富饶荒野(Abundance of the Wild)
学派:预言系
等级:牧师/先知1,德鲁伊1,游侠1,萨满1
施法时间:1个标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1小时/等级
豁免检定:无
法术抗力:不可
You find food and water in the wild, gaining a +10 on Survival checks to find provisions.
你可以在野外找到食物和水,在寻找补给的生存检定中获得+10。
If you are in terrain that could normally be particularly abundant (swamp, forest, etc.), you can provide food and water for one person per point by which your check exceeds 10 and can do so within one hour.
如果你位于通常情况下物资非常丰富的地形环境(沼泽,森林等),你的技能检定结果每超过10以1点,你就可以提供一人份的食物和水,并且你可以在一个小时内做到这一点。
See the Survival skill description in the Pathfinder Roleplaying Game Core Rulebook for more.
详见《核心手册》中的生存技能描述。
酸蚀斗篷(Acid Cloak)
学派:咒法系(创造)【强酸】
等级:炼金术师4,血脉狂怒者3,德鲁伊4,魔战士4,萨满4,术士/法师4,女巫4
施法时间:1个标准动作
成分:言语,姿势,材料(绿龙鳞片)
距离:个人
效果:以你为中心的5英尺半径迷雾
持续时间:1轮/等级,直到消散
豁免检定:反射过则减半
法术抗力:可
A mist of acidic vapors forms around you and moves with you. Creatures in your space are unaffected. Any creature in an adjacent space when it is created takes 1d6 acid damage per your caster level (maximum 10d6), with a Reflex save for half damage. Each round thereafter, the mist weakens, causing 2 less dice of damage to any creature that moves through or starts its turn in the affected area.
一团酸雾在你周围形成并随着你移动。在你所处方格里的生物不会受到影响。相邻方格内的任何生物在酸雾被创造时会受到每施法者等级1d6点的强酸伤害(最高10d6),反射豁免成功则减半伤害。此后的每一轮,雾气的酸性都会减弱,对任何在受影响区域移动或开始其回合的生物造成的伤害减少2个伤害骰。
If acid cloak is active within temperate forest terrain, the save DC is increased by +2 and the mist dissipates more slowly, causing 1 less die of damage per round rather than 2 less dice of damage per round.
如果此法术在温带森林地区生效,豁免DC增加+2,酸雾会消散的更慢,每轮减少1个伤害骰,而不是每轮减少2个。
爱劳娜的芳香(Alraune’s Aroma)
学派:惑控系(胁迫)【影响心灵】
等级:吟游诗人5,德鲁伊5,萨满5,术士/法师5
施法时间:1个标准动作
成分:言语,姿势,材料(爱劳娜的根须)
距离:中距(100英尺+10英尺/等级)
区域:20英尺半径扩散的生物
持续时间:立即和1轮/等级
豁免检定:意志过则无效
法术抗力:可
A powerful and attractive aroma fills the area briefly; creatures in the region that fail their saves are rendered passive as though under the effect of calm emotions except that they may remain passive even if they are attacked. All who fail their save remain affected for 1 round/level though the aroma does not persist. Each subject of alraune’s aroma may attempt a Will save at the start of its turn if it has suffered damage since the end of its previous turn. Each individual’s subsequent saves are attempted with a cumulative +1 per round.
一种强大而诱人的香气短暂地充满了整个法术区域;在该区域中,如果生物的豁免失败,他们就会变得顺从而被动,就好像受到了安定心神(calm emotions)法术的影响,但即使受到攻击,他们也可能保持被动状态。所有未能豁免的人都将受到影响,持续1轮/等级,尽管这种魔法香气不会持续存在。每一个受到此法术影响的目标如果在自己前一个回合结束后受到伤害,他可以在目前回合开始时尝试一个意志豁免。每个受术者的后续豁免尝试会获得累积的每轮+1加值。
None of the other effects of calm emotions (such as the negation of a bard’s ability to inspire courage) apply to those affected by alraune’s aroma.
安定心神(calm emotions)的其他效应(比如否定吟游诗人的激发勇气能力)都不适用于受此法术影响的人。
If alraune’s aroma is cast in temperate forest terrain, the save DC is increased by +2 and the affected area is a 30-ft.-radius spread.
如果爱劳娜的芳香是在温带森林地形施展,豁免DC增加+2,影响区域是一个30英尺半径扩散。
美洲豹之姿(Aspect of the Jaguar)
学派:变化系(变形)
等级:德鲁伊5,游侠4
施法时间:1个标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1分钟/等级
You take on an aspect of a jaguar. Your body becomes both sleeker and more muscular. You gain a +4 enhancement bonus to Strength and Dexterity, the pounce ability (you may make a full attack on a charge), and a +4 competence bonus on Acrobatics, Perception and Stealth checks. You may take 5-foot steps in undergrowth.
你获得类似美洲豹的形态。你的身体变得更光滑,肌肉更发达。你在力量和敏捷上获得+4增强加值,猛扑能力(你可以在一次冲锋中进行全力攻击),特技、察觉和隐匿检定上获得+4表现加值。你可以在灌木丛中进行5英尺快步。
If you are in temperate or warm forest terrain or terrain that could be considered a jungle, your competence bonus to Acrobatics, Perception and Stealth is +8 instead of +4 and you treat light undergrowth as normal terrain and heavy undergrowth as light undergrowth.
如果你处于温带或热带的森林地形或被认为是丛林的地形施展此法术,你的特技、察觉和隐匿检定上的表现加值为+8而不是+4,并且你能将稀疏灌木丛视为普通地形,将茂盛灌木丛视为稀疏灌木丛。
巨树之姿(Aspect of the Mighty Tree)
学派:变化系(变形)
等级:德鲁伊4,游侠3
施法时间:1个标准动作
成分:言语,姿势,材料
距离:个人
目标:自我
持续时间:1分钟/等级
Your body takes on many of the attributes of a species of tree. Regardless of tree type, you are immune to all mind-affecting effects, paralysis, poison, polymorph, sleep, and stun. You may not change form while under the effect of aspect of the mighty tree.
你的身体开始呈现许多树木的特征。不管你选择的树的类型是什么,你对所有影响心灵效果、麻痹,中毒,变形,睡眠和震慑免疫。在巨树之姿法术的影响下,你不能改变自己的形态。
Powerful Oak Your skin appears bark-like, your hair and eyes take on the brown color of autumn oak leaves, and your body becomes strong and resilient. You gain a +2 enhancement bonus to Strength and Constitution and your natural armor bonus improves by +2. The material component is an acorn.
强大橡树(Powerful Oak):你的皮肤像树皮一样,你的头发和眼睛呈现出秋天的橡树叶一般的棕色,你的身体变得强壮和坚韧。你在力量和体质属性上获得+2增强加值,你的天生防御加值提高+2。材料成分是一颗橡子。
Flexible Willow Your skin becomes more pliant, your hair becomes fuller, and your eyes take on the green color of a majestic willow. You gain a +4 enhancement bonus to Dexterity and your natural armor bonus improves by +2. You gain fast healing 1. The material component is a willow branch.
灵活柳树(Flexible Willow):你的皮肤变得更柔顺,你的头发变得更浓密,你的眼睛呈现出一棵茁壮柳树的绿色。你的敏捷获得+4增强加值和+2天生防御加值。你获得1点快速痊愈。材料成分是一根柳枝。
Resilient Spruce Your body’s hair becomes prickly and tough. Your hair becomes spiky and takes on a dull green hue. Your eyes are a splendid share of grey. You gain a +2 enhancement bonus to Constitution and your natural armor bonus improves by +2. You gain resist cold 10. The material component is a spruce pinecone.
弹性云杉(Resilient Spruce):你身体的毛发变得多刺且坚韧。你的头发变得尖尖的,呈暗绿色。你的眼睛是一抹灿烂的灰色。你获得+2体质增强加值,你的天生防御加值提高+2。你获得10点寒冷抗力。材料成分是一颗云杉的松果。
If you cast aspect of the might tree while in forest terrain and remain in that terrain, the duration is doubled.
如果你在森林地形中施放此法术,并且停留在该地形中,法术的持续时间会翻倍。
Other mighty tree options may be available per the GM’s discretion.
其他你可以模仿的大树的选择可以留由GM决定。
狼獾之姿(Aspect of the Wolverine)
学派:变化系(变形)
等级:德鲁伊5,游侠4
施法时间:1个标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1分钟/等级
豁免检定:无或意志过则无效
法术抗力:不可
You take on the aspect of a wolverine. You gain powerful claws and fangs, your body becomes more rugged, and you are covered in fur. You gain a +2 enhancement bonus to Strength, Dexterity and Constitution, the scent ability, and a +4 competence bonus to Climb and Perception checks.
你获得狼獾的特征。你长出强大的利爪和尖牙,身体变得更粗糙,浑身覆盖着毛皮。你在力量、敏捷和体质上获得+2增强加值,获得灵敏嗅觉能力,在攀爬和察觉检定上获得+4表现加值。
The first time you take damage while affected by this spell, you fly into a rage on your next turn. While raging, you gain an additional +4 to Strength, +4 to Constitution, and -2 to AC. At the end of each of your turns, you may attempt a Will save to end the rage. If you are raging when the spell ends, the rage ends.
