作者 主题: 101个地域魔法:森林  (阅读 16476 次)

副标题: [Rite Publishing] 《101 forest Spells》

离线 靛蓝的鸢尾草

  • 根源索寻者
  • *
  • 帖子数: 549
  • 苹果币: 3
101个地域魔法:森林
« 于: 2021-06-01, 周二 15:28:06 »
暂留

« 上次编辑: 2021-06-01, 周二 15:39:33 由 靛蓝的鸢尾草 »
火之将熄,然位不见王影

离线 靛蓝的鸢尾草

  • 根源索寻者
  • *
  • 帖子数: 549
  • 苹果币: 3
Re: 101个地域魔法:森林
« 回帖 #1 于: 2021-06-01, 周二 15:28:18 »
富饶荒野(Abundance of the Wild)
学派:预言系
等级:牧师/先知1,德鲁伊1,游侠1,萨满1
施法时间:1个标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1小时/等级
豁免检定:无
法术抗力:不可
You find food and water in the wild, gaining a +10 on Survival checks to find provisions.
你可以在野外找到食物和水,在寻找补给的生存检定中获得+10。
If you are in terrain that could normally be particularly abundant (swamp, forest, etc.), you can provide food and water for one person per point by which your check exceeds 10 and can do so within one hour.
如果你位于通常情况下物资非常丰富的地形环境(沼泽,森林等),你的技能检定结果每超过10以1点,你就可以提供一人份的食物和水,并且你可以在一个小时内做到这一点。
See the Survival skill description in the Pathfinder Roleplaying Game Core Rulebook for more.
详见《核心手册》中的生存技能描述。



酸蚀斗篷(Acid Cloak)
学派:咒法系(创造)【强酸】
等级:炼金术师4,血脉狂怒者3,德鲁伊4,魔战士4,萨满4,术士/法师4,女巫4
施法时间:1个标准动作
成分:言语,姿势,材料(绿龙鳞片)
距离:个人
效果:以你为中心的5英尺半径迷雾
持续时间:1轮/等级,直到消散
豁免检定:反射过则减半
法术抗力:可
A mist of acidic vapors forms around you and moves with you. Creatures in your space are unaffected. Any creature in an adjacent space when it is created takes 1d6 acid damage per your caster level (maximum 10d6), with a Reflex save for half damage. Each round thereafter, the mist weakens, causing 2 less dice of damage to any creature that moves through or starts its turn in the affected area.
一团酸雾在你周围形成并随着你移动。在你所处方格里的生物不会受到影响。相邻方格内的任何生物在酸雾被创造时会受到每施法者等级1d6点的强酸伤害(最高10d6),反射豁免成功则减半伤害。此后的每一轮,雾气的酸性都会减弱,对任何在受影响区域移动或开始其回合的生物造成的伤害减少2个伤害骰。
If acid cloak is active within temperate forest terrain, the save DC is increased by +2 and the mist dissipates more slowly, causing 1 less die of damage per round rather than 2 less dice of damage per round.
如果此法术在温带森林地区生效,豁免DC增加+2,酸雾会消散的更慢,每轮减少1个伤害骰,而不是每轮减少2个。



爱劳娜的芳香(Alraune’s Aroma)
学派:惑控系(胁迫)【影响心灵】
等级:吟游诗人5,德鲁伊5,萨满5,术士/法师5
施法时间:1个标准动作
成分:言语,姿势,材料(爱劳娜的根须)
距离:中距(100英尺+10英尺/等级)
区域:20英尺半径扩散的生物
持续时间:立即和1轮/等级
豁免检定:意志过则无效
法术抗力:可
A powerful and attractive aroma fills the area briefly; creatures in the region that fail their saves are rendered passive as though under the effect of calm emotions except that they may remain passive even if they are attacked. All who fail their save remain affected for 1 round/level though the aroma does not persist. Each subject of alraune’s aroma may attempt a Will save at the start of its turn if it has suffered damage since the end of its previous turn. Each individual’s subsequent saves are attempted with a cumulative +1 per round.
一种强大而诱人的香气短暂地充满了整个法术区域;在该区域中,如果生物的豁免失败,他们就会变得顺从而被动,就好像受到了安定心神(calm emotions)法术的影响,但即使受到攻击,他们也可能保持被动状态。所有未能豁免的人都将受到影响,持续1轮/等级,尽管这种魔法香气不会持续存在。每一个受到此法术影响的目标如果在自己前一个回合结束后受到伤害,他可以在目前回合开始时尝试一个意志豁免。每个受术者的后续豁免尝试会获得累积的每轮+1加值。
None of the other effects of calm emotions (such as the negation of a bard’s ability to inspire courage) apply to those affected by alraune’s aroma.
安定心神(calm emotions)的其他效应(比如否定吟游诗人的激发勇气能力)都不适用于受此法术影响的人。
If alraune’s aroma is cast in temperate forest terrain, the save DC is increased by +2 and the affected area is a 30-ft.-radius spread.
如果爱劳娜的芳香是在温带森林地形施展,豁免DC增加+2,影响区域是一个30英尺半径扩散。



美洲豹之姿(Aspect of the Jaguar)
学派:变化系(变形)
等级:德鲁伊5,游侠4
施法时间:1个标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1分钟/等级
You take on an aspect of a jaguar. Your body becomes both sleeker and more muscular. You gain a +4 enhancement bonus to Strength and Dexterity, the pounce ability (you may make a full attack on a charge), and a +4 competence bonus on Acrobatics, Perception and Stealth checks. You may take 5-foot steps in undergrowth.
你获得类似美洲豹的形态。你的身体变得更光滑,肌肉更发达。你在力量和敏捷上获得+4增强加值,猛扑能力(你可以在一次冲锋中进行全力攻击),特技、察觉和隐匿检定上获得+4表现加值。你可以在灌木丛中进行5英尺快步。
If you are in temperate or warm forest terrain or terrain that could be considered a jungle, your competence bonus to Acrobatics, Perception and Stealth is +8 instead of +4 and you treat light undergrowth as normal terrain and heavy undergrowth as light undergrowth.
如果你处于温带或热带的森林地形或被认为是丛林的地形施展此法术,你的特技、察觉和隐匿检定上的表现加值为+8而不是+4,并且你能将稀疏灌木丛视为普通地形,将茂盛灌木丛视为稀疏灌木丛。



巨树之姿(Aspect of the Mighty Tree)
学派:变化系(变形)
等级:德鲁伊4,游侠3
施法时间:1个标准动作
成分:言语,姿势,材料
距离:个人
目标:自我
持续时间:1分钟/等级
Your body takes on many of the attributes of a species of tree. Regardless of tree type, you are immune to all mind-affecting effects, paralysis, poison, polymorph, sleep, and stun. You may not change form while under the effect of aspect of the mighty tree.
你的身体开始呈现许多树木的特征。不管你选择的树的类型是什么,你对所有影响心灵效果、麻痹,中毒,变形,睡眠和震慑免疫。在巨树之姿法术的影响下,你不能改变自己的形态。
Powerful Oak Your skin appears bark-like, your hair and eyes take on the brown color of autumn oak leaves, and your body becomes strong and resilient. You gain a +2 enhancement bonus to Strength and Constitution and your natural armor bonus improves by +2. The material component is an acorn.
强大橡树(Powerful Oak):你的皮肤像树皮一样,你的头发和眼睛呈现出秋天的橡树叶一般的棕色,你的身体变得强壮和坚韧。你在力量和体质属性上获得+2增强加值,你的天生防御加值提高+2。材料成分是一颗橡子。
Flexible Willow Your skin becomes more pliant, your hair becomes fuller, and your eyes take on the green color of a majestic willow. You gain a +4 enhancement bonus to Dexterity and your natural armor bonus improves by +2. You gain fast healing 1. The material component is a willow branch.
灵活柳树(Flexible Willow):你的皮肤变得更柔顺,你的头发变得更浓密,你的眼睛呈现出一棵茁壮柳树的绿色。你的敏捷获得+4增强加值和+2天生防御加值。你获得1点快速痊愈。材料成分是一根柳枝。
Resilient Spruce Your body’s hair becomes prickly and tough. Your hair becomes spiky and takes on a dull green hue. Your eyes are a splendid share of grey. You gain a +2 enhancement bonus to Constitution and your natural armor bonus improves by +2. You gain resist cold 10. The material component is a spruce pinecone.
弹性云杉(Resilient Spruce):你身体的毛发变得多刺且坚韧。你的头发变得尖尖的,呈暗绿色。你的眼睛是一抹灿烂的灰色。你获得+2体质增强加值,你的天生防御加值提高+2。你获得10点寒冷抗力。材料成分是一颗云杉的松果。
If you cast aspect of the might tree while in forest terrain and remain in that terrain, the duration is doubled.
如果你在森林地形中施放此法术,并且停留在该地形中,法术的持续时间会翻倍。
Other mighty tree options may be available per the GM’s discretion.
其他你可以模仿的大树的选择可以留由GM决定。



狼獾之姿(Aspect of the Wolverine)
学派:变化系(变形)
等级:德鲁伊5,游侠4
施法时间:1个标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1分钟/等级
豁免检定:无或意志过则无效
法术抗力:不可
You take on the aspect of a wolverine. You gain powerful claws and fangs, your body becomes more rugged, and you are covered in fur. You gain a +2 enhancement bonus to Strength, Dexterity and Constitution, the scent ability, and a +4 competence bonus to Climb and Perception checks.

你获得狼獾的特征。你长出强大的利爪和尖牙,身体变得更粗糙,浑身覆盖着毛皮。你在力量、敏捷和体质上获得+2增强加值,获得灵敏嗅觉能力,在攀爬和察觉检定上获得+4表现加值。
The first time you take damage while affected by this spell, you fly into a rage on your next turn. While raging, you gain an additional +4 to Strength, +4 to Constitution, and -2 to AC. At the end of each of your turns, you may attempt a Will save to end the rage. If you are raging when the spell ends, the rage ends.
当你受此法术影响时,第一次受到伤害时,你将在下一回合陷入狂暴状态。在狂暴时,你获得额外的+4力量,+4体质,AC-2。在你的每个回合结束时,你可以尝试一次意志豁免来结束狂暴。如果法术结束时你还在狂暴状态,狂暴也会结束。
If you are in cold forest terrain, your competence bonus to Climb is +8 instead of +4, and you gain low-light vision.
如果你在寒带的森林地形,你的攀爬技能的表现加值是+8而不是+4,并且你获得昏暗视觉。



吞金兽形态(Aurumvorax Form)
学派:变化系(变形)
等级:炼金术师5,血脉狂怒者4,魔战士5,术士/法师5
施法时间:1个标准动作
成分:言语,姿势
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
You transform into an aurumvorax. Having eight legs is disconcerting; despite this, you gain a +4 enhancement bonus to Strength and Dexterity. Your natural armor bonus improves by +4, and you gain 4 claw attacks (1d4 damage + Str plus grab) and rake (4 claws 1d4 + Str), darkvision 60 ft., low-light vision, and scent.
你会变成一个吞金兽(aurumvorax)。你的新形态有八条腿,这挺让人不安的;尽管如此,你在力量和敏捷上获得+4增强加值。你的天生防御加值提升+4,你获得4次爪抓攻击(1d4伤害+力量+攫抓)和耙抓(4次爪抓1d4+力量),60英尺黑暗视觉,昏暗视觉和灵敏嗅觉。
While in this form, you have a powerful drive to act alone. Whenever you do so, you gain +4 on Perception and Stealth checks. Whenever you fail to do so, you suffer a -2 on any checks based on Intelligence or Wisdom. You also acquire a taste for metals and suffer no ill effects from eating them.
在这种形态下,你有一种强烈的独处冲动。无论何时当你独自行动时,你在察觉和隐匿检定上获得+4加值。如果你不能做到这一点,你将在基于智力或感知的任何检定中遭受-2减值。你也会变得喜欢吃金属,并且吃金属也不会让你有什么不良反应。
If you are in plains, hills or forest terrain, you gain ferocity, resist fire 10, and gain a +4 on saves against poison.
如果你在平原,丘陵或森林地形,你获得凶猛能力,10点火焰抗力,以及抗毒素豁免+4。



群体树肤术(Barkskin, Mass)
学派:变化系
等级:德鲁伊5,游侠4,萨满5
施法时间:1个标准动作
成分:言语,姿势,材料
距离:近距(25英尺+5英尺/2等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:10分钟/等级
豁免检定:无
法术抗力:可(无害)
Mass barkskin works like barkskin except that it affects multiple creatures.
类似于树肤术(barkskin),但能影响多个生物。



熊之守卫(Bear Guardians)
学派:咒法系(创造)
等级:德鲁伊9
施法时间:1个标准动作
成分:言语,姿势
距离:中距(100英尺+10英尺/等级)
效果:三头或更多的灰熊,彼此相距不超过30英尺
持续时间:7天或7个月(可解消)
豁免检定:无
法术抗力:不可
The bear guardians spell creates 1d4+2 grizzly bears with the advanced template. The creatures willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with you for 7 days unless you dismiss them. If the bears are created only for guard duty, however, the duration of the spell is 7 months. In this case, the bears can only be ordered to guard a specific site or location. Bears summoned to guard duty cannot move outside the spell's range, which is measured from the point where each first appeared. You can only have one bear guardians spell in effect at one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled.
熊之守卫法术会创造出1d4+2只具有进化生物模板的灰熊。这些生物愿意在战斗中帮助你,执行特定的任务,或充当保镖。这些生物会在你身边停留七天,除非你把它们撵走。然而,如果你创造这些熊只是为了让它们担任守卫的职责,那么法术的持续时间是7个月。在这种情况下,你只能命令灰熊守卫一个特定的地点或位置。被召唤来担任守卫的灰熊不能移动到法术范围之外,这个范围是从每只熊第一次出现的地方开始计算的。你一次只能有一个生效的熊之守卫法术。如果你在另一个熊之守卫法术仍有效时施放此法术,前一个法术将被解除。
Clerics with the animal domain have access to bear guardians as a 9th level cleric/oracle spell. Witches with the animal patron theme have access to bear guardians as a 9th level witch spell.
拥有动物领域的牧师可以将熊之守卫作为9级的牧师/先知法术来获得。拥有动物庇护主的女巫可以将其作为9级的女巫法术来获得。



异界退散(Begone)
学派:塑能系【混乱/邪恶/善良/秩序,音波】
等级:德鲁伊7,萨满7
施法时间:1个标准动作
成分:言语
距离:40英尺
区域:以你为中心40英尺半径扩散内的特定事物
持续时间:立即
豁免检定:意志过则部分生效
法术抗力:可
With a word resonating with the caster’s power to protect and defend nature, all outsiders of an opposed alignment to this spell, all undead, and all constructs suffer from a powerful repulsion effect with the following results. Affected creatures with 3 or fewer HD are killed (if living) or destroyed (no save). All other affected creatures suffer 1d6 points of sonic damage per caster level (maximum 20d6) and are slowed as if affected by slow. A successful Will save halves the damage and negates the slowed effect. Affected creatures with 6 or fewer HD surviving the damage are forcibly moved away from the caster until they are outside the area; if they are unable to do so, they are immobilized (no save).
你念出一段象征自身保护自然的力量的咒语,引发共鸣,所有与法术的阵营相反的异界生物,所有不死生物和所有构装体都会受到一种强大的排斥效果,并产生以下结果。受影响的生物的HD如果为3或更少,则会被杀死(如果活着)或摧毁(没有豁免)。所有其他受影响的生物会受到每施法者等级1d6点的音波伤害(最高20d6),并且会像受缓慢术(slow)影响一样被减速。成功的意志豁免能减半伤害并抵消减速效果。受影响的生物的HD如果为6或更少,并且在伤害中存活下来,则将被强制远离施法者,直到他们离开法术区域;如果他们不能这样做,他们就会失去行动能力(没有豁免)。
Begone has the alignment of its caster. If the caster is neutral, she chooses its alignment when the spell is cast. If this spell is cast outdoors and within 1 mile/level of the caster’s home, the range is 100 ft., the area is a 100-ft.-radius spread, and the save DC is increased by+2. If the spell is cast in an environment that is entirely or nearly entirely unnatural (for example, within a carved stone building in the middle of a city), its range and area are halved.
异界退散法术的阵营与施法者相同。如果施法者是绝对中立,她在施放法术时选择自己的阵营。如果这个法术是在户外施展,并且距离施法者的家不到每等级1英里,法术距离会变为100英尺,区域是100英尺半径扩散,豁免DC增加+2。如果法术是在一个完全或几乎完全非自然的环境中施放(例如,在城市中心的一座石质建筑中),法术的距离和区域就会减半。



次等枯萎术(Blight, Lesser)
学派:死灵系
等级:德鲁伊2,萨满2,术士/法师2,女巫2
施法时间:1个标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的一株植物
持续时间:立即
豁免检定:无
法术抗力:不可
Lesser blight withers a single plant, though it has no effect on plant creatures. A plant that is not a creature immediately withers and dies. The size of the plant affected by lesser blight is determined by caster level. A tree up to 2-inch diameter/caster level is affected (a 6th level caster withers a 1-foot diameter tree); non-tree plants of equivalent mass are similarly affected.
次等枯萎术会使一株植物枯萎,尽管此法术对植物生物没有影响。一株非生物的植物会立即枯萎并死亡。次等枯萎术能影响的植物的大小取决于施法者等级。此法术最多能影响一棵直径为2英寸/施法者等级的树木(一个6级的施法者可以让一棵直径为1英尺的树木枯萎);同等质量的非乔木植物也受到类似的影响。
This spell has no effect on the soil or surrounding plant life.
这个法术对土壤和周围的植物没有效果。



群体枯萎术(Blight, Mass)
学派:死灵系
等级:德鲁伊6,萨满6,术士/法师7,女巫6
施法时间:1个标准动作
成分:言语,姿势,法器
距离:中距(100英尺+10英尺/等级)
目标:一株植物/等级,彼此相距不超过30英尺
持续时间:立即
豁免检定:强韧过则减半
法术抗力:可
Mass blight withers many plants of any size. Affected plant creatures take 1d6 points of damage per level (maximum 20d6) and may attempt a Fortitude saving throw for half damage. A plant that isn’t a creature doesn’t receive a save and immediately withers and dies.
群体枯萎术能使许多任何大小的植物枯萎。受影响的植物生物受到每等级1d6点伤害(最高20d6),可以尝试一次强韧豁免来减半伤害。非生物的植物不会得到豁免,会立即枯萎死亡。
This spell has no effect on the soil or surrounding plant life.
这个法术对土壤和周围的植物没有效果。



绽放(Blossom)
学派:变化系
等级:吟游诗人0,德鲁伊0,萨满0,术士/法师0
施法时间:1个标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的开花植物
持续时间:1轮/等级
豁免检定:意志过则无效(无害)
法术抗力:可(无害)
This spell causes up to one flower per caster level to bloom on a flowering plant. Only plant creatures receive a saving throw.
这个法术使一株开花植物上最多每施法者等级一朵的花朵绽放。只有植物生物可以获得豁免检定。



枝骨术(Bones and Branches)
学派:死灵系
等级:牧师/先知2,术士/法师2
施法时间:1个标准动作
成分:言语,姿势,材料(价值至少为每唤起死灵生命骰10gp的黑玛瑙)
距离:接触
目标:接触的一根或更多的骨头
持续时间:立即
豁免检定:无
法术抗力:不可
This spell fuses bones and branches into more-fragile-than-usual undead creatures that obey your spoken commands. In most respects, this spell functions as animate dead with the exceptions noted here.
这个法术能将骨头和树枝融合成比通常死灵更脆弱的不死生物,并服从你的口头命令。在大多数情况下,这个法术的作用就像操纵死尸(animate dead),但有一些区别。
You can only create skeletons with bones and branches. It does not have to be mostly intact, but, whatever bones are missing have to be replaced with other dead matter (the most common being branches, sticks, and the like). The skeletons you create have -2 on all rolls (including damage rolls), their natural armor bonus is halved, and they have -1 hp/HD; they retain their cold resistance and undead traits.
你只能用骨头和树枝来创造骷髅。你施法的尸骨不必基本保持完整,但无论缺失了什么部分,都必须用其他的死物(最常见的是树枝、枝丫)来代替。你创造的骷髅在所有检定上都-2(包括伤害检定),它们的天生防御加值减半,它们的生命值减少每生命骰1点;它们还保留有寒冷抗力和不死生物特性。
If the skeleton is created in forest terrain, the abundant supply of wood is infused with the necromantic magic of the spell such that the skeletons have -1 on all rolls (including damage) instead and do not suffer the hit point penalty.
如果骷髅是在森林地形中被创造出来的,资源充足的木材会被注入死灵魔法,这样的骷髅在所有检定(包括伤害检定)上只受到-1,并且不受生命值减值。



树荫术(Bower)
学派:变化系
等级:吟游诗人2,牧师/先知2,德鲁伊2,游侠1,萨满2,术士/法师2,女巫2
施法时间:1个标准动作
成分:言语,姿势,材料(鸟巢)
距离:0英尺
效果:10英尺半径的灌木丛
持续时间:1天/等级(可解消)
豁免检定:无
法术抗力:不可
When this spell is cast, bushes and shrubs in the area of effect entwine and form a low hut-like shelter. The shelter is large enough to accommodate 8 Small, 4 Medium, or 2 Large creatures. Within the bower, all negative climate conditions (precipitation, temperature, wind, etc.) are lessened one step. Anyone outside the bower suffers a -10 penalty on Perception checks to notice those within the bower. Those within the bower have concealment from those who are outside of it. The bird’s nest material component need not have actually been made by a bird.
当这个法术被施放时,法术有效区域内的灌木和草丛会缠绕在一起,形成一个低矮的茅屋状的庇护所。庇护所足够大,可以容纳8个小型、4个中型或2个大型生物。在庇护所内,所有负面的天气条件(降水、温度、风力等)都会降低一阶。任何在庇护所外的人在注意到庇护所内的人时,在察觉检定上受到-10减值。在庇护所里的人对外面的人可以获得隐蔽。作为你施法材料的鸟巢并不一定需要是由真的鸟制造的。



护身荆棘丛(Briar patch)
学派:咒法系(创造)
等级:德鲁伊2,萨满2
施法时间:1个标准动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
效果:带刺的荆棘丛,最大10英尺立方/等级(可变)
持续时间:1分钟/等级(可解消)
豁免检定:无
法术抗力:不可
A shapeable briar patch of at least 5-ft. thickness springs up around you. You and any allies within the briar patch are shielded from the piercing damage caused by briars as the leaves, stems and thorns move around you all, offering safe passage. For anyone else, the briars in the patch cause piercing damage per round of movement equal to 20 minus the creature’s AC. Dexterity and dodge bonuses to AC do not count for this calculation. (Creatures with an AC of 20 or higher, without considering Dexterity and dodge bonuses, take no damage from the briar patch.)
一块至少有5英尺厚的、形状可塑的荆棘丛在你的周围形成。你和任何盟友在荆棘丛中时不会受到其造成的穿刺伤害,因为荆棘的叶子,茎和刺都会躲避你们的身体,为你们提供安全的活动空间。对其他人来说,在荆棘丛中的每轮移动都会造成等于20减去该生物的AC的穿刺伤害。AC中的敏捷和闪避加值不计入此计算(在不考虑敏捷和闪避加值的情况下AC大于等于20的生物不会受到荆棘丛的伤害)。
Each square of the briar patch is treated as difficult terrain. Moving through or chopping at the briar patch is treated the same as if this were a wall of thorns.
每一块布满荆棘的方格都被视为困难地形。穿过荆棘或劈砍荆棘时都将其视为荆棘之墙(wall of thorns)法术。
If the entire area of the briar patch is created in forest terrain, the size and duration of the patch are doubled and all piercing damage caused by moving through the patch is increased by +2 (though the calculation remains the same).
如果护身荆棘丛的整个区域是在森林地形中创造的,那么法术区域的大小和持续时间将翻倍,并且通过荆棘丛所造成的穿刺伤害将增加+2(尽管计算方法保持不变)。



