作者 主题: 【SL】军用及未来武器 p50-74  (阅读 15901 次)

副标题: I’m going to work for Evo. That’s it. 翻译:薛猫

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Re: 【SL】军用及未来武器 p50-74(进行中……
« 回帖 #10 于: 2018-09-03, 周一 23:46:58 »
PERSONAL GRAVITY DEVICES
个人重力设备


剧透 -   :
These are similar in function to the grenades they
designed but are intended to function on a slightly smaller and more personal scale. The design
has two primary functional setting: Lighten and
Lockdown. The device emits a narrow feld that
alters local gravitational effects. Its primary design purpose was to help exploration of distant
worlds, adjusting the local gravity to match that
needed for metahuman comfort. Within the base
gravity of Earth, it has some other alternate areas
of potential effect. On the Lighten setting, it reduces the local effects of gravity, allowing faster
climbing, faster movement, and further jumping.
Switched to Lockdown, it increases local gravity, anchoring its user in place, or as currently
planned by Evo, locking them in a single spot, because again, like the A-G/GravJack grenade, the
device has multiple settings to vary the strength
of the feld.
这些和他们设计的榴弹相似,但目的是用于更小、更个人的场合。该设计有两种主要功能配置:减重和增重。该设备会发射一个狭窄的场,能够影响局部重力作用。它的主要设计目的是用于探索远方世界,调整当地重力以适应泛人类的舒适需求。在地球的重力基础上,它还有别的可能应用领域。在减重模式下,它会降低局部重力作用,能够爬得更快、动得更快、跳得更远。
切换至增重模式,它会增加局部重力,将使用者锚定在原地,或按照天演当前的计划,将使用者锁在特定一个点,因为就像反重力/高重力榴弹,该设备有多种设置提供不同的场强度。
剧透 -   :
> Oh yeah! These are going to create the next amazing
sport. Imagine running up walls! Leaping over other
players! Sprinting at cheetah speeds! Someone want to
join me in hacking Evo and planting a proposal for a new
sports league with these?
> Slamm-0!
> I know plenty of people who can already run up walls.
> Mika
> Don’t we need some rules for the game frst?
> Turbo Bunny
> Nah. Corps will fgure that out later. We need support and
some idea men pushing it. Maybe drop it on Horizon, get
them to go after the data from Evo.
> Slamm-0!
> I wonder how large the feld is. Is it possible to carry
another person? Does that cause issues? Man, all this
prototype tech leaves me with a ton of questions.
> Beaker
引用
>哦耶!这些东西将产生下一个超棒的运动。想象一下墙面飞奔!跃过其他选手!跑得快过猎豹!有人想和我一下黑进天演放一份用这些玩意的体育联赛企划吗?
>Slamm-0!
>我知道很多人已经能在墙上跑了。
>Mika
>不该先来点规则吗?
>Turbo Bunny
>不。公司之后会解决的。我们需要支持和有点子的人来推动它。或者放到地平线,让那个他们去找天演的数据。
>Slamm-0!
>我好奇的是场有多大。可能抬起另一个人吗?会有问题吗?哎,这些原型技术全都给了我成吨的问题。
>Beaker

引用
剧透 -   :
PGD POWER USE
The PGD uses one point of power per level of use per
Combat Turn on the Lighten settings, and one point per level
per minute on the Lockdown setting. The basic power cell for
the device has 10 points of power and takes 10 minutes per
point to recharge.
Lighten: Each level in use provides a virtual increase
to the user’s Strength and Agility for determining their rate
of movement, as well as their dice pool for Running tests,
Climbing tests, and Jumping tests.
Lockdown: Each level in use provides a virtual decrease
to the user’s Strength and Agility for determining their rate
of movement. An Agility or Strength of 0 means they are
immobilized and incapable of moving.
PGD能量使用
减重设定的PGD每战斗轮,每等级消耗一点能量,增重设定下每分钟每等级消耗一点能量。该设备的基础能量包有十点能量,每点需要十分钟充电。
减重:使用中的每等级给使用者的力量和敏捷提供一点虚拟加值,用于确定移动速度,以及奔跑检定、攀爬检定和跳跃检定的骰池。
增重:使用中的每等级给使用者的力量和敏捷提供一点虚拟减值,用于确定移动速度。敏捷或力量为0意味着他们被固定且无法移动。

MAG ROUNDS
磁力弹

剧透 -   :
I found the specs on these, but unless they do some
serious construction design changes or build locations specifcally for use with these rounds, I don’t
see a big reason to use them. In general, these bullets are made with a specialized magnetic alloy that
reacts with the construction material used on the
craft the Monads are building. Their magnetic properties interact with the properties of the hull material to stop the bullet with minimal damage. They
even leave the slug intact, making them reusable.
The goal is to avoid hull breaches while still being
able to defend the ship with deadly ranged weapons. Basic ballistic analysis indicates the rounds
have similar flight properties to their standard ball
ammunition counterparts, but the additional mass
of the material they’re constructed from gives
them a slightly harder impact, so their ability to be
stopped by a specifc construction material is not
the only thing that makes them special, though the
cost based on material availability will likely be prohibitive once they hit the market.
MAG ROUNDS
DV AP
+2 +2
Note: These rounds ignore all bonuses provided by Grav
Armor and cancel Personal Grav Devices and grav felds for
grav drive vehicles.