当你受此法术影响时,第一次受到伤害时,你将在下一回合陷入狂暴状态。在狂暴时,你获得额外的+4力量,+4体质,AC-2。在你的每个回合结束时,你可以尝试一次意志豁免来结束狂暴。如果法术结束时你还在狂暴状态,狂暴也会结束。
If you are in cold forest terrain, your competence bonus to Climb is +8 instead of +4, and you gain low-light vision.
如果你在寒带的森林地形,你的攀爬技能的表现加值是+8而不是+4,并且你获得昏暗视觉。
吞金兽形态(Aurumvorax Form)
学派:变化系(变形)
等级:炼金术师5,血脉狂怒者4,魔战士5,术士/法师5
施法时间:1个标准动作
成分:言语,姿势
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
You transform into an aurumvorax. Having eight legs is disconcerting; despite this, you gain a +4 enhancement bonus to Strength and Dexterity. Your natural armor bonus improves by +4, and you gain 4 claw attacks (1d4 damage + Str plus grab) and rake (4 claws 1d4 + Str), darkvision 60 ft., low-light vision, and scent.
你会变成一个吞金兽(aurumvorax)。你的新形态有八条腿,这挺让人不安的;尽管如此,你在力量和敏捷上获得+4增强加值。你的天生防御加值提升+4,你获得4次爪抓攻击(1d4伤害+力量+攫抓)和耙抓(4次爪抓1d4+力量),60英尺黑暗视觉,昏暗视觉和灵敏嗅觉。
While in this form, you have a powerful drive to act alone. Whenever you do so, you gain +4 on Perception and Stealth checks. Whenever you fail to do so, you suffer a -2 on any checks based on Intelligence or Wisdom. You also acquire a taste for metals and suffer no ill effects from eating them.
在这种形态下,你有一种强烈的独处冲动。无论何时当你独自行动时,你在察觉和隐匿检定上获得+4加值。如果你不能做到这一点,你将在基于智力或感知的任何检定中遭受-2减值。你也会变得喜欢吃金属,并且吃金属也不会让你有什么不良反应。
If you are in plains, hills or forest terrain, you gain ferocity, resist fire 10, and gain a +4 on saves against poison.
如果你在平原,丘陵或森林地形,你获得凶猛能力,10点火焰抗力,以及抗毒素豁免+4。
群体树肤术(Barkskin, Mass)
学派:变化系
等级:德鲁伊5,游侠4,萨满5
施法时间:1个标准动作
成分:言语,姿势,材料
距离:近距(25英尺+5英尺/2等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:10分钟/等级
豁免检定:无
法术抗力:可(无害)
Mass barkskin works like barkskin except that it affects multiple creatures.
类似于树肤术(barkskin),但能影响多个生物。
熊之守卫(Bear Guardians)
学派:咒法系(创造)
等级:德鲁伊9
施法时间:1个标准动作
成分:言语,姿势
距离:中距(100英尺+10英尺/等级)
效果:三头或更多的灰熊,彼此相距不超过30英尺
持续时间:7天或7个月(可解消)
豁免检定:无
法术抗力:不可
The bear guardians spell creates 1d4+2 grizzly bears with the advanced template. The creatures willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with you for 7 days unless you dismiss them. If the bears are created only for guard duty, however, the duration of the spell is 7 months. In this case, the bears can only be ordered to guard a specific site or location. Bears summoned to guard duty cannot move outside the spell's range, which is measured from the point where each first appeared. You can only have one bear guardians spell in effect at one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled.
熊之守卫法术会创造出1d4+2只具有进化生物模板的灰熊。这些生物愿意在战斗中帮助你,执行特定的任务,或充当保镖。这些生物会在你身边停留七天,除非你把它们撵走。然而,如果你创造这些熊只是为了让它们担任守卫的职责,那么法术的持续时间是7个月。在这种情况下,你只能命令灰熊守卫一个特定的地点或位置。被召唤来担任守卫的灰熊不能移动到法术范围之外,这个范围是从每只熊第一次出现的地方开始计算的。你一次只能有一个生效的熊之守卫法术。如果你在另一个熊之守卫法术仍有效时施放此法术,前一个法术将被解除。
Clerics with the animal domain have access to bear guardians as a 9th level cleric/oracle spell. Witches with the animal patron theme have access to bear guardians as a 9th level witch spell.
拥有动物领域的牧师可以将熊之守卫作为9级的牧师/先知法术来获得。拥有动物庇护主的女巫可以将其作为9级的女巫法术来获得。
异界退散(Begone)
学派:塑能系【混乱/邪恶/善良/秩序,音波】
等级:德鲁伊7,萨满7
施法时间:1个标准动作
成分:言语
距离:40英尺
区域:以你为中心40英尺半径扩散内的特定事物
持续时间:立即
豁免检定:意志过则部分生效
法术抗力:可
With a word resonating with the caster’s power to protect and defend nature, all outsiders of an opposed alignment to this spell, all undead, and all constructs suffer from a powerful repulsion effect with the following results. Affected creatures with 3 or fewer HD are killed (if living) or destroyed (no save). All other affected creatures suffer 1d6 points of sonic damage per caster level (maximum 20d6) and are slowed as if affected by slow. A successful Will save halves the damage and negates the slowed effect. Affected creatures with 6 or fewer HD surviving the damage are forcibly moved away from the caster until they are outside the area; if they are unable to do so, they are immobilized (no save).
你念出一段象征自身保护自然的力量的咒语,引发共鸣,所有与法术的阵营相反的异界生物,所有不死生物和所有构装体都会受到一种强大的排斥效果,并产生以下结果。受影响的生物的HD如果为3或更少,则会被杀死(如果活着)或摧毁(没有豁免)。所有其他受影响的生物会受到每施法者等级1d6点的音波伤害(最高20d6),并且会像受缓慢术(slow)影响一样被减速。成功的意志豁免能减半伤害并抵消减速效果。受影响的生物的HD如果为6或更少,并且在伤害中存活下来,则将被强制远离施法者,直到他们离开法术区域;如果他们不能这样做,他们就会失去行动能力(没有豁免)。
Begone has the alignment of its caster. If the caster is neutral, she chooses its alignment when the spell is cast. If this spell is cast outdoors and within 1 mile/level of the caster’s home, the range is 100 ft., the area is a 100-ft.-radius spread, and the save DC is increased by+2. If the spell is cast in an environment that is entirely or nearly entirely unnatural (for example, within a carved stone building in the middle of a city), its range and area are halved.
异界退散法术的阵营与施法者相同。如果施法者是绝对中立,她在施放法术时选择自己的阵营。如果这个法术是在户外施展,并且距离施法者的家不到每等级1英里,法术距离会变为100英尺,区域是100英尺半径扩散,豁免DC增加+2。如果法术是在一个完全或几乎完全非自然的环境中施放(例如,在城市中心的一座石质建筑中),法术的距离和区域就会减半。
次等枯萎术(Blight, Lesser)
学派:死灵系
等级:德鲁伊2,萨满2,术士/法师2,女巫2
施法时间:1个标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的一株植物
持续时间:立即
豁免检定:无
法术抗力:不可
Lesser blight withers a single plant, though it has no effect on plant creatures. A plant that is not a creature immediately withers and dies. The size of the plant affected by lesser blight is determined by caster level. A tree up to 2-inch diameter/caster level is affected (a 6th level caster withers a 1-foot diameter tree); non-tree plants of equivalent mass are similarly affected.
次等枯萎术会使一株植物枯萎,尽管此法术对植物生物没有影响。一株非生物的植物会立即枯萎并死亡。次等枯萎术能影响的植物的大小取决于施法者等级。此法术最多能影响一棵直径为2英寸/施法者等级的树木(一个6级的施法者可以让一棵直径为1英尺的树木枯萎);同等质量的非乔木植物也受到类似的影响。
This spell has no effect on the soil or surrounding plant life.
这个法术对土壤和周围的植物没有效果。
群体枯萎术(Blight, Mass)
学派:死灵系
等级:德鲁伊6,萨满6,术士/法师7,女巫6
施法时间:1个标准动作
成分:言语,姿势,法器
距离:中距(100英尺+10英尺/等级)
目标:一株植物/等级,彼此相距不超过30英尺
持续时间:立即
豁免检定:强韧过则减半
法术抗力:可
Mass blight withers many plants of any size. Affected plant creatures take 1d6 points of damage per level (maximum 20d6) and may attempt a Fortitude saving throw for half damage. A plant that isn’t a creature doesn’t receive a save and immediately withers and dies.
群体枯萎术能使许多任何大小的植物枯萎。受影响的植物生物受到每等级1d6点伤害(最高20d6),可以尝试一次强韧豁免来减半伤害。非生物的植物不会得到豁免,会立即枯萎死亡。
This spell has no effect on the soil or surrounding plant life.
这个法术对土壤和周围的植物没有效果。
绽放(Blossom)
学派:变化系
等级:吟游诗人0,德鲁伊0,萨满0,术士/法师0
施法时间:1个标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的开花植物
持续时间:1轮/等级
豁免检定:意志过则无效(无害)
法术抗力:可(无害)
This spell causes up to one flower per caster level to bloom on a flowering plant. Only plant creatures receive a saving throw.