呼唤森林女王(Call Forest’s Queen)
学派:咒法系(呼唤)【混乱,善良】
等级:德鲁伊9
施法时间:10分钟
成分:言语,姿势,材料(价值2500gp的贡品,以及报酬),法器
距离:近距(25英尺+5英尺/2等级)
效果:呼唤一只树精
持续时间:立即
豁免检定:无
法术抗力:不可
You request nature or your deity to send a hamadryad to aide you. Provided you are recognized as serving the powers of nature, your request may be granted and one hamadryad will appear within range. You may ask her to perform one task in exchange for payment from you. The payment required could vary considerably and will depend upon negotiation between you and the hamadryad. Provided an agreement is made, payment might range as follows.
你祈求自然之力或自己信仰的神祗派来一名林精(hamadryad)来帮助你。如果你被认可是在为大自然服务,你的祈求就会被批准,一个林精将出现在法术范围内。你可以要求她完成一项任务,以换取你的报酬。所需的报酬可能会有很大的不同,将取决于你和林精之间的协商。只要达成协议,可能的报酬范围如下。
A task taking up to 1 minute per caster level requires a payment of 1500 gp. For a task taking up to 1 hour per caster level, the creature requires a payment of 7,500 gp. A long-term task, one requiring up to 1 day per caster level, requires a payment of 15,000 gp.
一项最多需要每施法者等级1分钟的任务需要支付1500gp。一项最多需要每施法者等级1小时的任务需要支付7500gp。一个长期任务,最多需要每施法者等级1天的时间,则需要支付15000gp。
A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. The hamadryad will not accept a task that seems suicidal. However, if the task is strongly aligned with the aims of chaos and good (not necessarily likely for druids), it may halve or even waive the payment.
一个非危险性的任务只需要上述报酬的一半,而一个特别危险的任务可能需要更多的报酬。林精不会接受看似自杀的任务。然而,如果任务的目的具有强烈的混乱和善良阵营趋势(德鲁伊不一定需要具有这种阵营),林精可能会减半甚至放弃所需的报酬。
At the end of its task, or when the duration bargained for expires, the hamadryad returns to her home (after reporting back to you, if appropriate and possible).
在任务结束时,或者当期限到期时,林精会返回家园(在向你汇报之后,如果这是适当和可能的话)。



蝉虫之鸣(Cicada Chorus)
学派:塑能系【音波】
等级:吟游诗人1,德鲁伊1,萨满1,术士/法师1
施法时间:1个标准动作
成分:言语,姿势,材料(一片蝉翼)
距离:中距(100英尺+10英尺/等级)
区域:20英尺半径扩散
持续时间:1轮/等级
豁免检定:意志过则无效
法术抗力:可
Cicada chorus creates extremely loud noise, duplicating the sound of thousands of cicadas. All creatures in the area of effect are immediately deafened and, if they fail a saving throw, also suffer 1d6 nonlethal damage per 2 caster levels (to a maximum of 5d6). For every 2 rounds that anyone deafened by the cicada chorus remains exposed, the duration of the deafened condition increases by 1 round after the spell ends. (Someone subjected to 5 rounds of this has ringing ears and deafness for 2 more rounds after the spell ends.) The nonlethal damage occurs only when first exposed to the sound; further damage is not incurred by the spell.
此法术产生的声音非常响亮,能复制成千上万只鸣蝉的声音。所有受影响区域内的生物立即被震聋,如果豁免失败,会受到每2级施法者等级1d6点的非致命伤害(最多5d6)。被蝉鸣声震聋的人每暴露在鸣叫声以2轮,在法术结束后,耳聋的持续时间增加1轮(受此法术影响5轮的人会在法术结束后耳聋2轮)。非致命伤害仅在第一次接触声音时造成;法术不会造成进一步的伤害。
If cicada chorus is cast in an environment where cicadas normally live and during a season when cicadas are normally active, actual cicadas join in the chorus, doubling the duration of the deafened state after the spell’s duration (1 round persists per 1 round of exposure) and increasing the nonlethal damage by +2 points of nonlethal damage per die.
如果是在通常有蝉虫生活的环境中施展此法术,并且当时处于一个蝉虫通常很活跃的季节,这些真正的蝉也会加入到法术引发的共鸣中来,将在法术持续时间结束后的耳聋状态的持续时间加倍(每暴露1轮则在结束后持续1轮),非致命伤害每骰增加+2点。



铁屑之云(Cloud of Iron)
学派:咒法系(创造)
等级:魔战士4,术士/法师4,女巫4
施法时间:1个标准动作
成分:言语,姿势,材料(一撮铁屑)
距离:中距(100英尺+10/等级)
效果:20英尺半径扩散内的云雾
持续时间:3轮
豁免检定:见下文
法术抗力:可
You create a cloud of roiling, moving cold iron filings that fills the area, obscuring vision and making breathing very difficult. The cloud impairs vision completely; creatures within the cloud are blinded and creatures outside the cloud cannot see creatures within the cloud. The density of the iron filings is so great that any creature in the cloud is considered entangled. Flight through the cloud is additionally taxing, requiring a Fly check (add +10 to the DC of the Fly check).
你创造出一团翻腾移动的云雾,由寒铁粉屑构成,填充整个法术区域,铁屑之云会模糊视线,使呼吸非常困难。铁屑之云会完全遮蔽视野;铁屑之云内的生物会陷入目盲,铁屑之云外的生物看不到铁屑之云内的生物。铁屑的密度是如此之大,以至于铁屑之云中的任何生物都被认为处于纠缠状态。穿越铁屑之云进行飞行是额外累人的,需要一个飞行检定(飞行检定的DC+10)。
The individual cold iron filings themselves aren’t moving rapidly enough to cause damage, and sufficient protection renders them nearly harmless. However, the movement of hundreds or thousands of little bits against skin can have an abrasive effect. Creatures suffer 1 point of damage per caster level (to a maximum of 15 points) from the iron filings, but the damage is reduced by a creature’s armor (including natural armor) bonus each round. For example, a creature with +1 natural armor and wearing leather armor would ignore 3 points of damage each round. Daemons, demons, fey and any other creatures particularly vulnerable to cold iron damage take double damage from moving through the cloud (though still are protected by armor).
单个的寒铁屑移动速度不够快,不会造成伤害,而充分的保护使它们几乎无害。然而,数以百计或成千上万的寒铁飞屑撞击在皮肤上可能会产生磨损效应。生物每轮都会受到每施法者等级中1点伤害(最多15点),但每轮的伤害都会减去生物的护甲(包括天生防御)加值。例如,一个拥有+1天生防御并穿戴皮甲的生物能每轮忽略3点伤害。邪魔、恶魔、精类和其他任何特别容易受到寒铁伤害的生物在穿越铁屑之云时会受到双倍的伤害(尽管仍然受到护甲保护)。
Creatures in the cloud of iron are highly susceptible to certain kinds of damage; creatures in the cloud take 50% more damage from cold and fire damage as the iron filings magnify the power of the heat or cold to cause damage. Further, any effect which causes electricity damage at any location within the cloud causes that same electricity damage to all locations within that cloud.
铁屑之云中的生物非常容易受到某些伤害;铁屑之云里的生物会受到额外的50%的寒冷伤害和火焰伤害,因为铁屑会放大热冷力量造成的伤害。此外,在铁屑之云内的任何位置造成电击伤害的任何效果都会导致相同的电击伤害产生在云内的所有位置。
The cloud dissipates rapidly, as it does, its damaging effects weaken. At the beginning of the second round, the damage anyone suffers from the moving filings in the cloud is reduced by 2 points and the extra damage caused by cold or fire is reduced to a 25% increase. At the beginning of the third round, the damage is reduced by another 2 points and there is no extra damage from cold or fire. The increased effective area of electricity damage remains the same for the duration of the spell.
铁屑之云消散得很快,它的破坏性也随之减弱。在第二轮开始时,任何人在铁屑之云中移动时所遭受的伤害减少2点,而寒冷或火焰所造成的额外伤害只增加25%。在第三轮的开始,伤害又减少了2点,并且没有额外的寒冷或火焰伤害。电击伤害有效范围的增加在法术期间保持不变。



问道精类(Commune with Fey)
学派:预言系
等级:德鲁伊6,萨满6,术士/法师7
施法时间:10分钟
成分:言语,姿势
距离:个人
目标:自我
持续时间:1轮/等级
豁免检定:意志过则无效
法术抗力:可
You initiate contact with the powers accessed by the fey in the area. The fey are aware of your request and choose whether to respond. If they agree to respond, no save is needed; if they chose to ignore you, they must succeed on a Will save or be compelled to reply. You may ask one question per two caster levels. The answers given are correct within the limits of the knowledge of the fey in the area (you don’t contact an individual fey, but rather the community of fey at large, if any of the fey knows the answer to your question, your question will be answered). Given the capricious nature of fey, it’s entirely possible that the correct answer will be stated ambiguously or in a way intended to deceive.
你能与该法术区域内的精类伟力产生联系。精类会知道你的请求并选择是否回应。如果他们同意回应,就不需要豁免;如果他们选择忽视你,他们必须成功完成意志豁免,否则就会被迫做出回应。你可以问每两个施法者等级一个的问题。所给出的答案是正确的,但必须在该区域内的精类的知识范围内(你不需要联系单个的精类,而是联系整个精类群体,如果任何精类知道你的问题的答案,你的问题就会得到回答)。考虑到精类反复无常的本性,正确的答案完全有可能被含糊地表述或以一种有意欺骗的方式表述。
Generally, there are greater concentrations of fey farther away from the civilizations of other creatures. If you are at least 40 miles from the nearest settlement, you may ask two additional questions, the DC for the save is at +2, and the fey will generally be more willing than otherwise to be direct in their answers.
一般来说,在远离其他生物文明的地方,精类会更多。如果你离最近的定居点至少有40英里的距离,你可以问两个额外的问题,豁免的DC+2,并且精类通常会更愿意直接回答你的问题。



迷乱灵光(Confounding Aura)
学派:惑控系【胁迫,影响心灵】
等级:炼金术师4,吟游诗人4,术士/法师4,女巫4
施法时间:1个标准动作
成分:言语,姿势,材料(混烟树者 (Kapre)的一部分)
距离:0英尺
效果:60英尺半径的灵光
持续时间:1轮/等级
豁免检定:意志过则部分生效
法术抗力:可
A magical aura of nearly invisible, very pale green wisps surrounds you and produces multiple, confounding effects. Any creature in the aura who has not yet acted and who is unaware of you suffers a -8 penalty to its initiative check and is dazed (no save, though spell resistance applies). Creatures who have not yet acted but are aware of you are dazed for 1 round (or staggered for 1 round on a successful Will save).
一股几乎看不见的浅绿色魔法灵光包围着你,并产生多种令人困惑的效果。灵光范围中任何还没有行动且还没意识到你的生物将遭受-8的先攻检定减值并陷入晕眩(没有豁免,但适用法术抗力)。尚未行动但意识到你的生物会晕眩1轮(或在成功的意志豁免下恍惚1轮)。
Creatures in the aura suffer a cumulative -2 penalty to their Survival and concentration checks each round while in the aura (if they leave the aura and return, the cumulative increase continues rather than restarts); a successful Will save negates the penalty from accruing that round. A creature suffering a -6 or greater penalty to Survival who is not trained in Survival becomes lost. Creatures in the aura that attempt to target you with an attack find that you’re harder to target than they’d thought and suffer a -4 to their attack rolls unless they succeed on a Will save (the Will save against this penalty is attempted when the attack is declared and the consequences of its failure persists until the beginning of their next turn). Any creature who succeeds on this save no longer needs to make this save unless it leaves the aura and returns.
处于灵光中的生物每轮在生存和专注检定上将受到累积的-2减值(如果他们离开灵光范围并返回,累积的减值将继续叠加而不是重新开始);成功的意志豁免会抵消该轮的减值。一个没有接受过生存技能训练的生物如果遭受-6或更高的生存检定减值,将会迷失。灵光中的生物如果试图将你作为攻击目标,则会发现你比他们想象中的更难命中,并在攻击检定上遭受-4减值,除非他们成功通过意志豁免(对这种减值的意志豁免要在攻击被宣布时尝试,其失败的后果会持续存在,直到他们下一个回合的开始)。成功豁免的生物不再需要进行豁免,除非他离开灵光并返回。
If you cast this spell in warm or temperate forest terrain, then any creature failing three consecutive Will saves against any effects of the spell is nauseated for 1 round.
如果你在温带或热带的森林地形施放此法术,任何连续三次意志豁免失败的生物将会反胃1轮。



落叶帷幕(Curtain of Leaves)
学派:咒法系(创造)
等级:德鲁伊1,魔战士1,游侠1,萨满1,术士/法师1,女巫1
施法时间:1个标准动作
成分:言语,姿势
距离:中距(100英尺+1英尺/等级)
效果:最长5英尺/等级,高5英尺/2等级的墙(可变)
持续时间:专注+1轮
豁免检定:意志过则无效
法术抗力:不可
You cause a 1-foot thick curtain of swirling, fallen autumn leaves to appear. This swirling torrent of leaves blocks line of sight and has a minor disruptive effect on anything traveling through it. Unlike the winds produced by wind wall, the winds produced by curtain of leaves is much weaker. Tiny and smaller creatures can move through the curtain, though 2 squares of movement are required to move into all squares touched by or adjacent to the curtain. Arrows and bolts moving through the curtain have a 20% chance to be blown off course. Gases and vapors are eroded and dissipated, but only the portions in contact with the curtain.
你创造出一面1英尺厚的帷幕,由飞旋飘落的秋叶构成。这种呈现漩涡状的树叶会挡住视线,对通过它的任何东西都有轻微的破坏作用。与风墙术(wind wall)产生的风力不同,落叶帷幕产生的风力要弱得多。超小型和更小的生物可以穿过落叶帷幕,尽管需要2个方格的移动才能移动进入所有与帷幕接触或邻近的方格。箭矢在穿过帷幕时有20%的几率被吹离弹道。气体和蒸气会被侵蚀和消散,但只限于与帷幕接触的那一部分。
The curtain must be vertical, but you can shape it into any continuous path you’d like. If it is enclosed, it must be cylindrical.
帷幕必须是垂直的,但你可以把它塑造成任何你想要的连续路径。如果帷幕是封闭的,它必须是圆柱形的。
You can move the curtain on your turn (as a move action you can move the curtain up to 15 ft.). If a creature and the curtain occupy the same space, that creature must succeed on a Will save or be dazzled while in that space. Moving into a square occupied by the curtain of leaves requires a Strength or Escape Artist check (at the same DC as the save for this spell).
你可以在你的回合移动帷幕(作为一个移动动作,你可以将帷幕移动最多15英尺)。如果一个生物和帷幕占据相同的空间,该生物必须通过意志豁免,否则在该空间中会保持目眩。移动到一个被落叶帷幕占据的方格需要一次力量或脱逃检定(与此法术的豁免DC相同)。
If the curtain is created in forest terrain, the curtain’s effect is a wall up to 10 ft./level long and 5 ft./level high instead, and the Will save, and Strength and Escape Artist DCs are all increased by +2. If the season is also autumn, then the penalties associated with being dazzled are -2 instead of -1.
如果此法术是在森林地形中施展,那么帷幕的效果就是一堵长10英尺/等级、高5英尺/等级的墙体,意志豁免、力量和脱逃DC都增加+2。如果此时的季节是秋季,那么与目眩相关的减值是-2而不是-1。



落木术(Deatfwoorf Drop)
学派:咒法系(创造)
等级:德鲁伊3,萨满3,术士/法师3
施法时间:1个标准动作
成分:言语,姿势,法器
距离:中距(100英尺+10英尺/等级)
效果:1根枯木
持续时间:立即
豁免检定:反射过则减半
法术抗力:不可
You cause a dead tree limb to appear above the ground and fall; the maximum height of the limb when it appears is 10 ft. per caster level (maximum 100 ft.) above the ground. The limb created by deadwood drop occupies a space 5 ft. wide and 5 ft./2 caster levels long (maximum 25 ft. long). Any creature in a space onto which the limb drops takes 1d6 bludgeoning damage per caster level (maximum 5d6). A successful Reflex save halves this damage. Any creature failing its save by 10 or more is pinned beneath the limb. The creature remains pinned until help arrives or it extricates itself by making a Strength check (DC 20) or an Escape Artist check (DC 25). While pinned, the creature takes 1d4 points of nonlethal damage per minute until it falls unconscious. Once unconscious, it must make a Constitution check (DC 15) every minute. If it fails, it takes 1d6 points of lethal damage per minute until it is freed or dies.
你使一根枯死的树枝出现在地面上空并向下坠落;当它出现时,高于地面的最大高度是每施法者等级10英尺(最大100英尺)。由此法术创造的枯木占据5英尺宽,5英尺/2施法者等级等级长的空间(最长25英尺)。任何位于掉落枯木的笼罩范围内的生物都会受到每施法者等级1d6点的钝击伤害(最高5d6)。成功的反射豁免将让伤害减半。任何未通过豁免的人,如果失败了10点或以上的结果,则将被压制在枯木下。该生物会一直被压制,直到救援到来,或者通过力量检定(DC=20)或脱逃检定(DC=25)将自己解脱出来。当被压制时,该生物每分钟受到1d4点非致命伤害,直到失去意识。一旦失去意识,他必须每分钟进行一次体质检定(DC=15)。如果失败,他需要每分钟承受1d6点的致命伤害,直到他被释放或死亡。


死亡腐尸虫群(Death by Grubs)
学派:咒法系(召唤)
等级:德鲁伊5,召唤师4
施法时间:1个标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
效果:召唤一个腐尸虫群
持续时间:1分钟/等级
豁免检定:无
法术抗力:不可
This spell summons a rot grub swarm which immediately attacks a creature in its space.
这个法术会召唤一个腐尸虫群(rot grub swarm),它会立即攻击所在区域的生物。



除爪术(Declaw)
学派:变化系
等级:牧师/先知2,德鲁伊1,游侠1,萨满1,术士/法师2
施法时间:1个标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的动物
持续时间:1轮/等级
豁免检定:强韧过则无效
法术抗力:可
With a touch, you cause an animal’s claws to be temporarily rendered useless. Affected creatures attempting a claw attack do so as if using an improvised weapon (-4 on attack rolls, critical threat only on a 20). In addition, the attack, if successful, is treated as an unarmed attack, not a claw attack, and the damage is accordingly reduced (1 for Tiny creatures, id2 for Small creatures, id3 for Medium, id4 for Large, GM adjudication for other sizes) and made nonlethal. Feats which depend on a claw attack (such as Weapon Focus) cannot be used, though other feats, such as Weapon Finesse, may still apply.
只要轻轻一碰,你就能让一只动物的爪子暂时失效。受影响的生物在尝试一次爪抓攻击时,就像会使用一把临时武器一样(攻击检定-4,仅在掷骰出20时产生重击威胁)。此外,该攻击如果成功也将被视为徒手攻击,而不是爪抓攻击,伤害相应减少(超小型生物为1点,小型生物为2点,中型生物3点,大型生物4点,其他体型由GM裁决)并且为非致命伤害。依赖于爪抓攻击的专长(如武器专攻)不能使用,尽管其他专长,如武器娴熟,仍然可以应用。
When the spell ends, the animal’s claws return to normal.
法术结束后,动物的爪子会恢复正常。



怪物除爪术(Declaw Monster)
学派:变化系
等级:牧师/先知4,德鲁伊4,游侠3,萨满4,术士/法师4
施法时间:1个标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的魔法兽或人形怪物
持续时间:1轮/等级
豁免检定:强韧过则无效
法术抗力:可
Except that it affects magical beasts and monstrous humanoids, declaw monster functions as declaw.
除了能影响魔法兽和人形怪物外,此法术和除爪术(declaw)一样。



群体除爪术(Declaw, Mass)
学派:变化系
等级:牧师/先知5,德鲁伊4,游侠4,萨满4,术士/法师5
施法时间:1个标准动作
成分:言语,姿势,法器
距离:中距(100英尺+10英尺/等级)
目标:一个动物/等级,彼此相距不超过30英尺
持续时间:1轮/等级
豁免检定:强韧过则无效
法术抗力:可
Except as otherwise noted, this spell duplicates the effect of declaw.
除了能影响多个生物以外,此法术和除爪术(declaw)一样。



拘留动物(Detain Animal)
学派:惑控系(胁迫)【影响心灵】
等级:德鲁伊1,游侠1,萨满1
施法时间:1个迅捷动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
目标:一个动物
持续时间:1轮/等级
豁免检定:意志过则无效
法术抗力:可
The target animal failing its save will not voluntarily move out of its space unless it believes its life is threatened. If the target’s HD are more than twice your caster level it gains a +2 on its save; if the target’s HD are more than four times your caster level, it gains a +4 on its save. If the animal’s attitude toward you is friendly or helpful, it voluntarily fails its save. If the animal’s attitude toward you is unfriendly or hostile it gains a +2 on its save (this bonus stacks with its HD bonus, if any).
意志豁免失败的目标动物不会主动离开它目前所处的空间,除非它认为自己的生命受到了威胁。如果目标的HD超过你的施法者等级的两倍,那么它在豁免检定上获得+2;如果目标的HD是你的施法者等级的4倍以上,那么他的豁免加值为+4。如果动物对你的态度是友善或乐于帮助,它会自愿放弃豁免。如果动物对你的态度是不友善或敌对,它将在豁免中获得+2(这个加值与它的HD提供的加值叠加)。



侦测精类(Detect Fey)
学派:预言系
等级:吟游诗人2,牧师/先知2,德鲁伊2,审判者2,魔战士2,游侠1,萨满2,术士/法师2,女巫2
施法时间:1个标准动作
成分:言语,姿势,法器
距离:60英尺
区域:锥形弥漫
持续时间:专注,最长1分钟/等级(可解消)
豁免检定:意志过则无效
法术抗力:可
You can detect the aura that surrounds fey creatures. The amount of information revealed depends on how long you study a particular area. Due to the inherently magical and capricious nature of fey, they are resilient to being detected, even by magic. The GM should secretly roll for spell resistance and the saving throws for the creatures that might otherwise be detected. If a fey’s spell resistance and saving throw fail, then it is revealed by detect fey regardless of what form it currently takes.
你可以探测到精类生物周围的灵光。所揭示的信息量取决于你研究某一特定区域的时间长短。由于精类生物身上天生的魔力和反复无常的天性,他们很难被发现,即使是魔法也很难发现它们。GM应该秘密进行法术抗力的掷骰,并为那些可能被侦测到的生物提供豁免机会。如果一个精类生物的法术抗力和豁免检定都失败,那么它将被此法术发现,不管它当前的形态是什么。
1st Round: Presence or absence of fey auras.
第一轮:精类灵光的存在与否。
2nd Round: Number of fey auras in the area and the strength of the strongest fey aura present. If you are of a diametrically opposed alignment to the strongest fey, and the strongest fey aura's strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.
第二轮:该区域内精类灵光的数量和当前最强的精类灵光的强度。如果你与最强精类处于完全相反的阵营,而且最强精类灵光的强度是压倒性的(见下文),并且该生物的HD至少是你人物等级的两倍,你将晕眩1轮,并且法术结束。
3rd Round: The strength and location of each fey aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
第三轮:每个精类灵光的强度和位置。如果一个精类灵光在你的视线之外,那么你只能辨别它的方向,而不能辨别它的确切位置。
Aura Strength: The strength of a fey aura is determined by the HD of the fey creature, as given on the table below.
灵光强度:精类灵光的强度由精类生物的HD决定,如下表所示。
Lingering Aura: A fey aura lingers after its original source is destroyed. If detect fey is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power, as given on the table below. The lingering aura has no spell resistance or saving throw unless specifically noted in the creature’s description.
残留灵光:精类灵光在最初的源头被摧毁后仍然存在。如果侦测精类法术被施放并指向这样一个位置,法术能指示一个强度为黯淡的灵光(甚至比微弱灵光更弱)。精类灵光在这种黯淡强度的情况下能保持多久取决于它的原始力量,如下表所示。残留灵光没有法术抗力或豁免,除非在生物的描述中特别注明。

