作者 主题: 【GURPS cyberpunk】第六章 战役  (阅读 13856 次)

副标题: 翻完

线上 cmoon

  • Chivary
  • *****
  • 帖子数: 1105
  • 苹果币: 5
  • 你的沙制的绳索
Re: 【GURPS cyberpunk】第六章 战役
« 回帖 #10 于: 2019-11-08, 周五 22:45:51 »
战役主题CAMPAIGN THEMES
即使是最宽松的“枪车球”战役也会有某种潜在的主题。在赛博朋克中尤其如此,因为赛博朋克本质上是一种政治意味很强的流派。
剧透 -   :
Even the most carefree, shoot-'em-up campaign will have an underlying theme of some sort.This is especially true in cyberpunk,which by its very nature is a politically conscious genre.
权力的斗争The Struggle for Power
赛博朋克是关于科技对人类和社会的影响的流派。通常,这表现为权力的斗争,因为社会试图适应不断增长的技术变革速度。权力斗争可以存在于许多不同的层面——从控制一个城市街区或一个有价值的ROM盘到统治世界,不一而足。
剧透 -   :
Cyberpunk is about the effect of technology on mankind and society. Usually, this is shown through a struggle for power, as society tries to adapt to the everincreasing rate of technological change. Power plays can exist on many different levels — from control of a city block or a valuable ROM deck to world domination.
经济斗争Economic Struggle
赛博朋克世界的经济体系通常围绕着大型企业运转。它们也将是大多数经济斗争的中心,因为它们会试图粉碎他们的竞争者——无论是另一个大公司还是一个孤独的发明家——以及理想主义者和革命者把企业当作社会弊病的象征。
这暗示了几个战役主题。PC可能是试图叛逃到另一家公司的员工-他们现任的老板肯定会拼尽全力阻止他们!或者,他们对公司政策不再抱有幻想,试图从内部重新制定公司的结构。
或者PC可能是发现了企业秘密的局外人。这种掩盖行为会不会侵犯到了他们的个人道德,他们是会去找企业谈谈,还是会把证据交给当局或媒体?如果有问题的企业最终控制了当局和媒体,那该怎么办?
经济斗争也可以在任何层面上展开。可以是两个商人在争夺某个街角的控制权,也可以是敌对的犯罪家族在争夺整个城市的控制权,也可能是两个国家在争夺新发现的石油储备。
剧透 -   :
The economic system in cyberpunk worlds often revolves around the megacorporations. They will be the center of most economic struggles as well, as they attempt to crush their competition — whether it is another large corporation or a lone inventor — and as idealists and revolutionaries take on the corporations as symbols of society's ills.
This suggests several campaign themes. The PCs might be dissatisfied employees attempting to defect to another company — which will be actively discouraged by their current bosses! Or perhaps they have become disillusioned with company policies and seek to redefine the corporate structure from within.
Or the PCs might be outsiders who have uncovered a corporate secret. Will the coverup offend their personal morals to the point that they go after the company, or will they take their evidence to the authorities or the media? And what if the business in question turns out to control the authorities and the media?
The economic struggle can be carried out on any level as well. This could be two dealers fighting over who controls a particular street corner, rival crime families struggling over domination of an entire city, or two nations fighting over a newly-discovered oil reserve.

政治斗争Political Struggle
任何政治制度之下,总会有人对现状不满。如果政府滥用强权且压迫人民,公众可能会被动地支持革命团体——但只有极其残酷和无情的政权才会把普通公民变成革命者。
而且,尽管理想主义在c-punk的世界里很少见,但当它出现时,它的光芒更加耀眼。PC可能是城市警察部门的成员,与腐败的专员或市长作斗争,或者是公务员与贪婪的官僚作斗争,或者其中一个PC是新当选的政客,当他发现事情的真相时,他有些震惊!不管怎样,这些角色都有机会站在道德和伦理的立场上。
剧透 -   :
In any given political system,there will always be someone dissatisfied with the current state of affairs. If the government is powerful and oppressive, the general public may passively support revolutionary groups — though it takes an overwhelmingly grim and ruthless regime to turn the average citizen into a revolutionary.
And, though idealism is rare in a c-punk world, it shines all the more brightly when it appears.PCs might be members of a city police department struggling against a corrupt commissioner or mayor, or civil servants who are fighting against a greedy bureaucracy,or perhaps one of the PCs is a newly-elected politic who is somewhat shocked when he finds out how things really work! Whatever the case, there will be opportunities for the characters to take moral and ethical stands.