这个法术使一株开花植物上最多每施法者等级一朵的花朵绽放。只有植物生物可以获得豁免检定。
枝骨术(Bones and Branches)
学派:死灵系
等级:牧师/先知2,术士/法师2
施法时间:1个标准动作
成分:言语,姿势,材料(价值至少为每唤起死灵生命骰10gp的黑玛瑙)
距离:接触
目标:接触的一根或更多的骨头
持续时间:立即
豁免检定:无
法术抗力:不可
This spell fuses bones and branches into more-fragile-than-usual undead creatures that obey your spoken commands. In most respects, this spell functions as animate dead with the exceptions noted here.
这个法术能将骨头和树枝融合成比通常死灵更脆弱的不死生物,并服从你的口头命令。在大多数情况下,这个法术的作用就像操纵死尸(animate dead),但有一些区别。
You can only create skeletons with bones and branches. It does not have to be mostly intact, but, whatever bones are missing have to be replaced with other dead matter (the most common being branches, sticks, and the like). The skeletons you create have -2 on all rolls (including damage rolls), their natural armor bonus is halved, and they have -1 hp/HD; they retain their cold resistance and undead traits.
你只能用骨头和树枝来创造骷髅。你施法的尸骨不必基本保持完整,但无论缺失了什么部分,都必须用其他的死物(最常见的是树枝、枝丫)来代替。你创造的骷髅在所有检定上都-2(包括伤害检定),它们的天生防御加值减半,它们的生命值减少每生命骰1点;它们还保留有寒冷抗力和不死生物特性。
If the skeleton is created in forest terrain, the abundant supply of wood is infused with the necromantic magic of the spell such that the skeletons have -1 on all rolls (including damage) instead and do not suffer the hit point penalty.
如果骷髅是在森林地形中被创造出来的,资源充足的木材会被注入死灵魔法,这样的骷髅在所有检定(包括伤害检定)上只受到-1,并且不受生命值减值。
树荫术(Bower)
学派:变化系
等级:吟游诗人2,牧师/先知2,德鲁伊2,游侠1,萨满2,术士/法师2,女巫2
施法时间:1个标准动作
成分:言语,姿势,材料(鸟巢)
距离:0英尺
效果:10英尺半径的灌木丛
持续时间:1天/等级(可解消)
豁免检定:无
法术抗力:不可
When this spell is cast, bushes and shrubs in the area of effect entwine and form a low hut-like shelter. The shelter is large enough to accommodate 8 Small, 4 Medium, or 2 Large creatures. Within the bower, all negative climate conditions (precipitation, temperature, wind, etc.) are lessened one step. Anyone outside the bower suffers a -10 penalty on Perception checks to notice those within the bower. Those within the bower have concealment from those who are outside of it. The bird’s nest material component need not have actually been made by a bird.
当这个法术被施放时,法术有效区域内的灌木和草丛会缠绕在一起,形成一个低矮的茅屋状的庇护所。庇护所足够大,可以容纳8个小型、4个中型或2个大型生物。在庇护所内,所有负面的天气条件(降水、温度、风力等)都会降低一阶。任何在庇护所外的人在注意到庇护所内的人时,在察觉检定上受到-10减值。在庇护所里的人对外面的人可以获得隐蔽。作为你施法材料的鸟巢并不一定需要是由真的鸟制造的。
护身荆棘丛(Briar patch)
学派:咒法系(创造)
等级:德鲁伊2,萨满2
施法时间:1个标准动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
效果:带刺的荆棘丛,最大10英尺立方/等级(可变)
持续时间:1分钟/等级(可解消)
豁免检定:无
法术抗力:不可
A shapeable briar patch of at least 5-ft. thickness springs up around you. You and any allies within the briar patch are shielded from the piercing damage caused by briars as the leaves, stems and thorns move around you all, offering safe passage. For anyone else, the briars in the patch cause piercing damage per round of movement equal to 20 minus the creature’s AC. Dexterity and dodge bonuses to AC do not count for this calculation. (Creatures with an AC of 20 or higher, without considering Dexterity and dodge bonuses, take no damage from the briar patch.)
一块至少有5英尺厚的、形状可塑的荆棘丛在你的周围形成。你和任何盟友在荆棘丛中时不会受到其造成的穿刺伤害,因为荆棘的叶子,茎和刺都会躲避你们的身体,为你们提供安全的活动空间。对其他人来说,在荆棘丛中的每轮移动都会造成等于20减去该生物的AC的穿刺伤害。AC中的敏捷和闪避加值不计入此计算(在不考虑敏捷和闪避加值的情况下AC大于等于20的生物不会受到荆棘丛的伤害)。
Each square of the briar patch is treated as difficult terrain. Moving through or chopping at the briar patch is treated the same as if this were a wall of thorns.
每一块布满荆棘的方格都被视为困难地形。穿过荆棘或劈砍荆棘时都将其视为荆棘之墙(wall of thorns)法术。
If the entire area of the briar patch is created in forest terrain, the size and duration of the patch are doubled and all piercing damage caused by moving through the patch is increased by +2 (though the calculation remains the same).
如果护身荆棘丛的整个区域是在森林地形中创造的,那么法术区域的大小和持续时间将翻倍,并且通过荆棘丛所造成的穿刺伤害将增加+2(尽管计算方法保持不变)。
呼唤森林女王(Call Forest’s Queen)
学派:咒法系(呼唤)【混乱,善良】
等级:德鲁伊9
施法时间:10分钟
成分:言语,姿势,材料(价值2500gp的贡品,以及报酬),法器
距离:近距(25英尺+5英尺/2等级)
效果:呼唤一只树精
持续时间:立即
豁免检定:无
法术抗力:不可
You request nature or your deity to send a hamadryad to aide you. Provided you are recognized as serving the powers of nature, your request may be granted and one hamadryad will appear within range. You may ask her to perform one task in exchange for payment from you. The payment required could vary considerably and will depend upon negotiation between you and the hamadryad. Provided an agreement is made, payment might range as follows.
你祈求自然之力或自己信仰的神祗派来一名林精(hamadryad)来帮助你。如果你被认可是在为大自然服务,你的祈求就会被批准,一个林精将出现在法术范围内。你可以要求她完成一项任务,以换取你的报酬。所需的报酬可能会有很大的不同,将取决于你和林精之间的协商。只要达成协议,可能的报酬范围如下。
A task taking up to 1 minute per caster level requires a payment of 1500 gp. For a task taking up to 1 hour per caster level, the creature requires a payment of 7,500 gp. A long-term task, one requiring up to 1 day per caster level, requires a payment of 15,000 gp.
一项最多需要每施法者等级1分钟的任务需要支付1500gp。一项最多需要每施法者等级1小时的任务需要支付7500gp。一个长期任务,最多需要每施法者等级1天的时间,则需要支付15000gp。
A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. The hamadryad will not accept a task that seems suicidal. However, if the task is strongly aligned with the aims of chaos and good (not necessarily likely for druids), it may halve or even waive the payment.
一个非危险性的任务只需要上述报酬的一半,而一个特别危险的任务可能需要更多的报酬。林精不会接受看似自杀的任务。然而,如果任务的目的具有强烈的混乱和善良阵营趋势(德鲁伊不一定需要具有这种阵营),林精可能会减半甚至放弃所需的报酬。
At the end of its task, or when the duration bargained for expires, the hamadryad returns to her home (after reporting back to you, if appropriate and possible).
在任务结束时,或者当期限到期时,林精会返回家园(在向你汇报之后,如果这是适当和可能的话)。
蝉虫之鸣(Cicada Chorus)
学派:塑能系【音波】
等级:吟游诗人1,德鲁伊1,萨满1,术士/法师1
施法时间:1个标准动作
成分:言语,姿势,材料(一片蝉翼)
距离:中距(100英尺+10英尺/等级)
区域:20英尺半径扩散
持续时间:1轮/等级
豁免检定:意志过则无效
法术抗力:可
Cicada chorus creates extremely loud noise, duplicating the sound of thousands of cicadas. All creatures in the area of effect are immediately deafened and, if they fail a saving throw, also suffer 1d6 nonlethal damage per 2 caster levels (to a maximum of 5d6). For every 2 rounds that anyone deafened by the cicada chorus remains exposed, the duration of the deafened condition increases by 1 round after the spell ends. (Someone subjected to 5 rounds of this has ringing ears and deafness for 2 more rounds after the spell ends.) The nonlethal damage occurs only when first exposed to the sound; further damage is not incurred by the spell.
此法术产生的声音非常响亮,能复制成千上万只鸣蝉的声音。所有受影响区域内的生物立即被震聋,如果豁免失败,会受到每2级施法者等级1d6点的非致命伤害(最多5d6)。被蝉鸣声震聋的人每暴露在鸣叫声以2轮,在法术结束后,耳聋的持续时间增加1轮(受此法术影响5轮的人会在法术结束后耳聋2轮)。非致命伤害仅在第一次接触声音时造成;法术不会造成进一步的伤害。
If cicada chorus is cast in an environment where cicadas normally live and during a season when cicadas are normally active, actual cicadas join in the chorus, doubling the duration of the deafened state after the spell’s duration (1 round persists per 1 round of exposure) and increasing the nonlethal damage by +2 points of nonlethal damage per die.