我找到了这些东西的参数,但除非他们彻底改变了结构设计,又或者建造了专门使用这些弹药的地点,否则我想不出非要用它们的理由。总的来说,这些子弹使用一种特殊的磁性合金制造,能与单子用于建造飞船的结构材料相互作用。它们的磁性与外壳材料作用,能够以最小的伤害停下子弹。它们甚至能让弹头完好无损,也即是可以回收利用。
它的目的是避免船体破裂的同时保证了防御飞船的致命远程武器。基础弹道分析指出这些子弹和同种的普通球形弹药有相似的飞行特性,但制造这些子弹的额外材料质量赋予了稍微增大的冲击性,因此它们的特殊之处不仅是能够被特定的结构材料停止,但由于材料可获得性带来的价格很可能在它们初入市场就变得过于高昂。
引用
磁力弹
DV AP
+2 +2
注:这些子弹无视所有重力护甲的加值,并且能消除个人重力设备和重力推进载具的重力场。
剧透 -   :
> Reading through the data makes me think our illustrious
author may be wrong. It looks like these things have a
second beneft. The magnetic properties of the material
they’re made of completely negates the effects of a gravfeld. All that flight tech and armor they’re talking about
above is useless against these things. A couple wellplaced shots on a grav vehicle, and down it goes as its
grav-feld fails.
> Orbital DK
> Seems about right. Develop the two techs in conjunction.
What I found most interesting were the counter tactics.
The data showed the rounds began to slow signifcantly
when still thirty centimeters from the walls. Fighting
with your back against the wall might help reduce the
round’s effectiveness.
> Icarus
> Cuts mobility, though. You’re forced to move along the
walls. And with only thirty centimeters, you’ve got to
stay flat.
> Stone
> That, and there are plenty of areas on a ship like this
that are built out from the hull to make them look less
utilitarian. A hole in some molded plastic isn’t their
concern, and the hull may be ten or twenty centimeters,
or even more, behind that. If for some reason you fnd
yourself in a place with these bullets flying at you and
you’re on a spaceship near the outer hull, go ahead and
give that move a try, then report back to the rest of us.
> Hard Exit
> Having some level of unique magnetic properties might
allow for some other differing effects once more research
is done. A magnetic feld and some level of rotational
control might even allow for the mythical curving bullet.
> The Smiling Bandit
引用
>读完数据后让我认为我们伟大的作者可能错了。似乎这些东西还有第二层优点。制造材料的磁力特性能完全无视重力场的影响。面对这些东西,他们谈到的所有飞行技术和护甲都毫无抵抗之力。几发子弹打在精心选取的重力载具位置上,载具就随着重力场失效一落千尺。
>Orbital DK
>似乎是对的。两种技术同时研发的后果。我觉得最有趣的是应对策略。数据显示这些子弹在离墙还有30厘米时就会有显著减速。靠墙战斗或许能有助减小子弹的效果。
>Icarus
>但削减了机动性。你被迫沿墙移动。而且只有三十厘米,你得贴平了。
>Stone
>这一点,以及这种船上有许多区域建得远离船体这点,让它们看起来不那么实用。某些塑料上打一个洞不是他们关心的,背后的船体可能距离有十或者二十厘米,甚至更多。如果你因为某种原因发现自己在太空船靠近外船体的位置、这种子弹朝你飞来,尽管尝试这种动作吧,然后回来报告给我们其他人。
>Hard Exit
>更多研究完成后,具有一定特殊的磁力特性或许有别的不同效果。磁力场再加上一定的自旋控制甚至或许能产生神秘的拐弯子弹。
>The Smiling Bandit

If it walks like a duck and quacks like a duck, it's probably an Andrik

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Re: 【SL】军用及未来武器 p50-74(进行中……
« 回帖 #11 于: 2018-09-18, 周二 23:23:25 »
PUNCHER GUNS
穿孔枪


剧透 -   :
Imagine the unholy offspring of the amazing
Thunderstruck after a wild night of cavorting with
a Vindicator that loves hot loads. That’s a Puncher Mini, named not for its size but for the fact
that it’s a minigun, the classic multi-barreled ultra-high fring rate beast that can blow off more
rounds in a second than most modern ARs have
in a drum mag. It’s not the only style of Puncher,
but it’s defnitely the wildest. The weapons were
designed by YNT and Roskosmos, along with
some assistance (read: Monads), and they were
intended as a space weapon capable of creating
a breach in the hull of an opposing vessel. As with
all things they’ve worked on lately, they worked
to miniaturize and personalize in order to add to
their potential proft.
想象一下美妙的“震撼”和一把爱好热火药的“辩护者”在一夜狂野放荡之后产下的私生子。这就是轻穿孔枪,轻不是因为它的重量而是因为它是把轻机枪,经典的多枪管超高射速猛兽,能在一秒内射出比大多数现代AR整个弹鼓还要多的子弹。这不是穿孔枪的唯一特点,但无疑是最疯狂的。这种武器由YNY和俄罗斯宇航(Roskomsmos)设计,得到了一些协助(读作:单子),它们的目的是作为一种能够在敌方船身上开口的武器。和他们最近正在研发的所有东西一样,他们致力于小型化、个人化,以便增加未来的收益。
剧透 -   :
The basic principle behind these next-gen frearms is a multiple-energy-source projectile. The
Punchers use a chemical load for initial acceleration but are then passed through a magnetic chamber that creates the speed for these ultra-high-velocity projectiles. They feature remarkable penetration, but due to the extreme velocities
have a tendency to over-penetrate targets, risking
unwanted collateral damage. Weapons of this nature have been around for quite a while, but handheld versions have been an arms fantasy.
But that fantasy is soon to be a reality. Functional versions are being tested by YNT. They aren’t pretty to look at right now, but they get the
job done. Each one currently requires three specialized elements to fre. The rounds are made
from a proprietary alloy (element number one),
and each weapon has its own specialized energy
and propellant cells (elements two and three). The
energy cells provide power for the electromagnetic accelerator system, which is currently quite
the power hog, while the propellant cell is flled
with another proprietary mixture. The biggest limitation on getting these smaller is the energy cell.
The biggest limitation in making these affordable
and mass-producing them is the ammunition. The
material it’s made of isn’t easy to produce.
With the exception of when they are being
tested, the four primary components of these
arms—gun, energy cell, propellant cell, and ammunition—are rarely in the same place. In order
to minimize the threat of a single act of corporate
espionage acquiring data and samples of all four
parts, their research and production facilities are
kept distant and top secret. From what I understand of the feld-test models, every one is ftted
with a self-destruct mechanism linked to a series
of data points. If any of those points fails, a small
charge inside the propellant cell detonates, creating quite the explosion.
这些新一代枪械的基本原理是一个多能源投射方式。穿孔枪使用化学弹药提供初始加速,之后穿过一个磁力腔,产生超高速的子弹。它们具有极强的穿透性,但极端的速度容易过度击穿物体,有造成不必要附带伤害的风险。这种性质的武器已近出现了一段时间,但手持版本则一直是个武器幻想。这个幻想很快就要成为现实。实用原型现正在YNT接受测试。现在看起来还不太美观,但能够完成工作。当前的每把枪都需要三种特殊的要素才能开火。子弹由专利合金制成(要素一),每把武器都有自己独特的能量和推进电池(要素二和要素三)。能量电池为电磁加速系统供能,当前它需要相当巨大的能量,而推进电池则充满了另一种专利材料混合物。将武器小型化的最大限制是能量电池。
让它们变得可负担、可大规模生产的最大限制是这些弹药。用于制造的材料不易生产。以它们正在被测试的预期目标来看,这种武器的四个主要组成部分——枪体、能量电池、推进电池以及弹药——很少出现在同一地点。为了降低所有四个部分的数据和样本被单次公司间谍活动获取的危险,他们的研究和生产设施互相距离很远,并且是最高机密。就我对这些实地测试模型的理解,每件都配置了数据点。一旦其中任意一个点失效,推进电池内的小型炸药就会引爆,将引发不小的爆炸。
引用
剧透 -   :
PUNCHER PISTOL
ACC DV AP MODE RC AMMO
5 5P –15 SS — 4
Note: Range (0-5, 5-10, 10-25, 25-500), Concealability 0
PUNCHER RIFLE
ACC DV AP MODE RC AMMO
7 7P –18 SS 1 8
Note: Range (0-5, 5-25, 25-50, 50-1000*)
PUNCHER LONG RIFLE
ACC DV AP MODE RC AMMO
8 9P –18 SS 1 6
Note: Range (0-5, 5-25, 25-50, 50-5000*)
PUNCHER MINI
ACC DV AP MODE RC AMMO
4 8P –15 BF/FA 2 100
Note: Range (0-5, 5-10, 10-25, 25-500)
Any range beyond 500 meters requires Vision Magnifcation.
Note: Overpenetration rules are simple. If the gamemaster wants to make life messier or more problematic by the
bullets traveling through their target and into something,
someone, someplace, etc. behind them, go for it. It’s your
story, make it interesting.
引用
穿孔手枪
精度 DV AP 模式 RC 弹量
55P-15SS-4
注:射程(0-5,5-10,10-25,25-500),隐匿性0
引用
穿孔步枪
精度DVAP模式RC弹量
77P-18SS18
注:射程(0-5,5-25,25-50,50-1000*)
引用
长管穿孔步枪
精度DVAP模式RC弹量
89P-18SS16
注:射程(0-5,5-25,25-50,50-5000*)
引用
穿孔机枪
精度DVAP模式RC弹量
48P-15BF/FA2100
注:射程(0-5,5-10,10-25,25-500)
*任何超过500米的射程需要视觉放大。
注:过度穿透规则很简单。如果GM想让子弹穿透他们的目标打到背后的某物、某人、某地之类,让生活变得更混乱、更艰难,做就是了。这是你的故事,有趣就好。
引用
剧透 -   :
> With the right set of skills behind this kind of weapon, the
concept of one shot, one kill might get outdone.
> Stone
> Anyone really wish that Evo would stop playing with their
new friends and just let them get the hell out of Dodge?
I’m sure this isn’t the only drek they’ve helped them
develop, and the longer they’re here developing this kind
of tech, the more likely they are to just up and decide they
want to use it and stick around.
> Bull
> With specialized alloys and chemical propellants, these
things aren’t practical for any kind of extended warfare.
Supplies of this nature would be too easy to target, and
all it takes is cutting off one of the components and their
forces are left with strange-looking clubs.
> Picador
> That’s if they need extended warfare. The Monads easily
hid among us for years. The only reason the public got
wind was because they announced themselves. They
could still be infltrated into every major corp, government,
and military in the world, just waiting for that moment.
> Grinder
> Again, who brought in the new Plan 9?
> Slamm-0!
> Not all of them. Monads don’t do well with Infected.
Asamando should be safe.
> Red
> Using the phrase “Asamando should be safe” pretty much
guarantees we’re all completely fragged if this occurs.
> Bull
>凭着使用这种武器的正确技能需求,“一击必杀”的概念或许会被超越。
>Stone
>有人真的希望天演会停止和新伙伴玩耍、让他们滚出去吗?我相信这不是唯一他们帮忙开发的垃圾,他们花越长时间开发这类技术,就越有可能决定留下来用这玩意。
>Bull
>特殊合金和化学推进,这些东西不能应用在任何长期战争中。这类物质的供给处太容易成为目标,只要切掉一种组分的供给,他们的军队就只剩下样子奇怪的棍子。
>Picador
>这是他们需要长期战争的情况。单子轻易地在我们中间隐藏了好几年。公众知晓的唯一原因是他们自己公开承认。他们可能还潜伏在世界上所有大公司、政府、军队里,等待时机。
>Grinder
>再问一次,谁把新Plan 9带进来的?
>Slamm-0!
>不是所有。单子对被感染者效果不好。阿萨满多应该是安全的。
>Red
>使用“阿萨满多应该是安全的”这个说法几乎就确定了如果这种事情发生,我们全完了。
>Bull   
      