宗教斗争Religious Struggle
从历史上看,宗教宽容是一个相当新的概念……它可能不会持续太久。角色可能是在反对国家确立的宗教——要么是为了他们自己的宗教信仰,要么是为了抵制政府所拥护的宗教所拥有权利。
剧透 -   :
The concept of religious tolerance is a fairly new one, historically… and it may not last. Characters might be fighting against a state-established religion — either for their own religious beliefs or for the right to reject those espoused by the government.

线上 cmoon

  • Chivary
  • *****
  • 帖子数: 1105
  • 苹果币: 5
  • 你的沙制的绳索
Re: 【GURPS cyberpunk】第六章 战役
« 回帖 #11 于: 2019-11-08, 周五 22:46:57 »
边栏:
独狼与团队Lone Wolves and Groups
赛博朋克文学中的大多数英雄都是独行侠。在极少数情况下,当他们信任别人时,他们往往有理由感到后悔。赛博朋克,和其他任何东西一样,是一类关于背叛的文学作品,被朋友、社会、科技所背叛。
但大多数角色扮演都是集体进行的。虽然一对一的角色扮演(即GM和一名玩家)很有趣,但集体游戏要普遍得多。而且很难在一个鼓励不信任的背景下长久运行一个战役!如果每个玩家都选择了自己最喜欢的赛博朋克角色类型,并且他们在酒吧里碰面了,玩家们完美的角色扮演很可能会带来一场枪战。
有几种方法能够解决这个问题,但它们都需要玩家通过创造能够协同工作的角色来进行合作。这将意味着,GM将不得在战役开始前说出他的想法。
剧透 -   :
Most of the heroes of cyberpunk literature are loners. On the rare occasions when they trust others, they often have cause to regret it.Cyberpunk is,as much as anything, a literature of betrayal… by friends, by society, by technology.
 But most roleplaying occurs in groups. While one-on-one roleplaying (that is, the GM and one player) is fun, group gaming is much more common. And it is difficult to maintain a continuing campaign in a background that encourages distrust! If every player picks his favorite cyberpunk archetype, and they all meet in a bar, good roleplaying will almost require a shootout.
There are several possible ways around this, but they all require the players to cooperate by creating characters that could work together. This will mean the GM will have to explain what he wants at the beginning of the campaign.

帮派The Gang
玩家角色都是同一组织的成员,并且相互认识了一段时间了。这个组织可能是一个街头帮派,一个雇佣兵团队,或者一个公司安全小组。背景和他们稍有不同的玩家可能是他们情谊深厚的老朋友——例如,一个安保组织的街头联络人。当角色被创造出来的时候,GM必须强调,每个人都认识其他人,并且信任其他人。战役很好;仇恨不好。
这个战役允许有不同类型的各种角色存在。例如,一个雇佣兵团队就很可能存在有计算机专家、火力专家、管理人员和磋商者,以及与地下世界有联系的人。
剧透 -   :
The player characters are all part of the same group, and have all known each other for some time. The group might be a street gang, a mercenary team, or a corporate security squad. Players who insist on a slightly different background could be old and tested friends — a single street contact for a security squad, for instance. The GM must emphasize,as characters are created, that everybody knows everyone else and trusts everyone else. Rivalries are all right; hatreds are not.
 This campaign can still allow for a great variety of character types. For instance, a mercenary team could easily include computer experts, heavy-weapon types, an administrator and deal-maker, and someone with underworld connections.

警察局The Cop Shop
PC们都是执法人员。有些是穿制服的:有些是便衣,有着武士或流氓的街头身份;还有人可能是控制台牛仔。
虽然警方的PC不应该有互相背叛的动机,但他们部门中可能存在的腐败会让事情变得有趣。
这场战役不必一直让PC们进行执法工作。在c-punk的世界里,警察们很可能会有一些有趣的敌人和其他个人问题,这会让“在下周二之前解决这个案子,否则”的这类情况暂时消失。
剧透 -   :
The PCs are all law enforcement officers. Some are uniformed: some are plainclothes, with street identities as samurai or scum; one could be a console cowboy.
While police PCs shouldn't have a motive to betray each other, the likelihood of corruption somewhere in their department can keep things interesting.
The campaign does not have to stick to law enforcement. Policemen in a c-punk world are likely to develop some interesting enemies and other personal problems, which will provide a break from "solve this case by next Tuesday, or else."

