作者 主题: 【KC】 新网精,网精能力,新回声,超链者范式 p.100-104  (阅读 7328 次)

副标题: 太催了,催的没办法。

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引用
网精 SPRITES

它们不是你的宠物。它们也不是你的仆人。但网精们确实在超链者们召唤它们的时候大有助益。这里有几种新类型的网精,以及一些新的网精能力。

劇透 -   :
They’re not pets. They’re not servants. But they sure are useful when technomancers call on them. Here are a few new types of sprites, as well as new sprite powers.


引用
伴侣网精 COMPANION SPRITE

伴侣网精永远伴随你左右,只要你需要它们。它们的存在意义就是守护与服侍。

劇透 -   :
Companion sprites are always by your side, right when you need them. They exist to protect and serve.


(以防图片看不见)
攻击性隐匿性数据处理防火墙主动性主动性骰共鸣
L-1L+1LL+4{Lx2}4D6L
技能计算机,电子战
网精能力吸收护盾,贴身保镖


引用
泛用网精 GENERALIST SPRITE

这种网精做任何任务都不是很出彩,但它们也没有特别的弱项。你让它们干啥它们就能干啥。

劇透 -   :
Not particularly good at any one thing, but also not bad. They are what you make of them.


攻击性隐匿性数据处理防火墙主动性主动性骰共鸣
L+1L+1L+1L+1{Lx2}+14D6L
技能计算机,骇入,电子战
网精能力[任何可选能力]x2


新网精能力 NEW SPRITE POWERS

引用
贴身保镖 BODYGUARD

伴侣网精是忠诚的朋友,而且他们正如其名,是矩阵中不可替代的坚实伴侣。如果主人有命,它会不惜一切代价保护它的主人。
编码者可以花费伴侣网精剩余的所有主动性值(至少为10)和所有的剩余指令数(至少为1)来让网精拦截一个指向它主人的攻击性矩阵动作。网精会在这个过程中被摧毁。

劇透 -   :
A companion sprite is a loyal friend, and just like the name, an invaluable companion in the Matrix. They will do just about anything to protect their owners if they ask.
A compiler may expend all of the companion sprite’s remaining initiative (minimum 10) and tasks (minimum 1) to have the sprite intercept a Matrix attack action targeting the owner. The sprite is destroyed in the process.

引用
吸收护盾 SHIELD

当一个伴侣网精发现它的编码者被共鸣的反噬所伤害时,它会开放一个通道来减轻主人身上的负担,吸收掉它能承受的一切伤害。
任何时候只要网精的主人受到了2点或以上的衰褪伤害,他可以转移一点伤害至伴侣网精身上。

劇透 -   :
When a companion sprite sees that its compiler is being hurt from Resonance backlash, it will open up a pathway so that it can ease the burden on its owner, taking whatever damage it can absorb.
Any time the sprite’s owner would take 2 or more boxes of fade damage, they may redirect one box of damage to their companion sprite.



可选网精能力 OPTIONAL SPRITE POWERS

在编制网精时,网精每有三个能级,编制者就可以为其选择一项可选网精能力

劇透 -   :
When compiling, the owner may choose to give the sprite 1 optional power for every three levels the sprite has.

引用
主动分析 ACTIVE ANALYTICS

这个网精十分忙碌——除了它的主人交给它的任务之外,它还对即将到来的威胁保持着高度警惕。
网精时刻关注着它自己,它的主人,和任何它的主人控制的其他网精的OS。它的主人可以花费一个指令从而无需检定即可得知这些OS。
另外,当选择这项能力的时候,网精的编制者可以让网精在任何一个它监视的OS达到或超过35的时候自动花费一个指令警告自己。

劇透 -   :
This sprite is a busy bee—in addition to any other tasks given to it, it’s also hyper-aware of the threats that are just on the horizon.
The sprite monitors the Overwatch Score of itself, its owner, and all other active sprites under its owner’s control. The owner of this sprite can check the monitored Overwatch Scores without having to roll a test by expending one of the sprite’s tasks.
Additionally, when giving this power, the compiling character may choose to have the sprite automatically use a task to alert them when any of the monitored Overwatch Scores is greater than or equal to 35.