NERVE GUNS
神经枪


剧透 -   :
These puppies are like a question hidden in a
mystery, wrapped in an enigma, and covered in
delicious deviousness. I couldn’t make heads or
tails of the tech they’re using to make these work.
Seems someone with an understanding of both
advanced engineering and biology will have to
come forward and explain what causes the “disruption of bioresonant connectivity resulting in
localized nerve signal degradation or cessation”
from the reports. I get that it limits nerve signals,
but how, I got no clue. The weapon is designed
to induce localized paralysis in a target. Despite
what most people would think, localized paralysis isn’t exactly a death sentence, and in a lot of
cases it’s not even going to slow someone down.
The reports that came with this fle indicated virtually zero effect when these weapons were used
with basic shooting principles. Hits on center mass
cause some minor muscle failure, and grazing
hits to every other appendage showed much the
same. Where these weapons are best utilized is
the hands of a precision shooter, targeting specifc
locations. Opponents are rendered unable to handle their frearms or weapons properly when hit
in the hand. A precise shot at two different areas
of the spine result in lower-extremity paralysis and
full-body paralysis, respectively. A targeted heart
shot can cause the target’s heart to temporarily
stop beating, but the depth of the target makes the
shot exceptionally diffcult. Hits to the eyes and ears cause blindness and deafness. Targeted areas
of the brain can interrupt motor function, speech,
rational thought, self-control, and a myriad of other conditions, most non-lethal. These weapons
have a remarkable level of non-lethal effectiveness but require advanced training to utilize.
这些可爱的小狗就像一个藏在神秘里、裹在谜团中,再用美味的虚幻复盖的问题。我无法理解他们用来让这东西工作的技术。看来得有一位同时了解高等工程学和生物学的人出来解释一下什么导致了报告里说的“生物共鸣连接性紊乱诱发局部神经信号衰退或中断”。我理解是它限制了神经信号,但如何做到的,我毫无头绪。这件武器被设计为引发目标局部麻痹。虽然许多人不这么想,但局部麻痹并不意味着死刑,许多情况下甚至不能让人减速。
文件附带的报告显示以普通射击标准使用这些武器时效果几乎为零。命中躯干会导致轻微肌肉失效,擦中肢体显示几乎相同的效果。这种武器在瞄准特定部位的精准射手手上才能得到最大利用。被击中手,对手将无法正常操作枪械或武器。精确命中脊柱两个不同位置会分别导致下肢麻痹和全全身麻痹,命中心脏会导致目标心脏暂时停止,但目标的厚度让这种射击尤其困难。命中眼睛和耳朵导致目盲和耳聋。命中大脑的不同区域会中断运动供能、语言、理性思维、自我控制以及诸多其它情况,大多是非致命的。这些武器有显著的非致命有效性,但要求进阶训练才能使用。
引用
剧透 -   :
NERVE PISTOL
ACC DV AP MODE RC AMMO
6** ** SA — 5(c) 4
Note: Range (0-5, 5-10, 10-20, 20-50)
NERVE RIFLE
ACC DV AP MODE RC AMMO
6 8** ** SA — 10(c)
Note: Range (0-10, 10-20, 20-50, 50-150)
NERVE LONG RIFLE
ACC DV AP MODE RC AMMO
6 10** ** SA — 5(c)
Note: Range (0-10, 10-25, 25-75, 75-250)
**The weapon has no damage or AP. Using this weapon
requires the use of the Specifc Target Called Shot rules from
p. 112, Run & Gun. All hits automatically cause all non-damaging secondary effects. When DV is called for, use the
fgures provided. All Stunned and Nauseous effects have a
threshold equal to the DV of the nerve weapon. All hits also
paralyze a location. To determine the extent of paralysis, roll
Body or Agility versus a threshold equal to the DV. Location is
paralyzed for a period of (DV – hits) Combat Turns.
These weapons have no effect on cyberlimbs.
引用
神经手枪
精度DVAP模式RC弹量
6****SA-5(c)4
46****SA-5(c)
注:射程(0-5,5-10,10-20,20-50)
译注:第二行为明显有问题的原文,第三行为译者修正
引用
神经步枪
精度DVAP模式RC弹量
68****SA-10(c)
注:射程(0-10,10-20,20-50,50-150)

