作者 主题: 【CF】标准生体改造STANDARD BIOWARE P111-116  (阅读 9100 次)

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【CF】标准生体改造STANDARD BIOWARE P111-116
« 于: 2018-11-12, 周一 19:46:50 »
增强免疫系统AMPLIFIED IMMUNE SYSTEM
        这是一系列旨在增进身体对各种病原体抵抗力的疗法,增强免疫系统既极为简单(做的事就只是和疾病斗争),又可怕得复杂(指斗争中使用的工具)。这个系统包括针对几种常见疾病的定期预防接种,确保免疫系统适应它们,还包括对淋巴结、脾和扁桃体的强化,以产生高于正常水平的T细胞和抗体,以及其他更深奥、更善斗的方法。其最终结果是身体对现代疾病的抵抗力得到了极大的强化。
        在进行疾病抵抗检定时,使用者的体质属性会获得增强免疫系统的等级加值。它与抑制免疫系统的殖装或药物不兼容。

剧透 -   :
A series of treatments designed to enhance the body’s resistance to a wide array of pathogens, the amplifed immune system is at once both simple in what it does (battle disease) and frighteningly complex (the tools it uses in this battle). The system includes a period of inoculation against several common diseases, to ensure that the system is adapted to them, as well as a strengthening of the lymph nodes, spleen, and tonsils to produce higher-than-normal levels of T-cells and antibodies, as well as other, more esoteric, combative methods. The end result is a body vastly more resistant to modern diseases.
An amplifed immune system adds its rating to a user’s Body while making a Disease Resistance Test. It is not compatible with augmentations or drugs that suppress the immune system.
引用
>免疫缺陷在相对贫困的泛人类中惊人地常见,主要是由于胎儿期和发育期的营养不良引起的。当然,由于贫穷,穷人也无力承担解决这一问题的治疗费用。
>屠妇(Butch)
>奇怪的是,营养过剩也是一个诱因,酒精和含糖食物构成了糖尿病诱因之一,而肥胖更是带来了其他的一大堆问题。应该指出的是,免疫系统讨厌绝大多数赛博殖装,这就是为什么你会发现很多街头武士像是喝水一样往下灌免疫抑制剂。出于显而易见的原因,他们不会接受这项疗法。
>发条(Clockwork)

剧透 -   :
> Immunodefciencies are staggeringly common in the poorer sections of metahumanity, mostly caused by fetal, and developmental, undernourishment. Of course, the poor also can’t afford treatment to fx the problems that being poor causes.
> Butch
> Weirdly, over-nutrition is also a factor, with alcohol and sugary foods being a factor in diabetes, while obesity brings a whole other swath of problems. It should be noted that the immune system hates most cybernetics, which is why you fnd many a samurai sucking down immuno-suppressants like water. For obvious reasons, they don’t get this treatment.
> Clockwork

化学腺体CHEMICAL GLANDS
        虽然化学腺体最初的目的是为糖尿病患者生产胰岛素,但超企很快就发现,许多不同寻常的天然药物以及能产生它们的器官中有商机可寻,而街头很快便如法炮制。化学腺体是一种产生单一物质的有机液囊。它通常被植入代替阑尾,但化学腺体也可以位于体内的许多其他部位,例如植入到口腔上部,以为<尖牙>所用;或者植入到植入武器系统附近,以提供涂毒。甚至更不同寻常的位置也有人想了出来。每个腺体只能生产一种化合物,在购买时选择,并且此后不能改变选择。这些化合物必须是天然存在的而不是合成品。腺体每24小时生产一剂量药剂,同时间最高能够容纳4份剂量。当然,扩充储液器是可行的。注意,化学腺体的植入绝不会让使用者免疫该物质,甚至不会提高对它的抗性。腺体的保护囊可以防止复合物自然渗入体内,但如果以另一种方式注入(比如用<尖牙>咬住自己),使用者也会受到影响。
        在基础价格之外,化学腺体的花费需要额外增加相当于其产生的化学复合物一百剂的价格。化学腺体的可获得性为12,或等于其所产生的化合物,取较高者,并如果化合物带有R或F的标,那化学腺体也会是限制或禁止。使用者可以具有多个化学腺体。
        化学腺体可以连通到赛博殖装的液库(cybernetic reservoir)中,或是选择以下释放方法。