HD   Strength   Lingering Aura Duration
1 or lower   Faint   1d6 rounds
2-4   Moderate   1d6 minutes
5-10   Strong   1d6×10 minutes
11 or higher   Overwhelm- mg   1d6 days

HD   强度   残余灵光持续时间
1或更低   微弱   1d6轮
2-4   中等   1d6分钟
5-10   强烈   1d6×10分钟
11或更高   压倒性   1d6天
Each round, you can turn to detect fey in a new area. The spell can penetrate barriers, 1 inch of cold iron blocks it.
每一轮,你都可以转向一个新的区域去发现精类。该法术可以穿透屏障,但一英寸厚的寒铁就能挡住它。



理性之眠(Dormant)
学派:死灵系【诅咒】
等级:德鲁伊6,萨满7
施法时间:1个标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:被启蒙的动物或植物,魔法兽,植物生物或龙类
持续时间:永久
豁免检定:意志过则无效
法术抗力:可
Dormant suppresses an awakened creature’s transformation, or transforms a magical beast or dragon into an animalistic version of itself, or transforms a plant creature into a plant version of itself.
变形停滞术能抑制一个被启蒙的生物的转变,将一个魔法兽或龙类变成一只真的野兽或将一个植物生物变成一株真正的植物。
If the target is an awakened creature, it reverts to its former form, becoming the animal or plant that it was prior to being awakened. In this case, dormant suppresses the effect of awaken.
如果目标是一个被启蒙的生物,它会恢复到原来的形态,变成被启蒙之前的动物或植物。在这种情况下,理性之眠会抑制启蒙术(awaken)的效果。
If the target is an Intelligent plant creature, it is transmuted into a similar plant (i.e. a shambling mound becomes a large shrub, a treant becomes an oak tree, etc.). It is treated as an object and not a creature, it loses its Intelligence, Wisdom and Charisma scores, and is immobile.
如果目标是一种有智能的植物生物,它就会被转化成一种类似的真正植物,例如,一个蔓生怪(shambling mound)会变成一棵大灌木,一只树人(treant)会变成一棵橡树,以此类推。目标被视为一个物体而不是一个生物,它会失去智力,感知和魅力值,并且不可移动。
If the target is a magical beast or dragon, it is transmuted into a similar and similarly sized animal (if it was a magical beast) or dinosaur (if it was a dragon) chosen by the caster at the time the spell is cast (e.g. a griffon becomes a lion or a Huge black dragon becomes a stegosaurus). The creature’s type changes to animal and its Intelligence score is 2. It becomes the animal into which it is transformed (losing its spell-like and special abilities, many of its skills and feats, etc.).
如果目标是一个魔法兽或龙类,它会转化成一个施法者在施法时选择的,拥有同样体型的类似动物(如果是魔法兽)或恐龙(如果是龙类),如将狮鹫(griffon)变成狮子或将超大型的黑龙变成剑龙(stegosaurus)。目标的生物类型变为动物,智力值为2。它会变成被转化的动物(失去它的类法术和特殊能力,许多技能和专长,等等)。
Dormant can be used on creatures of 15 HD or lower. For every 3 caster levels above 11th, creatures of 5 more HD can be affected (casters of 14th level or higher can affect 20 HD creatures, 17th level casters can affect 25 HD creatures, and 20th level casters can affect 30 HD creatures). The curse bestowed by this spell cannot be dispelled, but it can be removed with awaken, break enchantment, limited wish, miracle, remove curse, or wish. This use of awaken requires a successful caster level check (DC = 11+ caster level).
理性之眠可以用在HD为15或更低的生物身上。施法者等级若在11级以上,每3级则可以影响提高5个HD的生物(14级或以上的施法者可以影响20 HD的生物,17级为25 HD,20级为30 HD)。这个法术所赋予的诅咒不能被解除,但它可以被启蒙术(awaken),破除结界(break enchantment)、有限祈愿术(limited wish)、神迹术(miracle)、移除诅咒(remove curse),或祈愿术(wish)解除。使用启蒙术()需要成功进行施法者等级检定(DC=11+施法者等级)。



死灵纠缠术(Entangle Undead)
学派:变化系
等级:德鲁伊2,游侠2,萨满2
施法时间:1个标准动作
成分:言语,姿势,法器
距离:远距(400英尺+40英尺/等级)
目标:40英尺半径扩散的植物
持续时间:1分钟/等级(可解消)
豁免检定:反射过则部分生效
法术抗力:不可
This spell duplicates the effect of entangle but the plants in the affected region only wrap around undead creatures within the area. All other creatures pass safely through the area. If an undead creature and a creature that is not undead occupy the same space, the non-undead creature is subject to the entangled condition; however, that nonundead creature gains a +5 on its saves and skill or ability checks to overcome the effects of the spell. Like entangle, the entire area is considered difficult terrain, for all creatures, while the effect lasts.
这个法术复制纠缠术(entangle)的效果,但是受影响区域内的植物只会缠绕该区域内的不死生物。所有其他生物都能安全地通过这片区域。如果一个不死生物和一个非不死生物占据相同的空间,非不死生物就会陷入纠缠状态;然而,该非不死生物在其豁免、技能或属性检定上获得+5以克服该法术的效果。就像纠缠术(entangle),整个法术区域在效果持续时被认为是困难的地形,这是对所有的生物而言的。
Note: Variations such as entangle construct are reasonable alternatives per GM adjudication.
注意:像构装体纠缠术(entangle construct)这样的魔法变种可以由每一个GM合理选择。



欢欣吐息(Euphoric Breath)
学派:变化系
等级:炼金术师3,吟游诗人3,术士/法师3
施法时间:1个标准动作
成分:言语,姿势
距离:个人
目标:自我
持续时间:1轮/等级
豁免检定:见下文
法术抗力:不可
Your mouth and lungs fill with a tangy fluid so when you speak or exhale, a fine, shimmering mist leaks from your nose and mouth. After casting this spell, you gain a supernatural euphoric breath weapon; you may activate this breath weapon once every 1d4 rounds as a standard action.
你的嘴巴和肺部会充满一种有刺激性的液体,所以当你说话或呼气时,一种细微的、闪烁的雾气会从你的鼻子和嘴里泄漏出来。施放此法术后,你将获得一种超自然的喷吐武器,可以让人陷入迷醉与愉悦之中;你可以以标准动作每1d4轮激活一次喷吐武器。
Breath Weapon (Su): 15-ft. cone, DC as per the spell, instantaneously cause subjects to be staggered, sickened, and immune to fear effects for 1d6 rounds (a successful Fortitude save negates).
喷吐武器(Su):15英尺锥形,DC如同法术,能瞬间使目标恍惚,恶心并免疫恐惧效果,持续1d6轮(成功的强韧豁免可以抵消)。
If you cast or use euphoric breath in forest terrain, the DC of the save is increased by +2; also, its use has a 1% cumulative chance per round of attracting the attention of 1 or more faerie dragons.
如果你在森林地形中施放或使用愉悦吐息,豁免DC增加+2;同时,这种吐息的使用每轮有1%的累积几率吸引来一只或更多的仙灵龙(faerie dragon)的注意。



暗中有眼(Eyes in the Dark)
学派:幻术系(魅影幻觉)【恐惧,影响心灵】
等级:吟游诗人3,术士/法师3
施法时间:1个标准动作
成分:言语,姿势
距离:中距(100英尺+10英尺/等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:10分钟/等级(可解消)
豁免检定:意志过则无效
法术抗力:可
You send concern and worry into the minds of your targets. They feel what they might describe as a sixth sense that someone is watching them and they are shaken for 1 round. All affected targets who fail a Will save momentarily see a pair of eyes somewhere in the distance, but if the target attempts to get a closer look (such as by actively attempting a Perception check), the eyes disappear. Those who fail the save remain shaken for the duration. For every 10 minutes that pass, each affected target is granted another Will save; throughout that duration, the target intermittently sees (or thinks it sees, it can’t really tell) one or more fleeting pairs of eyes in the darkness. For each failure, the degree of fear escalates (for the first 10 minutes, the target is shaken, after that it is frightened, after the next ten minutes it is panicked and remains panicked until the spell ends or a save is made).
你让你的目标感到担心和忧虑。他们的所谓第六感会隐约感觉到有人在看着他们,他们会战栗1轮。所有意志豁免失败的受影响目标会突然看到远处有一双眼睛看着他们,但如果目标试图近距离观察(比如主动尝试察觉检定),眼睛就会消失。那些没有通过意志豁免的人在整个法术持续时间中会陷入战栗。每经过10分钟,每个受影响的目标将获得一次意志豁免;在整个持续时间期间,目标会间歇性地看到(或认为自己看到,这真的没法分辨)在黑暗中有一双或多双眼睛看着自己。每次豁免失败,恐惧的程度都会升级(在前10分钟,目标会战栗,之后他会陷入惊惧,在下一个10分钟过后,他会陷入恐慌,直到法术结束或成功进行豁免)。
If the targets are in terrain or conditions that would be conducive for hiding, such as a forest, a building filled with rubble, etc., the DC for the save is +2, and the target assumes that the creatures whose eyes it sees are hiding behind something just at the edge of where it might otherwise be safe to explore.
如果目标所处的地形或有助于隐藏(如森林、充满了杂物的建筑,等等),豁免DC+2,并且目标会觉得自己所看到的眼睛的主人正躲在自己能安全探索的范围的边缘之外。
If an affected target is exposed to normal or brighter lighting conditions for at least one full-round, it may attempt a Will save on its turn, one per round as a swift action. For each round the target is exposed to these lighting conditions, a cumulative +1 is added to the save.
如果受影响的目标暴露在普通或更亮的光照条件下至少一整轮,他可以在其回合中尝试意志豁免,每轮一次,这是一个迅捷动作。对于目标暴露在这些光照条件下的每一轮,其豁免会获得一个累积的+1加值。
This spell automatically fails if the targets are in normal or brighter lighting conditions when the spell is cast.
当施放法术时,如果目标处于正常或更亮的光照条件下,该法术将自动失效。



精类之灾(Fey Bane)
学派:咒法系(创造)
等级:牧师/先知3,德鲁伊3,萨满3,术士/法师4,女巫3
施法时间:1个标准动作
成分:言语,姿势,材料/法器(一撮寒铁尘)
距离:中距(100英尺+10英尺/等级)
区域:30英尺半径扩散的植物
持续时间:1分钟/等级(可解消)
豁免检定:无或反射过则无效
法术抗力:不可或可
The external surfaces of the plants in the area are temporarily coated in iron equivalent to cold iron. This has no deleterious effects on the plants themselves (the weight of a leaf coated in iron does not cause it to break and fall, for instance). Any creature subjected to damage from cold iron (in particular, daemons, demons and fey) suffers damage from any plants in the area which are also otherwise able to cause damage (such as from a thorny entangle or wall of thorns). The damage caused in this way is treated as cold iron and overcomes damage reduction accordingly.
法术区域内的植物的外表面会暂时涂上一种相当于寒铁的涂层。这对植物本身没有有害影响(例如,被涂层包裹的叶子的重量不会导致它破碎和脱落)。任何容易受到寒铁伤害的生物(特别是邪魔、恶魔和精类)都会受到该区域内任何植物的伤害,而这些植物本身也可能造成伤害,如纠缠术(entangle)或荆棘之墙(wall of thorns)。用这种方法造成的伤害被当作寒铁造成的伤害,并相应地能穿透伤害减免。
Though the iron causes no damage to the plants themselves, creatures attempting to move through undergrowth or who otherwise might scrape against the iron may suffer damage. Light undergrowth costs 3 squares of movement to move into; heavy undergrowth costs 6. Damage caused by the plants (being pierced or scratched by a thorn, for instance) is doubled.
虽然寒铁涂层本身不会对植物本身造成伤害,但试图穿过灌木丛或其他可能刮蹭到涂层的生物仍然可能会受到伤害。稀疏的灌木丛需要3个方格的移动才能进入;茂密的灌木丛需要6格。由植物造成的伤害(例如被荆棘刺到或划伤)是原来的两倍。
Plant creatures in the area avoid being coated with a successful Reflex save.
该区域的植物生物在反射豁免成功的情况下可以避免被覆盖涂层。


高等精类之灾(Fey Bane, Greater)
学派:咒法系(创造)
等级:牧师/先知5,德鲁伊5,萨满5,术士/法师6,女巫5
施法时间:1个标准动作
成分:言语,姿势,材料/法器(一撮寒铁尘)
距离:远距(400英尺+40英尺/等级)
区域:60英尺半径扩散的植物
持续时间:10分钟/等级(可解消)
豁免检定:无或反射过则无效
法术抗力:不可或可
Except as otherwise noted, this spell duplicates fey bane. The cold iron coating takes on one alignment of the caster, at the caster’s choosing (e.g. a lawful good cleric can imbue the coated plants with either the lawful or good alignment); a neutral druid may select any alignment. When cast in this way, greater fey bane is a chaotic, evil, good or lawful spell, respectively. The aligned cold iron coating overcomes damage reduction against both cold iron and the chosen alignment.
除了部分不同,这个类似于精类之灾(fey bane)。在施法者的选择下,法术创造的寒铁涂层会呈现施法者所处的一个阵营(例如,一个守序善良牧师可以让涂层具有守序或善良阵营性质);一个绝对中立的德鲁伊可以选择任何阵营。当以这种方式施放法术时,高等精类之灾法术可以拥有混乱、邪恶、善良或秩序描述符。这种法术产生的寒铁涂层在穿透伤害减免时既具有寒铁性质也有阵营性质。
All damage caused by plants affected by greaterfey bane is increased by 1 point per die of damage and the DCs of saving throws made against effects or damage caused by these plants is increased by +2.
所有受高等精类之灾法术影响的植物造成的伤害每骰增加1点,并且针对这些植物造成的伤害的豁免检定DC增加+2。



棕仙形态(Fey Form, Brownie)
学派:变化系(变形)
等级:术士/法师3
施法时间:1个标准动作
成分:言语,姿势,材料(棕仙的毛发)
距离:个人
目标:自我
持续时间:10分钟/等级(可解消)
豁免检定:见下文
法术抗力:不可
You become a brownie. Your size becomes Tiny giving you a -4 penalty to Strength but a +4 size bonus to Dexterity. In addition, you gain low-light vision and DR 5/cold iron. In addition to these changes, you gain the constant use of dancing lights and prestidigitation. While in the form of a brownie, you have a strong drive to honesty and repayment of debts. If you receive a benefit, or believe you receive a benefit, from someone you feel a need to repay that kindness many times over. You also fear dogs, foxes and wolves while in this form and avoid such creatures.
你变成了一个棕仙(brownie)。你的体型变为小型,使你的力量属性减少-4,但敏捷获得+4体型价值。此外,你获得昏暗视觉和5/寒铁的DR。除了这些变化,你获得常驻的舞光术(dancing lights)和魔法伎俩(prestidigitation)。当处于棕仙的形态是,你会有一种强烈的冲动,想要保持诚实并偿还人情。如果你从某人那里得到了好处,或者你相信你得到了好处,你会觉得自己有必要多次回报他的好意。你还会变的害怕狗,狐狸和狼,并避开这些动物。
If you cast this spell in forest terrain, then, while you remain in forest terrain, you may cast any one of the following once without it counting against your spells per day if you know or have access to it: lesser confusion, mirror image, and ventriloquism.
如果你在森林地形施放这个法术,那么,当你仍然在森林地形时,如果你知道或能使用以下法术,那么你可以无消耗地使用一次以下任何一种法术:次等困惑术(lesser confusion),镜影术(mirror image)和腹语术(ventriloquism)。



萨特羊人形态(Fey Form, Satyr)
学派:变化系(变形)
等级:吟游诗人4,魔战士4,术士/法师5
施法时间:1个标准动作
成分:言语,姿势,材料(萨特羊人的少量角部)
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
豁免检定:见下文
法术抗力:不可
You become a satyr. You gain a +2 size bonus to Strength, a +2 natural armor bonus, low-light vision and DR 5/cold iron. Your body appears muscled and attractive. In addition to these changes, you gain the constant use of dancing lights and ghost sound.
你会变成一名萨特羊人(satyr)。你的力量获得+2体型加值,并获得+2天生防御加值,昏暗视觉和5/寒铁的DR。你的身体看起来肌肉发达,很有吸引力。除了这些变化,你还可以常驻使用舞光术(dancing lights)和幻音术(ghost sound)。
While in the form of a satyr, you have many powerful drives. You are strongly attracted to wine, music and carnal delights. Should you wish to pursue those drives, you gain a +4 on Bluff, Diplomacy, Perception, Perform and Stealth checks when you are using them toward those ends. In addition, if you are attempting to seduce someone using music, you may use charm person or sleep once while in this form. If you succeed in charming someone with the charm person granted by fey form, satyr, you must make a Will save (same DC as the charm person) or become infatuated with the subject of your spell. This infatuation persists even after fey form, satyr ends. (The duration is ultimately per GM adjudication and the infatuation should not otherwise impede play.)
当你以萨特羊人的形态存在时,你有很强烈的冲动。你会变得非常喜欢美酒、音乐和肉欲。如果你真的去追求这些冲动,你在唬骗、交涉、察觉、表演和隐匿检定上获得+4,但这些技能必须是为了满足你的冲动。此外,如果你试图用音乐来引诱某人,你可以在萨特羊人的形态下使用一次魅惑人类(charm person)或睡眠术(sleep)。如果你成功地用萨特羊人形态赋予的魅惑人类(charm person)能力迷住了某人,你必须做一个意志豁免(与魅惑法术相同的DC),否则你就会陷入对被你魅惑的人迷恋之中。这种迷恋甚至会在萨特羊人形态结束后仍然存在(迷恋的持续时间最终取决于GM的判断,这种迷恋不应该妨碍游戏)。
If you cast this spell in forest terrain, then, while you remain in forest terrain, you may cast any one of the following once without it counting against your spells per day if you know or have access to it: summon nature’s ally I, II or III; or summon monster I, II or III. If you summon a monster, it must be a creature that could normally be found in a forest.
如果你在森林地形中施放此法术,那么,当你仍然在森林地形时,如果你知道或可以使用以下法术,你可以无消耗地使用一次以下任何一种法术:召唤自然盟友(summon nature’s ally)I、II或III;或召唤怪物(summon monster)I、II或III。如果你召唤一个怪物,它必须是一个通常可以在森林中找到的生物。
A witch with a transformation patron may select fey form, satyr as a 4th level spell.
拥有转变庇护主的女巫可以将此法术作为4级法术。



小妖精形态(Fey Form, Sprite)
学派:变化系(变形)【混乱】
等级:术士/法师4
施法时间:1个标准动作
成分:言语,姿势,材料(小妖精的箭)
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
豁免检定:见下文
法术抗力:不可
You become a sprite. Your size becomes Diminutive giving you a +6 size bonus to Dexterity, a -4 penalty to Strength, a +1 natural armor bonus, low-light vision and a fly speed of 60 ft.
你变成一个小妖精(sprite)。你的体型变为微型,这使你的敏捷获得+6体型加值,力量受到-4减值,天生防御加值+1,昏暗视觉和60英尺的飞行速度。
While in the form of a sprite, you are anxious and distrustful except regarding those whom you know very well. Whenever your distrust impels you to flee or seek safety, you gain a +8 bonus to Escape Artist, Fly and Stealth checks and your senses heighten granting you a +4 on Perception checks. If you are surprised or flat-footed, then, on your turn, you must succeed on a Will save (same DC as this spell) or flee as far as you can on that turn.
当处于小妖精的形态时,你会感到焦虑与难以信任他人,除了那些你非常了解的人。当你的不信任驱使你逃跑或寻求安全时,你在脱逃、飞行和隐匿检定上获得+8加值,你被锐化的感官使你的察觉检定获得+4加值。如果你被突袭或陷入措手不及,那么在你的回合中,你必须成功进行一次意志豁免(与此法术相同的DC),否则会在该回合中尽可能逃跑。
If you cast this spell in forest terrain, then, while you remain in forest terrain, you may cast any one of the following once without it counting against your spells per day if you know or have access to it: color spray, detect evil, detect good, dancing lights, and daze.
如果你在森林地形中施放这个法术,那么,当你留在森林地形时,如果你知道或可以使用以下法术,你可以无消耗地使用一次以下任何一种法术:七彩喷射(color spray)、侦测邪恶(detect evil)、侦测善良(detect good)、舞光术(dancing lights)和晕眩术(daze)。



引诱精类(Fey Lure)
学派:惑控系(胁迫)【影响心灵】
等级:吟游诗人3,术士/法师3
施法时间:1分钟
成分:言语,姿势
距离:见下文
目标:见下文
持续时间:10分钟/等级
豁免检定:无或意志过则无效
法术抗力:不可或可
You spend a minute carefully arranging the features of your lure. Generally, fey lure is cast on an object that is part of a natural setting. The object itself must fit within a 5-cubic-foot volume (though it could be, for example, three-feet on a side and 10 feet high). This object receives no save unless it is a magic item.
你花一分钟来仔细安排你的魔法诱饵。通常情况下,此法术要施展在属于自然环境中的一个物体上。物体本身必须能容纳在5立方英尺的体积内(例如,它可以是边长3英尺,高10英尺的物体)。这个物品不获得豁免,除非它是一个魔法物品。
When the lure has been set, fey within 30 ft. are particularly likely to notice it (+5 to any fey creature’s Perception check to notice) though any fey capable of seeing (or noticing by any sense) the lure from any distance might be interested. The first fey to notice the lure must attempt a Will save. If this save is successful, that fey creature is immune to the lure’s magic for 24 hours but the lure itself remains to tempt another fey creature.
当诱饵设置好后,30英尺内的精类特别可能会注意到它(任何精类生物在注意到诱饵的察觉检定上+5),尽管任何能够从任何距离看到(或通过任何感官注意到)诱饵的精类都可能会产生兴趣。第一个注意到诱饵的精类必须尝试意志豁免。如果此豁免成功,该精类生物将在24小时内对诱饵上的魔法免疫,但诱饵本身仍可引诱另一个精类生物。
The first fey creature to fail its save is fascinated by the lure and remains within 10 feet of the lure, exploring all of its many magnificent attributes, about which it will be eager to have discussions with anyone nearby.
第一个在豁免中失败的精类生物会被诱饵吸引,并保持在诱饵的10英尺内,探索诱饵所有的华丽之处,并渴望与附近的任何人讨论这些内容。
Non-fey creatures are immune to this spell. If the fey lured by the spell is native to the terrain wherein the lure is set, the DC for the Will save is increased by +2.
非精类生物对此法术免疫。如果被该法术引诱的精类本身就原属于设置诱饵的地形,意志豁免的DC增加+2。