如果是在通常有蝉虫生活的环境中施展此法术,并且当时处于一个蝉虫通常很活跃的季节,这些真正的蝉也会加入到法术引发的共鸣中来,将在法术持续时间结束后的耳聋状态的持续时间加倍(每暴露1轮则在结束后持续1轮),非致命伤害每骰增加+2点。
铁屑之云(Cloud of Iron)
学派:咒法系(创造)
等级:魔战士4,术士/法师4,女巫4
施法时间:1个标准动作
成分:言语,姿势,材料(一撮铁屑)
距离:中距(100英尺+10/等级)
效果:20英尺半径扩散内的云雾
持续时间:3轮
豁免检定:见下文
法术抗力:可
You create a cloud of roiling, moving cold iron filings that fills the area, obscuring vision and making breathing very difficult. The cloud impairs vision completely; creatures within the cloud are blinded and creatures outside the cloud cannot see creatures within the cloud. The density of the iron filings is so great that any creature in the cloud is considered entangled. Flight through the cloud is additionally taxing, requiring a Fly check (add +10 to the DC of the Fly check).
你创造出一团翻腾移动的云雾,由寒铁粉屑构成,填充整个法术区域,铁屑之云会模糊视线,使呼吸非常困难。铁屑之云会完全遮蔽视野;铁屑之云内的生物会陷入目盲,铁屑之云外的生物看不到铁屑之云内的生物。铁屑的密度是如此之大,以至于铁屑之云中的任何生物都被认为处于纠缠状态。穿越铁屑之云进行飞行是额外累人的,需要一个飞行检定(飞行检定的DC+10)。
The individual cold iron filings themselves aren’t moving rapidly enough to cause damage, and sufficient protection renders them nearly harmless. However, the movement of hundreds or thousands of little bits against skin can have an abrasive effect. Creatures suffer 1 point of damage per caster level (to a maximum of 15 points) from the iron filings, but the damage is reduced by a creature’s armor (including natural armor) bonus each round. For example, a creature with +1 natural armor and wearing leather armor would ignore 3 points of damage each round. Daemons, demons, fey and any other creatures particularly vulnerable to cold iron damage take double damage from moving through the cloud (though still are protected by armor).
单个的寒铁屑移动速度不够快,不会造成伤害,而充分的保护使它们几乎无害。然而,数以百计或成千上万的寒铁飞屑撞击在皮肤上可能会产生磨损效应。生物每轮都会受到每施法者等级中1点伤害(最多15点),但每轮的伤害都会减去生物的护甲(包括天生防御)加值。例如,一个拥有+1天生防御并穿戴皮甲的生物能每轮忽略3点伤害。邪魔、恶魔、精类和其他任何特别容易受到寒铁伤害的生物在穿越铁屑之云时会受到双倍的伤害(尽管仍然受到护甲保护)。
Creatures in the cloud of iron are highly susceptible to certain kinds of damage; creatures in the cloud take 50% more damage from cold and fire damage as the iron filings magnify the power of the heat or cold to cause damage. Further, any effect which causes electricity damage at any location within the cloud causes that same electricity damage to all locations within that cloud.
铁屑之云中的生物非常容易受到某些伤害;铁屑之云里的生物会受到额外的50%的寒冷伤害和火焰伤害,因为铁屑会放大热冷力量造成的伤害。此外,在铁屑之云内的任何位置造成电击伤害的任何效果都会导致相同的电击伤害产生在云内的所有位置。
The cloud dissipates rapidly, as it does, its damaging effects weaken. At the beginning of the second round, the damage anyone suffers from the moving filings in the cloud is reduced by 2 points and the extra damage caused by cold or fire is reduced to a 25% increase. At the beginning of the third round, the damage is reduced by another 2 points and there is no extra damage from cold or fire. The increased effective area of electricity damage remains the same for the duration of the spell.
铁屑之云消散得很快,它的破坏性也随之减弱。在第二轮开始时,任何人在铁屑之云中移动时所遭受的伤害减少2点,而寒冷或火焰所造成的额外伤害只增加25%。在第三轮的开始,伤害又减少了2点,并且没有额外的寒冷或火焰伤害。电击伤害有效范围的增加在法术期间保持不变。
问道精类(Commune with Fey)
学派:预言系
等级:德鲁伊6,萨满6,术士/法师7
施法时间:10分钟
成分:言语,姿势
距离:个人
目标:自我
持续时间:1轮/等级
豁免检定:意志过则无效
法术抗力:可
You initiate contact with the powers accessed by the fey in the area. The fey are aware of your request and choose whether to respond. If they agree to respond, no save is needed; if they chose to ignore you, they must succeed on a Will save or be compelled to reply. You may ask one question per two caster levels. The answers given are correct within the limits of the knowledge of the fey in the area (you don’t contact an individual fey, but rather the community of fey at large, if any of the fey knows the answer to your question, your question will be answered). Given the capricious nature of fey, it’s entirely possible that the correct answer will be stated ambiguously or in a way intended to deceive.
你能与该法术区域内的精类伟力产生联系。精类会知道你的请求并选择是否回应。如果他们同意回应,就不需要豁免;如果他们选择忽视你,他们必须成功完成意志豁免,否则就会被迫做出回应。你可以问每两个施法者等级一个的问题。所给出的答案是正确的,但必须在该区域内的精类的知识范围内(你不需要联系单个的精类,而是联系整个精类群体,如果任何精类知道你的问题的答案,你的问题就会得到回答)。考虑到精类反复无常的本性,正确的答案完全有可能被含糊地表述或以一种有意欺骗的方式表述。
Generally, there are greater concentrations of fey farther away from the civilizations of other creatures. If you are at least 40 miles from the nearest settlement, you may ask two additional questions, the DC for the save is at +2, and the fey will generally be more willing than otherwise to be direct in their answers.
一般来说,在远离其他生物文明的地方,精类会更多。如果你离最近的定居点至少有40英里的距离,你可以问两个额外的问题,豁免的DC+2,并且精类通常会更愿意直接回答你的问题。
迷乱灵光(Confounding Aura)
学派:惑控系【胁迫,影响心灵】
等级:炼金术师4,吟游诗人4,术士/法师4,女巫4
施法时间:1个标准动作
成分:言语,姿势,材料(混烟树者 (Kapre)的一部分)
距离:0英尺
效果:60英尺半径的灵光
持续时间:1轮/等级
豁免检定:意志过则部分生效
法术抗力:可
A magical aura of nearly invisible, very pale green wisps surrounds you and produces multiple, confounding effects. Any creature in the aura who has not yet acted and who is unaware of you suffers a -8 penalty to its initiative check and is dazed (no save, though spell resistance applies). Creatures who have not yet acted but are aware of you are dazed for 1 round (or staggered for 1 round on a successful Will save).
一股几乎看不见的浅绿色魔法灵光包围着你,并产生多种令人困惑的效果。灵光范围中任何还没有行动且还没意识到你的生物将遭受-8的先攻检定减值并陷入晕眩(没有豁免,但适用法术抗力)。尚未行动但意识到你的生物会晕眩1轮(或在成功的意志豁免下恍惚1轮)。
Creatures in the aura suffer a cumulative -2 penalty to their Survival and concentration checks each round while in the aura (if they leave the aura and return, the cumulative increase continues rather than restarts); a successful Will save negates the penalty from accruing that round. A creature suffering a -6 or greater penalty to Survival who is not trained in Survival becomes lost. Creatures in the aura that attempt to target you with an attack find that you’re harder to target than they’d thought and suffer a -4 to their attack rolls unless they succeed on a Will save (the Will save against this penalty is attempted when the attack is declared and the consequences of its failure persists until the beginning of their next turn). Any creature who succeeds on this save no longer needs to make this save unless it leaves the aura and returns.
处于灵光中的生物每轮在生存和专注检定上将受到累积的-2减值(如果他们离开灵光范围并返回,累积的减值将继续叠加而不是重新开始);成功的意志豁免会抵消该轮的减值。一个没有接受过生存技能训练的生物如果遭受-6或更高的生存检定减值,将会迷失。灵光中的生物如果试图将你作为攻击目标,则会发现你比他们想象中的更难命中,并在攻击检定上遭受-4减值,除非他们成功通过意志豁免(对这种减值的意志豁免要在攻击被宣布时尝试,其失败的后果会持续存在,直到他们下一个回合的开始)。成功豁免的生物不再需要进行豁免,除非他离开灵光并返回。
If you cast this spell in warm or temperate forest terrain, then any creature failing three consecutive Will saves against any effects of the spell is nauseated for 1 round.
如果你在温带或热带的森林地形施放此法术,任何连续三次意志豁免失败的生物将会反胃1轮。
落叶帷幕(Curtain of Leaves)
学派:咒法系(创造)
等级:德鲁伊1,魔战士1,游侠1,萨满1,术士/法师1,女巫1
施法时间:1个标准动作
成分:言语,姿势
距离:中距(100英尺+1英尺/等级)
效果:最长5英尺/等级,高5英尺/2等级的墙(可变)
持续时间:专注+1轮
豁免检定:意志过则无效
法术抗力:不可
You cause a 1-foot thick curtain of swirling, fallen autumn leaves to appear. This swirling torrent of leaves blocks line of sight and has a minor disruptive effect on anything traveling through it. Unlike the winds produced by wind wall, the winds produced by curtain of leaves is much weaker. Tiny and smaller creatures can move through the curtain, though 2 squares of movement are required to move into all squares touched by or adjacent to the curtain. Arrows and bolts moving through the curtain have a 20% chance to be blown off course. Gases and vapors are eroded and dissipated, but only the portions in contact with the curtain.