逐步释放:化学腺体可用于将其产生物质持续注入体内,以确保体内始终有一剂。这使得用户始终处于化学物质的作用下并消除所有储备。这很容易导致最终对特定化学物质成瘾。
吐息喷射:这种呼吸喷雾植入颈部,并通过括约肌密闭,需要由主动的习得性反射触发,使用者首先深呼吸,然后用手压在喉咙上打开内括约肌,将其散入一次有力的呼气中,将化学物质以喷雾的形式排出去。只有接触或吸入的化学物质才能以这种方式使用,并且使用者还得注意,在完全排出之前不能吸入。或者,使用者可以手动激活括约肌并为自己吸入一剂量,许多哮喘患者经常这么用。
        当呼气时,药剂将扩散出一个两米长、最宽处为两米的锥形,如果目标挨得足够紧密,它可以有多个目标。这一殖装需要异种武器(喷雾)技能进行攻击。使用者只能拥有一个吐息喷射。
内部释放:最常见的方法是简单的内部释放,由精神指令触发,方式跟让肌肉弯曲没什么不同。通过这种方式,它可以作为一种生体自动注射器。这是默认的释放方式,包含在腺体的成本中。
唾液啐出:这是一种不常见的选择,因为它总是会让使用者暴露于化学物质。唾液啐出要增加额外的口腔括约肌,通过面部肌肉的收缩或连续的舌位变化开启,放出一剂物质以供使用。泛人类啐出的浓缩化学品核心最远可达5米。使用者只能拥有一个该植入,使用它需要异种武器(啐液)技能。
武器液库:通过将化学腺体直接连接到武器增强的根系,武器可以在它每次伸长时涂上单剂量的物质。或者,它可以连接到<尖牙>或<钉刺>中,并且必须穿透才能注射。
如果用作注射器,天生武器攻击必须获得两个额外的成功,用于注射而非增加伤害。
扩充液库:一个化学腺体最多可附加四个额外液库,每个液库最多可容纳四剂量化学品。虽然角色可拥有多个化学腺体,但它们不能共享液库。

剧透 -   :
While chemical glands were originally intended to produce insulin for diabetics, megacorporations soon learned that there was a market for any number of unusual natural pharmaceuticals and organs that could produce them, and the streets quickly followed suit. The chemical gland is a small organic sac that produces a single substance. Often implanted in place of the appendix, the chemical gland can also be located in many other spots inside the body, such as the roof of the mouth so it can be used with fangs, or perhaps near an internal weapon system to provide a coating of venom. Even more unusual placements have been dreamed up. Each gland can only produce a single compound, chosen when purchased, and the selection cannot be changed. These compounds must be naturally occurring and not synthetic. The gland produces a single dose every twenty-four hours and can hold as many as four doses at once. An expanded reservoir is, of course, available. Note that the implantation of a chemical gland in no way provides immunity, or even improved resistance, from the substance for the user. The gland’s protective sac keeps the compound from leaking into the body naturally, but if introduced in another way (such as biting one’s self with fangs), the user can be exposed to it.
In addition to the base price, the chemical gland’s cost is further increased by an amount equal to the cost of one hundred doses of the chemical compound it produces. The Availability of the chemical gland is 12, or equal to the compound created, whichever is higher, and is Restricted or Forbidden if the chemical carries such a flag. A user may have several chemical glands.
The chemical gland may be connected to a cybernetic reservoir, or have a release methodology chosen from below.
Gradual Release: A chemical gland can be used to leak its substance continuously into the body, ensuring that a dose is present at all times. This leaves the user under the effect of the chemical at all times and eliminates any reserve. This can easily lead to terminal addiction for certain chemicals.
Exhalation Spray: Implanted in the neck and sealed off via a sphincter, the exhalation spray is triggered by an active learned reflex, where the user frst takes a deep breath, then hand pressure against the throat opens the inner sphincter, which disperses into a strong exhalation, expelling the chemical in an aerosol spray. Only contactor inhalation-vectored chemicals are of much use in this method, and the user must be careful not to inhale until the dose is fully discharged. Alternately, the user can manually activate the sphincter and inhale a dose themselves, a popular approach for many asthmatics.
When exhaled, the dose expands in a cone two meters long and two meters wide at its widest point, which may catch multiple targets if they’re placed closely enough. The Exotic Ranged Weapon (Sprayer) skill is used for any attacks with this augmentation. A user may only have one exhalation sprayer.
Internal Release: The most common method is a simple internal release, triggered by mental command not terribly different from flexing a muscle. In this way, it serves as a sort of biological auto-injector. This is the default method of release and is included in the cost of the gland.
Spit: An unusual choice as it always exposes the user to the chemical, spitting involves a sphincter added to the mouth that can be opened by contraction of facial muscles or continuous tongue placement, unlocking a single dose of the substance for use. Metahuman spit with a concentrated chemical core can be launched up to 5 meters. A user may only have one implant, and they use the Exotic Ranged Weapon (Spitter) skill to employ it.
Weapon Reservoir: By connecting the chemical gland directly to the root system of a weapon augmentation, the weapon can be coated with a single dose each time it’s extended. Alternately, it can be connected to fangs or a stinger, allowing for injection only upon penetration.
If used as an injector, a natural weapon attack must score two additional hits, which must be used for an injection rather than used to increase damage.
Expanded Reservoir: A chemical gland may have up to four additional reservoirs attached to it, each holding up to four more doses of the chemical in question. While a character may have multiple chemical glands, they may not share reservoirs.

