精魂导师 MENTOR SPIRITS发帖人:Axis Mundi和新流派一样,我也对一些我自己初次听说的精魂导师作了一些关注。这些中的一部分——唔,确切地说他们不是新的,但他们被遵从的方式是新的。看看下面那个关于全球化的部分来获取更多细节。我一直都对更多关于图腾或精魂导师的信息很感兴趣,因为我正在构建一个关于如何把它们纳入我们关于UMT(Unified Magic Theory,魔法大一统理论)的讨论的理论体系,所以如果你听说了任何相关内容,给我发条信息。
鸽子 DOVE鸽之精魂是和平信使与带来和谐的调解人。通常来说,那些被发现跟随鸽之精魂的人关怀深切到愿意忍受伤害来保护他人安全。鸽子寻求保持警觉并保持与周遭环境的紧密联系。她与她的环境调谐,且她为自己在任何环境下都保持警觉而感到自豪。促进着纯洁与正直,鸽的追随者常常很难保持对最高理想的真诚,但鸽子也代表着和善与原谅,容许在她的道路上的人们掸下灰尘再做尝试。
优势: 通用:交涉检定获得+2骰池调整。
法师:施放生命系法术获得+1骰池调整,召唤气精魂获得+1骰池调整。
修士:免费获得1级『强化侦察』。
缺陷:鸽子在尽可能的情况下反对战斗。因此,那些遵从鸽子的人在施放战斗法术或使用致命手段时受到-2骰池调整。
相似原型:和平
位面实体 PLANAR ENTITY只有位面法师才能将位面实体作为精魂导师。位面法师必须选择(经过GM同意)一个自由精魂或异界位面实体来作为精魂导师。GM决定精魂在契约中给PC带来了什么好处,但这必须与精魂的影响相契合。比如,一个自由火精魂可能会带来施放火元素法术的+2调整,而一个恶魔(Shedim)可能带来免疫衰老的能力。
优势: 通用:取决于精魂类型和GM批准。
法师:取决于精魂类型和GM批准。
修士:取决于精魂类型和GM批准。
缺陷:将异界存在接纳入一个人的灵魂不是没有缺陷的。他们很大一部分精神力量都被用来保持自己不因这种共享存在的状态而失去自我上。法师在使用意志的检定上受到-2骰池减值。
相似原型:无。
奥秘 ARCANA奥秘本身并不是一个传统的精魂导师,而是它的追随者们描述的一种与塔罗牌间的相互反应。奥秘的追随者们将他们的决定与命运置于卡牌手中,因为他们相信自己的宿命与伟大的力量都可以在那其中找到。虽然并没有明显的传统式导师关系,奥秘的影响是以更加有形的方式被感知到的。那些被奥秘支配的人并不只是预言家或算命师,而是魔法本身的意志的信徒。当然,塔罗牌的意志总是可以有多种解释,而因此他的拥护者在他们的信仰和实践上也不是完全一致的。就此而言,虽然奥秘不以语言发声,卡牌总是在那里提供指引。
优势: 通用:每天一次,在做决定或做受塔罗解读/塔罗牌影响的检定时,可以如同使用了极限(良机再现)般重投结果中的未成功骰子。
法师:施放侦测系法术受+1骰池调整,施放千里眼(Clairvoyance)时额外受到+2骰池调整。
修士:免费获得2级『危险感应』
缺陷:奥秘的追随者必须使用塔罗牌卡组或单张卡牌作为法器或信物(fetish),否则在尝试使用它们时受到-2骰池调整。
塔罗奥秘在它的拥护者的生活中扮演着如此重要的角色,以至于当奥秘的追随者进阶1级启蒙时,他们必须选择专注(Centering)或修士专注(Adept Centering)作为他们的首要益处,同时选择塔罗牌作为他们使用专注的器具。
相似原型:赌博者,幸运女神
劇透 - :
Arcana is not a traditional mentor spirit as such, but an interaction that its followers describe as an intimacy with the Tarot. Followers of the Arcana place their decisions and fates in the hands of the cards, as they believe that their destiny can be found there, along with great power. While the traditional mentor relationship isn’t present, the influence of the Arcana is felt in more tangible ways. Those under the sway of Arcana are not just seers or fortune tellers, but believers in the will of magic itself. Of course, the will of the Tarot is always open to interpretation, and so adherents are not monolithic in their belief or practice. For its part, while Arcana might not speak with words, the cards are always present for guidance.