你创造出一面1英尺厚的帷幕,由飞旋飘落的秋叶构成。这种呈现漩涡状的树叶会挡住视线,对通过它的任何东西都有轻微的破坏作用。与风墙术(wind wall)产生的风力不同,落叶帷幕产生的风力要弱得多。超小型和更小的生物可以穿过落叶帷幕,尽管需要2个方格的移动才能移动进入所有与帷幕接触或邻近的方格。箭矢在穿过帷幕时有20%的几率被吹离弹道。气体和蒸气会被侵蚀和消散,但只限于与帷幕接触的那一部分。
The curtain must be vertical, but you can shape it into any continuous path you’d like. If it is enclosed, it must be cylindrical.
帷幕必须是垂直的,但你可以把它塑造成任何你想要的连续路径。如果帷幕是封闭的,它必须是圆柱形的。
You can move the curtain on your turn (as a move action you can move the curtain up to 15 ft.). If a creature and the curtain occupy the same space, that creature must succeed on a Will save or be dazzled while in that space. Moving into a square occupied by the curtain of leaves requires a Strength or Escape Artist check (at the same DC as the save for this spell).
你可以在你的回合移动帷幕(作为一个移动动作,你可以将帷幕移动最多15英尺)。如果一个生物和帷幕占据相同的空间,该生物必须通过意志豁免,否则在该空间中会保持目眩。移动到一个被落叶帷幕占据的方格需要一次力量或脱逃检定(与此法术的豁免DC相同)。
If the curtain is created in forest terrain, the curtain’s effect is a wall up to 10 ft./level long and 5 ft./level high instead, and the Will save, and Strength and Escape Artist DCs are all increased by +2. If the season is also autumn, then the penalties associated with being dazzled are -2 instead of -1.
如果此法术是在森林地形中施展,那么帷幕的效果就是一堵长10英尺/等级、高5英尺/等级的墙体,意志豁免、力量和脱逃DC都增加+2。如果此时的季节是秋季,那么与目眩相关的减值是-2而不是-1。
落木术(Deatfwoorf Drop)
学派:咒法系(创造)
等级:德鲁伊3,萨满3,术士/法师3
施法时间:1个标准动作
成分:言语,姿势,法器
距离:中距(100英尺+10英尺/等级)
效果:1根枯木
持续时间:立即
豁免检定:反射过则减半
法术抗力:不可
You cause a dead tree limb to appear above the ground and fall; the maximum height of the limb when it appears is 10 ft. per caster level (maximum 100 ft.) above the ground. The limb created by deadwood drop occupies a space 5 ft. wide and 5 ft./2 caster levels long (maximum 25 ft. long). Any creature in a space onto which the limb drops takes 1d6 bludgeoning damage per caster level (maximum 5d6). A successful Reflex save halves this damage. Any creature failing its save by 10 or more is pinned beneath the limb. The creature remains pinned until help arrives or it extricates itself by making a Strength check (DC 20) or an Escape Artist check (DC 25). While pinned, the creature takes 1d4 points of nonlethal damage per minute until it falls unconscious. Once unconscious, it must make a Constitution check (DC 15) every minute. If it fails, it takes 1d6 points of lethal damage per minute until it is freed or dies.
你使一根枯死的树枝出现在地面上空并向下坠落;当它出现时,高于地面的最大高度是每施法者等级10英尺(最大100英尺)。由此法术创造的枯木占据5英尺宽,5英尺/2施法者等级等级长的空间(最长25英尺)。任何位于掉落枯木的笼罩范围内的生物都会受到每施法者等级1d6点的钝击伤害(最高5d6)。成功的反射豁免将让伤害减半。任何未通过豁免的人,如果失败了10点或以上的结果,则将被压制在枯木下。该生物会一直被压制,直到救援到来,或者通过力量检定(DC=20)或脱逃检定(DC=25)将自己解脱出来。当被压制时,该生物每分钟受到1d4点非致命伤害,直到失去意识。一旦失去意识,他必须每分钟进行一次体质检定(DC=15)。如果失败,他需要每分钟承受1d6点的致命伤害,直到他被释放或死亡。
死亡腐尸虫群(Death by Grubs)
学派:咒法系(召唤)
等级:德鲁伊5,召唤师4
施法时间:1个标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
效果:召唤一个腐尸虫群
持续时间:1分钟/等级
豁免检定:无
法术抗力:不可
This spell summons a rot grub swarm which immediately attacks a creature in its space.
这个法术会召唤一个腐尸虫群(rot grub swarm),它会立即攻击所在区域的生物。
除爪术(Declaw)
学派:变化系
等级:牧师/先知2,德鲁伊1,游侠1,萨满1,术士/法师2
施法时间:1个标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的动物
持续时间:1轮/等级
豁免检定:强韧过则无效
法术抗力:可
With a touch, you cause an animal’s claws to be temporarily rendered useless. Affected creatures attempting a claw attack do so as if using an improvised weapon (-4 on attack rolls, critical threat only on a 20). In addition, the attack, if successful, is treated as an unarmed attack, not a claw attack, and the damage is accordingly reduced (1 for Tiny creatures, id2 for Small creatures, id3 for Medium, id4 for Large, GM adjudication for other sizes) and made nonlethal. Feats which depend on a claw attack (such as Weapon Focus) cannot be used, though other feats, such as Weapon Finesse, may still apply.
只要轻轻一碰,你就能让一只动物的爪子暂时失效。受影响的生物在尝试一次爪抓攻击时,就像会使用一把临时武器一样(攻击检定-4,仅在掷骰出20时产生重击威胁)。此外,该攻击如果成功也将被视为徒手攻击,而不是爪抓攻击,伤害相应减少(超小型生物为1点,小型生物为2点,中型生物3点,大型生物4点,其他体型由GM裁决)并且为非致命伤害。依赖于爪抓攻击的专长(如武器专攻)不能使用,尽管其他专长,如武器娴熟,仍然可以应用。
When the spell ends, the animal’s claws return to normal.
法术结束后,动物的爪子会恢复正常。
怪物除爪术(Declaw Monster)
学派:变化系
等级:牧师/先知4,德鲁伊4,游侠3,萨满4,术士/法师4
施法时间:1个标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的魔法兽或人形怪物
持续时间:1轮/等级
豁免检定:强韧过则无效
法术抗力:可
Except that it affects magical beasts and monstrous humanoids, declaw monster functions as declaw.
除了能影响魔法兽和人形怪物外,此法术和除爪术(declaw)一样。
群体除爪术(Declaw, Mass)
学派:变化系
等级:牧师/先知5,德鲁伊4,游侠4,萨满4,术士/法师5
施法时间:1个标准动作
成分:言语,姿势,法器
距离:中距(100英尺+10英尺/等级)
目标:一个动物/等级,彼此相距不超过30英尺
持续时间:1轮/等级
豁免检定:强韧过则无效
法术抗力:可
Except as otherwise noted, this spell duplicates the effect of declaw.
除了能影响多个生物以外,此法术和除爪术(declaw)一样。
拘留动物(Detain Animal)
学派:惑控系(胁迫)【影响心灵】
等级:德鲁伊1,游侠1,萨满1
施法时间:1个迅捷动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
目标:一个动物
持续时间:1轮/等级
豁免检定:意志过则无效
法术抗力:可
The target animal failing its save will not voluntarily move out of its space unless it believes its life is threatened. If the target’s HD are more than twice your caster level it gains a +2 on its save; if the target’s HD are more than four times your caster level, it gains a +4 on its save. If the animal’s attitude toward you is friendly or helpful, it voluntarily fails its save. If the animal’s attitude toward you is unfriendly or hostile it gains a +2 on its save (this bonus stacks with its HD bonus, if any).
意志豁免失败的目标动物不会主动离开它目前所处的空间,除非它认为自己的生命受到了威胁。如果目标的HD超过你的施法者等级的两倍,那么它在豁免检定上获得+2;如果目标的HD是你的施法者等级的4倍以上,那么他的豁免加值为+4。如果动物对你的态度是友善或乐于帮助,它会自愿放弃豁免。如果动物对你的态度是不友善或敌对,它将在豁免中获得+2(这个加值与它的HD提供的加值叠加)。
侦测精类(Detect Fey)
学派:预言系
等级:吟游诗人2,牧师/先知2,德鲁伊2,审判者2,魔战士2,游侠1,萨满2,术士/法师2,女巫2
施法时间:1个标准动作
成分:言语,姿势,法器
距离:60英尺
区域:锥形弥漫
持续时间:专注,最长1分钟/等级(可解消)
豁免检定:意志过则无效
法术抗力:可
You can detect the aura that surrounds fey creatures. The amount of information revealed depends on how long you study a particular area. Due to the inherently magical and capricious nature of fey, they are resilient to being detected, even by magic. The GM should secretly roll for spell resistance and the saving throws for the creatures that might otherwise be detected. If a fey’s spell resistance and saving throw fail, then it is revealed by detect fey regardless of what form it currently takes.