引用
IP盗用 BORROWED IP

网精可以花费一次指令使它的图标在它的能级个战斗轮内看上去如同一个非共鸣实体一样。这可能是某个随机的化身,程序或者设备。任何试图看穿这种伪装的人需要通过一个矩阵侦查(能级/2,向上取整)检定。(译注:根据德版修正)


劇透 -   :
The sprite can expend a task to change its own icon to appear as a non-Resonance Matrix entity for rounds equal to its level. This could be a random persona, program, or device. Anyone trying to see through the illusion must succeed on a Matrix Perception (level / 2) test.


引用
解码抗性 DECOMPILING RESISTANCE

当其他人试图解码这只网精时,它视为拥有等同于能级/2的额外指令数(向上取整)。这个指令数每天刷新,于网精实际上欠编码者的指令数累加。(译注:根据德版修正)

劇透 -   :
When resisting a decompiling attempt, treat the sprite as if it owes a number of tasks equal to its Level / 2; these refresh every day and are cumulative with any tasks the sprite may actually owe a compiler.


引用
追加强化 ENHANCE

当超链者编制复合程式的时候,网精可以给他提供一点点额外的共鸣本质,提升那个复合程式的潜力。
当编制复合程式时,拥有者可以花费网精的一次指令,来提升这次复合程式编制检定的可用上限,数值等于网精能级的一半,向上取整。同一次编制复合程式检定中最多只能使用一次这个能力。

劇透 -   :
As a technomancer begins to thread, their sprite gifts them with just a little bit of raw resonance, boosting the form’s potential.
When threading a complex form, an owner may expend a companion sprite’s task in order for the sprite to raise the applicable limit by one-half the sprite’s level, rounded up. This power cannot be used multiple times on the same threading action.


引用
导航指引 NAVI

网精可以将对象高亮,并且指出各个目标,来让网络导航和威胁确认变的更容易。网精的拥有者可以消耗一次指令来在他的一次矩阵侦查检定上获得(网精能级/2,向上取整)的骰池加值。(译注:根据德版修正)

劇透 -   :
The sprite can highlight objectives and paint targets for easy navigation and identification of threats. The owner can expend 1 task to add (sprite’s level / 2) to their dice pool for a Matrix Perception test.


引用
容错代码 RESILIENT CODE

在编码网精时,拥有者可以选择消耗一个指令来让被编码的网精的矩阵CM增加2。每只网精只能应用这个能力一次。

劇透 -   :
When a sprite is compiled, the owner may choose to expend 1 task to increase a sprite’s Matrix Condition Monitor by 2. This power can only be used once per sprite.


引用
共鸣缠绕 RESONANCE SPOOLING

如果你在编码网精的时候让共鸣能量在它身上多盘绕一会,你基本上总能得到一只在某个方面更好一点的网精。当一只网精被编码的时候,拥有者可以选择花费一次指令来提升这只网精的某项矩阵属性1点。每只网精只能应用这个能力一次。

劇透 -   :
Waiting for the Resonance to spool just a little bit longer when compiling a sprite always results in a slightly better sprite, in one way or another. When a sprite is compiled, the owner may choose to expend 1 task to raise a sprite’s Matrix attribute by 1. This power can only be used once per compiling.



引用
回声 ECHOES

当超链者通过深潜是的自身与共鸣的联系更上一层楼的时候,他们得到用以打磨自身能力的回声。这里有一些新的选项。

劇透 -   :
As technomancers deepen their relationship with the Resonance through submersion, they gain Echoes that hone their abilities. Here is a collection of new options.