引用
长管神经步枪
精度DVAP模式RC弹量
610****SA-5(c)
注: 射程(0-10, 10-25, 25-75, 75-250)
**该武器没有伤害和AP。使用这种武器要求使用R&G p112的特殊目标要害攻击规则。所有命中自动导致非伤害次级效果。需要DV时,使用表格提提供的数字。所有晕眩和恶心效果的阈值等于该神经武器的DV。所有命中同时麻痹一个部位。确定麻痹效果时,投体质或敏捷,阈值等于DV。该部位被麻痹(DV-成功数)战斗论。
该武器对赛博义肢无效。

引用
剧透 -   :
> Would this qualify for the payout in Dunkelzahn’s will that
talked about a non-lethal weapon?
> Grinder
> First off, around here we call him Big D. Secondly, I looked
over the report and the various designs offer differing
ranges but without a skilled shooter, none of them match
the one-hundred-meter requirements for the non-lethal
arms in Big D’s will. They certainly do the trick with a
skilled shooter, but in the hands of an average riot cop,
they’re not going to be much use.
> Hard Exit
> Evo is already soliciting these things to Ares and Lone Star
for their penal operations. According to my source, they’ve
already done live demonstrations and are just looking for
initial order sizes before they start their production run.
Expect to see them on the streets before too long.
> Stone
> I wonder if this is the same tech I heard about from a pal
who had a scuffle with CrashCart. It wasn’t a gun, though.
They tossed a grenade, and after it popped, three of their
guys dropped. After they recovered they described the
sensation as being paralyzed, but not completely. There
were still parts of their body they could feel, but enough
intervening points had been hit that they just dropped.
Maybe there’s already a grenade version of this tech.
And let me remind everyone that CrashCart is an Evo
subsidiary.
> Sounder
> Seems feasible but risky. The system doesn’t have a good
range-inhibiting method. I guess they could make the
pulses small enough and give them a wide spread, but
that seems like it decreases the likelihood it would hit an
important spot.
> Beaker
> Hypothesizing about hypothetical weapons. That’s why I
love this place.
> Slamm-0!
>这个会满足黑牙遗嘱里非致命武器的要求吗?
>Grinder
>首先,这里我们把他叫做大D。其次,我看过整个报告,不同设计提供了不同的射程,但缺乏熟练射手的情况下,它们都不符合大D遗嘱里非致命武器的一百米要求。熟练射手的确能拿它们玩花样,但在普通防爆警察手中,它们没多大用处。
>Hard Exit
>天演已经向阿瑞斯和孤星的刑事行动推销这些玩意了。根据我的消息来源,他们已经完成了现场展示,正等着首次订单数量好开始生产。准备好不久后在街上看见他们吧。
>Stone
>我好奇这是否是我从一个和CrashCart有次冲突的朋友那里听到的同一个技术。但那不是枪。他们扔了个榴弹,爆炸后,他们有三个家伙倒地了。恢复后,他们描述那种感觉像是被麻痹了,但不是完全麻痹。他们还能感觉到身体的一些部分,但有足够连接部分被命中让他们直接倒地。或许这个技术已经有了榴弹版本。我要提醒各位CrashCart是天演的子公司。
>Sounder
>看起来可行但有点冒险。这个系统没有良好的有限射程使用方法。我猜他们能让冲击足够小、散布更广,但这似乎会降低命中重要部位的可能性。
>Beaker
>对假想武器提出假想。这就是我为什么热爱这地方。
>Slamm-0!
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Re: 【SL】军用及未来武器 p50-74(进行中……
« 回帖 #12 于: 2018-09-30, 周日 21:14:57 »
NAUSEA GUN
恶心枪

剧透 -   :
While the Monads have little issue with stealing
a person’s body, and thus their life, they seem to
be developing a lot of non-lethal tech within Evo.
This weapon’s primary function is to induce vomiting and disorientation in its target. Similar to the
nerve guns, it has limited use in the hands of an
unskilled shooter. The rounds only have an effect when they impact the abdomen or the head,
though they can hit anywhere in either region
and are not impeded by most armors.
The nausea weapons utilize some of the grav
technology to create a basketball-sized feld of
gravity cancellation around the round after impact. When it hits the head, the round causes the
balance centers of the ear to fail, causing disorientation and dizziness, with the potential for nausea
if the target is prone to motion-induced regurgitation. When a round hits the abdomen, the feld
affects the contents of the stomach. The false
sensory input gathered by the stomach usually
induces vomiting, but other effects such as stomach cramping and bowel ruptures have occurred
in rare cases.
As you can see from the initial specs, the design for this was a single weapon about the size
of a shotgun, but later reports indicate the rounds
being modifed and used in every category of
fIrearms, as well as some design suggestions by
one of their more anachronistic researchers for
an arrowhead. Differing rounds seem to allow for
differing strengths to the feld, though the feld
size listed only varies within normal standard radius ranges of 12.0 to 13.2 centimeters. The initial
weapon design has the advantage of the strongest feld strength, but it lacks the versatility and
potential range of some of the rounds built from
standard munitions.
虽然单子毫不在乎偷窃他人的身体,以及生命,他们似乎在天演内研发了许多非致命武器。该武器的主要功能是引发目标呕吐和迷惑。与神经枪类似,它在不专业射手手中用处不大。子弹只能在击中腹部或头部时起效,但它们能够击中两种中任一区域,并且不会被大部分护甲阻挡。
恶心武器应用了某些重力技术,在命中在子弹周围产生一个篮球体积的消除重力场。击中头部时,子弹引起耳部的平衡中枢失效,引发迷惑和头晕,若目标易发生运动导致的血液回流,还可能导致恶心。当子弹击中腹部后,场会影响腹部器官。腹部接收的错误感官输入通常会导致呕吐,但罕见情况下也会发生腹部痉挛和肠道破裂。
正如你们在初始参数里看到的,该设计是一把霰弹枪大小的武器,但后续报告显示子弹得到了改良,并被应用在所有枪械类别上,其中包括一位较过时的研究员提出的将弹头换成箭头形。不同子弹似乎能提供不同强度的场,但列出的场尺寸标准半径范围是12.0至13.2厘米。最初的武器设计具有最强的场强度,但欠缺多样性以及某些由标准弹药制作的子弹的射程。
引用
剧透 -   :
NAUSEA GUN
ACC DV AP MODE RC AMMO
5 * * SA — 10(m)
Note: Range (0-5, 5-10, 10-20, 20-50)
*Resistance threshold is 10
恶心枪
精度DVAP模式RC弹量
5**SA-10(m)
注:射程(0-5,5-10,10-20,20-50)
*抵抗阈值是10