伸缩关节ELASTIC JOINTS
        使用合成材料简单地替换更为脆弱的泛人类关节的天生材料,伸缩关节具有更高等级的伤害减免和更低等级的神经连接,允许关节无痛形变且更易恢复到正常位置。整体效果增加了身体的灵活性,允许过度扭曲。这种增强与其他关节增强不兼容。
        使用者在脱逃技能的物理界限上+1。此外,使用者可以穿过不小于头部的开口,并可以在更狭窄的环境下保持更长时间而不会产生显著影响。

剧透 -   :
This simple replacement of the more fragile natural material of the metahuman joint with synthetic materials that have a higher level of damage resistance and lower levels of neuro-connection allows joints to be deformed without pain and easily restored to their usualvlocation afterward. The overall effect is to increase the body’s flexibility, allowing for excessive contortions. This modifcation is incompatible with other joint augmentations.
The user’s Physical limit for the Escape Artist skill is increased by 1. In addition, the user can ft through openings no smaller than their head and can remain in cramped conditions longer without signifcant effect.

肺积扩大EXPANDED VOLUME
        泛人类每次呼吸中交换的空气量大约为半升;这被称作潮气量。通过扩大每次呼吸的潮气量,保留了五倍空气的肺部在氧气/二氧化碳交换中变得更加有效并改善了使用者的整体耐力。
        使用者可以在所有疲劳检定的骰池中加入等同该项等级的骰子。

剧透 -   :
The amount of air exchanged in each breath a metahuman takes is about half a liter; this is known as the tidal volume. By expanding the tidal volume of each breath, the lungs, which hold fve times that much air, become more effcient in oxygen/carbon dioxide exchange and improve the user’s overall endurance.
The user may add this item’s Rating to dice pools for all Fatigue tests.

腮GILLS
        被安置在用户脖颈的侧面,腮是赛博腮的生体改造版本,以类似的方式操作但缺乏切换模式的能力。使用者不再需要担心溺水,但由于沿着气管的腮开口他们也不能有效地吸入空气了。那些希望享受完全两栖生活的使用者通常会投资肺积扩大(见上)。腮的使用者可以水下呼吸(淡水或咸水,在初次安装时选择),但在呼吸空气时进行的任何疲劳检定都会受到-2DP的惩罚。
剧透 -   :
Set into the sides of the user’s neck, gills are the bioware version of cybergills, operating in a similar way but lacking the ability to switch modes. The user no longer has to worry about drowning, but they also do not draw air quite as effciently due to the gill openings along the windpipe. Those users who wish to enjoy a fully amphibious life usually invest in expanded volume (above). A user with gills can breathe water (either fresh or salt, chosen when frst installed) but suffers a –2 dice pool penalty to any Fatigue test made when breathing air.

手足蹼HAND AND FOOT WEBBING
        这是一种简单的植入,通常成对添加,在使用者的脚趾或手指间添加蹼,通过简单的肌肉收缩来扩张并以相同的方式收回(都是自由动作),允许使用者提高游泳速度。
        使用者每只安装并使用了蹼的手或脚都将提供+1物理界限在游泳检定上,而每对蹼+1游泳者的速度乘数。当使用者的手部有蹼时对于任何包含精细操作的动作都将受到-1物理界限的惩罚。

剧透 -   :
A simple implantation, usually added in pairs, adding webbing between the user’s toes or fngers, which are expanded by simple muscle contraction and withdrawn the same way (each is a Free Action), allowing the user improved speed while swimming.
For each hand or foot that has webbing engaged, the user gains +1 to their Physical limit for Swimming tests, while each matched pair adds +1 to the swimmer’s speed multiplier. When webbing is engaged on a user’s hands, they suffer a –1 penalty to their Physical limit for any actions that include fne manipulation.