ADVANTAGES
All: Once per day, when making a decision or test influenced by a Tarot reading/card, may re-roll misses as if they had used Edge.
Magician: +1 dice pool modifier for casting Detection spells, an additional +2 dice pool modifier to cast Clairvoyance spells.
Adept: Gain 2 free levels of Danger Sense.
DISADVANTAGES
Followers of the Arcana must use Tarot decks or individual cards as foci and fetishes, or else take –2 when attempting to use them. The Tarot Arcana plays such a major part in the lives of its adherents that when a follower of Arcana becomes a grade 1 initiate, they must choose centering or adept centering for their first benefit, with the cards of Tarot being the focus of their centering.
Similar Archetypes: Gambler, Lady Luck
神圣经文 HOLY TEXT纵观历史,无数信仰的信徒们都宣称他们的特定圣典向他们发声了。对于某些人,指引以经文自己的形式出现,但对于其他某些人,则是一种更加神秘的体验——经文动了起来。那些遵从经文的人对于他们从中获得的价值与领悟有自己的阐述,而且正因此,世界上没有人能动摇他们的自信或是对经文的承诺。虽然经文各有不同,用来阅读、理解和实践其中教义的原则是相似的。
优势: 通用:得到+4等级的(选择特定神圣经文)知识技能。
法师:在施放生命系法术或使用驱逐技能时(二选一)骰池获得+2调整。
修士:免费获得1级『共情疗法』或『秘法护甲』(二选一)。
缺陷:拥有一本神圣经文意味着某些行为将被视作不正当的或违反经文教义的。当神圣经文的追随者想要进行一个与经文教义相违背的行为时(无论是哪种经文),他们必须通过一个魅力+意志(4)检定来进行该行为。
相似原型:吠陀经(Vedas),法句经(Dhammapada),律法(Torah),圣经(Bible),古兰经(Qur’an),摩门经(Book of Mormon)
劇透 - :
Throughout history, the faithful of myriad faiths have claimed that their particular sacred scriptures spoke to them. For some, this guidance may come in the form of the words themselves, but for others, it is a more mystical experience where the text comes alive. Those who follow these texts have a solitary commitment to the values and insights they glean from them, and as such, there is nothing in this world that can shake their confidence or commitment to them. While the texts are all different, the discipline used in reading, understanding, and practicing their words is common.
ADVANTAGES
All: Gain +4 ranks of (Choose Holy Text) Knowledge Skill.
Magician: +2 dice pool modifier when casting Health spells or using the Banishing skill (choose one).
Adept: Gain 1 free level of Empathic Healing or Mystic Armor (choose one).
DISADVANTAGES
Having a Holy Text means that some actions will be considered illicit or counter to the teachings of the text. When a follower of a Holy Text wishes to take an action that is contrary to the teaching of the text (whatever that text is), they must pass a Charisma + Willpower (4) Test to take the action.
