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【APG】秘术(神术专精:审判者圣途、救赎者圣途)(法术专精:绘符学派)

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维克那:
炼狱术Purgatory
传统:仅限审判者
材料:一小块生锈铁链
黑化的灵魂中回荡着痛苦与黑暗,而受训的审判者能够利用那种黑暗来对抗敌人,甚至让那困扰的目标被这黑暗淹没。
新手:主动。秘术师强迫一个目标投1D20对抗她自己的总腐化。小于等于这个数值的结果会导致剧痛并使目标一轮内无法行动。完全腐化的生物则会受到1D6点伤害,无视护甲。
行家:主动。秘术师强迫视线内所有目标投1D20对抗她自己的总腐化。小于等于这个数值的结果会导致剧痛并使目标一轮内无法行动。完全腐化的生物则会受到1D6点伤害,无视护甲。
大师:反应。秘术师自动惩罚视线内所有吸引腐化的敌人。但秘术师可以让任意盟友免受此效果。
剧透 -   : Purgatory
Tradition: Only available to Inquisitors
Material: A short piece of a rusty chain
Blackened souls echo with pain and darkness, and
a trained Inquisitor can use that darkness against
the enemy, or even drown the twisted target in its
own inner blackness.
Novice Active. The mystic forces one target to roll
1D20 against its total corruption. An outcome
equal to or lower leads to acute pain
that incapacitates the target for a whole turn.
Thoroughly corrupt creatures automatically
suffer 1D6 damage instead, ignoring armor.
Adept Active. The mystic forces all targets
in sight to roll 1D20 against their total
corruption. An outcome equal to or lower
leads to acute pain that incapacitates
the target for a whole turn. Thoroughly
corrupt creatures automatically suffer
1D6 damage instead, ignoring armor.
Novice Reaction. The mystic automatically punishes
all enemies in sight who happen to
attract corruption. The mystic may exclude
any allies from the effect.

透真之视Piercing Gaze
传统:仅限审判者
这个高阶版本的神圣烟雾仪式允许神术使在使用神圣烟雾时获得第二次检定的机会。此外,通过一个成功的智识检定,透真之视可以看穿交换暗影的效果,揭露被假货所隐藏的真正暗影。
剧透 -   : Piercing Gaze
Tradition: Only available to Inquisitors
The higher level of the ritual Holy Smoke allows the
theurg a second chance to pass all tests when using
Holy Smoke. In addition, with a passed Cunning test,
the Piercing Gaze sees through the ritual Exchange
Shadow, revealing the actual shadow hidden by
the false one.

维克那:
生命之源
传统:仅限救赎者
材料:一滴纯水
在这段黑暗的时日,生命源泉变得清澈鲜美.专业的治疗者能取用其中的力量并将其化作能够涤净腐化的灵魂以及治疗物理伤口的净化赠礼.
新手:主动动作.秘术师清除视线内一个生物身上的1D4点临时腐化.超出的点数转而治疗此生物的坚韧.秘术师能对她自己使用这能力.
行家:主动动作.秘术师清除自身以及视线内所有盟友身上的1D4点临时腐化.
大师:反应动作.秘术师本身的存在就削弱了临时腐化对视线内所有盟友的有害效果.当一个盟友使用秘术或是会造成腐化的奇物时,所遭受的临时腐化减少1D4点.多出的点数没有任何效果.
在这种情况下,此能力对使用它的秘术师不会起效;玩家角色如常因使用秘术或奇物而遭受临时腐化.
剧透 -   : Lifegiver
Tradition: Only available to Confessors
Material: A drop of pure water
The wellspring of life runs clear and refreshing in these dark days. Dedicated healers can draw from its power and transform it into a purifying gift that cleanses souls of corruption and heals physical wounds.
Novice Active. The mystic washes away 1D4 points of temporary corruption from a creature in sight. Any excess points heal the creature’s Toughness instead. The mystic may use this power on him- or herself.
Adept Active. The mystic washes away 1D4 points of temporary corruption from himself and all allies in sight. Any excess points heal Toughness instead.
Master Reaction. The mere presence of the Confessor directly reduces the harmful effect of temporary corruption on all allies in sight. When an ally uses a mystical power or an artifact that gives corruption, the amount suffered is reduced by 1D4 points. Any excess points have no effect.
In this case, the power has no effect on the mystic using it; the player character suffers from temporary corruption when using powers and artifacts as usual.
赎罪
传统:仅限救赎者
这个高阶的驱散仪式允许神术使减轻一个未被占据的人的精神负担;也就是罪人同意替救赎者完成一项任务.这项任务必须是耗时且代价高昂或者危险的,通常是一些有益太阳教会或是普利奥斯的行为.一旦任务完成,罪人的永久腐化降低1D4点.
施展仪式消耗一点经验,可以由救赎者或是罪人来支付(由秘术师决定).
剧透 -   : Atonement
Tradition: Only available to Confessors
The higher level of the ritual Exorcism makes the theurg able to lighten the spiritual burdens of a non-possessed person; this is done by the sinner accepting to perform a task for the Confessor. The task must be time-consuming and expensive or dangerous, usually some good deed for the Sun Church or for Prios in general. Once the task is accomplished, the sinner’s permanent corruption is reduced by 1d4.
The ritual costs one point of Experience to perform, paid by the confessor or the sinner (the mystic decides).

