SALAMANDER CREATURE 7 CE MEDIUM ELEMENTAL FIRE Perception +15; darkvision Languages Common, Ignan Skills Acrobatics +12, Athletics +17, Crafting +15 (+17 for blacksmithing), Deception +12, Intimidation +14, Society +13 Str +4, Dex +3, Con +4, Int +2, Wis +2, Cha +1 Items +1 ranseur AC 26; Fort +15, Ref +16, Will +13 HP 125; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10 Attack of Opportunity [reaction] Speed 20 feet Melee [one-action] ranseur +18 (disarm, magical, reach 10 feet), Damage 2d10+7 piercing Melee [one-action] tail +17 (agile, reach 10 feet), Damage 1d8+7 bludgeoning plus 1d6 fire and Grab Armor of Flames [one-action] The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save. Constrict [one-action] 1d8+4 bludgeoning plus 1d6 fire, DC 25