Similar Archetypes: Vedas, Dhammapada, Torah, Bible, Qur’an, Book of Mormon
死亡 DEATH每一种信仰系统都要涉及死亡。不论他们将它尊为神明,或他们的神明对抗它。但它是存在的。那些将死亡作为精魂导师的人不一定是邪恶的(虽然确实也有邪恶的),但他们会说他们将世界视为它本来的面貌。它是暂时的。那些遵从死亡的人不在意活物的终点,而是歌颂它并为不可避免的结局做准备。伴随对非活物的依恋而来的是对那些大多数社会里的禁忌——不死生物、死灵术、尸体与疾病——的知识与迷恋。这些可不是死亡的追随者的关注点,但他们对这些很通晓,因为他们都曾被他们的主人冰冷的怀抱碰触过。
优势: 通用:得到+4等级的解剖/疾病/感染者/亡灵(选择其一)知识技能。
法师:在施放死亡之触、法力球、法力箭、触杀术、屠戮术、诛灭术这些法术时骰池获得+2调整。
修士:免费获得1级『杀戮之手』或『瘟疫之云』(二选一)。
缺陷:由于死亡的追随者相当了解身体如何工作,他们厌恶治疗它,因为他们将死亡与濒死过程视作最神圣的事情。当一个死亡的追随者尝试帮助濒死或受伤的某人时,他们必须先通过一个魅力+意志(3)检定。
相似原型:哈迪斯(希腊冥神),奥西里斯(埃及冥神),海拉(北欧冥神),狄斯帕忒耳(罗马冥神),冷酷收割者(黑袍拿镰刀那个死神),玛纳诺(凯尔特海神),冥界
劇透 - :
Every belief system deals with Death. Either they worship it as a god, or their god fights against it. But it is present. Those who take Death on as a mentor spirit are not necessarily evil (although there are those), but they would suggest they see the world for what it truly is. Temporary. Those who follow Death are not bothered by the final destination of the living, but rather they celebrate it and spend their time alive preparing for the inevitable. Along with the fixation on the un-living comes a knowledge of and fascination with those subjects that are traditionally taboo in most societies: undead, necromancy, corpses, and disease. These aren’t the focus of death followers, but they are well-versed in them, as they have all been touched by their master’s cold embrace.
ADVANTAGES
All: +4 ranks of the Knowledge Skill Anatomy, Disease, Infected, or Undead (choose one).
Magician: +2 dice pool modifier when casting the spells Death Touch, Manaball, Manabolt, One Less, Slaughter, Slay.
Adept: Gain 1 free level of Killing Hands or Plague Cloud (choose one).
DISADVANTAGES
While followers of Death understand more than many how the body works, they are loathe to heal it, as they see the process of death and dying as the most sacred of events. In order for a follower of Death to attempt to help someone who is dying or injured, they must first pass a Charisma + Willpower (3) Test.
Similar Archetypes: Hades, Osiris, Hel, Dis Pater, Grim Reaper, Mannanan, Sheol
战争 WAR有的人说战争即地狱。其它一些人说战争就是如是的一切。但是,有一件事是确定的:战争是无法避免的。自从第一次有某个部落与另一个争斗起,战争就存在,而且会一直存在。这就是为何战神在各个万神庙中总会出现。这就是为何世界上的国家与超企依然通过军工综合体、R&D(研究与开发)部门、军队部署与沙文主义公民信仰来向战争效忠,并将军事尊至一切之上,无论对错。对战争的崇拜是存在且正当的,而且如战争的追随者所知,对于那些乐意倾听并行动的人总是有比能教的更多的东西。战争无法被认为是“好的”,但也不完全是邪恶的。战争内在是自私的,它使用暴力作为某人得到想要的东西的方法,即使有时某人想要的就是暴力本身。任何一者都与战争完全相称。
优势: 通用:在角色创建完成后,可以以比正常低1业力的价格购买等级3或以上的战斗技能(combat skills)。
法师:在施放战斗系相关法术、仪式和制剂时骰池获得+2调整。
修士:免费获得1级『致命一击』。
缺陷:贵族之战斗、不得不为之的战斗与不计后果的战斗,彼此间是截然不同的。结果是,那些遵从战争的人比任何人或任何事都更害怕的是失败。在看起来要输掉战斗时,那些遵从战争导师的人必须通过一个魅力+意志(4)检定,否则会使用任何有必要的手段——包括生命,新元,以及他们的同伴的荣誉——来击败他们的敌手。
相似原型:阿瑞斯(希腊战神),米克斯古德(阿兹特克战神,云蛇),蚩尤,沃登(日耳曼神话的主神),因陀罗(印度教战神),马尔斯(罗马战神)
劇透 - :
Some have said war is hell. Others have said war is all there is. One thing is certain, however. War is inevitable. Since the first time one tribe fought another, there has been war, and there always will be. That is why gods of war have always been present in every pantheon. That is why the world’s nations and megacorporations still pay homage to War through military industrial complexes, R&D departments, troop deployments, flag-waving civil religion, and honoring the military above all else, regardless of right or wrong. The Worship of War is alive and well, and as War’s followers know, there is always more that can be taught to those willing to listen and act. War can’t be considered “good,” but not truly evil either. War is inherently selfish, using violence as a means to get what one wants, although sometimes what one wants is violence for its own sake. Either suits War just fine.