听力增强HEARING ENHANCEMENT
        这一泛人类耳部的基础增强会锐化因为损伤而失真的听觉,以及/或是把它恢复到比之前更好的状态。
        使用者只在他们跟听力有关的侦察+直觉检定中获得+1骰池。

剧透 -   :
This is a basic enhancement of the metahuman ear’s accuracy, sharpening hearing that’s lost some fdelity due to damage and/or restoring it to better than it was before.
The user gains +1 die to their Perception + Intuition tests for hearing only.

听力扩展HEARING EXPANSION
        一种更不寻常的进步,听力扩展拓宽了正常人类能检测到的听力范围,使他们能检测到包括次声波和超声波的处于5Hz到50kHz范围内的声音。这种改造的主要优点在于能够听见超声设备,但使用者有时候会被其他人无法察觉的声音分散注意甚至震耳欲聋。
剧透 -   :
A more unusual advancement that expands the hearing band that normal humans can detect, allowing them to detect both infrasonic sound and ultrasonic within a band ranging from 5 Hz to 50 kHz. The primary advantage of this is hearing ultrasonic devices, but the user can sometimes be distracted, or even deafened, by sounds undetectable to others.

关节更替JOINT REPLACEMENT
        一种简单的结缔组织再生和增强的手术。每次更替都集中在单个关节结构上,例如膝盖、肩膀或手腕,并且包括接合点的骨头和韧带增强的小手术。已完成的关节将恢复到最佳强度并预期可在最佳性能下持续使用十年。
剧透 -   :
A simple surgery where connective tissues are regrown and strengthened. Each replacement focuses on a single joint structure, such as a knee, a shoulder, or a wrist, and includes minor work with bone and ligament strengthening at the junctures. The fnished joint is returned to prime strength and is expected to last ten years at peak performance.

肾屏障NEPHRITIC SCREEN
        肾屏障本质上是一个增强版的肾脏,它可以改善血液过滤以去除血流中的有害毒素,以及血液筛查以保留更多有用的物质的同时去除无用物质。整体效果是使用者身心健康的普遍改善,同时也使得使用者更不可能醉酒或享受社交类药物。根据每个人看法不同,这可以是个缺陷,也可以是额外的优点。
        在所有药物成瘾检定(p.414,核心规则)中将肾屏障的等级添加到使用者的意志属性中去,同时将其等级作为毒素抗性或是疾病抗性的检定的骰池加值。此外,降低所有药物等同于肾屏障等级的持续时间,无论使用的是任何时间增量长短的测量标准(即,如果持续时间以小时为单位测量,则肾屏障将持续时间缩短[等级]小时)。

剧透 -   :
Essentially an up-gunned kidney, the nephritic screen improves both blood fltration, removing harmful toxins from the bloodstream, and blood screening, keeping more useful materials in while removing the less-useful. The overall effect is a general increase in the user’s health and wellbeing, while also making the user far less likely to become drunk or enjoy recreational pharmacology. Depending on one’s point of view, that can be a drawback or an additional bonus.
Add the nephritic screen’s Rating to the user’s Willpower for all drug addiction tests (p. 414, SR5), and also add its Rating as a dice pool bonus to Toxin Resistance or Disease Resistance tests. In addition, reduce the duration of any drug by the nephritic screen’s Rating, using whatever time increments the duration is measured in (that is, if duration is measured in hours, the nephritic screen reduces the duration by [Rating] hours).