你可以探测到精类生物周围的灵光。所揭示的信息量取决于你研究某一特定区域的时间长短。由于精类生物身上天生的魔力和反复无常的天性,他们很难被发现,即使是魔法也很难发现它们。GM应该秘密进行法术抗力的掷骰,并为那些可能被侦测到的生物提供豁免机会。如果一个精类生物的法术抗力和豁免检定都失败,那么它将被此法术发现,不管它当前的形态是什么。
1st Round: Presence or absence of fey auras.
第一轮:精类灵光的存在与否。
2nd Round: Number of fey auras in the area and the strength of the strongest fey aura present. If you are of a diametrically opposed alignment to the strongest fey, and the strongest fey aura's strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.
第二轮:该区域内精类灵光的数量和当前最强的精类灵光的强度。如果你与最强精类处于完全相反的阵营,而且最强精类灵光的强度是压倒性的(见下文),并且该生物的HD至少是你人物等级的两倍,你将晕眩1轮,并且法术结束。
3rd Round: The strength and location of each fey aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
第三轮:每个精类灵光的强度和位置。如果一个精类灵光在你的视线之外,那么你只能辨别它的方向,而不能辨别它的确切位置。
Aura Strength: The strength of a fey aura is determined by the HD of the fey creature, as given on the table below.
灵光强度:精类灵光的强度由精类生物的HD决定,如下表所示。
Lingering Aura: A fey aura lingers after its original source is destroyed. If detect fey is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power, as given on the table below. The lingering aura has no spell resistance or saving throw unless specifically noted in the creature’s description.
残留灵光:精类灵光在最初的源头被摧毁后仍然存在。如果侦测精类法术被施放并指向这样一个位置,法术能指示一个强度为黯淡的灵光(甚至比微弱灵光更弱)。精类灵光在这种黯淡强度的情况下能保持多久取决于它的原始力量,如下表所示。残留灵光没有法术抗力或豁免,除非在生物的描述中特别注明。
HD Strength Lingering Aura Duration
1 or lower Faint 1d6 rounds
2-4 Moderate 1d6 minutes
5-10 Strong 1d6×10 minutes
11 or higher Overwhelm- mg 1d6 days
HD 强度 残余灵光持续时间
1或更低 微弱 1d6轮
2-4 中等 1d6分钟
5-10 强烈 1d6×10分钟
11或更高 压倒性 1d6天
Each round, you can turn to detect fey in a new area. The spell can penetrate barriers, 1 inch of cold iron blocks it.
每一轮,你都可以转向一个新的区域去发现精类。该法术可以穿透屏障,但一英寸厚的寒铁就能挡住它。
理性之眠(Dormant)
学派:死灵系【诅咒】
等级:德鲁伊6,萨满7
施法时间:1个标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:被启蒙的动物或植物,魔法兽,植物生物或龙类
持续时间:永久
豁免检定:意志过则无效
法术抗力:可
Dormant suppresses an awakened creature’s transformation, or transforms a magical beast or dragon into an animalistic version of itself, or transforms a plant creature into a plant version of itself.
变形停滞术能抑制一个被启蒙的生物的转变,将一个魔法兽或龙类变成一只真的野兽或将一个植物生物变成一株真正的植物。
If the target is an awakened creature, it reverts to its former form, becoming the animal or plant that it was prior to being awakened. In this case, dormant suppresses the effect of awaken.
如果目标是一个被启蒙的生物,它会恢复到原来的形态,变成被启蒙之前的动物或植物。在这种情况下,理性之眠会抑制启蒙术(awaken)的效果。
If the target is an Intelligent plant creature, it is transmuted into a similar plant (i.e. a shambling mound becomes a large shrub, a treant becomes an oak tree, etc.). It is treated as an object and not a creature, it loses its Intelligence, Wisdom and Charisma scores, and is immobile.
如果目标是一种有智能的植物生物,它就会被转化成一种类似的真正植物,例如,一个蔓生怪(shambling mound)会变成一棵大灌木,一只树人(treant)会变成一棵橡树,以此类推。目标被视为一个物体而不是一个生物,它会失去智力,感知和魅力值,并且不可移动。
If the target is a magical beast or dragon, it is transmuted into a similar and similarly sized animal (if it was a magical beast) or dinosaur (if it was a dragon) chosen by the caster at the time the spell is cast (e.g. a griffon becomes a lion or a Huge black dragon becomes a stegosaurus). The creature’s type changes to animal and its Intelligence score is 2. It becomes the animal into which it is transformed (losing its spell-like and special abilities, many of its skills and feats, etc.).
如果目标是一个魔法兽或龙类,它会转化成一个施法者在施法时选择的,拥有同样体型的类似动物(如果是魔法兽)或恐龙(如果是龙类),如将狮鹫(griffon)变成狮子或将超大型的黑龙变成剑龙(stegosaurus)。目标的生物类型变为动物,智力值为2。它会变成被转化的动物(失去它的类法术和特殊能力,许多技能和专长,等等)。
Dormant can be used on creatures of 15 HD or lower. For every 3 caster levels above 11th, creatures of 5 more HD can be affected (casters of 14th level or higher can affect 20 HD creatures, 17th level casters can affect 25 HD creatures, and 20th level casters can affect 30 HD creatures). The curse bestowed by this spell cannot be dispelled, but it can be removed with awaken, break enchantment, limited wish, miracle, remove curse, or wish. This use of awaken requires a successful caster level check (DC = 11+ caster level).
理性之眠可以用在HD为15或更低的生物身上。施法者等级若在11级以上,每3级则可以影响提高5个HD的生物(14级或以上的施法者可以影响20 HD的生物,17级为25 HD,20级为30 HD)。这个法术所赋予的诅咒不能被解除,但它可以被启蒙术(awaken),破除结界(break enchantment)、有限祈愿术(limited wish)、神迹术(miracle)、移除诅咒(remove curse),或祈愿术(wish)解除。使用启蒙术()需要成功进行施法者等级检定(DC=11+施法者等级)。
死灵纠缠术(Entangle Undead)
学派:变化系
等级:德鲁伊2,游侠2,萨满2
施法时间:1个标准动作
成分:言语,姿势,法器
距离:远距(400英尺+40英尺/等级)
目标:40英尺半径扩散的植物
持续时间:1分钟/等级(可解消)
豁免检定:反射过则部分生效
法术抗力:不可
This spell duplicates the effect of entangle but the plants in the affected region only wrap around undead creatures within the area. All other creatures pass safely through the area. If an undead creature and a creature that is not undead occupy the same space, the non-undead creature is subject to the entangled condition; however, that nonundead creature gains a +5 on its saves and skill or ability checks to overcome the effects of the spell. Like entangle, the entire area is considered difficult terrain, for all creatures, while the effect lasts.
这个法术复制纠缠术(entangle)的效果,但是受影响区域内的植物只会缠绕该区域内的不死生物。所有其他生物都能安全地通过这片区域。如果一个不死生物和一个非不死生物占据相同的空间,非不死生物就会陷入纠缠状态;然而,该非不死生物在其豁免、技能或属性检定上获得+5以克服该法术的效果。就像纠缠术(entangle),整个法术区域在效果持续时被认为是困难的地形,这是对所有的生物而言的。
Note: Variations such as entangle construct are reasonable alternatives per GM adjudication.
注意:像构装体纠缠术(entangle construct)这样的魔法变种可以由每一个GM合理选择。
欢欣吐息(Euphoric Breath)
学派:变化系
等级:炼金术师3,吟游诗人3,术士/法师3
施法时间:1个标准动作
成分:言语,姿势
距离:个人
目标:自我
持续时间:1轮/等级
豁免检定:见下文
法术抗力:不可
Your mouth and lungs fill with a tangy fluid so when you speak or exhale, a fine, shimmering mist leaks from your nose and mouth. After casting this spell, you gain a supernatural euphoric breath weapon; you may activate this breath weapon once every 1d4 rounds as a standard action.
你的嘴巴和肺部会充满一种有刺激性的液体,所以当你说话或呼气时,一种细微的、闪烁的雾气会从你的鼻子和嘴里泄漏出来。施放此法术后,你将获得一种超自然的喷吐武器,可以让人陷入迷醉与愉悦之中;你可以以标准动作每1d4轮激活一次喷吐武器。
Breath Weapon (Su): 15-ft. cone, DC as per the spell, instantaneously cause subjects to be staggered, sickened, and immune to fear effects for 1d6 rounds (a successful Fortitude save negates).
喷吐武器(Su):15英尺锥形,DC如同法术,能瞬间使目标恍惚,恶心并免疫恐惧效果,持续1d6轮(成功的强韧豁免可以抵消)。
If you cast or use euphoric breath in forest terrain, the DC of the save is increased by +2; also, its use has a 1% cumulative chance per round of attracting the attention of 1 or more faerie dragons.
如果你在森林地形中施放或使用愉悦吐息,豁免DC增加+2;同时,这种吐息的使用每轮有1%的累积几率吸引来一只或更多的仙灵龙(faerie dragon)的注意。
暗中有眼(Eyes in the Dark)
学派:幻术系(魅影幻觉)【恐惧,影响心灵】
等级:吟游诗人3,术士/法师3
施法时间:1个标准动作
成分:言语,姿势
距离:中距(100英尺+10英尺/等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:10分钟/等级(可解消)
豁免检定:意志过则无效
法术抗力:可
You send concern and worry into the minds of your targets. They feel what they might describe as a sixth sense that someone is watching them and they are shaken for 1 round. All affected targets who fail a Will save momentarily see a pair of eyes somewhere in the distance, but if the target attempts to get a closer look (such as by actively attempting a Perception check), the eyes disappear. Those who fail the save remain shaken for the duration. For every 10 minutes that pass, each affected target is granted another Will save; throughout that duration, the target intermittently sees (or thinks it sees, it can’t really tell) one or more fleeting pairs of eyes in the darkness. For each failure, the degree of fear escalates (for the first 10 minutes, the target is shaken, after that it is frightened, after the next ten minutes it is panicked and remains panicked until the spell ends or a save is made).