引用
不破神盾 AEGIS

超链者和共鸣的联结变的极其的稳固和强烈,从而使他们的活体化身得到了异常的坚韧性。
这个回声使超链者得到四个额外的矩阵CM格子,它们会在超链者受到伤害前承受伤害。若是这些矩阵CM受损,共鸣会在二十四小时后完全修复它。所有的伤害会在二十四小时结束之后修复,而不是逐渐修复。[这些额外的CM格子在被填满时依然会产生伤势减值(见核心规则书)](译注:方括号中为德版追加内容)

劇透 -   :
The technomancer’s connection is anchored so heavily in the Resonance that their living persona has preternatural fortitude.
This echo grants the technomancer’s Matrix Condition Monitor four additional boxes that take damage before the technomancer does. Once damaged, it takes the Resonance twenty-four hours to rebuild this shield. All damage is repaired at the end of this period; it does not repair in stages.[Auch die zusätzlichen Schadenskästchen erzeugen die normalen Verletzungsmodifikatoren, wenn sie gefüllt werden (s. Schaden in der Matrix, SR5, S. 225).]


引用
汲取棘刺 DRAINING SPIKE

当使用共鸣能量破坏周围的东西时,一些超链者学会了如何不要浪费这些能量。当使用共鸣棘刺复合程式(见核心规则书p.153)的时候,目标每在抵抗后承受一点矩阵伤害,超链者回复一点晕眩伤害。

劇透 -   :
When using the Resonance to damage those around them, some technomancers have learned not to waste the energy. When using the Resonance Spike complex form (p. 153, SR5), the technomancer heals 1 box of Stun damage for each box of Matrix damage inflicted on the target, after damage resistance.

引用
神经增效 NEURAL SYNERGY

共鸣渗入了超链者的每个脑细胞,使得它们的效率上升。每次超链者选择神经增效回声,他的逻辑属性提升1。这个回声最多能选择三次。

劇透 -   :
The Resonance has permeated every corner of the technomancer’s brain, and synergy has started to take hold. Every time a technomancer selects the Neural Synergy echo, they increase their Logic attribute by 1. This echo can be taken a maximum of three times.


引用
预测解析 PREDICTIVE ANALYTICS

当你在AR下连接共鸣的时候,你能从你周围的设备中感觉到那些潜在的威胁。这以一种能让超链者在战斗中更快行动的战术本能的形式展现出来。
超链者在AR下的先攻提升1D6。这个回声能被选择多次,但是任何角色都不能获得超过5D6的先攻骰子。

劇透 -   :
Reaching out to the Resonance while in AR, you are able to sense the potential threats from the devices around you. This manifests itself in a tactical readout that gives the technomancer a preternatural ability to act swiftly in combat.
The technomancer’s initiative score increases by 1D6 when in AR. This echo may be taken multiple times, but a character may not exceed 5D6 on any initiative test.


引用
共鸣抵抗 RESONANCE RESISTANCE

超链者学会了利用共鸣来作为抵抗其他同样利用共鸣的威胁的工具,这会给他在抵抗其他基于共鸣的行动上的+2骰池加值。

劇透 -   :
The technomancer has learned to use the Resonance as a shield to guard against other threats that also use Resonance, giving them a +2 dice-pool bonus when defending against Resonance- based actions.


引用
范德华力 THE VAN DER WAALS EFFECT

用一个自由动作,超链者可以在自己周围创造一个小型的电磁场,这可以让他们紧贴或者吸住铁磁性金属。
当这个能力启用的时候,使用者不能丢下任何金属物品,并且能以任何角度在金属表面上前进。当需要握住或者贴住金属时,使用者被视为具有力量6。(要注意在使用者身上挂上他们承受不了的重量还是有可能的)

劇透 -   :
With a free action, the technomancer creates a small electromagnetic pull around them, which allows them to connect to ferrous metal or attach ferrous metal to them.
While active, the user is virtually incapable of dropping metal items and may move along metal surfaces at any angle. The technomancer is considered to have a Strength of 6 for the purposes of holding or attaching to metals. (Note that it’s entirely possible to have more weight attached to the user than they can lift.)