OP小队The Op Team
这是一个由行家组成的团队,由某个特定的雇主——也许是政府,但更可能是一个企业——为一个特定的任务而组建。在这种特殊情况下,他们对彼此的忠诚是(或应该是)由他们在工作结束后将获得的巨额奖金所保证的。一个人可能会为了完成工作而牺牲另一个人(你得确信这一点),但我们有充分的理由不相互捅刀。
在任务完成后,如果他们做得好,这样的团队关系可以被继续维持下去。他们甚至可能会一起辞职,组成一个自由佣兵团队。当然,他们的前雇主可能对失去他们的服务非常不满……
 
剧透 -   :
This is a team of specialists, assembled for a specific mission by a specific employer — maybe the government, but more likely a corporation. In this particular case, their mutual loyalty is, or should be, guaranteed by the large bonus they stand to collect when the job is over. One might sacrifice another to get the job done (as a matter of fact, you can depend on it), but there are good reasons not to shoot each other in the back.
 After the mission is done, such a team might conceivably be kept together if they had done well. They might even resign together and form a freelance team. Of course,their former employer might strongly resent losing their services…
一条绳上的蚂蚱Overriding Common Interest
在这类战役中,玩家可以自由创造任何类型的角色,但必须在战役开始前完成。他们需要把角色表交给GM, GM可能会对每个角色做一些修改。然后他会和PL们讨论这些改动。
这类回顾和修改的目的是让每个角色有一些共同之处——一些与GM计划的战役有关的东西。例如,假设这场运动的目的是揭露PanAfro公司肯尼亚办事处与暴力生态恐怖主义有联系。GM重写了每个角色的背景,让角色们都恨上了PanAfro。因为他公开反对PanAfro破坏大草原而被开除了的计算机能手。因为无意中听到了一段不该听的话,差点被暗杀的前PanAfro保镖;。生意、朋友和一只手臂,全都被PanAfro的打手夺走了的商人。为了给PanAfro可以贿赂的人腾地方而被解雇了的天真警察。诸如此类。
虽然不能保证这个团队会将在完全和谐的氛围下运作,但在达到目标之前,完美的角色扮演会让他们互相合作。如果战役继续下去,他们就不太可能会背叛他们的老战友了。如果他们真的背叛了对方,这将是一个老朋友间富有深意的背叛,而不是突然的背刺。
剧透 -   :
In this campaign, the players can be free to create absolutely any type of character they like… but they must do so before the campaign's starting day. They turn the character sheets over to the GM, who will probably make a few alterations on each one. He then discusses these changes with the players.
The point of this review and alteration is to give each character something in common — something having to do with the campaign the GM plans. For instance, suppose the point of the campaign is to reveal the violent eco-terrorist connections of the Kenya office of PanAfro Corporation. The GM rewrites each character background to give the character a reasonable grudge against PanAfro. The computer whiz was discharged from that office because he spoke out against PanAfro's destruction of the veldt. The ex-bodyguard also worked for PanAfro; he overheard a conversation he shouldn't have. and barely escaped assassination. The broker lost a thriving business, several friends, and an arm, all to PanAfro's enforcers. The one-time honest cop was fired to make room for someone PanAfro could bribe. And so on.
While there is no guarantee that this party will work together in perfect harmony, good roleplaying should keep them from each others' throats until the objective has been reached. If the campaign continues further, they'll be less likely to want to betray old comrades in arms. And if they do betray each other, it will be a meaningful betrayal, by an old friend — not a casual backshooting.