你让你的目标感到担心和忧虑。他们的所谓第六感会隐约感觉到有人在看着他们,他们会战栗1轮。所有意志豁免失败的受影响目标会突然看到远处有一双眼睛看着他们,但如果目标试图近距离观察(比如主动尝试察觉检定),眼睛就会消失。那些没有通过意志豁免的人在整个法术持续时间中会陷入战栗。每经过10分钟,每个受影响的目标将获得一次意志豁免;在整个持续时间期间,目标会间歇性地看到(或认为自己看到,这真的没法分辨)在黑暗中有一双或多双眼睛看着自己。每次豁免失败,恐惧的程度都会升级(在前10分钟,目标会战栗,之后他会陷入惊惧,在下一个10分钟过后,他会陷入恐慌,直到法术结束或成功进行豁免)。
If the targets are in terrain or conditions that would be conducive for hiding, such as a forest, a building filled with rubble, etc., the DC for the save is +2, and the target assumes that the creatures whose eyes it sees are hiding behind something just at the edge of where it might otherwise be safe to explore.
如果目标所处的地形或有助于隐藏(如森林、充满了杂物的建筑,等等),豁免DC+2,并且目标会觉得自己所看到的眼睛的主人正躲在自己能安全探索的范围的边缘之外。
If an affected target is exposed to normal or brighter lighting conditions for at least one full-round, it may attempt a Will save on its turn, one per round as a swift action. For each round the target is exposed to these lighting conditions, a cumulative +1 is added to the save.
如果受影响的目标暴露在普通或更亮的光照条件下至少一整轮,他可以在其回合中尝试意志豁免,每轮一次,这是一个迅捷动作。对于目标暴露在这些光照条件下的每一轮,其豁免会获得一个累积的+1加值。
This spell automatically fails if the targets are in normal or brighter lighting conditions when the spell is cast.
当施放法术时,如果目标处于正常或更亮的光照条件下,该法术将自动失效。
精类之灾(Fey Bane)
学派:咒法系(创造)
等级:牧师/先知3,德鲁伊3,萨满3,术士/法师4,女巫3
施法时间:1个标准动作
成分:言语,姿势,材料/法器(一撮寒铁尘)
距离:中距(100英尺+10英尺/等级)
区域:30英尺半径扩散的植物
持续时间:1分钟/等级(可解消)
豁免检定:无或反射过则无效
法术抗力:不可或可
The external surfaces of the plants in the area are temporarily coated in iron equivalent to cold iron. This has no deleterious effects on the plants themselves (the weight of a leaf coated in iron does not cause it to break and fall, for instance). Any creature subjected to damage from cold iron (in particular, daemons, demons and fey) suffers damage from any plants in the area which are also otherwise able to cause damage (such as from a thorny entangle or wall of thorns). The damage caused in this way is treated as cold iron and overcomes damage reduction accordingly.
法术区域内的植物的外表面会暂时涂上一种相当于寒铁的涂层。这对植物本身没有有害影响(例如,被涂层包裹的叶子的重量不会导致它破碎和脱落)。任何容易受到寒铁伤害的生物(特别是邪魔、恶魔和精类)都会受到该区域内任何植物的伤害,而这些植物本身也可能造成伤害,如纠缠术(entangle)或荆棘之墙(wall of thorns)。用这种方法造成的伤害被当作寒铁造成的伤害,并相应地能穿透伤害减免。
Though the iron causes no damage to the plants themselves, creatures attempting to move through undergrowth or who otherwise might scrape against the iron may suffer damage. Light undergrowth costs 3 squares of movement to move into; heavy undergrowth costs 6. Damage caused by the plants (being pierced or scratched by a thorn, for instance) is doubled.
虽然寒铁涂层本身不会对植物本身造成伤害,但试图穿过灌木丛或其他可能刮蹭到涂层的生物仍然可能会受到伤害。稀疏的灌木丛需要3个方格的移动才能进入;茂密的灌木丛需要6格。由植物造成的伤害(例如被荆棘刺到或划伤)是原来的两倍。
Plant creatures in the area avoid being coated with a successful Reflex save.
该区域的植物生物在反射豁免成功的情况下可以避免被覆盖涂层。
高等精类之灾(Fey Bane, Greater)
学派:咒法系(创造)
等级:牧师/先知5,德鲁伊5,萨满5,术士/法师6,女巫5
施法时间:1个标准动作
成分:言语,姿势,材料/法器(一撮寒铁尘)
距离:远距(400英尺+40英尺/等级)
区域:60英尺半径扩散的植物
持续时间:10分钟/等级(可解消)
豁免检定:无或反射过则无效
法术抗力:不可或可
Except as otherwise noted, this spell duplicates fey bane. The cold iron coating takes on one alignment of the caster, at the caster’s choosing (e.g. a lawful good cleric can imbue the coated plants with either the lawful or good alignment); a neutral druid may select any alignment. When cast in this way, greater fey bane is a chaotic, evil, good or lawful spell, respectively. The aligned cold iron coating overcomes damage reduction against both cold iron and the chosen alignment.
除了部分不同,这个类似于精类之灾(fey bane)。在施法者的选择下,法术创造的寒铁涂层会呈现施法者所处的一个阵营(例如,一个守序善良牧师可以让涂层具有守序或善良阵营性质);一个绝对中立的德鲁伊可以选择任何阵营。当以这种方式施放法术时,高等精类之灾法术可以拥有混乱、邪恶、善良或秩序描述符。这种法术产生的寒铁涂层在穿透伤害减免时既具有寒铁性质也有阵营性质。
All damage caused by plants affected by greaterfey bane is increased by 1 point per die of damage and the DCs of saving throws made against effects or damage caused by these plants is increased by +2.
所有受高等精类之灾法术影响的植物造成的伤害每骰增加1点,并且针对这些植物造成的伤害的豁免检定DC增加+2。
棕仙形态(Fey Form, Brownie)
学派:变化系(变形)
等级:术士/法师3
施法时间:1个标准动作
成分:言语,姿势,材料(棕仙的毛发)
距离:个人
目标:自我
持续时间:10分钟/等级(可解消)
豁免检定:见下文
法术抗力:不可
You become a brownie. Your size becomes Tiny giving you a -4 penalty to Strength but a +4 size bonus to Dexterity. In addition, you gain low-light vision and DR 5/cold iron. In addition to these changes, you gain the constant use of dancing lights and prestidigitation. While in the form of a brownie, you have a strong drive to honesty and repayment of debts. If you receive a benefit, or believe you receive a benefit, from someone you feel a need to repay that kindness many times over. You also fear dogs, foxes and wolves while in this form and avoid such creatures.
你变成了一个棕仙(brownie)。你的体型变为小型,使你的力量属性减少-4,但敏捷获得+4体型价值。此外,你获得昏暗视觉和5/寒铁的DR。除了这些变化,你获得常驻的舞光术(dancing lights)和魔法伎俩(prestidigitation)。当处于棕仙的形态是,你会有一种强烈的冲动,想要保持诚实并偿还人情。如果你从某人那里得到了好处,或者你相信你得到了好处,你会觉得自己有必要多次回报他的好意。你还会变的害怕狗,狐狸和狼,并避开这些动物。
If you cast this spell in forest terrain, then, while you remain in forest terrain, you may cast any one of the following once without it counting against your spells per day if you know or have access to it: lesser confusion, mirror image, and ventriloquism.
如果你在森林地形施放这个法术,那么,当你仍然在森林地形时,如果你知道或能使用以下法术,那么你可以无消耗地使用一次以下任何一种法术:次等困惑术(lesser confusion),镜影术(mirror image)和腹语术(ventriloquism)。
萨特羊人形态(Fey Form, Satyr)
学派:变化系(变形)
等级:吟游诗人4,魔战士4,术士/法师5
施法时间:1个标准动作
成分:言语,姿势,材料(萨特羊人的少量角部)
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
豁免检定:见下文
法术抗力:不可
You become a satyr. You gain a +2 size bonus to Strength, a +2 natural armor bonus, low-light vision and DR 5/cold iron. Your body appears muscled and attractive. In addition to these changes, you gain the constant use of dancing lights and ghost sound.
你会变成一名萨特羊人(satyr)。你的力量获得+2体型加值,并获得+2天生防御加值,昏暗视觉和5/寒铁的DR。你的身体看起来肌肉发达,很有吸引力。除了这些变化,你还可以常驻使用舞光术(dancing lights)和幻音术(ghost sound)。
While in the form of a satyr, you have many powerful drives. You are strongly attracted to wine, music and carnal delights. Should you wish to pursue those drives, you gain a +4 on Bluff, Diplomacy, Perception, Perform and Stealth checks when you are using them toward those ends. In addition, if you are attempting to seduce someone using music, you may use charm person or sleep once while in this form. If you succeed in charming someone with the charm person granted by fey form, satyr, you must make a Will save (same DC as the charm person) or become infatuated with the subject of your spell. This infatuation persists even after fey form, satyr ends. (The duration is ultimately per GM adjudication and the infatuation should not otherwise impede play.)
