JEZELDA
MISTRESS OF THE HUNGRY MOON
Source Inner Sea Gods pg. 320
Pathfinder Wiki Jezelda
DETAILS
Alignment CE
Pantheon Demon Lords
Areas of Concern Desolation, the moon, werewolves
Domains Animal, Chaos, Evil, Trickery
Subdomains Deception, Demon (Chaos), Demon (Evil), Fur, Moon
Favored Weapon Scimitar
Symbol Full moon above moor
Sacred Animal(s) Wolf
Sacred Color(s) Black, silver
OBEDIENCE
Under the night sky, you must offer up prayers to the moon. On nights when there is no moon, you must supplement your prayers by sacrificing an intelligent creature of your own race by tearing out its throat with your teeth and feeding on the still-warm body. Gain a +4 profane bonus on all saving throws made when the moon is visible in the night sky.
BOONS - DEMONIC OBEDIENCE
DEMONIAC
Source Book of the Damned - Volume 2: Lords of Chaos pg. 17
1: Gift of the Moon (Sp) charm animal 3/day, summon nature’s ally II (1 fiendish wolf or 1d3 wolves only) 2/day, or beast shape I 1/day
2: Afflicted Lycanthrope (Su) You contract lycanthropy and become a werewolf (even if you normally couldn’t gain that template). If you are already a werewolf, you become a true lycanthrope. If you are already a true lycanthrope, you gain a +2 bonus to Strength and Constitution.
3: True Lycanthrope (Su) You can use your lycanthropic change shape ability as a swift action. You become a true lycanthrope if you were an afflicted lycanthrope. If you are already a true lycanthrope, you gain another +2 bonus to Strength and Constitution.
BOONS - FIENDISH OBEDIENCE
EVANGELIST
Source Book of the Damned pg. 58
1: Moonshadow (Sp) keen senses 3/day, darkness 2/day, or rage 1/day
2: Lunatic Potency (Su) The light of the moon fills your spells with maddening power and opens your heart to pure and primal rage. The DC of spells and spell-like abilities you cast under the light of the moon increase by 1, and you are healed of an amount of damage equal to the spell’s level as the spell is cast. During nights of the full moon, spells with the fear or emotion descriptor have their save DCs increased by 2 and you are healed of an amount of damage equal to twice the spell’s level when you cast such a spell.
3: Howl at the Moon (Su) You take on the aspect of the wolf— you become more rugged, your ears become elongated, and you sprout sharp fangs and fur. You gain a +2 profane bonus to your Strength, the scent ability, and a +4 bonus on trip combat maneuvers checks. You gain a bite natural attack that deals damage appropriate to your size (1d6 if you are Medium). As a swift action or whenever you hit with a bite attack, you can attempt combat maneuver to trip your foe; this trip attempt does not provoke attacks of opportunity.
EXALTED
Source Book of the Damned pg. 58
1: Gift of the Moon (Sp) charm animal 3/day, summon nature’s ally II (1 fiendish wolf or 1d3 wolves only) 2/day, or beast shape I 1/day
2: Afflicted Lycanthrope (Su) You contract lycanthropy and become a werewolf (even if you couldn’t normally gain that template). If you are already a werewolf, you become a true lycanthrope. If you are already a true lycanthrope, you gain a +2 bonus to your Strength and Constitution scores.
3: True Lycanthrope (Su) You can use your lycanthropic change shape ability as a swift action. You become a true lycanthrope if you were an afflicted lycanthrope. If you are already a true lycanthrope, you gain another +2 bonus to your Strength and Constitution scores.
SENTINEL
Source Book of the Damned pg. 58
1: Desolation of Flesh (Sp) ray of enfeeblement 3/day, feast of ashes 2/day, or ray of exhaustion 1/day
2: Beast Within (Su) You contract lycanthropy and become a werewolf (even if you couldn’t normally gain that template). If you are already a werewolf, you become a true lycanthrope. If you are already a true lycanthrope, you gain a +2 bonus to your Dexterity score and a 10-foot increase to your base speed in your hybrid or animal form.
3: Lupine Champion (Su) You can use your lycanthropic change shape ability as a swift action. You become a true lycanthrope if you were an afflicted lycanthrope. If you are already a true lycanthrope, your natural armor bonus increases by 2 in your hybrid and animal form, or it increases by 6 when you’re not wearing armor. In addition, you gain the pounce ability when in your hybrid form (whether you are a true lycanthrope or not), but only when you make attacks with natural weapons.
CE female demon lord of desolation, the moon, and werewolves
CULT
Domains Animal, Chaos, Evil, Trickery
Subdomains Deception, Demon, Fur, Moon (see page 181)
Favored Weapon scimitar
Unholy Symbol full moon rising above a desolate moor
Temples forest glades, remote farmhouses, standing stones in moors or bogs
Worshipers debased rural folk, lunatics, werewolves
Minions dire wolves, wolves, worgs
Obedience Under the night sky, offer prayers to the moon. On nights when there is no moon, you must supplement your prayers by sacrificing a living creature by tearing out its throat with your teeth and feeding on the still-warm body. Gain a +4 profane bonus on saving throws attempted when the moon is visible in the night sky.
