人,但当你站在人群面前,你会变得闪耀无比。这个特质使得角色在试图影响10个或10个以上的人群时,他的社交技能检定会获得+2加值。正常的社会调整仍然适用。
剧透 -   :
Cost: 6 Karma
The main difference between leading a march and going out for a walk is the number of people behind you. Fortunately, you’ve never had a problem wrangling followers to your cause. You have always been able to influence others, but when you get in front of a crowd, you shine. This quality gives the character a +2 bonus to skill tests using social skills when attempting to influence a crowd of ten or more people. Normal social modifiers still apply.

引用
先射不问SHOOT FIRST,  DON’T ASK QUESTIONS
花费:2业力
你的生活方式并不是总能让你奢侈地在跳进去之前核查所有的事实。因此,你早已为生存而磨练了你的反应能力,你无法再三思而后开枪了,你只管着要进去屠杀。当你在突袭检定中取得成功时,你可以将突袭检定中的总成功数加到你的主动性值中。此加值只适用于第一轮的战斗。如果在之后的战斗中出现了新的突袭检定,加值将基于这个新的突袭检定计算,并在新突袭检定之后的一轮中被加入。这一特质还会让快拔武器的阈值-1。
剧透 -   :
Cost: 2 Karma
Your lifestyle doesn’t always afford you the luxury of checking all the facts before diving right in. As a result, you’ve honed your reflexes in order to survive and no longer allow yourself to think before you shoot; you just go for the kill. Whenever you succeed at a Surprise test, increase your initiative score by the number of total hits rolled on the test. This bonus only applies to the first turn of combat. If additional Surprise tests occur later in combat, the bonus will trigger based on this new Surprise test, on the next turn after that Surprise test. This quality also reduces the threshold for quick drawing a weapon by 1.

引用
特殊改造SPECIAL MODIFICATIONS
花费:5业力/级(最大等级2)
前置要求:凡俗
它可能不是世界上最靓的枪,但它是只属于你的宝贝,你在它的身上投入了大量的街头研发时间。觉醒者们会花费时间以增进他们对魔法的理解或联系。但你只能依靠自己的装备,你会投入时间与金钱来使它变得更具价值。无论是通过你天才般的工程学技术,还是通过非法的手段获取到的尖端技术,你都将你最喜爱的武器变成了最佳应急武器。
每多1级特殊改造,你可以为自己的武器添加额外的+1伤害※,或选择以下中的两项(可以被选择多次):增加-1AP(穿甲)、+1精度、+1RC(后座补偿)、弹容增加原来弹容的一半,-1隐蔽性修正,或增加1点武器触及。修改无法被添加在没有这项属性的武器上。由于修改的特殊性,任何特殊改造只能由其拥有者(即为此付出业力的人)使用。如果一件经过特殊修改的武器被损毁或丢失,该特质的等级并不会因此消失,但其需要一个生活方式的支付周期的时间(鸡米注:也就是一个月)来在同一武器的新版本上复制这些修改。
玩家也有可能想要改变他武器的特征而非属性数据,举例说明,玩家可能希望他能让他的喷火器喷出寒冷伤害。只要基本数据不变,主题、元素或是其他特征的变化会让事情变得很有趣。
※如果伤害是基于力量的,每级你可以加上或减去1点基础伤害。如果武器没有伤害属性,你可以选择去更改其他属性,或是在GM的允许下,增加1点到伤害上。(译注:这段写的也太迷了,逐流说以榴弹发射器为例,虽然发射器没有伤害,但你可以跪求GM给发射出来的榴弹加伤害)
剧透 -   :
Cost: 5 Karma per rating (max rank 2)
Prerequisite: Mundane
It may not be the shiniest gun around, but it is yours, and you’ve put a lot of street R&D into it. Awakened folks spend time increasing their knowledge or connection to magic, but you only have your gear to rely on, and you spend your time and money making it count. Whether it was through engineering genius or illicit acquisition of bleeding-edge tech, you have turned your favorite weapon into the best jury-rigged version around. For each rating of Special Modifications, you can add either +1 damage* to the weapon, or choose two of the following (may be chosen more than once): an additional –1 to Armor Penetration, an additional +1 Accuracy, an additional 1 point of Recoil Compensation, ammo capacity increased by half the weapon’s original capacity, –1 Concealability modifier, or increase the weapon’s Reach by 1. Special modifications cannot add attributes to a weapon that it does not already possess. Due to the idiosyncratic nature of the modifications, any special modifications to a weapon can only be used by its owner (the one who paid the Karma for the Special Modification quality). If a weapon with Special Modifications is lost or destroyed, Ranks in this quality are not lost, but it requires 1 Lifestyle payment cycle to replicate the modifications on a new version of the same weapon. Alternatively, the player may choose to alter not the numerical attributes of the weapon, but its characteristics instead. For example, a player may wish to jury-rig his flamethrower to throw “cold” instead. As long as the base statistics are the same, thematic, elemental, or other characteristic changes like this could be fun.
*If damage is Strength-based, you may add or subtract 1 from base damage per rank. If there is no damage attribute, either choose another attribute to shift, or with the gamemaster’s permission, add 1 to the damage.

