作者 主题: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)  (阅读 66035 次)

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[Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 于: 2013-04-25, 周四 15:45:33 »
巴洛炎魔(Demon, Balor)

这有翼的炼狱生物带角的头颅和长牙的面容体现出了它完美的恶魔形态,火焰从他的肌肉中喷射而出。

巴洛炎魔 CR 20
XP 307,200
混乱邪恶 大型异界生物 (混乱,恶魔,邪恶,跨位面)
先攻 +11; 感官 黑暗视觉 60 尺, 昏暗视觉, 真知术; 察觉 +38
光环 火焰身躯, 邪恶灵光 (DC 26)

防御

AC 36, 接触 20,措手不及29 (+4 偏斜, +7 敏捷, +16 天生, –1 体型)
hp 370 (20d10+260)
强韧 +29, 反射 +17, 意志 +25
DR 15/寒铁或善良;
免疫 电击, 火焰, 毒素;
抗力 强酸10, 寒冷 10;
SR 31

攻击

速度 40 尺, 飞行 90 尺 (良好)
近战 +1 斩首邪恶长剑+31/+26/+21/+16 (2d6+13), +1 斩首火焰鞭 +30/+25/+20 (1d4+7外加1d6 火焰和纠缠) or 2 挥击 +31 (1d10+12)
占据 10 尺; 触及 10 尺 (鞭子20 尺)
类法术能力 (施法者等级20)
常驻—真知术, 邪恶光环 (DC 26)
任意使用—支配怪物 (DC 27), 高等解除魔法, 高等传送术 (仅限自身外加50磅物品), 真言术:震, 心灵遥控 (DC 23)
每日3次—瞬发心灵遥控(DC 23)
每日1次—渎神之语 (DC 25), 火焰风暴 (DC 26), 内爆术 (DC 27), 召唤恶魔 (9级法术,100%召唤出任意CR19或更低级的恶魔)

属性

力量 35, 敏捷 25, 体质 36, 智力 24, 感知 24, 魅力 27
BAB +20; CMB +33; CMD 54
专长 顺势斩, 战斗反射, 高等双武器攻击, 精通先攻, 精通双武器攻击, 钢铁意志, 猛力攻击, 瞬发类法术能力(心灵遥控), 双武器战斗, 武器专攻 (长剑)
技能 杂技 +27, 唬骗 +31, 交涉+31, 飞行+32, 威吓 +31, 知识(历史) +27, 知识(贵族) +27, 知识(位面) +30, 知识(宗教) +27, 察觉 +38, 察言观色 +30, 潜行 +26, 使用魔法装置 +31; 种族调整值 +8 察觉
语言 深渊语, 天界语, 龙语; 心灵感应100 尺
SQ 焚身爆, 斩首击, 擅长鞭子

生态

环境 任意 (无底深渊)
组织 单独或战团 (1只巴洛炎魔和2-5只迷诱魔)
宝物 标准 (+1 邪恶长剑, +1 火焰鞭, 其他宝物)

特殊能力

焚身爆Death Throes (Su) 当被杀死时,巴洛炎魔会立刻在耀眼的闪光中爆炸,对任何100尺内的生物造成100点伤害(一半火焰,一半邪恶伤害,反射DC 33通过减半)。此豁免DC基于体质。

纠缠Entangle (Ex) 如果巴洛炎魔的鞭子击中中型或更小体型的敌人,它可以立即尝试一次擒抱检定,并且不引发借机攻击。如果巴洛炎魔检定成功,它立刻将目标拉倒邻接的方格中。该目标视同被擒抱状态,但是巴洛炎魔不会。

火焰身躯Flaming Body (Su) 巴洛炎魔的身躯燃烧着熊熊火焰。任何对巴洛炎魔进行徒手攻击或使用天武攻击的生物都会受到1D6火焰伤害。擒抱巴洛炎魔或被擒抱的生物,只要保持擒抱状态,则每轮受到6D6火焰伤害。

斩首击vorpal strike (Su) 巴洛炎魔所挥舞的任何武器(包括它标准的长剑和鞭子)获得斩首武器特性。被巴洛炎魔丢弃的武器之后的一小时之内保持该特性,但是之后此武器变回它原来的标准魔法武器特性,如果它有的话。