维克那:
精灵、替换儿、巨魔和矮人对达沃卡都知道些什么?
身为一个精灵并不意味着你了解达沃卡的一切或者铁盟的所有阴谋、派系或是历史。
对其他种族来说也是如此。你只知晓你经历过的部分,除此之外你只能相信故事、传说和留言——
就像一般的安珀利亚人那样。大致来说,一个精灵或巨魔对其起源地以及它的人民的了解
就如同拥有博学能力的安珀利亚人对精灵与巨魔的了解一样多——有时甚至不如,考虑到一个好学的安珀利亚人
可能有着年轻的精灵或者巨魔所没有的信息来源。

剧透 -   : What do elves, abductees, trolls and dwarves know of Davokar?
Being an elf does not mean that you know everything about Davokar or the
intrigues, factions and history of the Iron Pact. The same goes for representatives
of other races. You know what you have experienced; aside from that
you must put your faith in tales, legends and rumors – just like the average
Ambrian. As a rule of thumb one can say that an elf or a troll knows as
much about its place of origin and its people as an Ambrian with the ability
Loremaster knows about elves and trolls – sometimes less, since a learned
Ambrian probably has access to sources of information which young elves
and trolls are not aware of.

维克那:
放逐印记
传统:绘符
材料:为此创造的绘符
秘术师在绘符上系定放逐能量,在释放时会席卷整个区域。
秘术师需要在创造绘符时选定会受影响的生物种类(秽物,野兽,社会性生物或者不死生物)
新手:主动动作。绘符触发一连串放逐能量。如果秘术师通过一个【坚毅←坚毅】投骰,则离绘符最近的目标会受到影响;
如果投骰成功,则对下一个目标做检定,直到出现失败。被放逐的生物必须尽其所能地立即离开该区域,并且直到场景结束前也无法回来。
行家:主动动作。如同新手等级,但是未受影响的生物(即投骰失败的)会因此能力遭受1D4点伤害,无视护甲。
未受影响的目标可以通过逃离来避免伤害;若如此做,他们需要等到场景结束后才能回来。
大师:主动动作。如同行家等级,但是未受放逐的目标受到1D8点伤害,无视护甲。
未遭到放逐的目标可以选择逃跑并只收到1D4点伤害,无视护甲;若如此做,他们需要等到场景结束后才能回来。
剧透 -   : Banishing Seal
Tradition: Symbolism
Material: A symbol created for the purpose
The mystic binds banishing energies to a symbol,
that when unleashed sweeps out in waves over the
area. Upon creation, the mystic must choose what
type of creature will be affected (Abominations,
Beasts, Cultural Beings or Undead).
Novice Active. The symbol triggers a chain of
banishing energies. The target closest to
the symbol is affected if the mystic passes a
[Resolute←Resolute] test; if this succeeds,
an attempt is made to banish the next
enemy and so on, until a test fails. Banished
creatures must leave the area as quickly as
they can and may not return before the end
of the scene.
Adept Active. Same as the novice level, but
creatures that are unaffected (the test fails)
suffer 1D4 damage from the power, ignoring
Armor. Targets that are unaffected by the
banishing effect can choose to flee to avoid
being damaged; if so, they may not return
until after the scene.
Master Active. Same as the novice level, but those
that are not banished suffer 1D8 damage,
ignoring Armor. Targets that are unaffected
by the banishing effect can choose to flee
instead and only suffer 1D4 damage, ignoring
Armor; if so, they may not return until
after the scene.
盲目绘符
传统:绘符
材料:一个准备好的绘符
错综复杂的符文散发出眩目的光芒,使人暂时失明。如果受害者使用了一滴泪水,盲目绘符的效果会立即中止。
新手:主动动作。符文出啊发一连串致盲能量。如果秘术师通过一个【坚毅←坚毅】投骰,则离绘符最近的目标会受到影响;
如果投骰成功,则对下一个目标做检定,直到出现失败。受害者在自动恢复视力前之会失明一轮。
行家:主动动作。与新手等级同样效果,但是效果持续到秘术师在坚毅检定中失败或者失去专注【坚毅-伤害】
大师:主动动作。与行家等级同样效果,但是效果持续到受影响目标因治疗能力或灵药恢复坚韧。
剧透 -   : Blinding Symbol
Tradition: Symbolism
Material: A prepared symbol
Intricate runes emit energies that can temporarily
blind those who are bedazzled by the light. The effect
of a Blinding Symbol is immediately suspended if the