精类迷恋术(Fey’s Obsession)
学派:惑控系(胁迫)【影响心灵】
等级:吟游诗人3,术士/法师3,女巫3
施法时间:1个标准动作
成分:言语,姿势,材料(糖或盐)
距离:30英尺
区域:锥形爆发
持续时间:1轮/等级
豁免检定:意志过则部分生效
法术抗力:可
You toss a small handful of salt or sugar in front of you and the grains are magically scattered throughout the area. Intelligent creatures in the area are compelled to stop what they’re doing and count the grains. Any creature with an Intelligence score of 6 or greater failing its save against this effect is fascinated, attending to nothing other than attempting to count the grains. Even those who succeed are temporarily perplexed by an overwhelming desire to count the scattered grains and are dazed for 1 round.
你在面前撒上一把盐或糖,这些颗粒会被魔法散落在整个法术区域。该区域内的智能生物会被迫停止正在做的事情,并去对颗粒进行计数。任何智力值为6或以上的生物如果在此效果的豁免中失败,就会被吸引,并只能去尝试数颗粒的数量。即使是那些豁免成功的人也会暂时被一种压倒一切的欲望所迷惑,去数那些散落的颗粒,并在一轮中晕眩。
Fey creatures are particularly vulnerable to fey’s obsession; fey creatures suffer a -4 penalty on all saves associated with fey’s obsession and the duration of the effect is doubled. Even if a fey creature makes its initial save, it is fascinated for 1 round.
精类生物特别容易受到此法术的影响;精类生物在所有与此法术有关的豁免上受到-4减值,并且效果的持续时间加倍。即使精类生物完成了最初的豁免,它也会被迷魂1轮。



追踪痕迹(Follow Trail)
学派:预言系
等级:德鲁伊3,审判者3,游侠2,萨满3
施法时间:1个标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:1小时/等级
豁免检定:意志过则无效(无害)
法术抗力:可(无害)
You extend to others some of your knack for following tracks. The targets of follow trail are treated as if they were trained in Survival and gain an insight bonus equal to one-half your ranks in Survival and the numerical benefits of any feats you have that modify your Survival checks made while tracking. For example, if you have the Self-Sufficient feat and 6 ranks in Survival, then the targets of follow trail gain a +5 insight bonus (2 from the feat, 3 from one-half your ranks) to Survival checks made to follow tracks. These benefits do not apply to other uses of the Survival skill such as foraging for food or water.
你能把自己的跟踪技巧传授给别人。法术目标会被视为接受过生存技能的训练,并获得相当于你生存技能等级一半的洞察加值,以及你所拥有的任何专长的数值性加值,只要这些专长会调整你在追踪过程中所做的生存技能检定。例如,如果你有自给自足专长并有6级的生存技能,那么此法术的目标会获得+5洞察加值(专长提供的+2,你的等级一半提供的+3)。这些加值不适用于生存技能的其他用途,如寻找食物或水源。
If the caster has a favored terrain, then, while the targets offollow trail are in that terrain, they gain an additional +1 to their insight bonus to use Survival to follow tracks.
如果施法者有一个偏爱的地形,那么,当目标沿着该地形跟踪时,他们使用生存技能进行追踪时会获得额外的+1洞察加值。
火之将熄,然位不见王影

离线 靛蓝的鸢尾草

  • 根源索寻者
  • *
  • 帖子数: 549
  • 苹果币: 3
Re: 101个地域魔法:森林
« 回帖 #2 于: 2021-06-01, 周二 15:29:58 »
森林巨人形态(Forest Giant Form)
学派:变化系(变形)
等级:炼金术师5,魔战士5,术士/法师5
施法时间:1个标准动作
成分:言语,姿势,材料(a hair or nail of a wood giant)
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
木巨人
When you cast this spell you can assume the form of a wood giant (a Large humanoid creature of the giant subtype). Once you assume your new form you gain the following abilities: a +4 size bonus to Strength, a -2 penalty to Dexterity, a +2 size bonus to Constitution, a +4 natural armor bonus, and low-light vision. You also gain rock catching (but not rock throwing) and your base speed increases by +10 feet.
当你施放这个法术时,你可以呈现一个木头巨人的形态(一个巨大的类人生物的巨人亚型)。一旦你采用你的新形态,你将获得以下能力:力量+4尺寸加值,敏捷-2惩罚,体质+2尺寸加值,自然护甲+4加值,以及弱光视野。你也获得了抓石头(但不是扔石头)和你的基础速度增加+10英尺。
If your transformation occurs in forest terrain, then you also gain charm animal and quench as spell-like abilities (useable once each while you remain in this form) and the constant use of speak with animals (animals indigenous to this forest only) while you remain in this form.
如果你的变形发生在森林地形,那么你还可以获得“魅力动物”和“熄灭”的类法术能力(当你还处于此形态时可以使用一次),并且在你还处于此形态时可以经常与动物说话(仅限此森林中土生土长的动物)。
A witch with a transformation patron may select forest giant form as a 5th level spell.
拥有变形守护神的女巫可以选择森林巨人形态作为5级法术。



森林巨魔形态(Forest Troll Form)
学派:变化系(变形)
等级:炼金术师4,德鲁伊4,魔战士4,术士/法师4,女巫4
施法时间:1个标准动作
成分:言语,姿势,材料(a hair or nail of a moss troll)
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
苔巨魔
When you cast this spell you can assume the form of a moss troll (a Large humanoid creature of the giant subtype). Once you assume your new form you gain the following abilities: a +4 size bonus to Strength, a -2 penalty to Dexterity, a +4 natural armor bonus, darkvision 60 ft., low-light vision and scent. You also gain a climb speed of 30 ft.
当你施放这个法术时,你可以呈现苔巨魔(moss troll)的形态(一种大型巨人亚种的类人生物)。一旦你采取新形态,你获得以下能力:力量属性获得+4体型加值,敏捷受到-2减值,+4天生防御加值,60英尺黑暗视觉,昏暗视觉和灵敏嗅觉。你还可以获得30英尺的攀爬速度。
If your transformation occurs in forest terrain, then you also gain regeneration 5 (fire), but, you also gain vulnerability to fire (you take +50% damage from fire) and a fear of fire (you gain the shaken condition when you are within 30 ft. of visible fire). While in forest terrain, you also gain +2 on Acrobatics and Stealth checks.
如果你的变形发生在森林地形,那么你也获得5点再生(火焰),但是,你也获得对火焰的易伤(你受到+50%的火焰伤害)和对火焰的恐惧(当你在可见火焰的30英尺范围内时,你获得战栗状态)。在森林地形中,你也在特技与隐匿检定上获得+2加值。
A witch with a transformation patron may select forest troll form as a 4th level spell.
拥有转变庇护主的女巫可以将此法术作为4级法术。



黯蚀妖之悔恨(Forlarren’s Remorse)
学派:惑控系(胁迫)【诅咒,影响心灵】
等级:吟游诗人5,牧师/先知5,审判者5,术士/法师5
施法时间:1个标准动作
成分:言语,姿势
距离:接触
目标:一个活物
持续时间:1天/等级
豁免检定:意志过则无效
法术抗力:可
The victim of this curse is overwhelmed with remorse whenever it kills a living creature. This remorse results in the subject becoming nauseated for 1d6 minutes. The subject is also constantly distracted with concern over those it has killed, might have killed, or may someday kill; frequently the subject mutters to himself about these things. These distracting concerns reduce the subject’s Charisma by -2.
每当受术者杀死一个生物时,他都会充满悔恨。这种悔恨会导致受术者反胃1d6分钟。受术者也会经常被他所杀死的,可能杀死的,或者将来可能杀死的人所困扰;受术者会经常对这些事情自言自语。这种注意力分散会让目标的魅力降低2点。
The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.
这个法术所施加的诅咒不能被解除,但可以通过破除结界(break enchantment)、有限祈愿术(limited wish)、神迹术(miracle)、移除诅咒(remove curse)或祈愿术(wish)来移除。



森林之友(Friend of the Forest)
学派:变化系
等级:导师0,牧师/先知0,德鲁伊0,游侠1,萨满0,术士/法师0
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的生物
持续时间:可变
豁免检定:无或强韧过则无效
法术抗力:不可或可
First taught to others by elves, friend of the forest places a small tattoo on an exposed portion of the target creature. The tattoo must fit within a space no larger than 3-square inches (i.e. a circle smaller than 1-in. radius, or a rectangle as long as 6 inches if 0.5 inches wide). The symbol must depict something natural (a vine, an acorn, etc.), and is chosen by the caster at the time the spell is cast. The tattoo can be hidden by clothing or removed by scraping it away (causing 1d4 points of nonlethal damage), though it returns if the damage is healed. The duration of the tattoo is determined by the caster (usually on consultation and agreement with the recipient) when the spell is cast, lasting anywhere from 1 hour/level to 1 year. (If the target is unwilling, the duration is chosen by the caster, though the target receives a saving throw and spell resistance applies.)
森林之友法术最初是由精灵传授给其他种族,这种法术会在目标暴露的身体部分上纹上一个小纹身。纹身的尺寸必须不大于3平方英寸(例如一个小于1英寸半径的圆圈,或长6英寸,0.5英寸宽的矩形)。纹身符号必须是描绘一些自然意象(藤蔓、橡子等),并且是由施法者在施法时选择。纹身可以通过衣服隐藏或被刮掉(造成1d4点非致命伤害),尽管纹身在伤害被治疗后会重新出现。纹身的持续时间由施法者决定(通常是通过与受术者协商和取得同意),持续时间从1小时/等级到1年不等(如果目标不愿意,持续时间由施法者决定,尽管目标可以进行豁免并使用自身的法术抗力)。
Adepts cast friend of the forest as a 0-level spell; however, they have come to use it as a pain-free way of branding animals when they serve as a rural community’s animal handler. When used in this way by any spellcaster, the target animal is treated as voluntarily forgoing its saving throw if the caster succeeds on a Handle Animal check, DC 10. Adepts usually refer to the spell by another name, such as animal branding.
导师可以将森林之友作为0级法术施展;但这么做的导师必须是农村的畜牧者,而且必须是将这种法术作为一种给动物打上烙印的无痛方法。当任何施法者以这种方式使用此法术时,如果施法者成功进行驯养动物检定,目标动物将被视为自愿放弃豁免检定,驯养动物的DC=10。导师通常会用另一种名字来称呼这个法术,比如动物烙印(animal branding)。



护林同盟(Friends Defend the Forest)
学派:惑控系(胁迫)【影响心灵】
等级:牧师/先知2,德鲁伊2,游侠1,圣武士1,萨满2
施法时间:1标准动作
成分:言语,姿势,法器
距离:中距(100英尺+10英尺/等级)
目标:自己和距离内最多两个/等级的被标记的朋友
持续时间:1分钟/等级
豁免检定:无
法术抗力:可(无害)
Friends (defined as marked by either your or an ally’s tattoos from a casting of friend of the forest) within the range offriends defend the forest receive a +1 morale bonus (maximum +5) on attack rolls for every 2 marked allies within 30 ft. For example, the party’s ranger casts friends defend the forest on five allies as well as himself; each had previously received a tattoo of a holly leaf. During combat, a cavalier, a marked friend of the ranger, is within 30 ft. of the ranger and three other marked allies and so receives a +2 morale bonus on his attack rolls. To gain the benefit, the recipient must be aware of the presence of the others; had even one of the cavalier’s four allies been invisible to him, or successfully hiding, the cavalier’s bonus would have been +1 instead.
法术距离内的同伴(这里的“同伴”的定义为拥有被同一次施展的树林之友(friend of the forest)法术创造的纹身的你自己或盟友)会在攻击检定上获得+ 1的士气加值(最大+5),30英尺内每有2个带有标记的盟友,加值就会增加+1。例如,队伍中的游侠对五个队友以及自己施展了护林同盟法术,同时每个人之前都被赋予了一个冬青叶的魔法纹身。在战斗中,一名骑将,即游侠的标记同伴,在游侠和其他三个被标记的同伴的30英尺内,因此在他的攻击检定上获得+2士气加值。为了获得加值,受术者必须知道其他人的存在;也就是说上述骑将的四个盟友中如果有一个对他来说是隐形的,或者进行了成功的躲藏,他就只能获得+1的士气加值。
When all the recipients offriends defend the forest are in forest terrain, the morale bonus is +1 per marked ally within 30 ft. (maximum +5).
当所有受术者都在森林地形中时,30英尺内每有一个被标记的同伴,士气加值就会+1(最大值为+5)。



自然之果(Fruit of Nature)
学派:变化系
等级:德鲁伊4,游侠4,萨满4
施法时间:1标准动作
成分:言语,姿势,
距离:见下文
效果:素食
持续时间:见下文
豁免检定:无
法术抗力:不可
When you cast this spell you cause the plants within long range of you (400 ft. + 40 ft./level) to rapidly produce fruits, seeds, roots and whatever other parts it has which are nutritious for animals and humanoids. This food becomes available for consumption within an hour and remains as long as it would naturally remain or 1 day/level, whichever is longer. At the end of the duration, these magically-enhanced portions of these plants rapidly decay and become part of the natural surroundings. Gathering the food in this area is simple, requiring a DC 5 Survival check. Each hour spent gathering food produces enough bounty to sustain one person for one day. The total amount that the region can support, if it is all gathered, is enough to feed one person per your spell-caster level for a week. Throughout the duration, the plants do not produce more food—if all the food is gathered, it is exhausted. Animals and others in the area will consume the food as well, and per GM adjudication might reduce the overall amount available for you and your companions.
当你施放这个法术时,你会使法术范围(400英尺+ 40英尺/等级)内的植物会迅速结出果实、种子、根和任何其他对动物和类人生物有营养的部分。这种食物可以在一小时内食用,如果在自然条件下可以长时间保存,则可以保持1天/等级,以较长时间为准。在持续时间结束时,受影响植物被魔法强化的可食用部分会迅速腐烂,成为自然环境的一部分。在这个法术区域内收集食物很简单,需要DC=5生存检定。每收集一个小时的食物就能产生足够一个人一天需要的食物份额。该区域内的资源如果被全部收集,足够让每施法者等级一个人在一个星期内食用。在整个法术持续时间内,植物不会生产更多的食物——如果所有的食物都被收集起来,该区域就会耗尽资源。该区域内的动物和其他人也会消耗这些食物,并且根据GM判断,这可能会减少你和你的同伴可获得的食物总量。
If you cast this spell in relatively lush terrain (such as a forest, jungle or prairie), the quantity of food produced is doubled.
如果你在植物相对繁茂的地形(如森林、丛林或草原)施放这个法术,食物产量会翻倍。



召友术(Gather Friends)
学派:咒法系(传送)
等级:牧师/先知6,德鲁伊6,游侠4,萨满6,术士/法师6
施法时间:1分钟或1轮
成分:言语,姿势,法器
距离:无限
目标:最多一个被标定的朋友/等级
持续时间:立即
豁免检定:无或意志无效(无害,物体)
法术抗力:不可或可(无害,物体)
This spell instantly teleports marked friends to you, regardless of their present location or circumstances (though you and they must all be on the same plane); they appear in spaces you choose around you subject to these limitations: all creatures appear within 30 ft. of you, and each creature is adjacent to at least one other gathered creature or you. Each individual teleported must currently have a tattoo from friend of the forest cast by you. When the spell is cast, any tattooed individual may attempt to resist the teleportation effect with a successful Will save.
这个法术可以将有标记的朋友瞬间传送到你身边,不管他们现在的位置或环境如何(尽管你和他们必须在同一位面);他们会出现在你选择的周围空间之中,但有这些限制:所有的生物必须出现在你的30英尺内,每个生物都必须与至少一个其他同伴或你自己邻近。每一个被传送的个体当前都必须有一个由你施放的森林之友(friend of the forest)法术创造的纹身。当施放该法术时,任何有纹身的人都可以通过成功的意志豁免抵抗传送效果。
Gather friends cannot be used to intentionally harm the intended recipients (for example, by gathering them while you are in the sea or standing near lava); if a target would appear in an unsafe space and a safe space is available (and meets the criteria above) then that space will automatically be chosen instead. If a target would appear in an unsafe space and no safe spaces are available then the spell ends and no further friends are gathered. The order in which the gathered friends appears may be determined by you (if you do not decide, the order is randomly determined by the GM).
此法术不能被用来故意伤害预期受术者(例如,当你在海里或岩浆附近时,你就不能用此法术来传送他们);如果一个目标会出现在一个不安全的空间,并且附近有一个安全的空间可用(并且符合上述限制),那么这个空间将自动被选择。如果一个目标会出现在一个不安全的空间中,并且没有可用的安全空间,那么法术就会终止,也不会传送来更多的同伴。同伴出现的顺序可能由你决定(如果你没有选择,那么顺序是由GM随机决定的)。
Unconscious, helpless, and even recently deceased (deceased for no more than 1 hour/caster level) individuals can be targets of the spell; so long as the mark remains. Living targets otherwise unable to take actions (unconscious, helpless, etc.) are allowed a save to resist being gathered; however, they automatically forego the saving throw if the spell is being used as a rescue attempt.
无意识的,无助的,甚至是最近死亡(死亡时间不超过1小时/施法者等级)的个体可以成为该法术的目标;只要纹身还在。活着的目标如果因为其他原因而无法采取行动(无意识,无助,等等),则允许通过意志豁免来抵抗被传送;然而,如果该法术是被用作救援用途,他们会自动放弃豁免。
Large creatures count as two Medium creatures, a Huge creature counts as two Large creatures, and so forth as per teleport.
大型生物在传送中算作两个中型生物,超大型生物算作两个大型生物,以此类推。
If gather friends is cast from forest terrain, and all the targets marked by friend of the forest received their tattoo in that same forest, then the casting time of gather friends is 1 round.
如果此法术是在森林地形释放的,并且森林之友(friend of the forest)标记的所有目标都在同一森林中获得此纹身,那么此法术的施法时间为1轮。



高等召友术(Gather Friends, Greater)
学派:咒法系(传送)
等级:牧师/先知9,德鲁伊9,萨满9,术士/法师9
施法时间:1标准动作
成分:言语,姿势,法器
距离:无限
目标:最多1个被标定的朋友/等级
持续时间:立即
豁免检定:无或意志无效(无害,物体)
法术抗力:不可或可(无害,物体)
Except as noted here, this spell functions as gather friends.
除了一些不同,这个法术类似于召友术(gather friends)。
The individual targets of greater gather friends may be on any plane. So long as there is a pathway through a transitive plane (such as the Astral Plane) between the target and the spaces you designate for your friends, that target will be successfully teleported by this spell. Any target’s pathway being blocked has no effect on any other target’s being successfully gathered.
此法术的受术者可以在任何位面。只要目标和你指定的空间之间有一条位面通道(例如星界位面),目标就可以通过这个法术成功传送。如果有任何目标的传送通道被阻塞,这对任何其他目标的成功传送没有影响。
If greater gather friends is cast from forest terrain, and all the targets marked by friend of the forest received their tattoo in that same forest, then each intended target is retrieved even in the absence of a pathway through a transitive plane.
如果此法术是在森林地形中施展,并且所有被森林之友(friend of the forest)法术标记的目标都将在同一森林中获得纹身,那么即使在没有位面通道的情况下,每个目标也将被成功传送。



收集柴薪(Gather Kindling)
学派:咒法系(创造)
等级:吟游诗人0,德鲁伊0,萨满0,术士/法师0,女巫0
施法时间:1标准动作
成分:言语,姿势
距离:0英尺
效果:足以升起一堆篝火的薪柴
持续时间:立即
豁免检定:无
法术抗力:不可
Gather kindling creates a small pile of kindling, enough to start a campfire. The twigs, branches, leaves, dried grasses or similarly easily combustible materials appear in your hands or at your feet (your choice). The kindling disappears after 1 day if not used.
收集柴火法术会创造出一小堆柴火,足够生火。树枝、树叶、干草或类似的易燃材料会出现在你的手上或脚边(由你选择)。如果不使用,这些引火物会在1天后消失。



大枯萎术(Great Blight)
学派:死灵系
等级:德鲁伊8,萨满8,术士/法师9,女巫8
施法时间:1标准动作
成分:言语,姿势,法器
距离:远距(400英尺+40英尺/等级)
区域:以选定点的40英尺半径弥漫
持续时间:立即
豁免检定:强韧伤害减半
法术抗力:可
Great blight withers all the plants in an area. Affected plant creatures take 1d6 points of damage per level (maximum 20d6) and may attempt a Fortitude saving throw for half damage. A plant that isn’t a creature doesn’t receive a save and immediately withers and dies. The negative energy powering great blight is powerful and persistent. Plants will not regrow in this area for at least one year + one month per caster level. This spell otherwise has no effect on the soil.
大枯萎术会使法术区域内的所有植物枯萎。受影响的植物生物会受到每等级1d6点伤害(最高20d6),可以尝试通过强韧豁免减半伤害。非生物的植物不会获得豁免,会立即枯萎死亡。这种魔法唤来的负能量是强大而持久的。在至少每施法者等级1年+1个月的时间内,该区域内的植物不会再生长。这个法术对土壤没有任何影响。



穿林打叶(Green Shot)
学派:变化系
等级:血脉狂怒者2,德鲁伊2,游侠2,萨满2
施法时间:1标准动作
成分:言语,姿势
距离:接触
目标:远程武器
持续时间:1轮/等级
豁免检定:意志无效(无害,物体)
法术抗力:可(无害,物体)
Your touch grants a ranged weapon the ability to ignore concealment and cover provided by plants (for example, that provided by undergrowth, foliage or a tree trunk). Green shot may be cast on a thrown or projectile weapon. The weapon’s wielder is not granted any special ability to see through concealment or otherwise identify targets; only those the wielder can target normally can be targeted using a weapon affected by green shot.
你的触摸能赋予一把远程武器能无视植物(例如灌木丛、树叶或树干)提供的隐蔽和掩蔽的能力。此法术可以施展在投掷或投射武器上。武器的持用者不会被赋予任何看穿隐蔽或以其他方式识别目标的特殊能力;只有那些持用者可以正常瞄准的目标才能被此法术影响的武器瞄准。



冬鬼婆形态(Hag Form, Winter)
学派:变化系(变形)【邪恶】
等级:德鲁伊7,术士/法师7,女巫7
施法时间:1标准动作
成分:言语,姿势,材料(a fingernail or hair of a winter hag)
距离:个人
目标:自我
持续时间:1天/等级(可解消)
豁免检定:见下文
法术抗力:不可
You become a winter hag. You gain a +2 size bonus to Strength, a +4 natural armor bonus, darkvision 60 ft., Spell Resistance (10 + 1/2 your level), immunity to cold, vulnerability to fire, two claw attacks (1d4 + Str), the ability to see perfectly well in snowy conditions (no penalties to Perception checks while in snow), and a breath weapon (30-ft. cone, 4d6 cold and blinded for 1d6 rounds, Reflex partial, usable 1/day). You also gain these spell-like abilities (which permits spell resistance if the spell itself does):
你会变成一个冬鬼婆(winter hag)。你的力量属性获得+2体型加值,+4天生防御加值,黑暗视觉60英尺,法术抗力(10+1/2等级),免疫寒冷,火焰易伤,两次爪抓攻击(1d4+力量),在雪地环境中完美视物的能力(在雪中的察觉检定没有减值)和喷吐武器(30英尺锥形,4d6点寒冷伤害,并使人目盲1d6轮,反射过则部分生效,每天可用1次)。你还可以获得以下类法术能力(如果法术本身允许法术抗力,则这些类法术能力也允许法术抗力):
3/day—chill metal, fog cloud, frostbite
1/day— wall of ice
3次/天——冻寒金属(chill metal),云雾术(fog cloud),冻伤(frostbite)
1次/天——冰墙术(wall of ice)
While in the form of a winter hag, you have a powerful urge to be worshipped by humanoids and anyone whom you find subordinate to yourself. In addition, you crave warm, raw flesh, especially the flesh of children. Should you wish to pursue those drives, you gain a +6 on Bluff, Disguise, Intimidate and Perception checks when you are using them toward those ends. You do not receive these bonuses simply because you are in the form of a winter hag; if you are engaging in other pursuits while in this form, you do not gain the +6 bonus. If you encounter a winter wolf while in the form of a winter hag, that creature regards you with a starting attitude of friendly.
当以冬鬼婆的形态存在时,你有一种强烈的渴望,来让自己被类人生物和任何你认为是自己奴仆的生物崇拜。此外,你会变得渴望温热的新鲜血肉,尤其是孩童的肉。如果你去追求这些冲动,你会在唬骗、易容、威吓和察觉检定上得到+6加值,但这些技能必须是用来满足你的冲动。你不会单纯因为自己变成冬鬼婆而得到这些增益;如果你在此形态下从事其他活动,你不会获得这些+6加值。如果你在冬鬼婆的形态下遭遇一只冬狼(winter wolf),冬狼会以友善的初始态度对待你。
If the terrain from which you cast this spell is cold forest terrain and the season is winter, a winter wolf arrives 2d4 rounds after you transform and its starting attitude is helpful.
如果你施放这个法术是在寒带的森林地形,而且当时的季节是冬天,那么一只冬狼会在你变形后的2d4轮内到达,它的初始态度是乐于帮助的。
A creature that successfully saves against your breath weapon takes half damage and is not blinded.
成功豁免你的喷吐武器的生物会受到一半伤害并且不会目盲。