擅长鞭子Whip Mastery (Ex) 巴洛炎魔在进行双武器攻击的时候,将鞭子视为轻型武器,并且无论敌人是什么护甲都能造成致命伤害。

当民间流传着关于恶魔的传说时,大部分的描述都是“火焰和肉体组成的巨大的身躯、装备着长剑和鞭子的有角的噩梦、在夜空中飞过以寻找它的下一个受害者”。这种民间所恐惧的恶魔就是巴洛炎魔,并且这种恐惧名列前茅,因为几乎没有哪种恶魔能在力量和残暴上与巴洛炎魔比肩。

在无底深渊中,大多数巴洛炎魔侍奉于恶魔领主,作为将军或军官(那些不侍奉恶魔领主的巴洛炎魔更有权势,它们被称为巴洛领主——见下)。一只巴洛炎魔通常统领着一支恶魔大军,并且虽然它经常会让这些谄媚而热心的奴才替它作战,巴洛炎魔并非懦夫。假如存在一个可以加入战斗的机会,几乎没有巴洛炎魔能忍住。

在战斗中,巴洛炎魔依赖于类法术能力来和那些足够聪明以至于不跟它们肉搏的敌人战斗,它们最主要的破坏性力量是火焰风暴和内爆术,并且会对那些非常稀有的敌人使用支配怪物来捕获它们。巴洛炎魔还通常使用心灵遥控来卸除对手的远程武器,或者把对手拉近肉搏——通过使用瞬发心灵遥控,巴洛炎魔能使用后一种战术,并接着对无助的敌人进行一次全回合攻击。一只受伤的巴洛炎魔当生命值减少到50点以下的时候总是会尝试通过高等传送术逃走,但是如果战况不允许它这样做,当它死亡的时候,它的焚身爆对于扎堆的敌人是毁灭性的。

巴洛炎魔高14尺高,重达4500磅。只有最最残忍的邪恶灵魂才能参与到巴洛炎魔的创建之中——和其他大多数恶魔不同的是,通常是多个强大的恶棍的灵魂才能引发一只新巴洛炎魔的诞生。


巴洛领主Balor Lords

它们比一般的巴洛炎魔更为可怕,它们并不对恶魔领主俯首称臣,而是听命于它们自己。巴洛领主一般统治的地区不会比它们居住的层(realm)的一半更大,(只有全部的恶魔领主能统御整个无底深渊中的层),甚至很多巴洛领主统治着更小的区域(一般区域的尺寸可以比得上一个单独的大陆),它们的力量确实广阔无边。

巴洛领主一般是一只CR21-CR25的怪物(范围和初生的恶魔领主相同,CR26或以上是一般恶魔领主的挑战等级范围),并存通常作为一个长团的最终BOSS存在。大部分巴洛领主有一些野蛮人、战士或游侠的职业等级(虽然游侠巴洛领主并不能从动物伙伴中获益),但是另一些则拥有吟游诗人、游荡者、术士或法师职业等级。牧师巴洛领主闻所未闻,因为他们把自己视作被崇拜的对象,而不是反过来,虽然有谣传坚持说强大的巴洛牧师为恶魔领主和邪神服务。

巴洛领主除了从职业等级中获益以外,所有的巴洛领主都在由种族和职业所提供的特殊能力之上,还拥有额外的特殊能力。这里有三种巴洛领主的能力范例,并且巴洛领主可能存在的能力并不仅限于此三种。
生命摄取者Lifedrinker (Su) 无论何时巴洛领主杀死一名活着的敌人时,它受到如同治疗术的效果(施法者等级20)。此能力每轮可激活一次。

魔法大师Master of Magic (Su) 巴洛领主拥有额外的类法术能力(法术等级总和20的1-4级法术任意使用,法术等级总和20的5-8级法术每日3次)。

灵魂吞噬Soul Swallow (Su) 以一个标准动作,巴洛领主可以吸入30尺范围内生物的灵魂。目标必须通过强韧检定,(DC=10+巴洛领主HD的一半+巴洛领主的魅力调整值)否则会死亡。人形生物被这种方式杀死的话会立刻变成恶魔,并受巴洛领主控制(巴布魔、魅魔或影魔,随巴洛领主当时的兴趣)。
« 上次编辑: 2021-03-01, 周一 21:48:27 由 原子能青蛙 »
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Re: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 回帖 #1 于: 2013-04-25, 周四 15:46:33 »
排版和图片回家再弄,先附上原文。欢迎抓虫。

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Demon, Balor

This winged fiend's horned head and fanged visage present the perfection of the demonic form, fire spurting from its flesh.

