Miko (Shaman Archetype) Miko learn to bargain with kami and other spirits of nature. Class Skills: A miko adds Appraise to her list of class skills. This alters class skills. Ofuda: A miko uses ofudas—psychically charged prayer scrolls—to focus his spells. Each of her spells gains an ofuda as an additional inexpensive material component, and the ofuda replaces his divine focus component. Unless the spell involves a touch attack or ranged touch attack, the kami medium doesn’t need to attempt an attack roll to place an ofuda on an unwilling target; the ofuda simply appears on affected targets. For instantaneous spells, the ofuda is consumed during the casting, but for spells with any other duration, the ofuda remains on the target or targets throughout the duration and then disintegrates when the duration expires. A miko’s spells can’t be dispelled by dispel magic or greater dispel magic, but removing or destroying the ofuda ends the duration immediately. An ofuda must be displayed prominently and can’t be hidden (though a creature bearing an ofuda can hide normally). A successful steal or grapple combat maneuver check to remove an item is sufficient to remove an ofuda from an unwilling target, and a standard action automatically 16 removes it from a willing target. An ofuda counts as an object made of paper with 5 hit points per shaman level of the caster. The target of the spell can’t see, harm, or remove the ofuda attached to her, though her allies can do so. If the spell is harmless, the target can see her ofuda. This alters spellcasting. Kami Speech (Su): At 2nd level, a miko gains an insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks to interact with fey and kami equal to 1/2 her shaman level. In addition, she can interrogate even dormant or nascent kami within any object, animal, or plant. This functions as the spells speak with animals, speak with plants, or object readingOA, as appropriate. A miko can target each object only once per day and can speak with each animal or plant once per day for up to 1 minute each. At 10th level, a miko can also use stone tell in this manner, targeting each stone once per day for up to 1 minute. This ability replaces the hex gained at 2nd level. Conjure Kami (Ex): At 8th level, a miko’s spirit animal uses a shikigami kamiB3 as its base creature instead of an animal, as if with the Improved Familiar feat (even if the miko doesn’t qualify for a shikigami familiar). It treats the miko as its ward and can assume its former animal form with change shape (beast shape III). In addition, the miko adds the following kami to the lists of creatures she can summon with summon nature’s ally spells: shikigamiB3 (3rd), kodamaB3 (5th), zuishinB3 (7th). She also gains the ability to call forth kami with planar ally spells (lesser, greater, or standard). Instead of calling or summoning an existing kami, she can opt to cause a nascent kami to temporarily bond with a potential ward that lacks a kami, essentially drawing the kami forth from its new ward (which serves as a focus component for the spell). This ability replaces the hex gained at 8th level. Kito (Su): At 12th level, a miko can perform a public ritual to bless a group or community with safety or bounty once per day. If she chooses safety, the ritual grants all creatures in the group within 1,000 feet per caster level a +4 sacred bonus on saving throws against curses, divinations, and mind-affecting effects. The bonus also applies on Sense Motive checks and on Perception checks to notice traps, hazards, and enemies. If she chooses bounty, the ritual functions as a combination of plant growth (enrichment) and control weather affecting a radius of 1,000 feet per caster level. With the kingdom-building rulesUCamp, one tile in the area produces twice the usual amount. With the downtime systemUCamp, all buildings in the area gain a +4 sacred bonus on its income check for 1 day. This ability replaces the hex gained at 12th level.