ADVANTAGES
All: After character creation, may purchase combat skills at rank 3 or higher for 1 less Karma.
Magician: +2 dice pool modifier when casting Combat spells, preparations, and rituals.
Adept: Gain 1 free level of Critical Strike.
DISADVANTAGES
There is a distinct difference between noble combat, fighting when one has to, and winning at all costs. War is about the latter. As a result, those who follow War fear losing more than they fear anything or anyone else. If it looks as if they are going to lose a battle, those with the War mentor must pass a Charisma + Willpower (4) Test, or else use all means necessary—including the lives, nuyen, and honor of their teammates—to overcome their adversary.
Similar Archetypes: Ares, Mixcoatl, Chi You, Woden, Indra, Mars
虚空混沌 TOHU WA-BOHU起初,只有混乱存在。那广大的、旋转着的、无形无相的虚空之泥沼。那之后的起源则各有不同(宇宙大爆炸,耶和华,马杜克(巴比伦主神),外星人),但虚空混沌是那在我们所拥有的这多多少少有序的宇宙之前存在的它的名字。虚空混沌不是魔鬼、造物主或邪恶力量。它也不是骗子、恶作剧者或单纯用以搅浑一切的混沌之力。它其实是原初的熵之力量,试图破坏所有生命、所有结构、所有元素,使它们回到宇宙从之形成的混沌黑暗。虚空混沌的追随者并不追求掌控世界,也不追求修正它。他们追求它的终结。他们到底是想现在为之,或是在他们尽兴后为之,这仍在争论中,同时虚空混沌的追随者为了观测着所有秩序的形式变得虚弱、所有有理之物被丢进无序中,而继续生存着。
优势: 通用:威吓或爆破检定(二选一)获得+2骰池调整。
法师:免费获得「见证我的怨恨」特质(注:SG)。
修士:免费获得『修士降咒』异能(HT)。
缺陷:虚空混沌的追随者有时很难与之合作,因为他们不喜欢目标,这对他们来说更接近创造而不是毁灭。追随者获得「执念」(注:RF)特质,而其目标为毁灭某些有意义的东西的机会。此外,他们发现由于他们的毁灭天性而很难集体协作。他们永远不能从团队合作或领导力中获得加值。
相似原型:提亚玛特(巴比伦混沌神),亚姆(迦南海神),深渊
劇透 - :
In the beginning, there was only chaos. A vast, swirling morass of emptiness without form or function. Sources vary about what comes next, (the Big Bang, YHWH, Marduk, aliens) but Tohu Wa-Bohu is the name given to the nameless IT that preceded the more-or-less ordered universe we have now. Tohu Wa-Bohu is no devil, demiurge, or force of evil. Neither is it a trickster, prankster, or simple force of chaos out to mix things up. Rather, it is the primal force of entropy that seeks to break down all life, all structure, all elements back into the chaotic dark from whence the universe emerged. Followers of Tohu Wa-Bohu do not seek to rule the world, nor do they seek to correct it. They seek its end. Whether they want it now, or after they have had their fun, is up for debate, as followers of Tohu Wa-Bohu live to see every form of order brought low and for everything reasonable to be tossed into disarray.
ADVANTAGES
All: +2 dice pool modifier for Intimidation or Demolitions tests (choose one).
Magician: Gain the Witness My Hate quality for free.
Adept: Gain the Adept Accident power for free (p. 190, Hard Targets).
DISADVANTAGES
Followers of Tohu Wa-Bohu can be difficult to work with, as they don’t like goals, which seem to them like building instead of tearing down. Followers gain the Driven quality, in which the focus is the opportunity to destroy something meaningful. Further, they find it hard to work in groups given their destructive nature. They can never benefit from teamwork or leadership bonuses.
Similar Archetypes: Tiamat, Yam, Abyss