瞬膜NICTITATING MEMBRANES
        这是一种简单透明的“第三眼睑”,可以保持眼睛湿润并保护眼睛免受各种刺激物的伤害,这种瞬膜类似于数种动物具有的,尤其是爬行动物和鲨鱼。与普通的眼睑不同,瞬膜水平滑动并且看起来有些令人不安,因为绝大多数哺乳动物,包括泛人类,都没有这种特征(译注:但是猫狗兔子都有)。它对潜水很有用,可以防止浮屑伤害眼睛本身,也可以在陆地上用于刷掉烟尘或沙砾。有色版本可以用于抵抗强光,但这个版本看东西不太清楚,致使陷入进退两难的境地而很少使用。请注意,瞬膜与标准或更好的赛博眼完全兼容。
        标准的瞬膜在抵抗眼部刺激时为使用者+2骰池,如CS瓦斯或胡椒喷雾,以及普通的烟雾,并允许使用者在水下保持睁眼而不会感到不适。
        有色版本具有类似的增益,并在使用时还可起到强光补偿的作用,但是对使用视觉的侦察检定造成-1骰池的惩罚。

剧透 -   :
A simple transparent “third eyelid” that keeps the eye moist and protects it from damage by assorted irritants, the nictitating membrane is similar to that possessed by several animals, most notably reptiles and sharks. Unlike normal eyelids, the nictitating membrane slides horizontally and is somewhat unsettling to see as most mammals, including metahumans, don’t possess such a feature. It’s useful in diving, to keep floating detritus from damaging the eye itself, but also on land for brushing away smoke or grit. A tinted version is available to act as a defense against bright light, but this version cannot be seen through clearly, resulting in an either-or proposition that few use. Note that nictitating membranes are fully compatible with cybereyes of Standard grade or better.
Standard nictitating membranes add +2 to the user’s pool to resist eye irritants, such as CS gas or pepper spray, as well as ordinary smoke, plus allow the user to keep their eyes open underwater without discomfort.
Tinted versions give similar benefts and further act as flare compensation when engaged but provide a –1 dice pool penalty to Perception tests using vision.

更替肢体REPLACEMENT LIMB
        对于那些失去手指或是手足的人来说,现代生体技术可以允许肢体的再生和自然更替,而不会产生装赛博手臂一样的天文数字的开销。O型更替是常态,但对于愿意而且能买的起的人来说,还有更昂贵且破坏性更小的人工培育版本。
        更替肢体具有该类泛人类的平均属性,并经过一个月的调整通过物理治疗/运动或是一般的静止以匹配使用者自身状况而适当。人工培育的更替肢从附加时就与其使用者具有同等的属性。

剧透 -   :
For those who lose a fnger, a foot, or an arm, modern bio-technology can allow for the growth and natural replacement of the limb without the deep dehumanizing cost that comes from a cybernetic arm. Type-O replacement is the norm, but a more expensive and less disruptive cultured version is available for those willing and able to pay the price.
Replacement limbs have the average stats of a metahuman of that type, which then adjust over the next month to match the user’s own due to physical therapy/exercise or general inactivity as is appropriate. Cultured replacements have identical stats to their user when attached.

蛛丝腺体SPIDERSILK GLAND
        蛛丝以其重量与强度而著名,因此工程师们一直在寻找利用其能力的方法。通过植入从人体射出合理的蛛丝仿体物质的腺体,人们有机会绊倒对手,甚至从建筑上下降。当然,不要尝试用它摆荡——别当自己活在漫画里。腺体通常植入人的腕部;手腕植入的腺体可以容纳两剂量蛛丝,每剂量约20米长。植入腹部或下背部的腺体可以容纳五剂量。当蛛丝射出时,使用者可以选择将其固定在腺体上,也可以将其切断。用蛛丝瞄准目标需要异种武器(蛛丝)技能进行攻击。成功集中不会造成伤害,但会给予目标-2物理界限。要害攻击正常受到-4骰池,但一旦成功即可击中足部,只要有任何净成功即可绊倒目标,亦或是暂时封住他们的手,如果击中的是手的话。目标将需要5个战斗轮来解开自己,除非他们具有特殊的酶——每剂量只需25新元——的话,可以在两个战斗轮溶解它。
        用于索降时,为自由落体+体质检定+3骰子。

剧透 -   :
Spidersilk is renowned for its strength in relation to its weight, so engineers have long looked for ways to harness its abilities. By implanting glands that shoot a reasonable facsimile of spidersilk from the human body, people get the opportunity to trip up opponents, or even rappel down a building. Don’t try swinging from it, though—this is not a comic book. Glands are often implanted in people’s wrists; those ones hold two doses, with each dose being about twenty meters long. Glands implanted in the abdomen or lower back can hold fve doses. When the silk shoots out, the user can choose to keep it stuck to the gland, or they can snip it off. Aiming spidersilk at a target requires an Exotic Ranged Weapon (Spidersilk) attack. A successful hit does no damage, but gives the target –2 on their Physical limit. Called shots incur the normal –4 penalty, but if successful they can hit the feet, tripping the target as long as the attack generated any net hits, or temporarily disabling their hands if that’s what was hit. The target will need 5 Combat Turns to disentangle themselves, unless they have a special enzyme, available for 25 nuyen a dose, that can dissolve it in 2 Combat Turns.
When used in rappelling situations, add +3 dice to the required Free-fall + Body test.