当你以萨特羊人的形态存在时,你有很强烈的冲动。你会变得非常喜欢美酒、音乐和肉欲。如果你真的去追求这些冲动,你在唬骗、交涉、察觉、表演和隐匿检定上获得+4,但这些技能必须是为了满足你的冲动。此外,如果你试图用音乐来引诱某人,你可以在萨特羊人的形态下使用一次魅惑人类(charm person)或睡眠术(sleep)。如果你成功地用萨特羊人形态赋予的魅惑人类(charm person)能力迷住了某人,你必须做一个意志豁免(与魅惑法术相同的DC),否则你就会陷入对被你魅惑的人迷恋之中。这种迷恋甚至会在萨特羊人形态结束后仍然存在(迷恋的持续时间最终取决于GM的判断,这种迷恋不应该妨碍游戏)。
If you cast this spell in forest terrain, then, while you remain in forest terrain, you may cast any one of the following once without it counting against your spells per day if you know or have access to it: summon nature’s ally I, II or III; or summon monster I, II or III. If you summon a monster, it must be a creature that could normally be found in a forest.
如果你在森林地形中施放此法术,那么,当你仍然在森林地形时,如果你知道或可以使用以下法术,你可以无消耗地使用一次以下任何一种法术:召唤自然盟友(summon nature’s ally)I、II或III;或召唤怪物(summon monster)I、II或III。如果你召唤一个怪物,它必须是一个通常可以在森林中找到的生物。
A witch with a transformation patron may select fey form, satyr as a 4th level spell.
拥有转变庇护主的女巫可以将此法术作为4级法术。
小妖精形态(Fey Form, Sprite)
学派:变化系(变形)【混乱】
等级:术士/法师4
施法时间:1个标准动作
成分:言语,姿势,材料(小妖精的箭)
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
豁免检定:见下文
法术抗力:不可
You become a sprite. Your size becomes Diminutive giving you a +6 size bonus to Dexterity, a -4 penalty to Strength, a +1 natural armor bonus, low-light vision and a fly speed of 60 ft.
你变成一个小妖精(sprite)。你的体型变为微型,这使你的敏捷获得+6体型加值,力量受到-4减值,天生防御加值+1,昏暗视觉和60英尺的飞行速度。
While in the form of a sprite, you are anxious and distrustful except regarding those whom you know very well. Whenever your distrust impels you to flee or seek safety, you gain a +8 bonus to Escape Artist, Fly and Stealth checks and your senses heighten granting you a +4 on Perception checks. If you are surprised or flat-footed, then, on your turn, you must succeed on a Will save (same DC as this spell) or flee as far as you can on that turn.
当处于小妖精的形态时,你会感到焦虑与难以信任他人,除了那些你非常了解的人。当你的不信任驱使你逃跑或寻求安全时,你在脱逃、飞行和隐匿检定上获得+8加值,你被锐化的感官使你的察觉检定获得+4加值。如果你被突袭或陷入措手不及,那么在你的回合中,你必须成功进行一次意志豁免(与此法术相同的DC),否则会在该回合中尽可能逃跑。
If you cast this spell in forest terrain, then, while you remain in forest terrain, you may cast any one of the following once without it counting against your spells per day if you know or have access to it: color spray, detect evil, detect good, dancing lights, and daze.
如果你在森林地形中施放这个法术,那么,当你留在森林地形时,如果你知道或可以使用以下法术,你可以无消耗地使用一次以下任何一种法术:七彩喷射(color spray)、侦测邪恶(detect evil)、侦测善良(detect good)、舞光术(dancing lights)和晕眩术(daze)。
引诱精类(Fey Lure)
学派:惑控系(胁迫)【影响心灵】
等级:吟游诗人3,术士/法师3
施法时间:1分钟
成分:言语,姿势
距离:见下文
目标:见下文
持续时间:10分钟/等级
豁免检定:无或意志过则无效
法术抗力:不可或可
You spend a minute carefully arranging the features of your lure. Generally, fey lure is cast on an object that is part of a natural setting. The object itself must fit within a 5-cubic-foot volume (though it could be, for example, three-feet on a side and 10 feet high). This object receives no save unless it is a magic item.
你花一分钟来仔细安排你的魔法诱饵。通常情况下,此法术要施展在属于自然环境中的一个物体上。物体本身必须能容纳在5立方英尺的体积内(例如,它可以是边长3英尺,高10英尺的物体)。这个物品不获得豁免,除非它是一个魔法物品。
When the lure has been set, fey within 30 ft. are particularly likely to notice it (+5 to any fey creature’s Perception check to notice) though any fey capable of seeing (or noticing by any sense) the lure from any distance might be interested. The first fey to notice the lure must attempt a Will save. If this save is successful, that fey creature is immune to the lure’s magic for 24 hours but the lure itself remains to tempt another fey creature.
当诱饵设置好后,30英尺内的精类特别可能会注意到它(任何精类生物在注意到诱饵的察觉检定上+5),尽管任何能够从任何距离看到(或通过任何感官注意到)诱饵的精类都可能会产生兴趣。第一个注意到诱饵的精类必须尝试意志豁免。如果此豁免成功,该精类生物将在24小时内对诱饵上的魔法免疫,但诱饵本身仍可引诱另一个精类生物。
The first fey creature to fail its save is fascinated by the lure and remains within 10 feet of the lure, exploring all of its many magnificent attributes, about which it will be eager to have discussions with anyone nearby.
第一个在豁免中失败的精类生物会被诱饵吸引,并保持在诱饵的10英尺内,探索诱饵所有的华丽之处,并渴望与附近的任何人讨论这些内容。
Non-fey creatures are immune to this spell. If the fey lured by the spell is native to the terrain wherein the lure is set, the DC for the Will save is increased by +2.
非精类生物对此法术免疫。如果被该法术引诱的精类本身就原属于设置诱饵的地形,意志豁免的DC增加+2。
精类迷恋术(Fey’s Obsession)
学派:惑控系(胁迫)【影响心灵】
等级:吟游诗人3,术士/法师3,女巫3
施法时间:1个标准动作
成分:言语,姿势,材料(糖或盐)
距离:30英尺
区域:锥形爆发
持续时间:1轮/等级
豁免检定:意志过则部分生效
法术抗力:可
You toss a small handful of salt or sugar in front of you and the grains are magically scattered throughout the area. Intelligent creatures in the area are compelled to stop what they’re doing and count the grains. Any creature with an Intelligence score of 6 or greater failing its save against this effect is fascinated, attending to nothing other than attempting to count the grains. Even those who succeed are temporarily perplexed by an overwhelming desire to count the scattered grains and are dazed for 1 round.
你在面前撒上一把盐或糖,这些颗粒会被魔法散落在整个法术区域。该区域内的智能生物会被迫停止正在做的事情,并去对颗粒进行计数。任何智力值为6或以上的生物如果在此效果的豁免中失败,就会被吸引,并只能去尝试数颗粒的数量。即使是那些豁免成功的人也会暂时被一种压倒一切的欲望所迷惑,去数那些散落的颗粒,并在一轮中晕眩。
Fey creatures are particularly vulnerable to fey’s obsession; fey creatures suffer a -4 penalty on all saves associated with fey’s obsession and the duration of the effect is doubled. Even if a fey creature makes its initial save, it is fascinated for 1 round.
精类生物特别容易受到此法术的影响;精类生物在所有与此法术有关的豁免上受到-4减值,并且效果的持续时间加倍。即使精类生物完成了最初的豁免,它也会被迷魂1轮。
追踪痕迹(Follow Trail)
学派:预言系
等级:德鲁伊3,审判者3,游侠2,萨满3
施法时间:1个标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:1小时/等级
豁免检定:意志过则无效(无害)
法术抗力:可(无害)
You extend to others some of your knack for following tracks. The targets of follow trail are treated as if they were trained in Survival and gain an insight bonus equal to one-half your ranks in Survival and the numerical benefits of any feats you have that modify your Survival checks made while tracking. For example, if you have the Self-Sufficient feat and 6 ranks in Survival, then the targets of follow trail gain a +5 insight bonus (2 from the feat, 3 from one-half your ranks) to Survival checks made to follow tracks. These benefits do not apply to other uses of the Survival skill such as foraging for food or water.
你能把自己的跟踪技巧传授给别人。法术目标会被视为接受过生存技能的训练,并获得相当于你生存技能等级一半的洞察加值,以及你所拥有的任何专长的数值性加值,只要这些专长会调整你在追踪过程中所做的生存技能检定。例如,如果你有自给自足专长并有6级的生存技能,那么此法术的目标会获得+5洞察加值(专长提供的+2,你的等级一半提供的+3)。这些加值不适用于生存技能的其他用途,如寻找食物或水源。
If the caster has a favored terrain, then, while the targets offollow trail are in that terrain, they gain an additional +1 to their insight bonus to use Survival to follow tracks.
如果施法者有一个偏爱的地形,那么,当目标沿着该地形跟踪时,他们使用生存技能进行追踪时会获得额外的+1洞察加值。