Balor CR 20

XP 307,200

CE Large outsider (chaotic, demon, evil, extraplanar)

Init +11; Senses darkvision 60 ft., low-light vision, true seeing; Perception +38

Aura flaming body, unholy aura (DC 26)

Defense

AC 36, touch 20, flat-footed 29 (+4 deflection, +7 Dex, +16 natural, –1 size)

hp 370 (20d10+260)

Fort +29, Ref +17, Will +25

DR 15/cold iron and good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 31

Offense

Speed 40 ft., fly 90 ft. (good)

Melee +1 vorpal unholy longsword +31/+26/+21/+16 (2d6+13), +1 vorpal flaming whip +30/+25/+20 (1d4+7 plus 1d6 fire and entangle) or 2 slams +31 (1d10+12)

Space 10 ft.; Reach 10 ft. (20 ft. with whip)

Spell-Like Abilities (CL 20th)

Constant—true seeing, unholy aura (DC 26)

At will—dominate monster (DC 27), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), power word stun, telekinesis (DC 23)

3/day—quickened telekinesis (DC 23)

1/day—blasphemy (DC 25), fire storm (DC 26), implosion (DC 27), summon (level 9, any 1 CR 19 or lower demon 100%)

Statistics

Str 35, Dex 25, Con 36, Int 24, Wis 24, Cha 27

Base Atk +20; CMB +33; CMD 54

Feats Cleave, Combat Reflexes, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword)

Skills Acrobatics +27, Bluff +31, Diplomacy +31, Fly +32, Intimidate +31, Knowledge (history) +27, Knowledge (nobility) +27, Knowledge (planes) +30, Knowledge (religion) +27, Perception +38, Sense Motive +30, Stealth +26, Use Magic Device +31; Racial Modifiers +8 Perception

Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

SQ death throes, vorpal strike, whip mastery

Ecology

Environment any (Abyss)

Organization solitary or warband (1 balor and 2–5 glabrezus)

Treasure standard (+1 unholy longsword, +1 flaming whip, other treasure)

Special Abilities

Death Throes (Su) When killed, a balor explodes in a blinding flash of fire that deals 100 points of damage (half fire, half unholy damage) to anything within 100 feet (Reflex DC 33 halves). The save DC is Constitution-based.

Entangle (Ex) If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. If the balor wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the balor does not.

Flaming Body (Su) A balor's body is covered in dancing flames. Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a balor or is grappled by one takes 6d6 points of fire damage each round the grapple persists.

Vorpal Strike (Su) Any slashing weapon a balor wields (including its standard longsword and whip) gains the vorpal weapon quality. Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any.

Whip Mastery (Ex) A balor treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe's armor.

When folk whisper frightened tales of the demonic, what most envision is a towering figure of fire and flesh, a horned nightmare armed with flaming whip and sword flying through the night in search of its latest victim. The demon these folk fear is the balor, and that fear is justly placed, for few demons can match the mighty balor in strength or brutality.

On the Abyss, most balors serve demon lords as generals or captains (those balors who don't are even more potent, and are known as balor lords—see below). A balor typically commands vast legions of demons, and while it often lets these slavering and eager minions fight its battles, the balor is far from a coward. If presented with an opportunity to join a fight, few balors choose to resist.

In combat, a balor relies upon its spell-like abilities to fight foes wise enough to avoid melee range, favoring destructive powers like fire storm or implosion and saving dominate monster for use against the rare foe it would prefer to capture alive. A balor usually uses telekinesis to disarm ranged weapons or pull foes into melee—with the use of a quickened telekinesis, a balor can use the latter tactic and still inflict a full-round attack on a hapless foe. A balor reduced to fewer than 50 hit points almost always seeks to flee via teleportation, but if that and flight prove impossible it seeks to position itself such that, if it is slain, its death throes are as devastating as possible to the enemy host.