引用
共鸣意志 WILL OF THE RESONANCE

共鸣对于超链者而言远不止工具那么简单。这是一种生活的方式,一种存在的方式,而超链者对于共鸣对自己青睐有加显得十分自信。共鸣的意志指引着它的所有子民。
每次超链者选择共鸣意志回声,他的意志属性提升1。这个回声最多能选择三次。

劇透 -   :
The Resonance is more than just a tool to be used by the technomancer. It is a way of life, a way of being, and the technomancer is confident that the Resonance has a purpose for them. The will of the Resonance guides all its denizens.
Every time a technomancer selects the Will of the Resonance Echo, they increase their Willpower attribute by 1. This echo can be taken a maximum of three times.


引用
范式 PARAGONS

范式是矩阵中存在的一种神秘实体,它们看上去来自共鸣诸域。和那些由泛人类编写的AI,或者被因为某些特定的任务而召唤的网精不同,范式看上去不是因为任何我们的编程行为产生的,也不服从任何人。它们可能是共鸣诸域的真正主人,又或者是那些被单独留下的网精的未来形态。范式们似乎自从我们最初接触共鸣时起就存在了,而且它们也有它们神秘的长期目标和计划。

劇透 -   :
Paragons are mysterious entities that exist in the Matrix, which seem to come from the Resonance realms. Where AIs are generated from programs written by metahumanity and sprites are called forth for specific tasks, paragons don’t seem to be beholden to anyone or to have come from our coding efforts. They might be the masters of the Resonance realms, or perhaps they show the future of sprites that are left to develop on their own. They seem to have arrived when we first accessed the Resonance, and they seem to have their own mysterious long-term goals and agendas.


引用
边栏:范式调整值 PARAGON MODIFIERS

投靠一个范式不需要任何代价或者仪式——在矩阵上待上个几分钟就足够你联络并且投靠一个范式了,尽管你至少得在之前的一个星期没有转投过其他范式。如此做能给予玩家某些矩阵上的动作中的加成,和某些其他动作的惩罚,如同范式介绍里详述的那样。
超链者在同一时刻只能投靠一个范式。
通过矩阵侦查得知超链者投靠的范式是不可能的,虽然通常你可以很简单从他们的行事风格中猜出来。

劇透 -   :
There is no cost or ritual to aligning oneself to a paragon—a few minutes alone on the Matrix is enough to call and align to one, although you must have spent at least a week without being aligned to a different paragon. Doing so will give the character bonuses to some actions in the Matrix and penalties to others, as listed in the paragon descriptions.
A technomancer may only have one paragon at a given time.
It’s not possible to tell what paragon a technomancer has with Matrix Perception, but it will usually become obvious through the technomancer’s actions.


引用
边栏:扮演范式 ROLEPLAYING PARAGONS

范式是一种来自数字世界深处的生物,而且虽然它们总是跟泛人类互动,泛人类却没什么法子影响它们。虽然范式们总是觉得自己冷静又理性,而且自认为十分善解人意,这也并不总是会转化为矩阵(更别提现实世界)中的行动。
当扮演范式的时候,它的核心动机以及超链者用以与之建立联系的东西应当是坚实可靠的,但是范式的核心动机之外,尤其是违背它们的东西就通常不会讨来好果子吃了。也就是说,如果一个超链者问司书官历史数据的事情,对话通常会进展的很顺利,但如果超链者开始问起它对唯我论的看法,这样的对话可能很快就会失控了。

劇透 -   :
Paragons are creatures from the deep digital realms, and although they interact with metahumanity, metahumanity has not yet rubbed off on the paragons. While they believe themselves to be clear and rational, and sensibly emotional from their own point of view, this does not always translate to interactions in the Matrix, let alone meatspace.
When roleplaying paragons, the core goals and motivations that the relationship with the technomancer is built on should be solid and reliable, but things outside those core goals, and especially things opposed to those goals are unlikely to translate well for metahumans. Which is to say that if a technomancer wishes to ask the Archivist about historic data, the interaction will probably progress easily, but if the technomancer wishes to ask the Archivist how it feels about solipsism, the conversation is likely to go off the rails quickly.