引用
剧透 -   :
> I just want to state that not all Monads are happy that they
took someone else’s body.
> Plan 10
> I just want to point out that non-lethal tech leaves a living
host to be overwritten by an AI’s code. And Plan 10, feel
free to send any of those not happy about being written
over someone to me. I’ll gladly help them get the frag out.
> Butch
> Can you do that, Butch?
> /dev/grrl
> PM me.
> Butch
> Another decent tech for non-lethal weaponry, limited
by access to resources and requiring a highly skilled
shooter. The same shooter could just kneecap someone
to put them out of the fght. Sure, the risk for permanent
damage is higher, but it’s still non-lethal and doesn’t
require swapping mags.
> Hard Exit
> Anyone notice the serious ballistics issues in standard
ammo? The accuracy takes a major nosedive at distances.
I’d say shooter error, but it seems to be something more.
> Grinder
> The MetaErgonomics offces in St. Louis have supposedly
been testing these. Their security force has been rumored
to use them extensively. Plenty of other sites may be
testing them as well, but this is the only one I’ve got
confrmed reports from.
> Plan 9
>我只是想说不是所有单子都乐意占据某人的身体。
>Plan 10
>我只是想指出非致命技术能留下活体宿主以待AI代码重写。还有Plan 10,请不要客气把任何不愿意被重写进某人身体的家伙送到我这里。我会很乐意让他们滚出去。
>BUtch
>你能做到吗,Butch?
>dev/grrl
>PM我。
>Butch
>又一合格的非致命武器技术,受限于资源,要求技艺高超的射手。同样的枪手完全可以打对手膝盖让其脱离战斗。当然,永久性伤害的风险更高,但也是非致命,并且无需换弹夹。
>Hard Exit
>有人注意到标准弹药严重的弹道问题吗?远距的准度降低明显。我会说是射手的失误,但看起来是别的原因。
>圣路易斯的泛人体工学办公室据说正在测试这些东西。传言他们安保部队广泛使用这种武器。或许还有许多别的地点也在测试,但这是唯一一个我收到确认报告的。
>Plan 9

剧透 -   :
NAUSEA AMMO
This comes in varieties that ft Heavy Pistols, SMGs, Sport
and Assault Rifles, and Shotguns. Each round type offers a
different threshold for resisting the Nausea and Disorientation
effects with Body + Willpower: Pistols and SMG (4), Rifles (6),
Shotguns (8). The difference between the threshold and the
hits acts as a negative dice pool modifer for the Disorientation
effect. The threshold is the Power for determining Nausea.
Using this weapon or ammo requires the use of the Specifc
Target Called Shot rules to target the Head (–6) or Gut (–6); see
p. 112, Run & Gun.
The rounds aren’t very stable in flight. Apply a –1 dice pool
modifer for every 10 meters between the frer and the target.
These rounds are useless against anyone using other grav
tech, including armor, personal devices, or being inside or next
to an operating grav vehicle.
恶心弹
它们总类繁多,可以适合重型手枪、SMG、运动步枪和突击步枪,以及霰弹枪。使用体质+意志抵抗恶心和迷惑效果,每种子弹提供不同的阈值:手枪和SMG(4)、步枪(6)、霰弹(8)。阈值和成功数之差作为迷惑效果的负DP调整值。阈值为恶心的强度。该武器或弹药要求使用瞄准头部(-6)或腹部(-6)的特殊要害攻击规则,见R&G P112。
这些子弹飞行不稳定。枪手和目标之间每距离10米承受-1DP调整值。它们对使用了任何其它重力技术的目标无效,包括护甲、个人设备,或位于/靠近一台使用中的重力载具。

PLASMA WEAPONS
等离子武器

剧透 -   :
This is some truly science-fction, wave-of-thefuture-type stuff. The concept of plasma weapons has been part of space stories for generations, and while I found abundant technical data,
I didn’t manage to see any signs that this tech is
currently being tested here. From reports and the
basic data, it looks like work is mainly occurring
on Mars and in space. Seems plasma is easier to
achieve in a vacuum, and Mars has a lot less risk
of corporate espionage right now.
I’m not going to bother diving into the science—plenty of Matrix sites can explain that to
you. I’m better off pointing out that the specs fle
is partially corrupted, and thus I can’t be sure this
project is real. I know there are tons of reports on
testing, but all that could easily be faked in order
to throw off spies. Evo has a signifcant advantage
that they’ve been using extensively, but it doesn’t
really seem possible that the Monads could have
jumped them this far ahead in this short of a timespan. It’s defnitely an area with major potential for
several other megas, with Ares at the top of the
list. Every one of them could beneft if they’re the
frst to offer this next-generation weaponry.