脊椎重校准SPINAL RE-ALIGNMENT
        该改造用于对抗慢性背痛、脊椎损伤、椎间盘突触等等,脊椎重校准有数种方法可以产生相同的结果:根除疼痛情况并强化组成脊椎本身的骨头,并在十年内预防进一步的自然磨损。
剧透 -   :
Used to combat chronic bad backs, spinal injuries, slipped discs, and so forth, there are several approaches to spinal re-alignment that all result in the same general result: an eradication of the painful condition and a strengthening of the bones that compose the spine itself, preventing further natural wear and tear for a decade.

触觉敏感化TACTILE SENSITIVITY
        与其毫无章法地增加接触面的面积,触觉敏感化反而更集中于细节上,允许更缓慢、更细致地“阅读”触觉信息。完全比常人多四倍的神经末梢,增益有所降低以防止压倒性的知觉反馈,允许更精确的刺激定位,使得在几乎任何表面上检查到别的难以检测的标记变得简单。通过练习,使用者可以在绝对黑暗中读取键盘或数字键盘上的按键,基于每个键的印字痕迹或是察觉到组合锁的转臂落进位置的感觉。当今世界很少需要这种古老的技术,但如果你需要的话这是一个好选择。
        触觉敏感化为所有基于触感的侦察检定+2骰池。

剧透 -   :
Rather than the hedonistic increase in volume that cosmetic modifcation brings, tactile sensitivity instead focuses on detail, allowing a slower, more detailed “reading” of tactile information. Fully four times as many nerve endings are present, with the gain somewhat turned down to prevent overwhelming sensation, allowing for more  precise location of stimulation, making it simple to detect otherwise undetectable markings on virtually any surface. With practice, a user can read the keys on a keyboard or numberpad in absolute darkness, due to the indentions on each key, or feel when tumblers fall into place in a combination lock. These ancient technologies are rarely needed in today’s world, but it’s nice to know that the option’s there if you need it.
Tactile Sensitivity adds +2 dice to all touch-based Perception tests.

尾巴TAIL
        标准级的生体改造尾巴直接嫁接到使用者的脊椎上,允许如常使用。自然尾巴倾向于对潜意识的思想做出反应,并透露出使用者的情绪状态,而在个体不注意的时候尾巴会懒散地摇摆。普通的尾巴长度可达一米,毛皮或鳞片是常见的装饰,可以安静地作为额外的平衡。更少见的是尾巴可能具有初步的抓握能力——一种昂贵但有用的东西——或是在尖端包含武器。绝大多数都只是时尚饰品。
剧透 -   :
The standard bioware tail is grafted directly to the user’s spinal column, allowing for natural-feeling use. Natural tails tend to react to subconscious thoughts, giving away the user’s emotional state, otherwise idly swaying a bit when the individual is not paying attention. Ordinary tails are available in lengths up to one meter, with textured fur or scales being a common modifcation, and quietly serve as extra balance. More rarely, a tail may have rudimentary prehensile capability, an expensive but useful thing to have, or include a weapon at the tip. The vast majority are simply fashion accessories.

特制生物费洛蒙TAILORED CRITTER PHEROMONES
        虽然许多人认为生物费洛蒙基于非法的泛人类费洛蒙生体改造而生,但事实恰恰相反。生物费洛蒙问世在先,但一些有进取心的街头人渣扭曲了这个过程直到将正确的信息素混合在一起影响了泛人类。更依赖于基于气味的交流的动物比起人类更易受到费洛蒙的影响。当这个改造被安装后,使用者必须选择这种费洛蒙打算影响何种生物,并从那时开始它将持续制造针对该物种的费洛蒙。(改变目标物种只需一个足够简单的程序,成本是完整安装的一半,用新的物种取代前一个物种)应该注意的是,生物费洛蒙对相关物种的影响有限(例如,狗信息素对其他犬科动物亦有所影响),但这些结果可能是消极的。例如,产生猫费洛蒙的使用者可能会发现他们身边有愤怒地逼近着的狗。请注意,任何时间都只能有一个费洛蒙制造器在个体中运行。
        特质生物费洛蒙将其等级双倍加入到使用者的动物驯养骰池中,或是跟它们等级密切相关的物种。根据GM的判断,如果使用者的生物费洛蒙与他们试图控制的生物之间存在敌对或食物链关系,它们也可能会给予使用者的驯养动物骰池负面影响。