圣餐仪式 COMMUNION

我们超链者对于范式到底是个什么东西依然没有一致意见,但实际上这也不算很重要。不管它们是形而上学的原型,超级牛逼的网精,或者我们自身矩阵共鸣的回响,它们总之很有用。一个想要寻求指导以增进对于矩阵某个方面的理解的超链者可以就此放开他们的思想,专注于自己的目标上。这么做的话,就能联系到(或者也可能是创造)一个范式。当超链者和范式进行了连接,如果他决定追随范式的目标,他们就能从它身上得到指引和建议。选择连接自己和一个你不了解的生物确实有风险,但我不觉得这个风险比被某个匿名者雇来在暗影中做一些违法乱纪的事情的风险大。这种连接同样也会让超链者做起某些事情来更容易,因为他能用到范式制作的工具。当然,如果一个超链者不再追随范式了,或者他们一直在做冒犯范式的事情,那他们就会发现自己的帮助和建议消失了。

劇透 -   :
We technomancers still don’t agree on what paragons are, but it doesn’t necessarily matter. Whether they are a philosophical archetype, a powerful sprite, or an echo of our own Resonance on the Matrix, they are useful. A technomancer who is looking for guidance or to improve their understanding of some facet of the Matrix can open their mind and focus on their goals. Doing so can contact (or possibly creates) a paragon. When a technomancer has made contact, if they decide to align their goals to the paragon, they can benefit from advice and instruction. Choosing to align yourself to a creature that you don’t fully understand is risky, but the risk is probably no more than that of being paid by someone anonymous to commit crimes in the shadows. Alignment also makes a few tasks easier as the technomancer uses patterns and forms that the paragon has developed. Of course, when a technomancer no longer aligns themselves with a paragon, or consistently acts against the paragon’s cause, they will find themselves without benefits or advice.


示例范式 SAMPLE PARAGONS

我们其实不知道到底存在多少范式;可能每个超链者都有自己的范式,或者他们只是戴着不同面具的同一个东西。下面写着一些最常见的范式,但很可能会有其他的范式存在。

劇透 -   :
We don’t know how many paragons there are; there might be one per technomancer, or maybe they are all one entity wearing different masks. The paragons below are the ones that that seem to be encountered the most, but there likely are more out there.



引用
01(世界树) 01 (THE WORLD TREE)

01是矩阵的基石。有些时候它被叫做世界树,但总之它连接着标准数据矩阵的最深层领域。01是最古老,追随者最多的范式,它似乎想要维持矩阵信息流动的和谐,并且通过给合适的人合适的数据来身体力行。
这似乎是唯一一个想要让它的追随者团结一致的范式,有很多虚拟聚落都以01作为范式。

优势:当你在一个目标上拥有至少一个MARK时,你被视为拥有一个额外的MARK。

劣势:任何只在AR中进行的检定承受-1罚值

如果一个超链者自觉自知的和一个同样追随01的团体做对的时候,来自01的协助消失。协助可以通过帮助他之前与之作对的那个团体取回。

劇透 -   :
Zero-One is the very foundation of the Matrix. Sometimes called the World Tree, it links the deep realms with the standard data Matrix. One of the oldest and most followed of the paragons, it seems to want harmony and to maintain the flow of Matrix information, and it does this by feeding information to the right people at the right time.
This is the only paragon that seems to want its followers to group up, and there are many virtual tribes who have 01 as a patron.
Advantage: If a follower of 01 has at least one mark on a target, they may act as if they have an extra mark on it.
Disadvantage: –1 limit and –1 dice pool penalty when acting only in AR.
Favor is lost if the technomancer knowingly works against another group that follows 01, and favor can be regained by advantaging that same group.