A balor stands 14 feet in height and weighs 4,500 pounds. Only the cruelest mortal souls can fuel the creation of a balor—unlike in the cases of most other demons, it often takes multiple souls of powerful villains to trigger the birthing of a new balor.

Balor Lords

Even more terrible than the typical balor are those who do not call a demon lord their master, but instead are masters themselves. A balor lord typically rules over a region no larger than half the size of the realm in which it resides (as only full demon lords can command the rule of an entire Abyssal realm), and even though most balor lords rule much smaller regions (generally areas comparable in size to a single continent), their power is vast indeed.

A balor lord is typically a CR 21 to CR 25 monster (a range shared with the various unique nascent demon lords, with the range of CR 26 and above being the domain of the demon lords themselves), and as such serves quite well as the final villain in a long-running campaign. The majority of balor lords have several levels of barbarian, fighter, or ranger (although ranger balor lords never form bonds with animals), but some instead have levels of bard, rogue, sorcerer, or wizard. Cleric balor lords are unknown, as they see themselves as objects of worship, not the other way around, although rumors persist of powerful balor clerics that directly serve demon lords or even evil gods.

In addition to any benefits a balor lord might gain from its class levels, all balor lords possess one additional unique ability over and above those granted by its race and class. Listed here are three sample balor lord abilities, but these samples are by no means the entirety of the strange powers a balor lord might wield.

Lifedrinker (Su) Whenever the balor lord slays a living foe, it receives the benefits of a heal spell (CL 20th). This ability can activate up to once per round.

Master of Magic (Su) The balor lord has additional spell-like abilities (20 spell levels' worth of 1st–4th level spells usable at will and 20 spell levels' worth of 5th–8th level spells usable 3 times a day).

Soul Swallow (Su) As a standard action, the balor lord can inhale the soul of a living creature within 30 feet. The target must make a Fortitude save (DC 10 + 1/2 balor lord's racial HD + the balor lord's Charisma modifier) or die. The body of a humanoid creature killed in this manner immediately transforms into a demon under the balor lord's command (a babau, succubus, or shadow demon, according to the balor lord's whim).
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Re: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 回帖 #2 于: 2013-04-25, 周四 16:04:29 »
终于轮到贝勒爷了……
引用
灵魂吞噬Soul Swallow (Su) 以一个标准动作,巴洛领主可以吸入30范围内生物的灵魂。
"not worthy"

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Re: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 回帖 #3 于: 2013-04-25, 周四 19:00:10 »
 :em010这只炎魔略帅!
伪装成可口饮品的CR1陷阱泥怪

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Re: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 回帖 #4 于: 2013-04-25, 周四 19:02:32 »
:em010这只炎魔略帅!

鞭子不错,但是这翅膀略坑爹啊。。深渊炼魔的翅膀可比他帅多了。
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Re: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 回帖 #5 于: 2013-04-25, 周四 19:05:44 »
惡魔就是要拿鞭子!!! :em011

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Re: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 回帖 #6 于: 2013-04-25, 周四 19:14:48 »
:em010这只炎魔略帅!

鞭子不错,但是这翅膀略坑爹啊。。深渊炼魔的翅膀可比他帅多了。
           
我喜欢它的笑容 :em028
伪装成可口饮品的CR1陷阱泥怪

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Re: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 回帖 #7 于: 2013-04-25, 周四 19:25:45 »
果然战力比深渊炼魔刚多了...文官和武斗派的区别么...
同样cr20,御衡者一天一许愿,深渊一年一许愿 :em032

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Re: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 回帖 #8 于: 2013-04-25, 周四 20:04:32 »
果然战力比深渊炼魔刚多了...文官和武斗派的区别么...
同样cr20,御衡者一天一许愿,深渊一年一许愿 :em032
那个就是一佛陀 没法比

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Re: [Bestiary]恶魔:巴洛炎魔(Demon, Balor)
« 回帖 #9 于: 2013-04-25, 周四 20:26:23 »
 Listed here are three sample balor lord abilities, but these samples are by no means the entirety of the strange powers a balor lord might wield.

這段話的大意是說,這三種能力只是眾多巴洛領主的可能能力中的一些可能罷了

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