victim uses a dose of Eye Drops.
Novice Active. The runes trigger a chain of blinding
energies. The target closest to the symbol
is blinded if the mystic passes a [Resolute←
Resolute] test; if this succeeds, an
attempt is made to blind the next enemy
and so on, until a test fails. The victims are
only blinded for one turn before automatically
regaining their sight.
Adept Active. Same effect as the novice level.
However, the effect lasts until the mystic
fails a Resolute test or loses concentration
[Resolute –Damage].
Master Active. Same effect as the novice level.
However, the effect lasts until the afflicted
regains Toughness from healing powers or
elixirs.
汲取绘符
传统:绘符
材料:一个精心制作的绘符
秘术师创造了一个绘符,其在启动时会变成旋转涡流并吸收敌人的生命力。
此绘符会影响所有位于其正前方并能看见它的敌人。
新手:主动动作。秘术师能通过一次[坚毅←强壮]投骰对周围所有敌人造成伤害(每个目标一次投骰)。
伤害为1D4并且无视护甲。此效果持续至秘术师在一次坚毅投骰中失败或者失去专注[坚毅-伤害]
行家:主动动作。如同新手等级,但是效果会持续至秘术师在一次坚毅投骰中失败为止。
大师:主动动作。大师能够将部分偷来的生命力引导至她自己或是盟友身上;被偷来的生命力能够治疗
秘术师或是她的一位盟友,效果持续期间每轮恢复1D4体质。
剧透 -   : Draining Glyph
Tradition: Symbolism
Material: A carefully crafted glyph
The mystic creates a glyph that upon activation
becomes a whirling vortex, sucking the life-force
from the enemy. The glyph affects all enemies who
can see the symbol and are in front of it.
Novice Active. With a [Resolute←Strong] test the
mystic can damage every enemy in the
vicinity (one test per target). The damage
is 1D4, ignoring Armor. The effect lasts until
the mystic fails a Resolute test or loses
concentration [Resolute –Damage].
Adept Active. Same as the novice level, but the
effect lasts until the mystic fails a Resolute
test.
Master Active. The master can direct part of the
drained energy into himself or his allies; the
stolen life-force heals the mystic or one of
its allies, returning 1D4 points of Toughness
per turn for as long as effect is active.
保护符文
传统:棍法师,绘符
材料:符文描述 秘术师的符文散发出保护性能量包裹着她,在更高等级时还会保护她的盟友。
新手:主动动作。符文的力量提供1D4护甲直到秘术师在一次坚毅投骰中失败或者失去专注[坚毅-伤害]
额外的护甲骰在每次人物被击中时分别掷骰并加至其他护甲上。
行家:主动动作。符文提供1D4护甲(见新手等级)。报复效果还会对每个伤害受保护生物的敌人造成1D4无视护甲的伤害。
此效果持续至秘术师在一次坚毅投骰中失败或者失去专注[坚毅-伤害]
大师:主动动作。保护与报复效果增加至1D6而非1D4,并且效果会持续至秘术师在一次坚毅投骰中失败为止。
剧透 -   : Protective Runes
Tradition: Staff Magic, Symbolism
Material: A depiction of the runes
The mystic’s runes emit protective energies that
surround the mystic and at higher levels also his
or her allies.
Novice Active. The power of the runes offers +1D4
to Armor until the mystic fails a Resolute
test or loses concentration [Resolute –
Damage]. The extra die of Armor is rolled
separately with each hit and is added to any
other Armor.
Adept Active. The runes provide +1D4 to Armor
(see the novice level). A retaliating effect
also inflicts 1D4 damage on every enemy
that harms the protected creature, ignoring
any Armor. The effect lasts until the mystic
fails a Resolute test or loses concentration
[Resolute –Damage].
Master Active. The protective and retaliating
effects are rolled with 1D6 instead of
1D4, and it lasts until the mystic fails a
Resolute test.

维克那:
坑了一年半,虽然不知道这里还有没有活人,但还是上升一下。

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