In certain rural areas, particularly in the region of Darkmoon Vale or within the gloomy woodlands of Lozeri in northern Ustalav, the howls of wolves carry an additional implied threat when they echo across the land on nights of the full moon. Here, stories of werewolves and their bloody predations on rural folk are facts of life.
The original source of lycanthropy has long fascinated scholars and philosophers, for it is an affliction that has plagued civilization from the very beginning. Many religious texts point to a woman named Jezelda as the first to spread lycanthropy among the mortals of the world, but strangely, the texts of Jezelda’s own worshipers do not support this claim; instead they remain strangely silent upon her history, as if it held a secret the world is not yet meant to know. That Jezelda was once a mortal woman seems apparent enough, and that she suffered lycanthropy seems logical, but her worshipers are noncommittal when asked about her origins. That she exists to be worshiped is enough for the faithful of the Mistress of the Hungry Moon.
Jezelda is a shapechanger and the patron of werewolves. She can appear as a beautiful and dark-haired Varisian woman, a feral and slavering wolf with huge fangs and yellow eyes, or her favored form—an emaciated amalgamation of the two. Regardless of the form she adopts, she always bears a pair of demonic horns atop her head. Despite her association with werewolves and the moon, Jezelda is not a deity of lycanthropy itself. Indeed, she despises non-werewolf lycanthropes and charges her worshipers with seeking out these “heretics” for particularly grisly sacrifices in which all manner of silvered torture implements worshipers use with horrifying creativity. Good-aligned lycanthropes in particular provoke Jezelda’s ire, and sacrificing them almost always curries her favor.
Jezelda is an accomplished shapeshifter, and she can transition between her three forms with incredible speed, sometimes quickly enough to avoid being struck in combat or to gain bonuses on certain combat maneuver checks. She prefers her human form when interacting with those ignorant of her true nature; in such cases, her demonic horns, while still present, are smaller and easily hidden by hoods or extravagant hairstyles. She assumes her wolf form when hunting and feeding. In combat, she prefers her hybrid form, as it is in this shape that she is most dangerous. She has a wide range of natural attacks, including a slavering bite with which she can attack twice per round, and adversaries she damages risk contracting a particularly fearsome form of lycanthropy that transforms them into fiendish werewolves under Jezelda’s complete and total control.
Jezelda’s realm in the Abyss is known as the Moonbog. This vast realm is large enough to contain its own glowing and continuously full moon, and the “stars” in the night sky are said to be the eyes of her favored wolf consorts looking down upon the realm below. The Moonbog consists of vast stretches of relatively dry moorland separated by bogs, fens, and wetlands infested with a variety of monstrous denizens. Hezrous and half-fiend froghemoths often rule over the deepest and most remote of these bogs.
But the true dangers of this realm are found on the moors themselves, where Jezelda and her favored consorts hunt under the wan light of the moon, devastating isolated communities of humanoid souls harvested from countless worlds. In many cases, the hapless citizens of these small villages and hamlets have no idea that they dwell in the Abyss, and they wake each night with vague memories of yesterday having a day, never quite realizing they’ve never actually seen daylight. Jezelda hunts constantly, moving from one village to another. In her wake, her minions work furiously to gather more mortals and repopulate the Moonbog from Material Plane worlds so that their mistress is never faced with a realm bereft of prey.
Since just over a century ago, an eerie new tradition has risen to prominence among Jezelda’s followers. In Lastwall and Ustalav, many call the first full moon of Desnus the Remembrance Moon, under which people honor those fallen in the crusade against the Whispering Tyrant. But a tiny lycanthropic cult in northeastern Ustalav was the first to turn the Remembrance Moon festivities into a night of hunting, wherein its members stalk and kill a target the cult had chosen for the “honor” the year before.
The tradition has slowly spread among Jezelda’s followers, with cult members selecting their target on the first day following the Remembrance Moon. As the cult tracks its victim throughout the year, some cultists take pains to befriend the victim, only to reveal the truth before they feed during the following year’s holiday. When a victim has been successfully hunted, the cult’s success is taken as a sign of Jezelda’s favor. But when the victim evades the hunt by dying prematurely, moving away, or otherwise dodging the cult’s observation, the cult believes that Jezelda has grown weary of them and they must sacrifice one of their own.
Knowledge of this tradition spread beyond those members of Jezelda’s cults only a few years ago, when a particularly sloppy pack of werewolves in Lastwall made the mistake of selecting a well-known paladin as the target of their hunt. The paladin turned the tables on the werewolves and managed to lead a countercrusade against the cult. The crusade wiped out the cult and exposed what they had been up to, and thus word of this tradition has begun to spread outside the circle of Jezelda’s faithful.