解毒药(Hair of the Dog)
学派:咒法系(医疗)
等级:牧师5,德鲁伊5,游侠4,萨满5
施法时间:1标准动作
成分:言语,姿势,材料(一滴任意毒素)
距离:接触
目标:接触的生物
持续时间:立即
豁免检定:意志无效(无害)
法术抗力:可(无害)
Hair of the dog channels positive energy into a creature to remove all the deleterious effects of poisoning in that creature. Any effect from poisoning that the creature has been subjected to within 24 hours, which has not already been eliminated, is eliminated by hair of the dog.
此法术能将正能量导入一个生物体内,消除其体内毒素的所有有害影响。目标生物在24小时内受到的任何尚未消除的中毒影响都可以通过此法术消除。
Hair of the dog cures hit points, negative levels, permanently drained ability score points, and any other afflictions, but only if they were caused by poison. It has no curative effect of any kind on the creature against afflictions caused by anything other than poison.
此法术会治疗生命值,负向等级,永久属性吸取和任何其他苦难,但只有当它们是由毒素引起时才能有效。此法术对生物身上除毒素以外的任何苦难引发的效果都没有任何疗效。
Unlike neutralize poison, hair of the dog cannot be used to neutralize the poison in a poisonous creature.
与中和毒素(neutralize poison)法术不同,此法术不能用来中和有毒生物体内的毒素。



精类无视术(Hide from Fey)
学派:防护系
等级:德鲁伊3,游侠3,萨满3
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:一个接触的生物/等级
持续时间:1分钟/等级(可解消)
豁免检定:意志无效(无害)
法术抗力:可
Fey creatures cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. A fey creature gets a single Will saving throw. If it fails, the subject can’t detect any of the warded creatures. If it has reason to believe opponents are present, however, it can attempt to find or strike them. If a warded character touches a fey creature or attacks any creature, even with a spell, the spell ends for all recipients.
精类生物无法感应到被此法术保护的生物。即使是特异或超自然的感官能力,如盲感、盲视、灵敏嗅觉和颤动感知,也不能发现或定位被保护的生物。精类生物得到一次意志豁免。如果失败,该精类生物就发现不了任何被保护的生物。然而,如果他有理由相信对手存在,他可以试图找到或打击他们。如果一个被保护的人物触碰一个精类生物或攻击任何生物,即使是通过使用一个法术,法术对所有受术者都会结束。
If the warded creatures are in a region or terrain type with which a particular fey creature is intimately familiar, that fey creature has a +2 on its initial save. However, if that save fails, then the duration of the protection is doubled.
如果被保护生物所在的地区或地形类型对于一个特定的精类生物而言非常熟悉,那么该精类生物的初始豁免检定拥有+2加值。但是,如果豁免失败,那么法术的持续时间将增加一倍。



植物无视术(Hide from plants)
学派:防护系
等级:德鲁伊2,游侠2,萨满2
施法时间:1标准动作
成分:姿势,法器
距离:接触
目标:一个接触的生物/等级
持续时间:10分钟./等级(可解消)
豁免检定:意志无效(无害)
法术抗力:可
Plants and plant creatures cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Plants and nonintelligent plant creatures are automatically affected and act as though the warded creatures are not there. An intelligent plant creature gets a single Will saving throw. If it fails, the subject can’t detect any of the warded creatures. If it has reason to believe opponents are present, however, it can attempt to find or strike them. If a warded character touches a plant creature or attacks any creature, even with a spell, the spell ends for all recipients.
植物和植物生物感觉不到这些被保护的生物。即使是特异或超自然的感官能力,如盲感、盲视、灵敏嗅觉和颤动感知,也不能探测或定位有防护的生物。植物和非智能植物生物会自动受到法术影响,并表现得好像被保护的生物不存在一样。智能植物生物得到一次意志豁免。如果失败,该生物就探测不到任何被保护的生物。然而,如果它有理由相信对手存在,它可以试图找到或打击他们。如果被保护的人物触摸植物生物或攻击任何生物,即使是通过使用一个法术,该法术对所有受术者失效。



虫类无视术(Hide from Vermin)
学派:防护系
等级:德鲁伊1,游侠1
施法时间:1标准动作
成分:姿势,法器
距离:接触
目标:一个接触的生物/等级
持续时间:10分钟/等级(可解消)
豁免检定:意志无效(无害)
法术抗力:可
Except that it affects vermin instead of animals, this spell duplicates the effects of hide from animals.
除了这种魔法影响的是虫类而不是动物之外,这个法术与动物无视术(hide from animals)相似。



豪达格之守卫(Hodag Guardian)
学派:咒法系(召唤)
等级:德鲁伊5,萨满5,术士/法师5,召唤师4,女巫5
施法时间:10分钟
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
效果:召唤一只豪达格(hodag)
持续时间:1小时/等级(可解消)
豁免检定:无
法术抗力:不可
This spell summons a hodag; it regards you as an ally and regards anything demonstrating aggression toward you as its own enemy. It serves you as a loyal guard. You may never have more than one summoned hodag and may not cast hodag guardian more than once in any 24-hour period.
这个法术会召唤一只豪达格(hodag);它会视你为盟友,视任何对你表现出攻击性的事物为自己的敌人。它是你忠诚的卫士。你不能召唤超过一个豪达格,也不能在24小时内使用此法术超过一次。
If you cast this spell in temperate forest or marsh terrain, the hodag you summon has the Advanced Creature template.
如果你在温带森林或沼泽地区施放此法术,你所召唤的豪达格具有进化生物(Advanced Creature)模板。



麻雀纷飞(Host of Sparrows)
学派:变化系(变形)
等级:德鲁伊3,萨满3,术士/法师3
施法时间:1标准动作
成分:言语,姿势,材料/法器(a few grain seeds)
距离:20英尺
目标:自己和距离内的一个生物/等级
持续时间:10分钟/等级(可解消)
豁免检定:意志无效(无害)
法术抗力:可(无害)
You and up to 1 living creature per level within 20 ft. of you transform into sparrows (for comparison see the statistics for the thrush familiar, see Pathfinder Roleplaying Game Ultimate Magic). Large creatures count as 2 and Huge or larger creatures count as 4 against your target limit; familiars and animal companions are unaffected by host of sparrows. While in sparrow form you gain a fly speed of 40 ft. and low-light vision; in addition, you gain a +6 size bonus to your Dexterity, a -4 penalty to your Strength, and a +1 natural armor bonus.
你和20英尺范围内最多每等级1个的生物都变成麻雀;为了对比可以详见《极限魔法》中画眉鸟(thrush)魔宠的数据。在计算你的目标极限时,大型生物算2个生物,超大型或更大的生物算4个;魔宠和动物伙伴不受此法术的影响。在麻雀形态下,你获得40英尺的飞行速度和昏暗视觉;此外,你获得+6的敏捷体型加值,-4的力量减值,和+1的天生防御加值。
All the targets of the spell who remain within 10 feet of one another, also gain evasion, uncanny dodge (those who already have these abilities gain the improved versions of the abilities instead), and a cumulative +1 per member of the group to all saving throws. (For example, Arianna casts host of sparrows on herself, the party’s cleric, wizard, and two cavaliers; for the duration of the spell, in addition to having evasion and uncanny dodge while within 10 feet of one another, they also all gain +5 on all saving throws. If any member moves away from the rest, that individual loses these additional benefits, and everyone else’s saving throw bonus drops to +4.)
所有彼此保持在10英尺内的法术目标也会获得反射闪避,直觉闪避(那些已经拥有这些能力的人获得这些能力的精通版本),并在所有豁免检定中获得可累积的每团体成员+1的加值(例如,阿丽亚娜在自己、团队里的牧师、法师和两名骑将身上施展此法术;在法术持续时间内,除了在彼此10英尺内时拥有反射闪避和直觉闪避之外,他们还在所有豁免检定上获得+5。如果任何成员离开剩余成员身边,该成员将失去这些额外奖励,其他人的加值将降为+4)。



进入森林(Into the Forest)
学派:预言系
等级:牧师/先知3,德鲁伊3,审判者3,游侠2,萨满3
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的生物
持续时间:10分钟/等级
豁免检定:强韧无效(无害)
法术抗力:可(无害)
Into the forest grants special temporary insight into navigating the kinds of hazards one might face in a forest. The recipient gains an uncanny awareness of natural threats (such as poison oak and animal holes hidden under leaves or foliage) granting a +2 on all saving throws due to naturally occurring dangers (naturally occurring dangers to be determined by GM adjudication, but can include things like softened earth left behind by a burrowing magical creature). Further, the recipient gains +5 on Acrobatics and Escape Artist checks (such as could be used to overcome the hazards of undergrowth and the like), a +5 on Climb checks (which could prove useful in getting around in trees and moving over limbs), and a +5 on Perception checks (which helps someone to see or hear things that might otherwise be concealed by the naturally occurring plants and animals in the forest).
此法术可以让你暂时了解到在森林中可能面临的各种危险。受术者会获得一种针对自然威胁的神秘直觉(如毒橡树,藏在树叶下的动物巢穴),在对抗由于自然发生的危险(是否是由自然发生的危险由GM决定,但也可以包括一些比如魔法生物掘地后留下的软化土地之类的危险)的所有豁免检定上获得+2。此外,受术者在特技和脱逃技能检定上获得+5(例如可以用来克服灌木丛等的危险),在攀爬检定上获得+5(这可以有助于在树上走动和在树枝之间移动),察觉检定+5(这帮助人们看到或听到可能被森林里天然存在的动植物所掩盖的东西)。
Though so named, this spell grants the same bonuses to the creature touched whether or not the recipient is using the insights within forest terrain.
尽管如此命名,这个法术给被接触的生物都以同样的加值,不管受术者是否是在森林地形中使用这些奖励。



群体进入森林(Into the Forest, Mass)
学派:预言系
等级:牧师/先知5,德鲁伊5,审判者5,游侠4,萨满5
施法时间:1标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:一个生物/等级,彼此相距不超过30英尺
持续时间:10分钟/等级
豁免检定:强韧无效(无害)
法术抗力:可(无害)
This spell functions like into the forest except that it affects multiple creatures.



考芮精之须(Korred’s Beard)
学派:惑控系(胁迫)【影响心灵】
等级:吟游诗人5,德鲁伊6,萨满6,术士/法师5
施法时间:1标准动作
成分:言语
距离:远距(400英尺+40英尺/等级)
目标:一个生物/等级,彼此相距不超过30英尺
持续时间:1小时/等级
豁免检定:意志无效
法术抗力:可
You instantly have a magnificent and enormous beard. This beard does not in any way interfere with your own actions. On your turn, as a swift action, you can cause the hairs from your beard to lash out and interfere with adjacent creatures. You select an adjacent creature who becomes entangled for 1 round unless it succeeds on a Reflex save. Fey creatures are immune to being entangled by your beard.
你马上长出一把漂亮的大胡子。这个胡子不会以任何方式干扰你自己的行动。在轮到你的回合时,作为一个迅捷动作,你可以让胡子伸长并干扰到邻近的生物。你选择一个相邻的生物,除非他成功通过反射豁免,否则他将被纠缠1轮。精类生物不会被你的胡子纠缠。



迷宫森林(Labyrinthine Forest)
学派:惑控系(胁迫)【影响心灵】
等级:吟游诗人5,德鲁伊6,萨满6,术士/法师5
施法时间:1标准动作
成分:言语
距离:远距(400英尺+40英尺/等级)
目标:一个生物/等级,彼此相距不超过30英尺
持续时间:1小时/等级
豁免检定:意志无效
法术抗力:可
Those failing their save believe themselves to have wandered into a forest and that the trees, undergrowth and foliage are so similar that there’s no way to be sure where one is. Treat all who fail their save as lost (see Getting Lost in the Pathfinder Roleplaying Game Core Rule-book). If the targets are in terrain that is utterly incompatible with their belief (at sea, in the middle of a city, in a desert, etc.), then the saving throw is made at +4 and an additional save is allowed every minute. In addition, there is no illusory component of this spell and vigorous attempts by allies to persuade someone that one really can’t be lost in the woods (when in fact, it’s clear that one is not in the woods) allows an additional save to be made each round until the save is successful.
那些没能通过豁免的人会认为自己走进了一片森林,周围的树木、灌木丛和树叶都看起来无比相似,以至于没有办法确定自己在哪里。将所有未能通过豁免的玩家视为迷失(参见《核心手册》中的迷失)。如果目标处于与他们心中的树林完全不相容的地形中(在海上,在城市中心,在沙漠等),那么豁免检定将以+4进行,并且每分钟都允许进行一次额外的豁免检定。此外,这个法术没有幻术成分,盟友如果有力地试图说服受术者他并没有迷失在树林里(若事实符合,可以告诉盟友他并不在树林里),这将允许受术者每轮进行一个额外的豁免,直到豁免成功。
If the targets are in forest terrain when the spell is cast, then the DC of the saving throw is increased by +2, and attempts at persuading someone that one isn’t really lost automatically fail.
如果法术目标在法术被施展时位于森林地形,那么豁免检定的DC增加+2,并且试图说服别人并没有真正迷路的尝试会自动失败。
If targets who have failed their save while not in forest terrain move into forest terrain, then subsequent saves to overcome labyrinthine forest are made at -2, as are checks made to overcome being lost.
如果目标在未进入森林地形的情况下未能通过豁免,那么在接下来进入树林时,会在克服此法术的豁免检定上-2,这也是克服迷失的检定。
If the spell’s duration ends, the subject is still lost, and the subject is in forest terrain, then, though the spell no longer is in effect, the subject is still lost and must regain its bearings normally.
如果法术持续时间结束时,目标仍然迷失在森林地形中,那么,尽管法术不再有效,目标仍然迷失,必须如常找到正确的方向。



叶落术(Leaf on the Wind)
学派:变化系
等级:吟游诗人2,血脉狂怒者2,魔战士2,术士/法师2
施法时间:1直觉动作
成分:言语
距离:中距(100英尺+10英尺/等级)
目标:一个中型或更小的自由落体的物体或生物/等级,彼此相距不超过30英尺
持续时间:直到着陆或1轮/等级
豁免检定:意志无效(无害)或意志无效(物体)
法术抗力:可(物体)
Unless otherwise specified, this spell acts as feather fall, with the notable distinction that during a fall, a creature may move horizontally up to the same distance that it travels vertically in a round. If the target creature falls for more than one round, then the movement that occurs during its turn is counted as its move action.
此法术的作用类似于羽落术(feather fall),最显著的区别是,在下落过程中,生物可以最多水平移动到与它在一轮中垂直移动相同的距离。如果目标生物下落超过一轮,那么在其回合中发生的移动将被计算为其移动动作。



驱避剂(Liquid Repellant)
学派:防护系
等级:炼金术师1,牧师/先知1,德鲁伊1,审判者1,术士/法师1
施法时间:1标准动作
成分:言语,姿势,材料(一点松脂)
距离:接触
目标:接触的生物
持续时间:10分钟/等级
豁免检定:强韧无效(无害)
法术抗力:可(无害)
The skin and hair of the creature you touch temporarily glistens with an almost-invisible golden liquid. For the duration, the creature emits a faint odor of pine. Liquids will bead and roll off the creature, generally causing no damage. The creature has resist acid 5 and gains a +4 to saving throws against contact poisons.
你触摸的生物的皮肤和头发会暂时附着一种几乎看不见的金色液体。在法术持续期间,这种生物会散发一种微弱的松香味。液体会以液珠的形式在生物身上滚动,通常不会造成伤害。该生物获得5点强酸抗力,并在对抗接触式的毒素的豁免检定上获得+4。
The repellant can be washed off by the concentrated application of mild or stronger solvents (including soaps and alcohols); this takes 1 minute. When the repellant resists 50 points of acid damage, it loses its protective effect and fades away within 1 round. The repellant can be burned off if the subject fails a save against fire or electricity and suffers at least 10 points of electricity or fire damage at once.
此法术创造出的驱避剂可通过温和或较强的溶剂(包括肥皂和酒精)进行清洗;这需要1分钟。当驱避剂已经抵抗了50点的强酸伤害时,它将失去保护作用,并在1轮内消失。如果受术者在对抗火焰或电击的豁免检定中失败,同时遭受至少10点电击或火焰伤害,则驱避剂会被烧掉。



活化榕树(Living Banyan)
学派:变化系
等级:德鲁伊7
施法时间:10分钟
成分:言语,姿势
距离:接触
目标:接触的树木
持续时间:1天/等级
豁免检定:无
法术抗力:不可
This spell turns a banyan or similar tree into a protector or guardian. The spell can only be cast on a single tree at a time; while living banyan is in effect, you can’t cast it again on another tree. Living banyan must be cast on a healthy, Huge banyan (or similar tree). A triggering phrase of up to one word per caster level is placed on the targeted tree. The living banyan spell triggers the tree into animating as a kapre.
这个法术会将一颗榕树或类似的树木变成一个保护者或守护者。该法术一次只能在一棵树上施放;当此法术生效时,你不能再对另一棵树施展此法术。此法术必须施展在一棵健康的,巨大的榕树(或类似的树)上。一段最多每施法者等级一个单词的触发短语会被放置在目标树木上。当法术被触发时,目标树木就会变成一个混烟树者(kapre)。
If living banyan is dispelled, the tree takes root immediately wherever it happens to be. If released by you, the tree tries to return to its original location before taking root.
如果此法术被解除,无论它在哪里,它都会立即生根。如果被你释放,树木会在生根之前试图回到原来的位置。



活钢化物品(Living Steel Item)
学派:变化系
等级:德鲁伊2
施法时间:1标准动作
成分:言语,姿势
距离:接触
目标:一个木质物体,最终3磅/等级或一个木质盾牌
持续时间:1分钟/等级
豁免检定:无
法术抗力:不可
With a touch, you alter the structure of a wooden object so that it temporarily takes on some of the characteristics of living steel, giving it a green hue and increasing its weight by 50%. In most respects, the item’s properties do not change (a shield’s shield bonus does not change, a weapon’s damage type or die does not change, etc.). However, objects composed of living steel can damage metal weapons that strike them. Whenever the wielder of a metal weapon rolls a natural 1 on an attack roll against a creature wearing living steel armor or wielding a living steel shield, the item must make a DC 20 Fortitude save or gain the broken condition. Sundering attempts made by metal weapons against living steel objects produce similar results. If the weapon already has the broken condition, it is instead destroyed. Living steel cannot damage adamantine weapons in this way.
只需轻轻一碰,你就可以改变木质物体的结构,使其暂时呈现出一些活钢(living steel)的特性,其会变成碧绿色,重量增加50%。在大多数情况下,物品的属性不会改变(盾牌的盾牌加值不会改变,武器的伤害类型或伤害骰不会改变,等等)。然而,由活钢构成的物体可以破坏打击它们的金属武器。当金属武器的持用者对穿戴活钢护甲或挥舞活钢盾牌的生物掷出天然1时,该物品必须做出DC=20的强韧豁免,否则会获得破损状态。金属武器对活钢物体的破武尝试也会产生类似的结果。如果武器已经处于破损状态,那么它将被摧毁。活钢不能以这种方式伤害精金武器。
Living steel has 35 hit points per inch of thickness and hardness 15.
活钢有每英寸厚度35点生命值,硬度为15。



明光花园(Lucent Garden)
学派:塑能系【善良】
等级:牧师/先知3,德鲁伊3,萨满3
施法时间:1标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:30英尺半径扩散内的植物
持续时间:1轮/等级
豁免检定:无
法术抗力:不可
Plants in the region glow with white and golden light and temporarily are infused with positive energy. Living creatures that move through the affected region gain 1d6 hit points for each non-overlapping 10-ft. region of affected plants they move through on their turn (maximum 3d6 hit points per round). Undead creatures suffer that much damage instead. Creatures forced through the region on another’s turn can gain hit points (or be damaged), but, the maximum hit points gained or lost per round remains. If a creature remains in its space on its turn, it gains or loses 1d6 hit points for each non-overlapping 10-ft.-square space it occupies on that turn (maximum 3d6).
该法术区域内的植物都会散发出白金色的光芒,被暂时注入正能量。在受影响区域中移动的生物,他们在自己回合内每移动经过一个受法术影响的10英尺见方的非重叠植物区域,就会获得1d6点生命值。不死生物会受到等量的伤害。在其他人回合中被迫穿过该区域的生物可以获得生命值(或受到伤害),但每轮获得或失去的最大生命值限制仍然存在。如果一个生物在他的回合内停留在他所处方格内,他在该回合每占据一个非重叠的10英尺见方区域,他就会获得或失去1d6点生命值(最多3d6点)。



曼陀罗之化身(Mandragora Manifestation)
学派:变化系
等级:炼金术师5,魔战士5,术士/法师6
施法时间:1标准动作
成分:言语,姿势,材料(曼陀罗草的根须)
距离:个人
目标:自我
持续时间:1分钟./等级
豁免检定:见下文
法术抗力:可
You are transformed into a plant-like version of yourself, akin in many ways to a mandragora. You gain low-light vision, a +4 size bonus to Dexterity, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun. Outwardly, you appear to be a slightly shorter, slightly more childlike version of yourself, but composed of plant matter, appearing to be covered in vines, roots and dirt. While in this form you have a strong aversion to darkness and if subjected to magical darkness at least as powerful as deeper darkness, you are slowed, as the slow spell.
你将自己转化为了植物版本的自我,在许多方面类似于曼陀罗草(mandragora)。你获得昏暗视觉,敏捷获得+4体型加值,免疫所有影响心灵的效果(魅惑、胁迫、士气效果,心灵幻觉和魅影幻觉),麻痹,中毒,变形,睡眠和震慑。从外表上看,你看起来更矮,更像自己孩童时的模样,但你是由植物组成的,看起来像是被藤蔓、树根和泥土覆盖着。而在这种形态下,你对黑暗有强烈的厌恶,如果受到魔法黑暗的影响,并且魔法黑暗至少和深幽黑暗术(deeper darkness)一样强大,你会陷入迟缓,就像受到缓慢术(slow)一样。
You also gain a powerful urge to stand, barefoot, in grave dirt or adjacent to a corpse. If you do so while under the effect of this spell, you become rooted to that spot for 1d4 rounds, after which time your touch causes fatigue-anyone you touch must save (Fort, same DC as this spell) or be fatigued for 1 round/level. When the spell ends, your ability to deliver fatigue by touch also ends.
你也会有一种强烈的冲动,想要光着脚站在坟墓的泥土里或尸体旁边。如果你在此法术的作用下这样做,你会在该位置扎根1d4轮,之后你的接触会导致疲乏效果——你接触的任何人必须进行强韧豁免,DC与法术相同,否则会疲乏1轮/等级。当法术结束时,你通过接触传递疲乏效果的能力也结束。
While in forest terrain in this form, you gain +4 to Stealth checks.
在这种形态下,你的隐匿检定+4。