引用
架构师(建设者) ARCHITECT (THE BUILDER)

其实它并不是很在乎最后到底做出了什么,架构师在乎的是创作的行为本身。每次一个设计完美高度整合的代码或者运行库被写好了,架构师就会对其失去兴趣,转而投入它的下一个大作中。

优势:在文件编辑矩阵动作和编制文档篡编复合程式时获得+1界限和+1骰池。(译注:根据德版修正)

劣势:在窥探检定中承受-1界限和-1骰池罚值。

当超链者有一段时间没有写代码,尤其是他写的上一个程序没啥挑战性的时候,会失去架构师的支持。这种支持可以通过写一个大型的程序项目来取回。

劇透 -   :
Not as interested in the final result of what they build, the Architect is invested in the act of creation. Once the well-designed and integrated code or infrastructure is complete, the architect loses interest and moves on to their next big project.
Advantage: +1 limit and +1 dice pool bonus for Edit actions.
Disadvantage: –1 limit and –1 dice for Snoop actions.
Favor is lost if the technomancer has not created software for a while, and it is lost faster if the last software created was not challenging. Favor can be regained with a large coding project.

引用
司书官(守秘人) ARCHIVIST(THE SECRET KEEPER)

司书官收集和保存巨量的数据。有的时候它也被叫做守秘人,因为它似乎能弄到所有凡是被创造出来过的电子数据。最容易找到司书官的地方是无尽档案室,不过任何有着巨量数据的地方都很适合让你进入一个适合和司书官建立联系的状态。司书官着迷于收集新的信息,以及将老档案数据化,不过它并不是一直都会免费分发信息。
(译注:无尽档案室位于共鸣诸域,见DT。)

优势:矩阵搜索和其他在矩阵上收集情报的检定获得+1界限,+1骰池奖励
劣势:在用以破坏文件的文件编辑/文档篡编上承受-1界限。

来自司书官的协助会在你错过太多收集数据的机会后被撤回,不过你可以通过在老图书馆里花一点时间使用书籍扫描器来补偿它。

劇透 -   :
The Archivist keeps and stores, and it is a mass of information. Sometimes known as the Secret Keeper, it seems to have endless access to all of the digital information that has ever been created. It’s easiest to contact the Archivist in the Archive, but any large collection of digital information will put you in the right frame of mind to commune with it. The Archivist seeks to collect new information and digitize old records, although it doesn’t necessarily dispense them freely.
Advantage: +1 limit and +1 dice pool bonus for Browse actions and digital legwork.
Disadvantage: –1 limit for Edit actions designed to destroy data.
Favor is lost if the technomancer passes up too many opportunities to archive data, although this can be postponed by spending free time in old libraries with a book scanner.

引用
黑帽子(破解者) BLACK HAT (THE CRACKER)

黑帽子是架构师的对立面,它对于创造新的东西没啥兴趣——反倒是很喜欢抢夺别人做的东西。数据,程序,无人机,只要它能被偷走,黑帽子就对它有兴趣。不过奇怪的是,黑帽子不喜欢收集东西,它更在乎偷窃的过程,而不是偷到了什么。

优势:在目标上获取MARK时获得+2界限。

劣势:设置数据炸弹时-1界限,-1骰池。

如果超链者制作了一个没有后门的系统,黑帽子就会撤回它的支持。支持可以通过在矩阵战斗中打败一名安保蜘蛛取回。

劇透 -   :
The opposite of the Architect, Black Hat has little interest in creating new things—it prefers to take the things that have been made by someone else. Data, programs, drones, anything that can be stolen is what the Black Hat seems interested in. Oddly it doesn’t seem to hoard things, more interested in the theft than what happens afterwards.
Advantage: +2 limit for gaining marks on a target.
Disadvantage: –1 limit and –1 die when setting a Data Bomb.
Favor is lost if the technomancer builds a secure system with no backdoors and may be regained by defeating a security spider in cybercombat.