线上 cmoon

  • Chivary
  • *****
  • 帖子数: 1105
  • 苹果币: 5
  • 你的沙制的绳索
Re: 【GURPS cyberpunk】第六章 战役
« 回帖 #12 于: 2019-11-08, 周五 22:48:21 »
冒险主题ADVENTURE THEMES
一般来说,一群不同角色的逻辑动机可以分为三个基本情节:救援、防御和探索。当策划一个c-punk冒险时,请先考虑这三个类型。
剧透 -   :
Generally, the logical motivations for a diverse group of characters will fall under one of three basic plots — the rescue, the defense and the quest. When planning a c-punk adventure, think first in terms of these three archetypes.
救援The Resque
坏人——不管是敌对的街头帮派、公司还是政府——都有PC想要的东西。这并不一定是一个人——窃取一个新型控制台也是一种“救援”!这可以给团队一个共同的目标。但这并不意味着所有的玩家都必须以相同的理由去拯救这个人/物品!这是一个让玩家展现不同动机的好方法。一个角色可能是为了赚钱,而另一个是为了复仇。还有三分之一的人做这事儿是因为“这是正确的做法”。
剧透 -   :
The bad guys — be they a rival street gang, corporation or government — have something that the PCs want. This doesn't have to be a person — stealing the plans for a new cyberdeck is a "rescue" of sorts! This can give a group a common cause to work toward. But this doesn't mean that all of the players have to want to rescue the person/item for the same reason! This is a good way to allow players to explore different motivations for their actions. One character, may be along to make a buck, while another is after revenge. Still a third is along just because "it's the right thing to do."
防御The Defense
PC有坏人想要的东西,他们必须保护它。它不一定是一个物品——它可以是信息,也可能是pc正在保护的一个太弱而不能保护自己的人。同样,这允许团队内会有怀有不同的动机的人,但同时要确保他们的基本目标是相同的。
剧透 -   :
The PCs have something that the bad guys want, and they must protect it. It doesn't have to be a mere physical possession — it could be information, or it could be that the PCs are defending someone that is too weak to defend themselves. Again, this allows the party to have several different motivations while ensuring that their basic goals are the same.
探索The Quest
有些东西不见了/丢失了/被需要,而pc们要抢在坏人之前找到它。它可能和控制台原型机一样有价值,也可能和高安全区域的垃圾箱一样平凡。也许对手们并不是真的在争夺任务对象——但是需要一些时间方面的压力来推动情节的发展。“我们有24小时的时间来找到密码,否则核武器会摧毁旧金山。”
剧透 -   :
Something is missing/lost/needed, and the PCs are racing to get to it before the bad guys do. It might be as valuable as a prototype cyberdeck, or as mundane as the contents of a dumpster from a high-security area. Perhaps the antagonists aren't actually competing for the quest object — but there needs to be some kind of time pressure to move the plot along. "We have 24 hours to find the code key, or the nuke will take out San Fran."
保持情节的灵活Plot Flexibility
不管GM如何精心设计他的情节,他的PC们也会经常完全忽视所有他精心布置的线索,并走上一条完全不同的道路。当这种情况发生时,最好的办法就是让他们做他们喜欢做的事,但是要把他的阴谋的要素加入到他们的计划中。“一本道”——把他们限制在一条行动路线上——很少会奏效。
例子:GM暗示,在巴尔的摩的一个计算机系统中有一些重要信息。然而,pc们并不想被打扰——他们刚刚在上一份工作中赚了一大笔钱,决定把这笔钱花在去塔斯马尼亚的滑雪旅行上。
GM有好几种方法来让PC们待在美国,并且让他们找到该找到信息,但GM决定帮助他们进行他们的支线。只有到了塔斯马尼亚,他们才发现那里没有雪可以滑——他们忘记了澳大利亚现在是仲夏,而北半球则是冬天。此外,团队还发现他们的信用卡在塔斯马尼亚并不管用。最近接受非澳大利亚信用卡的读卡器在墨尔本——酒店经理礼貌地说他们没有很多游客,因此他告诉他们需要在24小时内付款,否则他们会被逮捕。他们的机票如有更改,将被会罚款100%。他们没钱吃饭或支付酒店账单,直到一个网络牛仔想到他可以侵入当地的网络并与他们家乡的银行联系。当然,在美国的网络上,他找到了GM想要传递的信息……
剧透 -   :
No matter how carefully the GM works out his plots, every so often his characters will completely disregard all of the carefully laid-out clues and go off on a completely different track. When this happens, the best thing to do is to let them do what they like, but work the elements of his plot into their plans. "Railroading" the party — constraining them to one course of action — seldom works.
Example: The GM has dropped hints that there is some important information on a computer system in Baltimore. The PCs, however, don't want to be bothered — they've just made a pile of money on their last assignment and decide to go blow it on a skiing excursion to Tasmania.
The GM could find several ways to keep the characters in America and railroad them into finding the information, but decides instead to help them set up their siding expedition. Only once they get to Tasmania, they find there's no skiing — they forgot that it's the middle of summer in Australia when it's winter in the Northern Hemisphere. In addition, the party finds that their credcards don't work in Tasmania. The nearest reader that accepts non-Australian credcards is in Melbourne — the hotel manager says politely that they don't get many tourists, as he explains that he needs payment within 24 hours or they'll be arrested. Their plane tickets have a 100% penalty for any changes. They're stuck with no way to get food or pay their hotel bill,until it occurs to a cowboy that he could hack into the local Net and connect with their bank back home. And of course, in the American net he finds the information the GM wanted to pass along…