这个可是真正的科幻、未来武器。等离子武器的概念常见于好几代人的太空故事,并且尽管找到了大量技术数据,我没能发现这种技术在这测试和痕迹。根据报告和基本数据,似乎大部分在火星和太空。似乎等离子更容易在真空中实现,而火星现在的公司窃密风险小了不少。
我不会费神讲解科学——大把矩阵站点能为你解释。我最好还是指出这些参数文件有部分损毁,因此无法确定这个计划是真的。我知道有成吨的测试报告,但那些很容易伪造,只是用来引开间谍。天演有着明显优势,该优势一直得到广泛应用,但单子能在如此短的时间内有如此跨越还是不大可能。其它几家超企绝对在该领域更有可能,阿瑞斯名列前茅。他们中的每一个都从首先推出这一次世代武器中获益。
引用
剧透 -   :
PLASMA PISTOL
ACC DV AP MODE RC AMMO
6 10P –15 SS — 10(c)
Note: Range (0-5, 5-25, 10-20, 20-50)
PLASMA RIFLE
ACC DV AP MODE RC AMMO
8 14P –15 SS — 6(c)
Note: Range (0-10, 10-40, 40-100, 100-500)
等离子手枪
精度DVAP模式RC弹量
610P-15SS-10(c)
注:射程(0-5,5-25,10-20,20-50)
等离子步枪
精度DVAP模式RC弹量
814P-15SS-6(c)
注:射程(0-10, 10-40, 40-100, 100-500)
引用
剧透 -   :
> Worst part is that conventional armors offer no protection
against a weapon like this. Any decrease in the energy
of the weapon they may provide is made up for in the
addition of boiling metals and burning composites adding
to the injury.
> Butch
> With Ares on Charon and looking down on Mars, you
know damn well they’re foaming at the mouth to get
hands on this. This is the kind of tech leap that puts a mega
at the top, and Ares could go hard and just attack Evo’s
Mars base for this.
> Hard Exit
> Tactically it’s not a bad move. They’re far enough out
that they can make an attack, and if they can start with a
comms blackout, they can spin whatever tale they want to
after the action’s over.
> Picador
> Action like that, even on Mars, is going to get back to the
CC, and Ares will get more than a slap on the wrist for it.
> Cosmo
> I don’t promote the idea, but Ares can just crater Evo’s
base and leave nothing behind. Eventually evidence might
show up pointing to them, but that means someone has
to get out there to investigate. By the time anything points
their way, they’ll be back in the upper stratosphere of arms
manufacturers and in control of the best arms tech around.
> DangerSensei
> They’d need to crater more than just the base. Evo had
stations spread all over Mars, and they have even developed
some metahumans capable of living on the surface with
only minimal protection. Lots of potential witnesses and
quite a few auxiliary comm channels to utilize.
> Plan 9
>最糟糕的是普通护甲根本无法抵挡这样的武器。任何被它们降低的武器能量都会由附加的金属沸腾、材料着火导致的进一步伤害弥补。
>Butch
>卡戎上的阿瑞斯在盯着火星,你保证清楚他们正在垂涎不已。这是那种能将超企推向顶峰的技术,阿瑞斯甚至能为了它用武力攻击天演的火星基地。
>Hard Exit
>战术上来说不坏。他们距离够远能够进行突袭,若能先屏蔽通讯,行动结束后他们能编织任何想要的故事。
>Picador
>这样的行动,哪怕是在火星,都会被带回CC,阿瑞斯得到的可不只是手心挨打。
>Cosmo
>我不是推崇这个想法,但阿瑞斯可以直接轰掉天演基地,什么都不留。最终或许会出现指向他们的证据,但这意味着得有人过去调查。当有任何东西指向他们时,他们已经回到了武器厂商上平流层,控制着世界上最好的武器技术。
>DangerSensei
>他们需要轰掉的不只这个基地。天演在火星到处都有站点,他们甚至还研发了一些仅凭最少防护就能在地表生活的泛人类。可能的目击者很多,而可用辅助通讯频段太少。
>Plan 9
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Re: 【SL】军用及未来武器 p50-74(进行中……
« 回帖 #13 于: 2018-10-13, 周六 14:07:37 »
HEALING GOOP
治疗凝胶


剧透 -   :
Since Monads don’t really care about nanites
doing crazy things to them, they have no problem developing tech that uses them in massive
quantities. The world lives in fear of the horrible
“grey goo” superweapons that use nanites to
turn everything in their path into a grey goo, but
this tech is like the exact opposite. This thing is
like a giant nanoprinter but for a person, fxing all
that broken stuff inside and out. Works fast too,
according to the reports. Full body burns healed
in two days, broken limbs in hours, cancer gone
in minutes—it’s all ridiculously fast. Magic might
be faster, but this doesn’t require special genes or
years of training. Just toss ’em in the tank.
鉴于单子并不担心纳米体会对他们产生糟糕的效果,他们毫不介意开发大规模使用纳米体的技术。世界处于担心恐怖的“灰色凝胶”超级武器会用纳米体将所有拦路之物变为灰色凝胶的恐惧之中,但这种技术则完全相反。它像个巨大的供人使用的纳米打印机,能从内到外修复所有损伤。全身烧伤会在两天内康复,断肢几个小时,癌症只需几分钟——全都快得离奇。魔法或许更快,但这不需要特殊基因也不需要常年训练。只要把伤员扔进缸里。
引用
剧透 -   :
> I’m sure it’s not quite that easy, but I’m also sure it’s
exactly what it’s cracked up to be.
> Butch
> And probably overwriting them in the process. No one
would notice the change. They go in as Sammy the
Samurai and come out as Mannie the Monad without the
odd behavior and blackouts in between.
> Clockwork
> Conspiracy theories aside, this is some awesome tech.
If this hits the markets, hospitals will go out of business.
Especially if that cancer line is true. Curing everything that
ails you in a single dip. There’s got to be a catch.
> Slamm-0!
> I wonder if this is just an evolution of the rejuvenation
treatments we’ve already had for years, just applied
whole body. And as for hospitals, this kind of tech will
be ridiculously expensive. All the poor people will still
need to go in and see their doctors while the rich just get
dropped into a tank of goo and come out as good as new.
> Beaker
>我相信没那么容易,但我也相信那正是它宣称的。
>Butch
>还可能在治疗过程重把人重写了。没人会注意到变化。进去前是武士小伍,出来是单子丹尼,之间没有古怪举动和意识丧失。
>Clockwork
>阴谋论先放一边,这可是超棒的技术。如果进入市场,医院会没了生意。尤其假如关于癌症的那句话是真的。打个盹治好所有困扰你的病痛。这将是个热门。
>Slamm-0!
>我好奇这是否只是我们有了很多年的回春疗法的拓展,只不过它作用于全身。至于说医院,这个技术会贵得离谱。穷人还是得去医院看医生,而富人只要放进一缸凝胶出来就宛如新生。
>Beaker
引用
剧透 -   :
HEALING GOOP RULES
Healing goop offers a Stun Healing Test every minute
and a Physical Healing Test every thirty minutes. The system
provides a +10 dice pool modifer to these tests. In order to
get the benefts of the system, the target must be completely
submerged in the goop, requiring a Logic + Medicine [Mental]
(8, 1 minute) Extended Test to set up.
治疗凝胶
治疗凝胶每分钟提供一次晕眩治疗检定,每三十分钟提供一次物理治疗检定。该系统为这些检定提供+10骰池加值。为了获得该系统的功能,目标必须完全浸没在凝胶内,安置需要逻辑+医学[精神](8,1分钟)延续检定。
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No mojo, no techno. This sounds like a great idea.
« 回帖 #14 于: 2018-10-22, 周一 19:35:04 »
A LOOK INSIDE THE MADNESS AT ARES
POSTED BY: TAYLOR
一窥阿瑞斯疯狂事
发帖人:Taylor

引用
剧透 -   :
> Next little tidbit got dropped on us by a friend of Sticks.
While he’s MIA, Taylor here is doing a decent job of fnding
some interesting things to keep us all amused and, if
we’re smart, a little bit frightened.
> Glitch
>下面些许信息由Sticks的一个朋友投给我们。他MIA了,但我们的Taylor干得不错,找到了一些有趣的信息供我们一乐,假如我们够聪明,还会有些害怕。
>Glitch

ARTIFICIALLY INDUCED MEMORY ALTERATION DEVICE (AIMAD)
人工诱导记忆更改装置(AIMAD)