引用
原型材料PROTOTYPE MATERIALS
花费:5业力
前置条件:凡俗,且要获得GM允许
从公司设施中取得尖端的原型机绝非易事,但你还是做到了。除此之外,你拥有着自由的想象与智力,能用这些东西升级你心爱的武器。该特质允许玩家达到特殊修改特质的新等级,即便他的特殊修改特质已经到达了最高等级2。GM可以在玩家在研究实验室中找到原型机或数据时,让玩家取得这个特质,以此作为狂奔报酬的替代品,或者出于其他与之类似的原因(将其作为奖励)。
剧透 -   :
Cost: 5 Karma
Prerequisites: Mundane and Gamemaster approval
It wasn’t easy getting cutting-edge prototypes from that corporate facility, but you managed it somehow. Furthermore, you had the free imagination and resourcefulness to upgrade your trusty weapon with those parts. This quality allows the player to take another rating of the Special Modifications quality, even if they already had reached the max rating of 2. Gamemasters may allow a player to take this quality after finding data or prototypes in a research lab, as alternative payment for a run, or for similar reasons.
« 上次编辑: 2019-01-24, 周四 09:58:24 由 cmoon »

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Re: 【BtB】新特质NEW QUALITIES P161-162
« 回帖 #1 于: 2019-01-17, 周四 19:59:46 »
负面特质NEW NEGATIVE QUALITIES
引用
亡者认证DEAD SIN
奖励:20业力
死人不会说话。但在第六纪,骗过死亡已经成为了一种艺术。不管你是伪造了自己死亡,还是奇迹般地从本该杀死你的事物中生还,每个人都认为你已经死了。成为“死人”可能会有些好处,但也会造成不少的问题。在你的物品中加入一个3级假SIN,并且其附有4张3级的假执照。这些SIN和执照并不是因为他们不是你的而被认作是假的,而是因为你应该已经死掉了才被认作是假的。该SIN一旦被标识为假,你必须立刻买除这个特质(译注:也就是说你要花40业力弄掉这玩意,太惨了),先花光你身上所有的业力,如果你身上的业力还不够的话,你就会欠下业力债。(译注:也就是你此后获得的业力要先拿来还债,太惨了)此外,SIN扫描仪将会在检查该SIN的检定中掷出等同于该SIN的阈值的数值时直接报告此SIN为假。
剧透 -   :
Bonus: 20 Karma
Dead men tell no tales. But in the Sixth World, cheating death has become an art. Whether you faked your own death or miraculously recovered from something that should have killed you, everyone thinks you’ve passed on. Being “dead” may have advantages, but it has problems as well. Add a Rating 3 Fake SIN to your inventory, with four Rating 3 fake licenses. The SIN and licenses aren’t fake because they aren’t you, they’re fake because you are supposed to be dead. If this SIN is ever flagged as fake, you must immediately buy off this quality, spending any Karma you have available first, then going into Karmic debt if you don’t have enough. In addition, a SIN scanner will report this SIN as fake on a tied roll vs. the threshold of the SIN.


引用
厄运HARD LUCK
奖励:5业力
无论你做什么,你都无法成功。生活从来没有公平地对待过你,你似乎注定要生活在贫困之中。这个角色长期地承受着苦与痛。因此,他们需要支付的生活方式的花费比他们选择的生活方式的花费要高一级,以此反映那些在角色的一生中困扰着角色的不可预料的费用。(译注:这个也太惨了)
剧透 -   :
Bonus: 5 Karma
No matter what you do, you can’t get ahead. Life never treats you fairly, and you seem destined to live in poverty and destitution. This character suffers from chronic hardship. As a result, they must pay lifestyle costs 1 level above the one they have chosen to reflect those unforeseen costs that plague the character throughout their life.
« 上次编辑: 2019-01-17, 周四 21:44:38 由 cmoon »

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Re: 【BtB】新特质NEW QUALITIES P161-162
« 回帖 #2 于: 2019-01-17, 周四 20:00:14 »
大师特质NEW MASTERY QUALITIES
引用
元素协调ELEMENTAL ATTUNEMENT
花费:5业力
前置条件:修士异能:杀戮之手,元素打击以及元素之躯。
献身自然,通过你的身体来引导自然的力量,你已经成为世界原初之力的一员。选择该大师特质后,你将按如下方式承受元素之躯的耗竭:在激活该异能之后的每个战斗轮开始时,承受1格无法抵抗的耗竭,修士可以在每次承受该耗竭时选择它是物理还是晕眩伤害。
剧透 -   :
Cost: 5 Karma
 Prerequisites: Adept Powers: Killing Hands, Elemental Strike, and Elemental Body
Dedicating yourself to channeling the raw forces of nature through your body, you have become one with the world’s primal forces. Change the drain from Elemental Body to function as follows: At the start of the Combat Turn after this power is activated, suffer 1 unresisted box of Drain. The adept may choose Physical or Stun each time they suffer this damage.

引用
共鸣不协RESONANT DISCORDANCE
花费:13业力
前置条件:深潜1阶
在第六纪现身是危险的。在矩阵之外,你对此无能为力。但在矩阵之中,努力和训练使你得到了通过在自己脑内创建一个失协分区以在矩阵最危险的区域中保护自己的能力。
你现在可以进入冷模了。由于你自身与矩阵之间的密切联系,你仍保有+2于矩阵动作的加值(也就是说你在冷模中也能享受到等同于热模中矩阵动作+2的加值)。如果你选择使用热模,你将在如下的共鸣技能的掷骰过程中获得+2加值:编制,注销,编制共鸣程式(译注:这是个动作,太催了)
剧透 -   :
Cost: 13 Karma Prerequisite: Submersion grade 1
 Being emergent in the Sixth World is dangerous. Outside the Matrix, there isn’t anything you can do about that. Inside the Matrix, however, practice and dedication have given you the ability to protect yourself from the worst of the Matrix by creating a discordant partition in your mind.
You may now enter cold-sim. Due to the closeness of your being with the matrix itself you retain the +2 dice pool bonus to matrix actions. If you choose to use hot-sim, you receive +2 bonus to the following Resonance skill rolls: Compiling, Decompiling, and Threading complex forms.
« 上次编辑: 2019-01-17, 周四 20:50:06 由 cmoon »