剧透 -   :
While many think that critter pheromones are based on the outlawed metahuman pheromone bioware, the reverse is actually true. Critter pheromones were introduced frst, but some enterprising street scum jiggered around with the process until fnding the right blend of scents to influence metahumanity. Animals, which have far stronger scent-based communication than metahumans, are vastly more vulnerable to pheromone influence. When this ’ware is installed, the user must select what species the pheromones are meant to interact with, and it will continue to create pheromones for that species from that point on. (Changing the targeted species is a simple enough procedure that costs half as much as the full installation, replacing the frst species with the new one.) It should be noted that critter pheromones have a limited effect on related species (for instance, dog pheromones have some influence on other canines), but these results can be negative. For example, a user who produces cat pheromones may fnd themselves angrily approached by dogs. Note that only one pheromone producer can be active in an individual at any time.
Tailored critter pheromones add twice their Rating to the user’s Animal Handling pool, or their Rating to closely related species. At the gamemaster’s discretion, they may also inflict a negative modifer to the user’s Animal Handling pool if an antagonistic or predatorprey relationship exists between the user’s critter pheromones and a critter they are attempting to control.

巨魔眼TROLL EYES
        传闻持续暗示其实巨魔是这个升级的来源,而城市传说从不会因被揭穿的频率而消亡。实际上,泛人类眼可以完全重建这一过程,改变它操作的可见光谱,并允许真正的热感视觉远比技术辅助实现的效果更自然。由于这一过程中的大量工作,没有其他任何眼部增强可以与巨魔眼兼容。
        使用者获得热感视觉。

剧透 -   :
Rumors continue to suggest that actual trolls are the source of this upgrade, and that urban legend simply won’t die no matter how often it is debunked. In reality, the metahuman eye is entirely reconstructed for this process, changing the visible spectrum that it operates on and allowing for a true thermal vision far more natural than what can be accomplished with technological aids. No other eye modifcation is compatible with troll eyes, due to the massive work that goes into the process.
The user gains thermographic vision.
引用
>它们当然不是巨魔的眼睛了。实际的巨魔眼睛太大了。他们实际使用的是矮人的眼睛。根据我了解到的,前一百个左右的手术会给他们保留赛博替代的眼睛,然后当它开始受欢迎之后,他们开始抓捕无SIN矮人,但这种方式有风险。目前,有一家克隆工厂生产它们。
>计划9(Plan 9)
>即使对你来说,这也是个延伸,计划9。
>阳光(Sunshine)
>实际上,他最开头的部分是准确的。环球全能科技曾用储藏的“损耗”的眼睛用于研究,移植是可能的研究方向。当然,其余的都是纯粹的妄想症。绑架无SIN的社会成员进行实验?
>KAM
>我懂得,嗯?我是说,谁听说过无家可归的矮人?那群家伙总是很有钱。
>霾(Haze)
>这算种族歧视吗?
>发条

剧透 -   :
> Of course they aren’t troll eyes. Actual troll eyes would be far too large. What they’re actually using are the eyes of dwarves. From what I understand, the frst hundred or so surgeries involved eyes held in reserve from cyber replacement, then when it got popular, they started grabbing SINless dwarves, but that sort of operation is risky. At present, there’s a cloning factory for them.
> Plan 9
> Even for you, this is a stretch, Plan 9.
> Sunshine
> Actually, he’s accurate on the very frst part. Universal Omnitech used to store “waste” eyes for research, and transplantation was a possible line of research. The rest is pure paranoia, of course. Kidnapping SINless members of society for experimentation?
> KAM
> I know, right? I mean, whoever heard of a homeless dwarf? Those guys always have money.
> Haze
> Racist much?
> Clockwork