线上 cmoon

  • Chivary
  • *****
  • 帖子数: 1105
  • 苹果币: 5
  • 你的沙制的绳索
Re: 【GURPS cyberpunk】第六章 战役
« 回帖 #13 于: 2019-11-08, 周五 22:48:58 »
赛博朋克音乐Cyberpunk Soundtracks
赛博朋克小说的基本原则——斗争——也是许多不同形式音乐的主题。GM要是想要制造氛围(不管是运行游戏的过程中还是为下周的游戏环节做准备),都可以根据所寻求的效果选择许多风格音乐中的任何一种。
重金属(Heavy Metal)——典型的赛博朋克风格的音乐,很大程度上是因为音乐家们煞费苦心地让自己看起来像是从城市丛林里爬出来的。代表性的乐队有Metallica, Motorhead, Guns n' Roses, Judas Priest, AC/DC, Skrewdriver或Venom。
朋克(Punk)-原始的离经叛道的音乐。如果房间足够大,你可以鼓励PL跳支劲舞。试试Sex Pistols, the Ramones, Skinny Puppy,Tuff Darts,the Big Boys,the Circle Jerks or Black Flag的歌吧。
说唱(Rap)-城市反抗运动的音乐。一些团体专注于叛逆的反独裁歌词,而另一些则支持以暴力手段推翻美国政府。这类叛逆的团体有Public Enemy、NWA、以及Boogie Down Productions和2 Live Crew。
雷鬼(Reggae)——拉斯塔法里教的斗争之音。Bob Marley 的歌是必须要听的;其他的代表人物有Peter Tosh, Ziggy Marley, King Yellowman, Jimmy Cliff 和Aswad.
科技摇滚(Technorock)—这是一种非常高科技的合成音乐,非常适合有在网络场景时播放。Devo、Rick Wakeman、INXS、Thomas Dolby和Kraftwerk都是很好的例子。
新纪元/新世纪音乐(New Age)——尽管没有斗争的元素,但许多新纪元流派的作曲家都会使用复杂的主题和电子乐器,使人拥有“在网络空间中失去实体飘浮”的感觉。试试Kitaro、Andreas Vollenweider、Phillip Glass和Tomita吧。 Bach的电子乐版本也很受欢迎。
焦虑摇滚(Angst Rock)-适合那些穿黑色的家伙的艺术音乐。音乐被——虚伪,痛苦,毒品和死亡——所异化!代表性的乐队包括X, Velvet Underground, Sonic Youth, New Order, Brian Eno, Siouxie 和 the Banshees 以及 Lou Reed.
剧透 -   :
The underlying principle of cyberpunk fiction — struggle — also the theme of many different forms of music. The GM who wishes to set the mood (whether to run a game or work up the next week's play session) can turn to any of a number of styles, depending on the effect sought.
Heavy Metal — prototypical cyberpunk music, in great part because the musicians take great pains to appear as if they've crawled out of an urban jungle. Appropriate groups include Metallica, Motorhead, Guns n' Roses, Judas Priest, AC/DC, Skrewdriver or Venom.
Punk — the original off-the-wall, renegade sound. If the room is large enough, encourage the players to slam-dance a bit. Try the Sex Pistols, the Ramones, Skinny Puppy,Tuff Darts,the Big Boys,the Circle Jerks or Black Flag.
Rap — the music of the urban resistance. Some groups concentrate on rebellious antiauthoritanan lyrics, while others espouse the violent overthrow of the U.S. government. Groups to grab include Public Enemy, NWA, anyone with Boogie Down Productions and 2 Live Crew.
Reggae — the sound of the Rastafarian struggle. Bob Marley is a must; others include Peter Tosh, Ziggy Marley, King Yellowman, Jimmy Cliff and Aswad.
Technorock — this is a very high-tech, synthesized sound that fits in well with working on the Net. Good examples are Devo, the Art of Noise, Rick Wakeman, INXS, Thomas Dolby and Kraftwerk.
 New Age — No struggle here, but many New Age composers use complex themes and electronic instruments, evoking a bodiless drift through cyberspace. Try Kitaro, Andreas Vollenweider, Phillip Glass and Tomita. Electronic renditions of Bach also fill the bill.
Angst Rock — Artsy music for those who wear black. This is music to be alienated by — dress up, get depressed, take drugs and die! Appropriate examples include X, Velvet Underground, Sonic Youth, New Order, Brian Eno, Siouxie and the Banshees and Lou Reed.
« 上次编辑: 2019-11-09, 周六 22:43:27 由 cmoon »