巨树咒(Massive Tree)
学派:咒法系(创造)
等级:德鲁伊4,萨满4
施法时间:1标准动作
成分:言语,姿势,材料(要创造的树种的叶子或树枝)
距离:近距(25英尺+5英尺/2等级)
效果:一棵巨树
持续时间:1小时/等级或立即
豁免检定:无
法术抗力:不可
This spell creates a massive tree which vanishes after 1 hour/level. The general type (maple, oak, pine, etc.) and whether it is bare or covered in leaves (summer or autumn), and other considerations are determined by the material component and chosen during casting. The height of the tree depends upon the type of tree, but will be approximately 50 ft. if a flowering tree, 70 ft. otherwise. You may not choose to create the tree in a space occupied by a creature (naturally occurring vermin, small animals, etc. are exempt and will accommodate to the change) or in a space where the tree cannot fit (such as in room with a 20-ft. ceiling). A massive tree provides cover, which grants a +4 bonus to Armor Class and a +2 bonus on Reflex saves. The trunk of a massive tree has AC 3, hardness 5, and 600 hp. A DC 15 Climb check is sufficient to climb a tree.
这个法术能创造出一颗巨树,并在每等级1小时后消失。这棵树的大致类型(枫木、橡木、松木等)以及是裸叶还是覆叶(夏叶还是秋叶)等需要考虑的因素由施法时所用的材料成分和施法者的选择而定。树的高度取决于树的类型,但如果是开花树,则将大约为50英尺,否则就大致为70英尺。你不能选择在一个被生物占据的空间(自然产生的害虫,小动物等是例外的,这些生物将适应变化)或在一个树不能适应的空间(如在一个天花板只有20英尺高的房间里)创造树木。巨树会提供掩蔽,使防御等级获得+4加值,反射豁免获得+2加值。巨树的树干的AC=3,拥有5点硬度和600点生命值。DC=15的攀爬检定足以爬树。
The created tree must have sufficient support; the spell fails if the chosen space is worked stone or a rope bridge, for instance. This spell can be cast underwater if there is sufficient support for the tree’s roots (such as would be the case near the edge of a pond or river).
创造的树木必须有足够的支持;如果选择的空间是加工过的石头或吊桥,法术就会失败。如果树的根须有足够的支撑(比如池塘或河流的边缘),这个法术可以在水下施放。
If the tree is created in forest terrain, and the type of tree chosen fits with prevailing trees of that forest, then the created tree is sturdier than usual, it has 750 hp instead of 600, is 10 feet taller, and the duration is instantaneous.
如果这棵树木是在森林地形中被创造的,并且选择的树木类型是适合该森林的常见树种,那么创造的树木比平常更坚固,它有750点生命值而不是600点,并比以往额外高10英尺,并且法术持续时间变为立即。



月光花之网(Moonflower Menace)
学派:咒法系(创造)
等级:术士/法师8
施法时间:1标准动作
成分:言语,姿势,材料(月光花的花朵)
距离:60英尺
区域:锥形爆发
持续时间:立即
豁免检定:见下文
法术抗力:可
Enormous quantities of sticky silk-like fibers engulf targets in the area. Creatures initially targeted by moon-flower menace may attempt a Reflex save to avoid being engulfed. Any creature failing this initial save is wrapped tightly in a cocoon from which escape is nearly impossible without external aid (Escape Artist or Strength check DC 20 + caster level to escape). Unless the target is rescued, it takes 2d6 bludgeoning and 2d6 acid damage every round until it is killed. Creatures sufficiently resistant to bludgeoning and acid damage may survive the digestive cocoon, but may eventually die of dehydration or starvation if not rescued. The cocoon will remain for up to 1 day/level; if the creature within the cocoon dies, the cocoon will decay within 1 hour after the creature dies. The bodies (and perhaps gear) of creatures killed by the cocoon may have sustained crushing and acid damage; objects may gain the broken condition (per GM adjudication).
大量粘稠的丝状纤维会吞噬法术区域内的目标。最初受到法术影响的生物可以尝试反射豁免以避免被粘丝吞噬。任何未能通过这一豁免的生物将被紧紧包裹在一个茧中,如果没有外部帮助,他们几乎不可能从中逃脱(脱逃或力量检定DC=20+施法者等级)。除非目标获救,否则每轮需要承受2d6点钝击和2d6点强酸伤害,直到被杀死。对钝击和强酸伤害抵抗力足够强的生物可能可以在茧中存活下来,但如果不获救,最终也可能死于脱水或饥饿。茧将保持1天/等级;如果茧内的生物死亡,茧会在生物死亡后1小时内腐烂。被茧杀死的生物的尸体(也许还有装备)可能会遭到碾碎和强酸破坏;物品可能会获得破损状态(根据GM的裁定)。
The cocoon has AC 15 and 25 hp. Creatures outside the cocoon can attack it with piercing or slashing weapons, but the creature in the cocoon takes half the damage from any attack against the cocoon (this does not reduce the damage caused to the cocoon). When the cocoon is reduced to 0 hp it decays and the prisoner is freed.
茧的AC为15并有25点生命值。茧外的生物可以用穿刺或挥砍武器攻击它,但茧内的生物将从任何攻击中获得一半的伤害(这不会减少对茧造成的伤害)。当茧减少到0点生命值时,它就会腐烂,囚徒就会被释放出来。



松针喷射(Needle spray)
学派:咒法系(创造)
等级:血脉狂怒者1,德鲁伊1,萨满1,术士/法师1
施法时间:1标准动作
成分:言语,姿势
距离:20英尺
区域:锥形爆发
持续时间:立即
豁免检定:反射部分生效
法术抗力:可
Needle spray creates thousands of pine needles and thorns and shoots them forth at terrific speed. Creatures in the area are dazzled for 1 round by the flying needles and take 2d6 piercing damage reduced by 1 point per point of armor, natural armor, or shield bonus warding the target (a halfling ranger affected by barkskin, using a wooden shield and wearing a chain shirt might have a combined +7 bonus to AC and so have his damage reduced by 7 points).
此法术能产生成千上万的松针和棘刺,并以惊人的速度将它们射出。法术区域内的生物会被飞来的松针目眩1轮,并遭受2d6点穿刺伤害,每拥有一点护甲加值、天生防御加值或护盾加值,伤害减少1点。例如,一个使用木质盾牌和穿着链衫的半身人游侠,身上拥有树肤术(barkskin),AC会受到+7的加值,他受到的伤害会减少7点。
Creatures who suffer damage from needle spray also suffer 1 point of bleed damage for 1d4 rounds from many minor lacerations. Creatures with damage reduction 5 or greater that is not overcome by piercing damage are immune to this bleed damage. A successful Reflex save reduces the damage by half and negates both the bleed damage and the dazzled effect.
受到松针喷射伤害的生物也会因为多处微小的伤口而受到1点流血伤害,持续1d4轮。拥有5或以上的伤害减免的生物,如果伤害减免不会被穿刺伤害穿透,则对流血伤害免疫。成功的反射豁免可以减少一半的伤害并抵消流血伤害和目眩效果。
If needle spray is cast in a region where pine needles or thorns are plentiful, naturally occurring needles or thorns join with those created by this spell. The save DC and damage caused are each increased by +2.
如果此法术是在一个松针或荆棘非常多的地区施展,天然存在的松针或荆棘会加入到魔法创造的同类之中。豁免DC和造成的伤害各增加+2。



皮克精之箭(Pixie’s Arrows)
学派:咒法系(创造)
等级:吟游诗人4,术士/法师5
施法时间:1标准动作
成分:言语,姿势,材料(皮克精之尘)
距离:近距(25英尺+5英尺/2等级)
效果:一根或更多箭矢
持续时间:立即
豁免检定:意志无效
法术抗力:可
Several tiny arrows shoot forth from your hands and speed toward targets you select. Pixie’s arrows produces 1 arrow per 3 caster levels (maximum of 5 arrows). The arrows may be aimed at the same or different targets, but all the arrows must be aimed at targets within 30 feet of each other and fired simultaneously. Each arrow requires a ranged touch attack to hit. The effects of the arrows are determined randomly as follows. The save DC for each effect is the save DC of pixie’s arrows.
几支微小的箭矢从你的手中射出,向你选择的目标快速射去。此法术能产生每3个施法者等级1支的箭(最多5支)。箭矢可以瞄准相同或不同的目标,但所有箭矢必须瞄准30英尺内的目标,并同时发射。每支箭都需要远程接触攻击才能命中。箭头的效果随机确定,如下所示。每个效果的豁免DC是此法术的豁免DC。
1d3 Effect
1   charm monster (5 minute duration)
2   sleep (2 minute duration, not limited by creature’s HD)
3   memory loss (per modify memory, 5 minutes of memory are lost)
1d3   效果
1   魅惑怪物(charm monster),持续5分钟
2   睡眠术(sleep),持续2分钟,不受生物HD的限制
3   丢失5分钟的记忆,如同修改记忆(modify memory)
If a subject is affected by the same effect more than once, the durations stack. If a subject is affected by different effects simultaneously, resolve them per GM adjudication, but allow each to have an effect if possible.
如果一个对象受到相同效果的影响超过一次,持续时间会叠加。如果一个主体同时受到不同效果的影响,结果根据GM裁决,但如果可能的话允许每个效果都发生。
If this spell is cast in temperate forest terrain, the save DCs are increased by +2 and the spell produces 1 additional arrow (to a maximum of 6 arrows).
如果这个法术在温带森林地区被施放,豁免DC+2,并产生1支额外的箭(最多6支)。



猎物之警觉(Quarry’s Vigilance)
学派:预言系
等级:德鲁伊2,游侠1
施法时间:1标准动作
成分:言语,姿势,材料(一些兔毛)
距离:个人
目标:自我
持续时间:1轮/等级
You gain the discriminating senses of prey animals. You gain +4 on Perception and Stealth checks. While under the effect of quarry’s vigilance you have uncanny dodge as the barbarian’s class feature. (If you already have uncanny dodge, you gain improved uncanny dodge instead.) Being hyper-alert has its disadvantages; when quarry’s vigilance ends you are fatigued for 1d4 rounds.
你获得经常被捕食的动物进化出的敏锐感官。你在察觉和隐匿检定上获得+4。在此法术的作用下,你会获得类似野蛮人职业特性的直觉闪避(如果你已经拥有直觉闪避,你将获得精通直觉闪避)。保持高度警惕也有其缺点;当此法术结束时,你会在1d4轮内陷入疲乏。
When in forest terrain, you do not suffer from the Perception DC penalty normally caused by the background sounds. If you are successfully hidden in forest terrain, you gain an additional +5 on your Perception checks while you remain still.
在森林地形时,你不会受到通常由背景声音造成的察觉DC减值。如果你成功地躲藏在森林地形中,当你保持静止时,你的察觉检定额外获得+5。



快可灵转化术(Quickling Transformation)
派:变化系(变形)
等级:炼金术师4,血脉狂怒者3,魔战士4,术士/法师4
施法时间:1标准动作
成分:言语,姿势,材料(快可灵的毛发)
距离:个人
目标:自我
持续时间:1轮/等级
You temporarily assume the form of a quickling. Your size becomes Small, you gain low-light vision, a +4 size bonus to your Dexterity, +30 to your base speed (+10 in Medium or Heavy armor), and Dodge, Mobility and Spring Attack if you otherwise meet their prerequisites.
你暂时获得快可灵(quickling)的形态。你的体型变成小型,获得昏暗视觉,敏捷属性获得+4体型加值,基础速度+30(中甲或重甲则+10),以及闪避、灵活移动和跳跃攻击(如果你满足它们的先决条件)。
While in forest terrain, you are invisible whenever the terrain would grant you concealment and you do not move or attack.
在森林地形中,只要地形允许你获得隐蔽,你就会获得隐形,但你不能移动或攻击。
While in this form, you are sickened and lose your base speed bonus whenever you are subjected to a slow effect; the sickened condition lasts for 1 round after the slow effect ends.
在此状态下,当你受到缓慢术(slow)效果时,你就会陷入恶心,并失去基础速度加成;缓慢效果结束后,恶心状态会持续1轮。
火之将熄,然位不见王影

离线 靛蓝的鸢尾草

  • 根源索寻者
  • *
  • 帖子数: 549
  • 苹果币: 3
Re: 101个地域魔法:森林
« 回帖 #3 于: 2021-06-01, 周二 15:30:16 »
快木之惧(Quickwood Fear)
学派:死灵系【情绪,恐惧】
等级:牧师/先知7,术士/法师7,女巫7
施法时间:1标准动作
成分:言语,姿势,材料/法器(快木的根)
距离:个人
目标:自我
持续时间:1分钟/等级
豁免检定:意志无效
法术抗力:可
Quickwood fear is a multi-part spell. After you cast the spell you gain a temporary form of spell resistance. The spell resistance you gain from this spell is equal to 11+ your caster level. Your spell resistance, however, absorbs magical energy rather than simply resisting it. Once you’ve successfully resisted a spell or effect with the spell resistance granted from quickwood fear you may, once on your turn as a standard action, generate a fear aura. Generating the aura requires you to spend some of the magical energy you’ve absorbed. The aura’s radius is 10 feet per spell level you release (maximum of 90 feet); you may not create an aura corresponding to a spell level greater than a spell level you can cast. The aura lasts until the start of your next turn. Anyone exposed to the aura must succeed on a Will save (same DC as this spell) or become panicked for 1 minute. Whenever you are generating this aura, your spell resistance is lowered by -5. Until the spell expires, you can continue to absorb spell energy and release it through this fear aura. Any remaining absorbed energy dissipates immediately when quickwood fear ends. There is no upper limit to the amount of magical energy you can store.
快木之惧是一种多重魔法。当你施放该法术后,你会获得一种临时形式的法术抗力。你从这个法术中获得的法术抗力等于11+你的施法者等级。然而,你的法术抗力可以吸收魔法能量,而不是简单地抵抗它。一旦你用此法术获得的法术抗力成功抵抗了一个法术或效果,你可以在你的回合以一个标准动作产生一个恐惧灵光。生成灵光需要你消耗一些你吸收的魔法能量。灵光范围的半径是每释放法术等级10英尺(最大90英尺);你不能创造一个与你可以施放的最高法术等级相对应的灵光。灵光会持续到你的下一个回合开始。任何暴露在灵光下的人必须通过意志豁免(与此法术相同的DC),否则会恐慌1分钟。当你产生这个灵光时,你的法术抗力降低5点。直到法术失效,你可以一直吸收法术能量并通过恐惧灵光释放它。当快木之惧法术结束时,任何剩余的被吸收的能量都会立即消散。你可以储存的魔法能量是没有上限的。
The DC of the fear effect generated by your aura is increased by +4 in temperate forest terrain. Subjects failing their saves, in addition to being panicked, have a sense of impending doom that the forest itself has turned against them and is closing in on them.
在温带森林地形中,灵光产生的恐惧DC+4。失败的影响对象,除了恐慌,还会有一种死到临头的感觉,仿佛森林本身就想要他们的命,并正在向他们逼近。



辨识盟友(Recognize Friend)
学派:预言系
等级:导师0,牧师/先知0,德鲁伊0,游侠1,萨满0,术士/法师0
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的生物
持续时间:可变
豁免检定:无或意志无效
法术抗力:不可或可
This spell attunes the sight of the touched creature to grant it a supernatural ability to notice the tattoos of friend of the forest. When a creature marked with a tattoo the target knows (as determined by the GM in unclear cases) is within 30 ft. and the tattoo is visible, the target automatically is aware that the creature has been marked on a reactively made Perception check (DC 10, as a free action). Intentionally finding the mark requires a DC 10 Perception check made as a move action (the target of recognize friend can take 10 on that check).
这个法术会使被触碰的生物的视觉发生改变,使其具有能注意到森林之友(friend of the forest)法术创造的纹身的超自然能力。当一位身上具有受术者认识的纹身(在不明情况下由GM决定是否认识)的生物在受术者30英尺内,并且纹身可见时,目标会自动意识到该生物身上具有纹身,这是一个反应性的察觉检定(DC=10,这是一个自由动作)。有意地找到纹身需要进行DC=10的察觉检查,这是一个移动动作(此法术的受术者可以在该检定中取10)。
The duration of recognize friend is determined by the caster (usually on consultation and agreement with the recipient) when the spell is cast, lasting anywhere from 1 hour/level to 1 week/level. (If the target is unwilling, the duration is chosen by the caster, though the target receives a saving throw and spell resistance applies.) Animals capable of being trained can be targets of this spell; they are considered to have voluntarily foregone their saving throw on a successful DC 10 Handle Animal check. Unless an animal affected by recognize friend has conflicting motives, it treats any creature so marked as non-threatening.
此法术的持续时间由施法者决定(通常与受术者协商并达成一致),持续时间从每等级1小时到每等级1周(如果目标不愿意,持续时间由施法者决定,尽管目标可以进行豁免并使用法术抗力)。能够被训练的动物可以成为这个法术的目标;在成功的DC=10的驯养动物检定中,它们被认为是自愿放弃豁免。除非受到此法术影响的动物有相互冲突的动机,否则它会将任何被标记的生物视为无害。



移除灌木(Remove Undergrowth)
学派:死灵系
等级:德鲁伊1,游侠1,萨满1,术士/法师2
施法时间:1标准动作
成分:言语,姿势,材料(pinch of lye)
距离:30英尺
区域:锥形爆发
持续时间:立即
豁免检定:无或强韧伤害减半
法术抗力:可
Remove undergrowth destroys or weakens the vines, twigs, thorns and other components of undergrowth in the area. Non-plant creatures within the area are unaffected. Plant creatures in the area suffer 1d6 + 1/level points of damage (half damage with a successful save). Though the vines, twigs, thorns and other components of the undergrowth will grow back, the region remains clear of undergrowth for at least 1 day/level.
清除灌木法术会摧毁或削弱该区域内的藤蔓、细枝、荆棘和其他灌木丛。该区域内的非植物生物不受影响。该区域内的植物生物受到1点+1点/等级的伤害(成功豁免后伤害减半)。尽管藤蔓、细枝、荆棘和其他灌木会重新生长,但该区域至少在每等级1天的时间内会没有灌木丛。



树脂飞溅(Resin Splash)
学派:咒法系(创造)【水】
等级:德鲁伊1,游侠1,萨满1
施法时间:1标准动作
成分:言语,姿势,材料(一滴松脂)
距离:15英尺
区域:锥形爆发
持续时间:立即
豁免检定:反射无效
法术抗力:可
Targets failing their save are sparsely coated with a sticky, aromatic spray of golden yellow sap. This sap has the beneficial effect of being an insect repellant, but, more importantly, it also is highly flammable such that anyone coated with it is vulnerable to fire (+50% fire damage). The sap retains these properties until it is washed off with a mild or stronger solvent such as soap or alcohol (requiring 1 minute), until it is burned away (which happens when the target takes at least 2 points of fire damage), or after 1 hour.
豁免失败的目标会被涂上一层薄薄的金黄色芳香喷剂,这种喷雾剂可以起到驱虫剂的作用,但更重要的是,它是高度可燃的,任何涂上它的人都很容易着火(+50%的火焰伤害)。这些液体会保持这些特性,直到被温和或较强的溶剂(如肥皂或酒精)洗掉,这需要1分钟,也可以被烧掉(当目标遭受至少2点火焰伤害时),或1小时后自行消散。



自然归源(Restore Nature)
学派:变化系
等级:德鲁伊9
施法时间:1标准动作
成分:言语,姿势,法器
距离:见下文
区域:10平方英里/等级
持续时间:一年又一天
豁免检定:无
法术抗力:不可
You select a number of 10 square mile contiguous regions (up to your caster level) of land; you must have at least visited some space within each of the ten-square-mile areas and you must be within any of the regions when you cast this spell. You must have accurate knowledge of the history of the nature of the region. Over the course of a year and a day, this region reverts as closely as possible into a state it had once been (a state of your choosing). If trees had long since been felled and crops planted, and you choose a time when that area was forest, then trees grow plentifully in the area and planted crops struggle to thrive. If a river had been diverted by artificial constructions, then rains and seasonal patterns produce conditions allowing the river to revert to its former path. Such changes, even over a period of a year, might be dramatic. The reversion generally operates around structures, though there are limits. A house built upon a riverbank which is going to move will end up on a bit of land, perhaps an island or peninsula. However, a mill powered by a running river might find itself without a power source as the river moves elsewhere. Powerful magic might very well struggle against these changes, and GM adjudication will resolve conflicts.
你可以选择一片最多每施法者等级10平方英里的连续区域;你必须在每一个10平方英里的区域内至少访问过一次,并且当你施放这个法术时,你必须在任何一个区域内。你必须对该地区的历史有准确的了解。在一年又零一天的时间里,这个地区会尽可能地恢复到它曾经的状态(你选择的状态)。如果树木早已被砍伐,被换成了农作物,而你选择了这个地区还是森林的时期,那么树木就会在这个地区大量生长,而种植的农作物也会奋力茁壮成长。如果一条河流因人工建筑而改道,那么雨水和季节变化会使河流恢复到原来的路径。这样的变化,即使是在一年的时间里发生的,也可能造成极大程度的变化。虽然有一些限制,但回归通常会围绕建筑进行。建在一处需要移动的河岸上的房子将最终位于一小块土地上,也许是一个小岛或半岛。然而,由流动的河流驱动的磨坊可能最终会失去动力来源,因为河流改道去了别处。强大的魔法可能可以对抗这些变化,GM要判断解决冲突。
After the spell has run its course, the existing changes are permanent though are susceptible to future alterations.
在法术完成改造后,现有的改变是永久性的,但未来也可能受到别的因素的影响。



抑制植物(Restrain plants)
学派:变化系
等级:德鲁伊4,游侠4,萨满4
施法时间:1标准动作
成分:言语,姿势
距离:中距(100英尺+10英尺/等级)
目标:所有植物和一个植物生物/等级,彼此相距不超过30英尺
持续时间:1轮/等级
豁免检定:强韧部分生效
法术抗力:可
The plants in the area become rigid and inflexible, vines cannot climb, limbs resist swaying, blossoming flowers remain still. For the duration, plants and plant creatures that otherwise could move (including both having a speed and being able to entwine, entangle, or otherwise move parts of themselves) are unable to move normally. All speeds are reduced to one-quarter normal (minimum 5 ft. per round), Strength and Dexterity scores suffer a -4 penalty, and the creatures are staggered. A successful Fortitude save reduces the speed to one-half normal, the Strength and Dexterity penalties to -2, and prevents the creature from being staggered.
法术区域内的植物会变得僵化与硬直,藤蔓无法攀爬,树枝抗拒摇曳,盛开的花朵静止不动。在法术持续期间,原本可以移动的植物和植物生物(包括有移动速度和能够纠缠、缠绕或以其他方式移动自身部分)无法正常移动。所有速度降低到正常速度的1/4(每轮最少5英尺),力量和敏捷属性受到-4减值,并且生物会陷入恍惚。成功的强韧豁免将速度降低到正常速度的一半,而非四分之一。力量和敏捷属性的减值降为-2,并防止生物陷入恍惚。