引用
代达洛斯(发明家) DAEDALUS (THE INVENTOR)

这家伙有点怪的。它似乎是一个来自深层共鸣,但对肉界有着浓厚兴趣的范式。代达洛斯总是致力于实验各种新的机器,新的无人机,和设计其他需要实际组装的东西。它也许是在用自己唯一了解的手段探究肉界。不论如何,代达洛斯鼓励超链者设计制作无人机和其他设备,然后实地测试它们在真实世界中的极限。他也同样鼓励超链者开着“我传网”或者类似的直播。

优势:硬件检定+1骰池,所有跳入时的载具检定+1界限。

劣势:在深层共鸣中所有行动-1骰池和界限。

如果超链者故意永久性的切断从肉界输入到矩阵中的信息流,比如说,开枪打掉一个摄像头而不是黑掉它使它停机,代达洛斯会撤回它的协助。协助可以通过将更多的肉界信息输入矩阵取回,比如通过设立一个摄像机,并且广播它的视频输出来取回。

劇透 -   :
This is an odd one. It seems to be a paragon from the deep Resonance that is fascinated by meatspace. In any case, Daedalus takes every opportunity to experiment with new machines, new drones, and other things that have been designed and actually built. It’s possible that it is finding out about the physical world the only way that it knows how. In any case, Daedalus encourages technomancers to design and build drones and other devices, then get out there and test the limits of the physical world. It also encourages the technomancer to maintain a meFeed or similar live stream.
Advantage: +1 dice pool bonus for Hardware tests, +1 limit on Pilot skill tests when jumped in.
Disadvantage: –1 dice and limit for all actions in the Deep Resonance.
Favor is lost if the technomancer deliberately and permanently cuts off information from meatspace into the Matrix—for example, by shooting a camera instead of hacking into it and disabling it. Favor may be regained by pushing more information into the Matrix, such as by hooking up a camera and broadcasting its feed.


引用
德尔斐(先知) DELPHI (THE ORACLE)

人称先知的这个范式是一个实验家。他收集整理大量的数据输入,理出其中的模式和趋势,然后使用它们预测未来。如果有很多数据可供使用的话这会很方便,但是如果要应付突发情况的话就远远没那么可靠了。那些超企们用来预测股票的算法被先知用来预测一切,从自动贩卖机的维护情况到整个国家的电力消耗。这个范式在你遇到麻烦的时候能给你提供绝佳的帮助。

优势:编制复合程式时获得+1界限,+1骰池奖励。
劣势:超链者的主动性-2

如果超链者破坏了既有的数据模式(比如在没被要求的情况下偷走一个原型),先知会撤回它的协助,但协助可以通过解释自己做了什么,之后又发生了什么来取回。

劇透 -   :
The paragon known as the Oracle is an experimenter. By collating large numbers of data feeds, it picks patterns and trends, and uses those trends to predict the future. Very good when there is a lot of data to work with, it is much less reliable when trying to work with things that have just sprung up, or which have undergone a large change. The algorithms that megacorps apply to the stock market are applied by the Oracle to everything from vending machine maintenance to national electricity usage. This paragon is an excellent friend who can give you a heads-up when there is trouble on the way.
Advantage: +1 bonus to dice pool and limit when threading complex forms.
Disadvantage: –2 modifier to the technomancer’s Initiative Score.
Favor is lost when the technomancer disrupts established data patterns (by stealing a prototype without being asked to, for example), but can be regained if the technomancer reveals why they did it, and what’s happened since.