剧透 -   :
If you thought getting slipped a dose of laés was
bad, just wait until they get this tech up to speed.
This little beauty was snagged from an Ares system. It’s like a technological version of laés, designed to not only erase memories but also allow their alteration. The tech supposedly does
some weird thing with lights that basically induces a mini-seizure that puts the brain in a “reset”
state where short stints of memory coding can
be rewritten. If no input is given, the spots turn
up blank. According to the briefng intended for
the Ares board of directors, the device has several settings designed to alter a range of one minute to one week, though the narrative for filling a
week is often too much and the subject becomes
aware of gaps and flaws in the memory implantation process very quickly.
如果你以为被灌下一剂莱斯很糟,等着他们加快这项技术的研发吧。这位小美人来自阿瑞斯的一个系统。它像是莱斯的技术版,被设计为不仅仅消除记忆,还能更改记忆。理论上它用光玩了些把戏,能产生微型癫痫,让大脑进入“重置”状态,期间有限的记忆代码能够被改写。根据给阿瑞斯董事会的简报,该装置由几种设置,用于修改从一分钟到一周的记忆,但填补一周记忆的所需叙述通常会过多,受试者很快察觉记忆植入中的空白和错误。
引用
剧透 -   :
> So now we can rewrite memories with flashing lights.
Fantastic. Any word about this actually being out on the
street?
> Netcat
> Would we know if it was?
> Slamm-0!
> This is serious. If Ares can get this in the hands of their
Johnsons, they could avoid ever paying a runner team
again. Delete the job memory, or implant a failure.
They could have all kinds of tricks to avoid paying their
operators.
> Hard Exit
> Joking aside, I think we need to get the word out to
anyone doing work around Ares to record the job or make
sure you keep some assets out of the payoff meet.
> Bull
> I’m not saying don’t be alarmed, but remember one of
the lessons of CFD: Human brains are variable and not
easy to overwrite in any standardized fashion. There’s a
reason this has not hit mass production and likely won’t
for a really long time—it does not work as consistently as
the designers want it to.
> Butch
>所以我们能够用闪光的重写记忆了。棒。有这玩意真的出现在街头的消息吗?
>Netcat
>出现了我们会知道吗?
>Slamm-0!
>这很严重。如果阿瑞斯把它交到他们约翰森的手上,他们可以不用再给狂奔者付钱了。删掉工作的记忆,或者植入任务失败的记忆。他们有大把手段不付钱。
>Hard Exit
>玩笑放一边,我认为我们应该把消息传给围绕阿瑞斯工作的所有人,让他们记录工作,或者确保自己保有一些结算会面得到的东西。
>Bull
>我不是说不该警惕,但记住CFD的一个教训:人类大脑多种多样,难以被任何标准手段重写。这东西没进入大规模生产有自己的原因,看起来很长一段时间都不会——它不能像设计者希望的那样保持效果。
>Butch
引用
剧透 -   :
AIMAD RULES
Using the AIMAD system to erase memories is easy: point and
click. The target must be within one meter, and the light emitter on
the device must be aimed at them and able to hit their eyes, which
can be open or shut. The initial burst sets the target into a trance,
while the rest of the light flashes do the job of resetting memories.
The device is preset before activation for how much it will do.
Basic settings are external and consist of one minute, one hour, one
day, or one week. Advanced settings can be found by accessing
the device wirelessly, and times can be set for any one-minute
increment between the minimum and maximum times.
In order to implant a memory, the user has one of two options:
verbal or programmed. Verbal requires an Intuition + Performance
[Mental] (Varies, 1 Combat Turn) Extended Test. The trance only
lasts for thirty seconds, so there is a maximum of ten tests before
the subject regains consciousness. Programmed requires an
Intuition + Performance [Mental] (Varies, 1 Combat Turn) Extended
Test done beforehand so they have time to prepare it, but activating
the program requires a Logic + Computer [Mental] (2) Test.
To determine whether a target suspects their memories have
been manipulated through their own mental evaluation, make an
Intuition + Logic [Mental] (Varies) Test. Modifers should be applied
for evidence provided in support or against the implanted memories
based on the strength of the evidence (gamemaster discretion).
The included table offers the threshold for both the implantation
of memories and for the target becoming aware that something is
amiss with their memories.
TIME LOSS THRESHOLD AWARENESS
THRESHOLD
1 to 30 minutes 4 8
30 min to 1 hour 8 7
1 hour to 12 hours 12 6
12 hours to 24 hours 16 5
24 hours to 3 days 24 4
3 days to 7 days 40 3
AIMAD规则
使用AIMAD系统消除记忆很简单:一指一按。目标必须在一米之内,设备的发光源必须瞄准目标,能够射中目标的眼睛,眼睛可以睁开或闭上。初次闪光让目标进入恍惚状态,接下来的闪光负责重置记忆。该装置须在激活前设置其工作效果。基础设置通过外部,包括一分钟、一小时、一天或一周。可通过无线接入进行高级设置,时间可设置为最小和最大时间之间任何数,增量为一分钟。
若需植入记忆,使用者有两种选择:口头或编程。口头需要直觉+表演[精神](变量,1战斗轮)延续检定。恍惚只持续30秒,因此目标恢复知觉前最多有十次检定。编程需要事先进行直觉+表演[精神](变量,1战斗轮)延续检定,使用者有时间准备,但激活程序需要逻辑+计算机[精神](2)检定。判断目标是否怀疑自己的记忆被操纵,进行直觉+逻辑[精神](变量)检定。若存在支持或否定植入记忆的证据,需根据证据的强度(GM决定)给与调整值。
下表提供了植入记忆以及目标意识到记忆出错的阈值。
   时间      阈值      察觉阈值   
   1至30分钟      4      8   
   30分钟至1小时      8      7   
   1小时至12小时      12      6   
   12小时至24小时      16      5   
   24小时至3天      24      4   
   3天至7天      40      3   