红褐霉菌之爆发(Russet Mold Blast)
学派:咒法系(创造)
等级:德鲁伊3,魔战士3,术士/法师3
施法时间:1标准动作
成分:言语,姿势,材料(a russet mold spore)
距离:30英尺
区域:锥形爆发
持续时间:立即
豁免检定:强韧部分生效
法术抗力:不可
Creatures in the area are splattered with russet mold spores. Living, non-plant creatures failing a save take 2 points of Constitution damage (other creatures are unaffected by the spores). Each round, creatures that suffered Constitution damage from russet mold blast in the previous round must attempt another save or suffer another 2 points of Constitution damage. Any creature whose Constitution score is reduced to 0 by russet mold blast dies, and, 24 hours later, a fully grown vegepygmy appears from that creature’s corpse (if it is Small or larger). Anyone who has taken Constitution damage from this spell and who is exposed to sunlight or targeted by remove disease (or a similar spell) automatically succeeds on their next save.
法术区域内的生物身上会布满红褐霉菌(russet mold)的孢子。未通过豁免的非植物活物将受到2点体质伤害(其他生物不受孢子影响)。每一轮,在之前轮中受到霉菌造成的体质伤害的生物必须尝试另一次豁免,否则会再遭受2点体质伤害。如果一个生物的体质值被霉菌降低到0,他就会死亡,24小时后,一个完全发育长大的孢子人(vegepygmy)会从他的尸体中出现(如果受害者是小型更大体型)。任何从这个法术中受到体质伤害的受害者、如果暴露在阳光下或被移除疾病(remove disease)或类似法术影响,则将自动在下一次豁免中成功。
Any target exposed to sunlight when the spell is cast automatically succeeds on its first save attempt.
任何暴露在阳光下的目标在第一次豁免时会自动成功。



垂马首之啸(Sagari Shriek)
学派:塑能系【影响心灵,音波】
等级:吟游诗人2,术士/法师2,女巫2
施法时间:1标准动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
区域:20英尺半径爆发
持续时间:立即
豁免检定:意志无效
法术抗力:可
You produce a terrible whinny-sound that causes creatures in the area who fail their save to be sickened for id4 rounds. Any creature subjected to your casting of sagari shriek is immune to further castings of sagari shriek by you for 24 hours.
你会发出一种可怕的嘶嘶声,让该区域内的生物在豁免失败后感到恶心,持续1d4轮。任何受你尖啸影响的生物在24小时内对你继续施展的此法术免疫。
If sagari shriek is cast in forest terrain, the DC of the save is increased by +2, the duration of the sickness is increased by 1 round, and if the save is failed by 5 or more, the target is also nauseated for 1 round.
如果此法术在森林地形中施放,豁免DC+2,恶心持续时间增加1轮,如果豁免失败5点或以上,目标也会反胃1轮。



闭合伤口(Seal Cut)
学派:咒法系(创造)【水】
等级:德鲁伊0,游侠1,萨满0
施法时间:1标准动作
成分:言语,姿势,材料(一滴松脂)
距离:接触
目标:接触的生物
持续时间:立即
豁免检定:无
法术抗力:可
You touch a creature and all the cuts and punctures on its body are covered in a thin layer of pine sap. This stops any bleed damage the creature is suffering from if the bleed damage was caused by a cut or puncture (which also then negates any bleed condition caused by the cuts or punctures) and stabilizes the target (if it was dying).
你触摸一个生物,他的身体上所有的伤口都会覆盖上一层薄薄的松脂。这将停止生物正在遭受的任何流血伤害,但这些流血伤害必须是由于伤口或穿刺伤造成(也也可以抵消任何伤口引发的流血状态),并使目标的伤势稳定(如果是濒死)。



幽影树人(Shadow Treont)
学派:幻术系(幽影幻觉)
等级:吟游诗人6,术士/法师6
施法时间:1标准动作
成分:言语,姿势
距离:中距(100英尺+10英尺/等级)
效果:一个幽影树人
持续时间:1轮/等级
豁免检定:意志不相信(若发生互动);可变
法术抗力:可
You use material from the Plane of Shadow to shape an illusion of a treant. Though it is a shadow being, it is one-fifth as strong as a real treant; but those who believe it is real are affected by it as if it were full strength. Any creature that interacts with the shadow treant can make a Will save to recognize its true nature. Anyone with ranks in Knowledge (nature) gets a +1 on this save per 3 ranks. The shadow treant cannot animate trees or use treespeech. It can, however, use its slam and ranged attacks (the thrown rock is also shadow material) and its trample. For any other concerns, treat shadow treant as relevantly similar to shadow conjuration (that is, treat this as if there were a spell to summon a treant that was being mimicked by a variant of shadow conjuration). Any damage caused by the treant is treated as normal unless the damaged creature disbelieves. A disbelieving creature takes only one-fifth damage from any attack.
你使用阴影位面的材料来塑造一个树人(treant)的幻象。虽然它是一个幽影生物,但它只有真正树人的五分之一强度;但那些相信它是真实的人却会被100%强度的它所影响。任何与幽影树人互动的生物都可以通过意志豁免来识别其真正性。在知识(自然)技能上每有3级,就能在豁免检定上得到+1加值。幽影树人不能使用活化树木或树语能力。然而,它可以使用挥击和远程攻击(扔出的石头也是阴影材料)和践踏攻击。至于其他方面,此法术类似于幽影咒法术(shadow conjuration)的魔法。也就是说,可以把它当作一个召唤特殊树人的幽影咒法术(shadow conjuration)。除非被伤害的生物不相信,否则幽影树人造成的任何伤害都会被视为正常伤害。一个不相信的生物在任何攻击中只受到五分之一的伤害。
If both the caster and the shadow treant are in forest terrain, the DC for the save is increased by +2 and the damage caused (and other features, such as hit points and AC bonuses) is two-fifths instead of one-fifth.
如果施法者和幽影树人都在森林地形,豁免的DC增加+2,造成的伤害(和其他特性,如生命值和AC加值)是2/5而不是1/5。



覆盾之肤(Shielded Skin)
学派:变化系
等级:德鲁伊2
施法时间:1标准动作
成分:言语,姿势,器材(木盾)
距离:接触
目标:接触的盾牌
持续时间:10分钟./等级
豁免检定:意志(无害,物体);
法术抗力:可(无害,物体)
With a touch, your wooden shield transforms into a thin, flexible layer of wooden fibers which surrounds your torso, arms and legs (this layer is under your armor). Your movement is not impeded by this layer which grants you DR 5/piercing. This protection increases to DR 10/piercing at 7th caster level and DR 15/piercing at 11th caster level. When the spell ends, the fibers return to the form of the shield which returns to your hand (if that is impossible, the shield appears at your feet in your space).
通过一次接触,你能使一面木质盾牌变成一层薄薄的、柔韧的木质纤维,包裹着你的躯干、胳膊和腿(这一木质层会在你的护甲下面)。你的移动不会被这层赋予你5/穿刺的DR的木质层所阻碍。这种防护在施法者等级达到7级时增加为10/穿刺的DR,在施法者等级为11级时增加为15/穿刺的DR。当法术结束时,纤维层会回到盾牌的形状,护盾会回到你的手上(如果不可能,盾牌就会出现在你的脚边)。



锐鼻熊群(Sleuth of Bears)
学派:变化系
等级:德鲁伊3,萨满3,术士/法师4
施法时间:1标准动作
成分:言语,姿势,材料(1只熊的毛或指甲/目标)
距离:20英尺
目标:自我和最多1个盟友/等级
持续时间:1分钟/等级(可解消)
豁免检定:意志无效(无害)
法术抗力:可(无害)
You and up to 1 ally/level (maximum of 8 allies) are transformed into black bears. Your sizes are Medium, you all gain a +2 size bonus to Strength and a +2 natural armor bonus. Everyone gains low-light vision and scent.
你和最多每等级1个的盟友(最多8个盟友)会变成黑熊。你们的体型是中等,力量属性获得+2体型加值,并获得+2天生防御加值。每个人都会拥有昏暗视觉和灵敏嗅觉。
If sleuth of bears is cast in temperate or cold forest terrain, you all also gain Endurance and Run, a +2 competence bonus to Perception and Survival checks, and the duration is 1 hour/level.
如果此法术在温带或寒带的森林地形施放,你们也会获得坚忍和奔跑专长,察觉和生存检定获得+2表现加值,持续时间为1小时/等级。



共通交谈(Speak in a Common Tongue)
学派:变化系
等级:吟游诗人2,德鲁伊2,游侠2,萨满2,术士/法师2
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:一只动物
持续时间:1分钟/等级
豁免检定:意志无效(无害)
法术抗力:可(无害)
With a touch, you grant one animal the ability to communicate in one of these languages: Common, Elven, Gnome, Goblin, Halfling, Orc or Undercommon. You cannot grant an animal the ability to speak a language that you yourself do not speak. The animal’s Intelligence score is unchanged, however, it can communicate very basic concepts and may answer questions. Whether the animal will be willing to communicate depends upon its attitude toward you. The animal is not necessarily predisposed to regard you as an ally, and only if its attitude is friendly or helpful will it voluntarily fail its Will save. The magic of the spell prevents the animal from being frightened or uneasy about its ability to speak in this new language. The animal is dazed for 1 round when the spell ends.
只要轻轻一碰,你就可以让一只动物能够用以下的某一种语言进行交流:通用语、精灵语、侏儒语、地精语、半身人语、兽人语或地底通用语。你不能让动物说一种你自己也不会说的语言。动物的智力属性没有变化,但是,它可以交流非常基本的概念,并可能回答问题。动物是否愿意与你交流取决于它对你的态度。动物并不一定倾向于将你视为盟友,只有当它的态度是友善或乐于帮助,它才会自愿放弃它的意志豁免。这个法术的魔力可以防止动物对自己说这种新语言的能力感到害怕或不安。法术结束时,该动物将晕眩1轮。



鸟类交谈(Speak with Birds)
学派:预言系
等级:吟游诗人1,德鲁伊0
施法时间:1标准动作
成分:言语,姿势
距离:个人
目标:自我
持续时间:1分钟/等级
Except that this spell only affects birds, it is otherwise equivalent to speak with animals. Intelligent and mistrustful birds are likely to respond to you in ways that benefit them if they respond to you at all; birds that tend to associate in large groups are likely to chatter all at once.
除了这个法术只影响鸟类之外,此法术相当于动物交谈术(speak with animals)。聪明而多疑的鸟儿如果愿意对你做出回应,也可能会以对自己有利的方式回应你;倾向于群居的鸟类很可能会一大群一起回答,显得喋喋不休。



小妖精之光(Sprite Lights)
学派:塑能系【光亮】
等级:吟游诗人1,牧师/先知1,德鲁伊1,萨满1,术士/法师1,女巫1
施法时间:1标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:自我和最多一个盟友/等级,彼此相距不超过30英尺
持续时间:10分钟/等级
豁免检定:无或意志无效
法术抗力:不可或可
Sprite lights grants each recipient the ability to shed light equal to that provided by a torch. On its turn, as a swift action, each recipient can change the color and intensity of the light, reducing it to the dimness of a candle or even extinguishing it entirely if desired. If any target moves in such a way that it no longer is within 30 feet of all the other targets, its light extinguishes.
此法术能赋予每个受术者一种能力,使其能够发出等同于火炬所提供的光亮。接着,每个受术者都可以迅速改变光芒的颜色和强度,将其减弱到像蜡烛一样微弱,如果愿意,甚至可以完全熄灭它。如果任何一个目标移动到不再位于任何其他目标以30英尺之内,他身上的光芒会熄灭。
The caster of sprite lights can, on her turn, end sprite lights by having the lights from the recipients transform into dancing lights (the lights of those within 10 feet of the caster become part of the dancing lights the rest merely extinguish). This effect is available so long as at least one of the original targets is still emanating light. The duration of dancing lights is 1 minute or the remaining duration of sprite lights, whichever is shorter.
施法者可以在她的回合里结束法术,并将受术者身上光芒汇聚成类似舞光术(dancing lights)的光芒(那些在施法者10英尺以内的受术者的身上的光芒会成为舞光的一部分,其余人身上的光芒仅仅会熄灭)。只要还至少有一个原始法术目标仍在发光,这种效果就可以实现。舞光术(dancing lights)的持续时间为1分钟或此法术的剩余持续时间,以较短者为准。
If all the original targets are in temperate forest terrain, each with its light currently active, then the caster can end the spell on her turn, as a standard action, by having a 15-ft. cone-shaped burst of sparkling lights originate from the space of any of the targets. All creatures caught in this area are blinded for 1 round on a failed save or dazzled for 1 round on a successful save.
如果所有最初的受术者都在温带森林地形里,并且每一个受术者身上都还保持有活跃光芒,那么施法者可以在她的回合结束法术,作为一个标准行动,并释放一个15英尺的锥形光辉爆发,起始点可以是任何目标所处方格。所有在此区域内生物在豁免失败时都将目盲1轮,在豁免成功时将被目眩1轮。



枝石术(Sticks and Stones)
学派:变化系
等级:血脉狂怒者1,牧师/先知1,德鲁伊1,审判者1,魔战士1,萨满1,术士/法师1
施法时间:1标准动作
成分:言语,姿势
距离:接触
效果:一个接触的树枝或石头
持续时间:1分钟/等级
豁免检定:意志无效(物体)
法术抗力:可(物体)
With sticks and stones you are virtually never without a weapon. Any kind of natural stick (from a fragile 1-inch twig to a fallen branch) or stone (from a pebble to a one-foot diameter rock) is transformed into a one-handed or two-handed melee weapon with which you are proficient and familiar (if you have no weapon proficiencies, the spell produces a club). The touched object changes shape and becomes a wooden or stone (as appropriate) weapon of the sort chosen. Regardless of the weapon chosen, the magic of sticks and stones makes the item cause damage (amount and type) as though it were a normal version of its type (i.e. a stone quarterstaff behaves as a normal quarterstaff and a wooden broadsword behaves as a normal, metal broadsword (though it is not metal)). Either the length or weight of the stick or stone must be approximately the same (within 20% of normal values) as the weapon into which it transforms (a 4-inch long twig cannot be made into a two-handed sword). You may give this weapon to another person, it retains its properties until the duration ends, regardless of wielder.
只有有树枝和石头,你就永远不会没有武器。任何一种天然树枝(从一根脆弱的1英寸长的枝丫到一根坠落的树枝)或石头(从一颗鹅卵石到一颗直径1英尺的岩石)都会被此法术转换为一把你熟悉且擅长的单手或双手近战武器(如果你没有武器擅长,法术会产生一根木棒)。被你触碰的物体会改变形状,变成木质或石质(视情况而定)的所选择武器。无论选择什么武器,此法术都会使物品造成的伤害(数值和类型)都好像是一把普通的该类型武器(即一把石质的铁头木棍会表现得像一把正常的铁头木棒,一把木质的阔剑会表现的像一把普通的金属阔剑,尽管其不是金属的)。被施法的树枝或石头的长度或重量必须与它要被转换成的武器大致相同(在正常值的20%以内波动),也就是说一根4英寸长的树枝不能变成一把双手剑。你可以将此武器赠与他人使用,无论持用者如何,该武器的属性将保留至法术持续时间结束。
Worked materials (such as a statue made of wood or stone, a brick, or a weapon etc.) and magical items are unaffected by this spell. If you use sticks and stones to produce a club or quarterstaff it may be the subject of a shillelagh spell regardless of its material type. Any weapon produced by sticks and stones may be affected by magic weapon.
人工加工过的材料(如由木头或石头制成的雕塑、砖块或一把人造武器等)和魔法物品不受此法术的影响。如果你使用此法术来制造一根木棒或铁头木棍,不管它的材料类型如何,它都可以成为一个橡棍术(shillelagh)的目标。任何用此法术制造出的武器都可以受到魔化武器(magic weapon)的影响。
When the duration expires, the weapon reverts to its former material.
当法术持续时间到期时,武器会恢复到原来的材料。



召唤月光花(Summon Moonflower)
学派:咒法系(召唤)
等级:德鲁伊6,召唤师5,女巫6
施法时间:1轮
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
效果:召唤一只月光花
持续时间:1轮/等级(可解消)
豁免检定:无
法术抗力:不可
This spell summons a moonflower. Summoning a moon-flower is dangerous as it does not regard you as an ally and will not communicate with you. However, it also does not immediately recognize you as an enemy and, if your own enemies attack it, it will attack them in defense. Creatures killed by a summoned moonflower’s pod prison do not become pod spawn.
这个法术会召唤一个月光花(moonflower)。召唤月光花是一种很危险的魔法,因为它不会把你当作盟友,也不会和你交流。然而,它也不会立即将你视为敌人,如果你自己的敌人攻击它,它会攻击他们来作为防御。被召唤的月光花的豆荚活吞杀死的生物不会变成荚生衍体。



召唤粘菌怪(Summon Slime Mod)
学派:咒法系(召唤)
等级:德鲁伊4,召唤师3,女巫4
施法时间:1轮
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
效果:Onesummonedslimemold
持续时间:1轮/等级(可解消)
豁免检定:无
法术抗力:不可
This spell summons to your side a slime mold. It appears where you designate and acts immediately, on your turn. As it is non-intelligent, you are unable to communicate with it and you cannot control it (though you retain the ability to dismiss it).
这个法术会召唤一只粘菌怪(Slime Mold)。它会出现在你指定地方并立即行动,随后在你的回合动作。因为它是非智能的,你无法与它沟通,也无法控制它(尽管你保留解散它的能力)。
If you are in a forest or swamp, the mold you summon has the Advanced Creature template; if you are in a region that is both forest and swamp, the mold also has maximum hit points per hit die.
如果你在森林或沼泽中,你召唤的粘菌怪会有进化生物(Advanced Creature)模版;如果你在一个既是森林又是沼泽的区域,那么粘菌怪每生命骰会有最大生命值。



木族勇士之刃(Sylvan Champion’s Blade)
学派:塑能系【混乱/邪恶/善良/守序】
等级:反圣武士4,血脉狂怒者4,牧师/先知6,德鲁伊6,审判者6,圣武士4,游侠4
施法时间:1标准动作
成分:言语,姿势
距离:接触
目标:接触的近战生物
持续时间:1轮/等级
豁免检定:无
法术抗力:不可
This spell allows you to channel power into your sword, or any other melee weapon you choose. The weapon acts as a +5 weapon (+5 enhancement bonus on attack and damage rolls) and when used in defense of a forest or its creatures (as determined by the GM) causes an extra 2d6 damage against opponents seeking to harm that forest or its creatures. If it is being used in forest terrain, it also emits a magic circle against evil (or chaos, or good, or law) effect (as the spell). If the magic circle ends, the sword creates a new one on your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one sylvan champion’s blade at a time.
这个法术允许你将能量注入你的剑或任何其他近战武器中。该武器会作为一把+5武器(攻击和伤害检定获得+5增强加值),当用于守护森林或其中的生命时(由GM决定),武器可以对试图伤害森林或其中生物的敌人造成额外的2d6点伤害。如果武器被用于森林地形之中,武器也会发出一个反邪恶法阵(magic circle against evil),亦或者反混乱/善良/秩序法阵。如果法阵结束,武器会在你的回合中创造一个新法阵,这是一个自由动作。当武器脱离你的手中1轮后,该法术会自动取消。你一次不能拥有超过一把此法术加持的武器。
If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with bless weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon's bonus to attack does not stack with an enhancement bonus to attack.
如果该法术被施放于一件魔法武器上,该法术的能量将取代该武器通常拥有的任何能力,使该武器的正常增强加值和能力在该法术持续期间失效。此法术不与祝福武器(bless weapon)或任何其他可以以任何方式调整武器的法术叠加。这个法术对神器无效。精制品武器的攻击加值不与增强攻击加值叠加。
If you are a paladin, you may choose either magic circle against chaos or magic circle against evil. You cannot have both a holy sword and a sylvan champion’s blade in effect at the same time. Your actions must still be aimed at defending a forest or its creatures.
如果你是一个圣武士,你可以选择反混乱法阵(magic circle against chaos)或反邪恶法阵(magic circle against evil)。你不能同时让圣剑术和此法术生效。你的行动必须仍然是为了保护森林或其中的生物。
If you are an antipaladin, you may choose either magic circle against good or magic circle against law. You cannot have both an unholy sword and a sylvan champion’s blade in effect at the same time. Your actions must still be aimed at defending a forest or its creatures (in this case, the forest is likely inhabited with chaotic or evil beings).
如果你是一个反圣武士,你可以选择反善良法阵(magic circle against good)或反秩序法阵(magic circle against law)。你不能同时让邪剑术(unholy sword)和此法术生效。你的行动必须以保卫森林或其中的生物为目标(在这种情况下,森林很可能居住着混乱或邪恶的生物)。



木族感官(Sylvan Senses)
学派:变化系
等级:德鲁伊4,游侠4,萨满4
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的类人生物
持续时间:1分钟/等级
The senses of the creature you touch are highly attuned to survival in the forest; the color of its eyes becomes green and its ears become somewhat pointed or feral in appearance. The target gains low-light vision, darkvision 60 ft. (if it already has darkvision, the range extends by 30 ft.), greensight 60 ft., scent, and keen hearing (+4 on Perception checks made when listening).
你所触摸到的生物的感官会与在森林中生存所需的感官条件高度协调;受术者的眼睛会变成绿色,耳朵变得有点尖或具有野性的外观。目标获得昏暗视觉,60英尺的黑暗视觉(如果已经有黑暗视觉,距离扩大30英尺),翡翠视域60英尺,灵敏嗅觉和敏锐听力(在聆听的察觉检定+4)。
If the target is in forest terrain, it also gains an additional +4 on any check made to determine whether it is surprised (or can surprise another) and a +4 on initiative checks.
如果目标在森林地形之中,他还能在任何确定他是否被突袭(或是否可以突袭他人)的检定中获得额外的+4,并在先攻检定中获得+4。



木族之默(Sylvan Silence)
学派:惑控系(胁迫)【影响心灵】
等级:反圣武士3,吟游诗人3,牧师/先知3,审判者3,萨满3,术士/法师3,女巫3
施法时间:1标准动作
成分:言语,姿势,材料(耳蜡)
距离:近距(25英尺+5英尺/2等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:10分钟/等级
豁免检定:意志无效
法术抗力:可
Creatures failing their saves are unable to speak, read or understand Aklo, Common, Druidic, Elven, Gnome, Halfling or Sylvan. For each of these languages that a target normally is able to speak, it suffers a -1 on this save. A target under the effect of a spell or ability such as tongues gains a +4 on the save to overcome the effect of sylvan silence. Tongues cast on an affected target dispels sylvan silence for that creature. Creatures with telepathy are unaffected by sylvan silence.
豁免失败的生物将不能说、读或理解邪灵语、通用语、德鲁伊语、精类语、侏儒语、半身人语或木族语。目标在平时每能够讲一门上述语言,在此豁免中都要遭受-1的减值。受诸如巧言术(tongues)之类的法术或技能影响的目标在克服此法术的豁免上获得+4。对目标施放的巧言术(tongues)可以解除该生物身上的木族之默法术。有心灵感应的生物不受此法术的影响。
If this spell is cast in forest terrain, the DC of the save is increased by +2 for any target creature dwelling in that forest.
如果此法术在森林地形中施放,任何居住在森林中的目标生物的豁免DC增加+2。