引用
入侵反制(守护神)INTRUSION COUNTERMEASURE (THE GUARDIAN)


就像你猜的那样,守护神只在乎保护网上空间。IC会支援它的超链者保护主机免受入侵的战斗。它在超链者蜘蛛中很受欢迎,但在其他人那里就不怎么受欢迎了。IC们也似乎很热衷于阻止用户像摧毁上一个矩阵那样摧毁这一个。

优势:矩阵战斗获得+1骰池和界限加值,+1防火墙。

劣势:矩阵战斗中攻击IC时承受-1罚值。

如果一个超链者击败了一个IC,守护神会撤回它的协助,协助可以通过帮忙击败电子入侵者来取回。

劇透 -   :
As you might guess, the Guardian is all about protecting online spaces. IC backs its technomancers in a fight and protects hosts from exploitation. Popular with technomancers who are spiders, less with others. IC seems to be quite keen to stop users from destroying this Matrix the way that they destroyed the ones that came before.
Advantage: +1 bonus to dice pool and limit in cybercombat, +1 to firewall.
Disadvantage: –1 dice pool penalty when attacking IC in cybercombat.
Favor is lost when the technomancer defeats IC but can be regained if the technomancer helps to fight off a digital attacker.


引用
探针(斥候) PROBE (THE SCOUT)

探针从矩阵中与世隔绝的角落里搜寻数据,并且解放它们。不像司书官,探针对于已经存在的近乎无穷的数据不感兴趣,而是着力于寻找遗失的数据并把它们放回无尽档案室里。它的主要目标是那些被隔离的系统,而且不会在乎那个系统是因为老旧过时还是高度机密而被隔离。这使得它在那些喜欢实地行动的暗影狂奔者中很受欢迎。

优势:在直连至一个独立的系统中时获得+2骰池,+1界限加值。

劣势:在登录到超过一个网域时承受-1罚值。

如果超链者断开自己和网域的连接,来自探针的协助就会被撤回。协助可以通过将某些被隔离的信息在矩阵上广播出来取回。

劇透 -   :
Probe ferrets out information from the unconnected reaches of the Matrix and sets that data free. Unlike the Archivist, the Scout is not as interested in the infinite reams of existing information as it is in finding lost information and adding it to the archive. Its main focus is on isolated systems, and whether they are isolated because they are obsolete or because they belong in a high-security laboratory doesn’t seem to bother Probe. This makes it popular for shadowrunners who like to be on the ground.
Advantage: +2 dice pool bonus and +1 limit on all actions when directly connected to an isolated system.
Disadvantage: –1 limit penalty when logged into more than one grid.
Favor is lost when the technomancer cuts themselves off from the grid, but regained the next time isolated information is broadcast across the Matrix.


引用
射手(战士) SHOOTER (THE SOLDIER)

战斗模拟和战术游戏早在矩阵最开始被创造出来的时候就存在了。射手会在实力和战斗技巧的比拼中现身,不论这比赛是在肉界中还是在矩阵上。也许在射手看来我们都不过是一堆图标和化身,出现在它的游戏里,而射手像我们玩矩阵游戏那样玩“现实游戏”。不管是哪种解释,射手都渴望战斗,不过它也可能被打就是了。

优势:矩阵战斗获得+1骰池,+1界限加值,任何攻击动作获得+1界限(无论是矩阵上还是肉界中)
(译注:这里真的催的不行了。把握一下意思吧……德版也没改)

劣势:编制网精时-2骰池,-1界限。

当超链者输掉某场战斗,来自射手的协助就会被撤回。协助可以通过赢得另一场战斗取回。

劇透 -   :
Combat simulations and tactical attack games have been a part of the Matrix since before the Matrix was a thing. Shooter revels in contests of strength and combat prowess, in games but also in meatworld and the Matrix. Perhaps we are the avatars and icons of Shooter, who is playing meatworld games the same way we play Matrix connected games. Whatever the case may be, Shooter thirsts for battle, however it may be fought.
Advantage: +1 bonus to dice pool and limit in cybercombat, +1 limit to all attack actions (physical and Matrix).
Disadvantage: –2 dice pool penalty and –1 limit when compiling sprites.
Favor is lost when the technomancer loses a fight but can be regained if the technomancer wins another one.
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