FAB-ULOUS ARMOR
FAB护甲

剧透 -   :
You can thank Ares for this one as well, once they
work out the kinks. In an effort to protect mundanes from magic users, Ares has done extensive
testing with variations on the FAB strains—Awakened bacteria—and designed one that inhibits mana in a localized area, effectively eating
spells—or more accurately, the mana that was
used to construct the spell. The system doesn’t
discriminate, so not only are harmful effects halted, but benefcial ones as well. The system is
not intended to drain magic, like the strain used
in Chicago, but evolutionary events have been
known to occur within the system that lead to results like this. It happens when you have a creature that can create several new generations each
hour. Evolution happens fast, and since these
strains were all generated from the same ancestor, a little evolutionary reversion or variation isn’t
uncommon.
The prototype form for this armor was built from
an Ares-model longcoat with a large hood added.
The inside has a layer of thin, gel-flled patches, similar to their gel-pack system but smaller and not in
any way worth a damn at stopping anything. Each
pack is a nutrient solution that sustains the bacteria,
and the outer layer of the coat is a low-functionality ruthenium that goes clear for short periods each
day in order to let in sunlight for the mini-system inside the packs. As one could guess, there are tons of
issues with maintaining a self-contained ecosystem
within the packs even beyond controlling genetic
mutation. Overpopulation kills off some areas, and
too little light leads to insuffcient food production.
On top of that, temperature and weather can play
havoc with the system.
FAB-ULOUS ARMOR
ARMOR RATING AVAIL COST
8 14P
Note: The rating refers to the Rating of the FAB system,
not the Armor Rating of the lined coat.
一旦阿瑞斯解决好这东西的问题,你们也可以感谢阿瑞斯。为了从魔法使用者手中保护凡俗者,阿瑞斯对多种FAB菌株变种——即觉醒细菌做了大量测试,设计出了一种能限制局部法力、有效吞噬法术——更准确地说,用于构建法术的法力——的变种。系统不作区分,因此不仅有害法术将被阻止,有益法术也会。不同于芝加哥使用的菌株,该系统目的不是耗尽法力,但已知有进化事件发生在该系统中产生了这类结果。当你是一种每小时能产生几代的生物时这种事情就会发生。进化很快,并且由于这些这些菌株来自同一先代,一点点进化返祖或者变异不是稀奇事。
该护甲的原型基于一种阿瑞斯长风衣,加上了大兜帽。内部有一填充凝胶的薄层,类似他们的凝胶袋系统,但更小,任何方面都不值得哪个家伙驻足观看。每个凝胶包都是维持细菌活性的营养液,风衣外层是低等级钌涂层,每天会短暂变透明,以便让阳光射入,维持凝胶包内的微型系统。任何人都可以猜到,维持凝胶包内的自持生态系统有成吨问题,甚至超过了如何控制基因编译。增殖过快会杀死一些区域,光照不足会导致食物制造匮乏。此外,温度和天气会对系统造成灾难。
引用
FAB护甲
护甲等级可获得性价格
814P
注:该等级指FAB系统等级,非内衬风衣等级。
译注:请自行猜测表格含义。

引用
剧透 -   :
> The feld reports on this tech show tons of problems when
the gel sacs are breached. The FAB strain inside the coat
can escape into the environment and eventually create an
arcane dead zone. While this sounds like a great idea to
some, once in place it’s hard to remove and damages the
local manasphere.
> Jimmy No
> No one who uses magic should or will ever wear one of
these things willingly. Even without the zap tech add-on, it
frags with magic so bad it’s not worth it. As for other folks,
this could be the stuff of dreams. Especially those with the
irrational fear of magic out to get them everywhere they go.
> Ethernaut

> Anti-magic tech is huge in some places. There’s a growing
portion of the population that’s fearful of being taken over
by a magocracy. Even though it’s not at all realistic, it
doesn’t change the fact they will spend ridiculous sums of
money to be protected from magic.
> Lyran
> Figure out a way to add a little Faraday shielding to this
baby and you can stop all those pesky freaks. No mojo,
no techno. This sounds like a great idea. I need to send a
message over to Ares.
> Clockwork
>这项技术的实测报告显示凝胶包破裂时有多种问题。风衣内的FAB菌株会逃离进入环境,最终产生一个魔法死亡区。虽然这对某些人来说似乎是个很棒的想法,但细菌一旦进入环境就很难移除,并会损伤当地法力空间。
>Jimmy No
>没有哪个使用魔法的人应当或愿意主动穿上一件这玩意。哪怕没有附加的电击技术,它也会把魔法弄得如此糟糕,完全不值当。至于其他人,这可能时梦幻装备。尤其是那些对魔法抱有不合理恐惧的家伙,会到哪里都穿着。
>Ethernaut
>某些地方反魔法技术是块大蛋糕。惧怕被魔法暴民推翻的人数在不断增加。尽管不全是现实的,但也改变不了他们会花高的离谱的钱去保护自己免遭魔法伤害这一事实。
>Lyran
>想办法给这件宝贝加点法拉第屏蔽,你就能阻止所有的怪胎。没有魔法。没有超链。听起来是个妙主意。我要给阿瑞斯发条信息。
>Clockwork
引用
剧透 -   :
FAB-ULOUS ARMOR RULES
FAB-ulous armor, when operating correctly, acts similar to
a localized area of Counterspelling. The wearer gets a number
of dice equal to the Rating of the armor to use to defend
against all spells being cast at her or at her immediate vicinity.
The dice pool is fnite, as the FAB have only a limited capacity
for absorbing the mana before they are overloaded. The dice
pool refreshes at a rate of 1 point every ten minutes until back
up to its maximum, which is the Rating of the armor.
FAB-ulous armor is a standalone system, as the ruthenium,
specialized gel sacs, temperature-regulating threading, and
other components cannot be integrated into any other existing
armor. The ruthenium system is rudimentary and cannot be
modifed without damaging the gel sacs and thus negating the
function of the armor.
When used as an anti-magic device and put on a target,
the feld functions against all uses of magic, including adept
abilities, spirit powers and summoning, and alchemical
concoctions. It can also be integrated with a system to zap
the wearer if any use of magic is detected. This electrical
discharge interferes with the FAB and causes an immediate
reduction in the permanent effective Rating of the coat by 2.
The Shock variant costs another 500 nuyen. Damage is
12S(e), –5 AP.
As a secondary effect, reading the aura of a person
wearing this armor is almost impossible. Impose a negative
dice pool modifer equal to 2 x Rating to all Assensing tests
against the wearer.
FAB护甲规则
正确操作时,FAB护甲类似局部区域的法术反制。穿戴者获得等同于护甲的等级的骰池,用于抵抗所有针对穿戴者或穿戴者附近的法术。骰池有限,原因是FAB吸收法力的能力有限,之后便会超载。骰池以每分钟1点的速度回复,直到到达最大值,即护甲的等级。
FAB护甲是一个独立的系统,原因是钌、特殊凝胶包、温度调节纤维和其它部件不能被安装在任何其它现有护甲内。钌系统为初始版本,无法在不损伤凝胶包进而消除护甲功用的前提下调整。
当用作反魔法设备安装在一个目标上时,该反魔法场作用于所有类型的魔法使用,包括修士异能、精魂能力和召唤,以及炼金制剂。它还可于其它系统组合,在侦测到任何魔法时电击穿戴者。它的电子放电会影响FAB,立刻永久降低风衣的效果2点。带脉冲版需要额外500新円。伤害为12S(e),-5AP。
它的副作用是,几乎不可能读取穿着这种护甲的人的灵光。所有针对穿戴者的灵视检定承受等于2×等级的负骰池调整。
« 上次编辑: 2018-10-22, 周一 19:48:01 由 NewAlbionDrone »
If it walks like a duck and quacks like a duck, it's probably an Andrik