盘根错节(Thicket)
学派:变化系
等级:吟游诗人3,牧师/先知3,德鲁伊2,游侠2,萨满2,术士/法师3,女巫
3
施法时间:1标准动作
成分:言语,姿势,材料/法器(交织在一起的树枝和藤蔓)
距离:近距(25英尺+5英尺/2等级)
区域:10英尺平方/等级
持续时间:10分钟/等级(可解消)
豁免检定:无
法术抗力:不可
When this spell is cast, undergrowth in the area of effect enlarges and entwines to form a dense and thorny tangle. Any creature trying to move through this area must make a Strength or Escape Artist check (DC equal to the save DC of the spell) to move out of its space. On a successful check, a creature may move through the thicket at only one-quarter its normal speed (minimum of 5 ft. per round); if a creature were to use both its move actions in a round, the quarter speed applies to the total (so a creature able to move 30 ft. on a single move could move 15 feet through the thicket). Huge sized creatures that succeed on a save move at one-half speed; creatures larger than Huge or smaller than Tiny are unaffected. Creatures unable to move into, through or out of a space at any given time are not considered entangled, they are merely unable to make progress. The entire area of effect is considered difficult terrain while the effect lasts except to those who are currently moving thanks to a successful check.
当这个法术被施放时,法术区域内的灌木丛会变大并缠绕成一团浓密而多刺的缠结。任何试图通过该区域的生物必须通过力量或脱逃检定(DC等于该法术的豁免DC)才能离开该区域。在一次成功的检定中,生物可以以正常速度的四分之一通过灌木丛(每轮至少5英尺);如果一个生物要在一轮中同时使用两个移动动作,那么四分之一的速度将适用于总速度(即一个生物如果单次移动能够移动30英尺,那么可以在灌木丛中移动15英尺)。成功豁免的超大型生物可以以半速穿过灌木丛;大于超大型的生物或小于超小型的生物不受影响。不能在任何时候进入、穿过或离开一个方格的生物不被认为是受到纠缠的,它们只是不能取得进展。整个受影响区域在效果持续时对所有人都被认为是困难地形,除了那些因为豁免成功而目前正在移动的人。
If the plants in the area are sufficiently thorny, creatures take 1 point of damage for each square they pass through. Other effects, depending on the local plants, might be possible at GM discretion.
如果该区域的植物足够多刺,生物每经过一个方格就会受到1点伤害。其他的影响取决于当地的植物种类,具体由GM决定。



铁之触(Touch of Iron)
学派:变化系
等级:反圣武士1,牧师/先知1,德鲁伊1,审判者,圣武士1,游侠1,萨满1
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的近战武器
持续时间:1轮/等级
豁免检定:意志无效(无害,物体)
法术抗力:可(无害,物体)
The melee weapon you touch becomes cold iron, enabling it to bypass damage reduction to cold iron. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. Touch of iron has no effect on natural weapons. While transformed by touch of iron a weapon is susceptible to rusting attacks, though if the item is magical it remains magical and retains any protections that provides.
你接触的近战武器会变成寒铁材质,使其能穿透一些伤害减免。受影响的武器仍然造成通常的伤害类型,其硬度和生命值保持不变。此法术对天生武器没有效果。虽然通过此法术而转换的武器很容易受到锈蚀攻击,但如果该物品是魔法的,它将保持魔法特性,并保留魔法所提供的任何保护。



化石为木(Transmute Rock to Wood)
学派:变化系【土】
等级:德鲁伊6
施法时间:1标准动作
成分:言语,姿势,法器
距离:中距(100英尺+10英尺/等级)或接触
区域/目标:15英尺半径爆发内的所有未加工的岩石或石质物体;一个加工物体;或接触的石质生物
持续时间:立即
豁免检定:无或强韧无效
法术抗力:可
This spell has three different versions.
这个法术有三个不同的版本。
The first version changes all unworked rock within the area of effect to wood. This version of the spell is typically used to overcome natural barriers (a boulder turned to wood weighs less, is more easily broken, and can be burned). In this case, the rock receives no save. If any of the rock in the area is magical (even if temporarily and only because it is currently affected by a spell, for instance), that region effectively has Spell Resistance equal to 20 + the spell’s caster level against this spell.
第一个法术版本可以改变所有在影响范围内的未加工的岩石,将之转化为木头。这个版本的法术通常用来克服自然障碍(一块变成木头的巨石的重量会更轻,更容易被破坏,并且可以燃烧)。在这种情况下,岩石不接受豁免。如果该区域中的任何一块石头是具有魔法的(即使是暂时的,例如仅仅因为它当前受到一个法术的影响),该区域的有效法术抗力等于20+该法术的施法者等级。
The second version affects one stone, piece of jewelry, or other object made of worked rock in the area. In this case, things like worked stone floors, doors and ceilings can be affected, as can things like the worked gemstones in jewelry. Treat things like a door or a region of the floor, wall or ceiling affected by the spell as a single object; such an object cannot be more voluminous than a 5-ft. cube. Treat collective objects (a necklace containing many stones) as a single object. Each nonmagical object automatically fails its save if it is unattended, otherwise it makes its save (unless its owner rolls a natural 1 on the save, see Smashing Objects in the Pathfinder Roleplaying Game Core Rulebook). Magical items effectively have Spell Resistance equal to 20 + the spell’s caster level against this spell.
第二个法术版本能影响区域内的一块石头,一件珠宝,或其他由岩石加工制成的物体。在这种情况下,加工过的石材地板、门和天花板,以及珠宝中的加工过的宝石都可能受到法术影响。将门、地板、墙壁或天花板等受法术影响的区域视为单一物体;这样一个物体的体积不能超过5英尺立方。将含有多个组件的物体(如包含有许多宝石的项链)当作一个单一对象。每一个无人值守的非魔法物品会自动豁免失败,若有人看管则会进行豁免(除非它的主人在豁免时天然掷出1点,参见《核心手册》中的破坏物品规则)。魔法物品对这个法术有效的法术抗力等于20+法术的施法者等级。
Finally, transmute rock to wood spell can be used against creatures made of rock or stone, though doing so requires a successful melee touch attack. Creatures made of rock (including things like animated stone statues) avoid being turned to wood on a successful Fortitude save. If such creatures fail this save, they are composed of wood instead of stone, but are otherwise unaffected. (Generally, a transmutation from rock to wood for a creature results in a -3 penalty to its natural armor bonus, a drop in hardness by 3 points, and vulnerability to fire. Other changes are reasonable, per GM adjudication.)
最后,此法术还可以用来对付由石头构成的生物,尽管这样做需要成功的近战接触攻击。由岩石制成的生物(包括像活化石像之类的东西)在成功的强韧豁免时会避免变成木头。如果这些生物没有通过豁免,他们会变成由木头构成,而不是原本的石头,但其他方面不受影响(一般来说,生物从石头变成木头会导致其天生防御加值受到-3的减值,硬度下降3点,以及获得火焰易伤。其他变化也是有可能的,根据GM的裁定)。
A transmute rock to wood spell (which requires a successful melee touch attack) lowers a stone golem’s AC by -2, and reduces its attack and damage rolls by -2, for 2d6 rounds, with no saving throw. A petrified creature is unconscious and therefore helpless and so automatically fails its save against transmute rock to wood.
一个化石为木法术(需要成功的近战接触攻击)会将石魔像(stone golem)的AC受到-2减值,并降低其攻击和伤害检定以2点,持续2d6轮,没有豁免检定。被石化生物是无意识的,因此是无助的,也就自动地无法通过此法术的豁免检定。
Only limited wish, miracle, wish, or similar magic can restore a transmuted object to its original state.
只有有限祈愿术(limited wish)、神迹术(miracle)或祈愿术(wish)或类似的魔法才能使被变石为木法术转化的物体恢复到最初的状态。



喧嚣之旅(Travel Amid Din)
学派:塑能系【音波】
等级:炼金术师2,吟游诗人2,德鲁伊2,游侠2,萨满2,术士/法师2
施法时间:1标准动作
成分:言语,姿势,材料(一只蝉虫)
距离:接触
区域:以接触的生物或物体为中心的20英尺半径弥漫
持续时间:1小时/等级(可解消)
豁免检定:意志无效或无(物体)
法术抗力:可或不可(物体)
Noise just barely sufficient to conceal the normal sounds of conversation or travel fill the area and extend beyond to any who could hear. Creatures outside the area can identify that the sounds are primarily within a specified region only with concentrated effort (Perception, DC 15 + 1/2 caster level). The sounds produced are natural for the environment and without expert knowledge, draw no suspicion (appropriate Knowledge checks, DC 15 + 1/2 caster level, would indicate that the sounds aren’t entirely what they seem to be; rangers apply their favored terrain bonus to this check).
法术区域内充满勉强足以掩盖正常交谈或旅行声音的噪音,并延伸到任何能听到的人之外。该区域外的生物可以通过集中精力来识别出声音主要来自于一个特定区域内(察觉检定DC=15+1/2施法者等级)。在没有专家级知识的情况下,区域所产生的声音会显得完全自然(适当的知识检定,DC=15+1/2施法者等级,成功的知识检定会表明声音并不完全是它们看起来的那样;游侠可将其偏好地形加值加到此检定中)。
Even a party moving through a forest cluttered with brittle and snapping branches will have its noises muted by the sounds produced by travel amid din. Noises made within the area can be detected by those outside the area. Anyone attempting to do so attempts a Perception check opposed by Stealth produced by the effect of this spell (15 + caster level). The noise from this spell has no effect against abilities such as tremorsense.
即使一个队伍在通过一个布满杂物的树林,脚下是杂乱的树叶和容易折断的树枝,法术产生的噪音也会掩盖他们行动的杂音。该区域内发出的噪音可以被该区域外的人探测到。任何试图这样做的人都将尝试一个对抗由该法术效果产生的隐匿的察觉检定(15+施法者等级)。此法术产生的噪音无法对抗颤动感知等能力。



造树术(Tree)
学派:咒法系(创造)
等级:德鲁伊1,萨满1
施法时间:1标准动作
成分:言语,姿势,材料(要创造的树种的叶子,种子或树枝)
距离:近距(25英尺+5英尺/2等级)
效果:一棵典型的树木
持续时间:10分钟/等级(可解消)
豁免检定:无
法术抗力:不可
This spell creates a typical tree. The general type (maple, oak, pine, etc.) and whether it is bare or covered in leaves (summer or autumn), and other considerations are determined by the material component and chosen during casting. The height of the tree depends upon the type of tree, but will be approximately 15 ft. if a flowering tree, 20 ft. otherwise. You may choose to create the tree in the same square as another Medium or smaller creature, including yourself. A creature standing in the same square as a tree gains partial cover, which grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves. The presence of a tree doesn't otherwise affect a creature's fighting space, because it's assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.
这个法术能创造出一颗典型的树木。树木的大致类型(枫木、橡木、松木等)以及是裸叶还是覆叶(夏叶还是秋叶)等考虑因素由施法时使用的材料成分和施法者的选择而定。树的高度取决于树的类型,但开花树将约15英尺,否则就是20英尺。你可以选择在与其他中型或更小的生物(包括你自己)相同的方格中创造这棵树。站在与同一棵树相同方格的生物会获得部分掩蔽,使防御等级获得+2加值,反射豁免获得+1加值。除此之外,树的存在并不会影响生物的战斗空间,因为假设生物会尽可能地利用树。典型的树干的AC为4,硬度为5,拥有150点生命值。DC=15的攀爬检定足以爬树。
The created tree must have sufficient support; the spell fails if the chosen space is worked stone or a rope bridge, for instance. This spell can be cast underwater if there is sufficient support for the tree’s roots (such as would be the case near the edge of a pond or river).
创造的树必须有足够的支持;如果选择的空间是人工加工过的石头或吊桥,法术就会失败。如果树的根部有足够的支撑(比如池塘或河流的边缘),这个法术可以在水下施放。
If the tree is created in forest terrain, and the type of tree chosen fits with prevailing trees of that forest, then the created tree is a bit sturdier than usual, it has 200 hp instead of 150, is 5 feet taller, and the spell’s duration is 1 day/level.
如果这棵树是在森林地形中创造的,并且选择的树的类型符合森林的主流树种,那么这棵树就比平常更坚固,它有200点生命值而不是150点,额外高5英尺,法术持续时间是1天/等级。



独角兽之英勇(Unicorn’s prowess)
学派:变化系【善良】
等级:牧师/先知7,审判者6
施法时间:10分钟
成分:言语,姿势,材料(独角兽的毛)/法器
距离:接触
目标:接触的活物
持续时间:1轮/等级
豁免检定:意志(无害)
法术抗力:可(无害)
The touched subject is treated as though simultaneously under the effects of light, magic circle against evil and delay poison for the duration of the spell. The subject is also temporarily immune to charm and compulsion effects. In addition, the subject gains the powerful charge ability (the subject scores x2 dice and Strength damage on a charge) and its melee attack is treated as a magic good weapon for the purposes of overcoming damage reduction.
被触碰的受术者会在法术持续时间内被视为同时受到光亮术(light),反邪恶法阵(magic circle against evil)和减缓毒发(delay poison)的效果。受术者也暂时免疫魅惑和胁迫效果。此外,受术者获得一种强大的冲锋能力(受术者在一次冲锋中的掷骰和力量伤害×2),其近战攻击在穿透伤害减免时被视为一件善良魔法武器。
If the recipient of unicorn’s prowess is in forest terrain, it can use greater teleport once to any location within the forest known by the subject. Using the greater teleport feature ends unicorn’s prowess.
如果独角兽技能的接收者在森林地形,它可以使用更大的瞬间传送到目标已知的森林内的任何位置。使用更强大的传送功能结束独角兽的威力。



蔓藤化身(Viny)
学派:变化系
等级:德鲁伊4
施法时间:1标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1轮/等级
Your body becomes very thin and supple though it also becomes tougher, more pliant, and more resilient. You gain a +4 enhancement bonus to Strength, Constitution and Dexterity. Your natural armor bonus improves by +4 and you gain DR 10 / slashing. Despite the improved Dexterity, your manual dexterity decreases somewhat. You suffer a -4 penalty on attack rolls except when using natural weapons. Additionally, non-magical armor, rings, and other adornments will tend to drape over you or fall off (magical items may change shape to remain in place); as a result, poorly fitting armor is less effective (-2 to the armor bonus).
你的身体变得非常瘦和柔软,但也变得更坚固,柔韧,具有弹性。你在力量、体质和敏捷属性上获得+4增强加值。你的天生防御加值+4,你获得10/挥砍的DR。尽管提高了敏捷属性,但你的手部的灵敏度却有所下降。你的攻击检定受到-4的减值,除非你使用天生武器。此外,你身上的非魔法护甲、戒指和其他装饰品可能会因为你突然变瘦而变得不合身或脱落(魔法物品可能会改变形状来保持贴合);因此,你的护甲加值会-2。
If you change shape while viny is in effect, the spell ends.
如果你在此法术生效的时候改变自己的形态,法术会结束。



荒野视域(Wildsight)
学派:预言系
等级:德鲁伊2,游侠2,萨满2
施法时间:1标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1分钟 /等级
You can see twice as far as normal in conditions of dim light (if you already have low-light vision, this has no effect). You are automatically allowed a save to disbelieve the illusions produced by fey (and gain a +2 on all such saves; the GM may make this roll in secret) and recognize whether any fey you can see is under the effect of a polymorph spell or effect such as alter self or the seeming spell-like ability (see Rite Publishing’s In the Company of Fey).
在昏暗照明下,你的视力是正常情况的两倍(如果你已经有昏暗视觉,这不会对你造成影响)。你会自动获得一个豁免检定来不相信精类产生的幻象(并且在所有此类豁免中获得+2;GM可以秘密掷骰),并且可以识别出你所看到的精类生物是否受到变形法术,变身术(alter self)或伪装术(seeming)之类的类法术能力的影响。
Wildsight does not allow you to see a transmuted fey’s actual form unless you are yourself a fey, an elf or a gnome, or have the fey bloodline.
此法术不允许你看到一个变身的精类的真实形态,除非你自己是一个精类、精灵或侏儒,或者拥有精类血统。



柳絮随风步(Willow-Walk)
学派:变化系;
等级:血脉狂怒者2,德鲁伊3,魔战士3,游侠2,术士/法师3
施法时间:1标准动作
成分:言语,姿势,材料(一片树叶和一根羽毛)
距离:个人
目标:自我
持续时间:1分钟/等级
You become able to stand on, walk, and even run across the leaves of trees and other branchy foliage. You may move at your normal speed (half speed if in Medium or Heavy armor) along outer branches and leaves within a forest or forest-like area. This includes moving vertically or at an upward or downward slope among the leaves at your standard movement rate. At the end of the spell’s duration, a feather fall effect allows you to drift safely to the ground.
你可以在树梢的枝叶之间站立,行走,甚至奔跑。你可以在森林或类似森林的环境内以你的正常速度(穿着中甲或重甲则为一半速度)沿着外部的树枝和树叶移动。这包括以标准移动速度在树叶之间垂直移动或向上或向下倾斜移动。在法术持续时间结束时,羽落术(feather fall)的效果可以让你安全地飘到地面上。
Note: Clerics or inquisitors with the plant domain may cast willow-walk as a 3rd level spell.
注意:拥有植物领域的牧师或审判者可以将此法术作为3级法术施放。



森林之约(Woodbound)
学派:变化系
等级:德鲁伊8
施法时间:1分钟
成分:言语,姿势,法器
距离:接触
目标:接触的活物
持续时间:永久(可解消)
豁免检定:意志无效
法术抗力:可
Most creatures subject to woodbound voluntarily restrict their freedoms in exchange for great powers within the woods; some such creatures accept the pledge of the woodbound as repayment for a debt.
大多数受此法术限制的生物都是自愿限制自己的自由,以换取在森林里的强大力量;一些这样的生物接受以受到此法术约束为抵押来偿还债务。
The effects of woodbound vary somewhat by the choices made by the target of the spell. If a target is willing, it is granted all the benefits and none of the penalties (except being bound) described below. Unwilling targets who fail their saves gain fewer benefits and more penalties. Unwilling targets who save are unaffected.
森林之约的法术效果因目标的选择而有所不同。如果目标愿意,它将获得以下所述的所有好处,而没有任何惩罚(被约束除外)。不情愿的目标,如果豁免失败,就会得到更少的增益和更多的惩罚。豁免成功的非自愿者不会受到影响。
The willing subject of woodbound agrees not to leave the designated forest for more than 48 hour periods and never more than one such period each week. In exchange for this pledge, she receives the following benefits: green-sight 60 ft.; resist nature’s lure, trackless step, wild empathy, and woodland stride as though she were a druid 4 levels lower than her actual level; immunity to poison; resist 5 acid, cold, electricity, and fire; and favored terrain (forest) as though she were a ranger 4 levels lower than her actual level. If the willing subject fails to keep the pledge, the caster is immediately aware and may choose to dismiss the spell. If the caster does not choose to dismiss the spell, and the willing subject remains outside the designated forest for more than 7 days, the spell ends. Unwilling subjects who leave the forest suffer a penalty of -3 on each ability score each day (maximum -12 per score); no score can be brought lower than 1 by this effect.
森林之约的自愿受术者要同意离开指定森林的时间不超过48小时,并且每周不超过一次。作为这个承诺的交换,她得到了以下好处:60英尺的翡翠视域;抗自然诱惑,无踪步,野性认同,穿林步,这些能力的强度仿佛她是一个比自己低4级的德鲁伊;她会变得免疫毒素,拥有5点强酸、寒冷、电击、火焰抗力;她会拥有森林偏好地形,就好像她是一个比她实际水平低4级的游侠。如果自愿受术者未能遵守誓言,施法者会立即意识到并可以选择解消该法术。如果施法者不选择解消法术,而自愿的受术者在指定森林外停留超过7天,法术结束。不愿意的受术者如果离开森林,每天会在每一项属性值上受到-3减值(最高-12);这个效果不能使属性低于1点。
An unwilling subject who returns to the forest has all these ability score penalties restored after 24 hours. Unwilling targets gain only greensight, immunity to poison, and the elemental resistances.
一个非自愿目标在回到森林后将在24小时后恢复所有这些属性。非自愿目标只能获得翡翠视域,免疫毒素和元素抗力。
The maximum number of recipients of woodbound for any particular druid is equal to that druid’s Charisma modifier (minimum 1) at the time each spell is cast. If woodbound is cast on a creature that would exceed this limit, the subject who has been affected by it the longest is no longer affected.
一个德鲁伊所施展的森林之约,最多可以束缚的生物数量等于德鲁伊的魅力调整值(最少1名),无论施展多少次都一样。如果森林之约被施放在一个新事物身上,并且这会让所有生物的数量超过限制,受法术影响时间最长的受术者将不再受影响。
While woodbound is not a curse, a limited wish, miracle, wish, or similar magic releases an unwilling subject from the spell. A limited wish requires a successful caster level check (DC = 11+ caster level) to release the subject.
虽然森林之约不是诅咒,但一个有限祈愿术(limited wish)、神迹术(miracle)或祈愿术(wish)或类似的魔法会让一个不情愿的受术者摆脱法术。一个有限祈愿术(limited wish)需要成功的施法者等级检定(DC=11+施法者等级)来释放目标。



木材还原术(Wooden Reversion)
学派:变化系
等级:德鲁伊4,术士/法师4
施法时间:1标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:1个木质结构/等级,必须全部在20英尺半径内
持续时间:永久
豁免检定:强韧无效(物体)
法术抗力:可(物体)
Animated objects composed primarily of wood are instantly and permanently transformed into a normal object of their type (i.e. an animated treasure chest becomes a normal treasure chest).
主要由木头组成的活化物体会立即永久地失去活化,转变成与它们类型相同的普通物体(例如一个活化的宝箱会变成一个普通的宝箱)。
You may revert one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32.
你可以转化每施法者等级一个的小型或更小的物体或其等量物体。一个中型物体算两个小型物体,一个大型物体算四个,一个超大型物体算八个,一个巨型物体算16个,一个超巨型物体算32个。
Wooden reversion renders a wood golem immobile for 1d4 rounds (no save). No more than 1 wood golem can be targeted by wooden reversion per casting. Wood golems suffer no other effect from wooden reversion.
此法术可以使一个木魔像(wood golem)在1d4轮内失去行动能力(无豁免)。每次施放此法术不能影响超过1个木魔像。木魔像不受此法术的其他影响。
火之将熄,然位不见王影

线上 魔女

  • Knight
  • ***
  • 帖子数: 360
  • 苹果币: 1
  • Everybody loves you,but nobody likes you.
Re: 101个地域魔法:森林
« 回帖 #4 于: 2021-06-01, 周二 19:00:50 »
感谢翻译,世人爱你们
What's your name?          What do you do?
Do you want to do anything else,and if so what is it?
What's your first memory?          What's the most amazing thing you've ever witnessed?
What's the best thing about being you?What's the worst?
If you could switch bodies with someone for 24 hours,who would it be?
What there superpowers do you wish you had?
What's life going to look like in the year 3000?
How far is a light year?
Do you have any secret talents?
What would you do on your last day on Earth?

离线 靛蓝的鸢尾草

  • 根源索寻者
  • *
  • 帖子数: 549
  • 苹果币: 3
Re: 101个地域魔法:森林
« 回帖 #5 于: 2021-06-01, 周二 22:30:43 »
感谢翻译,世人爱你们

有人说声谢谢就感觉有动力多了
火之将熄,然位不见王影

离线 Fifholz

  • Guard
  • **
  • 帖子数: 149
  • 苹果币: 0
Re: 101个地域魔法:森林
« 回帖 #6 于: 2021-06-01, 周二 22:40:49 »
感谢翻译,世人爱你们

有人说声谢谢就感觉有动力多了
我我,我一直有关注的(但是上次忘了回复了
这个系列很不错,赞美翻译

线上 旅行者苏维

  • Adventurer
  • *
  • 帖子数: 68
  • 苹果币: 0
Re: 101个地域魔法:森林
« 回帖 #7 于: 2021-06-16, 周三 18:26:03 »
感谢翻译
吞金兽形态第一眼以为是变身成滚滚x