音域增强器VOCAL RANGE ENHANCER
        关于音域增强器的争论在音乐界持续蔓延。有些人坚持认为自然音听起来更好,而那些真正有天赋的人应该被祝贺。其他人则坚持扩大音域和自然音没有明显区别,不像赛博殖装声音增强会扭曲声音,而自命不凡是推诿它的唯一原因。数个明星否认使用这一增强,当真相被揭露时声称只是被诽谤。事实上,其中一个明星,阿德瑞娜·维特——一个有着令人难以置信的自然音域的人——因伪造的证据支持其声音被增强过的指控而沦落毁灭中。除了核心的增强功能外,还存在第二个更宽泛的版本。虽然基础的增强功能使使用者可以用完整的八个八度音阶进行演唱,但音域扩充器可以进一步推动界限,允许使用者的声音进入次声和超声波,范围从20Hz到200kHz,发出标准泛人类听觉范围之外的声音。结合类似的听力增强,使用者可以以其他人听不到的频率进行交流,一个明显的优势。如果使用者是个熟练的模仿者京中有善口技者,他们可以进一步复写比普通泛人类所能做到的更广泛的声音。
        音域增强器在与说话相关的任何检定中为使用者提高1点社交界限,或在任何表演(歌唱)检定中为使用者提高2点社交界限。
        音域扩充器起到同样效果,但它还允许尝试欺骗语音识别系统或模仿动物或人为的声音。使用对抗模仿+魅力检定对抗生物识别系统等级起到前者的效果,或是对抗NPC的感知+直觉起到后者效果。

剧透 -   :
The debate continues to rage across the music world about vocal range enhancement. Some insist that natural voices sound better and that those who are truly gifted should be celebrated. Others insist that there’s no discernible difference in expanded ranges and natural voices, unlike the distorted sound of cybernetic vocal enhancement, and that snobbery is the only reason for pushback. Several stars have denied using this upgrade, only to be scandalized when the truth is uncovered. Indeed, one star, Adrianna Vente, who had a staggering natural range, was driven into ruin based on fabricated proof backing the accusation that her voice had been modifed. In addition to the core enhancement, a second, more expansive version exists. While the base enhancement gives the user access to a full eight octaves for singing, the vocal range expander pushes the boundaries even further, allowing the user’s voice to reach into the infrasonic and ultrasonic, ranging from 20 Hz to 200 kHz, producing sounds beyond the standard metahuman hearing range. Combined with a similar hearing enhancement, users can speak with one another at a frequency others can’t hear, an obvious advantage. If the user is a skilled mimic, they can further replicate a wider array of sounds than an ordinary metahuman is capable of.
« 上次编辑: 2023-10-10, 周二 09:06:56 由 水果Saove »
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Re: 【CF】标准生体殖装STANDARD BIOWARE P111-116 已完成
« 回帖 #1 于: 2018-11-13, 周二 12:14:45 »
生体改造                         精华消耗                        可获得性                         花费
增强免疫系统(1-4)           等级x0.1                      等级x7                         等级x4000
化学腺体                         0.1                               12R(或等同化学品)             20000+(100x化学品价格)
-吐息喷射                        0.1                               12R                             6000
-唾液啐出                        0.1                               12R                             6000
-武器液库                        0.1                               12F                             4000
-扩充液库                        0.1                               12                              2000+(化学品x4的成本)
伸缩关节                         0.2                               8                               8000
肺积扩大(1-4)             等级x0.1                       等级x4                          等级x2000
腮                                 0.2                              8                                 8000
手足蹼                             0.05                             8                              1000
听力增强                           0.1                              4                              4000
听力扩展                           0.1                              8                              4000
关节更替                           0.05                             2                              1000
肾屏障(1-6)               等级x0.05                       等级x2                         等级x4000
瞬膜                               0.05                             6                              1000
更替肢体
  手指/脚趾                         -                               2                              1000
  手/足                             0.1                             4                              10000
  半臂/腿                           0.2                             6                              20000
  全臂/腿                           0.4                             8                              40000
蛛丝腺体                           0.3                             10                              35000
脊椎重校准                         0.1                             8                               4000
触觉敏感化                         0.1                             12                              8000
尾巴                               0.25                            4                               2000
  抓握尾                           0.5                             8                               8000
特制生体费洛蒙(1-3)           等级x0.1                      等级x4                        等级x2000
巨魔眼                             0.2                             8                               10000
音域增强器                         0.1                             8                               10000
  音域扩充器                       0.2                             12R                             30000
« 上次编辑: 2023-10-10, 周二 09:15:17 由 水果Saove »
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